Cogmind - Beta 10.2 @@@ ROGUE MODE // 2020.11.03 @ 23:38:29 // Winter2019/RPGLIKE

Player: FontPeg

Result: Destroyed by P-80 Master with Gamma Rifle

 Performance 
-------------
Evolutions (7)             3500
Regions Visited (17)       3400
Robots Destroyed (148)     740
Value Destroyed (5628)     5628
Prototype IDs (15)         300
Alien Tech Used (0)        0
Bonus (3472)               3472
              TOTAL SCORE: 17040

 Bonus
-------
High Alert Combat Kills    1137
Follower Combat Kills      347
Aligned with FarCom        300
Met Warlord at Base        500
MAIN.C Attacked Warlord    500
Warlord Defense Kill       688

 Cogmind 
---------
Core Integrity             0/1500
Matter                     328/450
Energy                     414/550
System Corruption          5%
Temperature                Cool (548)
Movement                   Hovering (138) Ox1
Location                   -3/Research

 Parts 
-------
>            --- POWER (2) --------
  Reinforced Fission Core
             Particle Reactor
>            --- PROPULSION (4) ---
      Combat Airjet
      Combat Airjet
      Combat Airjet
      Combat Airjet
>            --- UTILITY (8) ------
    Advanced Cryofiber Web
    Improved Sensor Array
    Advanced Signal Interpreter
    Advanced Melee Analysis Suite
   Makeshift Transmission Jammer
             Centrium Light Armor Plating
    Advanced Force Field
   Makeshift System Shield
>            --- WEAPON (6) -------
             Plasma Storm
             Micro-nuke Launcher
>            --- INVENTORY (5) ----
             Stasis Beam
             Thunder Hammer
             Power Sword
             Master Tearclaws

 Peak State 
------------
>            --- POWER ------------
  Reinforced Fission Core
             Particle Reactor
>            --- PROPULSION -------
             Impulse Thruster Array
             Impulse Thruster Array
>            --- UTILITY ----------
    Advanced Cryofiber Web
    Improved Sensor Array
    Advanced Signal Interpreter
    Advanced Melee Analysis Suite
   Makeshift Transmission Jammer
             Centrium Light Armor Plating
   Makeshift System Shield
>            --- WEAPON -----------
             Plasma Storm
             Power Sword
>            --- INVENTORY --------
             Vortex Rail
             Micro-nuke Launcher
             Thunder Hammer
             Master Tearclaws
[Rating: 128]

 Favorites 
-----------
Power                      Light Deuterium Engine
  Engine                   Light Deuterium Engine
  Power Core               Reinforced Fission Core
  Reactor                  Particle Reactor
Propulsion                 Combat Airjet
  Treads                   Light Treads
  Wheel                    Wheel
  Hover Unit               Combat Airjet
  Flight Unit              Flight Unit
Utility                    Microactuators
  Device                   Microactuators
  Storage                  High-capacity Battery
  Processor                Improved Melee Analysis Suite
  Hackware                 Hacking Suite
  Protection               Centrium Light Armor Plating
Weapon                     Great Axe
  Energy Gun               Plasma Storm
  Energy Cannon            Beam Cannon
  Launcher                 Long-range Missile Launcher
  Impact Weapon            Heavy Mace
  Slashing Weapon          Great Axe

 Build                          | -11 -10 -9  -9  -9  -8  -8  -7  -7  -7  -6  -5  -5  -5  -5  -4  -4  -3  
-------                    Run  | Scr Mat Mat Min Exi Min Mat Fac Low Low Fac Fac Upp Upp War Pro Fac Res 
Slots Evolved              16   | 3   .   1   .   1   .   4   1   .   .   2   1   1   1   .   .   .   1   
  Power                    1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
  Propulsion               3    | 2   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
  Utility                  7    | 1   .   1   .   .   .   2   .   .   .   1   1   .   .   .   .   .   1   
  Weapon                   5    | .   .   .   .   1   .   2   1   .   .   .   .   .   1   .   .   .   .   
Parts Attached             116  | 5   8   8   4   2   .   19  7   .   .   10  2   7   12  12  1   3   16  
  Power                    14   | 1   1   3   1   .   .   .   1   .   .   2   .   2   3   .   .   .   .   
    Engine                 10   | 1   1   3   1   .   .   .   1   .   .   2   .   1   .   .   .   .   .   
    Core                   2    | .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   
    Reactor                2    | .   .   .   .   .   .   .   .   .   .   .   .   1   1   .   .   .   .   
  Propulsion               22   | 3   3   .   2   .   .   3   1   .   .   3   .   1   .   .   .   .   6   
    Treads                 1    | 1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Leg                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Wheel                  2    | 2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Hover                  13   | .   .   .   2   .   .   2   1   .   .   3   .   1   .   .   .   .   4   
    Flight                 6    | .   3   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   2   
  Utility                  37   | .   3   2   1   1   .   7   3   .   .   2   2   2   4   8   .   1   1   
    Device                 18   | .   2   .   .   1   .   .   2   .   .   2   2   2   3   2   .   1   1   
    Storage                2    | .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Processor              7    | .   1   .   .   .   .   4   .   .   .   .   .   .   1   1   .   .   .   
    Hackware               3    | .   .   .   .   .   .   1   1   .   .   .   .   .   .   1   .   .   .   
    Protection             7    | .   .   .   1   .   .   2   .   .   .   .   .   .   .   4   .   .   .   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   43   | 1   1   3   .   1   .   9   2   .   .   3   .   2   5   4   1   2   9   
    Energy Gun             13   | 1   .   1   .   1   .   3   .   .   .   .   .   1   .   3   .   .   3   
    Energy Cannon          2    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
    Ballistic Gun          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Ballistic Cannon       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Launcher               5    | .   .   .   .   .   .   .   .   .   .   1   .   .   1   .   .   .   3   
    Special Weapon         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Impact Weapon          6    | .   .   .   .   .   .   .   .   .   .   2   .   .   1   .   .   1   2   
    Slashing Weapon        17   | .   .   2   .   .   .   6   2   .   .   .   .   1   3   .   1   1   1   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  13   | .   .   2   .   2   .   1   1   .   .   .   1   .   .   5   .   1   .   
Parts Lost                 1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Power                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Utility                  1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Highest Loss Streak      1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
Average Slot Usage (%)     89   | .   83  95  100 97  88  88  98  100 100 98  99  97  98  80  78  78  77  
  Engine                   4    | .   14  12  12  11  11  8   6   7   7   5   5   2   .   .   .   .   .   
  Core                     2    | .   .   .   .   .   .   .   .   .   .   .   .   .   4   5   5   5   5   
  Reactor                  2    | .   .   .   .   .   .   .   .   .   .   .   .   2   4   5   5   5   5   
  Hover                    20   | .   .   .   6   24  22  25  21  21  21  21  23  22  21  21  21  21  18  
  Flight                   3    | .   5   37  30  11  11  .   .   .   .   .   .   .   .   .   .   .   .   
  Device                   15   | .   8   12  12  13  22  9   10  14  14  18  22  21  21  17  15  15  18  
  Processor                11   | .   5   12  12  11  11  16  16  14  14  12  11  11  10  11  10  10  10  
  Hackware                 3    | .   .   .   .   .   .   2   6   7   7   6   5   5   5   5   5   5   5   
  Protection               3    | .   .   .   2   9   .   8   .   .   .   .   .   .   .   2   5   5   5   
  Energy Gun               3    | .   1   .   .   2   11  5   .   .   .   .   .   1   .   8   5   5   5   
  Impact Weapon            1    | .   .   .   .   .   .   .   .   .   .   4   5   3   4   .   .   .   1   
  Slashing Weapon          12   | .   .   7   12  9   .   9   34  35  35  26  23  22  20  3   4   5   1   
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Heaviest Build             100  | 4   9   13  11  15  15  26  27  25  25  31  27  43  84  94  84  78  100 
  Greatest Support         88   | 26  26  12  44  44  44  55  57  57  57  88  88  88  88  88  88  88  88  
  Greatest Overweight (x)  25   | .   2   1   .   .   .   3   .   .   .   .   .   .   .   1   .   .   25  
  Average Overweight (x)   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Largest Inventory Capacity 5    | 1   1   1   1   2   2   2   2   2   2   3   3   3   4   4   5   5   5   
  Average Capacity         2    | 1   1   1   1   1   2   2   2   2   2   2   3   3   3   4   4   5   5   
  Most Carried             5    | 1   1   1   1   2   2   2   2   2   2   3   3   3   4   4   5   5   5   
  Average Carried          2    | .   1   .   .   1   2   1   1   1   2   2   2   2   2   3   4   4   4   
  Final Capacity           5    | 1   1   1   1   2   2   2   2   2   2   3   3   3   4   4   5   5   5   
  Final Carried            5    | 1   1   1   1   2   2   2   2   2   2   3   3   3   4   4   5   5   5   

