Cogmind - Beta 9.6 *** ADVENTURER MODE // 2020.06.19 @ 19:32:43 Player: Torque Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (4) 2000 Regions Visited (9) 1800 Robots Destroyed (60) 300 Value Destroyed (2410) 2410 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (872) 872 TOTAL SCORE: 7462 Bonus ------- Follower Combat Kills 691 Met Imprinter 300 Was Imprinted 300 Friendly Fire -419 Cogmind --------- Core Integrity 0/850 Matter 184/300 Energy 303/310 System Corruption 8% Temperature Cool (174) Movement Walking (150) Ox1 Location -6/Lower Caves Parts ------- > --- POWER (1) -------- Fission Core > --- PROPULSION (2) --- Flexi-carbon Leg Flexi-carbon Leg > --- UTILITY (8) ------ Coolant Injector Coolant Injector Large Storage Unit Targeting Computer Advanced ECM Suite > --- WEAPON (4) ------- Force Rifle Heavy Assault Rifle Gauss Rifle > --- INVENTORY (10) --- Light Ion Engine Light Nuclear Core Light Fission Core Light Fission Core Light Fission Core Carbon-fiber Leg Flexi-carbon Leg Improved Hacking Suite Peak State ------------ > --- POWER ------------ Light Nuclear Core > --- PROPULSION ------- Armored Leg Armored Leg > --- UTILITY ---------- Advanced Heat Sink Humpback Target Analyzer Energy Filter Hardened Light Armor Plating Layered Light Armor Plating Improved Integration Mediator > --- WEAPON ----------- High-powered Shock Rifle Force Rifle Enhanced Autogun Gauss Rifle > --- INVENTORY -------- Light Nuclear Core Angular Momentum Engine Carbon-fiber Leg Carbon-fiber Leg Carbon-fiber Leg Flexi-carbon Leg Flexi-carbon Leg Flexi-carbon Leg Advanced Heat Sink Coolant Injector Small Storage Unit Large Storage Unit Heavy Armor Plating Hacking Suite Relay Coupler [Programmer] Drone Bay Shock Rifle Heavy Plasma Cannon Cooled Plasma Cannon Enhanced Autogun Enhanced Autogun Enhanced Flamer Fire Trap [Rating: 65] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Propulsion Flexi-carbon Leg Leg Flexi-carbon Leg Wheel Compact Wheel Flight Unit Flight Unit Utility Hardened Light Armor Plating Device Cooling System Storage Small Storage Unit Processor Targeting Computer Protection Hardened Light Armor Plating Weapon Shock Rifle Energy Gun Shock Rifle Energy Cannon Heavy Plasma Cannon Ballistic Gun High-powered Shotgun Special Weapon Enhanced Flamer Build | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 ------- Run | Scr Mat Min Mat Min Zio Pro Fac Low Low Slots Evolved 8 | . . . 2 . . . 6 . . Power . | . . . . . . . . . . Propulsion . | . . . . . . . . . . Utility 6 | . . . 2 . . . 4 . . Weapon 2 | . . . . . . . 2 . . Parts Attached 113 | 6 7 15 4 . 3 11 63 3 1 Power 11 | 1 . 3 . . . 2 4 1 . Engine 8 | 1 . 3 . . . 2 2 . . Core 3 | . . . . . . . 2 1 . Reactor . | . . . . . . . . . . Propulsion 31 | 2 3 4 2 . 2 4 14 . . Treads . | . . . . . . . . . . Leg 26 | . 2 2 2 . 2 4 14 . . Wheel 3 | 2 1 . . . . . . . . Hover . | . . . . . . . . . . Flight 2 | . . 2 . . . . . . . Utility 34 | 1 1 1 2 . 1 2 25 . 1 Device 19 | . 1 . . . 1 . 16 . 1 Storage 7 | 1 . 1 . . . 2 3 . . Processor 3 | . . . . . . . 3 . . Hackware . | . . . . . . . . . . Protection 5 | . . . 2 . . . 3 . . Artifact . | . . . . . . . . . . Weapon 37 | 2 3 7 . . . 3 20 2 . Energy Gun 13 | 1 2 4 . . . . 5 1 . Energy Cannon 6 | . . . . . . 1 4 1 . Ballistic Gun 15 | 1 . 3 . . . 2 9 . . Ballistic Cannon . | . . . . . . . . . . Launcher . | . . . . . . . . . . Special Weapon 3 | . 1 . . . . . 2 . . Impact Weapon . | . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . Unidentified Prototypes 4 | . . . . . . . 