Cogmind - Beta 11.1 @@@ ROGUE MODE // 2022.05.02 @ 20:45:04 Player: Olga Result: Destroyed by S-27 Virus with Autogun Performance ------------- Evolutions (5) 2500 Regions Visited (10) 2000 Robots Destroyed (3) 15 Value Destroyed (56) 56 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (1670) 1670 TOTAL SCORE: 6281 Bonus ------- Pacifist 470 Entered Garrisons 200 Entered DSFs 1000 Cogmind --------- Core Integrity 0/1000 Matter 141/300 Energy 100/100 System Corruption 2% Temperature Cool (9) Movement Core (50) Location -5/Garrison Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (10) ----- Enhanced Optical Array Improved Signal Interpreter Authchip [Processor] > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- Micro Nuclear Core Structural Scanner Improved Sensor Array Improved Terrain Scanner Terrain Scan Processor Peak State ------------ > --- POWER ------------ Micro Nuclear Core > --- PROPULSION ------- Xenon Bombardment Thruster Xenon Bombardment Thruster Cooled VTOL Module Biomechanical Wings > --- UTILITY ---------- Small Storage Unit Improved Sensor Array Improved Signal Interpreter Improved Utility Shielding Improved Medium Armor Plating Hacking Suite Hacking Suite Authchip [Processor] Authchip [Processor] > --- WEAPON ----------- Axe > --- INVENTORY -------- Micro Nuclear Core Structural Scanner Enhanced Optical Array Improved Sensor Array Improved Terrain Scanner Terrain Scan Processor System Restoration Module [Rating: 56] Favorites ----------- Power Micro Nuclear Core Power Core Micro Nuclear Core Propulsion Xenon Bombardment Thruster Treads Light Treads Wheel Wheel Flight Unit Xenon Bombardment Thruster Utility Authchip [Processor] Device Improved Sensor Array Storage Small Storage Unit Processor Improved Signal Interpreter Hackware Authchip [Processor] Protection Improved Medium Armor Plating Weapon Axe Ballistic Gun Assault Rifle Slashing Weapon Axe Build | -11 -10 -10 -9 -8 -7 -7 -6 -5 -5 -5 ------- Run | Scr Mat Min Mat Mat Fac DSF Fac Fac DSF Gar Slots Evolved 10 | . . . 2 2 2 . 2 2 . . Power . | . . . . . . . . . . . Propulsion 2 | . . . . . 1 . 1 . . . Utility 8 | . . . 2 2 1 . 1 2 . . Weapon . | . . . . . . . . . . . Parts Attached 29 | . 3 . 1 3 8 3 7 . 2 2 Power 1 | . . . . . 1 . . . . . Engine . | . . . . . . . . . . . Core 1 | . . . . . 1 . . . . . Reactor . | . . . . . . . . . . . Propulsion 11 | . 2 . . 2 2 1 4 . . . Treads 1 | . 1 . . . . . . . . . Leg . | . . . . . . . . . . . Wheel 1 | . 1 . . . . . . . . . Hover . | . . . . . . . . . . . Flight 9 | . . . . 2 2 1 4 . . . Utility 15 | . . . 1 1 4 2 3 . 2 2 Device 2 | . . . . . 1 . 1 . . . Storage 1 | . . . . 1 . . . . . . Processor 4 | . . . 1 . 2 . . . . 1 Hackware 4 | . . . . . 1 2 1 . . . Protection 4 | . . . . . . . 1 . 2 1 Artifact . | . . . . . . . . . . . Weapon 2 | . 1 . . . 1 . . . . . Energy Gun . | . . . . . . . . . . . Energy Cannon . | . . . . . . . . . . . Ballistic Gun 1 | . 1 . . . . . . . . . Ballistic Cannon . | . . . . . . . . . . . Launcher . | . . . . . . . . . . . Special Weapon . | . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . Slashing Weapon 1 | . . . . . 1 . . . . . Piercing Weapon . | . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . Unidentified Prototypes 2 | . . . . . . . 2 . . . Parts Lost 12 | . . . 1 1 . . 1 . 1 8 Power . | . . . . . . . . . . . Propulsion 6 | . . . . 1 . . 1 . 1 3 Utility 5 | . . . . . . . . . . 5 Weapon 1 | . . . 