 Class Distribution 
--------------------
 59% | Scavenger-Mutant
 14% | Scavenger-Scout
 12% | Scavenger-Ninja
  5% | Mutant

 Dominant Class 
----------------
             Mutant | -10/Materials
   Scavenger-Mutant | -9/Materials
   Scavenger-Mutant | -9/Mines
   Scavenger-Mutant | -9/Exiles
    Scavenger-Scout | -8/Mines
   Scavenger-Mutant | -8/Materials
   Scavenger-Mutant | -7/Factory
   Scavenger-Mutant | -7/Lower Caves
   Scavenger-Mutant | -7/Lower Caves
   Scavenger-Mutant | -6/Factory
   Scavenger-Mutant | -5/Factory
   Scavenger-Mutant | -5/Upper Caves
   Scavenger-Mutant | -5/Upper Caves
    Scavenger-Scout | -5/Warlord
    Scavenger-Ninja | -4/Proximity Caves
    Scavenger-Ninja | -4/Factory
 Scavenger-Assassin | -3/Research

 Resources                      | -11  -10  -9   -9   -9   -8   -8   -7   -7   -7   -6   -5   -5   -5   -5   -4   -4   -3   
-----------                Run  | Scr  Mat  Mat  Min  Exi  Min  Mat  Fac  Low  Low  Fac  Fac  Upp  Upp  War  Pro  Fac  Res  
Matter Collected           1942 | 250  70   90   30   .    30   229  60   10   .    193  116  106  149  180  85   .    344  
  Remotely                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Salvage Created            4696 | .    150  113  .    .    37   1169 299  229  .    656  116  141  726  152  515  50   343  
  Parts                    283  | .    16   3    .    .    5    71   21   8    .    35   4    22   46   15   17   2    18   
Haulers Intercepted        9    | .    .    2    .    .    .    3    1    .    .    1    .    .    .    .    .    .    2    
Recyclers Shooed           2    | .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    1    
Parts Field Recycled       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      206  | .    .    .    .    .    .    .    .    9    .    .    .    19   36   133  9    .    .    
  Prevented                19   | .    .    .    .    .    .    .    .    .    .    .    .    .    1    18   .    .    .    

