Cogmind - Beta 17.1 @@@ ROGUE MODE // 2026.10.24 @ 21:22:07 Player: Zazzy Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (4) 2000 Regions Visited (8) 1600 Robots Destroyed (104) 520 Value Destroyed (3396) 3396 Prototype IDs (8) 160 Alien Tech Used (0) 0 Bonus (63) 63 TOTAL SCORE: 7739 Bonus ------- Follower Combat Kills 124 Friendly Fire -61 Cogmind --------- Core Integrity 0/850 Matter 109/300 Energy 100/100 System Corruption 22% Temperature Cool (9) Movement Core (50) Location -6/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (6) ------ Improved Signal Interpreter > --- WEAPON (4) ------- Heavy Flail > --- INVENTORY (5) ---- Huge Storage Unit Peak State ------------ > --- POWER ------------ F-cell Engine > --- PROPULSION ------- Aluminum Leg Improved Carbon-fiber Leg > --- UTILITY ---------- Improved Cooling System Medium Storage Unit Improved Signal Interpreter Improved Particle Charger Hardened Medium Armor Plating Hardened Medium Armor Plating > --- WEAPON ----------- Lightning Gun Lightning Gun EM Pulse Cannon Heavy Assault Rifle > --- INVENTORY -------- Heavy Ion Engine Huge Storage Unit Ion Cannon Minigun Advanced EMP Blaster Advanced EMP Blaster Advanced EMP Blaster CPS Tube Heavy Flail Katana [Rating: 46] Favorites ----------- Power Deuterium Engine Engine Deuterium Engine Propulsion Aluminum Leg Treads Advanced Treads Leg Aluminum Leg Utility Medium Storage Unit Device Recoil Stabilizer Storage Medium Storage Unit Processor Signal Interpreter Protection Hardened Medium Armor Plating Weapon Katana Energy Gun Pulse Rifle Energy Cannon EM Pulse Cannon Ballistic Gun Minigun Ballistic Cannon Flak Cannon Launcher Advanced EMP Blaster Special Weapon CPS Tube Impact Weapon Heavy Flail Slashing Weapon Katana Build | -11 -10 -10 -9 -8 -8 -8 -8 -6 ------- Run | Yrd Mat Min Mat Mat Sto Rec Scr Fac Slots Evolved 8 | . . . 2 2 . . . 4 Power . | . . . . . . . . . Propulsion 2 | . . . . . . . . 2 Utility 4 | . . . 2 1 . . . 1 Weapon 2 | . . . . 1 . . . 1 Parts Attached 88 | 8 5 5 19 21 11 4 2 13 Power 9 | 1 1 1 . 2 2 . . 2 Engine 9 | 1 1 1 . 2 2 . . 2 Core . | . . . . . . . . . Reactor . | . . . . . . . . . Propulsion 19 | 4 . 1 4 6 1 . 1 2 Treads 5 | 2 . 1 . 2 . . . . Leg 14 | 2 . . 4 4 1 . 1 2 Wheel . | . . . . . . . . . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Utility 24 | 1 3 . 6 6 3 1 1 3 Device 7 | . 1 . 2 2 . . . 2 Storage 5 | 1 1 . . 1 1 . . 1 Processor 2 | . 1 . . . . . 1 . Hackware . | . . . . . . . . . Protection 10 | . . . 4 3 2 1 . . Artifact . | . . . . . . . . . Weapon 36 | 2 1 3 9 7 5 3 . 6 Energy Gun 6 | . 1 1 . . . . . 4 Energy Cannon 3 | . . . 1 . . 2 . . Ballistic Gun 12 | 2 . 2 1 6 . 1 . . Ballistic Cannon 4 | . . . 3 . 1 . . . Launcher 6 | . . . 1 1 4 . . . Special Weapon 1 | . . . . . . . . 1 Impact Weapon 3 | . . . 2 . . . . 1 Slashing Weapon 1 | . . . 1 . . . . . Piercing Weapon . | . . . . . . . . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes 8 | . . . 2 2 2 . . 2 Corrupted Parts 2 | . . . . . . . . 2 System Corruption 15 | . . . . . . . . 15 Parts Lost 40 | . 