Cogmind - Beta 10.2 @@@ ROGUE MODE // 2020.11.21 @ 17:07:12 // Halloween2020/ForbiddenLore Player: Buffy Result: Destroyed by S-43 Plague with Heavy Machine Gun Performance ------------- Evolutions (7) 3500 Regions Visited (10) 2000 Robots Destroyed (154) 770 Value Destroyed (6459) 6459 Prototype IDs (10) 200 Alien Tech Used (0) 0 Bonus (1934) 1934 TOTAL SCORE: 14863 Bonus ------- High Alert Combat Kills 1554 Follower Combat Kills 80 Aligned with FarCom 300 Cogmind --------- Core Integrity 0/1300 Matter 192/300 Energy 98/100 System Corruption 1% Temperature Cool (0) Movement Core (50) Location -3/Research Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (12) ----- Advanced Core Analyzer > --- WEAPON (4) ------- (None) > --- INVENTORY (4) ---- Light Antimatter Reactor Peak State ------------ > --- POWER ------------ Light Antimatter Reactor > --- PROPULSION ------- Myomer Leg Myomer Leg Myomer Leg > --- UTILITY ---------- Advanced Heat Sink Advanced Heat Sink Medium Storage Unit Energy Well Improved Targeting Computer Advanced Targeting Computer Improved Target Analyzer Particle Charger Improved Force Field Hacking Suite Improved System Shield > --- WEAPON ----------- Dispersion Rifle Dispersion Rifle Railgun Railgun > --- INVENTORY -------- Light Antimatter Reactor Myomer Leg Advanced Heat Sink Advanced Thermal Shield Dispersion Rifle Dispersion Rifle Dispersion Rifle Coil Gun [Rating: 105] Favorites ----------- Power Improved Deuterium Engine Engine Improved Deuterium Engine Power Core Nuclear Core Reactor Antimatter Reactor Propulsion Aluminum Leg Treads Armored Medium Treads Leg Aluminum Leg Utility Medium Storage Unit Device Improved Heat Sink Storage Medium Storage Unit Processor Improved Targeting Computer Hackware Hacking Suite Protection Hardened Light Armor Plating Weapon Gauss Rifle Energy Gun Arc Projector Energy Cannon Advanced Beam Cannon Ballistic Gun Gauss Rifle Ballistic Cannon Light Cannon Launcher Long-range Missile Launcher Build | -11 -10 -10 -10 -9 -8 -7 -6 -5 -4 -3 ------- Run | Scr Mat Min Exi Min Mat Fac Fac Fac Fac Res Slots Evolved 14 | . . . . . 4 2 2 2 2 2 Power . | . . . . . . . . . . . Propulsion 2 | . . . . . 1 . . . . 1 Utility 10 | . . . . . 2 2 2 2 1 1 Weapon 2 | . . . . . 1 . . . 1 . Parts Attached 176 | 6 6 6 . 1 17 32 12 11 74 11 Power 11 | 1 . . . . 1 2 . . 6 1 Engine 3 | 1 . . . . 1 1 . . . . Core 2 | . . . . . . 1 . . 1 . Reactor 6 | . . . . . . . . . 5 1 Propulsion 28 | 2 . 1 . . 3 7 1 3 10 1 Treads 7 | . . . . . . . . . 6 1 Leg 21 | 2 . 1 . . 3 7 1 3 4 . Wheel . | . . . . . . . . . . . Hover . | . . . . . . . . . . . Flight . | . . . . . . . . . . . Utility 55 | 1 2 . . . 7 8 7 5 19 6 Device 28 | . . . . . . 3 4 3 14 4 Storage 4 | 1 1 . . . . . 1 . 1 . Processor 9 | . . . . . 4 1 1 . 2 1 Hackware 4 | . . . . . . . . 2 2 . Protection 10 | . 1 . . . 3 4 1 . . 1 Artifact . | . . . . . . . . . . . Weapon 82 | 2 4 5 . 1 6 15 4 3 39 3 Energy Gun 39 | 2 2 1 . . 3 7 2 3 18 1 Energy Cannon 6 | . . . . . . 2 . . 3 1 Ballistic Gun 23 | . . 1 . 1 3 3 2 . 12 1 Ballistic Cannon 2 | . 1 1 . . . . . . . . Launcher 12 | . 1 2 . . . 3 . . 6 . Special Weapon . | . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . Unidentified Prototypes 2 | . . . . . 1 . . . . 1 Parts Lost 60 | . 1 . . . . 5 1 3 43 7 Power 6 | . . . . . . . . . 5 1 Propulsion 6 | . . . . . . . . 1 4 1 Utility 20 | . . . . . . 2 . 2 13 3 Weapon 28 | . 1 . . . . 3 1 . 21 2 Highest Loss Streak 16 | . 