 Kills                          | -11 -10 -9  -9  -9  -8  -8  -7  -7  -7  -6  -5  -5  -5  -5  -4  -4  -3  
-------                    Run  | Scr Mat Mat Min Exi Min Mat Fac Low Low Fac Fac Upp Upp War Pro Fac Res 
Combat Hostiles Destroyed  117  | .   6   .   .   .   4   23  9   4   .   25  1   10  21  7   5   .   2   
  Melee                    68   | .   .   .   .   .   .   15  9   4   .   10  1   9   18  .   2   .   .   
  Guns                     14   | .   .   .   .   .   4   8   .   .   .   .   .   1   .   1   .   .   .   
  Cannons                  6    | .   6   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  AOE                      29   | .   .   .   .   .   .   .   .   .   .   15  .   .   3   6   3   .   2   
Classes Destroyed          15   | .   3   1   .   .   .   4   3   .   .   1   .   2   1   .   .   .   .   
  Worker                   2    | .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   
  Builder                  8    | .   .   .   .   .   .   1   .   .   .   5   .   .   .   .   .   .   2   
  Hauler                   9    | .   .   2   .   .   .   3   1   .   .   1   .   .   .   .   .   .   2   
  Mechanic                 2    | .   .   .   .   .   .   1   .   .   .   .   .   .   1   .   .   .   .   
  Operator                 1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Watcher                  9    | .   1   .   .   .   .   4   .   .   .   1   .   .   .   .   .   1   2   
  Swarmer                  32   | .   3   .   .   .   4   10  .   .   .   7   .   1   4   2   1   .   .   
  Grunt                    43   | .   3   .   .   .   .   7   2   3   .   14  .   3   5   4   .   .   2   
  Brawler                  7    | .   .   .   .   .   .   .   1   1   .   1   .   1   2   1   .   .   .   
  Duelist                  7    | .   .   .   .   .   .   .   1   .   .   1   .   2   3   .   .   .   .   
  Sentry                   12   | .   .   .   .   .   .   5   2   .   .   2   1   1   1   .   .   .   .   
  Hunter                   6    | .   .   .   .   .   .   1   3   .   .   .   .   .   .   .   2   .   .   
  Programmer               3    | .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   1   .   .   
  Behemoth                 1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
  Master Thief             5    | .   .   .   .   .   .   .   .   .   .   .   .   1   4   .   .   .   .   
  Thug                     1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
Best Kill Streak           21   | .   4   2   .   .   4   14  3   4   .   21  1   3   15  3   3   1   4   
  Combat Bots Only         14   | .   4   .   .   .   4   10  3   4   .   14  1   3   14  3   3   .   2   
Max Kills in Single Turn   4    | .   1   1   .   .   1   1   2   2   .   4   1   1   2   3   3   1   2   
  Gunslinging              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Exploded                 4    | .   .   .   .   .   .   .   .   .   .   4   .   .   2   3   3   .   1   
  Melee                    2    | .   .   .   .   .   .   1   2   2   .   2   1   1   2   .   1   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Combat                          | -11  -10  -9   -9   -9   -8   -8   -7   -7   -7   -6   -5   -5   -5   -5   -4   -4   -3   
--------                   Run   | Scr  Mat  Mat  Min  Exi  Min  Mat  Fac  Low  Low  Fac  Fac  Upp  Upp  War  Pro  Fac  Res  
Damage Taken               7960  | .    155  55   41   .    61   961  738  46   .    1382 41   1238 1094 1123 208  .    817  
  Core                     6273  | .    132  50   37   .    49   696  600  36   .    1160 32   1027 890  858  127  .    579  
  Absorbed by Shields      290   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    290  
  Redirected to Core       4806  | .    65   17   12   .    39   530  485  36   .    764  32   724  702  729  127  .    544  
Core Remaining (%)         76    | 100  97   .    .    .    96   93   .    .    100  52   .    .    .    .    38   38   .    
Volleys Fired              71    | .    19   .    .    .    .    .    .    .    .    15   .    4    6    6    3    .    18   
  Largest                  2     | .    1    .    .    .    .    .    .    .    .    1    .    1    1    2    1    .    2    
  Hottest                  349   | .    60   .    .    .    .    .    .    .    .    43   .    94   94   345  300  .    349  
Shots Fired                143   | .    19   .    .    .    14   51   .    .    .    15   .    4    6    9    3    .    22   
  Gun                      99    | .    2    .    .    .    14   51   .    .    .    .    .    4    1    9    3    .    15   
  Cannon                   17    | .    17   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Launcher                 27    | .    .    .    .    .    .    .    .    .    .    15   .    .    5    .    .    .    7    
  Special                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Thermal                  101   | .    19   .    .    .    14   51   .    .    .    .    .    4    1    4    3    .    5    
  Explosive                27    | .    .    .    .    .    .    .    .    .    .    15   .    .    5    .    .    .    7    
  Electromagnetic          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Entropic                 15    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    5    .    .    10   
  Robot Hit Streak         34    | .    3    .    .    .    7    13   .    .    .    12   .    16   2    9    6    .    34   
  Robot Miss Streak        4     | .    4    .    .    .    4    3    .    .    .    .    .    .    1    3    2    .    2    
  Penetration Max          1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    
  Secondary Targets        1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    
    Max Gunslinging Chain  1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    
  Autonomous               66    | .    .    .    .    .    14   52   .    .    .    .    .    .    .    .    .    .    .    
Shots Hit Robots           406   | .    10   6    .    .    9    78   34   11   .    71   2    75   71   8    5    3    23   
  Core Hits                271   | .    8    2    .    .    4    33   13   5    .    70   2    19   40   28   17   1    29   
  Critical Hits            12    | .    .    .    .    .    .    3    2    .    .    3    .    .    3    .    .    .    1    
  Critical Kills           4     | .    .    .    .    .    .    2    1    .    .    .    .    .    1    .    .    .    .    
  Critical Parts Destroyed 8     | .    .    .    .    .    .    1    1    .    .    3    .    .    2    .    .    .    1    
Melee Attacks              367   | .    .    7    .    .    .    65   39   13   .    69   3    75   75   .    3    11   7    
  Impact                   31    | .    .    .    .    .    .    .    .    .    .    8    1    10   7    .    .    .    5    
  Slashing                 336   | .    .    7    .    .    .    65   39   13   .    61   2    65   68   .    3    11   2    
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Sneak Attacks            17    | .    .    3    .    .    .    7    3    .    .    3    .    .    1    .    .    .    .    
    Combat Hostiles        2     | .    .    .    .    .    .    1    .    .    .    .    .    .    1    .    .    .    .    
  Follow-up Attacks        112   | .    .    .    .    .    .    5    13   6    .    25   .    32   31   .    .    .    .    
Damage Inflicted           22576 | .    199  308  .    .    291  3324 1513 383  .    6011 76   2549 3466 1435 743  137  2141 
  Guns                     2374  | .    24   .    .    .    291  1115 .    .    .    .    .    111  .    363  35   .    435  
  Cannons                  175   | .    175  .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Explosions               7543  | .    .    .    .    .    .    .    .    .    .    3667 .    .    790  1072 587  .    1427 
  Melee                    12484 | .    .    308  .    .    .    2209 1513 383  .    2344 76   2438 2676 .    121  137  279  
