Cogmind - Beta 14 @@@ ROGUE MODE // 2024.08.28 @ 11:48:05 // Winter2019/RPGLIKE

Player: Bulbasornado

Result: Destroyed by G-50 Soldier with Heavy Laser

 Performance 
-------------
Evolutions (2)             1000
Regions Visited (5)        1000
Robots Destroyed (234)     1170
Value Destroyed (8502)     8502
Prototype IDs (30)         600
Alien Tech Used (0)        0
Bonus (3679)               3679
              TOTAL SCORE: 15951

 Bonus
-------
Triggered High Security    500
High Alert Combat Kills    3476
Friendly Fire              -297

 Cogmind 
---------
Core Integrity             0/900
Matter                     233/300
Energy                     16/150
System Corruption          4%
Temperature                Warm (152)
Movement                   Hovering (42)
Location                   -8/Storage

 Parts 
-------
>          --- POWER (1) --------
     Light Angular Momentum Engine
>          --- PROPULSION (3) ---
           Aerolev Unit
           Aerolev Unit
           Aerolev Unit
>          --- UTILITY (6) ------
           Core Analyzer
           Reaction Control System
           Graphene Brace
           Hacking Suite
           System Shield
>          --- WEAPON (4) -------
           Autobeam
           Autobeam
  Enhanced Autogun
  Enhanced Autogun
>          --- INVENTORY (1) ----
           Multitool

 Peak State 
------------
>          --- POWER ------------
     Light Angular Momentum Engine
>          --- PROPULSION -------
           Aerolev Unit
           Aerolev Unit
           Aerolev Unit
>          --- UTILITY ----------
           Core Analyzer
           Reaction Control System
  Improved Light Armor Plating
           Graphene Brace
           Hacking Suite
           System Shield
>          --- WEAPON -----------
           Autobeam
           Autobeam
  Enhanced Autogun
  Enhanced Autogun
>          --- INVENTORY --------
           Multitool
[Rating: 52]

 Favorites 
-----------
Power                      Light Ion Engine
  Engine                   Light Ion Engine
Propulsion                 Flight Unit
  Treads                   Light Treads
  Wheel                    Wheel
  Hover Unit               Improved Hover Unit
  Flight Unit              Flight Unit
Utility                    Hacking Suite
  Device                   Reaction Control System
  Processor                Core Analyzer
  Hackware                 Hacking Suite
  Protection               Scrap Shield
Weapon                     Autobeam
  Energy Gun               Autobeam
  Energy Cannon            Advanced Beam Cannon
  Ballistic Gun            Assault Rifle
  Ballistic Cannon         Battle Cannon
  Special Weapon           Multitool

 Build                          | -11 -10 -10 -10 -8  -8  
-------                    Run  | Yrd Mat Min Sub Mat Sto 
Slots Evolved              10   | 2   3   1   .   3   1   
  Power                    .    | .   .   .   .   .   .   
  Propulsion               2    | .   1   .   .   1   .   
  Utility                  5    | .   2   .   .   2   1   
  Weapon                   3    | 2   .   1   .   .   .   
Parts Attached             120  | 6   24  2   30  46  12  
  Power                    10   | 1   3   .   1   4   1   
    Engine                 10   | 1   3   .   1   4   1   
    Core                   .    | .   .   .   .   .   .   
    Reactor                .    | .   .   .   .   .   .   
  Propulsion               28   | 1   10  1   5   6   5   
    Treads                 1    | 1   .   .   .   .   .   
    Leg                    .    | .   .   .   .   .   .   
    Wheel                  3    | .   2   .   1   .   .   
    Hover                  13   | .   2   .   .   6   5   
    Flight                 11   | .   6   1   4   .   .   
  Utility                  30   | 1   5   .   8   14  2   
    Device                 7    | 1   1   .   .   4   1   
    Storage                .    | .   .   .   .   .   .   
    Processor              3    | .   .   .   .   3   .   
    Hackware               5    | .   3   .   .   1   1   
    Protection             15   | .   1   .   8   6   .   
    Artifact               .    | .   .   .   .   .   .   
  Weapon                   52   | 3   6   1   16  22  4   
    Energy Gun             5    | 1   .   .   3   1   .   
    Energy Cannon          4    | .   2   .   2   .   .   
    Ballistic Gun          19   | 2   .   1   6   8   2   
    Ballistic Cannon       13   | .   4   .   4   5   .   
    Launcher               .    | .   .   .   .   .   .   
    Special Weapon         11   | .   .   .   1   8   2   
    Impact Weapon          .    | .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   
  Unidentified Prototypes  2    | .   1   .   .   1   .   
  Corrupted Parts          1    | .   .   .   1   .   .   
    System Corruption      1    | .   .   .   1   .   .   
Parts Lost                 2    | .   .   .   1   .   1   
  Power                    .    | .   .   .   .   .   .   
  Propulsion               .    | .   .   .   .   .   .   
  Utility                  2    | .   .   .   1   .   1   
  Weapon                   .    | .   .   .   .   .   .   
  Highest Loss Streak      1    | .   .   .   1   .   1   
  To Critical Strikes      .    | .   .   .   .   .   .   
Average Slot Usage (%)     93   | .   99  99  85  99  99  
  Engine                   9    | .   13  10  8   7   7   
  Hover                    9    | .   6   .   .   22  21  
  Flight                   9    | .   9   21  17  1   .   
  Device                   5    | .   .   .   .   13  14  
  Processor                3    | .   .   .   .   8   7   
  Hackware                 9    | .   20  31  4   5   12  
  Protection               7    | .   .   .   13  6   7   
  Energy Gun               14   | .   14  10  14  15  14  
  Energy Cannon            5    | .   6   10  8   1   .   
  Ballistic Gun            9    | .   7   4   8   12  14  
  Ballistic Cannon         5    | .   13  10  5   1   .   
  Special Weapon           1    | .   .   .   2   .   .   
Peak Build Rating          52   | 6   17  18  29  45  52  
  Average Rating           24   | 5   11  17  25  40  50  
  On Entrance              19   | .   6   17  18  29  45  
Naked Turns                .    | .   .   .   .   .   .   
Heaviest Build             44   | 10  13  13  44  44  31  
  Greatest Support         34   | 20  20  18  18  32  34  
  Greatest Overweight (x)  2    | 1   1   .   2   2   .   
  Average Overweight (x)   .    | .   .   .   1   .   .   
Largest Inventory Capacity 1    | .   .   .   1   1   1   
  Average Capacity         .    | .   .   .   .   1   1   
  Most Carried             1    | .   .   .   1   1   1   
  Average Carried          .    | .   .   .   .   .   1   
  Final Capacity           1    | .   .   .   1   1   1   
  Final Carried            1    | .   .   .   1   1   1   

