Cogmind - Beta 17.1 @@@ ROGUE MODE // 2026.11.01 @ 15:15:30 Player: kate Result: System corrupted Performance ------------- Evolutions (7) 3500 Regions Visited (9) 1800 Robots Destroyed (195) 975 Value Destroyed (7432) 7432 Prototype IDs (16) 320 Alien Tech Used (0) 0 Bonus (259) 259 TOTAL SCORE: 14286 Bonus ------- High Alert Combat Kills 259 Cogmind --------- Core Integrity 0/1300 Matter 292/300 Energy 54/100 System Corruption 100% Temperature Cool (0) Movement Walking (100) Location -3/Research Parts ------- > --- POWER (3) -------- (None) > --- PROPULSION (5) --- Enhanced Biometal Leg Enhanced Biometal Leg Enhanced Biometal Leg > --- UTILITY (9) ------ Advanced Target Analyzer Advanced Target Analyzer Graphene Brace Hacking Suite > --- WEAPON (4) ------- Plasma Rifle > --- INVENTORY (5) ---- Enhanced Biometal Leg Railgun Peak State ------------ > --- POWER ------------ Enhanced Fission Core Light Antimatter Reactor Light Antimatter Reactor > --- PROPULSION ------- Myomer Leg Myomer Leg Myomer Leg Myomer Leg Myomer Leg > --- UTILITY ---------- Advanced Heat Sink Advanced Heat Sink Compact Battery Advanced Target Analyzer Advanced ECM Suite Graphene Brace Advanced System Shield System Restoration Module > --- WEAPON ----------- Gamma Rifle Heavy Disruptor Cannon Heavy Gauss Cannon > --- INVENTORY -------- Enhanced Fission Core Flexi-carbon Leg Long-range Proton Cannon Heavy Disruptor Cannon [Rating: 129] Favorites ----------- Power Reinforced Ion Engine Engine Reinforced Ion Engine Power Core Enhanced Fission Core Reactor Light Antimatter Reactor Propulsion Improved Treads Treads Improved Treads Leg Myomer Leg Wheel Wheel Hover Unit Improved Airjet Utility Huge Storage Unit Device Coolant Injector Storage Huge Storage Unit Processor Core Analyzer Hackware Advanced System Shield Protection Medium Armor Plating Weapon Cooled Pulse Rifle Energy Gun Cooled Pulse Rifle Energy Cannon Heavy Disruptor Cannon Ballistic Gun Heavy Assault Rifle Ballistic Cannon Gauss Cannon Launcher Proton Missile Launcher Impact Weapon Impact Mace Slashing Weapon Greatsword Build | -11 -10 -10 -9 -8 -7 -6 -5 -4 -3 ------- Run | Yrd Mat Min Mat Mat Fac Fac Fac Fac Res Slots Evolved 14 | . . . 2 2 2 2 2 2 2 Power 2 | . . . . . 1 . . 1 . Propulsion 3 | . . . 1 1 . . 1 . . Utility 7 | . . . 1 1 . 2 1 1 1 Weapon 2 | . . . . . 1 . . . 1 Parts Attached 184 | 6 4 6 13 26 23 43 5 13 45 Power 23 | 1 1 . 1 3 2 7 . 3 5 Engine 8 | 1 1 . 1 2 1 2 . . . Core 8 | . . . . 1 1 4 . 2 . Reactor 7 | . . . . . . 1 . 1 5 Propulsion 50 | 2 2 2 1 7 6 8 1 5 16 Treads 15 | 2 2 2 1 4 . 2 . . 2 Leg 19 | . . . . . . . . 5 14 Wheel 13 | . . . . 3 6 3 1 . . Hover 3 | . . . . . . 3 . . . Flight . | . . . . . . . . . . Utility 57 | 1 1 2 4 8 7 17 4 4 9 Device 19 | . 1 . . 2 . 8 2 2 4 Storage 5 | 1 . 1 . . . 1 . . 2 Processor 7 | . . . . 1 1 1 1 1 2 Hackware 3 | . . . . 1 . . 1 . 1 Protection 23 | . . 1 4 4 6 7 . 1 . Artifact . | . . . . . . . . . . Weapon 54 | 2 . 2 7 8 8 11 . 1 15 Energy Gun 18 | 1 . 1 1 3 1 6 . . 5 Energy Cannon 7 | . . . . . . 1 . . 6 Ballistic Gun 11 | 1 . . 4 . 1 2 . . 3 Ballistic Cannon 4 | . . . 1 . 1 . . 1 1 Launcher 10 | . . . 1 4 4 1 . . . Special Weapon . | . . . . . . . . . . Impact Weapon 3 | . . 1 . 1 . 1 . . . Slashing Weapon 1 | . . . . . 1 . . . . Piercing Weapon . | . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . Unidentified Prototypes 14 | . . . 3 2 1 6 . 1 1 Corrupted Parts 14 | . . 1 . . 2 . . . 11 System Corruption 67 | . . 1 . . 8 . . . 58 Parts Lost 95 | . . 3 1 20 17 12 . 2 40 Power 12 | . . . . 1 3 1 . . 7 Propulsion 32 | . . 1 1 6 8 5 . . 11 Utility 27 | . . . . 8 3 3 . 2 11 Weapon 24 | . . 2 . 5 3 3 . . 11 Highest Loss Streak 13 | . . 3 1 13 10 3 . 