Cogmind - Beta 17.1 @@@ ROGUE MODE // 2026.11.04 @ 04:18:10 Player: DeluxeH30 Result: Smashed by cave-in Performance ------------- Evolutions (0) 0 Regions Visited (1) 200 Robots Destroyed (5) 25 Value Destroyed (99) 99 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 364 Bonus ------- None Cogmind --------- Core Integrity 0/250 Matter 192/300 Energy 100/100 System Corruption 20% Temperature Cool (0) Movement Core (50) Location -10/Materials Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (2) --- (None) > --- UTILITY (2) ------ (None) > --- WEAPON (2) ------- Assault Rifle > --- INVENTORY (5) ---- Aluminum Leg Aluminum Leg Improved Terrain Scanner Light Cannon Peak State ------------ > --- POWER ------------ Ion Engine > --- PROPULSION ------- Light Treads Light Treads > --- UTILITY ---------- Small Storage Unit Large Storage Unit > --- WEAPON ----------- Light Assault Rifle Light Cannon > --- INVENTORY -------- Aluminum Leg Aluminum Leg Assault Rifle [Rating: 7] Favorites ----------- Power Ion Engine Engine Ion Engine Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Utility Large Storage Unit Storage Large Storage Unit Weapon Light Assault Rifle Ballistic Gun Light Assault Rifle Ballistic Cannon Light Cannon Special Weapon Mining Laser Build | -11 -10 ------- Run | Yrd Mat Slots Evolved . | . . Power . | . . Propulsion . | . . Utility . | . . Weapon . | . . Parts Attached 14 | 8 6 Power 1 | 1 . Engine 1 | 1 . Core . | . . Reactor . | . . Propulsion 4 | 4 . Treads 2 | 2 . Leg 2 | 2 . Wheel . | . . Hover . | . . Flight . | . . Utility 3 | 1 2 Device . | . . Storage 3 | 1 2 Processor . | . . Hackware . | . . Protection . | . . Artifact . | . . Weapon 6 | 2 4 Energy Gun . | . . Energy Cannon . | . . Ballistic Gun 4 | 2 2 Ballistic Cannon 1 | . 1 Launcher . | . . Special Weapon 1 | . 1 Impact Weapon . | . . Slashing Weapon . | . . Piercing Weapon . | . . Special Melee Weapon . | . . Unidentified Prototypes . | . . Parts Lost 7 | . 7 Power 1 | . 1 Propulsion 2 | . 2 Utility 2 | . 2 Weapon 2 | . 2 Highest Loss Streak 7 | . 7 To Critical Strikes . | . . Average Backups 3 | 1 3 Power . | . . Propulsion 1 | . 1 Utility . | . . Weapon 1 | . 1 Tool/Special . | . . Unused Backups 3 | . 3 Power . | . . Propulsion 1 | . 1 Utility 2 | . 2 Weapon . | . . Tool/Special . | . . Average Slot Usage (%) 89 | . 89 Engine 13 | . 13 Treads 27 | . 27 Storage 18 | . 18 Ballistic Gun 17 | . 17 Ballistic Cannon 8 | . 8 Special Weapon 1 | . 1 Peak Build Rating 7 | 6 7 Average Rating 6 | 4 6 On Entrance 3 | . 6 Avg Prop Armor Cover (%) . | . . Naked Turns . | . . Heaviest Build 34 | 12 34 Greatest Support 40 | 40 40 Greatest Overweight (x) . | . . Average Overweight (x) . | . . Largest Inventory Capacity 15 | 8 15 Average Capacity 12 | 7 13 Most Carried 6 | 4 6 Average Carried 3 | 1 3 Final Capacity 8 | 8 5 Final Carried 4 | 2 4 Class Distribution -------------------- 100% | Mutant Dominant Class ---------------- Mutant | -10/Materials Resources | -11 -10 ----------- Run | Yrd Mat Matter Collected 345 | 191 154 Remotely . | . . Salvage Created 205 | 89 116 Parts 10 | 1 9 Haulers Intercepted . | . . Recyclers Shooed . | . . Parts Field Recycled . | . . Retrieved Matter . | . . Parts Self-Destructed . | . . Prevented . | . . Parts Restored . | . . Kills | -11 -10 ------- Run | Yrd Mat Combat Hostiles Destroyed 2 | . 