1 . . . . . . . Highest Loss Streak 7 | . . . 1 1 . . 1 . 2 7 To Critical Strikes . | . . . . . . . . . . . Average Slot Usage (%) 57 | . 36 28 20 19 61 86 91 . 78 50 Core 3 | . . . . . 3 7 6 . 5 1 Wheel 1 | . 14 14 . . . . . . . . Flight 15 | . . . . 9 21 23 25 . 19 9 Device 3 | . . . . . 1 7 9 . 5 . Storage 4 | . . . . 1 7 7 6 . 5 3 Processor 10 | . . . 11 9 16 17 8 . 5 11 Hackware 9 | . . . . . 2 15 21 . 23 18 Protection 1 | . . . . . . . 4 . 9 3 Ballistic Gun 2 | . 14 14 9 . . . . . . . Slashing Weapon 3 | . . . . . 7 7 6 . 1 . Naked Turns 4 | . 4 . . . . . . . . . Heaviest Build 24 | . 2 2 2 5 15 15 24 22 24 16 Greatest Support 25 | 3 10 10 3 12 18 18 25 23 25 18 Greatest Overweight (x) 1 | . . . . . . . . . . 1 Average Overweight (x) . | . . . . . . . . . . . Largest Inventory Capacity 8 | 5 5 5 5 8 8 8 8 8 8 8 Average Capacity 6 | 5 5 5 5 5 8 8 8 8 8 7 Most Carried 8 | 5 5 1 1 5 8 8 8 7 8 8 Average Carried 5 | 5 . 1 . 3 6 8 7 7 7 6 Final Capacity 8 | 5 5 5 5 8 8 8 8 8 8 5 Final Carried 8 | 5 1 1 1 5 8 8 7 7 8 5 Class Distribution -------------------- 51% | Mutant 19% | Sprinter 11% | Scout 10% | Hacker-Mutant 6% | Hacker-Sprinter Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -8/Materials Mutant | -7/Factory Scout | -7/DSF Sprinter | -6/Factory Sprinter | -5/Factory Hacker-Mutant | -5/DSF Mutant | -5/Garrison Resources | -11 -10 -10 -9 -8 -7 -7 -6 -5 -5 -5 ----------- Run | Scr Mat Min Mat Mat Fac DSF Fac Fac DSF Gar Matter Collected 253 | 200 . . . 17 . 10 22 . . 4 Remotely . | . . . . . . . . . . . Salvage Created 66 | . . . . 17 . . 22 . . 27 Parts 11 | . . . . 6 . . 3 . . 2 Haulers Intercepted . | . . . . . . . . . . . Recyclers Shooed . | . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . Prevented . | . . . . . . . . . . . Kills | -11 -10 -10 -9 -8 -7 -7 -6 -5 -5 -5 ------- Run | Scr Mat Min Mat Mat Fac DSF Fac Fac DSF Gar Combat Hostiles Destroyed 1 | . . . . . . . . . . 1 Melee 1 | . . . . . . . . . . 1 Classes Destroyed 3 | . . . . 1 . . 1 . . 1 Builder 1 | . . . . 1 . . . . . . Operator 1 | . . . . . . . 1 . . . Swarmer 1 | . . . . . . . . . . 1 Best Kill Streak 1 | . . . . 1 . . 1 . . 1 Combat Bots Only 1 | . . . . . . . . . . 1 Max Kills in Single Turn 1 | . . . . 1 . . 1 . . 1 Gunslinging . | . . . . . . . . . . . Exploded . | . . . . . . . . . . . Melee 1 | . . . . . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . Combat | -11 -10 -10 -9 -8 -7 -7 -6 -5 -5 -5 -------- Run | Scr Mat Min Mat Mat Fac DSF Fac Fac DSF Gar Damage Taken 2307 | . 65 . 384 162 28 96 101 . 134 1337 Core 1511 | . 26 . 298 119 . 46 18 . 69 935 Absorbed by Shields 102 | . . . . . . . . . . 102 Core Remaining (%) 80 | 100 . 89 25 78 . 93 97 . . . Volleys Fired . | . . . . . . . . . . . Largest . | . . . . . . . . . . . Hottest . | . . . . . . . . . . . Shots Fired . | . . . . . . . . . . . Gun . | . . . . . . . . . . . Cannon . | . . . . . . . . . . . Launcher . | . . . . . . . . . . . Special . | . . . . . . . . . . . Kinetic . | . . . . . . . . . . . Thermal . | . . . . . . . . . . . Explosive . | . . . . . . . . . . . Electromagnetic . | . . . . . . . . . . . Robot Hit Streak . | . . . . . . . . . . . Robot Miss Streak . | . . . . . . . . . . . Penetration Max . | . . . . . . . . . . . Secondary Targets . | . . . . . . . . . . . Shots Hit Robots 1 | . . . . . . . 1 . . . Core Hits 4 | . . . 1 1 . . 1 . . 1 Critical Kills . | . . . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . . . Critical Strikes . | . . . . . . . . . . . Melee Attacks 4 | . . . . . . . 