  Ramming                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Thermal                  4910  | .    199  .    .    .    291  1115 .    .    .    627  .    111  .    1140 622  .    805  
  Explosive                4360  | .    .    .    .    .    .    .    .    .    .    2851 .    .    790  .    .    .    719  
  Electromagnetic          189   | .    .    .    .    .    .    .    .    .    .    189  .    .    .    .    .    .    .    
  Impact                   857   | .    .    .    .    .    .    .    .    .    .    251  .    221  194  .    .    .    191  
  Slashing                 11627 | .    .    308  .    .    .    2209 1513 383  .    2093 76   2217 2482 .    121  137  88   
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Entropic                 633   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    295  .    .    338  
Highest Corruption         5     | .    .    .    .    .    .    4    .    .    .    2    .    .    4    .    2    .    5    
  Average Corruption       3     | .    .    .    .    .    .    4    .    .    .    1    .    .    3    .    1    .    3    
  Corruption Purged        4     | .    .    .    .    .    .    .    .    .    .    .    .    .    4    .    .    .    .    
  Effects                  30    | .    .    .    .    .    .    16   .    .    .    5    .    .    8    .    1    .    .    
    Message Errors         9     | .    .    .    .    .    .    1    .    .    .    3    .    .    4    .    1    .    .    
    Matter Fused           8     | .    .    .    .    .    .    6    .    .    .    .    .    .    2    .    .    .    .    
    Heat Flow Errors       5     | .    .    .    .    .    .    4    .    .    .    .    .    .    1    .    .    .    .    
    Energy Discharges      3     | .    .    .    .    .    .    2    .    .    .    .    .    .    1    .    .    .    .    
    Data Loss (minor)      4     | .    .    .    .    .    .    2    .    .    .    2    .    .    .    .    .    .    .    
    Targeting Errors       1     | .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    
Overload Shots             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            1246  | .    .    55   .    .    .    338  151  .    .    366  .    59   98   19   37   31   92   
  Projectiles              .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Explosions               336   | .    .    .    .    .    .    .    .    .    .    188  .    .    .    19   37   .    92   
  Melee                    910   | .    .    55   .    .    .    338  151  .    .    178  .    59   98   .    .    31   .    
Knockbacks                 2     | .    .    .    .    .    .    .    .    .    .    .    .    1    1    .    .    .    .    
  Impact                   2     | .    .    .    .    .    .    .    .    .    .    .    .    1    1    .    .    .    .    
  Kinetic                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Secondary                .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      370   | .    .    .    .    .    .    .    .    .    .    228  .    .    .    80   .    .    62   
  Shots                    10    | .    .    .    .    .    .    .    .    .    .    3    .    .    .    4    .    .    3    
  Rammed                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Targets Rammed             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kicked                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crushed                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Temperature        624   | .    118  .    .    .    .    282  2    .    .    61   .    217  271  624  488  .    548  
  Average Temperature      96    | .    46   .    .    .    .    121  2    .    .    16   .    109  101  91   103  .    117  
  Received Heat Transfer   1295  | .    57   30   .    .    .    117  96   18   .    366  9    294  165  99   18   .    26   
  Effects                  30    | .    .    .    .    .    .    3    .    .    .    .    .    .    .    21   6    .    .    
    Shutdowns              6     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    4    2    .    .    
    Energy Bleed           4     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    3    1    .    .    
    Interference           14    | .    .    .    .    .    .    3    .    .    .    .    .    .    .    8    3    .    .    
    Matter Decay           1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    
    Short Circuit          1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    
    Damage (major)         4     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    4    .    .    .    
Siege Activations          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Fried              .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Impact Corruptions       2     | .    .    .    .    .    .    .    .    .    .    1    .    .    1    .    .    .    .    
Robots Melted              .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Melted             10    | .    .    .    .    .    .    3    .    .    .    1    .    .    .    1    4    .    1    
  Heat Transferred         6928  | .    420  .    .    .    370  1443 .    .    .    400  .    148  .    1762 896  .    1489 
Parts Sabotaged            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stolen               3     | .    .    .    .    .    .    .    .    .    .    .    .    2    1    .    .    .    .    
Parts Stripped             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Missiles Intercepted       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11  -10  -9   -9   -9   -8   -8   -7   -7   -7   -6   -5   -5   -5   -5   -4   -4   -3   
-------                    Run  | Scr  Mat  Mat  Min  Exi  Min  Mat  Fac  Low  Low  Fac  Fac  Upp  Upp  War  Pro  Fac  Res  
Peak Influence             1213 | .    212  178  69   .    108  676  578  .    .    1213 654  .    .    .    .    84   194  
  Initial                  594  | .    .    89   69   .    .    41   256  .    .    230  594  .    .    .    .    50   43   
  Average                  256  | .    88   129  69   .    88   190  436  .    .    656  618  .    .    .    .    69   116  
Maximum Alert Level        4    | .    1    .    .    .    .    2    2    .    .    4    2    .    .    .    .    .    .    
  Low Security (%)         63   | 100  84   100  100  .    100  71   .    .    .    .    .    .    .    .    .    100  100  
  Level 1                  9    | .    15   .    .    .    .    6    31   .    .    28   .    .    .    .    .    .    .    
  Level 2                  20   | .    .    .    .    .    .    22   68   .    .    31   100  .    .    .    .    .    .    
  Level 3                  3    | .    .    .    .    .    .    .    .    .    .    22   .    .    .    .    .    .    .    
  Level 4                  2    | .    .    .    .    .    .    .    .    .    .    16   .    .    .    .    .    .    .    
  Level 5                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  High Security            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Max Security             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Squads Dispatched          21   | .    1    .    .    .    .    6    6    .    .    6    .    .    1    .    .    .    1    
  Investigation            5    | .    .    .    .    .    .    2    2    .    .    1    .    .    .    .    .    .    .    
  Extermination            2    | .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    1    
  Reinforcement            6    | .    1    .    .    .    .    1    1    .    .    3    .    .    .    .    .    .    .    
  Assault                  2    | .    .    .    .    .    .    .    .    .    .    1    .    .    1    .    .    .    .    
  Garrison                 6    | .    .    .    .    .    .    3    3    .    .    .    .    .    .    .    .    .    .    
  Intercept                .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Construction Impeded       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Haulers Reinforced         1    | .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    

