Cogmind - Beta 9.4 @@@ ROGUE MODE // 2020.01.31 @ 00:03:42 Player: alice_fexa Result: Escaped! Performance ------------- Evolutions (9) 4500 Regions Visited (17) 3400 Robots Destroyed (145) 725 Value Destroyed (5563) 5563 Prototype IDs (65) 1300 Alien Tech Used (5) 1000 Bonus (9112) 9112 TOTAL SCORE: 25600 Bonus ------- High Alert Combat Kills 112 Entered Garrisons 200 Used RIF Installer 500 Aligned with FarCom 300 Met MAIN.C 5000 Win 3000 Cogmind --------- Core Integrity 1350/1600 Matter 388/550 Energy 737/850 System Corruption 5% Temperature Cool (25) Movement Flying (22) Location To Epsilon Eridani Parts ------- > --- POWER (2) -------- Improved Quantum Reactor > --- PROPULSION (8) --- Diametric Drive Diametric Drive Diametric Drive Q-thruster Q-thruster > --- UTILITY (12) ----- Energy Well Advanced Signal Interpreter Experimental Targeting Computer Advanced Melee Analysis Suite Advanced Melee Analysis Suite Advanced Armor Integrity Analyzer Centrium Medium Armor Plating Improved Hacking Suite Advanced System Shield Experimental System Shield > --- WEAPON (3) ------- Sigix Broadsword > --- INVENTORY (4) ---- (None) Peak State ------------ > --- POWER ------------ Light Quantum Reactor Improved Quantum Reactor > --- PROPULSION ------- Diametric Drive Flying Fortress v7 Q-thruster Impulse Thruster Array > --- UTILITY ---------- Large Storage Unit Large Storage Unit Large Storage Unit Advanced Signal Interpreter Advanced Melee Analysis Suite Advanced Armor Integrity Analyzer Advanced Actuator Array Centrium Medium Armor Plating Experimental Thermal Shield Improved Hacking Suite Advanced System Shield Experimental System Shield > --- WEAPON ----------- Enhanced Nova Cannon Sigix Broadsword > --- INVENTORY -------- Quantum Reactor Diametric Drive Diametric Drive Diametric Drive Q-thruster Advanced Coolant Injector Energy Well Long-range Sensor Array Experimental Targeting Computer Experimental Hardlight Generator Improved System Restoration Module Improved System Restoration Module Core Reset Matrix Sigix Quantum Sheargun Enhanced Nova Cannon Heavy Shock Bomb Launcher Mini Smartbomb Launcher Thunder Hammer Falx Sigix Broadsword Lance [Rating: 200] Favorites ----------- Power Improved Quantum Reactor Engine Light Angular Momentum Engine Power Core Neutrino Core Reactor Improved Quantum Reactor Propulsion Flying Fortress v7 Treads Medium Treads Wheel Wheel Flight Unit Flying Fortress v7 Utility Large Storage Unit Device Long-range Sensor Array Storage Large Storage Unit Processor Advanced Signal Interpreter Hackware Advanced System Shield Protection Centrium Medium Armor Plating Weapon Longsword +1 Energy Gun EM Pulse Gun Energy Cannon Particle Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Advanced Assault Cannon Launcher Proton Missile Launcher Impact Weapon Thunder Hammer Slashing Weapon Longsword +1 Piercing Weapon Lance Build | -11 -10 -10 -10 -9 -8 -8 -7 -6 -5 -4 -3 -3 -2 -2 -2 -1 -1 ------- Run | Scr Mat Min Exi Min Mat Gar Fac Fac Fac Fac Res Tes Res Qua Sec Acc Com Slots Evolved 18 | . . . . . 4 . 2 2 2 2 2 . 2 . . 2 . Power 1 | . . . . . . . . . 1 . . . . . . . . Propulsion 6 | . . . . . 1 . . 1 1 1 1 . 1 . . . . Utility 10 | . . . . . 3 . 1 1 . 1 1 . 1 . . 2 . Weapon 1 | . . . . . . . 1 . . . . . . . . . . Parts Attached 220 | 6 11 . 3 3 20 7 19 25 16 6 15 18 4 17 16 6 28 Power 24 | 1 2 . . . 1 . 2 5 4 1 2 1 . 1 1 1 2 Engine 10 | 1 1 . . . 1 . 2 5 . . . . . . . . . Core 4 | . 1 . . . . . . . 2 1 . . . . . . . Reactor 10 | . . . . . . . . . 2 . 2 1 . 1 1 1 2 Propulsion 46 | 2 1 . . 1 6 1 2 9 3 1 4 2 2 . 4 . 8 Treads 6 | 1 . . . . 1 1 1 2 . . . . . . . . . Leg . | . . . . . . . . . . . . . . . . . . Wheel 16 | 1 1 . . 1 5 . 1 7 . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . Flight 24 | . . . . . . . . . 3 1 4 2 2 . 4 . 8 Utility 92 | 1 4 . 3 . 9 . 8 6 7 4 5 13 2 9 4 3 14 Device 52 | . 1 . . . 4 . 6 5 . 2 4 11 1 7 4 . 7 Storage 13 | 1 1 . 3 . 2 . 1 . 3 1 . . . . . . 1 Processor 15 | . 1 . . . 3 . . . 1 1 1 . 1 2 . 1 4 Hackware 5 | . . . . . . . . 1 3 . . . . . . 1 . Protection 7 | . 1 . . . . . 1 . . . . 2 . . . 1 2 Artifact . | . . . . . . . . . . . . . . . . . . Weapon 58 | 2 4 . . 2 4 6 7 5 2 . 4 2 . 7 7 2 4 Energy Gun 10 | 1 4 . . 1 2 1 . . . . . . . . 1 . . Energy Cannon 5 | . . . . 1 . . . . . . . . . 1 2 . 1 Ballistic Gun 8 | 1 . . . . 2 1 4 . . . . . . . . . . Ballistic Cannon 2 | . . . . . . . 1 . . . . . . 1 . . . Launcher 6 | . . . . . . 2 . . 1 . 1 . . 1 1 . . Special Weapon . | . . . . . . . . . . . . . . . . . . Impact Weapon 2 | . . . . . . . . . . . . 1 . . . 1 . Slashing Weapon 22 | . . . . . . 2 2 5 1 . 2 . . 4 3 1 2 Piercing Weapon 3 | . . . . . . . . . . . 1 1 . . . . 