1 4 4 6 2 1 . 22 Power 4 | . . 1 . 1 . . . 2 Propulsion 12 | . 1 1 3 2 1 . . 4 Utility 9 | . . . 1 2 1 1 . 4 Weapon 15 | . . 2 . 1 . . . 12 Highest Loss Streak 22 | . 1 4 2 2 1 1 . 22 To Critical Strikes . | . . . . . . . . . Average Backups 9 | 2 8 9 9 9 9 8 9 8 Power . | . 1 . . . 1 . . . Propulsion . | 1 . . . . . . . . Utility 2 | . 2 4 1 1 2 2 2 1 Weapon 6 | . 4 4 7 7 6 6 7 6 Tool/Special . | . . . . . . . . . Unused Backups 11 | 1 2 3 4 1 . . . . Power 1 | . . 1 . . . . . . Propulsion 2 | 1 . . 1 . . . . . Utility 2 | . . 2 . . . . . . Weapon 6 | . 2 . 3 1 . . . . Tool/Special . | . . . . . . . . . Average Slot Usage (%) 92 | . 96 80 95 91 91 94 100 74 Engine 9 | . 14 12 11 7 9 9 9 5 Treads 3 | . 7 9 3 4 . . . . Leg 13 | . 18 2 14 8 15 18 18 11 Device 3 | . 2 . 7 5 7 . . 7 Storage 11 | . 14 14 11 13 9 10 9 5 Processor 10 | . 10 14 11 9 9 9 9 6 Protection 15 | . . . 13 16 17 20 27 12 Energy Gun 2 | . 6 12 . . . . . 7 Ballistic Gun 13 | . 21 14 4 19 4 5 18 7 Ballistic Cannon 2 | . . . 9 . 3 . . . Launcher 2 | . . . 3 1 12 3 . . Slashing Weapon 3 | . . . 1 4 2 9 9 1 Peak Build Rating 46 | 6 8 16 24 30 34 32 32 46 Average Rating 22 | 3 7 11 21 25 29 27 28 36 On Entrance 18 | . 6 7 16 19 28 32 27 30 Avg Prop Armor Cover (%) 5 | . . . 5 . . . . . Naked Turns . | . . . . . . . . . Heaviest Build 125 | 13 18 25 40 41 53 49 45 125 Greatest Support 43 | 40 40 22 28 40 32 27 35 43 Greatest Overweight (x) 12 | . 1 6 3 12 3 1 4 9 Average Overweight (x) . | . . 1 1 1 1 1 1 1 Largest Inventory Capacity 25 | 8 10 10 10 10 10 10 10 25 Average Capacity 9 | 6 9 10 10 10 10 10 10 10 Most Carried 11 | 6 10 10 10 10 10 10 10 11 Average Carried 9 | 3 8 9 9 9 9 8 9 8 Final Capacity 10 | 8 10 10 10 10 10 10 10 5 Final Carried 10 | 4 10 10 9 10 10 9 10 1 Class Distribution -------------------- 83% | Mutant 16% | Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -8/Materials Tank | -8/Storage Mutant | -8/Recycling Mutant | -8/Scraptown Tank | -6/Factory Resources | -11 -10 -10 -9 -8 -8 -8 -8 -6 ----------- Run | Yrd Mat Min Mat Mat Sto Rec Scr Fac Matter Collected 2515 | 175 329 60 394 823 433 171 40 90 Remotely . | . . . . . . . . . Salvage Created 4288 | . 520 93 523 1044 785 467 . 856 Parts 240 | . 31 8 36 50 56 26 . 33 Haulers Intercepted 3 | . . . . 2 1 . . . Recyclers Shooed 6 | . 2 . . 1 1 . . 2 Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . Prevented . | . . . . . . . . . Parts Restored . | . . . . . . . . . Kills | -11 -10 -10 -9 -8 -8 -8 -8 -6 ------- Run | Yrd Mat Min Mat Mat Sto Rec Scr Fac Combat Hostiles Destroyed 77 | . 13 4 12 18 15 2 . 13 Melee 12 | . . . 3 4 3 1 . 1 Guns 40 | . 13 4 . 13 6 . . 4 Cannons 9 | . . . 3 . 1 . . 5 AOE 14 | . . . 5 1 5 1 . 2 Classes Destroyed 13 | . 3 . 3 3 2 1 . 1 Worker 5 | . . . 2 . 2 . . 1 Builder 7 | . . . . 2 4 . . 1 Hauler 3 | . . . . 2 1 . . . Recycler 5 | . . . . . . 5 . . Mechanic 1 | . . . . . 1 . . . Operator 1 | . . . . . 1 . . . Watcher 5 | . 1 . . 2 2 . . . Swarmer 13 | . 3 3 3 . 4 . . . Grunt 39 | . 10 1 4 10 5 . . 9 Duelist 3 | . . . 1 2 . . . . Sentry 17 | . . . 