 Class Distribution 
--------------------
 48% | Hacker-Gunner
 28% | Gunner
 20% | Hacker-Executioner

 Dominant Class 
----------------
      Hacker-Gunner | -10/Materials
      Hacker-Gunner | -10/Mines
 Hacker-Executioner | -10/Subcaves
      Hacker-Gunner | -8/Materials
      Hacker-Gunner | -8/Storage

 Resources                      | -11  -10  -10  -10  -8   -8   
-----------                Run  | Yrd  Mat  Min  Sub  Mat  Sto  
Matter Collected           5061 | 272  822  68   716  1556 1627 
  Remotely                 108  | 94   14   .    .    .    .    
Salvage Created            9878 | 62   1906 432  636  3072 3770 
  Parts                    566  | 3    114  20   60   172  197  
Haulers Intercepted        14   | .    2    .    .    6    6    
Recyclers Shooed           3    | .    3    .    .    .    .    
Parts Field Recycled       .    | .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    
Parts Self-Destructed      19   | .    .    .    19   .    .    
  Prevented                2    | .    .    .    2    .    .    

 Kills                          | -11 -10 -10 -10 -8  -8  
-------                    Run  | Yrd Mat Min Sub Mat Sto 
Combat Hostiles Destroyed  214  | .   33  6   20  69  86  
  Guns                     163  | .   6   .   9   64  84  
  Cannons                  44   | .   26  5   10  3   .   
  AOE                      1    | .   .   1   .   .   .   
Classes Destroyed          22   | 1   8   1   4   6   2   
  Worker                   10   | .   2   .   .   6   2   
  Builder                  1    | .   .   1   .   .   .   
  Tunneler                 1    | .   1   .   .   .   .   
  Hauler                   14   | .   2   .   .   6   6   
  Recycler                 18   | 1   10  2   .   4   1   
  Mechanic                 2    | .   1   .   .   1   .   
  Operator                 10   | .   4   .   .   3   3   
  Turret                   1    | .   .   .   1   .   .   
  Watcher                  10   | .   3   .   .   5   2   
  Swarmer                  22   | .   8   3   4   1   6   
  Cutter                   2    | .   .   .   .   2   .   
  Grunt                    121  | .   25  3   1   49  43  
  Brawler                  6    | .   .   .   .   3   3   
  Duelist                  5    | .   .   .   .   2   3   
  Protector                4    | .   .   .   .   1   3   
  Sentry                   24   | .   .   .   1   8   15  
  Demolisher               8    | .   .   .   .   .   8   
  Hunter                   5    | .   .   .   .   2   3   
  Programmer               1    | .   .   .   .   .   1   
  Heavy                    1    | .   .   .   .   1   .   
  Artisan                  1    | .   .   .   1   .   .   
  Subdweller               14   | .   .   .   14  .   .   
  Thug                     1    | .   .   1   .   .   .   
Best Kill Streak           16   | 1   6   3   4   16  12  
  Combat Bots Only         16   | .   5   3   4   16  12  
Max Kills in Single Turn   2    | 1   2   2   1   2   2   
  Gunslinging              1    | .   .   .   .   .   1   
  Exploded                 1    | .   .   1   .   .   .   
  Melee                    .    | .   .   .   .   .   .   
Uniques/NPCs Destroyed     1    | .   .   .   .   .   1   
  01-MTF (-8/Storage)