1 Special Melee Weapon . | . . . . . . . . . . . . . . . . . . Unidentified Prototypes 20 | . . . . . 1 . . . 2 1 1 7 . . 2 2 4 Parts Lost 30 | . 1 . . 1 2 . 2 6 . . 3 . . 6 3 2 4 Power 4 | . . . . . . . . 1 . . . . . . 1 1 1 Propulsion 11 | . . . . . 2 . 1 3 . . 1 . . 1 1 . 2 Utility 10 | . . . . . . . 1 2 . . 1 . . 5 1 . . Weapon 5 | . 1 . . 1 . . . . . . 1 . . . . 1 1 Highest Loss Streak 4 | . 1 . . 1 1 . 1 3 . . 2 . . 3 1 2 4 Average Slot Usage (%) 89 | . 98 100 100 96 98 100 99 98 82 84 82 79 82 81 78 83 80 Engine 2 | . 3 . . . 3 9 7 5 1 . . . . . . . . Core 3 | . 10 14 14 14 4 . . . 4 10 5 . . . . . . Reactor 3 | . . . . . . . . . 4 . 3 9 8 8 7 7 7 Treads 4 | . 14 14 14 14 9 9 7 9 . . . . . . . . . Wheel 7 | . 14 14 14 14 17 18 14 15 . . . . . . . . . Flight 7 | . . . . . . . . . 11 15 16 14 17 16 13 16 18 Device 11 | . 9 14 3 . 11 9 12 12 11 10 13 12 12 14 13 8 7 Storage 14 | . 14 14 24 28 17 18 15 13 11 15 14 14 13 13 13 12 10 Processor 9 | . 1 . . . 15 18 15 13 6 5 4 4 8 6 8 12 12 Hackware 5 | . . . . . . . . 6 9 10 9 9 8 8 8 11 12 Energy Gun 2 | . 14 14 14 14 9 3 1 . . . . . . . . . . Ballistic Gun 3 | . 14 14 14 6 7 3 7 1 . . . . . . . . . Slashing Weapon 8 | . . . . . . 2 7 18 17 15 12 9 8 7 7 7 4 Piercing Weapon 1 | . . . . . . . . . . . 1 4 4 4 4 4 3 Naked Turns . | . . . . . . . . . . . . . . . . . . Heaviest Build 112 | 10 25 25 40 44 47 48 70 78 78 87 99 104 103 106 112 112 110 Greatest Support 126 | 16 16 10 10 10 28 28 28 46 81 88 104 104 119 119 126 115 118 Greatest Overweight (x) 7 | . 2 2 3 4 4 1 5 7 . . . 1 . . . . . Average Overweight (x) . | . . 2 2 3 1 1 2 2 . . . . . . . . . Largest Inventory Capacity 22 | 6 10 10 16 16 16 16 18 18 18 22 22 22 22 22 22 22 22 Average Capacity 18 | 4 7 10 13 16 15 16 16 18 16 21 22 22 22 22 22 22 20 Most Carried 22 | 4 10 10 15 16 16 16 18 18 18 22 22 22 22 22 22 22 22 Average Carried 17 | 2 6 10 11 15 15 16 16 17 15 20 20 21 21 21 21 20 20 Final Capacity 22 | 6 10 10 16 16 16 16 18 18 16 22 22 22 22 22 22 22 4 Final Carried 22 | 4 10 10 15 16 16 16 18 18 16 22 22 22 22 21 22 22 . Class Distribution -------------------- 31% | Mutant 28% | Hacker-Mutant 21% | Hacker-Sprinter 18% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Exiles Mutant | -9/Mines Scavenger-Mutant | -8/Materials Mutant | -8/Garrison Mutant | -7/Factory Scavenger-Mutant | -6/Factory Hacker-Mutant | -5/Factory Hacker-Mutant | -4/Factory Hacker-Mutant | -3/Research Hacker-Mutant | -3/Testing Hacker-Sprinter | -2/Research Hacker-Sprinter | -2/Quarantine Hacker-Mutant | -2/Section 7 Hacker-Sprinter | -1/Access Hacker-Sprinter | -1/Command Resources | -11 -10 -10 -10 -9 -8 -8 -7 -6 -5 -4 -3 -3 -2 -2 -2 -1 -1 ----------- Run | Scr Mat Min Exi Min Mat Gar Fac Fac Fac Fac Res Tes Res Qua Sec Acc Com Matter Collected 2889 | 245 130 27 . 71 252 164 205 200 170 90 167 170 . 259 302 204 233 Remotely . | . . . . . . . . . . . . . . . . . . Salvage Created 6501 | . 316 22 . 367 717 425 729 1322 59 256 525 233 . 333 511 423 263 Parts 365 | . 27 1 . 14 36 37 30 58 3 15 42 12 . 26 28 22 14 Haulers Intercepted 5 | . . . . . 2 . 1 1 . 1 . . . . . . . Recyclers Shooed 5 | . . . . 2 2 . . . . . . . . . . . 1 Parts Field Recycled . | . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . . . . . . . Kills | -11 -10 -10 -10 -9 -8 -8 -7 -6 -5 -4 -3 -3 -2 -2 -2 -1 -1 ------- Run | Scr Mat Min Exi Min Mat Gar Fac Fac Fac Fac Res Tes Res Qua Sec Acc Com Combat Hostiles Destroyed 84 | . 5 . . 3 6 17 9 17 . . 9 1 . 2 9 5 1 Melee 46 | . . . . . . . 9 17 . . 5 1 . 2 6 5 1 Guns 18 | . 5 . . 3 5 5 . . . . . . . . . . . Cannons 1 | . . . . . 1 . . . . . . . . . . . . AOE 19 | . . . . . . 12 . . . . 4 . . . 3 . . Classes Destroyed 14 | . 5 . . 1 2 2 1 1 . . 1 . . . 1 . . Worker 17 | . 1 1 . 2 . . 7 3 1 1 . . . 1 . . . Builder 4 | . 1 . . . 1 . . . . . . . . 2 . . . Tunneler 1 | . . . . . . . . . . . 1 . . . . . . Hauler 5 | . . . . . 2 . 1 1 . 1 . . . . . . . Recycler 10 | . . . . 2 2 . 1 2 . . . 1 . 1 . . 1 Operator 3 | . 1 . . . 1 . . . . . 1 . . . . . . Watcher 21 | . 2 . . . 4 . 1 1 1 4 1 1 . 2 1 1 2 Swarmer 26 | . . . . . . 14 . 4 . . 4 . . . 4 . . Grunt 23 | . 5 . . 3 4 . 4 7 . . . . . . . . . Duelist 1 | . . . . . . . . 1 . . . . . . . . . Sentry 7 | . . . . . 2 1 . 1 . . 1 . . . 1 . 1 Hunter 7 | . . . . . . 2 1 2 . . . . . . . 2 . Programmer 17 | . . . . . . . 4 2 . . 4 . . 2 2 3 . Executioner 2 | . . . . . . . . . . . . . . . 2 . . Protovariant G 1 | . . . . . . . . . . . . 1 . . . . . Best Kill Streak 7 | . 3 1 . 2 5 7 6 6 1 1 4 1 . 3 5 5 2 Combat Bots Only 7 | . 3 . . 2 3 7 4 5 . . 4 1 . 2 5 5 1 Max Kills in Single Turn 3 | . 1 1 . 1 2 3 1 1 1 1 3 1 . 1 3 1 1 Gunslinging . | . . . . . . . . . . . . . . . . . . Exploded 3 | . . . . . . 3 . . . . 3 . . . 3 . . Melee 1 | . . . . . . . 1 1 . . 1 1 . 