1 . . . . 3 1 3 16 7 Average Slot Usage (%) 94 | . 94 100 100 100 99 98 96 96 93 31 Engine 5 | . 14 14 14 14 9 3 6 5 1 . Core 1 | . . . . . . 3 . . 1 . Treads 2 | . . . . . . . . . 10 3 Leg 17 | . 28 28 28 28 26 22 20 16 3 . Device 11 | . . . . . . 7 17 19 22 11 Storage 9 | . 14 14 14 14 9 7 11 11 10 . Processor 12 | . . . . . 18 20 13 11 13 3 Hackware 2 | . . . . . . . . 6 6 . Protection 5 | . 8 14 14 14 8 7 6 3 . . Energy Gun 10 | . 26 13 14 6 11 6 12 10 6 2 Energy Cannon 2 | . . . . . . 6 . . 2 2 Ballistic Gun 6 | . . . . 7 14 7 6 5 9 2 Ballistic Cannon 1 | . 1 14 14 14 1 . . . . . Naked Turns 20 | . . . . . . . . . 20 . Heaviest Build 69 | 12 23 24 24 24 33 43 44 48 69 42 Greatest Support 81 | 20 20 20 20 20 37 47 47 49 81 60 Greatest Overweight (x) 22 | . 1 1 1 2 1 1 . 1 22 . Average Overweight (x) . | . . 1 1 1 . . . . . . Largest Inventory Capacity 10 | 6 10 8 8 8 8 8 8 8 8 4 Average Capacity 7 | 5 7 8 8 8 8 8 8 8 7 4 Most Carried 8 | 4 8 8 8 8 8 8 8 8 8 4 Average Carried 7 | 2 6 7 7 8 7 7 7 7 7 1 Final Capacity 8 | 6 8 8 8 8 8 8 8 8 4 4 Final Carried 8 | 2 7 8 8 8 8 7 8 8 4 1 Class Distribution -------------------- 29% | Gunner 23% | Mutant 21% | Scavenger-Gunner 16% | Skirmisher 7% | Hacker-Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Exiles Mutant | -9/Mines Skirmisher | -8/Materials Gunner | -7/Factory Scavenger-Gunner | -6/Factory Scavenger-Gunner | -5/Factory Gunner | -4/Factory Skirmisher | -3/Research Resources | -11 -10 -10 -10 -9 -8 -7 -6 -5 -4 -3 ----------- Run | Scr Mat Min Exi Min Mat Fac Fac Fac Fac Res Matter Collected 3445 | 246 67 198 . 60 288 579 119 181 1707 . Remotely . | . . . . . . . . . . . Salvage Created 6892 | 68 214 94 . 106 256 1779 286 310 3779 . Parts 389 | 4 21 7 . 4 22 107 18 18 188 . Haulers Intercepted 1 | . . . . . . 1 . . . . Recyclers Shooed 9 | . . . . . . . . 1 8 . Parts Field Recycled . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . Prevented . | . . . . . . . . . . . Kills | -11 -10 -10 -10 -9 -8 -7 -6 -5 -4 -3 ------- Run | Scr Mat Min Exi Min Mat Fac Fac Fac Fac Res Combat Hostiles Destroyed 103 | . 7 5 . 3 7 23 4 3 51 . Guns 64 | . 3 2 . 2 7 11 4 2 33 . Cannons 16 | . 1 1 . 1 . 4 . . 9 . AOE 19 | . 3 2 . . . 7 . . 7 . Classes Destroyed 16 | 1 3 . . . 2 7 1 . 2 . Worker 10 | . . . . . . 7 . . 3 . Builder 17 | . . . . . . 5 . 1 11 . Tunneler 3 | . . . . . . 1 1 . 1 . Hauler 1 | . . . . . . 1 . . . . Recycler 9 | 1 . . . . . 4 . . 4 . Operator 2 | . . . . . . . 1 1 . . Watcher 9 | . 2 . . . . 2 . . 5 . Swarmer 15 | . 4 3 . . 4 4 . . . . Grunt 35 | . 3 2 . 3 . 10 . . 17 . Brawler 4 | . . . . . . 3 . . 1 . Duelist 2 | . . . . . . 2 . . . . Protector 2 | . . . . . . . . . 2 . Sentry 12 | . . . . . 2 1 3 3 3 . Hunter 7 | . . . . . 1 . . . 6 . Programmer 25 | . . . . . . 3 1 . 21 . Behemoth 1 | . . . . . . . . . 1 . Best Kill Streak 16 | 1 3 3 . 3 4 10 2 2 16 . Combat Bots Only 5 | . 3 3 . 3 4 5 1 1 5 . Max Kills in Single Turn 9 | 1 3 1 . 1 1 9 2 1 5 . Gunslinging 1 | . . . . . . . . . 1 . Exploded 3 | . 3 1 . . . 2 . . 2 . Melee . | . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . Combat | -11 -10 -10 -10 -9 -8 -7 -6 -5 -4 -3 -------- Run | Scr Mat Min Exi Min Mat Fac Fac Fac Fac Res Damage Taken 11371 | . 275 191 . 114 168 1182 329 482 5934 2696 Core 2825 | . 53 81 . 11 70 152 60 23 1064 1311 Absorbed by Shields 426 | . . . . . . 12 . . 414 . Core Remaining (%) 71 | 100 . . . 42 87 78 92 97 7 . Volleys Fired 268 | 3 24 12 . 