Cogmind - Beta 17.1 @@@ ROGUE MODE // 2026.09.19 @ 10:25:37 Player: robotdolboeb Result: Self-destructed Performance ------------- Evolutions (1) 500 Regions Visited (3) 600 Robots Destroyed (17) 85 Value Destroyed (513) 513 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 1778 Bonus ------- None Cogmind --------- Core Integrity 195/400 Matter 280/300 Energy 259/265 System Corruption 0% Temperature Cool (32) Movement Walking (120) Location -9/Materials Parts ------- > --- POWER (1) -------- Improved Ion Engine > --- PROPULSION (3) --- Light Treads Aluminum Leg Aluminum Leg > --- UTILITY (3) ------ Small Storage Unit Improved Targeting Computer Weapon Shielding > --- WEAPON (2) ------- Improved EM Shotgun Beam Cannon > --- INVENTORY (8) ---- Light Ion Engine Improved Ion Engine Disposable Heat Sink Medium Storage Unit Light Armor Plating Medium Laser Grenade Launcher Mining Laser Peak State ------------ > --- POWER ------------ Improved Ion Engine > --- PROPULSION ------- Light Treads Aluminum Leg Aluminum Leg > --- UTILITY ---------- Small Storage Unit Improved Targeting Computer Light Armor Plating > --- WEAPON ----------- Improved EM Shotgun Beam Cannon > --- INVENTORY -------- Light Ion Engine Improved Ion Engine Heat Sink Disposable Heat Sink Medium Storage Unit Medium Laser Grenade Launcher Mining Laser [Rating: 14] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Utility Small Storage Unit Storage Small Storage Unit Processor Improved Targeting Computer Protection Propulsion Shielding Weapon Medium Laser Energy Gun Medium Laser Energy Cannon Beam Cannon Ballistic Gun Assault Rifle Special Weapon Mining Laser Build | -11 -10 -10 -9 ------- Run | Yrd Mat Min Mat Slots Evolved 2 | . . . 2 Power . | . . . . Propulsion 1 | . . . 1 Utility 1 | . . . 1 Weapon . | . . . . Parts Attached 20 | 6 4 1 9 Power 4 | 1 1 1 1 Engine 3 | 1 1 . 1 Core 1 | . . 1 . Reactor . | . . . . Propulsion 5 | 2 . . 3 Treads 1 | . . . 1 Leg 4 | 2 . . 2 Wheel . | . . . . Hover . | . . . . Flight . | . . . . Utility 5 | 1 1 . 3 Device . | . . . . Storage 1 | 1 . . . Processor 1 | . . . 1 Hackware . | . . . . Protection 3 | . 1 . 2 Artifact . | . . . . Weapon 6 | 2 2 . 2 Energy Gun 3 | 1 1 . 1 Energy Cannon 1 | . 1 . . Ballistic Gun 1 | 1 . . . Ballistic Cannon . | . . . . Launcher . | . . . . Special Weapon 1 | . . . 1 Impact Weapon . | . . . . Slashing Weapon . | . . . . Piercing Weapon . | . . . . Special Melee Weapon . | . . . . Unidentified Prototypes 1 | . . . 1 Parts Lost 3 | . 1 . 2 Power 1 | . 1 . . Propulsion 1 | . . . 1 Utility 1 | . . . 1 Weapon . | . . . . Highest Loss Streak 2 | . 1 . 2 To Critical Strikes . | . . . . Average Backups 6 | 3 5 6 7 Power 1 | . 1 1 1 Propulsion 1 | 1 2 1 . Utility 1 | . . 1 2 Weapon 2 | . 1 3 3 Tool/Special . | . . . . Unused Backups 9 | . 2 1 6 Power 2 | . . . 2 Propulsion 2 | . 2 . . Utility 4 | . . 1 3 Weapon 1 | . . . 1 Tool/Special . | . . . . Average Slot Usage (%) 91 | . 86 100 89 Engine 7 | . 13 . 6 Core 5 | . . 13 4 Treads 1 | . . . 4 Leg 27 | . 28 28 27 Storage 13 | . 14 14 11 Protection 7 | . 1 14 9 Energy Gun 10 | . 19 . 8 Energy Cannon 7 | . 1 14 11 Ballistic Gun 7 | . 6 14 1 Peak Build Rating 14 | 6 7 9 14 Average Rating 8 | 4 6 8 11 On Entrance 5 | . 6 7 9 Avg Prop Armor Cover (%) 8 | . . . 8 Naked Turns . | . . . . Heaviest Build 21 | 12 16 16 21 Greatest Support 30 | 20 20 20 30 Greatest Overweight (x) 1 | . . . 