Cogmind - Beta 11.1 @@@ ROGUE MODE // 2022.04.23 @ 02:27:55 Player: Shodan Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (4) 2000 Regions Visited (9) 1800 Robots Destroyed (39) 195 Value Destroyed (1335) 1335 Prototype IDs (27) 540 Alien Tech Used (0) 0 Bonus (321) 321 TOTAL SCORE: 6191 Bonus ------- Follower Combat Kills 21 Aligned with FarCom 300 Cogmind --------- Core Integrity 0/850 Matter 276/300 Energy 30/150 System Corruption 0% Temperature Warning (344) Movement Core (450) Ox8 Location -6/Lower Caves Parts ------- > --- POWER (1) -------- Micro Nuclear Core > --- PROPULSION (4) --- VTOL Module Cesium-ion Thruster > --- UTILITY (7) ------ Advanced Signal Interpreter Improved Targeting Computer Improved Melee Analysis Suite Target Analyzer Hardened Medium Armor Plating Improved Hacking Suite System Shield > --- WEAPON (3) ------- Wave Gun Proton Missile Launcher > --- INVENTORY (5) ---- Improved Weapon Cycler Gauss Rifle Makeshift Spear Peak State ------------ > --- POWER ------------ Reinforced Deuterium Engine > --- PROPULSION ------- Compact Wheel Compact Wheel Armored Huge Wheel > --- UTILITY ---------- Improved Heat Sink Improved Heat Sink Medium Storage Unit Advanced Terrain Scanner Advanced Terrain Scan Processor Improved Light Armor Plating Skeleton Box > --- WEAPON ----------- Heavy Particle Cannon Heavy Ion Cannon Heavy Plasma Cannon > --- INVENTORY -------- Light Nuclear Core Micro Nuclear Core Coolant Injector System Shield Lightning Gun Improved Spread Laser Heavy Assault Rifle Improved Light Cannon Advanced Assault Cannon Rocket Launcher [Rating: 54] Favorites ----------- Power Light Nuclear Core Engine Ion Engine Power Core Light Nuclear Core Propulsion Compact Wheel Treads Armored Treads Leg Aluminum Leg Wheel Compact Wheel Hover Unit Gravmag System Flight Unit VTOL Module Utility Improved Heat Sink Device Improved Heat Sink Storage Medium Storage Unit Processor Transport Network Coupler Hackware Improved Hacking Suite Protection Improved Light Armor Plating Weapon Small Laser Energy Gun Small Laser Energy Cannon Heavy Particle Cannon Ballistic Gun Autogun Ballistic Cannon Advanced Assault Cannon Launcher Rocket Launcher Build | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 ------- Run | Scr Mat Min Exi Min Mat Fac Fac Low Low Slots Evolved 8 | . . . . . 4 2 2 . . Power . | . . . . . . . . . . Propulsion 2 | . . . . . 1 . 1 . . Utility 5 | . . . . . 3 1 1 . . Weapon 1 | . . . . . . 1 . . . Parts Attached 70 | . 2 . 5 . 10 12 24 15 2 Power 8 | . 1 . . . 1 2 2 2 . Engine 4 | . 1 . . . . 1 2 . . Core 4 | . . . . . 1 1 . 2 . Reactor . | . . . . . . . . . . Propulsion 14 | . . . 2 . 1 1 6 4 . Treads 1 | . . . . . . . 1 . . Leg 2 | . . . . . . . 1 1 . Wheel 6 | . . . 2 . 1 1 2 . . Hover 1 | . . . . . . . . 1 . Flight 4 | . . . . . . . 2 2 . Utility 25 | . . . 3 . 5 3 7 6 1 Device 11 | . . . 2 . 3 2 2 2 . Storage 1 | . . . 1 . . . . . . Processor 7 | . . . . . 1 . 3 3 . Hackware 3 | . . . . . . . 2 1 . Protection 3 | . . . . . 1 1 . . 1 Artifact . | . . . . . . . . . . Weapon 23 | . 1 . . . 3 6 9 3 1 Energy Gun 8 | . 1 . . . 1 2 2 2 . Energy Cannon 4 | . . . . . . 