10 16 52 11 22 112 6 Largest 4 | 2 2 2 . 2 3 3 3 3 4 3 Hottest 257 | 80 80 100 . 100 103 160 168 169 257 231 Shots Fired 739 | 6 47 21 . 15 48 145 32 58 354 13 Gun 584 | 6 44 9 . 7 48 90 32 58 280 10 Cannon 119 | . 2 9 . 8 . 43 . . 54 3 Launcher 36 | . 1 3 . . . 12 . . 20 . Special . | . . . . . . . . . . . Kinetic 315 | . 2 12 . 10 32 51 11 21 170 6 Thermal 246 | 3 23 6 . 5 . 48 10 16 128 7 Explosive 21 | . 1 3 . . . . . . 17 . Electromagnetic 157 | 3 21 . . . 16 46 11 21 39 . Robot Hit Streak 39 | 4 8 3 . 6 8 19 18 19 39 9 Robot Miss Streak 4 | 1 2 3 . 1 3 4 1 1 4 1 Penetration Max 2 | . . . . . . 1 1 1 2 . Secondary Targets 5 | . . . . . . . . . 5 . Max Gunslinging Chain 2 | . . . . . . . . . 2 . Shots Hit Robots 509 | 4 28 8 . 12 28 102 27 47 246 7 Core Hits 362 | 1 13 9 . 5 9 92 15 10 204 4 Critical Hits 12 | . . . . . . 2 . 1 7 2 Critical Kills . | . . . . . . . . . . . Critical Parts Destroyed 9 | . . . . . . 1 . 1 5 2 Melee Attacks . | . . . . . . . . . . . Impact . | . . . . . . . . . . . Slashing . | . . . . . . . . . . . Piercing . | . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . Damage Inflicted 18433 | 38 556 302 . 168 423 4104 581 1041 10982 238 Guns 9590 | 38 375 43 . 84 418 1112 559 1041 5720 200 Cannons 2181 | . 35 54 . 84 . 650 . . 1320 38 Explosions 6493 | . 146 205 . . . 2269 . . 3873 . Melee . | . . . . . . . . . . . Ramming 169 | . . . . . 5 73 22 . 69 . Kinetic 4968 | . 35 62 . 100 171 832 137 322 3188 121 Thermal 7226 | 11 125 35 . 68 . 2161 255 312 4142 117 Explosive 2767 | . 146 205 . . . . . . 2416 . Electromagnetic 3303 | 27 250 . . . 247 1038 167 407 1167 . Impact . | . . . . . . . . . . . Slashing . | . . . . . . . . . . . Piercing . | . . . . . . . . . . . Highest Corruption 13 | . . . . . . 6 . . 13 1 Average Corruption 4 | . . . . . . 2 . . 6 1 Corruption Purged . | . . . . . . . . . . . Effects 150 | . . . . . . 38 . . 112 . Message Errors 37 | . . . . . . 13 . . 24 . Matter Fused 21 | . . . . . . 2 . . 19 . Heat Flow Errors 12 | . . . . . . 3 . . 9 . Energy Discharges 13 | . . . . . . 3 . . 10 . Data Loss (minor) 19 | . . . . . . 7 . . 12 . Data Loss (major) 5 | . . . . . . 1 . . 4 . Misfires 3 | . . . . . . 1 . . 2 . Misdirections 5 | . . . . . . . . . 5 . Targeting Errors 28 | . . . . . . 8 . . 20 . Weapon Failures 7 | . . . . . . . . . 7 . Overload Shots . | . . . . . . . . . . . Overflow Damage 738 | . . . . . . 417 . . 321 . Projectiles 17 | . . . . . . . . . 17 . Explosions 721 | . . . . . . 417 . . 304 . Melee . | . . . . . . . . . . . Knockbacks 1 | . 1 . . . . . . . . . Impact . | . . . . . . . . . . . Kinetic 1 | . 1 . . . . . . . . . Secondary . | . . . . . . . . . . . Self-Inflicted Damage 393 | . . . . . . 208 11 . 174 . Shots 9 | . . . . . . 5 . . 4 . Rammed 16 | . . . . . . 7 1 . 8 . Targets Rammed 24 | . . . . . 1 14 1 . 8 . Kicked 8 | . . . . . 1 7 . . . . Crushed . | . . . . . . . . . . . Highest Temperature 517 | 36 273 296 . 342 240 238 96 231 517 155 Average Temperature 85 | 22 103 112 . 198 101 54 46 86 75 76 Received Heat Transfer 1379 | . 105 48 . 66 9 180 84 81 500 306 Effects 10 | . . . . 3 . . . . 7 . Shutdowns 2 | . . . . 1 . . . . 1 . Energy Bleed 1 | . . . . . . . . . 1 . Short Circuit 2 | . . . . 1 . . . . 1 . Damage (minor) 2 | . . . . 1 . . . . 1 . Damage (major) 3 | . . . . . . . . . 3 . Siege Activations . | . . . . . . . . . . . Robots Corrupted 3 | . . . . . . 1 . 1 1 . Combat Hostiles 3 | . . . . . . 1 . 