 Combat                          | -11   -10   -10   -10   -8    -8    
--------                   Run   | Yrd   Mat   Min   Sub   Mat   Sto   
Hostile Shots Fired        522   | .     92    12    137   124   157   
  Missed                   217   | .     37    6     51    60    63    
Damage Taken               4901  | .     583   50    935   1161  2172  
  Core                     3520  | .     466   38    579   859   1578  
  Absorbed by Shields      .     | .     .     .     .     .     .     
  Redirected to Core       2877  | .     340   32    498   663   1344  
  Redirected to Shielding  6     | .     6     .     .     .     .     
  Regen/Repaired (Parts)   10    | .     10    .     .     .     .     
Core Remaining (%)         100   | 100   .     .     100   .     .     
Volleys Fired              608   | 2     159   19    99    138   191   
  Largest                  4     | 3     3     3     4     2     2     
  Hottest                  163   | 80    143   143   163   92    50    
Shots Fired                1688  | 6     345   34    204   456   643   
  Gun                      1303  | 6     173   4     79    398   643   
  Cannon                   369   | .     172   30    110   57    .     
  Launcher                 .     | .     .     .     .     .     .     
  Special                  16    | .     .     .     15    1     .     
  Kinetic                  842   | 4     156   12    59    229   382   
  Thermal                  681   | .     58    18    117   227   261   
  Explosive                .     | .     .     .     .     .     .     
  Electromagnetic          165   | 2     131   4     28    .     .     
  Robot Hit Streak         44    | 2     10    7     24    27    44    
  Robot Miss Streak        6     | .     5     3     4     4     6     
  Penetration Max          .     | .     .     .     .     .     .     
  Secondary Targets        8     | .     .     .     .     4     4     
    Max Gunslinging Chain  1     | .     .     .     .     1     1     
  Autonomous               513   | .     .     .     24    228   261   
Shots Hit Robots           1087  | 2     149   17    125   353   441   
  Core Hits                776   | 2     67    10    57    306   334   
  Critical Kills           5     | .     1     1     2     .     1     
  Critical Parts Destroyed 5     | .     .     .     .     3     2     
  Critical Strikes         14    | .     3     1     3     4     3     
    Meltdown               3     | .     1     1     1     .     .     
    Destroy                7     | .     .     .     1     3     3     
    Blast                  4     | .     2     .     1     1     .     
Melee Attacks              .     | .     .     .     .     .     .     
  Impact                   .     | .     .     .     .     .     .     
  Slashing                 .     | .     .     .     .     .     .     
  Piercing                 .     | .     .     .     .     .     .     
  Sneak Attacks            .     | .     .     .     .     .     .     
    Combat Hostiles        .     | .     .     .     .     .     .     
  Follow-up Attacks        .     | .     .     .     .     .     .     
Damage Inflicted           18641 | 24    2724  441   1871  6301  7280  
  Guns                     14684 | 24    914   28    866   5572  7280  
  Cannons                  3721  | .     1731  339   922   729   .     
  Explosions               153   | .     79    74    .     .     .     
  Melee                    .     | .     .     .     .     .     .     
  Ramming                  .     | .     .     .     .     .     .     
  Kinetic                  8124  | 24    1276  105   638   2899  3182  
  Thermal                  9576  | .     815   308   953   3402  4098  
  Explosive                .     | .     .     .     .     .     .     
  Electromagnetic          941   | .     633   28    280   .     .     
  Impact                   .     | .     .     .     .     .     .     
  Slashing                 .     | .     .     .     .     .     .     
  Piercing                 .     | .     .     .     .     .     .     
Highest Corruption         4     | .     .     .     1     .     4     
  Average Corruption       1     | .     .     .     1     .     3     
  Corruption Purged        .     | .     .     .     .     .     .     
  Corruption Blocked       .     | .     .     .     .     .     .     
  Effects                  37    | .     .     .     22    .     15    
    Message Errors         8     | .     .     .     6     .     2     
    Matter Fused           9     | .     .     .     5     .     4     
    Heat Flow Errors       6     | .     .     .     5     .     1     
    Energy Discharges      3     | .     .     .     2     .     1     
    Parts Rejected         1     | .     .     .     .     .     1     
    Data Loss (minor)      6     | .     .     .     3     .     3     
    Misfires               2     | .     .     .     1     .     1     
    Alerts                 1     | .     .     .     .     .     1     
    Weapon Failures        1     | .     .     .     .     .     1     
Overload Shots             .     | .     .     .     .     .     .     
Overflow Damage            51    | .     29    22    .     .     .     
  Projectiles              51    | .     29    22    .     .     .     
  Explosions               .     | .     .     .     .     .     .     
  Melee                    .     | .     .     .     .     .     .     
Knockbacks                 22    | .     12    2     5     3     .     
  Impact                   .     | .     .     .     .     .     .     
  Kinetic                  19    | .     10    2     5     2     .     
  Secondary                3     | .     2     .     .     1     .     
Self-Inflicted Damage      34    | .     34    .     .     .     .     
  Shots                    1     | .     1     .     .     .     .     
  Rammed                   .     | .     .     .     .     .     .     
Targets Rammed             .     | .     .     .     .     .     .     
  Kicked                   .     | .     .     .     .     .     .     
  Crushed                  .     | .     .     .     .     .     .     
Highest Temperature        585   | 6     243   147   311   585   262   
  Average Temperature      73    | 3     74    37    76    108   24    
  Received Heat Transfer   1536  | .     129   12    477   414   504   
  Effects                  20    | .     5     .     .     15    .     
    Shutdowns              1     | .     .     .     .     1     .     
    Interference           15    | .     5     .     .     10    .     
    Damage (minor)         1     | .     .     .     .     1     .     
    Damage (major)         3     | .     .     .     .     3     .     
Siege Activations          .     | .     .     .     .     .     .     
Robots Corrupted           .     | .     .     .     .     .     .     
  Combat Hostiles          .     | .     .     .     .     .     .     
  Parts Fried              1     | .     1     .     .     .     .     
  Impact Corruptions       .     | .     .     .     .     .     .     
Robots Melted              8     | .     1     1     1     3     2     
  Combat Hostiles          6     | .     1     .     1     2     2     
  Parts Melted             59    | .     2     3     7     18    29    
  Heat Transferred         30388 | .     1408  507   2348  11877 14248 
Parts Sabotaged            .     | .     .     .     .     .     .     
Parts Stolen               .     | .     .     .     .     .     .     
Parts Stripped             .     | .     .     .     .     .     .     
Power Chain Reactions      4     | .     3     1     .     .     .     