4 5 5 2 . 1 Hunter 2 | . . . . 1 1 . . . Programmer 3 | . . . . . . . . 3 Best Kill Streak 9 | . 3 3 6 5 9 6 . 7 Combat Bots Only 6 | . 3 3 4 3 5 1 . 6 Max Kills in Single Turn 3 | . 1 1 2 2 3 3 . 2 Gunslinging . | . . . . . . . . . Exploded 2 | . . . 2 1 1 1 . 1 Melee 1 | . . . 1 1 1 1 . 1 Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -10 -9 -8 -8 -8 -8 -6 -------- Run | Yrd Mat Min Mat Mat Sto Rec Scr Fac Hostile Shots Fired 616 | . 80 18 30 173 82 4 . 229 Missed 178 | . 22 5 5 53 23 1 . 69 Hits 438 | . 58 13 25 120 59 3 . 160 Melee 7 | . . . 5 2 . . . . Projectile 431 | . 58 13 20 118 59 3 . 160 AOE 1 | . . . . 1 . . . . Critical Strikes 19 | . 1 . 1 5 2 . . 10 Damage Taken 7191 | . 635 225 653 1894 777 63 . 2944 Core 1458 | . 132 21 89 261 84 18 . 853 Absorbed by Shields . | . . . . . . . . . Redirected to Shielding 50 | . . . 18 32 . . . . Ignored by Resistances 89 | . . . . 89 . . . . Core Remaining (%) 62 | 100 . 38 77 . . . 34 . Volleys Fired 241 | . 48 14 11 84 37 3 . 44 Largest 4 | . 2 2 2 3 3 2 . 4 Hottest 196 | . 60 60 74 78 108 72 . 196 Shots Fired 456 | . 96 20 18 165 59 6 . 92 Gun 379 | . 96 20 1 159 38 . . 65 Cannon 39 | . . . 8 . 9 . . 22 Launcher 37 | . . . 9 6 12 6 . 4 Special 1 | . . . . . . . . 1 Kinetic 355 | . 88 15 9 159 47 . . 37 Thermal 10 | . . . . . . . . 10 Explosive 7 | . . . . 3 4 . . . Electromagnetic 83 | . 8 5 9 3 8 6 . 44 Robot Hit Streak 15 | . 15 4 9 14 4 2 . 10 Robot Miss Streak 6 | . 4 2 3 5 6 2 . 2 Penetration Max . | . . . . . . . . . Secondary Targets 8 | . 6 . . 2 . . . . Max Gunslinging Chain 1 | . 1 . . 1 . . . . Shots Hit Robots 331 | . 62 11 20 130 36 4 . 68 Core Hits 177 | . 26 7 23 46 31 8 . 36 Critical Kills 2 | . 1 . . . . . . 1 Critical Parts Destroyed 4 | . . . . 3 1 . . . Critical Strikes 9 | . 1 . 1 4 2 . . 1 Destroy 5 | . 1 . . 2 1 . . 1 Smash 1 | . . . . 1 . . . . Sever 3 | . . . 1 1 1 . . . Melee Attacks 60 | . . . 16 18 13 1 . 12 Impact 14 | . . . 6 2 . . . 6 Slashing 46 | . . . 10 16 13 1 . 6 Piercing . | . . . . . . . . . Sneak Attacks 7 | . . . . 3 2 1 . 1 Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 8596 | . 739 137 743 2782 1483 412 . 2300 Guns 3642 | . 691 131 . 1772 318 . . 730 Cannons 799 | . . . 141 . 220 . . 438 Explosions 2385 | . 38 . 289 343 540 340 . 835 Melee 1747 | . . . 306 667 405 72 . 297 Ramming 23 | . 10 6 7 . . . . . Kinetic 3559 | . 612 106 141 1772 538 . . 390 Thermal 504 | . 38 . . . . 43 . 423 Explosive 444 | . . . . 170 274 . . . Electromagnetic 2319 | . 79 25 289 173 266 297 . 1190 Impact 416 | . . . 52 195 . . . 169 Slashing 1331 | . . . 254 472 405 72 . 128 Piercing . | . . . . . . . . . Highest Corruption 22 | . 1 1 5 . 1 1 1 22 Average Corruption 1 | . 1 1 5 . 1 1 1 4 Corruption Purged . | . . . . . . . . . Corruption Blocked . | . . . . . . . . . Effects 33 | . 2 9 6 . 4 2 . 10 Message Errors 8 | . 1 2 3 . 1 1 . . Matter Fused 6 | . . 2 . . 1 . . 3 Heat Flow Errors 5 | . . 2 1 . 1 . . 1 Energy Discharges 3 | . . 1 1 . . . . 1 Parts Rejected 1 | . . . . . . . . 1 Data Loss (minor) 3 | . 