2 13 To Critical Strikes 1 | . . . 1 . . . . . . Average Backups 15 | 3 6 7 17 19 23 21 4 4 3 Power 1 | . 2 3 3 3 1 1 . . . Propulsion 1 | 1 3 3 4 1 1 . . . 1 Utility 5 | . . 1 6 7 8 8 2 . . Weapon 5 | . . . 3 7 12 10 2 2 1 Tool/Special . | . . . . . . . . . . Unused Backups 22 | . . . 3 . 7 11 . . 1 Power 4 | . . . 1 . 1 2 . . . Propulsion 5 | . . . 2 . 2 . . . 1 Utility 6 | . . . . . 3 3 . . . Weapon 7 | . . . . . 1 6 . . . Tool/Special . | . . . . . . . . . . Average Slot Usage (%) 90 | . 87 96 99 88 96 82 87 91 81 Engine 5 | . 14 14 11 7 6 3 . . . Core 3 | . . . . 1 6 2 11 10 4 Reactor 1 | . . . . . . 3 . 2 6 Treads 13 | . 28 28 32 26 2 6 . . . Leg 4 | . . . . . . . . 11 21 Wheel 6 | . . . . 5 25 9 . 2 . Hover 1 | . . . . . . . 17 7 . Device 7 | . 2 3 . 1 6 6 17 17 16 Storage 6 | . 14 14 11 9 7 5 . . 1 Processor 5 | . . . . . 7 11 5 7 5 Hackware 1 | . . . . 4 . . 4 5 5 Protection 11 | . . 10 21 13 7 11 11 10 3 Energy Gun 6 | . 14 13 2 5 1 12 11 7 3 Ballistic Gun 5 | . 14 . 15 3 5 1 . . 2 Ballistic Cannon 1 | . . . . 3 5 . . 2 1 Launcher 2 | . . . 1 3 7 3 . . . Impact Weapon 1 | . . 10 1 . . . 3 3 . Peak Build Rating 129 | 6 11 11 23 31 47 68 73 112 129 Average Rating 49 | 3 8 10 18 22 41 54 65 89 113 On Entrance 35 | . 6 11 11 23 31 22 63 73 112 Avg Prop Armor Cover (%) 7 | . . . . 9 7 8 6 5 8 Naked Turns . | . . . . . . . . . . Heaviest Build 150 | 13 19 96 110 117 150 133 37 76 93 Greatest Support 150 | 40 46 46 69 92 50 65 36 125 150 Greatest Overweight (x) 11 | . . 2 2 9 9 11 1 1 . Average Overweight (x) 1 | . . 1 1 1 2 5 . . . Largest Inventory Capacity 25 | 8 8 25 25 25 25 25 5 5 5 Average Capacity 18 | 6 8 21 25 25 25 24 5 5 5 Most Carried 25 | 5 8 9 25 24 25 25 5 5 5 Average Carried 15 | 3 6 7 17 19 24 21 4 4 4 Final Capacity 25 | 8 8 25 25 25 25 5 5 5 5 Final Carried 25 | 3 8 9 25 23 20 3 5 5 2 Class Distribution -------------------- 50% | Mutant 12% | Scavenger-Gunner 9% | Bomber 7% | Scavenger-Bomber 6% | Scavenger-Mutant 5% | Tank 3% | Scavenger-Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -8/Materials Scavenger-Gunner | -7/Factory Bomber | -6/Factory Mutant | -5/Factory Mutant | -4/Factory Scavenger-Gunner | -3/Research Resources | -11 -10 -10 -9 -8 -7 -6 -5 -4 -3 ----------- Run | Yrd Mat Min Mat Mat Fac Fac Fac Fac Res Matter Collected 4871 | 241 89 63 432 637 813 1154 160 121 1161 Remotely . | . . . . . . . . . . Salvage Created 8075 | . 424 98 659 1053 1470 2189 43 244 1895 Parts 390 | . 31 5 44 61 81 95 2 5 66 Haulers Intercepted 10 | . 1 . 2 3 1 3 . . . Recyclers Shooed 5 | . 1 . . . . 3 . . 1 Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . Prevented . | . . . . . . . . . . Parts Restored . | . . . . . . . . . . Kills | -11 -10 -10 -9 -8 -7 -6 -5 -4 -3 ------- Run | Yrd Mat Min Mat Mat Fac Fac Fac Fac Res Combat Hostiles Destroyed 139 | . 11 2 17 26 24 34 . 3 22 Guns 52 | . 7 2 10 6 3 18 . 1 5 Cannons 23 | . . . . 4 7 . . 1 11 AOE 54 | . 4 . 6 16 13 15 . . . Classes Destroyed 16 | . 6 . 2 3 4 1 . . . Worker 17 | . . . 2 7 3 3 . . 2 Builder 10 | . . . . 1 3 4 2 . . Hauler 10 | . 1 . 2 3 1 3 . . . Recycler 5 | . . . . . 1 3 . . 1 Mechanic 1 | . 1 . . . . . . . . Operator 6 | . 2 . . 1 2 . . . 1 Watcher 7 | . 1 . 3 1 1 1 . . . Swarmer 20 | . 6 . 10 . . 4 . . . Grunt 75 | . 5 2 . 21 17 19 . . 11 Brawler 3 | . . . . 2 1 . . . . Duelist 1 | . . . . . 1 . . . . Sentry 16 | . . . 7 2 2 1 . 1 3 Specialist 6 | . . . . . 2 2 . . 2 Hunter 6 | . . . . . . 2 . 2 2 Programmer 10 | . . . . . 1 5 . . 4 Heavy 2 | . . . . 1 . 1 . . . Best Kill Streak 10 | . 6 2 4 10 7 9 1 2 5 Combat Bots Only 8 | . 5 2 4 8 6 7 . 2 4 Max Kills in Single Turn 4 | . 3 1 4 3 4 3 1 1 1 Gunslinging 1 | . . . . . . 1 . . . Exploded 4 | . 2 . 4 2 4 3 . . . Melee . | . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -10 -9 -8 -7 -6 -5 -4 -3 -------- Run | Yrd Mat Min Mat Mat Fac Fac Fac Fac Res Hostile Shots Fired 1458 | . 81 12 93 163 255 217 8 35 594 Missed 495 | . 27 3 26 42 84 60 5 19 229 Hits 963 | . 54 9 67 121 171 157 3 16 365 Melee 3 | . . . . . 3 . . . . Projectile 960 | . 54 9 67 121 168 157 3 16 365 AOE 2 | . . . . 1 . . . . 1 Critical Strikes 43 | . 1 1 3 7 6 9 . 1 15 Actively Blocked 16 | . . . . . . . . 1 15 Part Disruptions 3 | . . . . . . . . . 3 Damage Taken 17955 | . 599 171 758 2623 2788 2799 62 550 7605 Core 2417 | . 131 58 39 241 400 226 19 115 1188 Absorbed by Shields . | . . . . . . . . . . Ignored by Resistances 330 | . . . . . 227 103 . . . Regen/Repaired (Parts) 189 | . . . 114 . . . 75 . . Core Remaining (%) 71 | 100 . 24 90 56 42 73 98 90 . Volleys Fired 384 | . 36 6 48 58 50 77 1 9 99 Largest 4 | . 2 2 2 2 3 3 2 3 4 Hottest 242 | . 60 60 60 83 159 188 40 130 242 Shots Fired 881 | . 72 9 91 102 132 198 2 21 254 Gun 572 | . 72 9 83 50 43 174 2 13 126 Cannon 208 | . . . 5 25 42 . . 8 128 Launcher 101 | . . . 3 27 47 24 . . . Special . | . . . . . . . . . . Kinetic 376 | . 36 3 82 49 77 28 . 2 99 Thermal 177 | . . 1 6 . 8 89 2 19 52 Explosive 59 | . . . 3 27 6 23 . . . Electromagnetic 269 | . 36 5 . 26 41 58 . . 103 Robot Hit Streak 22 | . 6 9 8 8 9 22 7 10 9 Robot Miss Streak 6 | . 4 . 3 4 5 3 . 2 6 Penetration Max 1 | . . . . . 1 1 . . 1 Secondary Targets 8 | . 3 . . . . 4 . . 1 Max Gunslinging Chain 1 | . 1 . . . . 1 . . 1 Shots Hit Robots 568 | . 34 9 66 72 79 146 3 12 147 Core Hits 378 | . 21 5 36 73 68 110 1 9 55 Critical Kills 7 | . . . . . . 5 . . 2 Critical Parts Destroyed 8 | . . . 1 1 1 3 . . 2 Critical Strikes 32 | . . . 1 2 5 14 . . 10 Burn 6 | . . . . . . 5 . . 1 Destroy 15 | . . . . 1 1 9 . . 4 Blast 7 | . . . . 1 4 . . . 2 Corrupt 3 | . . . . . . . . . 3 Smash 1 | . . . 1 . . . . . . Melee Attacks 16 | . . . 4 . 4 4 1 3 . Impact 13 | . . . 4 . 1 4 1 3 . Slashing 3 | . . . . . 3 . . . . Piercing . | . . . . . . . . . . Sneak Attacks 1 | . . . . . . . 1 . . Combat Hostiles . | . . . . . . . . . . Follow-up Attacks 1 | . . . . . 1 . . . . Damage Inflicted 19877 | . 768 131 1233 3503 3719 5482 132 491 4418 Guns 7241 | . 423 100 761 556 510 2976 39 179 1697 Cannons 3847 | . . . 81 415 750 . . 93 2508 Explosions 8347 | . 342 31 331 2490 2364 2470 . 219 100 Melee 224 | . . . 60 . 71 . 93 . . Ramming 218 | . 3 . . 42 24 36 . . 113 Kinetic 4451 | . 128 26 790 635 1131 152 . . 1589 Thermal 4416 | . 342 43 52 510 278 2033 39 272 847 Explosive 5096 | . . . 299 1980 617 2200 . . . Electromagnetic 5472 | . 295 62 32 336 1598 1061 . 219 1869 Impact 224 | . . . 60 . 71 . 93 . . Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Highest Corruption 100 | . . 1 2 . 15 3 . . 100 Average Corruption 10 | . . 1 1 . 12 2 . . 39 Corruption Purged 5 | . . . . . . . . . 5 Corruption Blocked . | . . . . . . . . . . Effects 189 | . . 2 13 . 49 28 . . 97 Message Errors 43 | . . 1 5 . 17 4 . . 16 Matter Fused 44 | . . 1 1 . 10 8 . . 24 Heat Flow Errors 17 | . . . 1 . 4 3 . . 9 Energy Discharges 16 | . . . 3 . 3 4 . . 6 Parts Fused 2 | . . . . . 1 . . . 1 Data Loss (minor) 22 | . . . 2 . 5 5 . . 10 Data Loss (major) 8 | . . . . . 3 2 . . 3 Misfires 4 | . . . . . 1 1 . . 2 Alerts 3 | . . . . . 2 1 . . . Misdirections 13 | . . . . . 1 . . . 12 Weapon Failures 17 | . . . 1 . 2 . . . 14 Overload Shots 8 | . . . . . . 8 . . . Effects 1 | . . . . . . 1 . . . Short Circuit 1 | . . . . . . 1 . . . Overflow Damage 417 | . 16 16 25 153 29 73 63 . 42 Projectiles 10 | . . . . . 10 . . . . Explosions 277 | . 16 16 . 153 19 73 . . . Melee 130 | . . . 25 . . . 63 . 42 Knockbacks 14 | . . . . 1 2 . . . 11 Impact 1 | . . . . . . . . . 