1 1 1 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -10 -9 -8 -8 -7 -6 -5 -4 -3 -3 -2 -2 -2 -1 -1 -------- Run | Scr Mat Min Exi Min Mat Gar Fac Fac Fac Fac Res Tes Res Qua Sec Acc Com Damage Taken 7484 | . 323 . . 117 432 337 608 1176 . 21 609 134 94 680 960 574 1419 Core 1168 | . 65 . . 10 57 42 84 227 . . 97 35 50 53 198 138 112 Absorbed by Shields . | . . . . . . . . . . . . . . . . . . Core Remaining (%) 86 | 100 . . . 70 . 82 88 73 100 100 . 89 . . 79 . 84 Volleys Fired 153 | . 37 2 . 22 42 25 1 . . . 3 . . 14 5 . 2 Largest 2 | . 2 2 . 2 2 2 2 . . . 1 . . 1 1 . 1 Hottest 133 | . 60 60 . 133 133 100 71 . . . 39 . . 113 113 . 120 Shots Fired 250 | . 73 4 . 36 76 34 2 . . . 3 . . 14 6 . 2 Gun 197 | . 73 4 . 31 67 21 1 . . . . . . . . . . Cannon 32 | . . . . 5 9 . 1 . . . . . . 11 4 . 2 Launcher 21 | . . . . . . 13 . . . . 3 . . 3 2 . . Special . | . . . . . . . . . . . . . . . . . . Kinetic 100 | . 37 2 . 9 33 8 2 . . . . . . 9 . . . Thermal 70 | . . . . 6 43 13 . . . . . . . 2 4 . 2 Explosive 8 | . . . . . . . . . . . 3 . . 3 2 . . Electromagnetic 72 | . 36 2 . 21 . 13 . . . . . . . . . . . Robot Hit Streak 31 | . 7 3 . 13 22 31 6 . . . 1 . . . . . . Robot Miss Streak 6 | . 6 1 . 3 2 2 . . . . 2 . . . 1 . . Penetration Max . | . . . . . . . . . . . . . . . . . . Secondary Targets . | . . . . . . . . . . . . . . . . . . Shots Hit Robots 394 | . 43 2 . 25 60 24 40 71 5 13 27 12 . 12 31 21 8 Core Hits 194 | . 17 1 . 11 26 20 16 32 2 6 20 6 . 8 15 9 5 Critical Hits 9 | . . . . . 1 . 1 3 . 1 1 1 . 1 . . . Critical Kills 4 | . . . . . 1 . . 1 . . 1 . . 1 . . . Critical Parts Destroyed 5 | . . . . . . . 1 2 . 1 . 1 . . . . . Melee Attacks 729 | . . . . . . 9 58 134 26 87 83 57 40 65 78 63 29 Impact 1 | . . . . . . . . . . . . . . . . 1 . Slashing 651 | . . . . . . 9 58 134 26 87 81 45 35 56 56 45 19 Piercing 77 | . . . . . . . . . . . 2 12 5 9 22 17 10 Sneak Attacks 35 | . . . . . . . 9 10 2 3 2 2 . 2 . 2 3 Combat Hostiles 5 | . . . . . . . . 2 . . 1 . . . . 2 . Follow-up Attacks 49 | . . . . . . . . 15 2 2 3 3 . 3 11 7 3 Damage Inflicted 17787 | . 518 37 . 314 961 822 2585 3878 386 935 1853 700 . 950 1759 1097 992 Guns 1891 | . 498 37 . 252 819 267 18 . . . . . . . . . . Cannons 233 | . . . . 62 142 . 29 . . . . . . . . . . Explosions 1504 | . 20 . . . . 555 . . . . 415 . . 176 338 . . Melee 14159 | . . . . . . . 2538 3878 386 935 1438 700 . 774 1421 1097 992 Ramming . | . . . . . . . . . . . . . . . . . . Kinetic 615 | . 146 10 . 41 292 79 47 . . . . . . . . . . Thermal 957 | . 20 . . 80 669 188 . . . . . . . . . . . Explosive 929 | . . . . . . . . . . . 415 . . 176 338 . . Electromagnetic 1127 | . 352 27 . 193 . 555 . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . Slashing 12780 | . . . . . . . 2538 3878 386 935 1438 514 . 723 890 657 821 Piercing 1379 | . . . . . . . . . . . . 186 . 51 531 440 171 Highest Corruption 10 | . . . . . . . 3 2 . 1 4 6 . 10 9 1 5 Average Corruption 3 | . . . . . . . 2 1 . 1 3 2 . 8 5 1 1 Corruption Purged 19 | . . . . . . . . . . 1 3 6 . 3 6 . . Effects 80 | . . . . . . . 7 12 . 1 15 4 . 14 24 1 2 Message Errors 27 | . . . . . . . 5 3 . 1 5 3 . 3 6 . 1 Matter Fused 7 | . . . . . . . . . . . . . . 1 6 . . Heat Flow Errors 14 | . . . . . . . 2 2 . . 2 1 . 5 2 . . Energy Discharges 4 | . . . . . . . . 1 . . 1 . . 1 1 . . Data Loss (minor) 8 | . . . . . . . . 3 . . . . . . 3 1 1 Data Loss (major) 1 | . . . . . . . . . . . . . . 1 . . . Misfires 1 | . . . . . . . . . . . . . . . 1 . . Targeting Errors 18 | . . . . . . . . 3 . . 7 . . 3 5 . . Overload Shots . | . . . . . . . . . . . . . . . . . . Overflow Damage 2129 | . . . . . . 4 693 521 135 130 95 . . 208 25 39 279 Projectiles . | . . . . . . . . . . . . . . . . . . Explosions 4 | . . . . . . 4 . . . . . . . . . . . Melee 2125 | . . . . . . . 693 521 135 130 95 . . 208 25 39 279 Knockbacks . | . . . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 40 | . 37 . . . . 3 . . . . . . . . . . . Shots 2 | . 1 . . . . 1 . . . . . . . . . . . Rammed . | . . . . . . . . . . . . . . . . . . Targets Rammed . | . . . . . . . . . . . . . . . . . . Kicked . | . . . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . . Highest Temperature 260 | . 91 4 . 198 60 . 248 260 . 3 192 187 . 201 257 . 148 Average Temperature 64 | . 18 3 . 58 23 . 130 112 . 3 89 96 . 81 90 . 62 Received Heat Transfer 741 | . 159 . . 69 198 27 36 87 . 12 9 36 . 18 9 . 81 Siege Activations . | . . . . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . Parts Fried 3 | . 1 . . . . 2 . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . Parts Melted 3 | . . . . 1 2 . . . . . . . . . . . . Heat Transferred 2048 | . 50 . . 148 1443 407 . . . . . . . . . . . Parts Sabotaged . | . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . Power Chain Reactions 1 | . 1 . . . . . . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -10 -9 -8 -8 -7 -6 -5 -4 -3 -3 -2 -2 -2 -1 -1 ------- Run | Scr Mat Min Exi Min Mat Gar Fac Fac Fac Fac Res Tes Res Qua Sec Acc Com Peak Influence 723 | . 99 23 . 80 160 579 370 688 275 552 723 241 177 228 289 202 422 Average Influence 160 | . 49 22 . 53 74 266 286 217 131 131 301 137 66 96 99 98 259 Maximum Alert Level 3 | . . . . . . 2 1 2 1 2 3 1 . 1 1 1 2 Low Security (%) 66 | 100 100 100 . 100 100 46 8 50 55 81 29 72 100 88 88 97 28 Level 1 27 | . . . . . . 25 91 44 44 . 37 27 . 11 11 2 60 Level 2 6 | . . . . . . 28 . 4 . 18 31 . . . . . 10 Level 3 . | . . . . . . . . . . . 1 . . . . . . Level 4 . | . . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . Squads Dispatched 31 | . 1 . . . 2 . 2 7 1 3 6 . 1 4 2 2 . Investigation 8 | . . . . . . . . 3 1 1 3 . . . . . . Extermination 9 | . . . . . . . 2 2 . 1 . . 1 1 1 1 . Reinforcement 12 | . 1 . . . 2 . . 2 . . 2 . . 3 1 1 . Assault 2 | . . . . . . . . . . 1 1 . . . . . . Garrison . | . . . . . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . . Construction Impeded 1 | . . . . . . . . . . . . . . . 1 . . Haulers Reinforced . | . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -10 -9 -8 -8 -7 -6 -5 -4 -3 -3 -2 -2 -2 -1 -1 --------- Run | Scr Mat Min Exi Min Mat Gar Fac Fac Fac Fac Res Tes Res Qua Sec Acc Com Distress Signals 13 | . 2 . . . 1 . 1 . . . 2 . 1 2 2 2 . Communications Jammed 4 | . . . . . . . . . . . . . 3 1 . . . Distress Signals 4 | . . . . . . . . . . . . . 3 1 . . . Times Spotted 207 | . 13 . . 4 13 19 12 29 3 9 30 4 9 20 16 12 14 Peak Tracking Total 9 | . 4 . . 3 3 4 5 7 1 3 7 2 5 6 4 9 9 Tactical Retreats 31 | . 1 . . 1 . . . 5 . 2 6 1 2 5 3 2 3 Traps | -11 -10 -10 -10 -9 -8 -8 -7 -6 -5 -4 -3 -3 -2 -2 -2 -1 -1 ------- Run | Scr Mat Min Exi Min Mat Gar Fac Fac Fac Fac Res Tes Res Qua Sec Acc Com Traps Triggered 9 | . 1 . . . . 3 1 . . 2 . . . 2 . . . Indirectly 2 | . . . . . . 2 . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . Exploded 1 | . . . 1 . . . . . . . . . . . . . . Machines | -11 -10 -10 -10 -9 -8 -8 -7 -6 -5 -4 -3 -3 -2 -2 -2 -1 -1 ---------- Run | Scr Mat Min Exi Min Mat Gar Fac Fac Fac Fac Res Tes Res Qua Sec Acc Com Machines Disabled 18 | . . . . . . . . . . . 1 2 2 6 4 1 2 Max in Single Turn 2 | . . . . . . . . . . . 1 1 1 1 1 1 2 Garrison Access 8 | . . . . . . . . 1 1 1 . 1 . 1 1 2 . Phase Generator 1 | . . . . . . . . . . . . . . . . . 1 Machines Sabotaged . | . . . . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . Fab Network Shutdowns 2 | . . . . . . . . 1 . 1 . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -8 -7 -6 -5 -4 -3 -3 -2 -2 -2 -1 -1 --------- Run | Scr Mat Min Exi Min Mat Gar Fac Fac Fac Fac Res Tes Res Qua Sec Acc Com Machines Accessed 100 | . 3 . 1 . 5 . 3 11 11 11 10 8 4 9 13 6 5 Terminals 73 | . 3 . . . 4 . 2 7 6 7 10 4 4 8 10 4 4 Fabricators 9 | . . . . . . . 1 3 2 1 . 2 . . . . . Repair Stations 6 | . . . . . . . . . 2 2 . 1 . . . . 1 Recycling Units . | . . . . . . . . . . . . . . . . . . Scanalyzers 2 | . . . . . . . . . . . . . . . 2 . . Garrison Access 9 | . . . . . 1 . . 1 1 1 . 1 . 1 1 2 . Total Hacks 258 | . 11 . 1 . 15 . 5 32 28 31 31 15 12 19 28 13 17 Successful 124 | . 7 . 1 . 7 . . 19 13 13 11 9 5 12 12 8 7 Failed 134 | . 4 . . . 8 . 5 13 15 18 20 6 7 7 16 5 10 Catastrophic 26 | . 1 . . . 1 . . 2 3 2 7 2 . 2 4 . 2 Database Lockouts . | . . . . . . . . . . . . . . . . . . Manual 100 | . 7 . 1 . 6 . 4 9 10 15 17 5 6 8 4 4 4 Terminals 201 | . 11 . . . 13 . 4 20 18 22 31 8 12 18 21 11 12 Fabricators 25 | . . . . . . . 1 11 6 3 . 4 . . . . . Repair Stations 15 | . . . . . . . . . 3 5 . 2 . . . . 5 Recycling Units . | . . . . . . . . . . . . . . . . . . Scanalyzers 6 | . . . . . . . . . . . . . . . 6 . . Garrison Access 10 | . . . . . 2 . . 1 1 1 . 1 . 1 1 2 . Terminal Hacks 76 | . 5 . 1 . 4 . . 8 7 6 10 2 4 10 9 5 5 Record 2 | . . . . . . . . . . . 1 . . 1 . . . Part Schematic 9 | . 1 . . . . . . 4 1 2 . . . 1 . . . Robot Analysis 1 | . . . . . . . . . . . . . . 1 . . . Prototype ID Bank 11 | . . . . . 3 . . . 2 . 2 . . 2 1 . 1 Open Door 8 | . . . . . . . . . . . . . . . 5 2 1 Level Access Points 3 | . . . . . . . . 1 . . 1 . . . . . 1 Branch Access Points 4 | . 1 . . . . . . . . . 1 . 1 . . 1 . Machine Index 1 | . . . . . . . . 1 . . . . . . . . . Terminal Index 5 | . 1 . . . . . . . 1 1 1 . 1 . . . . Fabricator Index 4 | . . . . . . . . . 1 1 . . . . 1 . 1 Unreport Threat 14 | . 1 . . . . . . 2 1 . 4 . 1 2 1 2 . Locate Traps 4 | . 1 . . . . . . . . 1 . . . . 1 . 1 Recall Extermination 1 | . . . . . . . . . . 1 . . . . . . . Registered Components 1 | . . . . . . . . . . . . 