2 Guns 2 | . 2 Classes Destroyed 4 | 1 3 Builder 1 | . 1 Tunneler 1 | . 1 Recycler 1 | 1 . Grunt 2 | . 2 Best Kill Streak 2 | 1 2 Combat Bots Only 2 | . 2 Max Kills in Single Turn 1 | 1 1 Gunslinging . | . . Exploded . | . . Melee . | . . Uniques/NPCs Destroyed . | . . Combat | -11 -10 -------- Run | Yrd Mat Hostile Shots Fired 11 | . 11 Missed 3 | . 3 Hits 8 | . 8 Projectile 8 | . 8 Damage Taken 1458 | . 1458 Core 267 | . 267 Absorbed by Shields . | . . Core Remaining (%) 100 | 100 . Volleys Fired 43 | 3 40 Largest 2 | 2 2 Hottest 120 | 40 120 Shots Fired 77 | 6 71 Gun 57 | 6 51 Cannon 8 | . 8 Launcher . | . . Special 12 | . 12 Kinetic 65 | 6 59 Thermal 12 | . 12 Explosive . | . . Electromagnetic . | . . Robot Hit Streak 7 | 3 7 Robot Miss Streak 3 | 1 3 Penetration Max . | . . Secondary Targets . | . . Shots Hit Robots 26 | 5 21 Core Hits 11 | 2 9 Critical Kills . | . . Critical Parts Destroyed . | . . Critical Strikes . | . . Melee Attacks . | . . Impact . | . . Slashing . | . . Piercing . | . . Sneak Attacks . | . . Combat Hostiles . | . . Follow-up Attacks . | . . Damage Inflicted 292 | 44 248 Guns 186 | 44 142 Cannons 105 | . 105 Explosions . | . . Melee . | . . Ramming 1 | . 1 Kinetic 291 | 44 247 Thermal . | . . Explosive . | . . Electromagnetic . | . . Impact . | . . Slashing . | . . Piercing . | . . Highest Corruption 20 | . 20 Average Corruption 3 | . 3 Corruption Purged . | . . Corruption Blocked . | . . Effects 2 | . 2 Message Errors 1 | . 1 Energy Discharges 1 | . 1 Overload Shots . | . . Overflow Damage 4 | . 4 Projectiles 4 | . 4 Explosions . | . . Melee . | . . Knockbacks 1 | . 1 Impact . | . . Kinetic 1 | . 1 Secondary . | . . Self-Inflicted Damage . | . . Shots . | . . Rammed 1 | . 1 Targets Rammed 1 | . 1 Kicked . | . . Crushed . | . . Highest Temperature 120 | . 120 Average Temperature 51 | . 51 Received Heat Transfer 66 | . 66 Siege Activations . | . . Martial Activations . | . . Shielding Activations . | . . Robots Disrupted . | . . Combat Hostiles . | . . Robots Corrupted . | . . Combat Hostiles . | . . Parts Fried . | . . Impact Corruptions . | . . Robots Melted . | . . Combat Hostiles . | . . Parts Melted . | . . Heat Transferred . | . . Parts Sabotaged . | . . Parts Stolen . | . . Parts Stripped . | . . Power Chain Reactions . | . . Alert | -11 -10 ------- Run | Yrd Mat Maximum Alert Level . | . . Low Security (%) 100 | 100 100 Level 1 . | . . Level 2 . | . . Level 3 . | . . Level 4 . | . . Level 5 . | . . High Security . | . . Max Security . | . . Peak Influence 40 | 5 40 Initial . | . . Average 3 | . 3 Influence Increases 82 | 5 77 Destroy 0b10 Robot/C 40 | . 40 Destroy 0b10 Robot/NC 15 | 5 10 Destroy Leader 10 | . 10 Successful Hack 11 | . 11 Destroy Structure 6 | . 6 Influence Decreases 82 | 5 77 Time Decay 82 | 5 77 Squads Dispatched . | . . Investigation . | . . Extermination . | . . Reinforcement . | . . Assault . | . . Garrison . | . . Intercept . | . . Searches Triggered . | . . Construction Impeded . | . . Haulers Reinforced . | . . Active Scanning Responses . | . . Cargo Convoy Interrupts . | . . Stealth | -11 -10 --------- Run | Yrd Mat Distress Signals . | . . Communications Jammed . | . . Distress Signals . | . . Times Spotted 7 | . 