1 Kinetic 12 | . . . . 1 2 . . . 9 Secondary 1 | . . . . . . . . . 1 Self-Inflicted Damage 840 | . 15 49 49 297 247 130 . 53 . Shots 29 | . 1 1 1 5 15 4 . 2 . Rammed 9 | . 2 . . 3 1 3 . . . Targets Rammed 13 | . 2 . . 3 1 3 . . 4 Kicked 4 | . . . . . . . . . 4 Crushed . | . . . . . . . . . . Highest Temperature 491 | . 217 29 393 375 311 321 . 207 491 Average Temperature 105 | . 62 11 58 139 105 89 . 64 146 Received Heat Transfer 4260 | . 180 93 90 1047 1035 990 9 27 789 Effects 17 | . . . . 9 3 . . . 5 Shutdowns 4 | . . . . 1 . . . . 3 Energy Bleed 8 | . . . . 4 2 . . . 2 Interference 5 | . . . . 4 1 . . . . Siege Activations . | . . . . . . . . . . Martial Activations . | . . . . . . . . . . Shielding Activations . | . . . . . . . . . . Robots Disrupted 6 | . . . . . 1 . . 1 4 Combat Hostiles 6 | . . . . . 1 . . 1 4 Robots Corrupted 10 | . . . 1 . 1 1 . 1 6 Combat Hostiles 9 | . . . 1 . 1 1 . 1 5 Parts Fried 30 | . 2 . 1 . 6 1 2 1 17 Impact Corruptions 6 | . . . 2 . . . 2 . 2 Robots Melted 1 | . . . . . . . . . 1 Combat Hostiles 1 | . . . . . . . . . 1 Parts Melted 16 | . . . . . 1 13 . . 2 Heat Transferred 7890 | . 450 75 125 450 600 4013 74 522 1581 Parts Sabotaged . | . . . . . . . . . . Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions 14 | . 4 1 . 3 5 . . . 1 Alert | -11 -10 -10 -9 -8 -7 -6 -5 -4 -3 ------- Run | Yrd Mat Min Mat Mat Fac Fac Fac Fac Res Maximum Alert Level 2 | . . . 1 2 2 2 1 . . Low Security (%) 72 | 100 100 100 96 28 35 60 . 100 100 Level 1 19 | . . . 3 30 63 21 100 . . Level 2 7 | . . . . 41 . 18 . . . Level 3 . | . . . . . . . . . . Level 4 . | . . . . . . . . . . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Peak Influence 652 | . 167 70 217 547 403 652 312 129 121 Initial 312 | . . 45 . 87 195 166 312 115 . Average 135 | . 68 15 51 311 213 213 272 50 38 Influence Increases 5081 | . 342 65 584 924 896 1234 65 182 789 Destroy 0b10 Robot/C 2780 | . 220 40 340 520 480 680 . 60 440 Destroy 0b10 Robot/NC 280 | . 25 . 35 65 55 70 10 . 20 Destroy Leader 674 | . 44 10 110 118 104 168 . 20 100 Trap Triggered on 0b10 30 | . . . 30 . . . . . . Successful Hack 124 | . 13 . 19 10 . . 40 26 16 Disable Machine 435 | . 30 15 15 30 135 90 . 60 60 Destroy Structure 518 | . 10 . 20 181 77 166 . 16 48 Partial Spotted 15 | . . . . . . . . . 15 Lose Combat Pursuer 225 | . . . 15 . 45 60 15 . 90 Influence Decreases 5081 | . 226 181 375 703 985 937 466 419 789 Entered New Map 1051 | . . 71 . 122 235 175 326 122 . Time Decay 3064 | . 226 80 375 381 580 502 140 277 503 Lost Part 816 | . . 30 . 200 170 110 . 20 286 Purge Threat 150 | . . . . . . 150 . . . Squads Dispatched 49 | . 1 . 1 4 17 13 . 2 11 Investigation 6 | . . . 1 1 1 1 . . 2 Extermination 11 | . . . . . 2 4 . 1 4 Reinforcement 25 | . 1 . . 3 8 7 . 1 5 Assault . | . . . . . . . . . . Garrison 7 | . . . . . 6 1 . . . Intercept . | . . . . . . . . . . Searches Triggered . | . . . . . . . . . . Construction Impeded 4 | . . . . . 2 2 . . . Haulers Reinforced 3 | . . . . . 1 2 . . . Active Scanning Responses . | . . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . 1 . . . Stealth | -11 -10 -10 -9 -8 -7 -6 -5 -4 -3 --------- Run | Yrd Mat Min Mat Mat Fac Fac Fac Fac Res Distress Signals 12 | . 1 . 3 2 1 2 . 1 2 Communications Jammed . | . . . . . . . . . . Distress Signals . | . . . . . . . . . . Times Spotted 240 | . 23 2 28 31 43 41 4 5 63 Peak Tracking Total 7 | . 7 2 5 6 7 5 2 2 6 Tactical Retreats 27 | . . . 1 . 3 3 1 . 19 ECM-based Alert Blocks 20 | . . . . . . . . . 20 Traps | -11 -10 -10 -9 -8 -7 -6 -5 -4 -3 ------- Run | Yrd Mat Min Mat Mat Fac Fac Fac Fac Res Traps Triggered 11 | . . . 2 . 6 1 . . 2 Indirectly 5 | . . . 1 . 4 . . . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed . | . . . . . . . . . . Reprogrammed 6 | . . . 6 . . . . . . Reused 3 | . . . 3 . . . . . . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered 3 | . . . 3 . . . . . . Machines | -11 -10 -10 -9 -8 -7 -6 -5 -4 -3 ---------- Run | Yrd Mat Min Mat Mat Fac Fac Fac Fac Res Machines Disabled 29 | . 2 1 1 2 9 6 . 4 4 Max in Single Turn 2 | . 1 1 1 1 2 1 . 2 1 Machines Repaired . | . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Hacking | -11 -10 -10 -9 -8 -7 -6 -5 -4 -3 --------- Run | Yrd Mat Min Mat Mat Fac Fac Fac Fac Res Machines Accessed 38 | . 2 . 9 1 3 7 6 5 5 Terminals 22 | . 2 . 6 . 1 3 4 2 4 Fabricators 1 | . . . . . . . . . 1 Repair Stations 6 | . . . 1 . . 2 1 2 . Recycling Units 4 | . . . 1 . 1 2 . . . Scanalyzers 4 | . . . 1 1 . . 1 1 . Garrison Access 1 | . . . . . 1 . . . . Total Hacks 104 | . 7 . 28 3 5 15 22 17 7 Successful 43 | . 3 . 16 1 1 5 9 5 3 Failed 61 | . 4 . 12 2 4 10 13 12 4 Catastrophic 12 | . 1 . 2 . . 2 2 2 3 Database Lockouts . | . . . . . . . . . . Manual 19 | . 4 . 6 . 1 7 . . 1 Terminals 60 | . 7 . 19 . 1 8 13 6 6 Fabricators 1 | . . . . . . . . . 1 Repair Stations 13 | . . . 3 . . 2 4 4 . Recycling Units 9 | . . . 3 . 1 5 . . . Scanalyzers 18 | . . . 3 3 . . 5 7 . Garrison Access 3 | . . . . . 3 . . . . Terminal Hacks 25 | . 3 . 11 . . 2 5 1 3 Record 2 | . . . 1 . . . . . 1 Prototype ID Bank 1 | . . . 1 . . . . . . Open DSF 3 | . . . . . . 1 1 . 1 Branch Access Points 3 | . 1 . . . . . 1 . 1 Emergency Access Points 2 | . . . 1 . . . . 1 . Alert Level 1 | . . . . . . . 1 . . Unreport Threat 1 | . . . . . . 1 . . . Locate Traps 3 | . 1 . 2 . . . . . . Reprogram Traps 1 | . . . 1 . . . . . . Patrol Status 1 | . . . 1 . . . . . . Recall Investigation 1 | . . . 1 . . . . . . Hauler Manifests 2 | . . . 1 . . . 1 . . Registered Components 1 | . . . 1 . . . . . . Zone Layout 3 | . 1 . 1 . . . 1 . . Fabricator Hacks . | . . . . . . . . . . Repair Station Hacks 5 | . . . 2 . . . 2 1 . Scan Component 3 | . . . 1 . . . 1 1 . Repair 2 | . . . 1 . . . 1 . . Recycling Unit Hacks 6 | . . . 2 . 1 3 . . . Process 1 | . . . . . . 1 . . . Report Inventory 3 | . . . 1 . 1 1 . . . Retrieve Matter 1 | . . . . . . 1 . . . Retrieve Components 1 | . . . 1 . . . . . . Scanalyzer 7 | . . . 1 1 . . 2 3 . Retrieve Study 7 | . . . 1 1 . . 2 3 . Garrison Access Hacks . | . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . Terminals . | . . . . . . . . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered 1 | . 1 . . . . . . . . Used . | . . . . . . . . . . Hacking Detections 36 | . 2 . 9 1 3 6 5 5 5 Full Trace Events 6 | . . . 2 1 1 1 . . 1 Feedback Events 2 | . . . 1 . 1 . . . . Corruption 2 | . . . 1 . 1 . . . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . Robots Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . Part Studies Acquired 7 | . . . 1 1 . . 2 3 . Parts Repaired 2 | . . . 1 . . . 1 . . Time 102 | . . . 32 . . . 70 . . Parts Recycled . | . . . . . . . . . . Recycled Matter 20 | . . . . . . 20 . . . Retrieved Matter 20 | . . . . . . 20 . . . Retrieved Components 2 | . . . 2 . . . . . . Parts Scanalyzed . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Damaged . | . . . . . . . . . . Bothacking | -11 -10 -10 -9 -8 -7 -6 -5 -4 -3 ------------ Run | Yrd Mat Min Mat Mat Fac Fac Fac Fac Res Used RIF Installer . | . . . . . . . . . . Robots Hacked . | . . . . . . . . . . Non-combat . | . . . . . . . . . . Combat . | . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . Robots Rewired . | . . . . . . . . . . Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -10 -9 -8 -7 -6 -5 -4 -3 -------- Run | Yrd Mat Min Mat Mat Fac Fac Fac Fac Res Total Allies . | . . . . . . . . . . Largest Group . | . . . . . . . . . . Highest-Rated Group . | . . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . . Total Orders . | . . . . . . . . . . Ally Attacks . | . . . . . . . . . . Total Damage . | . . . . . . . . . . Kills . | . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . Allies Melted . | . . . . . . . . . . Intel | -11 -10 -10 -9 -8 -7 -6 -5 -4 -3 ------- Run | Yrd Mat Min Mat Mat Fac Fac Fac Fac Res Active Infowar (turns) 1879 | . . . . . . 4 3 409 1463 Terrain 2 | . . . . . . 2 . . . Seismic 3 | . . . . . . . 3 . . ECM 1874 | . . . . . . 2 . 409 1463 Robot Analysis Total . | . . . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . . Drone Launches . | . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . Exploration | -11 -10 -10 -9 -8 -7 -6 -5 -4 -3 ------------- Run | Yrd Mat Min Mat Mat Fac Fac Fac Fac Res Turns Passed 11683 | 97 658 415 2349 972 1783 2547 298 787 1777 Spaces Moved 6301 | 63 338 145 855 342 1219 930 439 741 1229 Core 16 | 16 . . . . . . . . . Treads 1729 | 47 338 145 855 225 . 119 . . . Legs 1584 | . . . . . . . . 355 1229 Wheels 2220 | . . . . 117 1219 808 . 76 . Hover 752 | . . . . . . 3 439 310 . Flight . | . . . . . . . . . . Fastest Speed 42 | 50 160 160 240 125 112 62 42 52 100 Average Speed 145 | 132 160 270 240 193 125 191 44 84 105 Slowest Speed 560 | 160 160 320 320 560 225 320 122 190 120 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped . | . . . . . . . . . . Potential Cave-ins . | . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . Exploration Rate (%) 27 | 3 53 35 64 34 29 23 9 12 11 Regions Visited 9 Branch Regions 1 Pre-discovered Areas . | . . . . . . . . . . Known Exits Taken 1 | . 1 . . . . . . . . Unknown Exits Taken 8 | 1 . 1 1 1 1 1 1 1 . Scrap Searched 2 | . . 2 . . . . . . . Spaces Dug 9 | . . . . . . 4 . 5 . Terrain Destroyed 548 | . 9 . 19 226 88 171 . 8 27 Melee 7 | . . . . . . 4 . 3 . Projectile 41 | . . . . 1 14 . . 5 21 AOE 500 | . 9 . 19 225 74 167 . . 6 Terrain Rammed . | . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . Machines Disabled . | . . . . . . . . . . Actions | -11 -10 -10 -9 -8 -7 -6 -5 -4 -3 --------- Run | Yrd Mat Min Mat Mat Fac Fac Fac Fac Res Total 8036 | 76 391 161 1060 544 1366 1527 534 875 1502 Wait 812 | . 2 . 104 84 16 384 80 86 56 Move 6292 | 62 337 144 854 341 1218 929 438 740 1229 Hop . | . . . . . . . . . . Pick Up 177 | 8 7 4 26 21 26 41 5 7 32 Fast Attach 35 | 1 1 . . . 5 1 1 5 21 Attach 100 | 5 . 3 4 22 9 25 2 4 26 Detach 3 | . . . . . . 1 . 2 . Swap 98 | . 3 3 13 15 14 26 4 11 9 Drop 105 | . 3 1 7 . 24 36 2 8 24 Fire 384 | . 36 6 48 58 50 77 1 9 99 Melee 15 | . . . 4 . 3 4 1 3 . Ram 4 | . . . . 1 1 2 . . . Kick 4 | . . . . . . . . . 4 Crush 5 | . 2 . . 2 . 1 . . . Escape Stasis 2 | . . . . . . . . . 2 Rewire . | . . . . . . . . . . Trap . | . . . . . . . . . . Miscellaneous . | . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x2 / *Min x2) -10/Mines -9/Materials (discovered 2 exits: *Mat x2) -8/Materials -7/Factory -6/Factory -5/Factory (discovered 3 exits: *Fac / Upp x2) -4/Factory (discovered 2 exits: *Res x2) -3/Research (discovered 2 exits: Tes x2) History --------- Turn | Location | Event 11 | -11/Scrapyard | Discovered new exit (range 15) 98 | -11/Scrapyard | Entered Materials 148 | -10/Materials | Discovered new exit (range 15) 271 | -10/Materials | Discovered new exit (range 16) 308 | -10/Materials | Build established: Mutant 551 | -10/Materials | Discovered new exit (range 14) 566 | -10/Materials | Identified exit to Mines 607 | -10/Materials | Core integrity fell below 50% 698 | -10/Materials | Derelicts attacked the area 756 | -10/Materials | Entered Mines 798 | -10/Mines | Lost 3 parts (1n2w) 1081 | -10/Mines | Discovered