1 . . . 1 1 . . Data Loss (major) 2 | . . 2 . . . . . . Alerts 2 | . . . 1 . . . . 1 Misdirections 1 | . . . . . . . . 1 Weapon Failures 2 | . . . . . . . . 2 Overload Shots . | . . . . . . . . . Overflow Damage 234 | . . . 22 80 41 7 . 84 Projectiles 13 | . . . . . . . . 13 Explosions 76 | . . . . 11 25 7 . 33 Melee 145 | . . . 22 69 16 . . 38 Knockbacks 5 | . . . . . 3 . . 2 Impact 2 | . . . . . . . . 2 Kinetic 3 | . . . . . 3 . . . Secondary . | . . . . . . . . . Self-Inflicted Damage 157 | . . . . . 24 16 . 117 Shots 10 | . . . . . 3 1 . 6 Rammed 4 | . 1 2 1 . . . . . Targets Rammed 5 | . 2 2 1 . . . . . Kicked 1 | . 1 . . . . . . . Crushed . | . . . . . . . . . Highest Temperature 287 | . 52 197 144 221 287 99 . 182 Average Temperature 56 | . 14 54 36 51 85 53 . 64 Received Heat Transfer 2860 | . 315 90 114 855 315 18 . 1153 Effects 3 | . . . . . 3 . . . Energy Bleed 1 | . . . . . 1 . . . Interference 2 | . . . . . 2 . . . Siege Activations . | . . . . . . . . . Martial Activations . | . . . . . . . . . Shielding Activations . | . . . . . . . . . Robots Disrupted 2 | . . . . . . . . 2 Combat Hostiles 2 | . . . . . . . . 2 Robots Corrupted 4 | . . . 1 1 . . . 2 Combat Hostiles 2 | . . . 1 . . . . 1 Parts Fried 12 | . . . 2 2 3 1 . 4 Impact Corruptions 5 | . . . 1 2 . . . 2 Robots Melted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Melted 1 | . 1 . . . . . . . Heat Transferred 833 | . 50 . . . . 150 . 633 Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions 13 | . 1 . 2 . 1 5 . 4 Alert | -11 -10 -10 -9 -8 -8 -8 -8 -6 ------- Run | Yrd Mat Min Mat Mat Sto Rec Scr Fac Maximum Alert Level 1 | . . . . . 1 . . . Low Security (%) 97 | 100 100 100 100 100 78 100 . 100 Level 1 2 | . . . . . 21 . . . Level 2 . | . . . . . . . . . Level 3 . | . . . . . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Peak Influence 263 | . 120 93 194 75 263 113 . 83 Initial 83 | . . 23 . 28 26 83 . . Average 48 | . 55 9 70 29 108 56 . 18 Influence Increases 2547 | . 340 115 526 587 543 80 . 356 Destroy 0b10 Robot/C 1620 | . 260 80 320 360 300 40 . 260 Destroy 0b10 Robot/NC 140 | . 5 . 15 30 55 25 . 10 Destroy Leader 458 | . 72 20 112 98 96 . . 60 Allied During Kill 33 | . . . 30 3 . . . . Successful Hack 1 | . . . . . . 1 . . Disable Machine 135 | . . . 30 45 45 . . 15 Destroy Structure 100 | . 3 . 4 21 47 14 . 11 Lose Combat Pursuer 60 | . . 15 15 30 . . . . Influence Decreases 2525 | . 280 175 457 593 391 295 . 334 Entered New Map 247 | . . 37 . 41 37 132 . . Time Decay 1875 | . 270 135 397 472 334 153 . 114 Lost Part 363 | . 10 3 40 60 20 10 . 220 Lost Ally 40 | . . . 20 20 . . . . Squads Dispatched 15 | . 4 1 1 . 3 . . 6 Investigation 5 | . 3 1 . . 1 . . . Extermination 1 | . . . . . . . . 1 Reinforcement 6 | . 1 . 1 . 2 . . 2 Assault . | . . . . . . . . . Garrison 3 | . . . . . . . . 3 Intercept . | . . . . . . . . . Searches Triggered . | . . . . . . . . . Construction Impeded 2 | . . . 1 . . . . 1 Haulers Reinforced 1 | . . . . . . . . 1 Active Scanning Responses . | . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . Stealth | -11 -10 -10 -9 -8 -8 -8 -8 -6 --------- Run | Yrd Mat Min Mat Mat Sto Rec Scr Fac Distress Signals 11 | . . . 6 2 2 . . 1 Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 124 | . 20 7 24 29 20 1 . 23 Peak Tracking Total 8 | . 4 3 7 6 4 1 . 8 Tactical Retreats 3 | . . 1 1 1 . . . . Traps | -11 -10 -10 -9 -8 -8 -8 -8 -6 ------- Run | Yrd Mat Min Mat Mat Sto Rec Scr Fac Traps Triggered 6 | . 5 1 . . . . . . Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered . | . . . . . . . . . Machines | -11 -10 -10 -9 -8 -8 -8 -8 -6 ---------- Run | Yrd Mat Min Mat Mat Sto Rec Scr Fac Machines Disabled 9 | . . . 2 3 3 . . 1 Max in Single Turn 2 | . . . 1 1 2 . . 1 Machines Repaired . | . . . . . . . . . Machines Dismantled . | . . . . . . . . . Machines Sabotaged . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Hacking | -11 -10 -10 -9 -8 -8 -8 -8 -6 --------- Run | Yrd Mat Min Mat Mat Sto Rec Scr Fac Machines Accessed 7 | . . 2 . 1 1 2 1 . Terminals . | . . . . . . . . . Fabricators . | . . . . . . . . . Repair Stations 1 | . . . . 1 . . . . Recycling Units 2 | . . . . . 1 1 . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Total Hacks 23 | . . 2 . 3 4 5 9 . Successful 21 | . . 2 . 2 4 4 9 . Failed 2 | . . . . 1 . 1 . . Catastrophic . | . . . . . . . . . Database Lockouts . | . . . . . . . . . Manual . | . . . . . . . . . Terminals . | . . . . . . . . . Fabricators . | . . . . . . . . . Repair Stations 3 | . . . . 3 . . . . Recycling Units 8 | . . . . . 4 4 . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Terminal Hacks 12 | . . 2 . . . 1 9 . Record 9 | . . . . . . . 9 . Open Door 2 | . . 2 . . . . . . Release Object 1 | . . . . . . 1 . . Fabricator Hacks . | . . . . . . . . . Repair Station Hacks 2 | . . . . 2 . . . . Scan Component 2 | . . . . 2 . . . . Recycling Unit Hacks 7 | . . . . . 4 3 . . Recycle Component 4 | . . . . . 2 2 . . Process 2 | . . . . . 1 1 . . Report Inventory 1 | . . . . . 1 . . . Scanalyzer . | . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . Terminals . | . . . . . . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered . | . . . . . . . . . Used . | . . . . . . . . . Hacking Detections 3 | . . . . 1 1 1 . . Full Trace Events 3 | . . . . 1 1 1 . . Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Part Studies Acquired . | . . . . . . . . . Parts Repaired . | . . . . . . . . . Time . | . . . . . . . . . Parts Recycled 4 | . . . . . 2 2 . . Recycled Matter 19 | . . . . . 18 1 . . Retrieved Matter . | . . . . . . . . . Retrieved Components . | . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -10 -9 -8 -8 -8 -8 -6 ------------ Run | Yrd Mat Min Mat Mat Sto Rec Scr Fac Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released . | . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -10 -9 -8 -8 -8 -8 -6 -------- Run | Yrd Mat Min Mat Mat Sto Rec Scr Fac Total Allies 2 | . . 2 . . . . . . Largest Group 2 | . . 2 2 1 . . . . Highest-Rated Group 42 | . . 42 42 31 . . . . Highest-Rated Ally 31 | . . 31 31 31 . . . . Total Orders . | . . . . . . . . . Ally Attacks 21 | . . . 