 Alert                          | -11  -10  -10  -10  -8   -8   
-------                    Run  | Yrd  Mat  Min  Sub  Mat  Sto  
Peak Influence             2523 | 5    655  316  .    1453 2523 
  Initial                  562  | .    .    199  .    247  562  
  Average                  456  | .    280  232  .    838  1055 
Maximum Alert Level        5    | .    2    1    .    4    5    
  Low Security (%)         44   | 100  40   41   .    6    1    
  Level 1                  18   | .    19   58   .    35   13   
  Level 2                  14   | .    40   .    .    5    36   
  Level 3                  1    | .    .    .    .    3    7    
  Level 4                  17   | .    .    .    .    48   15   
  Level 5                  1    | .    .    .    .    .    13   
  High Security            1    | .    .    .    .    .    12   
  Max Security             .    | .    .    .    .    .    .    
Sterilizations             2    | .    .    .    .    1    1    
Squads Dispatched          61   | .    10   1    .    20   30   
  Investigation            39   | .    9    1    .    15   14   
  Extermination            .    | .    .    .    .    .    .    
  Reinforcement            4    | .    1    .    .    3    .    
  Assault                  9    | .    .    .    .    2    7    
  Garrison                 9    | .    .    .    .    .    9    
  Intercept                .    | .    .    .    .    .    .    
Searches Triggered         .    | .    .    .    .    .    .    
Construction Impeded       .    | .    .    .    .    .    .    
Haulers Reinforced         .    | .    .    .    .    .    .    
Active Scanning Responses  .    | .    .    .    .    .    .    
Cargo Convoy Interrupts    .    | .    .    .    .    .    .    

 Stealth                        | -11 -10 -10 -10 -8  -8  
---------                  Run  | Yrd Mat Min Sub Mat Sto 
Distress Signals           8    | .   1   .   .   2   5   
Communications Jammed      .    | .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   
Times Spotted              324  | .   39  6   56  83  140 
  Peak Tracking Total      20   | .   4   3   6   9   20  
  Tactical Retreats        18   | .   .   .   4   4   10  

 Traps                          | -11 -10 -10 -10 -8  -8  
-------                    Run  | Yrd Mat Min Sub Mat Sto 
Traps Triggered            7    | .   1   .   2   1   3   
  Indirectly               .    | .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   
  Triggered                2    | .   .   .   2   .   .   