1 Average Overweight (x) . | . . . . Largest Inventory Capacity 8 | 8 8 8 8 Average Capacity 7 | 7 8 8 8 Most Carried 8 | 6 8 7 8 Average Carried 6 | 3 5 6 7 Final Capacity 8 | 8 8 8 8 Final Carried 8 | 4 6 7 8 Class Distribution -------------------- 100% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Resources | -11 -10 -10 -9 ----------- Run | Yrd Mat Min Mat Matter Collected 457 | 197 114 76 70 Remotely . | . . . . Salvage Created 656 | . 263 130 263 Parts 38 | . 15 8 15 Haulers Intercepted . | . . . . Recyclers Shooed . | . . . . Parts Field Recycled . | . . . . Retrieved Matter . | . . . . Parts Self-Destructed . | . . . . Prevented . | . . . . Parts Restored . | . . . . Kills | -11 -10 -10 -9 ------- Run | Yrd Mat Min Mat Combat Hostiles Destroyed 14 | . 6 5 3 Guns 9 | . 5 1 3 Cannons 4 | . . 4 . Classes Destroyed 7 | . 2 1 4 Builder 1 | . . . 1 Recycler 1 | . . . 1 Watcher 1 | . 1 . . Swarmer 3 | . . 3 . Grunt 9 | . 6 2 1 Brawler 1 | . . . 1 Sentry 1 | . . . 1 Best Kill Streak 3 | . 2 3 3 Combat Bots Only 3 | . 2 3 2 Max Kills in Single Turn 1 | . 1 1 1 Gunslinging . | . . . . Exploded . | . . . . Melee . | . . . . Uniques/NPCs Destroyed . | . . . . Combat | -11 -10 -10 -9 -------- Run | Yrd Mat Min Mat Hostile Shots Fired 75 | . 30 26 19 Missed 22 | . 6 9 7 Hits 53 | . 24 17 12 Projectile 53 | . 24 17 12 Critical Strikes 1 | . . 1 . Actively Blocked 1 | . . 1 . Damage Taken 964 | . 299 198 467 Core 303 | . 42 56 205 Absorbed by Shields . | . . . . Redirected to Shielding 53 | . . 16 37 Core Remaining (%) 80 | 100 . 60 . Volleys Fired 56 | . 23 11 22 Largest 2 | . 2 2 2 Hottest 105 | . 100 80 105 Shots Fired 97 | . 46 22 29 Gun 64 | . 46 11 7 Cannon 29 | . . 11 18 Launcher . | . . . . Special 4 | . . . 4 Kinetic 19 | . 8 11 . Thermal 71 | . 38 11 22 Explosive . | . . . . Electromagnetic 7 | . . . 7 Robot Hit Streak 10 | . 10 9 4 Robot Miss Streak 5 | . 1 1 5 Penetration Max . | . . . . Secondary Targets . | . . . . Shots Hit Robots 61 | . 33 15 13 Core Hits 31 | . 14 8 9 Critical Kills . | . . . . Critical Parts Destroyed . | . . . . Critical Strikes 2 | . 2 . . Burn 2 | . 2 . . Melee Attacks . | . . . . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Sneak Attacks . | . . . . Combat Hostiles . | . . . . Follow-up Attacks . | . . . . Damage Inflicted 846 | . 412 226 208 Guns 584 | . 412 85 87 Cannons 262 | . . 141 121 Explosions . | . . . . Melee . | . . . . Ramming . | . . . . Kinetic 175 | . 90 85 . Thermal 584 | . 322 141 121 Explosive . | . . . . Electromagnetic 87 | . . . 87 Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Highest Corruption . | . . . . Average Corruption . | . . . . Corruption Purged . | . . . . Corruption Blocked . | . . . . Overload Shots . | . . . . Overflow Damage 41 | . . . 41 Projectiles . | . . . . Explosions 41 | . . . 41 Melee . | . . . . Knockbacks . | . . . . Impact . | . . . . Kinetic . | . . . . Secondary . | . . . . Self-Inflicted Damage 289 | . . . 289 Shots 3 | . . . 3 Rammed . | . . . . Targets Rammed . | . . . . Kicked . | . . . . Crushed . | . . . . Highest Temperature 372 | . 372 192 283 Average Temperature 122 | . 164 78 95 Received Heat Transfer 300 | . 165 81 54 Effects 1 | . . . 1 Energy Bleed 1 | . . . 1 Siege Activations . | . . . . Martial Activations . | . . . . Shielding Activations . | . . . . Robots Disrupted . | . . . . Combat Hostiles . | . . . . Robots Corrupted . | . . . . Combat Hostiles . | . . . . Parts Fried . | . . . . Impact Corruptions . | . . . . Robots Melted 1 | . 1 . . Combat Hostiles 1 | . 1 . . Parts Melted 3 | . 2 1 . Heat Transferred 1665 | . 