4 . . Parts Lost 30 | . 1 . . . . . 25 . 4 Power 2 | . . . . . . . 2 . . Propulsion . | . . . . . . . . . . Utility 15 | . . . . . . . 12 . 3 Weapon 13 | . 1 . . . . . 11 . 1 Highest Loss Streak 6 | . 1 . . . . . 6 . 4 Average Slot Usage (%) 94 | . 98 98 99 100 99 97 89 92 82 Engine 7 | . 14 14 11 11 11 11 1 . . Core 1 | . . . . . . . 3 6 6 Leg 17 | . 1 26 22 22 22 22 12 13 13 Wheel 1 | . 26 . . . . . . . . Device 14 | . 12 14 11 11 10 8 19 26 22 Storage 9 | . 14 14 11 11 11 11 7 6 6 Processor 1 | . . . . . . . 3 6 6 Protection 15 | . . . 21 22 22 22 12 6 4 Energy Gun 8 | . 8 14 11 11 11 11 5 5 6 Energy Cannon 1 | . . . . . . . 1 4 2 Ballistic Gun 12 | . 14 12 11 11 11 10 14 14 13 Naked Turns . | . . . . . . . . . . Heaviest Build 134 | 13 16 17 25 25 25 115 134 67 67 Greatest Support 40 | 26 26 20 20 20 35 35 40 40 40 Greatest Overweight (x) 3 | . . 3 1 1 1 3 3 1 1 Average Overweight (x) . | . . . . 1 . . 2 1 1 Largest Inventory Capacity 24 | 6 6 6 6 6 6 24 24 10 10 Average Capacity 12 | 5 6 6 6 6 6 10 20 10 10 Most Carried 24 | 6 6 6 6 6 6 16 24 10 9 Average Carried 9 | 3 5 5 5 6 5 7 16 9 8 Final Capacity 24 | 6 6 6 6 6 6 24 10 10 10 Final Carried 16 | 6 5 6 6 6 6 16 10 9 8 Class Distribution -------------------- 47% | Messiah-Mutant 28% | Mutant 13% | Messiah-Gunner 10% | Messiah-Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Mines Mutant | -7/Zion Messiah-Mutant | -6/Proximity Caves Messiah-Mutant | -6/Factory Messiah-Gunner | -6/Lower Caves Messiah-Gunner | -6/Lower Caves Resources | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 ----------- Run | Scr Mat Min Mat Min Zio Pro Fac Low Low Matter Collected 2037 | 211 110 208 76 . 70 178 937 187 60 Remotely . | . . . . . . . . . . Salvage Created 3050 | . 136 155 292 . . 217 1750 195 305 Parts 170 | . 13 12 19 . . 12 95 5 14 Haulers Intercepted . | . . . . . . . . . . Recyclers Shooed 2 | . . . . . . . 2 . . Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed 49 | . . . . . . 31 . 5 13 Prevented 7 | . . . . . . 7 . . . Kills | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 ------- Run | Scr Mat Min Mat Min Zio Pro Fac Low Low Combat Hostiles Destroyed 47 | . 2 4 5 . . 4 25 3 4 Guns 38 | . 2 4 3 . . 3 19 3 4 Cannons 4 | . . . . . . . 4 . . AOE 4 | . . . 2 . . 1 1 . . Classes Destroyed 16 | . 2 2 2 . . 1 9 . . Worker 1 | . . . . . . . 1 . . Builder 1 | . . . . . . . 1 . . Tunneler 1 | . . . 1 . . . . . . Recycler 3 | . . 1 1 . . . 1 . . Operator 1 | . . . . . . . 1 . . Watcher 3 | . 2 . 1 . . . . . . Swarmer 11 | . . 3 2 . . 1 5 . . Grunt 20 | . 2 1 2 . . 2 9 3 1 Brawler 2 | . . . . . . . 2 . . Duelist 2 | . . . . . . . 1 . 1 Sentry 4 | . . . 1 . . 1 1 . 1 Hunter 4 | . . . . . . . 4 . . Programmer 2 | . . . . . . . 2 . . Behemoth 2 | . . . . . . . 1 . 1 Z-Courier 1 | . . . . . . . 1 . . Decomposer 1 | . . . . . . 1 . . . Mutant 1 | . . . . . . . 1 . . Best Kill Streak 4 | . 4 3 2 . . 1 4 3 2 Combat Bots Only 4 | . 1 3 2 . . 1 4 3 2 Max Kills in Single Turn 2 | . 1 1 2 . . 1 1 1 1 Gunslinging . | . . . . . . . . . . Exploded 1 | . . . 1 . . 1 1 . . Melee . | . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -------- Run | Scr Mat Min Mat Min Zio Pro Fac Low Low Damage Taken 6615 | . 184 158 196 . . 387 4621 376 693 Core 978 | . 54 21 34 . . 9 754 15 91 Absorbed by Shields . | . . . . . . . . . . Core Remaining (%) 86 | 100 . 70 . . . 89 . . . Volleys Fired 167 | . 13 12 18 . . 18 82 7 17 Largest 4 | . 2 2 2 . . 2 4 4 4 Hottest 258 | . 120 70 75 . . 140 258 154 221 Shots Fired 457 | . 