1 1 . Parts Fried 15 | . . . . . . 3 1 2 9 . Impact Corruptions . | . . . . . . . . . . . Robots Melted 1 | . . . . . . . . . 1 . Combat Hostiles 1 | . . . . . . . . . 1 . Parts Melted 17 | . . . . . . 1 1 1 14 . Heat Transferred 9010 | 25 275 74 . 148 . 2248 525 481 5086 148 Parts Sabotaged . | . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . Power Chain Reactions 1 | . . . . . . 1 . . . . Missiles Intercepted . | . . . . . . . . . . . Alert | -11 -10 -10 -10 -9 -8 -7 -6 -5 -4 -3 ------- Run | Scr Mat Min Exi Min Mat Fac Fac Fac Fac Res Peak Influence 1544 | 5 152 193 . 70 136 1032 587 149 1544 759 Initial 750 | . 3 58 . . 27 6 492 114 . 750 Average 319 | 1 39 91 . 41 43 432 400 88 438 745 Maximum Alert Level 4 | . . . . . . 3 2 . 4 3 Low Security (%) 55 | 100 100 100 . 100 100 39 . 100 45 . Level 1 13 | . . . . . . 3 66 . 18 . Level 2 15 | . . . . . . 33 33 . 12 . Level 3 11 | . . . . . . 24 . . 7 99 Level 4 4 | . . . . . . . . . 16 . Level 5 . | . . . . . . . . . . . High Security . | . . . . . . . . . . . Max Security . | . . . . . . . . . . . Squads Dispatched 37 | . 1 . . . 3 8 2 1 19 3 Investigation 2 | . . . . . 2 . . . . . Extermination 17 | . . . . . . 3 2 1 10 1 Reinforcement 8 | . 1 . . . 1 1 . . 5 . Assault 8 | . . . . . . 2 . . 4 2 Garrison 2 | . . . . . . 2 . . . . Intercept . | . . . . . . . . . . . Construction Impeded 4 | . . . . . . . . . 4 . Haulers Reinforced 2 | . . . . . . 1 . . 1 . Stealth | -11 -10 -10 -10 -9 -8 -7 -6 -5 -4 -3 --------- Run | Scr Mat Min Exi Min Mat Fac Fac Fac Fac Res Distress Signals 8 | . 2 . . . 1 2 . 1 2 . Communications Jammed . | . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . Times Spotted 193 | . 15 5 . 3 12 45 8 5 79 21 Peak Tracking Total 18 | . 3 3 . 3 6 7 4 3 8 18 Tactical Retreats 6 | . . . . . . 4 . . 1 1 Traps | -11 -10 -10 -10 -9 -8 -7 -6 -5 -4 -3 ------- Run | Scr Mat Min Exi Min Mat Fac Fac Fac Fac Res Traps Triggered 14 | . . . . . 1 8 1 1 2 1 Indirectly 1 | . . . . . . 1 . . . . Trap Hack Attempts . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Disarmed . | . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . Reused . | . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . Installed . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Machines | -11 -10 -10 -10 -9 -8 -7 -6 -5 -4 -3 ---------- Run | Scr Mat Min Exi Min Mat Fac Fac Fac Fac Res Machines Disabled 35 | . . 1 . . 1 14 . . 19 . Max in Single Turn 12 | . . 1 . . 1 12 . . 4 . Garrison Access 3 | . . . . . 1 1 1 . . . Machines Sabotaged . | . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . Fab Network Shutdowns 1 | . . . . . . 1 . . . . Hacking | -11 -10 -10 -10 -9 -8 -7 -6 -5 -4 -3 --------- Run | Scr Mat Min Exi Min Mat Fac Fac Fac Fac Res Machines Accessed 45 | . 7 . 4 . 5 11 8 4 5 1 Terminals 26 | . 7 . . . 3 4 6 2 4 . Fabricators 5 | . . . . . . 4 . . 1 . Repair Stations 3 | . . . . . 1 1 1 . . . Recycling Units 1 | . . . . . . . . 1 . . Scanalyzers 1 | . . . . . . 1 . . . . Garrison Access 5 | . . . . . 1 1 1 1 . 1 Total Hacks 160 | . 18 . 49 . 27 22 16 10 15 3 Successful 110 | . 8 . 49 . 18 12 9 4 10 . Failed 50 | . 10 . . . 9 10 7 6 5 3 Catastrophic 5 | . 1 . . . . 2 . . 1 1 Database Lockouts . | . . . . . . . . . . . Manual 44 | . 8 . 1 . 15 5 3 5 7 . Terminals 74 | . 18 . . . 17 5 13 7 14 . Fabricators 11 | . . . . . . 10 . . 1 . Repair Stations 10 | . . . . . 6 2 2 . . . Recycling Units 2 | . . . . . . . . 2 . . Scanalyzers 4 | . . . . . . 