 Stealth                        | -11 -10 -9  -9  -9  -8  -8  -7  -7  -7  -6  -5  -5  -5  -5  -4  -4  -3  
---------                  Run  | Scr Mat Mat Min Exi Min Mat Fac Low Low Fac Fac Upp Upp War Pro Fac Res 
Distress Signals           8    | .   .   2   .   .   .   4   .   .   .   .   .   .   .   1   .   .   1   
Communications Jammed      72   | .   .   .   .   .   .   .   .   .   .   11  .   .   1   31  .   .   29  
  Distress Signals         72   | .   .   .   .   .   .   .   .   .   .   11  .   .   1   31  .   .   29  
Times Spotted              240  | .   10  5   2   .   4   53  10  4   .   38  2   22  30  44  5   1   10  
  Peak Tracking Total      16   | .   4   4   2   .   4   8   2   4   .   13  2   5   6   16  3   1   6   
  Tactical Retreats        18   | .   1   .   .   .   .   9   .   .   .   3   .   3   .   1   .   .   1   

 Traps                          | -11 -10 -9  -9  -9  -8  -8  -7  -7  -7  -6  -5  -5  -5  -5  -4  -4  -3  
-------                    Run  | Scr Mat Mat Min Exi Min Mat Fac Low Low Fac Fac Upp Upp War Pro Fac Res 
Traps Triggered            2    | .   .   .   .   .   .   1   .   .   .   1   .   .   .   .   .   .   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   3    | .   .   .   .   .   .   2   .   .   .   1   .   .   .   .   .   .   .   
Traps Reconfigurated       11   | .   .   .   .   .   .   3   2   .   .   6   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                12   | .   .   .   .   .   .   3   .   .   .   1   .   .   .   8   .   .   .   