26 22 27 . . 36 264 28 54 Gun 429 | . 25 22 27 . . 35 241 28 51 Cannon 22 | . . . . . . 1 18 . 3 Launcher . | . . . . . . . . . . Special 6 | . 1 . . . . . 5 . . Kinetic 282 | . 13 10 9 . . 17 175 24 34 Thermal 95 | . 13 10 . . . 1 47 4 20 Explosive . | . . . . . . . . . . Electromagnetic 80 | . . 2 18 . . 18 42 . . Robot Hit Streak 38 | . 17 7 13 . . 12 19 15 38 Robot Miss Streak 4 | . 2 1 2 . . 2 4 1 1 Penetration Max 1 | . . . . . . . 1 1 . Secondary Targets 9 | . 2 . . . . . 5 1 1 Max Gunslinging Chain 1 | . 1 . . . . . 1 1 1 Shots Hit Robots 337 | . 17 15 20 . . 26 191 23 45 Core Hits 134 | . 6 6 10 . . 15 73 8 16 Critical Hits 8 | . . . . . . . 7 . 1 Critical Kills 2 | . . . . . . . 1 . 1 Critical Parts Destroyed 6 | . . . . . . . 6 . . Melee Attacks . | . . . . . . . . . . Impact . | . . . . . . . . . . Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . Damage Inflicted 6611 | . 187 159 604 . . 559 3829 347 926 Guns 5376 | . 187 158 330 . . 304 3192 347 858 Cannons 505 | . . . . . . 37 400 . 68 Explosions 695 | . . . 274 . . 218 203 . . Melee . | . . . . . . . . . . Ramming 1 | . . 1 . . . . . . . Kinetic 3195 | . 90 71 66 . . 127 2076 277 488 Thermal 2283 | . 97 49 274 . . 255 1100 70 438 Explosive . | . . . . . . . . . . Electromagnetic 1132 | . . 38 264 . . 177 653 . . Impact . | . . . . . . . . . . Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Highest Corruption 8 | . . . . . . . 8 8 8 Average Corruption 7 | . . . . . . . 7 8 8 Corruption Purged . | . . . . . . . . . . Effects 107 | . . . . . . . 85 16 6 Message Errors 19 | . . . . . . . 16 3 . Matter Fused 21 | . . . . . . . 13 7 1 Heat Flow Errors 9 | . . . . . . . 8 1 . Energy Discharges 13 | . . . . . . . 11 1 1 Data Loss (minor) 9 | . . . . . . . 6 2 1 Data Loss (major) 3 | . . . . . . . 3 . . Misfires 3 | . . . . . . . 2 . 1 Targeting Errors 27 | . . . . . . . 23 2 2 Weapon Failures 3 | . . . . . . . 3 . . Overload Shots . | . . . . . . . . . . Overflow Damage 35 | . . . . . . . 35 . . Projectiles 6 | . . . . . . . 6 . . Explosions 29 | . . . . . . . 29 . . Melee . | . . . . . . . . . . Knockbacks . | . . . . . . . . . . Impact . | . . . . . . . . . . Kinetic . | . . . . . . . . . . Secondary . | . . . . . . . . . . Self-Inflicted Damage 250 | . . . . . . 40 210 . . Shots 4 | . . . . . . 1 3 . . Rammed . | . . . . . . . . . . Targets Rammed 1 | . . 1 . . . . . . . Kicked 1 | . . 1 . . . . . . . Crushed . | . . . . . . . . . . Highest Temperature 697 | . 14 . 2 . . 96 697 199 199 Average Temperature 126 | . 7 . 2 . . 31 137 91 137 Received Heat Transfer 1347 | . 141 36 75 . . 87 567 168 273 Effects 9 | . . . . . . . 9 . . Shutdowns 1 | . . . . . . . 1 . . Energy Bleed 1 | . . . . . . . 1 . . Matter Decay 1 | . . . . . . . 1 . . Short Circuit 1 | . . . . . . . 1 . . Damage (minor) 1 | . . . . . . . 1 . . Damage (major) 2 | . . . . . . . 2 . . Damage (core) 2 | . . . . . . . 2 . . Siege Activations . | . . . . . . . . . . Robots Corrupted 1 | . . . . . . . 1 . . Combat Hostiles 1 | . . . . . . . 1 . . Parts Fried 4 | . . . 1 . . 1 2 . . Impact Corruptions . | . . . . . . . . . . Robots Melted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Melted 3 | . . . . . . . 1 . 2 Heat Transferred 3146 | . 223 148 300 . . 300 1435 111 629 Parts Sabotaged . | . . . . . . . . . . Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions 6 | . . . 3 . . 1 2 . . Missiles Intercepted . | . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 ------- Run | Scr Mat Min Mat Min Zio Pro Fac Low Low Peak Influence 238 | . 