4 . . . Impact . | . . . . . . . . . . . Slashing 4 | . . . . . . . 4 . . . Piercing . | . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . Damage Inflicted 105 | . . . 16 15 . . 65 . . 9 Guns . | . . . . . . . . . . . Cannons . | . . . . . . . . . . . Explosions . | . . . . . . . . . . . Melee 65 | . . . . . . . 65 . . . Ramming 40 | . . . 16 15 . . . . . 9 Kinetic . | . . . . . . . . . . . Thermal . | . . . . . . . . . . . Explosive . | . . . . . . . . . . . Electromagnetic . | . . . . . . . . . . . Impact . | . . . . . . . . . . . Slashing 65 | . . . . . . . 65 . . . Piercing . | . . . . . . . . . . . Highest Corruption 2 | . . . . . . . . . . 2 Average Corruption 1 | . . . . . . . . . . 1 Corruption Purged . | . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . Overload Shots . | . . . . . . . . . . . Overflow Damage . | . . . . . . . . . . . Projectiles . | . . . . . . . . . . . Explosions . | . . . . . . . . . . . Melee . | . . . . . . . . . . . Knockbacks . | . . . . . . . . . . . Impact . | . . . . . . . . . . . Kinetic . | . . . . . . . . . . . Secondary . | . . . . . . . . . . . Self-Inflicted Damage 18 | . . . 7 7 . . . . . 4 Shots . | . . . . . . . . . . . Rammed 9 | . . . 4 4 . . . . . 1 Targets Rammed 9 | . . . 4 4 . . . . . 1 Kicked . | . . . . . . . . . . . Crushed . | . . . . . . . . . . . Highest Temperature . | . . . . . . . . . . . Average Temperature . | . . . . . . . . . . . Received Heat Transfer 240 | . 21 . 72 36 6 . 6 . . 99 Siege Activations . | . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Melted . | . . . . . . . . . . . Heat Transferred . | . . . . . . . . . . . Parts Sabotaged . | . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . Alert | -11 -10 -10 -9 -8 -7 -7 -6 -5 -5 -5 ------- Run | Scr Mat Min Mat Mat Fac DSF Fac Fac DSF Gar Peak Influence 247 | . 18 6 66 119 113 79 247 120 89 86 Initial 120 | . . 6 1 23 53 79 41 120 84 66 Average 75 | . 12 6 22 64 77 79 126 120 78 71 Maximum Alert Level 1 | . . . . . . . 1 . . . Low Security (%) 96 | 100 100 100 100 100 100 100 88 100 100 100 Level 1 3 | . . . . . . . 12 . . . Level 2 . | . . . . . . . . . . . Level 3 . | . . . . . . . . . . . Level 4 . | . . . . . . . . . . . Level 5 . | . . . . . . . . . . . High Security . | . . . . . . . . . . . Max Security . | . . . . . . . . . . . Squads Dispatched 7 | . 2 . . 1 . 1 3 . . . Investigation 6 | . 2 . . 1 . . 3 . . . Extermination . | . . . . . . . . . . . Reinforcement 1 | . . . . . . 1 . . . . Assault . | . . . . . . . . . . . Garrison . | . . . . . . . . . . . Intercept . | . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . Stealth | -11 -10 -10 -9 -8 -7 -7 -6 -5 -5 -5 --------- Run | Scr Mat Min Mat Mat Fac DSF Fac Fac DSF Gar Distress Signals 5 | . 2 . 1 2 . . . . . . Communications Jammed . | . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . Times Spotted 65 | . 5 2 9 9 2 5 11 . . 22 Peak Tracking Total 21 | . 6 2 9 8 2 5 8 . 1 21 Tactical Retreats 6 | . . . . 1 1 . 1 . 1 2 Traps | -11 -10 -10 -9 -8 -7 -7 -6 -5 -5 -5 ------- Run | Scr Mat Min Mat Mat Fac DSF Fac Fac DSF Gar Traps Triggered 5 | . 1 . . 1 . . . . 1 2 Indirectly . | . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Disarmed . | . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . Reused . | . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . Installed . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Machines | -11 -10 -10 -9 -8 -7 -7 -6 -5 -5 -5 ---------- Run | Scr Mat Min Mat Mat Fac DSF Fac Fac DSF Gar Machines Disabled . | . . . . . . . . . . . Max in Single Turn . | . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . Hacking | -11 -10 -10 -9 -8 -7 -7 -6 -5 -5 -5 --------- Run | Scr Mat Min Mat Mat Fac DSF Fac Fac DSF Gar Machines Accessed 12 | . 2 . 1 1 2 . 5 1 . . Terminals 11 | . 2 . 1 1 2 . 4 1 . . Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access 1 | . . . . . . . 1 . . . Total Hacks 37 | . 12 . 6 3 2 . 13 1 . . Successful 18 | . 4 . 3 3 1 . 6 1 . . Failed 19 | . 8 . 3 . 1 . 7 . . . Catastrophic 5 | . 2 . 1 . 1 . 1 . . . Database Lockouts . | . . . . . . . . . . . Manual 30 | . 10 . 6 3 1 . 10 . . . Terminals 35 | . 12 . 6 3 2 . 11 1 . . Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access 2 | . . . . . . . 2 . . . Terminal Hacks 11 | . 2 . 2 2 1 . 3 1 . . Open DSF 2 | . . . . . 1 . . 1 . . Level Access Points 3 | . . . 1 1 . . 1 . . . Branch Access Points 2 | . 1 . . . . . 1 . . . Terminal Index 4 | . 1 . 1 1 . . 1 . . . Fabricator Hacks . | . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . Unauthorized Hacks 7 | . 2 . 1 1 . . 3 . . . Terminals 7 | . 2 . 1 1 . . 3 . . . Botnet 7 | . 2 . 1 1 . . 3 . . . Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . Used . | . . . . . . . . . . . Hacking Detections 10 | . 2 . 1 . 1 . 5 1 . . Full Trace Events 6 | . 2 . 1 . . . 3 . . . Feedback Events . | . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . Robots Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . Parts Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . Time . | . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -8 -7 -7 -6 -5 -5 -5 ------------ Run | Scr Mat Min Mat Mat Fac DSF Fac Fac DSF Gar Used RIF Installer . | . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . Non-combat . | . . . . . . . . . . . Combat . | . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . Allies | -11 -10 -10 -9 -8 -7 -7 -6 -5 -5 -5 -------- Run | Scr Mat Min Mat Mat Fac DSF Fac Fac DSF Gar Total Allies . | . . . . . . . . . . . Largest Group . | . . . . . . . . . . . Highest-Rated Group . | . . . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . . . Total Orders . | . . . . . . . . . . . Ally Attacks . | . . . . . . . . . . . Total Damage . | . . . . . . . . . . . Kills . | . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . Intel | -11 -10 -10 -9 -8 -7 -7 -6 -5 -5 -5 ------- Run | Scr Mat Min Mat Mat Fac DSF Fac Fac DSF Gar Robot Analysis Total . | . . . . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . . . Drone Launches . | . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . Exploration | -11 -10 -10 -9 -8 -7 -7 -6 -5 -5 -5 ------------- Run | Scr Mat Min Mat Mat Fac DSF Fac Fac DSF Gar Turns Passed 697 | 2 53 14 69 82 166 23 175 2 31 80 Spaces Moved 1518 | 4 63 18 123 165 420 53 492 7 30 143 Core 222 | 4 7 . 123 59 . . . . . 29 Treads . | . . . . . . . . . . . Legs . | . . . . . . . . . . . Wheels 74 | . 56 18 . . . . . . . . Hover . | . . . . . . . . . . . Flight 1222 | . . . . 106 420 53 492 7 30 114 Fastest Speed 26 | 50 50 80 50 37 34 34 26 29 26 34 Average Speed 37 | 50 76 80 50 41 34 34 30 29 30 39 Slowest Speed 100 | 50 80 80 50 50 37 34 34 29 34 100 Overloaded Moves 24 | . . . . . . . 9 . 15 . Propulsion Burnouts . | . . . . . . . . . . . Robots Hopped 25 | . . . . 5 8 2 2 . . 