 Machines                       | -11 -10 -10 -10 -8  -8  
----------                 Run  | Yrd Mat Min Sub Mat Sto 
Machines Disabled          86   | .   20  7   3   24  32  
  Max in Single Turn       2    | .   1   1   1   2   1   
Machines Repaired          .    | .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   
Machines Sabotaged         11   | .   2   .   .   6   3   
Overloaded Fab Kills       .    | .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -10 -8  -8  
---------                  Run  | Yrd Mat Min Sub Mat Sto 
Machines Accessed          45   | .   8   1   3   17  16  
  Terminals                29   | .   5   1   .   12  11  
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          4    | .   1   .   .   1   2   
  Recycling Units          6    | .   2   .   .   2   2   
  Scanalyzers              2    | .   .   .   .   2   .   
  Garrison Access          1    | .   .   .   .   .   1   
Total Hacks                241  | .   34  4   5   111 87  
  Successful               194  | .   28  4   5   85  72  
  Failed                   45   | .   6   .   .   25  14  
    Catastrophic           5    | .   .   .   .   3   2   
  Database Lockouts        2    | .   .   .   .   1   1   
  Manual                   179  | .   27  4   .   95  53  
  Terminals                202  | .   28  4   .   98  72  
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          8    | .   1   .   .   2   5   
  Recycling Units          17   | .   5   .   .   5   7   
  Scanalyzers              6    | .   .   .   .   6   .   
  Garrison Access          3    | .   .   .   .   .   3   
Terminal Hacks             93   | .   14  3   5   38  33  
  Record                   3    | .   .   .   3   .   .   
  Part Schematic           1    | .   .   .   .   .   1   
  Robot Analysis           7    | .   3   .   .   3   1   
  Prototype ID Bank        15   | .   5   1   .   2   7   
  Open Door                3    | .   .   .   1   .   2   
  Level Access Points      1    | .   .   .   .   1   .   
  Branch Access Points     1    | .   .   .   .   1   .   
  Emergency Access Points  6    | .   .   .   .   5   1   
  Machine Index            2    | .   .   .   .   1   1   
  Alert Level              12   | .   .   .   .   8   4   
  Unreport Threat          19   | .   3   1   .   8   7   
  Locate Traps             16   | .   3   1   .   6   6   
  Hauler Manifests         2    | .   .   .   .   1   1   
  Zone Layout              4    | .   .   .   .   2   2   
  Derelict Proto ID Bank   1    | .   .   .   1   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   
Repair Station Hacks       2    | .   .   .   .   1   1   
  Refit                    2    | .   .   .   .   1   1   
Recycling Unit Hacks       6    | .   1   .   .   3   2   
  Retrieve Components      6    | .   1   .   .   3   2   
Scanalyzer                 3    | .   .   .   .   3   .   
  Insert Component         2    | .   .   .   .   2   .   
  Analyze                  1    | .   .   .   .   1   .   
Garrison Access Hacks      2    | .   .   .   .   .   2   
  Unlock Access            1    | .   .   .   .   .   1   
  Coupler Status           1    | .   .   .   .   .   1   
Unauthorized Hacks         88   | .   13  1   .   40  34  
  Terminals                71   | .   10  1   .   36  24  
    Track                  9    | .   .   .   .   7   2   
    Botnet                 24   | .   5   .   .   10  9   
    Disrupt                10   | .   .   .   .   7   3   
    Operators              2    | .   .   .   .   1   1   
    Sabotage               25   | .   5   .   .   11  9   
    Search                 1    | .   .   1   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          5    | .   1   .   .   .   4   
    Mechanics              2    | .   .   .   .   .   2   
    Patch                  3    | .   1   .   .   .   2   
  Recycling Units          9    | .   2   .   .   2   5   
    Recyclers              2    | .   .   .   .   .   2   
    Mask                   1    | .   .   .   .   .   1   
    Tunnel                 6    | .   2   .   .   2   2   
  Scanalyzers              2    | .   .   .   .   2   .   
    Extract                2    | .   .   .   .   2   .   
  Garrison Access          1    | .   .   .   .   .   1   
    Restock                1    | .   .   .   .   .   1   
Data Cores Recovered       8    | .   2   .   .   3   3   
  Used                     3    | .   .   .   .   1   2   
Hacking Detections         28   | .   6   1   .   11  10  
  Full Trace Events        1    | .   .   .   .   1   .   
  Feedback Events          .    | .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   
Part Schematics Acquired   5    | .   .   .   .   4   1   
  Parts Built              .    | .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   
  Retrieved Components     36   | .   3   .   .   23  10  
Parts Scanalyzed           1    | .   .   .   .   1   .   
  Part Schematics Acquired 1    | .   .   .   .   1   .   
  Parts Damaged            .    | .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -10 -8  -8  
------------               Run  | Yrd Mat Min Sub Mat Sto 
Used RIF Installer         .    | .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   
Relay Couplers Released    1    | .   .   .   .   .   1   
  Programmers              1    | .   .   .   .   .   1   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -10 -8  -8  
--------                   Run  | Yrd Mat Min Sub Mat Sto 
Total Allies               10   | .   .   .   .   .   10  
  Largest Group            10   | .   .   .   .   .   10  
  Highest-Rated Group      173  | .   .   .   .   .   173 
  Highest-Rated Ally       29   | .   .   .   .   .   29  
Total Orders               2    | .   .   .   .   .   2   
  STAY                     2    | .   .   .   .   .   2   
Ally Attacks               .    | .   .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   
Allies Melted              1    | .   .   1   .   .   .   

 Intel                          | -11 -10 -10 -10 -8  -8  
-------                    Run  | Yrd Mat Min Sub Mat Sto 
Robot Analysis Total       7    | .   3   .   .   3   1   
Derelict Logs Recovered    3    | .   .   2   1   .   .   
Drone Launches             .    | .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   

 Exploration                     | -11  -10  -10  -10  -8   -8   
-------------              Run   | Yrd  Mat  Min  Sub  Mat  Sto  
Turns Passed               18271 | 4207 2562 431  5496 3995 1580 
Spaces Moved               10957 | 65   2639 599  2803 2859 1992 
  Core                     169   | 25   .    .    129  15   .    
  Treads                   203   | 40   163  .    .    .    .    
  Legs                     .     | .    .    .    .    .    .    
  Wheels                   237   | .    237  .    .    .    .    
  Hover                    5698  | .    900  .    .    2806 1992 
  Flight                   4650  | .    1339 599  2674 38   .    
  Fastest Speed            37    | 50   37   37   37   37   42   
  Average Speed            76    | 126  57   37   146  54   44   
  Slowest Speed            200   | 160  160  37   200  197  48   
  Overloaded Moves         .     | .    .    .    .    .    .    
  Propulsion Burnouts      .     | .    .    .    .    .    .    
  Robots Hopped            28    | .    19   9    .    .    .    
  Cave-ins Triggered       .     | .    .    .    .    .    .    
Exploration Rate (%)       83    | 9    98   99   97   100  96   
  Regions Visited          5
    Branch Regions         3
  Pre-discovered Areas     8     | .    2    1    1    2    2    
  Known Exits Taken        1     | .    .    .    .    1    .    
  Unknown Exits Taken      4     | 1    1    1    1    .    .    
Scrap Searched             25    | .    .    1    24   .    .    
Spaces Dug                 .     | .    .    .    .    .    .    
Terrain Destroyed          138   | .    64   7    1    38   28   
  Melee                    .     | .    .    .    .    .    .    
  Projectile               6     | .    .    .    1    5    .    
  AOE                      132   | .    64   7    .    33   28   
Terrain Rammed             .     | .    .    .    .    .    .    
  Walls Destroyed          .     | .    .    .    .    .    .    
  Machines Disabled        .     | .    .    .    .    .    .    