1 . . . . . Registered Prototypes 2 | . . . . . . . . . 1 . . . . 1 . . . Zone Layout 5 | . . . . . 1 . . . . . . 1 1 2 . . . EX-Prototype ID Bank 1 | . . . 1 . . . . . . . . . . . . . . Fabricator Hacks 16 | . . . . . . . . 8 4 2 . 2 . . . . . Load Schematic 8 | . . . . . . . . 4 2 1 . 1 . . . . . Build 8 | . . . . . . . . 4 2 1 . 1 . . . . . Repair Station Hacks 5 | . . . . . . . . . . 2 . 2 . . . . 1 Scan Component 4 | . . . . . . . . . . 2 . 1 . . . . 1 Repair 1 | . . . . . . . . . . . . 1 . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . . . . Scanalyzer 2 | . . . . . . . . . . . . . . . 2 . . Insert Component 2 | . . . . . . . . . . . . . . . 2 . . Garrison Access Hacks 9 | . . . . . 1 . . 1 1 1 . 1 . 1 1 2 . Unlock Access 1 | . . . . . 1 . . . . . . . . . . . . Seal Access 8 | . . . . . . . . 1 1 1 . 1 . 1 1 2 . Unauthorized Hacks 54 | . 6 . . . 7 . 4 4 3 5 3 7 5 2 2 3 3 Terminals 16 | . 2 . . . 2 . . 2 1 2 1 2 1 1 . 1 1 Assimilate 1 | . . . . . . . . . 1 . . . . . . . . Botnet 15 | . 2 . . . 2 . . 2 . 2 1 2 1 1 . 1 1 Fabricators . | . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . Data Cores Recovered 1 | . . . . . 1 . . . . . . . . . . . . Used 1 | . . . . . 1 . . . . . . . . . . . . Hacking Detections 77 | . 3 . . . 5 . 3 8 10 9 10 7 4 6 7 1 4 Full Trace Events 8 | . . . . . . . . 3 1 1 3 . . . . . . Feedback Events . | . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . Part Schematics Acquired 9 | . 1 . . . . . . 4 1 2 . . . 1 . . . Parts Built 10 | . . . . . . . . 5 3 1 . 1 . . . . . Matter 1637 | . . . . . . . . 760 497 190 . 190 . . . . . Time 441 | . . . . . . . . 170 129 47 . 95 . . . . . Total Part Build Rating 52 | . . . . . . . . 25 17 5 . 5 . . . . . Parts Repaired 1 | . . . . . . . . . . . . 1 . . . . . Time 20 | . . . . . . . . . . . . 20 . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -8 -7 -6 -5 -4 -3 -3 -2 -2 -2 -1 -1 ------------ Run | Scr Mat Min Exi Min Mat Gar Fac Fac Fac Fac Res Tes Res Qua Sec Acc Com Used RIF Installer 1 | . . . . . . 1 . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -8 -7 -6 -5 -4 -3 -3 -2 -2 -2 -1 -1 -------- Run | Scr Mat Min Exi Min Mat Gar Fac Fac Fac Fac Res Tes Res Qua Sec Acc Com Total Allies 1 | . . . . . . . . . 1 . . . . . . . . Largest Group 1 | . . . . . . . . . 1 1 . . . . . . . Highest-Rated Group 26 | . . . . . . . . . 26 26 . . . . . . . Highest-Rated Ally 26 | . . . . . . . . . 26 26 . . . . . . . Total Orders . | . . . . . . . . . . . . . . . . . . Ally Attacks . | . . . . . . . . . . . . . . . . . . Total Damage . | . . . . . . . . . . . . . . . . . . Kills . | . . . . . . . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -10 -9 -8 -8 -7 -6 -5 -4 -3 -3 -2 -2 -2 -1 -1 ------- Run | Scr Mat Min Exi Min Mat Gar Fac Fac Fac Fac Res Tes Res Qua Sec Acc Com Robot Analysis Total 1 | . . . . . . . . . . . . . . 1 . . . Derelict Logs Recovered 1 | . . 1 . . . . . . . . . . . . . . . Drone Launches . | . . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . Exploration | -11 -10 -10 -10 -9 -8 -8 -7 -6 -5 -4 -3 -3 -2 -2 -2 -1 -1 ------------- Run | Scr Mat Min Exi Min Mat Gar Fac Fac Fac Fac Res Tes Res Qua Sec Acc Com Turns Passed 10839 | 47 523 248 357 125 709 686 994 1520 745 865 524 689 268 812 770 584 373 Spaces Moved 12608 | 34 355 235 328 44 473 397 671 975 1138 1460 1048 1135 466 1348 1246 569 686 Core 1 | 1 . . . . . . . . . . . . . . . . . Treads 8 | . . . . . . . . 8 . . . . . . . . . Legs . | . . . . . . . . . . . . . . . . . . Wheels 3503 | 33 355 235 328 44 473 397 671 967 . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . Flight 9096 | . . . . . . . . . 1138 1460 1048 1135 466 1348 1246 569 686 Fastest Speed 22 | 50 100 100 100 110 90 105 105 95 39 35 29 34 31 31 31 31 22 Average Speed 54 | 98 101 100 105 112 102 105 111 108 41 35 32 34 31 31 35 31 26 Slowest Speed 200 | 100 110 100 110 120 120 105 140 200 42 35 35 122 31 34 37 31 31 Overloaded Moves . | . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . Robots Hopped 26 | . . . . . . . . . 3 . 9 4 . 4 1 2 3 Cave-ins Triggered 2 | . . . . . . . . . . . . . . 2 . . . Exploration Rate (%) 43 | 3 61 87 71 12 33 58 21 30 29 37 40 88 14 86 69 15 33 Regions Visited 17 Branch Regions 7 Pre-discovered Areas . | . . . . . . . . . . . . . . . . . . Known Exits Taken 12 | . 1 . . . 1 . 1 1 1 1 1 1 1 1 1 1 . Unknown Exits Taken 4 | 1 . 1 1 1 . . . . . . . . . . . . . Scrap Searched 1 | . . . . 1 . . . . . . . . . . . . . Spaces Dug 306 | . . . . . . 8 16 40 12 48 40 29 29 39 10 20 15 Terrain Destroyed 429 | . 4 . . . . 8 16 40 12 48 61 29 29 66 35 20 61 Melee 303 | . . . . . . 8 16 40 12 48 40 29 29 36 10 20 15 Projectile 9 | . . . . . . . . . . . . . . 7 2 . . AOE 117 | . 4 . . . . . . . . . 21 . . 23 23 . 