new exit (range 6) 1171 | -10/Mines | Entered Materials 1171 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2538 | -9/Materials | Discovered new exit (range 16) 2645 | -9/Materials | Repaired Med. Armor Plating 3503 | -9/Materials | Discovered new exit (range 7) 3520 | -9/Materials | Entered another Materials area 3520 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 3847 | -8/Materials | Destroyed 8 combat bots 4196 | -8/Materials | Lost 13 parts (4n6u3w) 4268 | -8/Materials | Lost 4 parts (1n1u2w) 4446 | -8/Materials | Discovered new exit (range 16) 4492 | -8/Materials | Entered Factory 4492 | -7/Factory | Evolved 2 slots: Power x1, Weapon x1 4596 | -7/Factory | Build established: Scavenger-Mutant 4861 | -7/Factory | Garrison activated, responded to threat 5195 | -7/Factory | System corruption reached 10% 5435 | -7/Factory | Garrison activated, responded to threat 5924 | -7/Factory | Build established: Scavenger-Tank 6196 | -7/Factory | Discovered new exit (range 13) 6262 | -7/Factory | Core integrity fell below 50% 6275 | -7/Factory | Entered another Factory area 6275 | -6/Factory | Evolved 2 slots: Utility x2 6306 | -6/Factory | Lost 10 parts (2p3n3u2w) 6585 | -6/Factory | Build established: Mutant 6810 | -6/Factory | Garrison activated, responded to threat 7341 | -6/Factory | Build established: Bomber 7717 | -6/Factory | Cargo convoy interrupted 7758 | -6/Factory | Found Launcher Loader 7835 | -6/Factory | Build established: Scavenger-Bomber 8394 | -6/Factory | Lost 3 parts (2n1w) 8405 | -6/Factory | Discovered new exit (range 14) 8407 | -6/Factory | Destroyed 7 combat bots 8699 | -6/Factory | Lost 3 parts (1p1u1w) 8822 | -6/Factory | Entered another Factory area 8822 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 8906 | -5/Factory | Repaired Cld. Pulse Rifle 8961 | -5/Factory | Identified exit to Upper Caves 9030 | -5/Factory | Discovered new exit (range 9) 9091 | -5/Factory | Build established: Mutant 9120 | -5/Factory | Entered another Factory area 9120 | -4/Factory | Evolved 2 slots: Power x1, Utility x1 9893 | -4/Factory | Discovered new exit (range 9) 9902 | -4/Factory | Discovered new exit (range 15) 9907 | -4/Factory | Entered Research 9907 | -3/Research | Evolved 2 slots: Utility x1, Weapon x1 9923 | -3/Research | Identified exit to DSF 10189 | -3/Research | Identified exit to Testing 10283 | -3/Research | System corruption reached 10% 10535 | -3/Research | Lost 3 parts (3u) 10776 | -3/Research | Lost 5 parts (2n1u2w) 10888 | -3/Research | Lost 7 parts (1p3n3w) 10930 | -3/Research | System corruption reached 30% 10950 | -3/Research | Lost 5 parts (2p2n1u) 11355 | -3/Research | Core integrity fell below 50% 11669 | -3/Research | Core integrity fell below 20% 11685 | -3/Research | System corrupted Last Messages --------------- station. 11642_ Backup Propulsion VII tumbles out of repair station. 11648_ :WFO YDL7ZD7XL5IFVZKG,YBJUI 11656_ TF Node disabled. 11656_ Adv. Sensor Array tumbles out of TF Node. 11656_ Unknown Processor tumbles out of TF Node. 11661_ ALERT: Cargo convoy en route, clear transfer corridor. 11665_ System corrupted: Heat flow error (+281). 11665_ Antimatter Reactor destroyed. 11669_ Adv. Heat Sink destroyed. 11673_ Adv. ECM Suite destroyed. 11674_ Sml. Battery destroyed. 11674_ Cld. Pulse Rifle destroyed. 11675_ Enh. Biometal Leg destroyed. 11681_ System corrupted: Matter fused (-8). 11683_ P-80 Master resets A-15 Conveyor, system corruption cleaned. 11685_ Cogmind system terminally corrupted. Map ----- +----------------------------------------------------+ | ????????????????????????????????????# * # # | | ????????????????????????????????????# ==## ## | | ????????????????????????????????????