141 166 238 78 . . 230 . . Average Influence 85 | . 62 138 114 78 . . 78 . . Maximum Alert Level 1 | . . . 1 . . . 1 . . Low Security (%) 99 | 100 100 100 93 100 . . 99 . . Level 1 . | . . . 6 . . . . . . Level 2 . | . . . . . . . . . . Level 3 . | . . . . . . . . . . Level 4 . | . . . . . . . . . . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Squads Dispatched 7 | . 2 1 . . . . 4 . . Investigation 3 | . 2 1 . . . . . . . Extermination 2 | . . . . . . . 2 . . Reinforcement 1 | . . . . . . . 1 . . Assault 1 | . . . . . . . 1 . . Garrison . | . . . . . . . . . . Intercept . | . . . . . . . . . . Construction Impeded 1 | . . . . . . . 1 . . Haulers Reinforced . | . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 --------- Run | Scr Mat Min Mat Min Zio Pro Fac Low Low Distress Signals 3 | . . . 3 . . . . . . Communications Jammed . | . . . . . . . . . . Distress Signals . | . . . . . . . . . . Times Spotted 96 | . 5 5 15 . . 21 37 3 10 Peak Tracking Total 7 | . 3 3 6 . . 4 7 3 5 Tactical Retreats 4 | . . . 1 . . . 2 . 1 Traps | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 ------- Run | Scr Mat Min Mat Min Zio Pro Fac Low Low Traps Triggered 3 | . . . . . . . 3 . . Indirectly . | . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed 6 | . . . 6 . . . . . . Reprogrammed . | . . . . . . . . . . Reused . | . . . . . . . . . . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered . | . . . . . . . . . . Machines | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 ---------- Run | Scr Mat Min Mat Min Zio Pro Fac Low Low Machines Disabled 11 | . . . . . . . 11 . . Max in Single Turn 5 | . . . . . . . 5 . . Garrison Access 1 | . . . . . . . 1 . . Machines Sabotaged 1 | . 1 . . . . . . . . Garrisons Compromised . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 --------- Run | Scr Mat Min Mat Min Zio Pro Fac Low Low Machines Accessed 7 | . 2 1 3 . . 1 . . . Terminals 5 | . 2 . 2 . . 1 . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers 1 | . . . 1 . . . . . . Garrison Access . | . . . . . . . . . . Total Hacks 14 | . 5 1 7 . . 1 . . . Successful 13 | . 5 1 6 . . 1 . . . Failed 1 | . . . 1 . . . . . . Catastrophic . | . . . . . . . . . . Database Lockouts . | . . . . . . . . . . Manual 35 | . 3 . 1 . 15 7 9 . . Terminals 10 | . 5 . 4 . . 1 . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers 3 | . . . 3 . . . . . . Garrison Access . | . . . . . . . . . . Terminal Hacks 7 | . 2 1 3 . . 1 . . . Record 1 | . . . . . . 1 . . . Open Door 1 | . . 1 . . . . . . . Alert Level 1 | . 1 . . . . . . . . Locate Traps 1 | . 1 . . . . . . . . Disarm Traps 1 | . . . 1 . . . . . . Dispatch Records 1 | . . . 1 . . . . . . Maintenance Status 1 | . . . 1 . . . . . . Fabricator Hacks . | . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . Scanalyzer 3 | . . . 3 . . . . . . Insert Component 1 | . . . 1 . . . . . . Analyze 2 | . . . 2 . . . . . . Garrison Access Hacks . | . . . . . . . . . . Unauthorized Hacks 3 | . 3 . . . . . . . . Terminals 3 | . 3 . . . . . . . . Assimilate 1 | . 1 . . . . . . . . Botnet 1 | . 1 . . . . . . . . Sabotage 1 | . 1 . . . . . . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered 1 | . . . . . . . 1 . . Used . | . . . . . . . . . . Hacking Detections 2 | . 2 . . . . . . . . Full Trace Events 1 | . 1 . . . . . . . . Feedback Events . | . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . Robots Built . | . . . . . . . . . . Matter . | . . . . . . . . . . Time . | . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired 1 | . . . 