3 1 . . Ballistic Gun 6 | . . . . . 2 . 3 1 . Ballistic Cannon 2 | . . . . . . . 2 . . Launcher 3 | . . . . . . 1 1 . 1 Special Weapon . | . . . . . . . . . . Impact Weapon . | . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . Unidentified Prototypes 1 | . . . . . . . 1 . . Parts Lost 38 | . . . . . . 6 24 6 2 Power 4 | . . . . . . 1 2 1 . Propulsion 11 | . . . . . . 1 6 3 1 Utility 9 | . . . . . . 2 7 . . Weapon 14 | . . . . . . 2 9 2 1 Highest Loss Streak 9 | . . . . . . 5 9 3 2 To Critical Strikes 2 | . . . . . . . 2 . . Average Slot Usage (%) 78 | . 85 85 91 100 80 87 64 72 89 Engine 4 | . 14 14 14 14 3 . 3 . . Core 3 | . . . . . 5 6 2 5 6 Leg 5 | . 28 28 26 . . . 1 . 6 Wheel 9 | . . . 1 28 25 17 10 . . Flight 1 | . . . . . . . . 6 13 Device 13 | . . . 5 14 14 24 17 8 3 Storage 6 | . 14 14 14 14 9 7 5 . . Processor 7 | . . . . . 4 7 2 20 26 Hackware 3 | . . . . . . . 2 10 13 Energy Gun 10 | . 28 28 28 28 9 7 2 5 6 Energy Cannon 2 | . . . . . . 7 7 . . Ballistic Gun 4 | . . . . . 8 1 2 9 3 Naked Turns . | . . . . . . . . . . Heaviest Build 58 | 11 12 12 19 19 31 44 58 23 . Greatest Support 60 | 20 20 20 32 32 48 48 60 18 . Greatest Overweight (x) 15 | . . . . . . 1 15 6 . Average Overweight (x) . | . . . . . . . . 1 . Largest Inventory Capacity 10 | . 8 8 10 10 10 10 10 5 5 Average Capacity 8 | . 8 8 8 10 10 10 9 5 5 Most Carried 10 | . 8 7 9 8 10 10 10 5 4 Average Carried 6 | . 6 7 7 8 9 9 6 2 3 Final Capacity 10 | 8 8 8 10 10 10 10 5 5 5 Final Carried 10 | 6 7 7 8 8 10 10 2 5 3 Class Distribution -------------------- 54% | Mutant 11% | Scavenger-Gunner 9% | Scavenger-Mutant 8% | Hacker-Mutant 8% | Skirmisher 7% | Scavenger-Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Exiles Mutant | -9/Mines Mutant | -8/Materials Mutant | -7/Factory Mutant | -6/Factory Scavenger-Gunner | -6/Lower Caves Scavenger-Gunner | -6/Lower Caves Resources | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 ----------- Run | Scr Mat Min Exi Min Mat Fac Fac Low Low Matter Collected 1112 | 194 26 . . . 166 125 310 291 . Remotely . | . . . . . . . . . . Salvage Created 1376 | . 42 . . . 330 310 519 175 . Parts 81 | . 2 . . . 18 12 38 11 . Haulers Intercepted 3 | . . . . . 2 1 . . . Recyclers Shooed 4 | . . . . . . 1 3 . . Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed 4 | . . . . . . . . 4 . Prevented . | . . . . . . . . . . Kills | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 ------- Run | Scr Mat Min Exi Min Mat Fac Fac Low Low Combat Hostiles Destroyed 27 | . 1 . . . 4 6 11 5 . Melee 1 | . . . . . . . 1 . . Guns 13 | . 1 . . . 4 2 2 4 . Cannons 10 | . . . . . . 3 7 . . AOE 3 | . . . . . . 1 1 1 . Classes Destroyed 13 | . 1 . . . 4 . 7 1 . Worker 2 | . . . . . . . 2 . . Builder 5 | . . . . . . . 5 . . Hauler 3 | . . . . . 2 1 . . . Recycler 1 | . . . . . 1 . . . . Watcher 1 | . . . . . . . 1 . . Swarmer 7 | . . . . . . . 4 3 . Grunt 8 | . 1 . . . 2 5 . . . Duelist 1 | . . . . . 1 . . . . Sentry 3 | . . . . . 1 1 1 . . Specialist 2 | . . . . . . . 2 . . Hunter 4 | . . . . . . . 3 1 . Programmer 1 | . . . . . . . . 1 . Heavy 1 | . . . . . . . 1 . . Best Kill Streak 9 | . 1 . . . 