1110 296 259 Parts Sabotaged . | . . . . Parts Stolen . | . . . . Parts Stripped . | . . . . Power Chain Reactions . | . . . . Alert | -11 -10 -10 -9 ------- Run | Yrd Mat Min Mat Maximum Alert Level . | . . . . Low Security (%) 100 | 100 100 100 100 Level 1 . | . . . . Level 2 . | . . . . Level 3 . | . . . . Level 4 . | . . . . Level 5 . | . . . . High Security . | . . . . Max Security . | . . . . Peak Influence 103 | . 103 71 101 Initial 21 | . . 21 20 Average 21 | . 19 18 38 Influence Increases 465 | . 152 120 193 Destroy 0b10 Robot/C 280 | . 120 100 60 Destroy 0b10 Robot/NC 15 | . 5 . 10 Destroy Leader 62 | . 22 20 20 Successful Hack 10 | . 5 . 5 Disable Machine 45 | . . . 45 Destroy Structure 53 | . . . 53 Influence Decreases 377 | . 97 121 159 Entered New Map 68 | . . 34 34 Time Decay 279 | . 87 87 105 Lost Part 30 | . 10 . 20 Squads Dispatched 1 | . . . 1 Investigation . | . . . . Extermination . | . . . . Reinforcement 1 | . . . 1 Assault . | . . . . Garrison . | . . . . Intercept . | . . . . Searches Triggered . | . . . . Construction Impeded . | . . . . Haulers Reinforced . | . . . . Active Scanning Responses . | . . . . Cargo Convoy Interrupts . | . . . . Stealth | -11 -10 -10 -9 --------- Run | Yrd Mat Min Mat Distress Signals 1 | . 1 . . Communications Jammed . | . . . . Distress Signals . | . . . . Times Spotted 27 | . 12 7 8 Peak Tracking Total 4 | . 3 3 4 Tactical Retreats . | . . . . Traps | -11 -10 -10 -9 ------- Run | Yrd Mat Min Mat Traps Triggered . | . . . . Indirectly . | . . . . Trap Hack Attempts . | . . . . Triggered . | . . . . Disarmed . | . . . . Reprogrammed 6 | . 6 . . Reused . | . . . . Traps Extracted . | . . . . Installed . | . . . . Triggered . | . . . . Machines | -11 -10 -10 -9 ---------- Run | Yrd Mat Min Mat Machines Disabled 3 | . . . 3 Max in Single Turn 3 | . . . 3 Machines Repaired . | . . . . Machines Dismantled . | . . . . Machines Sabotaged . | . . . . Overloaded Fab Kills . | . . . . Hacking | -11 -10 -10 -9 --------- Run | Yrd Mat Min Mat Machines Accessed 4 | . 3 . 1 Terminals 4 | . 3 . 1 Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Total Hacks 6 | . 5 . 1 Successful 4 | . 3 . 1 Failed 2 | . 2 . . Catastrophic . | . . . . Database Lockouts . | . . . . Manual . | . . . . Terminals 6 | . 5 . 1 Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Terminal Hacks 4 | . 3 . 1 Prototype ID Bank 2 | . 1 . 1 Locate Traps 1 | . 1 . . Reprogram Traps 1 | . 1 . . Fabricator Hacks . | . . . . Repair Station Hacks . | . . . . Recycling Unit Hacks . | . . . . Scanalyzer . | . . . . Garrison Access Hacks . | . . . . Unauthorized Hacks . | . . . . Terminals . | . . . . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Data Cores Recovered . | . . . . Used . | . . . . Hacking Detections 2 | . 2 . . Full Trace Events . | . . . . Feedback Events . | . . . . Feedback Blocked . | . . . . Robot Schematics Acquired . | . . . . Robots Built . | . . . . Authchips . | . . . . Time . | . . . . Total Robot Build Rating . | . . . . Part Schematics Acquired . | . . . . Parts Built . | . . . . Authchips . | . . . . Time . | . . . . Total Part Build Rating . | . . . . Part Studies Acquired . | . . . . Parts Repaired . | . . . . Time . | . . . . Parts Recycled . | . . . . Recycled Matter . | . . . . Retrieved Matter . | . . . . Retrieved Components . | . . . . Parts Scanalyzed . | . . . . Part Schematics Acquired . | . . . . Parts Damaged . | . . . . Bothacking | -11 -10 -10 -9 ------------ Run | Yrd Mat Min Mat Used RIF Installer . | . . . . Robots Hacked . | . . . . Non-combat . | . . . . Combat . | . . . . Robot Hacks Applied . | . . . . Relay Couplers