1 . . . . . . Parts Built . | . . . . . . . . . . Matter . | . . . . . . . . . . Time . | . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . Parts Repaired . | . . . . . . . . . . Time . | . . . . . . . . . . Parts Recycled . | . . . . . . . . . . Recycled Matter . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Retrieved Components . | . . . . . . . . . . Parts Scanalyzed 1 | . . . 1 . . . . . . Part Schematics Acquired 1 | . . . 1 . . . . . . Parts Damaged . | . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 ------------ Run | Scr Mat Min Mat Min Zio Pro Fac Low Low Used RIF Installer . | . . . . . . . . . . Robots Hacked . | . . . . . . . . . . Non-combat . | . . . . . . . . . . Combat . | . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . Relay Couplers Released 2 | . . . . . . . 2 . . Machine Destruction 2 | . . . . . . . 2 . . Robots Rewired . | . . . . . . . . . . Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -------- Run | Scr Mat Min Mat Min Zio Pro Fac Low Low Total Allies 8 | . . . . . 6 . 2 . . Largest Group 6 | . . . . . 6 5 3 . . Highest-Rated Group 339 | . . . . . 339 301 111 . . Highest-Rated Ally 94 | . . . . . 94 94 39 . . Zionite Dispatches 2 | . . . . . . . 2 . . Thermal Resupply 1 | . . . . . . . 1 . . Trap Resupply 1 | . . . . . . . 1 . . Total Orders . | . . . . . . . . . . Ally Attacks 86 | . . . . . . 71 15 . . Total Damage 3533 | . . . . . . 2783 750 . . Kills 19 | . . . . . . 17 2 . . Allies Corrupted . | . . . . . . . . . . Allies Melted . | . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 ------- Run | Scr Mat Min Mat Min Zio Pro Fac Low Low Robot Analysis Total . | . . . . . . . . . . Derelict Logs Recovered 3 | . . 1 . . 2 . . . . Drone Launches 2 | . . . . . . . 2 . . Drone Recoveries . | . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 ------------- Run | Scr Mat Min Mat Min Zio Pro Fac Low Low Turns Passed 7002 | 56 259 370 289 5 1536 1574 2243 550 120 Spaces Moved 4273 | 44 223 242 152 4 1181 1123 919 342 43 Core 2 | 1 . 1 . . . . . . . Treads . | . . . . . . . . . . Legs 4009 | . 8 237 152 4 1181 1123 919 342 43 Wheels 258 | 43 215 . . . . . . . . Hover . | . . . . . . . . . . Flight 4 | . . 4 . . . . . . . Fastest Speed 50 | 50 90 117 120 150 120 120 120 150 150 Average Speed 143 | 93 91 121 148 150 127 131 194 150 150 Slowest Speed 210 | 100 120 200 150 150 150 210 210 150 150 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped . | . . . . . . . . . . Cave-ins Triggered 3 | . . . . . . . 3 . . Exploration Rate (%) 36 | 3 28 34 23 4 88 95 24 60 8 Regions Visited 9 Branch Regions 6 Pre-discovered Areas 2 | . . . . . 2 . . . . Known Exits Taken . | . . . . . . . . . . Unknown Exits Taken 9 | 1 1 1 1 1 1 1 1 1 . Scrap Searched 6 | . . . . . 2 3 . 1 . Spaces Dug 1 | . 1 . . . . . . . . Terrain Destroyed 58 | . 1 . 11 . . 4 39 2 1 Melee . | . . . . . . . . . . Projectile 13 | . 1 . . . . . 9 2 1 AOE 45 | . . . 11 . . 4 30 . . Actions | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 --------- Run | Scr Mat Min Mat Min Zio Pro Fac Low Low Total 4833 | 55 252 302 189 3 1215 1184 1210 361 62 Wait 151 | . . 7 13 . 19 8 95 8 1 Move 4264 | 43 222 241 151 3 1180 1122 918 341 43 Hop . | . . . . . . . . . . Pick Up 53 | 6 3 6 1 . 3 14 20 . . Fast Attach 53 | 6 3 7 1 . 7 2 26 1 . Attach 24 | . 2 . 1 . . . 20 . 1 Detach 13 | . . . . . . . 13 . . Swap 40 | . 2 8 2 . . 9 17 2 . Drop 62 | . 7 20 2 . 6 11 14 2 . Fire 167 | . 13 12 18 . . 18 82 7 17 Melee . | . . . . . . . . . . Ram . | . . . . . . . . . . Kick 1 | . . 