4 . . . . Garrison Access 10 | . . . . . 4 1 1 1 . 3 Terminal Hacks 74 | . 5 . 49 . 8 . 4 1 7 . Record 52 | . . . 49 . . . 3 . . . Robot Schematic 2 | . . . . . 2 . . . . . Robot Analysis 2 | . . . . . 2 . . . . . Prototype ID Bank 3 | . 1 . . . 1 . . 1 . . Branch Access Points 2 | . 1 . . . . . . . 1 . Terminal Index 1 | . . . . . . . . . 1 . Scanalyzer Index 1 | . . . . . 1 . . . . . Alert Level 1 | . . . . . . . . . 1 . Locate Traps 2 | . 1 . . . 1 . . . . . Patrol Status 2 | . 1 . . . . . . . 1 . Recall Assault 1 | . . . . . . . . . 1 . Hauler Manifests 1 | . 1 . . . . . . . . . Registered Components 2 | . . . . . . . 1 . 1 . Zone Layout 2 | . . . . . 1 . . . 1 . Fabricator Hacks 7 | . . . . . . 6 . . 1 . Load Schematic 4 | . . . . . . 4 . . . . Build 3 | . . . . . . 2 . . 1 . Repair Station Hacks 9 | . . . . . 6 1 2 . . . Scan Component 5 | . . . . . 3 1 1 . . . Repair 4 | . . . . . 3 . 1 . . . Recycling Unit Hacks 2 | . . . . . . . . 2 . . Report Inventory 1 | . . . . . . . . 1 . . Retrieve Components 1 | . . . . . . . . 1 . . Scanalyzer 3 | . . . . . . 3 . . . . Insert Component 3 | . . . . . . 3 . . . . Garrison Access Hacks 3 | . . . . . 1 1 1 . . . Seal Access 3 | . . . . . 1 1 1 . . . Unauthorized Hacks 12 | . 3 . . . 3 1 2 1 2 . Terminals 12 | . 3 . . . 3 1 2 1 2 . Assimilate 1 | . . . . . . . . 1 . . Botnet 11 | . 3 . . . 3 1 2 . 2 . Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Data Cores Recovered 2 | . . . . . . . 1 1 . . Used 1 | . . . . . . . . 1 . . Hacking Detections 34 | . 5 . . . 4 10 7 3 4 1 Full Trace Events 1 | . . . . . 1 . . . . . Feedback Events . | . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . Robot Schematics Acquired 2 | . . . . . 2 . . . . . Robots Built 4 | . . . . . . 3 . . 1 . Matter 504 | . . . . . . 219 . . 285 . Time 268 | . . . . . . 116 . . 152 . Total Robot Build Rating 14 | . . . . . . 9 . . 5 . Part Schematics Acquired . | . . . . . . . . . . . Parts Built . | . . . . . . . . . . . Matter . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . Parts Repaired 4 | . . . . . 3 . 1 . . . Time 173 | . . . . . 112 . 61 . . . Parts Recycled . | . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Retrieved Components 2 | . . . . . . . . 2 . . Parts Scanalyzed . | . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -7 -6 -5 -4 -3 ------------ Run | Scr Mat Min Exi Min Mat Fac Fac Fac Fac Res Used RIF Installer . | . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . Non-combat . | . . . . . . . . . . . Combat . | . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . Relay Couplers Released 3 | . . . . . . 3 . . . . Programmers 3 | . . . . . . 3 . . . . Robots Rewired . | . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -7 -6 -5 -4 -3 -------- Run | Scr Mat Min Exi Min Mat Fac Fac Fac Fac Res Total Allies 6 | . . . . . . 5 . . 1 . Largest Group 3 | . . . . . . 3 . . 1 . Highest-Rated Group 62 | . . . . . . 62 . . 23 . Highest-Rated Ally 31 | . . . . . . 31 . . 23 . Total Orders 1 | . . . . . . . . . 1 . ROAM 1 | . . . . . . . . . 1 . Ally Attacks 26 | . . . . . . 26 . . . . Total Damage 402 | . . . . . . 402 . . . . Kills 3 | . . . . . . 3 . . . . Allies Corrupted . | . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . Intel | -11 -10 -10 -10 -9 -8 -7 -6 -5 -4 -3 ------- Run | Scr Mat Min Exi Min Mat Fac Fac Fac Fac Res Robot Analysis Total 2 | . . . . . 2 . . . . . Derelict Logs Recovered 2 | . . 2 . . . . . . . . Drone Launches . | . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . Exploration | -11 -10 -10 -10 -9 -8 -7 -6 -5 -4 -3 ------------- Run | Scr Mat Min Exi Min Mat Fac Fac Fac Fac Res Turns Passed 13559 | 62 1049 671 740 148 1384 3235 1326 837 3706 401 Spaces Moved 7573 | 35 605 418 492 51 762 1917 864 562 1630 237 Core 176 | 3 . . . . . . . . 40 133 Treads 1210 | . . . . . . . . . 1106 104 Legs 6187 | 32 605 418 492 51 762 1917 864 562 484 . Wheels . | . . . . . . . . . . . Hover . | . . . . . . . . . . . Flight . | . . . . . . . . . . . Fastest Speed 50 | 50 120 150 150 150 120 123 120 120 50 50 Average Speed 135 | 114 137 150 150 173 126 123 122 120 161 102 Slowest Speed 1150 | 120 150 150 150 180 150 160 123 150 1150 170 Overloaded Moves . | . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . Exploration Rate (%) 36 | 3 85 68 91 16 34 39 19 12 29 8 Regions Visited 10 Branch Regions 3 Pre-discovered Areas 2 | . . 1 1 . . . . . . . Known Exits Taken 2 | . 1 . . . 1 . . . . . Unknown Exits Taken 8 | 1 . 1 1 1 . 1 1 1 1 . Scrap Searched 1 | . . 1 . . . . . . . . Spaces Dug 4 | . . . . . . . . . 4 . Terrain Destroyed 350 | . 5 21 . . . 26 . 1 295 2 Melee . | . . . . . . . . . . . Projectile 49 | . . . . . . 2 . 1 44 2 AOE 301 | . 5 21 . . . 24 . . 251 . Terrain Rammed . | . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . Actions | -11 -10 -10 -10 -9 -8 -7 -6 -5 -4 -3 --------- Run | Scr Mat Min Exi Min Mat Fac Fac Fac Fac Res Total 10305 | 51 777 440 495 96 1157 2673 1104 676 2453 383 Wait 2058 | . 127 2 . 35 329 621 194 68 561 121 Move 7564 | 34 604 417 491 50 761 1916 863 561 1630 237 Hop . | . . . . . . . . . . . Pick Up 110 | 8 11 2 2 . 18 9 8 6 42 4 Fast Attach 50 | . 1 . . . 2 12 6 7 16 6 Attach 64 | 6 3 1 . . 5 5 2 1 36 5 Detach 4 | . . . . . . 1 1 . 2 . Swap 62 | . 2 5 . 1 10 15 4 3 22 . Drop 82 | . 5 1 2 . 15 13 9 8 25 4 Fire 268 | 3 24 12 . 10 16 52 11 22 112 6 Melee . | . . . . . . . . . . . Ram 1 | . . . . . . . . . 1 . Kick 16 | . . . . . 1 14 1 . . . Crush 6 | . . . . . . . . . 6 . Escape Stasis 20 | . . . . . . 15 5 . . . Rewire . | . . . . . . . . . . . Trap . | . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x2 / *Min) -10/Mines (discovered 3 exits: *Mat x2 / *Exi) -10/Exiles -9/Mines -8/Materials -7/Factory -6/Factory (discovered 2 exits: *Fac / *Low) -5/Factory -4/Factory (discovered 3 exits: *Res / Upp x2) -3/Research History --------- Turn | Location | Event 33 | -11/Scrapyard | Discovered new exit (range 14) 63 | -11/Scrapyard | Entered Materials 307 | -10/Materials | Build established: Mutant 532 | -10/Materials | Discovered new exit (range 7) 684 | -10/Materials | Identified exit to Mines 717 | -10/Materials | Discovered new exit (range 4) 1112 | -10/Materials | Entered Mines 1247 | -10/Mines | Identified exit to Materials 1292 | -10/Mines | Core integrity fell below 50% 1376 | -10/Mines | Learned location of Mines (-9) 1498 | -10/Mines | Discovered exit to Materials (range 9) 1654 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 1654 | -10/Mines | Discovered new exit (range 5) 1783 | -10/Mines | Entered Exiles 1819 | -10/Exiles | Met 8R-AWN 1846 | -10/Exiles | Met EX-HEX 1924 | -10/Exiles | Met EX-DEC 1955 | -10/Exiles | Visited The Gauntlet 2137 | -10/Exiles | Learned location of Zion (-7) 2179 | -10/Exiles | Met EX-BIN 2200 | -10/Exiles | Aligned with FarCom system 2202 | -10/Exiles | Given EX-Vault access code 2287 | -10/Exiles | Opened EX-Vault 2300 | -10/Exiles | Found Prototype Processor 2335 | -10/Exiles | Warned to stay clear of 0b10 Research branches 2503 | -10/Exiles | Discovered new exit (range 14) 2523 | -10/Exiles | Left Exiles lab with 0b10 Alert Chip 2523 | -10/Exiles | Entered Mines 2576 | -9/Mines | Met a Derelict bent on vengeance 2666 | -9/Mines | Discovered new exit (range 3) 2671 | -9/Mines | Entered Materials 2671 | -8/Materials | Evolved 4 slots: Propulsion x1, Utility x2, Weapon x1 2673 | -8/Materials | Identified 0b10 Alert Chip 2919 | -8/Materials | Repaired Broken Aluminum Leg 2953 | -8/Materials | Repaired Hrd. Light Armor Plating 2977 | -8/Materials | Build established: Skirmisher 3035 | -8/Materials | Discovered new exit (range 7) 3096 | -8/Materials | Identified exit to Factory 3373 | -8/Materials | Repaired Gauss Rifle 4055 | -8/Materials | Entered Factory 4055 | -7/Factory | Evolved 2 slots: Utility x2 4972 | -7/Factory | Build established: Gunner 5351 | -7/Factory | Fabricated G-47 Trooper? 5549 | -7/Factory | Local fabrication network quarantined 5795 | -7/Factory | Discovered new exit (range 4) 5826 | -7/Factory | Allied Derelicts emerged from ambush trap array 6855 | -7/Factory | First assault squad dispatched 7039 | -7/Factory | Lost 3 parts (1u2w) 7178 | -7/Factory | Garrison activated, responded to threat 7290 | -7/Factory | Entered another Factory area 7290 | -6/Factory | Evolved 2 slots: Utility x2 7476 | -6/Factory | Build established: Scavenger-Gunner 7872 | -6/Factory | Repaired Broken Gauss Rifle? 8050 | -6/Factory | Discovered new exit (range 4) 8063 | -6/Factory | Identified exit to Lower Caves 8486 | -6/Factory | Discovered new exit (range 15) 8616 | -6/Factory | Entered another Factory area 8616 | -5/Factory | Evolved 2 slots: Utility x2 9264 | -5/Factory | Lost 3 parts (1n2u) 9325 | -5/Factory | Discovered new exit (range 9) 9453 | -5/Factory | Entered another Factory area 9453 | -4/Factory | Evolved 2 slots: Utility x1, Weapon x1 9532 | -4/Factory | Build established: Gunner 10669 | -4/Factory | Spotted B-86 Titan 11712 | -4/Factory | Identified exit to Upper Caves 12021 | -4/Factory | Build established: Hacker-Gunner 12203 | -4/Factory | First assault squad dispatched 12558 | -4/Factory | Destroyed B-86 Titan 12659 | -4/Factory | System corruption reached 10% 12689 | -4/Factory | Lost 16 parts (2p1n3u10w) 12988 | -4/Factory | Fabricated A-15 Conveyor? 13135 | -4/Factory | Released all parts (8) 13136 | -4/Factory | Core integrity fell below 50% 13154 | -4/Factory | Core integrity fell below 20% 13155 | -4/Factory | Discovered new exit (range 6) 13159 | -4/Factory | Entered Research 13159 | -3/Research | Evolved 2 slots: Propulsion x1, Utility x1 13171 | -3/Research | Lost 14 parts (1p3n4u6w) 13444 | -3/Research | First assault squad dispatched 13534 | -3/Research | Core integrity fell below 50% 13550 | -3/Research | Core integrity fell below 20% 13560 | -3/Research | Destroyed by S-43 Plague with Heavy Machine Gun Last Messages --------------- 13480_ M-36 Artificer fits Backup Propulsion VII on L-61 Swordsman. 13482_ Dispersion Rifle destroyed. 13488_ Coil Gun destroyed. 13500_ L-61 Swordsman destroyed. 13503_ Adv. Heat Sink destroyed. 13506_ Lgt. Particle Reactor destroyed. 13507_ K-01 Serf collects debris. 13512_ Arm. Heavy Treads destroyed. 13514_ Dropped Adv. Recalibrator. 13526_ Adv. ECM Suite destroyed. 13526_ Door malfunctions. 13527_ Triggered Ambush Trap. 13527_ L-61 Swordsman emerges from a hatch in the floor. 