 Machines                       | -11 -10 -9  -9  -9  -8  -8  -7  -7  -7  -6  -5  -5  -5  -5  -4  -4  -3  
----------                 Run  | Scr Mat Mat Min Exi Min Mat Fac Low Low Fac Fac Upp Upp War Pro Fac Res 
Machines Disabled          16   | .   1   .   .   .   1   .   .   .   .   14  .   .   .   .   .   .   .   
  Max in Single Turn       6    | .   1   .   .   .   1   .   .   .   .   6   .   .   .   .   .   .   .   
  Garrison Access          2    | .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Fab Network Shutdowns      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -9  -9  -8  -8  -7  -7  -7  -6  -5  -5  -5  -5  -4  -4  -3  
---------                  Run  | Scr Mat Mat Min Exi Min Mat Fac Low Low Fac Fac Upp Upp War Pro Fac Res 
Machines Accessed          31   | .   1   1   .   1   .   4   4   .   .   9   .   .   .   8   .   1   2   
  Terminals                10   | .   1   1   .   .   .   2   1   .   .   4   .   .   .   .   .   1   .   
  Fabricators              2    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   1   
  Repair Stations          3    | .   .   .   .   .   .   .   1   .   .   2   .   .   .   .   .   .   .   
  Recycling Units          1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Scanalyzers              2    | .   .   .   .   .   .   1   1   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          4    | .   .   .   .   .   .   1   1   .   .   2   .   .   .   .   .   .   .   
Total Hacks                72   | .   3   3   .   1   .   15  9   .   .   24  .   .   .   9   .   2   6   
  Successful               41   | .   1   1   .   1   .   10  2   .   .   15  .   .   .   9   .   .   2   
  Failed                   31   | .   2   2   .   .   .   5   7   .   .   9   .   .   .   .   .   2   4   
    Catastrophic           2    | .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   24   | .   3   2   .   1   .   9   .   .   .   8   .   .   .   1   .   .   .   
  Terminals                34   | .   3   3   .   .   .   10  2   .   .   14  .   .   .   .   .   2   .   
  Fabricators              5    | .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   3   
  Repair Stations          8    | .   .   .   .   .   .   .   3   .   .   5   .   .   .   .   .   .   .   
  Recycling Units          3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   
  Scanalyzers              4    | .   .   .   .   .   .   3   1   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          8    | .   .   .   .   .   .   2   3   .   .   3   .   .   .   .   .   .   .   
Terminal Hacks             16   | .   .   1   .   1   .   3   .   .   .   2   .   .   .   9   .   .   .   
  Record                   8    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   7   .   .   .   
  Prototype ID Bank        1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Open Door                2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   
  Branch Access Points     1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
  Terminal Index           1    | .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Unreport Threat          2    | .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   
  Zone Layout              1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
Fabricator Hacks           3    | .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   1   
  Load Schematic           2    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   1   
  Build                    1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
Repair Station Hacks       6    | .   .   .   .   .   .   .   2   .   .   4   .   .   .   .   .   .   .   
  Scan Component           3    | .   .   .   .   .   .   .   1   .   .   2   .   .   .   .   .   .   .   
  Repair                   3    | .   .   .   .   .   .   .   1   .   .   2   .   .   .   .   .   .   .   
Recycling Unit Hacks       1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Retrieve Components      1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
Scanalyzer                 3    | .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   
  Insert Component         2    | .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   
  Analyze                  1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      2    | .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   
  Seal Access              2    | .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   
Unauthorized Hacks         10   | .   1   .   .   .   .   4   .   .   .   5   .   .   .   .   .   .   .   
  Terminals                10   | .   1   .   .   .   .   4   .   .   .   5   .   .   .   .   .   .   .   
    Track                  4    | .   .   .   .   .   .   2   .   .   .   2   .   .   .   .   .   .   .   
    Botnet                 6    | .   1   .   .   .   .   2   .   .   .   3   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         18   | .   1   1   .   .   .   2   4   .   .   7   .   .   .   .   .   1   2   
  Full Trace Events        4    | .   .   .   .   .   .   1   2   .   .   1   .   .   .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Parts Built              2    | .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   
    Matter                 190  | .   .   .   .   .   .   .   .   .   .   190 .   .   .   .   .   .   .   
    Time                   47   | .   .   .   .   .   .   .   .   .   .   47  .   .   .   .   .   .   .   
  Total Part Build Rating  10   | .   .   .   .   .   .   .   .   .   .   10  .   .   .   .   .   .   .   
Parts Repaired             3    | .   .   .   .   .   .   .   1   .   .   2   .   .   .   .   .   .   .   
  Time                     79   | .   .   .   .   .   .   .   22  .   .   57  .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   
Parts Scanalyzed           1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired 1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -9  -9  -8  -8  -7  -7  -7  -6  -5  -5  -5  -5  -4  -4  -3  
------------               Run  | Scr Mat Mat Min Exi Min Mat Fac Low Low Fac Fac Upp Upp War Pro Fac Res 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             8    | .   .   .   .   .   .   .   .   .   .   .   .   2   2   4   .   .   .   
Allies Hacked              2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -9  -9  -9  -8  -8  -7  -7  -7  -6  -5  -5  -5  -5  -4  -4  -3  
--------                   Run  | Scr Mat Mat Min Exi Min Mat Fac Low Low Fac Fac Upp Upp War Pro Fac Res 
Total Allies               8    | .   .   .   .   .   .   .   .   .   .   .   .   2   2   4   .   .   .   
  Largest Group            4    | .   .   .   .   .   .   .   .   .   .   .   .   2   2   4   .   .   .   
  Highest-Rated Group      201  | .   .   .   .   .   .   .   .   .   .   .   .   79  79  201 .   .   .   
  Highest-Rated Ally       60   | .   .   .   .   .   .   .   .   .   .   .   .   49  49  60  .   .   .   
Total Orders               1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  ROAM                     1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
Ally Attacks               44   | .   .   .   .   .   .   .   .   .   .   .   .   .   27  17  .   .   .   
  Total Damage             851  | .   .   .   .   .   .   .   .   .   .   .   .   .   567 284 .   .   .   
  Kills                    9    | .   .   .   .   .   .   .   .   .   .   .   .   .   7   2   .   .   .   
Allies Corrupted           1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -9  -9  -9  -8  -8  -7  -7  -7  -6  -5  -5  -5  -5  -4  -4  -3  
-------                    Run  | Scr Mat Mat Min Exi Min Mat Fac Low Low Fac Fac Upp Upp War Pro Fac Res 
Robot Analysis Total       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    5    | .   .   .   .   .   .   .   .   1   1   .   .   .   2   .   1   .   .   
Drone Launches             35   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   35  .   .   .   
  Drone Recoveries         6    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   6   .   .   .   

 Exploration                    | -11  -10  -9   -9   -9   -8   -8   -7   -7   -7   -6   -5   -5   -5   -5   -4   -4   -3   
-------------              Run  | Scr  Mat  Mat  Min  Exi  Min  Mat  Fac  Low  Low  Fac  Fac  Upp  Upp  War  Pro  Fac  Res  
Turns Passed               7838 | 50   288  172  244  505  345  1168 346  190  20   677  187  423  683  1072 580  270  618  
Spaces Moved               7358 | 46   263  256  223  655  367  786  262  258  33   606  198  367  736  1063 479  315  445  
  Core                     5    | 3    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    
  Treads                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Legs                     .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Wheels                   227  | 43   184  .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Hover                    6628 | .    .    .    65   655  367  785  262  258  33   606  198  367  736  1063 479  315  439  
  Flight                   498  | .    79   256  158  .    .    1    .    .    .    .    .    .    .    .    .    .    4    
  Fastest Speed            34   | 50   34   34   34   76   76   62   62   62   62   62   68   68   68   68   68   68   68   
  Average Speed            70   | 85   76   38   46   76   76   63   62   62   62   63   68   68   68   74   68   68   113  
  Slowest Speed            1300 | 90   200  114  80   76   76   280  62   62   62   72   68   72   68   138  68   68   1300 
  Overloaded Moves         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            3    | .    .    1    2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       1    | .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       41   | 2    45   28   70   94   56   59   7    46   10   20   5    48   80   96   59   7    11   
  Regions Visited          17
    Branch Regions         9
  Pre-discovered Areas     1    | .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    
  Known Exits Taken        8    | .    1    1    1    1    1    .    .    .    .    .    .    .    .    1    1    1    .    
  Unknown Exits Taken      9    | 1    .    .    .    .    .    1    1    1    1    1    1    1    1    .    .    .    .    
Scrap Searched             5    | .    .    .    .    .    1    .    .    .    .    .    .    .    3    .    1    .    .    
Spaces Dug                 18   | .    .    1    .    .    .    9    .    .    .    .    .    .    .    .    .    8    .    
Terrain Destroyed          399  | .    .    1    .    .    3    19   .    .    .    170  .    .    63   14   .    8    121  
  Melee                    18   | .    .    1    .    .    .    9    .    .    .    .    .    .    .    .    .    8    .    
  Projectile               37   | .    .    .    .    .    3    10   .    .    .    .    .    .    1    10   .    .    13   
  AOE                      344  | .    .    .    .    .    .    .    .    .    .    170  .    .    62   4    .    .    108  
Terrain Rammed             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Actions                        | -11  -10  -9   -9   -9   -8   -8   -7   -7   -7   -6   -5   -5   -5   -5   -4   -4   -3   
---------                  Run  | Scr  Mat  Mat  Min  Exi  Min  Mat  Fac  Low  Low  Fac  Fac  Upp  Upp  War  Pro  Fac  Res  
Total                      9623 | 54   330  314  362  663  432  1358 408  280  32   824  247  494  889  1336 723  360  517  
  Wait                     1413 | 1    25   37   128  .    63   443  71   10   .    111  44   14   34   148  235  25   24   
  Move                     7336 | 45   262  253  219  654  366  785  261  257  32   605  197  366  735  1062 478  314  445  
  Hop                      2    | .    .    1    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Pick Up                  49   | 3    .    1    1    4    .    8    4    1    .    8    1    4    4    6    1    2    1    
  Fast Attach              66   | 3    7    6    3    .    .    10   5    .    .    4    1    3    5    10   .    2    7    
  Attach                   20   | 2    .    .    .    2    .    7    2    .    .    1    1    1    1    1    .    1    1    
  Detach                   8    | .    .    1    .    .    .    4    1    .    .    .    .    .    1    .    .    1    .    
  Swap                     30   | .    1    2    1    .    .    2    .    .    .    5    .    3    6    1    1    .    8    
  Drop                     86   | .    6    6    5    3    .    12   5    1    .    8    1    2    8    19   .    4    6    
  Fire                     71   | .    19   .    .    .    .    .    .    .    .    15   .    4    6    6    3    .    18   
  Melee                    227  | .    .    7    .    .    .    54   21   5    .    37   2    40   40   .    3    11   7    
  Ram                      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kick                     .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crush                    .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Escape Stasis            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Rewire                   41   | .    .    .    .    .    .    .    .    .    .    .    .    2    3    36   .    .    .    
  Trap                     .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            274  | .    10   .    4    .    3    33   38   6    .    30   .    55   46   47   2    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials
-9/Materials
-9/Mines (discovered 3 exits: *Mat x2 / *Exi)
-9/Exiles (discovered 2 exits: *Min x2)
-8/Mines
-8/Materials
-7/Factory
-7/Lower Caves
-7/Lower Caves
-6/Factory (discovered 3 exits: [*Fac] / *Low x2)
-5/Factory
-5/Upper Caves
-5/Upper Caves
-5/Warlord
-4/Proximity Caves
-4/Factory
-3/Research