17 4 . . . . Total Damage 249 | . . . 187 62 . . . . Kills 5 | . . . 5 . . . . . Allies Corrupted . | . . . . . . . . . Allies Melted 1 | . . . . . . 1 . . Intel | -11 -10 -10 -9 -8 -8 -8 -8 -6 ------- Run | Yrd Mat Min Mat Mat Sto Rec Scr Fac Active Infowar (turns) 1332 | . 138 . 1194 . . . . . Traps 1194 | . . . 1194 . . . . . Seismic 138 | . 138 . . . . . . . Robot Analysis Total . | . . . . . . . . . Derelict Logs Recovered 2 | . . 2 . . . . . . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -10 -9 -8 -8 -8 -8 -6 ------------- Run | Yrd Mat Min Mat Mat Sto Rec Scr Fac Turns Passed 8661 | 93 699 1078 1649 1577 750 321 2038 456 Spaces Moved 3812 | 53 399 469 739 564 283 151 1036 118 Core 71 | 8 . 50 . 6 . . . 7 Treads 883 | 38 64 331 223 227 . . . . Legs 2858 | 7 335 88 516 331 283 151 1036 111 Wheels . | . . . . . . . . . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Fastest Speed 50 | 50 120 145 120 160 125 195 190 50 Average Speed 196 | 138 135 214 200 222 205 195 193 206 Slowest Speed 650 | 160 190 350 330 650 340 195 400 500 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Potential Cave-ins 3 | . . . 3 . . . . . Cave-ins Triggered 1 | . . . 1 . . . . . Exploration Rate (%) 46 | 3 83 85 59 50 39 35 60 4 Regions Visited 8 Branch Regions 4 Pre-discovered Areas 1 | . . . . . . . 1 . Known Exits Taken 7 | . 1 1 1 1 1 1 1 . Unknown Exits Taken 1 | 1 . . . . . . . . Scrap Searched 4 | . . 1 . . . . 3 . Spaces Dug 5 | . . . 5 . . . . . Terrain Destroyed 121 | . 3 . 7 24 58 20 . 9 Melee 5 | . . . 5 . . . . . Projectile 7 | . . . . . 7 . . . AOE 109 | . 3 . 2 24 51 20 . 9 Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -10 -9 -8 -8 -8 -8 -6 --------- Run | Yrd Mat Min Mat Mat Sto Rec Scr Fac Total 4521 | 74 473 524 861 736 382 169 1064 238 Wait 133 | . . 18 36 4 19 7 20 29 Move 3803 | 52 398 468 737 563 282 150 1035 118 Hop . | . . . . . . . . . Pick Up 82 | 11 13 9 15 15 7 2 2 8 Fast Attach 28 | . . . 4 14 6 . 3 1 Attach 53 | 8 2 5 10 8 4 1 . 15 Detach 6 | 2 . . 2 1 1 . . . Swap 47 | . 5 2 15 8 5 4 1 7 Drop 61 | 1 5 6 13 21 8 . 3 4 Fire 241 | . 48 14 11 84 37 3 . 44 Melee 60 | . . . 16 18 13 1 . 12 Ram . | . . . . . . . . . Kick 1 | . 1 . . . . . . . Crush 4 | . 1 2 1 . . . . . Escape Stasis 1 | . . . 1 . . . . . Rewire 1 | . . . . . . 1 . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat / *Min x2) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 4 exits: *Mat x2 / *Min x2) -8/Materials (discovered 3 exits: [*Fac] / *Sto x2) -8/Storage -8/Recycling -8/Scraptown -6/Factory History --------- Turn | Location | Event 19 | -11/Scrapyard | Discovered new exit (range 14) 94 | -11/Scrapyard | Entered Materials 330 | -10/Materials | Discovered new exit (range 8) 336 | -10/Materials | Build established: Mutant 346 | -10/Materials | Identified exit to Mines 475 | -10/Materials | Discovered new exit (range 9) 510 | -10/Materials | Discovered exit to Mines (range 8) 594 | -10/Materials | Derelicts attacked the area 678 | -10/Materials | Core integrity