1 . . . . . . . Crush . | . . . . . . . . . . Escape Stasis 5 | . . . . . . . 5 . . Rewire . | . . . . . . . . . . Trap . | . . . . . . . . . . Miscellaneous . | . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines (discovered 2 exits: *Mat / Exi) -9/Materials -9/Mines -7/Zion -6/Proximity Caves -6/Factory -6/Lower Caves -6/Lower Caves History --------- Turn | Location | Event 27 | -11/Scrapyard | Discovered new exit (range 16) 57 | -11/Scrapyard | Entered Materials 281 | -10/Materials | Discovered new exit (range 9) 302 | -10/Materials | Build established: Mutant 316 | -10/Materials | Entered Mines 590 | -10/Mines | Discovered new exit (range 10) 597 | -10/Mines | Met a Derelict shopkeep closing up shop 597 | -10/Mines | Identified exit to Exiles 686 | -10/Mines | Entered Materials 686 | -9/Materials | Evolved 2 slots: Utility x2 952 | -9/Materials | Discovered new exit (range 8) 975 | -9/Materials | Entered Mines 976 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 978 | -9/Mines | Assembled infested the area 980 | -9/Mines | Entered Zion 1022 | -7/Zion | Acquired unknown access codes intercepted by a Zionite 1101 | -7/Zion | Learned location of Data Miner (-6) 1160 | -7/Zion | Visited the Megawrench Repair Shop 1160 | -7/Zion | Megawrench repaired 9 parts 1321 | -7/Zion | Found Relay Coupler [Programmer] 1336 | -7/Zion | Found Relay Coupler [Programmer] 1339 | -7/Zion | Found Relay Coupler [Programmer] 1346 | -7/Zion | Found Relay Coupler [Programmer] 1349 | -7/Zion | Found Relay Coupler [Programmer] 1400 | -7/Zion | Given A8's code to call for help 1601 | -7/Zion | Learned Factory security intel 1603 | -7/Zion | Received a visual enhancement algorithm 1830 | -7/Zion | Learned Factory repair station intel 1981 | -7/Zion | Imprinted 1984 | -7/Zion | Declared Zion's savior 2267 | -7/Zion | Build established: Messiah-Mutant 2373 | -7/Zion | Enhanced Grunt warped into view, answering call for help 2374 | -7/Zion | Enhanced Grunt warped into view, answering call for help 2489 | -7/Zion | Discovered new exit (range 8) 2516 | -7/Zion | Entered Proximity Caves 2516 | -6/Proximity Caves | Accompanied by 5 allies 2549 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 3932 | -6/Proximity Caves | Spotted B-75 Beast 3943 | -6/Proximity Caves | Allies destroyed B-75 Beast 4033 | -6/Proximity Caves | Discovered new exit (range 7) 4090 | -6/Proximity Caves | Entered Factory 4090 | -6/Factory | Accompanied by 2 allies 4090 | -6/Factory | Evolved 6 slots: Utility x4, Weapon x2 4092 | -6/Factory | Loaded intel: 6 repair station locations 4306 | -6/Factory | Zion Trap Resupply teleported in 4625 | -6/Factory | Crushed by falling debris 4626 | -6/Factory | Crushed by falling debris 4694 | -6/Factory | Crushed by falling debris 4700 | -6/Factory | Core integrity fell below 50% 4752 | -6/Factory | Lost 6 parts (1p4u1w) 4999 | -6/Factory | Zion Thermal Resupply teleported in 5090 | -6/Factory | Build established: Messiah-Tank 5685 | -6/Factory | Build established: Messiah-Mutant 5811 | -6/Factory | Spotted B-75 Beast 5827 | -6/Factory | Terminal network hard line cut 5852 | -6/Factory | Destroyed B-75 Beast 5882 | -6/Factory | Lost 6 parts (1p2u3w) 5942 | -6/Factory | Lost 3 parts (1u2w) 5950 | -6/Factory | Core integrity fell below 20% 5993 | -6/Factory | Lost 6 parts (2u4w) 6267 | -6/Factory | Build established: Messiah-Gunner 6313 | -6/Factory | Discovered new exit (range 7) 6333 | -6/Factory | Entered Lower Caves 6875 | -6/Lower Caves | Discovered new exit (range 6) 6883 | -6/Lower Caves | Entered another Lower Caves area 6928 | -6/Lower Caves | Spotted B-75 Beast 6946 | -6/Lower Caves | Destroyed B-75 Beast 6952 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 7003 | -6/Lower Caves | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 06961_ Hvy. Armor Plating destroyed. 