8 Cave-ins Triggered . | . . . . . . . . . . . Exploration Rate (%) 26 | 2 25 11 18 22 14 78 13 . 34 50 Regions Visited 10 Branch Regions 1 Pre-discovered Areas . | . . . . . . . . . . . Known Exits Taken 6 | . 1 . 1 1 1 . 1 1 . . Unknown Exits Taken 2 | 1 . 1 . . . . . . . . Scrap Searched . | . . . . . . . . . . . Spaces Dug 3 | . . . . . . . 3 . . . Terrain Destroyed 3 | . . . . . . . 3 . . . Melee 3 | . . . . . . . 3 . . . Projectile . | . . . . . . . . . . . AOE . | . . . . . . . . . . . Terrain Rammed . | . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . Actions | -11 -10 -10 -9 -8 -7 -7 -6 -5 -5 -5 --------- Run | Scr Mat Min Mat Mat Fac DSF Fac Fac DSF Gar Total 1595 | 3 68 17 130 170 431 54 504 6 51 161 Wait 4 | . . . 1 . 3 . . . . . Move 1465 | 3 62 17 122 156 404 48 487 6 29 131 Hop 18 | . . . . 3 7 2 2 . . 4 Pick Up 16 | . 1 . 1 4 7 . 2 . . 1 Fast Attach 17 | . . . . 3 6 3 3 . 2 . Attach 9 | . 3 . 1 . 2 . 1 . . 2 Detach 2 | . . . . . . . . . 1 1 Swap 3 | . . . . . . . 3 . . . Drop 13 | . 2 . 1 . 2 1 2 . 1 4 Fire . | . . . . . . . . . . . Melee 4 | . . . . . . . 4 . . . Ram 9 | . . . 4 4 . . . . . 1 Kick . | . . . . . . . . . . . Crush . | . . . . . . . . . . . Escape Stasis 35 | . . . . . . . . . 18 17 Rewire . | . . . . . . . . . . . Trap . | . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials (discovered 5 exits: *Mat x3 / [*Min] / [*Sto]) -8/Materials (discovered 3 exits: *Fac x3) -7/Factory -7/DSF -6/Factory (discovered 6 exits: *Fac x4 / Low x2) -5/Factory -5/DSF -5/Garrison History --------- Turn | Location | Event 1 | -11/Scrapyard | Released all parts (6) 1 | -11/Scrapyard | Discovered new exit (range 2) 3 | -11/Scrapyard | Entered Materials 20 | -10/Materials | Identified exit to Mines 56 | -10/Materials | Entered Mines 65 | -10/Mines | Discovered new exit (range 7) 70 | -10/Mines | Entered Materials 70 | -9/Materials | Evolved 2 slots: Utility x2 104 | -9/Materials | Identified exit to Materials 115 | -9/Materials | Discovered new exit (range 18) 123 | -9/Materials | Discovered new exit (range 10) 132 | -9/Materials | Core integrity fell below 50% 139 | -9/Materials | Entered another Materials area 139 | -8/Materials | Evolved 2 slots: Utility x2 147 | -8/Materials | Identified exit to Factory 221 | -8/Materials | Entered Factory 221 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 316 | -7/Factory | Build established: Mutant 387 | -7/Factory | Identified exit to DSF 387 | -7/Factory | Entered DSF 404 | -7/DSF | Discovered new exit (range 14) 408 | -7/DSF | Additional patrols routed to DSF 410 | -7/DSF | Identified exit to Factory 410 | -7/DSF | Entered Factory 410 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 446 | -6/Factory | Identified exit to Lower Caves 560 | -6/Factory | Identified exit to Factory 585 | -6/Factory | Entered another Factory area 585 | -5/Factory | Evolved 2 slots: Utility x2 587 | -5/Factory | Identified exit to DSF 587 | -5/Factory | Entered DSF 596 | -5/DSF | Discovered new exit (range 12) 612 | -5/DSF | Additional patrols routed to DSF 618 | -5/DSF | Identified exit to Garrison 618 | -5/DSF | Entered Garrison 648 | -5/Garrison | Triggered checkpoint 668 | -5/Garrison | Spotted B-75 Beast 670 | -5/Garrison | Triggered checkpoint 674 | -5/Garrison | Triggered checkpoint 679 | -5/Garrison | Core integrity fell below 50% 694 | -5/Garrison | Triggered checkpoint 695 | -5/Garrison | Core integrity fell below 20% 698 | -5/Garrison | Destroyed by S-27 Virus with Autogun Last Messages --------------- 00677_ Acquired Imp. Terrain Scanner. 