Released . | . . . . Fabnet Peak Effective % . | . . . . Robots Rewired . | . . . . Allies Hacked . | . . . . Hacks Repelled . | . . . . Allies | -11 -10 -10 -9 -------- Run | Yrd Mat Min Mat Total Allies . | . . . . Largest Group . | . . . . Highest-Rated Group . | . . . . Highest-Rated Ally . | . . . . Total Orders . | . . . . Ally Attacks . | . . . . Total Damage . | . . . . Kills . | . . . . Allies Corrupted . | . . . . Allies Melted . | . . . . Intel | -11 -10 -10 -9 ------- Run | Yrd Mat Min Mat Active Infowar (turns) . | . . . . Robot Analysis Total . | . . . . Derelict Logs Recovered 1 | . . 1 . Drone Launches . | . . . . Drone Recoveries . | . . . . Exploration | -11 -10 -10 -9 ------------- Run | Yrd Mat Min Mat Turns Passed 1531 | 113 646 434 338 Spaces Moved 1060 | 76 465 330 189 Core 7 | 7 . . . Treads 5 | . . . 5 Legs 1048 | 69 465 330 184 Wheels . | . . . . Hover . | . . . . Flight . | . . . . Fastest Speed 50 | 50 120 120 120 Average Speed 122 | 113 120 120 135 Slowest Speed 240 | 120 120 120 240 Overloaded Moves . | . . . . Propulsion Burnouts . | . . . . Robots Hopped . | . . . . Potential Cave-ins 2 | . . . 2 Cave-ins Triggered . | . . . . Exploration Rate (%) 35 | 4 69 51 19 Regions Visited 3 Branch Regions 1 Pre-discovered Areas . | . . . . Known Exits Taken 1 | . . 1 . Unknown Exits Taken 2 | 1 1 . . Scrap Searched 2 | . . 2 . Spaces Dug 4 | . . . 4 Terrain Destroyed 59 | . . . 59 Melee . | . . . . Projectile 4 | . . . 4 AOE 55 | . . . 55 Terrain Rammed . | . . . . Walls Destroyed . | . . . . Machines Disabled . | . . . . Actions | -11 -10 -10 -9 --------- Run | Yrd Mat Min Mat Total 1188 | 103 507 346 232 Wait 17 | 10 6 . 1 Move 1057 | 75 464 329 189 Hop . | . . . . Pick Up 25 | 10 6 3 6 Fast Attach 3 | . 1 . 2 Attach 11 | 7 2 . 2 Detach 1 | 1 . . . Swap 9 | . 2 1 6 Drop 9 | . 3 2 4 Fire 56 | . 23 11 22 Melee . | . . . . Ram . | . . . . Kick . | . . . . Crush . | . . . . Escape Stasis . | . . . . Rewire . | . . . . Trap . | . . . . Miscellaneous . | . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat / [*Min x2] / [*Sub]) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials History --------- Turn | Location | Event 5 | -11/Scrapyard | Discovered new exit (range 16) 114 | -11/Scrapyard | Entered Materials 315 | -10/Materials | Build established: Mutant 332 | -10/Materials | Discovered new exit (range 16) 436 | -10/Materials | Discovered new exit (range 9) 495 | -10/Materials | Discovered new exit (range 15) 648 | -10/Materials | Discovered new exit (range 16) 760 | -10/Materials | Entered Mines 854 | -10/Mines | Identified exit to Materials 1177 | -10/Mines | Discovered exit to Materials (range 5) 1194 | -10/Mines | Entered Materials 1194 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1369 | -9/Materials | Core integrity fell below 50% 1532 | -9/Materials | Self-destructed Last Messages --------------- U-05 Engineer builds a Wall. U-05 Engineer lays Concrete. U-05 Engineer builds a Wall. K-01 Serf cleans the Nuclear Reactor. Dropped Heat Sink. Acquired Weapon Shielding. C-30 ARC bursts open, deploying its payload. G-34 Mercenary unfolds itself. G-34 Mercenary destroyed. R-06 Scavenger collects Corrupted Ion Engine. B-36 Bruiser destroyed. R-06 Scavenger collects Corrupted Hammer. R-06 Scavenger destroyed. Acquired 40 matter. Dropped Aluminum Leg. R-06 Scavenger collects Aluminum Leg. The unstable cave ceiling collapses. R-06 Scavenger crushed by falling debris. R-06 Scavenger destroyed. 60 Matter crushed. 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