06962_ Imp. Medium Treads fries itself beyond repair. 06962_ Slug penetrates L-41 Fighter. 06964_ Imp. Medium Treads fries itself beyond repair. 06964_ Lgt. Treads fries itself beyond repair. 06969_ Gatling Laser fries itself beyond repair. 06969_ Imp. Light Armor Plating fries itself beyond repair. 06973_ System corrupted: Matter fused (-6). 06977_ Slug penetrates Wall. 06980_ Recoil Stabilizer destroyed. 06980_ Slug penetrates G-50 Soldier. 06984_ G-50 Soldier destroyed. 06984_ Switching to secondary target: G-50 Soldier. 06988_ System corrupted: Energy discharge (-80). 06992_ Destroyed Hvy. Laser. 06995_ L-41 Fighter destroyed. 06995_ Slug penetrates Wall. 06996_ Acquired 60 matter. 06998_ Slug penetrates Wall. 07002_ Adv. Heat Sink fries itself beyond repair. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????#??????????????????????????????????????????? | | ????? ???????##???????????###??######????????? | | ????? ????# ######????## ### #????????? | | ????# % ### ###### ## ??????????? | | ????# g ! # #???????????? | | ????# #%@ # # #???????????? | | ????# #"# ########### # # #???????????? | | ??????? #???????# ##?????????# #????????????? | | ????????????????# ####????????# ##????????????? | | ????????????????# ?# ??????## ##?????????????? | | ????????????????# ## ??????# #??????????????? | | ???????????????? ????# #??????????????? | | ??????????????? #### ###????????????? | | ??????????????*% #????????????? | | ????????????? [ #????????????? | | ???????????? ###" ###??????????? | | ??????????? ???## #??????????? | | ???????????? ###???? #?????????? | | ????????????? ? ???????# #?????????? | | ???????????????# ?? ????????# ####?????????? | | ???????????????????????????? #????????????? | | ???????????????????????????# ????????????? | | ???????????????????????????## ????????????? | | ????????????????????????????## ???????????? | | ?????????????????????????????# #### ???????????? | | ????????????????????????????? ????#???????????? | | ????????????????????????????? ????????????????? | | ????????????????????????????# ????????????????? | | ????????????????????????????# ????????????????? | | ????????????????????????????# ????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 59 Coolant Potential 130 Energy Generation 18 Energy Capacity 890 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 ECM Strength 3 Armor Coverage 600 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Weapon Shielding 66 Phase Shifting 5 Evasion (%) 45 Targeting Accuracy 10 Target Analysis 5 Recoil Reduction 2 Energy Filtering 30 Particle Charging 15 Offensive Hacking 10 Item Schematics ----------------- Hvy. Armor Plating | -9/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Brute Force I'm Back, Baby! Challenges ------------ None Game ------ Seed GuidedColdRouter Manual? 0 Play Time 01:19:33 Cumulative 13.3 hours Start 2020.06.19 @ 16:02:19 End 2020.06.19 @ 19:32:43 Sessions 1 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 22 Rogue 21 Adventurer 1 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0 Lore% 19 Gallery% 23 Achievement% 17 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 65d4434d-8f88-46f8-955d-46be395b10af