 History 
---------
 Turn | Location           | Event
    1 | -11/Scrapyard      | Upgraded with Propulsion slot (x2)
    1 | -11/Scrapyard      | Upgraded with Utility slot (x1)
    9 | -11/Scrapyard      | Discovered new exit (range 17)
   51 | -11/Scrapyard      | Entered Materials
  338 | -10/Materials      | Discovered new exit (range 3)
  339 | -10/Materials      | Identified exit to Materials
  339 | -10/Materials      | Entered another Materials area
  341 | -9/Materials       | Reached level 2
  342 | -9/Materials       | Upgraded with Utility slot (x1)
  413 | -9/Materials       | Discovered new exit (range 17)
  428 | -9/Materials       | Identified exit to Mines
  444 | -9/Materials       | Met 8R-AWN
  511 | -9/Materials       | Entered Mines
  512 | -9/Mines           | Followed 8R-AWN into the Mines
  579 | -9/Mines           | Discovered new exit (range 6)
  583 | -9/Mines           | Identified exit to Materials
  595 | -9/Mines           | Build established: Scavenger-Mutant
  637 | -9/Mines           | YI-UF0 nonchalantly dropped a Grenade Launcher on the ground
  675 | -9/Mines           | Assembled infested the area
  699 | -9/Mines           | Discovered exit to Materials (range 9)
  747 | -9/Mines           | Discovered new exit (range 5)
  753 | -9/Mines           | Identified exit to Exiles
  755 | -9/Mines           | Entered Exiles
  757 | -9/Exiles          | Reached level 3
  784 | -9/Exiles          | Discovered new exit (range 16)
  794 | -9/Exiles          | Identified exit to Mines
  810 | -9/Exiles          | Welcomed by 8R-AWN
  822 | -9/Exiles          | Met EX-HEX
  851 | -9/Exiles          | Met EX-DEC
  879 | -9/Exiles          | Visited The Gauntlet
 1005 | -9/Exiles          | Discovered exit to Mines (range 15)
 1060 | -9/Exiles          | Met EX-BIN
 1131 | -9/Exiles          | Aligned with FarCom system
 1132 | -9/Exiles          | Given EX-Vault access code
 1156 | -9/Exiles          | Opened EX-Vault
 1159 | -9/Exiles          | Upgraded with Weapon slot (x1)
 1161 | -9/Exiles          | Found Prototype Device
 1162 | -9/Exiles          | Identified Trap Reconfigurator
 1167 | -9/Exiles          | Found Prototype Energy Gun
 1168 | -9/Exiles          | Identified AWS/Thermal
 1202 | -9/Exiles          | Warned to stay clear of 0b10 Research branches
 1260 | -9/Exiles          | Stole two prototypes: Trap Reconfigurator, AWS/Thermal
 1260 | -9/Exiles          | Entered Mines
 1550 | -8/Mines           | Build established: Scavenger-Scout
 1600 | -8/Mines           | Discovered exit to Materials (range 5)
 1605 | -8/Mines           | Entered Materials
 1607 | -8/Materials       | Reached level 4
 1615 | -8/Materials       | Upgraded with Utility slot (x1)
 1902 | -8/Materials       | Reached level 5
 1908 | -8/Materials       | Upgraded with Utility slot (x1)
 1956 | -8/Materials       | Build established: Scavenger-Mutant
 2002 | -8/Materials       | Crushed by falling debris
 2326 | -8/Materials       | Reached level 6
 2336 | -8/Materials       | Upgraded with Weapon slot (x1)
 2487 | -8/Materials       | Reached level 7
 2490 | -8/Materials       | Upgraded with Weapon slot (x1)
 2492 | -8/Materials       | Garrison activated, responded to threat
 2596 | -8/Materials       | Destroyed 10 combat bots
 2691 | -8/Materials       | Discovered new exit (range 18)
 2703 | -8/Materials       | Reached level 8
 2773 | -8/Materials       | Entered Factory
 2775 | -7/Factory         | FarCom data flow suspended
 2775 | -7/Factory         | Reached level 9
 2778 | -7/Factory         | Upgraded with Weapon slot (x1)
 2853 | -7/Factory         | Garrison activated, responded to threat
 3047 | -7/Factory         | Repaired Microactuators
 3056 | -7/Factory         | Discovered new exit (range 10)
 3119 | -7/Factory         | Entered Lower Caves
 3121 | -7/Lower Caves     | Reached level 10
 3176 | -7/Lower Caves     | Learned 8 Factory zone layouts
 3179 | -7/Lower Caves     | Spotted B-75 Beast
 3299 | -7/Lower Caves     | Discovered new exit (range 17)
 3309 | -7/Lower Caves     | Entered another Lower Caves area
 3312 | -7/Lower Caves     | Learned Factory terminal intel
 3323 | -7/Lower Caves     | Discovered new exit (range 12)
 3329 | -7/Lower Caves     | Entered Factory
 3331 | -6/Factory         | Loaded intel: 19 terminal locations
 3331 | -6/Factory         | Reached level 11
 3385 | -6/Factory         | Reached level 12
 3408 | -6/Factory         | Upgraded with Utility slot (x1)
 3423 | -6/Factory         | Identified exit to Lower Caves
 3615 | -6/Factory         | Repaired Adv. Signal Interpreter
 3679 | -6/Factory         | First assault squad dispatched
 3719 | -6/Factory         | Fabricated Cmb. Airjet?
 3722 | -6/Factory         | Reached level 13
 3745 | -6/Factory         | Core integrity fell below 50%
 3777 | -6/Factory         | Reached level 14
 3820 | -6/Factory         | Destroyed 14 combat bots
 3855 | -6/Factory         | Upgraded with Propulsion slot (x1)
 3892 | -6/Factory         | Reached level 15
 3965 | -6/Factory         | Repaired Lgt. Deuterium Engine
 4002 | -6/Factory         | Discovered new exit (range 6)
 4006 | -6/Factory         | Entered another Factory area
 4008 | -5/Factory         | Reached level 16
 4010 | -5/Factory         | Upgraded with Utility slot (x1)
 4172 | -5/Factory         | Discovered new exit (range 17)
 4193 | -5/Factory         | Entered Upper Caves
 4193 | -5/Upper Caves     | Spotted 35-D0S(f)
 4193 | -5/Upper Caves     | Spotted OY-N0E(f)
 4194 | -5/Upper Caves     | Encountered a Master Thief
 4194 | -5/Upper Caves     | Encountered a Master Thief
 4199 | -5/Upper Caves     | Trap Reconfigurator stolen by Master Thief
 4201 | -5/Upper Caves     | Destroyed 35-D0S(f)
 4206 | -5/Upper Caves     | Spotted 92-F3E(f)
 4207 | -5/Upper Caves     | Encountered a Master Thief
 4211 | -5/Upper Caves     | Mass Driver stolen by Master Thief
 4304 | -5/Upper Caves     | Spotted B-75 Beast
 4319 | -5/Upper Caves     | Core integrity fell below 50%
 4321 | -5/Upper Caves     | Destroyed B-75 Beast
 4405 | -5/Upper Caves     | Attracted the attention of an 0b10 outpost
 4463 | -5/Upper Caves     | Reached level 17
 4539 | -5/Upper Caves     | Discovered new exit (range 11)
 4616 | -5/Upper Caves     | Upgraded with Power slot (x1)
 4616 | -5/Upper Caves     | Entered another Upper Caves area
 4616 | -5/Upper Caves     | Accompanied by 2 allies
 4638 | -5/Upper Caves     | Reached level 18
 4668 | -5/Upper Caves     | Upgraded with Weapon slot (x1)
 4741 | -5/Upper Caves     | Attracted the attention of an 0b10 outpost
 4772 | -5/Upper Caves     | Reached level 19
 4850 | -5/Upper Caves     | Destroyed 14 combat bots
 5031 | -5/Upper Caves     | Encountered a Warlord checkpoint
 5043 | -5/Upper Caves     | Learned Factory terminal intel
 5212 | -5/Upper Caves     | Spotted 9N-294(f)
 5213 | -5/Upper Caves     | Encountered a Master Thief
 5215 | -5/Upper Caves     | Destroyed 9N-294(f)
 5215 | -5/Upper Caves     | Spotted ZL-XTT(f)
 5216 | -5/Upper Caves     | Encountered a Master Thief
 5216 | -5/Upper Caves     | Spotted 3C-WMP(f)
 5217 | -5/Upper Caves     | Encountered a Master Thief
 5217 | -5/Upper Caves     | Spotted J0-139(f)
 5218 | -5/Upper Caves     | Encountered a Master Thief
 5219 | -5/Upper Caves     | Destroyed ZL-XTT(f)
 5227 | -5/Upper Caves     | Destroyed 3C-WMP(f)
 5231 | -5/Upper Caves     | Particle Reactor stolen by Master Thief
 5233 | -5/Upper Caves     | Destroyed J0-139(f)
 5233 | -5/Upper Caves     | Reached level 20
 5287 | -5/Upper Caves     | Discovered new exit (range 5)
 5299 | -5/Upper Caves     | Entered Warlord
 5299 | -5/Warlord         | Accompanied by 2 allies
 5423 | -5/Warlord         | Visited the Vortex Lab
 5432 | -5/Warlord         | Found Prototype Energy Cannon
 5432 | -5/Warlord         | Identified Vortex Cannon
 5437 | -5/Warlord         | Warlord's base attacked by MAIN.C
 5438 | -5/Warlord         | Found Prototype Energy Gun
 5438 | -5/Warlord         | Identified Vortex Rail
 5442 | -5/Warlord         | Found Vortex Rail
 5577 | -5/Warlord         | Found Prototype Energy Gun
 5577 | -5/Warlord         | Identified Plasma Storm
 5627 | -5/Warlord         | Met Warlord
 5713 | -5/Warlord         | Warlord forces counterattacked
 5769 | -5/Warlord         | Spotted Striker
 5769 | -5/Warlord         | Spotted Striker
 5776 | -5/Warlord         | Allies destroyed Striker
 5873 | -5/Warlord         | Build established: Scavenger-Scout
 5900 | -5/Warlord         | Found Prototype Device
 5900 | -5/Warlord         | Identified Minesniffer Drone Bay
 5999 | -5/Warlord         | Found Minesniffer Drone Bay
 6005 | -5/Warlord         | Found Minesniffer Drone Bay
 6341 | -5/Warlord         | Opened side exit
 6350 | -5/Warlord         | Spotted B-86 Titan
 6353 | -5/Warlord         | Spotted Executioner
 6356 | -5/Warlord         | Discovered new exit (range 10)
 6356 | -5/Warlord         | Spotted Striker
 6360 | -5/Warlord         | Reached level 21
 6370 | -5/Warlord         | Identified exit to Proximity Caves
 6371 | -5/Warlord         | Entered Proximity Caves
 6526 | -4/Proximity Caves | Learned Research trap positions
 6686 | -4/Proximity Caves | Build established: Scavenger-Ninja
 6865 | -4/Proximity Caves | Reached level 22
 6944 | -4/Proximity Caves | Discovered new exit (range 12)
 6950 | -4/Proximity Caves | Identified exit to Factory
 6951 | -4/Proximity Caves | Entered Factory
 6952 | -4/Factory         | Loaded intel: 20 terminal locations
 6952 | -4/Factory         | Core integrity fell below 50%
 6953 | -4/Factory         | Reached level 23
 7200 | -4/Factory         | Discovered new exit (range 6)
 7204 | -4/Factory         | Identified exit to Research
 7221 | -4/Factory         | Entered Research
 7222 | -3/Research        | Loaded intel: 101 trap records
 7222 | -3/Research        | Core integrity fell below 50%
 7223 | -3/Research        | Reached level 24
 7450 | -3/Research        | Upgraded with Utility slot (x1)
 7823 | -3/Research        | Core integrity fell below 20%
 7839 | -3/Research        | Destroyed by P-80 Master with Gamma Rifle