 Actions                         | -11  -10  -10  -10  -8   -8   
---------                  Run   | Yrd  Mat  Min  Sub  Mat  Sto  
Total                      19914 | 4182 3378 766  4037 5091 2460 
  Wait                     7951  | 4110 528  155  1036 1935 187  
  Move                     10898 | 64   2601 581  2802 2858 1992 
  Hop                      26    | .    18   8    .    .    .    
  Pick Up                  2     | .    .    .    1    1    .    
  Fast Attach              81    | 6    16   1    28   25   5    
  Attach                   1     | .    .    .    .    1    .    
  Detach                   8     | .    .    .    4    4    .    
  Swap                     38    | .    8    1    2    20   7    
  Drop                     75    | .    18   1    25   24   7    
  Fire                     608   | 2    159  19   99   138  191  
  Melee                    .     | .    .    .    .    .    .    
  Ram                      .     | .    .    .    .    .    .    
  Kick                     .     | .    .    .    .    .    .    
  Crush                    .     | .    .    .    .    .    .    
  Escape Stasis            13    | .    .    .    .    .    13   
  Rewire                   .     | .    .    .    .    .    .    
  Trap                     .     | .    .    .    .    .    .    
  Miscellaneous            213   | .    30   .    40   85   58   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 5 exits: [*Mat x3] / *Min x2)
-10/Mines (discovered 4 exits: [*Mat x2] / [*Exi] / *Sub)
-10/Subcaves (discovered 3 exits: *Mat x2 / *Rec)
-8/Materials (discovered 5 exits: *Fac x3 / *Sto x2)
-8/Storage (discovered 3 exits: *Fac / *Rec / Gar)