fell below 50% 793 | -10/Materials | Entered Mines 876 | -10/Mines | Discovered new exit (range 15) 1019 | -10/Mines | Lost 4 parts (1p1n2w) 1084 | -10/Mines | Met a Derelict shopkeep closing up shop 1240 | -10/Mines | Learned Materials interactive machine intel 1449 | -10/Mines | Identified exit to Materials 1534 | -10/Mines | Discovered exit to Materials (range 6) 1749 | -10/Mines | Met a Derelict who couldn't figure out how to use a Trap Extractor 1871 | -10/Mines | Entered Materials 1871 | -9/Materials | Accompanied by 2 allies 1871 | -9/Materials | Evolved 2 slots: Utility x2 1872 | -9/Materials | Identified exit to Mines 1873 | -9/Materials | Loaded intel: 15 interactive machine locations 1876 | -9/Materials | Led the pair of lost Derelicts to an unsafe place 2424 | -9/Materials | Discovered new exit (range 11) 2800 | -9/Materials | Discovered new exit (range 15) 3343 | -9/Materials | Crushed by falling debris 3518 | -9/Materials | Identified exit to Materials 3520 | -9/Materials | Entered another Materials area 3520 | -8/Materials | Accompanied by 1 ally 3520 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 4077 | -8/Materials | Discovered new exit (range 6) 4802 | -8/Materials | Discovered new exit (range 3) 4904 | -8/Materials | Build established: Tank 5064 | -8/Materials | Discovered new exit (range 16) 5095 | -8/Materials | Identified exit to Storage 5097 | -8/Materials | Entered Storage 5154 | -8/Storage | Core integrity fell below 50% 5788 | -8/Storage | Met 01-MTF 5837 | -8/Storage | Discovered new exit (range 7) 5845 | -8/Storage | Identified exit to Recycling 5847 | -8/Storage | Entered Recycling 5847 | -8/Recycling | Accompanied by 1 ally (01-MTF) 5848 | -8/Recycling | Met a Zionite searching for Scraptown 5961 | -8/Recycling | Build established: Mutant 6089 | -8/Recycling | Scanned before Scraplab entrance 6141 | -8/Recycling | Entered Scraplab 6165 | -8/Recycling | Discovered new exit (range 2) 6165 | -8/Recycling | Identified exit to Scraptown 6168 | -8/Recycling | Entered Scraptown 6172 | -8/Scraptown | System corruption cleaned by C-Scrubber 6441 | -8/Scraptown | Learned location of Extension (-5) 6489 | -8/Scraptown | Visited Science Testing Area 6520 | -8/Scraptown | Visited Cyclists 6625 | -8/Scraptown | Visited UFD Registry 6660 | -8/Scraptown | Visited Fellowship of the Rings 6703 | -8/Scraptown | Visited Assassins FH 6744 | -8/Scraptown | Visited Artisan Demo Area 6857 | -8/Scraptown | Visited SPCMW 7322 | -8/Scraptown | Discovered new exit (range 13) 7351 | -8/Scraptown | Identified exit to Factory 7517 | -8/Scraptown | Visited Comm Corps 8206 | -8/Scraptown | Entered Factory 8206 | -6/Factory | Evolved 4 slots: Propulsion x2, Utility x1, Weapon x1 8408 | -6/Factory | Garrison activated, responded to threat 8515 | -6/Factory | Build established: Tank 8520 | -6/Factory | Garrison activated, responded to threat 8623 | -6/Factory | System corruption reached 10% 8636 | -6/Factory | Attached CPS modules to G-50 Soldier 8643 | -6/Factory | Garrison activated, responded to threat 