13527_ S-43 Plague emerges from a hatch in the floor. 13528_ M-36 Artificer suffers critical hit. 13533_ Acquired Imp. Core Shielding. 13533_ P-80 Master resets M-36 Artificer, system corruption cleaned. 13538_ Imp. Core Shielding destroyed. [Achievement: This Is Interesting...] [Achievement: Achiever] Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????????? ?????????????????????? | | ????????????????????????? #???????????????????? | | ????????????????????????? #???????????????????? | | ????????????????????????? #???????????????????? | | ????????????????????????? #???????????????????? | | ????????????????????????? +???????????????????? | | ????????????????????????? #???????????????????? | | ????????????????????????# #???????????????????? | | ????????????????????????# #???????????????????? | | ????????????????????????# #???????????????????? | | ????????????????????????# #???????????????????? | | ????????????????g???????# #???????????????????? | | ????????????????????????+ #???????????????????? | | ????????????????????????# R#???????????????????? | | ????????????????????????# #???????????????????? | | ????????????????????????#@ #???????????????????? | | ????????????????????????# #???????????????????? | | ????????????????????????# #???????????????????? | | ?????????????????######## #???????????????????? | | ???????????# + +???????????????????? | | ???????????# # #?????????#####?????? | | ???????????# ??# #?????????# ?????? | | ???????????# ????# #?????????# ???? | | ???????????# ??????# #?????????# """ # | | ????????????####????????# #?????????# """" # | | ?????????????????######## k#?????????# """" ? | | ??????????????# + +?????????# """??? | | ??????????????# # s#?????????# ???? | | ??????????????# "" ??# ss#?????????? ????? | | ??#########???? "F ????# s #############+####### | | ??# = #????? "??????# p w | | ??# #?????????????# p | | ??# ""#?????????????# | | ??# ""#?????????????# | | ??# T"#?????????????###################### | | ??# ""#??????????????????????????????????# | | ??# ""#################################### | | ??# # | | ??# + | | ??# # % | +----------------------------------------------------+ Best States ------------- Heat Dissipation 100 Energy Generation 23 Energy Capacity 1170 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Range 14 Terrain Scan Density 10 Cloak Strength 2 Armor Coverage 375 Resistance: TH 30 Phase Shifting 5 Evasion (%) 50 Targeting Accuracy 14 Target Analysis 6 Core Analysis 10 Recoil Reduction 3 Particle Charging 20 Kinecelleration 30 Offensive Hacking 20 Defensive Hacking 12 Item Schematics ----------------- None Robot Schematics ------------------ H-55 Commando | -8/Materials | Hacked G-47 Trooper | -8/Materials | Hacked Fabricated ------------ G-47 Trooper | x3 | -7/Factory A-15 Conveyor | x1 | -4/Factory | Preloaded Alien Tech Used ----------------- None Achievements -------------- Achiever Close Call It Was An Accident, I Swear This Is Interesting... Challenges ------------ None Game ------ Seed LatentHypervelocityShield Manual? 0 Play Time 04:19:32 Cumulative 59.2 hours Start 2020.11.18 @ 21:34:20 End 2020.11.21 @ 17:07:12 Sessions 9 Manual Loads 0 Difficulty Rogue Special Mode Halloween2020/ForbiddenLore Game No. 20 Rogue 17 Adventurer 1 Explorer 2 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 25 Gallery% 31 Achievement% 26 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 0 RUN: 2585f024-7d4b-4ca9-946e-837583891c44