 History 
---------
  Turn | Location      | Event
     9 | -11/Scrapyard | Upgraded with Weapon slot (x2)
    13 | -11/Scrapyard | Discovered new exit (range 15)
  4208 | -11/Scrapyard | Entered Materials
  4209 | -10/Materials | Build established: Gunner
  4398 | -10/Materials | Discovered new exit (range 13)
  4668 | -10/Materials | Discovered new exit (range 16)
  5013 | -10/Materials | Discovered new exit (range 12)
  5157 | -10/Materials | Discovered new exit (range 5)
  5240 | -10/Materials | Reached level 2
  5289 | -10/Materials | Discovered new exit (range 16)
  5562 | -10/Materials | Build established: Hacker-Gunner
  5624 | -10/Materials | Reached level 3
  5624 | -10/Materials | Upgraded with Propulsion slot (x1)
  5624 | -10/Materials | Upgraded with Utility slot (x1)
  6228 | -10/Materials | Reached level 4
  6232 | -10/Materials | Upgraded with Utility slot (x1)
  6456 | -10/Materials | Reached level 5
  6770 | -10/Materials | Entered Mines
  6795 | -10/Mines     | Learned Materials terminal intel
  6798 | -10/Mines     | Discovered new exit (range 4)
  6860 | -10/Mines     | Discovered new exit (range 12)
  6929 | -10/Mines     | Deemed a non-threat by the Exiles lab entrance
  6929 | -10/Mines     | Discovered new exit (range 5)
  6987 | -10/Mines     | Reached level 6
  6993 | -10/Mines     | Learned Materials trap positions
  7007 | -10/Mines     | Upgraded with Weapon slot (x1)
  7185 | -10/Mines     | Discovered new exit (range 5)
  7201 | -10/Mines     | Entered Subcaves
  7211 | -10/Subcaves  | Shifting Twisted Machinery released Riot Gun
  7216 | -10/Subcaves  | Shifting Twisted Machinery released Sub. Shrapnel Launcher
  7455 | -10/Subcaves  | Shifting Twisted Machinery released Mak. Axe
  7455 | -10/Subcaves  | Shifting Twisted Machinery released Barrage Gun
  8601 | -10/Subcaves  | A swath of the cavern ceiling suddenly collapsed
  8786 | -10/Subcaves  | Discovered new exit (range 7)
  8789 | -10/Subcaves  | Core integrity fell below 50%
  8859 | -10/Subcaves  | Discovered new exit (range 9)
  8864 | -10/Subcaves  | Shifting Twisted Machinery released Enh. Flamer
  8897 | -10/Subcaves  | Visited 4L-MR0's lab
  8902 | -10/Subcaves  | Found Gun Armor
  8903 | -10/Subcaves  | Attached Gun Armor, gained temporary slots: Weapon x2
  8993 | -10/Subcaves  | Shifting Twisted Machinery released Sub. Beam Cannon
  9248 | -10/Subcaves  | Build established: Hacker-Executioner
  9674 | -10/Subcaves  | A swath of the cavern ceiling suddenly collapsed
  9674 | -10/Subcaves  | Core integrity fell below 20%
  9726 | -10/Subcaves  | Visited Clippyterm
  9731 | -10/Subcaves  | Learned location of Extension (-6)
 10579 | -10/Subcaves  | Disturbed a concealed Subdweller
 11913 | -10/Subcaves  | Discovered new exit (range 15)
 11988 | -10/Subcaves  | Curiously followed by a Cobbler waking with a query about "LVR3C"
 12697 | -10/Subcaves  | Entered Materials
 12698 | -8/Materials  | Loaded intel: 11 trap records
 12699 | -8/Materials  | Loaded intel: 12 terminal locations
 12699 | -8/Materials  | Reached level 7
 12735 | -8/Materials  | Upgraded with Propulsion slot (x1)
 12902 | -8/Materials  | Reached level 8
 13046 | -8/Materials  | Central database locked down
 13062 | -8/Materials  | Identified exit to Factory
 13062 | -8/Materials  | Identified exit to Storage
 13106 | -8/Materials  | Upgraded with Utility slot (x1)
 13184 | -8/Materials  | Build established: Hacker-Gunner
 13232 | -8/Materials  | Destroyed 7 combat bots
 13255 | -8/Materials  | Reached level 9
 13554 | -8/Materials  | Reached level 10
 13647 | -8/Materials  | Destroyed 13 combat bots
 13855 | -8/Materials  | Reached level 11
 13858 | -8/Materials  | Upgraded with Utility slot (x1)
 14440 | -8/Materials  | Reached level 12
 14697 | -8/Materials  | First assault squad dispatched
 14721 | -8/Materials  | Reached level 13
 14729 | -8/Materials  | Sterilization system engaged
 14729 | -8/Materials  | Non-combat units ordered to evacuate
 14750 | -8/Materials  | Destroyed 9 combat bots
 14829 | -8/Materials  | Combat units ordered to evacuate
 14874 | -8/Materials  | Destroyed 16 combat bots
 15029 | -8/Materials  | Ambient heat levels rising (+10)
 15179 | -8/Materials  | Ambient heat levels rising (+10)
 15329 | -8/Materials  | Ambient heat levels rising (+10)
 15479 | -8/Materials  | Ambient heat levels rising (+10)
 15629 | -8/Materials  | Ambient heat levels rising (+10)
 15779 | -8/Materials  | Ambient heat levels rising (+10)
 15929 | -8/Materials  | Ambient heat levels rising (+10)
 16079 | -8/Materials  | Ambient heat levels rising (+10)
 16229 | -8/Materials  | Ambient heat levels rising (+10)
 16379 | -8/Materials  | Ambient heat levels rising (+10)
 16529 | -8/Materials  | Ambient heat levels rising (+10)
 16679 | -8/Materials  | Ambient heat levels rising (+10)
 16692 | -8/Materials  | Entered Storage
 16693 | -8/Storage    | Identified exit to Recycling
 16857 | -8/Storage    | Reached level 14
 16859 | -8/Storage    | Upgraded with Utility slot (x1)
 16863 | -8/Storage    | Garrison activated, responded to threat
 16935 | -8/Storage    | Used back door to open Recycling access
 17010 | -8/Storage    | Discovered exit to Factory (range 16)
 17034 | -8/Storage    | Central database locked down
 17135 | -8/Storage    | Identified exit to Garrison
 17279 | -8/Storage    | Met 01-MTF
 17437 | -8/Storage    | Garrison activated, responded to threat
 17471 | -8/Storage    | Destroyed 01-MTF
 17492 | -8/Storage    | First assault squad dispatched
 17571 | -8/Storage    | Reached level 15
 17611 | -8/Storage    | Assisted by bots powering up and referring to "LRC-V3"
 17612 | -8/Storage    | Destroyed 12 combat bots
 17681 | -8/Storage    | Destroyed 7 combat bots
 17793 | -8/Storage    | Garrison activated, responded to threat
 17968 | -8/Storage    | Assembled infested ambush trap array
 18013 | -8/Storage    | Destroyed 7 combat bots
 18075 | -8/Storage    | High security lockdown imminent
 18096 | -8/Storage    | Destroyed 7 combat bots
 18155 | -8/Storage    | High security lockdown engaged
 18243 | -8/Storage    | Sterilization system engaged
 18243 | -8/Storage    | Non-combat units ordered to evacuate
 18261 | -8/Storage    | Core integrity fell below 50%
 18264 | -8/Storage    | Core integrity fell below 20%
 18272 | -8/Storage    | Destroyed by G-50 Soldier with Heavy Laser