3 4 9 3 . Combat Bots Only 4 | . 1 . . . 3 4 2 3 . Max Kills in Single Turn 4 | . 1 . . . 1 1 4 2 . Gunslinging . | . . . . . . . . . . Exploded 1 | . . . . . . 1 1 1 . Melee 1 | . . . . . . . 1 . . Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 -------- Run | Scr Mat Min Exi Min Mat Fac Fac Low Low Damage Taken 4700 | . 43 . . . 213 720 2970 452 302 Core 1057 | . . . . . 61 138 670 131 57 Absorbed by Shields . | . . . . . . . . . . Regen/Repaired (Parts) 37 | . . . . . 37 . . . . Core Remaining (%) 92 | 100 . . . 100 88 80 . . . Volleys Fired 121 | . 2 . . . 13 18 68 14 6 Largest 3 | . 2 . . . 2 3 3 2 3 Hottest 230 | . 80 . . . 86 218 230 104 143 Shots Fired 223 | . 4 . . . 26 30 131 23 9 Gun 98 | . 4 . . . 26 12 26 23 7 Cannon 114 | . . . . . . 15 99 . . Launcher 11 | . . . . . . 3 6 . 2 Special . | . . . . . . . . . . Kinetic 84 | . . . . . 13 1 55 14 1 Thermal 117 | . 4 . . . 13 23 67 4 6 Explosive 9 | . . . . . . 3 6 . . Electromagnetic 13 | . . . . . . 3 3 5 2 Robot Hit Streak 14 | . 1 . . . 7 13 14 10 11 Robot Miss Streak 4 | . 1 . . . 1 1 4 2 . Penetration Max . | . . . . . . . . . . Secondary Targets 3 | . . . . . 2 . . 1 . Max Gunslinging Chain 1 | . . . . . 1 . . 1 . Shots Hit Robots 132 | . 2 . . . 19 24 60 18 9 Core Hits 83 | . 2 . . . 13 16 38 11 3 Critical Kills 2 | . . . . . . . 1 1 . Critical Parts Destroyed . | . . . . . . . . . . Critical Strikes 4 | . . . . . . . 2 2 . Destroy 2 | . . . . . . . 1 1 . Blast 1 | . . . . . . . 1 . . Corrupt 1 | . . . . . . . . 1 . Melee Attacks . | . . . . . . . . . . Impact . | . . . . . . . . . . Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . Damage Inflicted 4084 | . 22 . . . 297 918 2094 410 343 Guns 1345 | . 22 . . . 297 204 351 310 161 Cannons 1475 | . . . . . . 347 1128 . . Explosions 1208 | . . . . . . 367 559 100 182 Melee . | . . . . . . . . . . Ramming 56 | . . . . . . . 56 . . Kinetic 972 | . . . . . 123 . 659 176 14 Thermal 1777 | . 22 . . . 174 493 770 171 147 Explosive 926 | . . . . . . 367 559 . . Electromagnetic 353 | . . . . . . 58 50 63 182 Impact . | . . . . . . . . . . Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Highest Corruption . | . . . . . . . . . . Average Corruption . | . . . . . . . . . . Corruption Purged . | . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . Overload Shots . | . . . . . . . . . . Overflow Damage 44 | . . . . . . 15 28 1 . Projectiles 9 | . . . . . . 2 7 . . Explosions 35 | . . . . . . 13 21 1 . Melee . | . . . . . . . . . . Knockbacks 2 | . . . . . . . 2 . . Impact . | . . . . . . . . . . Kinetic 2 | . . . . . . . 2 . . Secondary . | . . . . . . . . . . Self-Inflicted Damage 97 | . . . . . . . 60 37 . Shots 4 | . . . . . . . 3 1 . Rammed 10 | . . . . . . . 10 . . Targets Rammed 10 | . . . . . . . 10 . . Kicked . | . . . . . . . . . . Crushed . | . . . . . . . . . . Highest Temperature 517 | . 42 . . . 108 517 194 118 335 Average Temperature 89 | . 23 . . . 40 166 76 47 142 Received Heat Transfer 705 | . 24 . . . 90 315 132 . 144 Effects 1 | . . . . . . 1 . . . Shutdowns 1 | . . . . . . 1 . . . Siege Activations . | . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Fried . | . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . Robots Melted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Melted 8 | . . . . . 1 4 3 . . Heat Transferred 2696 | . 50 . . . 370 792 1051 211 222 Parts Sabotaged . | . . . . . . . . . . Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions 1 | . . . . . . . . 1 . Missiles Intercepted . | . . . . . . . . . . Alert | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 ------- Run | Scr Mat Min Exi Min Mat Fac Fac Low Low Peak Influence 161 | . 55 21 . . 161 136 154 . . Initial 21 | . . 21 . . . 20 14 . . Average 57 | . 18 21 . . 85 59 49 . . Maximum Alert Level . | . . . . . . . . . . Low Security (%) 100 | . 100 100 . 100 100 100 100 . . Level 1 . | . . . . . . . . . . Level 2 . | . . . . . . . . . . Level 3 . | . . . . . . . . . . Level 4 . | . . . . . . . . . . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Squads Dispatched 9 | . . . . . 1 4 4 . . Investigation 1 | . . . . . . 1 . . . Extermination 1 | . . . . . . 1 . . . Reinforcement 6 | . . . . . 1 1 4 . . Assault . | . . . . . . . . . . Garrison 1 | . . . . . . 1 . . . Intercept . | . . . . . . . . . . Searches Triggered . | . . . . . . . . . . Construction Impeded 2 | . . . . . . . 2 . . Haulers Reinforced . | . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . Stealth | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 --------- Run | Scr Mat Min Exi Min Mat Fac Fac Low Low Distress Signals 1 | . . . . . . 1 . . . Communications Jammed . | . . . . . . . . . . Distress Signals . | . . . . . . . . . . Times Spotted 53 | . 5 . . . 10 11 18 5 4 Peak Tracking Total 5 | . 4 . . . 4 4 5 3 4 Tactical Retreats 3 | . . . . . . . 2 1 . Traps | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 ------- Run | Scr Mat Min Exi Min Mat Fac Fac Low Low Traps Triggered 1 | . . . . . . . 1 . . Indirectly . | . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed . | . . . . . . . . . . Reprogrammed . | . . . . . . . . . . Reused . | . . . . . . . . . . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered . | . . . . . . . . . . Exploded 3 | . . . . . 2 1 . . . Machines | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 ---------- Run | Scr Mat Min Exi Min Mat Fac Fac Low Low Machines Disabled . | . . . . . . . . . . Max in Single Turn . | . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 --------- Run | Scr Mat Min Exi Min Mat Fac Fac Low Low Machines Accessed 11 | . 2 . 1 . 4 2 1 1 . Terminals 6 | . 2 . . . 2 1 1 . . Fabricators . | . . . . . . . . . . Repair Stations 1 | . . . . . 1 . . . . Recycling Units . | . . . . . . . . . . Scanalyzers 1 | . . . . . 1 . . . . Garrison Access 1 | . . . . . . 1 . . . Total Hacks 30 | . 7 . 1 . 16 3 2 1 . Successful 17 | . 3 . 1 . 10 1 1 1 . Failed 12 | . 4 . . . 5 2 1 . . Catastrophic 1 | . . . . . . 1 . . . Database Lockouts 1 | . . . . . 1 . . . . Manual 14 | . 1 . 1 . 10 . 2 . . Terminals 22 | . 7 . . . 12 1 2 . . Fabricators . | . . . . . . . . . . Repair Stations 2 | . . . . . 2 . . . . Recycling Units . | . . . . . . . . . . Scanalyzers 2 | . . . . . 2 . . . . Garrison Access 2 | . . . . . . 2 . . . Terminal Hacks 13 | . 