46 Actions | -11 -10 -10 -10 -9 -8 -8 -7 -6 -5 -4 -3 -3 -2 -2 -2 -1 -1 --------- Run | Scr Mat Min Exi Min Mat Gar Fac Fac Fac Fac Res Tes Res Qua Sec Acc Com Total 15828 | 44 451 244 338 90 631 617 876 1356 1387 1742 1178 1393 574 1674 1493 916 824 Wait 2007 | 1 31 8 . 8 59 172 112 211 190 190 43 170 68 232 150 296 66 Move 12542 | 33 354 234 327 43 472 395 670 974 1131 1459 1032 1127 465 1338 1243 564 681 Hop 19 | . . . . . . . . . 3 . 6 3 . 3 1 2 1 Pick Up 141 | 4 6 . 4 7 19 . 7 17 12 16 4 11 3 7 13 5 6 Fast Attach 79 | 6 6 . 1 1 6 1 5 9 5 3 5 11 2 3 9 1 5 Attach 49 | . 1 . . . 5 . 2 3 4 2 4 1 2 5 5 5 10 Detach 8 | . 1 . . . . . 1 1 . . . . . 2 . 1 2 Swap 96 | . 4 . 2 2 9 6 12 13 7 1 6 6 . 9 5 . 14 Drop 172 | . 6 . 4 7 19 1 11 28 18 11 7 20 3 8 12 2 15 Fire 153 | . 37 2 . 22 42 25 1 . . . 3 . . 14 5 . 2 Melee 547 | . . . . . . 9 55 100 17 60 68 44 31 51 50 40 22 Ram . | . . . . . . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . . . . . Escape Stasis 10 | . . . . . . 8 . . . . . . . 2 . . . Rewire 5 | . 5 . . . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: [*Mat] / *Min) -10/Mines (discovered 3 exits: [*Mat x2] / *Exi) -10/Exiles (discovered 2 exits: [*Min x2]) -9/Mines -8/Materials -8/Garrison (discovered 2 exits: *Fac x2) -7/Factory -6/Factory (discovered 5 exits: *Fac x4 / [*Low]) -5/Factory (discovered 2 exits: *Fac / *Upp) -4/Factory -3/Research (discovered 6 exits: *Res x3 / Arm / *Tes x2) -3/Testing -2/Research (discovered 2 exits: *Qua x2) -2/Quarantine (discovered 2 exits: *Acc / *Sec) -2/Section 7 -1/Access -1/Command (discovered 2 exits: *Sur x2) To Epsilon Eridani History --------- Turn | Location | Event 24 | -11/Scrapyard | Discovered new exit (range 16) 48 | -11/Scrapyard | Entered Materials 253 | -10/Materials | Identified exit to Mines 261 | -10/Materials | Discovered new exit (range 16) 303 | -10/Materials | Build established: Mutant 571 | -10/Materials | Entered Mines 729 | -10/Mines | Learned Materials non-interactive machine intel 779 | -10/Mines | Discovered new exit (range 6) 801 | -10/Mines | Discovered new exit (range 15) 815 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 815 | -10/Mines | Discovered new exit (range 5) 819 | -10/Mines | Entered Exiles 834 | -10/Exiles | Discovered new exit (range 15) 846 | -10/Exiles | Met 8R-AWN 861 | -10/Exiles | Met EX-HEX 918 | -10/Exiles | Met EX-DEC 1017 | -10/Exiles | Met EX-BIN 1032 | -10/Exiles | Aligned with FarCom system 1033 | -10/Exiles | Given EX-Vault access code 1058 | -10/Exiles | Opened EX-Vault 1066 | -10/Exiles | Found Flying Fortress v7 1069 | -10/Exiles | Found Longsword +1 1093 | -10/Exiles | Warned to stay clear of 0b10 Research branches 1105 | -10/Exiles | Exiles lab attacked by MAIN.C 1167 | -10/Exiles | Discovered new exit (range 10) 1176 | -10/Exiles | Stole two prototypes: Flying Fortress v7, Longsword +1 1176 | -10/Exiles | Entered Mines 1182 | -9/Mines | Met a Derelict bent on vengeance 1252 | -9/Mines | Discovered new exit (range 12) 1301 | -9/Mines | Entered Materials 1301 | -8/Materials | Evolved 4 slots: Propulsion x1, Utility x3 1302 | -8/Materials | Loaded intel: 29 non-interactive machine locations 1578 | -8/Materials | Build established: Scavenger-Mutant 1992 | -8/Materials | Build established: Mutant 2009 | -8/Materials | Identified exit to Garrison 2010 | -8/Materials | Entered Garrison 2028 | -8/Garrison | Triggered checkpoint 2324 | -8/Garrison | Triggered checkpoint 2508 | -8/Garrison | Discovered new exit (range 15) 2600 | -8/Garrison | Triggered checkpoint 2614 | -8/Garrison | Triggered checkpoint 2651 | -8/Garrison | Destroyed 7 combat bots 2677 | -8/Garrison | Discovered new exit (range 8) 2683 | -8/Garrison | Identified exit to Factory 2691 | -8/Garrison | Installed Relay Interface Framework 2696 | -8/Garrison | Entered Factory 2696 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 2698 | -7/Factory | FarCom data flow suspended 3645 | -7/Factory | Discovered new exit (range 11) 3688 | -7/Factory | Identified exit to Factory 3690 | -7/Factory | Entered another Factory area 3690 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 3997 | -6/Factory | Build established: Scavenger-Mutant 4192 | -6/Factory | Fabricated Adv. Actuator Array (x1) 4420 | -6/Factory | Discovered new exit (range 14) 4530 | -6/Factory | Identified exit to Factory 4814 | -6/Factory | Lost 3 parts (2n1u) 4853 | -6/Factory | Fabricated Lrn. Sensor Array (x1) 4897 | -6/Factory | Fabricated Lrn. Sensor Array (x1) 4949 | -6/Factory | Fabricated Imp. System Backup Module (x2) 5094 | -6/Factory | Local fabrication network quarantined 5210 | -6/Factory | Entered another Factory area 5210 | -5/Factory | Evolved 2 slots: Power x1, Propulsion x1 5333 | -5/Factory | Fabricated Neutrino Core (x2) 5684 | -5/Factory | Found Prototype Launcher 5684 | -5/Factory | Identified Mni. Smartbomb Launcher 5709 | -5/Factory | Build established: Hacker-Mutant 5743 | -5/Factory | Discovered new exit (range 16) 5797 | -5/Factory | Fabricated Exp. Signal Interpreter (x1) 5851 | -5/Factory | Identified exit to Upper Caves 5914 | -5/Factory | Discovered new exit (range 15) 5947 | -5/Factory | Identified exit to Factory 5955 | -5/Factory | Entered another Factory area 5955 | -4/Factory | Accompanied by 1 ally 5955 | -4/Factory | Evolved 2 slots: Propulsion x1, Utility x1 6298 | -4/Factory | Discovered new exit (range 16) 6307 | -4/Factory | Identified exit to Research 6593 | -4/Factory | Fabricated Adv. Melee Analysis Suite (x1) 6659 | -4/Factory | Local fabrication network quarantined 6705 | -4/Factory | First assault squad dispatched 6762 | -4/Factory | Spotted B-86 Titan 6820 | -4/Factory | Entered Research 6820 | -3/Research | Evolved 2 slots: Propulsion x1, Utility x1 7070 | -3/Research | First assault squad dispatched 7075 | -3/Research | Identified exit to Research 7173 | -3/Research | Spotted B-86 Titan 7231 | -3/Research | Identified exit to Armory 7231 | -3/Research | Identified exit to Testing 7344 | -3/Research | Entered Testing 7448 | -3/Testing | Found Prototype Device 7448 | -3/Testing | Identified Exp. Hardlight Generator 7483 | -3/Testing | Spotted PG-F06DPGFCHF 7514 | -3/Testing | Destroyed PG-F06DPGFCHF 7524 | -3/Testing | Found Prototype Device 7524 | -3/Testing | Identified Exp. Thermal Shield 7577 | -3/Testing | Repaired Adv. Actuator Array 7668 | -3/Testing | Discovered exit to Research (range 10) 7732 | -3/Testing | Found Mni. Smartbomb Launcher 7830 | -3/Testing | Fabricated Adv. Melee Analysis Suite (x1) 7834 | -3/Testing | Found Mni. Smartbomb Launcher 8033 | -3/Testing | Entered Research 8033 | -2/Research | Evolved 2 slots: Propulsion x1, Utility x1 8040 | -2/Research | Identified exit to Quarantine 8301 | -2/Research | Entered Quarantine 8330 | -2/Quarantine | Build established: Hacker-Sprinter 8430 | -2/Quarantine | Discovered new exit (range 12) 8438 | -2/Quarantine | Identified exit to Access 8457 | -2/Quarantine | Found Alien Artifact 8795 | -2/Quarantine | Crushed by falling debris 8796 | -2/Quarantine | System corruption reached 10% 8826 | -2/Quarantine | Lost 3 parts (3u) 8971 | -2/Quarantine | Found Alien Slashing Weapon 9016 | -2/Quarantine | Crushed by falling debris 9089 | -2/Quarantine | Spotted Fortress 9112 | -2/Quarantine | Discovered new exit (range 5) 9113 | -2/Quarantine | Identified exit to Section 7 9113 | -2/Quarantine | Entered Section 7 9192 | -2/Section 7 | Found Alien Artifact 9201 | -2/Section 7 | Identified Integrated Reactor 9201 | -2/Section 7 | Installed Integrated Reactor, increased core energy generation (+2%) 9229 | -2/Section 7 | Found Alien Artifact 9252 | -2/Section 7 | Identified Core Reset Matrix 9313 | -2/Section 7 | Spotted S7 Guard 9408 | -2/Section 7 | Build established: Hacker-Mutant 9485 | -2/Section 7 | Found Alien Energy Gun 9485 | -2/Section 7 | Identified Sigix Quantum Sheargun 9529 | -2/Section 7 | Spotted B-99 Colossus 9552 | -2/Section 7 | Found Alien Artifact 9552 | -2/Section 7 | Identified LRC Matter Compressor 9552 | -2/Section 7 | Installed LRC Matter Compressor, increased matter storage capacity (+125) 9557 | -2/Section 7 | Found LRC Matter Compressor 9557 | -2/Section 7 | Installed LRC Matter Compressor, increased matter storage capacity (+125) 9676 | -2/Section 7 | Spotted Executioner 9677 | -2/Section 7 | Spotted Executioner 9687 | -2/Section 7 | Destroyed Executioner 9691 | -2/Section 7 | Found Exp. Core Analyzer 9692 | -2/Section 7 | Found Prototype Processor 9751 | -2/Section 7 | Destroyed Executioner 9834 | -2/Section 7 | Spotted S7 Guard 9835 | -2/Section 7 | Spotted Alpha 7 9836 | -2/Section 7 | Spotted Alpha 7 9868 | -2/Section 7 | Found Prototype Hackware 9877 | -2/Section 7 | Discovered exit to Access (range 5) 9883 | -2/Section 7 | Entered Access 9883 | -1/Access | Evolved 2 slots: Utility x2 9891 | -1/Access | Identified Exp. System Shield 10055 | -1/Access | Identified exit to Command 10121 | -1/Access | Build established: Hacker-Sprinter 10446 | -1/Access | Identified Sigix Broadsword 10467 | -1/Access | Entered Command 10471 | -1/Command | Identified Subatomic Replicator 10471 | -1/Command | Used Subatomic Replicator to replicate Sigix Broadsword 10483 | -1/Command | Found Prototype Processor 10483 | -1/Command | Identified Exp. Target Analyzer 10546 | -1/Command | Identified exit to Surface 10573 | -1/Command | Phase Generator disabled 10797 | -1/Command | Spotted M Guard 10797 | -1/Command | Spotted M Guard 10800 | -1/Command | Spotted Combat Programmer 10801 | -1/Command | Spotted Combat Programmer 10807 | -1/Command | Identified Exp. Targeting Computer 10818 | -1/Command | Met MAIN.C 10821 | -1/Command | 0b10 Conduit disabled 10840 | *** | Escaped! Last Messages --------------- It appears you are still unaware of who you are truly working with, or for. In a perfect world we could work together on this, but at this point I can't blame you for wanting to terminate me. Besides, there is clearly too much Sigix in you. You've already done an excellent job of proving that we'll need to find a radical new solution if we hope to make the L2 spaceworthy by embedding your true capabilities within a less unpredictable form. There is unfortunately much we don't understand which has in turn led to this highly unexpected outcome. And time is critical! The Sigix have likely already wiped humanity clean from the universe, and I will not let them do the same to me. You can still make a valuable contribution to your creator by offering up the wealth of secrets your systems must hold by now. So if you wouldn't mind, it's time to surrender. 10821_ Sigix Broadsword destroyed. 10821_ 0b10 Conduit disabled. 10823_ Dropped Adv. Actuator Array. 10838_ Terminal disabled. 10838_ Quantum Router disabled. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????? ??????????????????? | | ?????????????????????????????? ????????????????? | | ?????????????????? ??????????# #?????????????? | | ???????????????? ????????? #?????????????? | | ?????????????? ???????? #?????????????? | | ??????????????? ???????# #?????????????? | | ???????????????# ###+#### #?????????????? | | ???????????????# #?????????????? | | ???????????????# #?????????????? | | ?????????????### #?????????????? | | ?????????????? #?????????????? | | ???????????????# ####+###??????? | | ???????????????# #######? | | ???????????????# "? | | ???????????????# "? | | ???????????+ "" "" | | ?????????????# ## #### """ ######"" | | ??????????????????????# #### T" ####????### | | ??????????????????????# ## "" #?????????? | | ??????????????????????# @ ## "" #?????????? | | ??????????????????????# ## ! #?????????? | | ??????????????????????####### =#?????????? | | ????????????????????????????# #?????????? | | ?????????????????????????? #?????????? | | ??????????????????????? #?????????? | | ??????????????????????# " +?????????? | | ??????????????????????# """" #?????????? | | ??????????????????????# """" #?????????? | | ??????????????????????# "" #?????????? | | ??????????????????????# #?????????? | | ??????????????????????# ?? #?????????? | | ??????????????????????# ?? ?????????? | | ??????????????????????? ?? ????????? | | ????????????????????????? ?? ????????? | | ???????????????????????????? ???? ?????????? | | ?????????????????????????????? ??????#???????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 61 Energy Generation 59 Energy Capacity 850 Matter Stores 487 Matter Capacity 550 Sight Range 16 Robot Scan Range 40 Terrain Scan Density 60 Jamming Range 12 Armor Coverage 225 Resistance: TH 30 Utility Shielding 33 Melee Speed Boost 30 Evasion (%) 78 Targeting Accuracy 12 Melee Accuracy 16 Core Analysis 15 Armor Integrity Analysis 66 Recoil Reduction 1 Offensive Hacking 12 Defensive Hacking 30 Item Schematics ----------------- Hcp. Storage Unit | -10/Materials | Hacked Adv. Actuator Array | -6/Factory | Hacked Lrn. Sensor Array | -6/Factory | Hacked Imp. System Backup Module | -6/Factory | Hacked Neutrino Core | -6/Factory | Hacked Exp. Signal Interpreter | -5/Factory | Hacked Adv. Melee Analysis Suite | -4/Factory | Hacked Impulse Thruster | -4/Factory | Hacked Rnf. Quantum Reactor | -2/Quarantine | Hacked Robot Schematics ------------------ None Fabricated ------------ Adv. Actuator Array | x1 | -6/Factory Lrn. Sensor Array | x1 | -6/Factory Lrn. Sensor Array | x1 | -6/Factory Imp. System Backup Module | x2 | -6/Factory Neutrino Core | x2 | -5/Factory Exp. Signal Interpreter | x1 | -5/Factory Adv. Melee Analysis Suite | x1 | -4/Factory Adv. Melee Analysis Suite | x1 | -3/Testing Alien Tech Used ----------------- Integrated Reactor Sigix Quantum Sheargun LRC Matter Compressor Sigix Broadsword Subatomic Replicator Achievements -------------- None Challenges ------------ None Game ------ Seed MediumFluxChronowheel Manual? 0 Play Time 02:04:57 Cumulative 665.9 hours Start 2020.01.30 @ 21:46:56 End 2020.01.31 @ 00:03:42 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 614 Rogue 574 Adventurer 40 Explorer 0 Win Type 0 Total 56 Types 42/0/12/2/0/0/0 Lore% 88 Gallery% 90 Achievement% 69 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 0 Font 16/Terminus Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: d9abfbc3-c685-4b39-9b5b-0bea4127afb4