7 Peak Tracking Total 2 | . 2 Tactical Retreats . | . . Traps | -11 -10 ------- Run | Yrd Mat Traps Triggered 2 | . 2 Indirectly . | . . Trap Hack Attempts . | . . Triggered . | . . Disarmed . | . . Reprogrammed . | . . Reused . | . . Traps Extracted . | . . Installed . | . . Triggered . | . . Machines | -11 -10 ---------- Run | Yrd Mat Machines Disabled . | . . Max in Single Turn . | . . Machines Repaired . | . . Machines Dismantled . | . . Machines Sabotaged . | . . Overloaded Fab Kills . | . . Hacking | -11 -10 --------- Run | Yrd Mat Machines Accessed 3 | . 3 Terminals 3 | . 3 Fabricators . | . . Repair Stations . | . . Recycling Units . | . . Scanalyzers . | . . Garrison Access . | . . Total Hacks 8 | . 8 Successful 5 | . 5 Failed 3 | . 3 Catastrophic 1 | . 1 Database Lockouts . | . . Manual 5 | . 5 Terminals 8 | . 8 Fabricators . | . . Repair Stations . | . . Recycling Units . | . . Scanalyzers . | . . Garrison Access . | . . Terminal Hacks 3 | . 3 Prototype ID Bank 1 | . 1 Branch Access Points 1 | . 1 Zone Layout 1 | . 1 Fabricator Hacks . | . . Repair Station Hacks . | . . Recycling Unit Hacks . | . . Scanalyzer . | . . Garrison Access Hacks . | . . Unauthorized Hacks 2 | . 2 Terminals 2 | . 2 Botnet 2 | . 2 Fabricators . | . . Repair Stations . | . . Recycling Units . | . . Scanalyzers . | . . Garrison Access . | . . Data Cores Recovered . | . . Used . | . . Hacking Detections 2 | . 2 Full Trace Events . | . . Feedback Events . | . . Feedback Blocked . | . . Robot Schematics Acquired . | . . Robots Built . | . . Authchips . | . . Time . | . . Total Robot Build Rating . | . . Part Schematics Acquired . | . . Parts Built . | . . Authchips . | . . Time . | . . Total Part Build Rating . | . . Part Studies Acquired . | . . Parts Repaired . | . . Time . | . . Parts Recycled . | . . Recycled Matter . | . . Retrieved Matter . | . . Retrieved Components . | . . Parts Scanalyzed . | . . Part Schematics Acquired . | . . Parts Damaged . | . . Bothacking | -11 -10 ------------ Run | Yrd Mat Used RIF Installer . | . . Robots Hacked . | . . Non-combat . | . . Combat . | . . Robot Hacks Applied . | . . Relay Couplers Released . | . . Fabnet Peak Effective % . | . . Robots Rewired . | . . Allies Hacked . | . . Hacks Repelled . | . . Allies | -11 -10 -------- Run | Yrd Mat Total Allies . | . . Largest Group . | . . Highest-Rated Group . | . . Highest-Rated Ally . | . . Total Orders . | . . Ally Attacks . | . . Total Damage . | . . Kills . | . . Allies Corrupted . | . . Allies Melted . | . . Intel | -11 -10 ------- Run | Yrd Mat Active Infowar (turns) . | . . Robot Analysis Total . | . . Derelict Logs Recovered . | . . Drone Launches . | . . Drone Recoveries . | . . Exploration | -11 -10 ------------- Run | Yrd Mat Turns Passed 796 | 81 715 Spaces Moved 396 | 42 354 Core 10 | 10 . Treads 374 | 20 354 Legs 12 | 12 . Wheels . | . . Hover . | . . Flight . | . . Fastest Speed 50 | 50 160 Average Speed 156 | 122 160 Slowest Speed 160 | 160 160 Overloaded Moves . | . . Propulsion Burnouts . | . . Robots Hopped . | . . Potential Cave-ins . | . . Cave-ins Triggered 6 | . 