3 . 1 . 6 1 1 1 . Robot Analysis 3 | . . . . . 3 . . . . Prototype ID Bank 1 | . . . . . 1 . . . . Open Door 1 | . . . . . . . . 1 . Open DSF 1 | . . . . . . 1 . . . Level Access Points 1 | . . . . . 1 . . . . Alert Level 2 | . . . . . 1 . 1 . . Locate Traps 2 | . 2 . . . . . . . . Hauler Manifests 1 | . 1 . . . . . . . . EX-Prototype ID Bank 1 | . . . 1 . . . . . . Fabricator Hacks . | . . . . . . . . . . Repair Station Hacks 2 | . . . . . 2 . . . . Scan Component 1 | . . . . . 1 . . . . Repair 1 | . . . . . 1 . . . . Recycling Unit Hacks . | . . . . . . . . . . Scanalyzer 1 | . . . . . 1 . . . . Insert Component 1 | . . . . . 1 . . . . Garrison Access Hacks . | . . . . . . . . . . Unauthorized Hacks 1 | . . . . . 1 . . . . Terminals 1 | . . . . . 1 . . . . Botnet 1 | . . . . . 1 . . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . Used . | . . . . . . . . . . Hacking Detections 8 | . 2 . . . 3 2 1 . . Full Trace Events 1 | . . . . . . 1 . . . Feedback Events . | . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . Robots Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . Parts Repaired 1 | . . . . . 1 . . . . Time 38 | . . . . . 38 . . . . Parts Recycled . | . . . . . . . . . . Recycled Matter . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Retrieved Components . | . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Damaged . | . . . . . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 ------------ Run | Scr Mat Min Exi Min Mat Fac Fac Low Low Used RIF Installer . | . . . . . . . . . . Robots Hacked . | . . . . . . . . . . Non-combat . | . . . . . . . . . . Combat . | . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . Robots Rewired . | . . . . . . . . . . Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 -------- Run | Scr Mat Min Exi Min Mat Fac Fac Low Low Total Allies 3 | . . 3 . . . . . . . Largest Group 3 | . . 3 3 3 3 . . . . Highest-Rated Group 40 | . . 40 40 40 40 . . . . Highest-Rated Ally 16 | . . 16 16 16 16 . . . . Total Orders . | . . . . . . . . . . Ally Attacks 14 | . . . . . 14 . . . . Total Damage 101 | . . . . . 101 . . . . Kills 4 | . . . . . 4 . . . . Allies Corrupted . | . . . . . . . . . . Allies Melted . | . . . . . . . . . . Intel | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 ------- Run | Scr Mat Min Exi Min Mat Fac Fac Low Low Robot Analysis Total 3 | . . . . . 3 . . . . Derelict Logs Recovered 2 | . . 2 . . . . . . . Drone Launches . | . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . Exploration | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 ------------- Run | Scr Mat Min Exi Min Mat Fac Fac Low Low Turns Passed 2942 | . 138 106 322 24 497 517 579 744 15 Spaces Moved 1959 | 1 105 86 261 25 297 408 311 465 . Core 162 | . . . . . . . 100 62 . Treads 5 | . . . . . . . 5 . . Legs 471 | 1 105 86 244 . . . 2 33 . Wheels 941 | . . . 17 25 297 408 194 . . Hover 365 | . . . . . . . . 365 . Flight 15 | . . . . . . . 10 5 . Fastest Speed 37 | 120 120 120 100 100 100 100 37 60 . Average Speed 114 | 120 120 120 118 100 100 100 101 143 . Slowest Speed 800 | 120 120 120 120 100 100 115 800 350 . Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped . | . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . Exploration Rate (%) 25 | 2 32 27 60 16 34 13 10 59 1 Regions Visited 9 Branch Regions 5 Pre-discovered Areas . | . . . . . . . . . . Known Exits Taken 3 | . . 1 . . 1 . . 1 . Unknown Exits Taken 6 | 1 1 . 1 1 . 1 1 . . Scrap Searched 7 | . . . . . . . . 7 . Spaces Dug 4 | . . . . . . . 4 . . Terrain Destroyed 53 | . . . . . . 14 37 2 . Melee . | . . . . . . . . . . Projectile 16 | . . . . . . 1 15 . . AOE 37 | . . . . . . 13 22 2 . Terrain Rammed . | . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . Machines Disabled . | . . . . . . . . . . Actions | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 --------- Run | Scr Mat Min Exi Min Mat Fac Fac Low Low Total 2450 | . 113 89 273 24 473 493 457 519 9 Wait 217 | . 2 4 . . 128 36 36 11 . Move 1950 | . 104 85 260 24 296 407 310 464 . Hop . | . . . . . . . . . . Pick Up 42 | . 2 . 4 . 12 10 4 10 . Fast Attach 38 | . . . 2 . 9 4 12 11 . Attach 26 | . 1 . 1 . . 8 10 4 2 Detach 3 | . . . . . . 3 . . . Swap 6 | . 1 . 2 . 1 . 2 . . Drop 37 | . 1 . 4 . 14 7 5 5 1 Fire 121 | . 2 . . . 13 18 68 14 6 Melee . | . . . . . . . . . . Ram 10 | . . . . . . . 10 . . Kick . | . . . . . . . . . . Crush . | . . . . . . . . . . Escape Stasis . | . . . . . . . . . . Rewire . | . . . . . . . . . . Trap . | . . . . . . . . . . Miscellaneous . | . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -10/Exiles -9/Mines -8/Materials (discovered 3 exits: *Fac x3) -7/Factory -6/Factory -6/Lower Caves -6/Lower Caves History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 0) 1 | -11/Scrapyard | Entered Materials 128 | -10/Materials | Discovered new exit (range 9) 139 | -10/Materials | Entered Mines 155 | -10/Mines | Learned Materials security intel 174 | -10/Mines | Identified exit to Exiles 202 | -10/Mines | Assisted by bots powering up and referring to "LRC-V3" 234 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 245 | -10/Mines | Entered Exiles 245 | -10/Exiles | Accompanied by 3 allies 279 | -10/Exiles | Met 8R-AWN 299 | -10/Exiles | Met EX-HEX 304 | -10/Exiles | Build established: Mutant 332 | -10/Exiles | Met EX-BIN 377 | -10/Exiles | Aligned with FarCom system 378 | -10/Exiles | Given EX-Vault access code 405 | -10/Exiles | Opened EX-Vault 414 | -10/Exiles | Found Skeleton Box 439 | -10/Exiles | Warned to stay clear of 0b10 Research branches 472 | -10/Exiles | Met EX-DEC 554 | -10/Exiles | Discovered new exit (range 14) 567 | -10/Exiles | Left Exiles lab with Skeleton Box 567 | -10/Exiles | Entered Mines 567 | -9/Mines | Accompanied by 3 allies 578 | -9/Mines | Discovered new exit (range 8) 591 | -9/Mines | Entered Materials 591 | -8/Materials | Accompanied by 3 allies 591 | -8/Materials | Evolved 4 slots: Propulsion x1, Utility x3 861 | -8/Materials | Identified exit to Factory 862 | -8/Materials | Central database locked down 915 | -8/Materials | Repaired Imp. Heat Sink 1088 | -8/Materials | Entered Factory 1088 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 1157 | -7/Factory | Garrison activated, responded to threat 1273 | -7/Factory | Lost 5 parts (1p1n1u2w) 1588 | -7/Factory | Discovered new exit (range 15) 1605 | -7/Factory | Entered another Factory area 1605 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 1914 | -6/Factory | Lost 9 parts (2n4u3w) 2042 | -6/Factory | Lost 7 parts (1n2u4w) 2109 | -6/Factory | Core integrity fell below 50% 2157 | -6/Factory | Lost 7 parts (2p2n1u2w) 2170 | -6/Factory | Discovered new exit (range 3) 2184 | -6/Factory | Entered Lower Caves 2312 | -6/Lower Caves | Core integrity fell below 20% 2610 | -6/Lower Caves | Build established: Scavenger-Gunner 2678 | -6/Lower Caves | Lost 3 parts (1n2w) 2793 | -6/Lower Caves | Discovered new exit (range 8) 2894 | -6/Lower Caves | Identified exit to Lower Caves 2928 | -6/Lower Caves | Entered another Lower Caves area 2943 | -6/Lower Caves | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 02886_ Dropped Adv. ECM Suite. 02889_ Acquired Adv. Signal Interpreter. 02894_ EXIT=IDENTIFIED: LOWER CAVES 02900_ Acquired 13 matter. 02901_ Dropped Imp. Launcher Guidance Computer. 02906_ Acquired Mak. Spear. 02910_ Dropped Imp. Thermal Shield. 02911_ Acquired Hrd. Medium Armor Plating. 02916_ Dropped Mak. Salvage Targeting Computer. 02917_ Acquired Proton Missile Launcher. LOCATION=LOWER CAVES GOAL=ESCAPE 02929_ G-50 Soldier suffers critical hit (Burn). 02932_ Autogun destroyed. 02934_ Critical hit (Burn: +37). 02936_ Dropped Imp. Trap Scanner. 02936_ B-48 Gladiator suffers critical hit (Burn). 02940_ G-50 Soldier misfires. 02941_ Imp. Carbon-fiber Leg destroyed. 02942_ G-50 Soldier misfires. Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????###?????????????????????????? | | ??????????????# ### ######??????????????????? | | ??????????????# g b ##?????????????????? | | ?????????????# g @ #?????????????????? | | ????????????????#g ## ####?????????????????? | | ???????????????????????# #????????????????????? | | ???????????????????????# #????????????????????? | | ???????????????????????# ????????????????????? | | ???????????????????????# ????????????????????? | | ???????????????????????## ????????????????????? | | ????????????????????????## ????????????????????? | | ?????????????????????????? ????????????????????? | | ?????????????????????????? ????????????????????? | | ?????????????????????????? ???????????????????? | | ??????????????????????????##???????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 65 Coolant Potential 65 Energy Generation 16 Energy Capacity 290 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Range 20 Terrain Scan Density 210 Armor Coverage 225 Evasion (%) 62 Targeting Accuracy 6 Melee Accuracy 6 Target Analysis 5 Recoil Reduction 1 Particle Charging 15 Offensive Hacking 12 Defensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed TargetingTitaniumDiverter Manual? 0 Play Time 00:48:20 Cumulative 109.7 hours Start 2022.04.23 @ 01:39:48 End 2022.04.23 @ 02:27:55 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 124 Rogue 124 Adventurer 0 Explorer 0 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0 Lore% 56 Gallery% 61 Achievement% 50 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 361ba9dd-c817-4ba8-8b94-afa37cee1a59