00678_ Acquired 4 matter. 00684_ Triggered Stasis Trap. 00684_ A bubble of rippling energy engulfs the area. 00684_ Field strength at 94. 00685_ Field strength at 88. 00686_ Field strength at 82. 00687_ Field strength at 72. 00688_ Field strength at 61. 00689_ Field strength at 45. 00690_ Field strength at 27. 00691_ Field strength at 14. 00691_ Stasis field depleted. 00694_ Beams of light sweep through the air. An alarm sounds. 00694_ C-30 ARC bursts open, deploying its payload. 00694_ B-60 Warrior unfolds itself. 00694_ G-50 Soldier unfolds itself. 00696_ Critical hit (Burn: +37). 00698_ Slammed into S-27 Virus. 00698_ S-27 Virus destroyed. Map ----- +----------------------------------------------------+ | ???????????????????????? +? | | ???????????????????????? #? | | ??????????????????????????######## ## ## #? | | ?????????????????????????????????# ## ## #? | | ?????????????????????????????????" % "? | | ?????????????????????????????????" 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"? | | ?????????????????????????????????# ## ## #? | | ????????????????????????########## ## ## #? | | ????????????????????????# # #? | | ????????????????????????# ! #? | | ????????????????????????? #?????# ! #? | | ????????????????????????? #?????# ## % ## ^#? | | ????????????????????????# #?????# ## ## ^ #? | | ????????????????????????# #?????# ######## #? | | ????????????????????????# p?????# #??????# #? | | ????????????????????????# #?????# #??????? #? | | ????????????????????????# s#?????# #??????? #? | | ????????????????????????# #?????# #??????? #? | | ????????#################/s####### #??????? ? | | ?????? s s #??????? ? | | ?????? s s #??????? ? | | ?????? p #???????####? | | ?????????????############ s###########???????????? | | ????????????????????????#@b###???????????????????? | | ????????????????????????#ssg ##### #?????????????? | | ????????????????????????# g %C #?????????????? | | ????????????????????????# g C#######?????????????? | | ????????????????????????# ###???????????????????? | | ????????????????????????# #?????????????????????? | | ????????????????????????# #?????????????????????? | | ????????????????????????# #?????????????????????? | | ????????????????????????# #?????????????????????? | | ????????????????????????# ?????????????????????? | | ????????????????????????# ?????????????????????? | | ????????????????????????# "????????????????????? | | ????????????????????????# #"????????????????????? | | ????????????????????????# ##????????????????????? | | ????????????????????????####?????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 40 Energy Generation 15 Energy Capacity 150 Matter Stores 300 Matter Capacity 300 Sight Range 22 Robot Scan Range 15 Terrain Scan Density 10 Armor Coverage 225 Utility Shielding 66 Evasion (%) 74 Melee Accuracy 5 Offensive Hacking 20 Authchip Count 2 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed LinearAngularRefractor Manual? 0 Play Time 00:23:06 Cumulative 164.6 hours Start 2022.05.02 @ 20:24:18 End 2022.05.02 @ 20:45:04 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 269 Rogue 268 Adventurer 0 Explorer 1 Win Type - Total 7 Types 7/0/0/0/0/0/0/0/0 Lore% 61 Gallery% 63 Achievement% 53 Wizard Run 0 Options --------- ASCII 1 Keyboard 0 Movement Vi Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 6fc9256c-06b7-4600-995e-8d1689611fab