 Last Messages 
---------------
07822_ Destroyed Imp. Antigrav System.
07822_ Destroyed Prototype Energy Gun.
07822_ U-05 Engineer destroyed.
07822_ Destroyed Sml. Battery.
07822_ W-44 Eye distress signal jammed. <x*>
07830_ Penetrated by Slug.
07830_ W-44 Eye distress signal jammed. <x3>
07831_ Destroyed Prototype Energy Gun.
07831_ Destroyed Imp. Antigrav System.
07831_ W-44 Eye distress signal jammed. <x2>
07832_ P-80 Master resets W-44 Eye, system corruption cleaned.
07832_ W-44 Eye distress signal jammed. <x8>
07835_ Destroyed Adv. Sensor Array.
07835_ W-44 Eye destroyed.
07836_ W-44 Eye distress signal jammed. <x2>
07838_ Power failure averted by Adv. Cryofiber Web.
07838_ W-44 Eye distress signal jammed.
07838_ Penetrated by Slug.
07839_ Short circuit averted by Adv. Cryofiber Web.
07839_ W-44 Eye distress signal jammed.

 Map 
-----
+----------------------------------------------------+
| ??????????????????????????   ??????????????????# # |
| ????????????????????????###+##?????????????????# # |
| ????????????????????????     #?????????????????# # |
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| ????????????????????????#    #?????????????????# # |
| ????????# ??????????????#=!  #????????#????????# # |
| ??????###    ############%!  #????????#  ??????# # |
| ???                      |!==#????????#    ????# # |
| ???                      =]%=#??""??  #      ??# # |
| ???                          #? """   #"""     # # |
| ???                          #  """   #"""     +   |
| ????  ####+##############    #        #"""     #   |
| ??????????????###########       =     #      ??### |
| ??????????????#    """                #    ??????? |
| ??????????????#!   "R"                #  ????????? |
| ??????????????#    " "          ################## |
| ??????????????#                    u               |
| ?^????????????#                                    |
| ??????????????#           p                        |
| ??????????????# *!                                 |
| ??????????????# !!              #+#############+## |
| ??????????????#########                #??#        |
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| ????????????????????????#    #??       #??#  """   |
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| ????????????????????????+    #????????????#        |
| ????????????????????????#w   #????????????#        |
| ????????????????????????#    #????????????#  """=  |
| ????????????????????????#    #????????????#  "Y    |
| ????????????????????????# p  #????????????#  """!  |
| ????????????????????????#    #????????????#        |
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| ????????????????????????#    +????????????######## |
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| ?????????????????????????    #???????????????????? |
| ?????????????????????????   ?????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           43
Energy Generation          47
Energy Capacity            650
Matter Stores              402
Matter Capacity            450
Sight Range                18
Robot Scan Range           23
Terrain Scan Density       10
Jamming Range              14
Additional Mass Support    12
Base Temperature (-)       200
Armor Coverage             150
Resistance: KI             20
Resistance: TH             15
Resistance: EX             20
Melee Speed Boost          50
Evasion (%)                63
Melee Accuracy             12
Armor Integrity Analysis   33
Offensive Hacking          20
Defensive Hacking          11

 Item Schematics 
-----------------
 Cmb. Airjet | -8/Materials | Scanalyzed

 Robot Schematics 
------------------
None

 Fabricated
------------
 Cmb. Airjet | x2 | -6/Factory 

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
A Powerful Ally?
Ambidextrous
Charge!!!

 Challenges 
------------
None

 RPGLIKE                         | -11  -10  -9   -9   -9   -8   -8   -7   -7   -7   -6   -5   -5   -5   -5   -4   -4   -3   
---------                  Run   | Scr  Mat  Mat  Min  Exi  Min  Mat  Fac  Low  Low  Fac  Fac  Upp  Upp  War  Pro  Fac  Res  
Levels Raised              23    | .    .    1    .    1    .    5    1    1    .    5    1    1    3    1    1    1    1    
  XP Earned                38559 | 3000 885  1570 500  350  1025 6287 2821 965  500  6115 1658 2044 3781 1669 1400 1524 2465 
  XP Spent                 37415 | 3000 .    1460 .    1000 400  6070 2850 1650 .    5875 3125 1350 4600 70   2990 .    2975 
Upgrades                   80    | 7    .    7    .    2    1    12   7    4    .    11   7    3    9    1    5    .    4    
  Power Slot               1     | .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    
  Propulsion Slot          3     | 2    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    
  Utility Slot             7     | 1    .    1    .    .    .    2    .    .    .    1    1    .    .    .    .    .    1    
  Weapon Slot              5     | .    .    .    .    1    .    2    1    .    .    .    .    .    1    .    .    .    .    
  Core Integrity           18    | .    .    4    .    .    .    4    .    .    .    5    5    .    .    .    .    .    .    
  Heat Dissipation         3     | .    .    .    .    .    .    1    .    .    .    .    .    .    .    1    1    .    .    
  Energy Generation        2     | 2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Matter Storage           3     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    3    
  Inventory Capacity       5     | 1    .    .    .    1    .    .    .    .    .    1    .    .    1    .    1    .    .    
  Sight Range              2     | 1    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Sensor Range             5     | .    .    .    .    .    .    .    .    .    .    .    .    .    4    .    1    .    .    
  Ranged Accuracy          5     | .    .    .    .    .    1    2    .    .    .    .    .    .    .    .    2    .    .    
  Melee Accuracy           6     | .    .    .    .    .    .    1    1    2    .    2    .    .    .    .    .    .    .    
  Hack Attack %            2     | .    .    1    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    
  KI Resistance %          4     | .    .    .    .    .    .    .    2    1    .    .    .    .    1    .    .    .    .    
  TH Resistance %          3     | .    .    .    .    .    .    .    2    .    .    .    .    1    .    .    .    .    .    
  EX Resistance %          4     | .    .    .    .    .    .    .    1    1    .    .    1    1    .    .    .    .    .    
  EX Damage %              2     | .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    .    .    
Protomatter Created        1919  | .    74   .    .    .    19   230  288  52   .    254  .    398  328  199  77   .    .    
  Integrity Restored       5644  | .    133  .    71   .    57   680  811  122  .    602  .    1227 984  930  27   .    .    
    Core                   4764  | .    114  .    68   .    57   658  667  36   .    569  .    1227 984  357  27   .    .    
    Parts                  880   | .    19   .    3    .    .    22   144  86   .    33   .    .    .    573  .    .    .    
Protomatter Decayed        1467  | .    17   52   5    .    .    43   12   .    .    24   .    .    72   1242 .    .    .    

 Game 
------
Seed              HoverWeaponFalx
  Manual?         0
Play Time         01:54:16
  Cumulative      76.4 hours
  Start           2020.11.03 @ 21:42:28
  End             2020.11.03 @ 23:38:29
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      Winter2019/RPGLIKE
Game No.          112
  Rogue           112
  Adventurer      0
  Explorer        0
Win Type          -
  Total           1
  Types           1/0/0/0/0/0/0/0/0
Lore%             38
Gallery%          48
Achievement%      40
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        2
Font              18/X11
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: d06b8a0e-1ca2-4de1-894d-c55d33a1bfd9