8647 | -6/Factory | Core integrity fell below 50% 8656 | -6/Factory | Core integrity fell below 20% 8662 | -6/Factory | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- G-50 Soldier IFF system glitched. Sneak attack on U-05 Engineer. Destroyed Terrain Scan Processor. Destroyed Structural Scanner. U-05 Engineer system corrupted by crushing effect. U-05 Engineer knocked back. Carbon-fiber Leg destroyed. U-05 Engineer system terminally corrupted. Terrain Scanner fried. Critical hit (Burn: +37). G-50 Soldier knocked back. System corrupted: Matter fused (-10). CPS modules swiftly deploy to protect G-50 Soldier components. G-50 Soldier destroyed. ALERT: Cargo convoy en route, clear transfer corridor. G-50 Soldier destroyed. G-50 Soldier misfires. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????????????????????? ???????????? | | ?????????????????????##########????? ??????? | | ?????????????????????# #????# #?????? | | ?????????????????????# " #????# #?????? | | ?????????????????????# "" #????# #?????? | | ?????????????????????# G """ #????# #?????? | | ?????????????????????# "" """ #????# #?????? | | ?????????????????????# " ["g #????# #?????? | | ?????????????????????# gg% g#????# ##????? | | ?????????????????????# @ #????# T#????? | | ?????????????????????# ###??# #????? | | ????????????????#######;=[= ;#### ####### | | ???????????? % *%%[= %* | | ??????????? % =%! % =% !w | | ???????????? = =% [ ^ ^ | | ???????????? =[[ %= ^ | | ????????????? *%! | | ????????????+#############;;###################+## | | ???????????????????????? ??????????????# ! | | ??????????????????????# "??????????????# ] | | ??????????????????????# "??????????????# * | | ??????????????????????# "??????????????# | | ??????????????????????# ??????????????# | | ??????????????????????# "" ??????????????# * | | ??????????????????????# "Y ??????????????#! | | ??????????????????????#??" ??????????????#! | | ????????????????????????? ??????????????# | | ?????????????????????????###???????????????####### | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 64 Energy Generation 19 Energy Capacity 500 Matter Stores 414 Matter Capacity 450 Sight Range 16 Terrain Scan Density 10 Armor Coverage 600 Resistance: KI 20 Core Shielding 20 Propulsion Shielding 66 Evasion (%) 55 Recoil Reduction 6 Particle Charging 20 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- None Alien Tech Used ----------------- None Achievements -------------- Civilization 2243 Frienemies Hey, That's Mine! Unlikely Earthworm You May Approach The Wall \\IAMDERELICT Challenges ------------ None Game ------ Seed MetafiberTowerWartreads Manual? 0 Play Time 01:08:11 Cumulative 8.1 hours Start 2026.10.22 @ 17:18:33 End 2026.10.24 @ 21:22:07 Sessions 5 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 13 Rogue 13 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 7 Gallery% 13 Achievement% 11 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 32/SmallcapsGlow Map View 50x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: dbc373a6-9039-445b-a46d-d96453acf36c