6 Exploration Rate (%) 23 | 4 43 Regions Visited 1 Branch Regions . Pre-discovered Areas . | . . Known Exits Taken . | . . Unknown Exits Taken 1 | 1 . Scrap Searched . | . . Spaces Dug 10 | . 10 Terrain Destroyed 11 | . 11 Melee . | . . Projectile 11 | . 11 AOE . | . . Terrain Rammed . | . . Walls Destroyed . | . . Machines Disabled . | . . Actions | -11 -10 --------- Run | Yrd Mat Total 481 | 68 413 Wait . | . . Move 395 | 41 354 Hop . | . . Pick Up 20 | 12 8 Fast Attach . | . . Attach 9 | 6 3 Detach . | . . Swap 5 | 2 3 Drop 8 | 4 4 Fire 43 | 3 40 Melee . | . . Ram . | . . Kick . | . . Crush 1 | . 1 Escape Stasis . | . . Rewire . | . . Trap . | . . Miscellaneous . | . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: [*Mat x2] / Min x2) History --------- Turn | Location | Event 17 | -11/Scrapyard | Discovered new exit (range 16) 82 | -11/Scrapyard | Entered Materials 234 | -10/Materials | Discovered new exit (range 18) 301 | -10/Materials | Build established: Mutant 521 | -10/Materials | Discovered new exit (range 5) 634 | -10/Materials | Identified exit to Mines 768 | -10/Materials | Crushed by falling debris 770 | -10/Materials | Crushed by falling debris 777 | -10/Materials | Crushed by falling debris 785 | -10/Materials | Crushed by falling debris 785 | -10/Materials | Core integrity fell below 50% 785 | -10/Materials | System corruption reached 10% 794 | -10/Materials | Crushed by falling debris 798 | -10/Materials | Crushed by falling debris 798 | -10/Materials | Smashed by cave-in Last Messages --------------- 00770_ Mining Laser destroyed. 00770_ System corrupted by crushing effect (+4). 00777_ The unstable cave ceiling collapses. 00777_ Crushed by falling debris. 00777_ Lgt. Treads destroyed. 00777_ System corrupted by crushing effect (+1). 00785_ The unstable cave ceiling collapses. 00785_ Crushed by falling debris. 00785_ Ion Engine destroyed. 00785_ System corrupted by crushing effect (+5). 00785_ Lrg. Storage Unit destroyed. 00785_ System corrupted by crushing effect (+1). 00785_ Assault Rifle destroyed. 00785_ System corrupted by crushing effect (+1). 00785_ Lgt. Treads destroyed. 00785_ System corrupted by crushing effect (+4). 00794_ The unstable cave ceiling collapses. 00794_ Crushed by falling debris. 00798_ The unstable cave ceiling collapses. 00798_ Crushed by falling debris. 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"????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 25 Energy Generation 10 Energy Capacity 250 Matter Stores 300 Matter Capacity 500 Sight Range 16 Terrain Scan Density 10 Evasion (%) 45 Recoil Reduction 2 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- None Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed CarbideGravitonRail Manual? 0 Play Time 00:10:17 Cumulative 29.2 hours Start 2026.11.04 @ 04:12:19 End 2026.11.04 @ 04:18:10 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 49 Rogue 49 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 10 Gallery% 20 Achievement% 15 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 32/SmallcapsGlow Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: a405ccdd-ba48-446f-b6f4-7a02e7f7a639