 Last Messages 
---------------
18261_ D-53 Grenadier destroyed.
18262_ C-30 ARC bursts open, deploying its payload.
18262_ G-50 Soldier unfolds itself.
18262_ G-47 Trooper unfolds itself.
18262_ B-36 Bruiser unfolds itself.
18262_ M-28 Smith repairs Adv. Heat Sink.
18263_ G-47 Trooper destroyed.
18263_ Melee Analysis Suite melted.
18263_ L-31 Rogue destroyed.
18265_ Upgraded: Core Integrity (+300)
18265_ M-28 Smith repairs G-47 Trooper.
18266_ The unstable cave ceiling collapses. <x3>
18267_ D-53 Grenadier destroyed.
18268_ G-47 Trooper heat short circuits Lgt. Nuclear Core.
18269_ The unstable cave ceiling collapses.
18269_ G-47 Trooper destroyed.
18270_ D-53 Grenadier heat short circuits Mni. Grenade Launcher.
18271_ G-47 Trooper destroyed.
18272_ M-28 Smith repairs D-53 Grenadier.
18272_ Imp. Light Armor Plating destroyed.

 Map 
-----
+----------------------------------------------------+
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
| ????????????????????????????####                   |
| ?????????????????????????### # #                   |
| ?????????????????????????#                         |
| ?????????????????????#####                         |
| ??????????????????####                             |
| ??????????????????#                                |
| ??????????#########      @                         |
| ??????????#!!  #  #                                |
| ??????????#!!  "  #  ! =                           |
| ??????????#!!     #  !%  ]                         |
| ??????????#    "  + *%   ][                        |
| ??????????#!!! # #  ]d!dgg%%                       |
| ??????????#!!! ###i  gmg/d%                        |
| ??????????######?#   %ggd=[    #                   |
| ????????###########g i%=b      #                   |
| ????????#             #%  ######                   |
| ?????????# """"" g# % ##  ??????                   |
| ?????????# """""  #   ####??????                   |
| ?????????#="" ""  #   #?????????                   |
| ?????????#!%      #   #???######                   |
| ##########=""""   +   #???#    #                   |
|         ## """""  #   #???#    #                   |
|         ## """""  #   #####    #                   |
|         ##        #       #    #                   |
| !!      ###########       +    #                   |
| %%      ##        #       #    #                   |
| [%      ##    """ #       #    #                   |
| *       ##    ""  #%!     #    #                   |
|         ##        # %     #    #                   |
| +##+#####"        # %*    ######                   |
| =%!!#?###     """ + =    ^#?????                   |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           125
Energy Generation          28
Energy Capacity            150
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
Armor Coverage             860
Resistance: TH             10
Weapon Shielding           33
Evasion (%)                64
Core Analysis              9
Recoil Reduction           1
Offensive Hacking          45
Defensive Hacking          20

 Item Schematics 
-----------------
        Sml. Laser | -8/Materials | Extracted
      Aerolev Unit | -8/Materials | Scanalyzed
      Trap Scanner | -8/Materials | Extracted
 Imp. Sensor Array | -8/Materials | Extracted
       Pulse Rifle | -8/Storage   | Hacked

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 RPGLIKE                         | -11   -10   -10   -10   -8    -8    
---------                  Run   | Yrd   Mat   Min   Sub   Mat   Sto   
Levels Raised              14    | .     4     1     .     7     2     
  XP Earned                25108 | 3000  6329  1197  849   10421 3312  
  XP Spent                 23850 | 2850  5900  1100  550   9350  4100  
Upgrades                   51    | 6     12    1     2     21    9     
  Propulsion Slot          2     | .     1     .     .     1     .     
  Utility Slot             5     | .     2     .     .     2     1     
  Weapon Slot              3     | 2     .     1     .     .     .     
  Core Integrity           6     | .     .     .     .     .     6     
  Heat Dissipation         15    | 1     .     .     .     14    .     
  Energy Generation        2     | .     .     .     1     1     .     
  Mass Support             2     | .     2     .     .     .     .     
  Inventory Capacity       1     | .     .     .     1     .     .     
  Ranged Accuracy          8     | 3     2     .     .     2     1     
  Hack Attack %            5     | .     3     .     .     1     1     
  Hack Defense %           2     | .     2     .     .     .     .     
Protomatter Created        2849  | .     412   .     318   1043  1076  
  Integrity Restored       3551  | .     553   .     727   1412  859   
    Core                   2606  | .     466   .     617   859   664   
    Parts                  945   | .     87    .     110   553   195   
Protomatter Decayed        1470  | .     192   .     210   464   604   

 Game 
------
Seed              TrapCentriumSpoofer
  Manual?         0
Play Time         03:09:16
  Cumulative      205.6 hours
  Start           2024.08.28 @ 08:07:29
  End             2024.08.28 @ 11:48:05
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      Winter2019/RPGLIKE
Game No.          72
  Rogue           65
  Adventurer      7
  Explorer        0
Win Type          -
  Total           5
  Types           3/0/1/1/0/0/0/0/0
Lore%             58
Gallery%          70
Achievement%      59
Wizard Run        0

 Options 
---------
Layout            0
ASCII             0
Keyboard          1
Movement          Vi
Keybinds          0
Fullscreen        2
Font              18/Smallcaps
Map View          76x50
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: cc9fed17-dc3f-47ba-92fa-aab097ed55bd