####+#### #? | | ?????????????????????????????????????# = + #? | | ?????????????????????????????????????# # #? | | ?????????????????????????????????????# # #? | | ?????????????????????????????????????# # #? | | ?????????????????????????????????????# # #? | | ?????????????????????????????????????# # %#? | | ?????????????????????????????????????######## #? | | ????????????????????????????????????????????# #? | | ?????????????????????????#########????###### ? | | ????????????????????????? #????# ? | | ????????????????????????? #????# ? | | ????????????????????????# """ #????# # | | ????????????????????????# "Y #????# #? # | | ????????????????????????# """ ###### ######## | | ????????????????????????# ? # + | | ???????????????????????? ? # # | | ????????????????????????# ??? # # """ | | ????????????????????????# ??? # % ## """ | | ???????????????????????##+#####+## ## """ | | ???????????????????????# p p ## | | ???????????????????????# p A[ ### ## | | ???????????????????????# pp[%= ### ## | | ???????????????????????# @ ####/######## ####+#### | | ???????????????????????# # # #?##%## | | ?????????????????????? # # ###% # | | ???????????????????? # """ # " + | | ??????????????????? # """ = ##### # | | ??????????????????# ######## """ #??## #### | | ??????????????????# ???????# ##???# #### | | ???????????????? ?? ???????# #????# | | ????????????????+## ???????#####+#######???## #### | | ???????????????? ########## ! #???????### ##?? | | ???????????????? ! #???????# # #### | | ???????????????? #????###### ## | | ????????????????? ##+####### #????## | | ?????????????????? # ####+######?## | | ?????????????????? # # #??# | | ?????????????????? # # #??# | | ??????????????????# # # = [ #?#####+##### | | ??????????????????# # [=! # "= " + # # | | ??????????????????# # !%= # ="R"" ### # | | ??????????????????# ##+#####![= " = #?# # | | ??????????????????# #####[ =!=[ #?# # | | ??????????????????# =!+%= #?# # | | ??????????????????####################?# # | | ???????????????????????????????????????# # | | ???????????????????????????????????????# # | +----------------------------------------------------+ Best States ------------- Heat Dissipation 84 Coolant Potential 65 Energy Generation 55 Energy Capacity 690 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 ECM Strength 2 Additional Mass Support 9 Armor Coverage 600 Resistance: KI 30 Resistance: TH 15 Phase Shifting 5 Evasion (%) 70 Targeting Accuracy 8 Target Analysis 12 Core Analysis 6 Armor Integrity Analysis 30 Recoil Reduction 4 Energy Filtering 30 Offensive Hacking 10 Defensive Hacking 14 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Med. Armor Plating | 5% | -9/Materials Cld. Pulse Rifle | 37% | -5/Factory Studied --------- Rocket Launcher | -9/Materials | Hacked Imp. Treads | -8/Materials | Hacked Mic. Nuclear Core | -5/Factory | Hacked Plasma Rifle | -5/Factory | Hacked Myomer Leg | -4/Factory | Hacked Lgt. Antimatter Reactor | -4/Factory | Hacked Tesla Rifle | -4/Factory | Hacked Alien Tech Used ----------------- None Achievements -------------- Dangerous Findings Ew, Corruption I Laugh At Your Crits Maybe Next Time I'll Detach My Launcher Tank Z1$+NX3F=JRE3_ZNQR Challenges ------------ None Game ------ Seed LargeHellfireKatana Manual? 0 Play Time 02:03:08 Cumulative 13.1 hours Start 2026.11.01 @ 10:08:22 End 2026.11.01 @ 15:15:30 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 18 Rogue 16 Adventurer 0 Explorer 2 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 13 Gallery% 18 Achievement% 19 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Arrows Keybinds 0 Fullscreen 1 Font 42/Smallcaps Map View 52x36 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: fdb0d4f1-589d-4f98-a101-17e2f362a266