Cogmind - Beta 12 @@@ ROGUE MODE // 2023.05.30 @ 20:51:36

Player: FrigidRock

Result: Destroyed by Executioner with Helical Railgun

 Performance 
-------------
Evolutions (7)             3500
Regions Visited (25)       5000
Robots Destroyed (145)     725
Value Destroyed (6054)     6054
Prototype IDs (47)         940
Alien Tech Used (6)        1200
Bonus (5393)               5393
              TOTAL SCORE: 22812

 Bonus
-------
High Alert Combat Kills    50
Follower Combat Kills      103
Met Data Miner             300
Met Zhirov                 300
Met Warlord at Base        500
MAIN.C Attacked Warlord    500
Warlord Defense Kills      140
Used Core Reset Matrix     3000
Scanned by Researcher      500

 Cogmind 
---------
Core Integrity             0/1300
Matter                     290/300
Energy                     100/100
System Corruption          9%
Temperature                Cool (0)
Movement                   Core (50)
Location                   -3/Section 7

 Parts 
-------
>              --- POWER (2) --------
                   (None)
>              --- PROPULSION (6) ---
                   (None)
>              --- UTILITY (10) -----
  Experimental Coolant Injector
      Enhanced Optical Array
      Advanced Signal Interpreter
      Improved Targeting Computer
      Advanced Target Analyzer
               Transmission Jammer
      Advanced Hacking Suite
>              --- WEAPON (3) -------
                   (None)
>              --- INVENTORY (5) ----
         Light Particle Reactor
               Microwarp Drive
               Core Stripper

 Peak State 
------------
>              --- POWER ------------
               Particle Reactor
         Micro Antimatter Reactor
>              --- PROPULSION -------
      Advanced Medium Treads
               Myomer Leg
               Myomer Leg
               Myomer Leg
               Myomer Leg
               Myomer Leg
>              --- UTILITY ----------
      Advanced Heat Sink
  Experimental Heat Sink
  Experimental Coolant Injector
         Large Storage Unit
      Enhanced Optical Array
    Long-range Sensor Array
      Advanced Signal Interpreter
     Precision Energy Filter
               Transmission Jammer
      Advanced Hacking Suite
>              --- WEAPON -----------
       Compact Mass Driver
               Core Stripper
>              --- INVENTORY --------
         Light Antimatter Reactor
               Particle Reactor
               Myomer Leg
               Myomer Leg
      Advanced Energy Well
  Experimental Matter Compressor
      Advanced Target Analyzer
      Improved Particle Charger
      Advanced Weapon Cycler
               Subatomic Replicator
               Microwarp Drive
               Dispersion Rifle
      Advanced Datajack
[Rating: 163]

 Favorites 
-----------
Power                      Particle Reactor
  Engine                   Improved Deuterium Engine
  Power Core               Light Nuclear Core
  Reactor                  Particle Reactor
Propulsion                 Improved Gyrokinetic Inverter
  Treads                   Advanced Medium Treads
  Leg                      Myomer Leg
  Wheel                    Wheel
  Hover Unit               Improved Gyrokinetic Inverter
  Flight Unit              Field Propulsion Drive
Utility                    Enhanced Optical Array
  Device                   Transmission Jammer
  Storage                  Large Storage Unit
  Processor                Enhanced Optical Array
  Hackware                 Advanced Hacking Suite
  Protection               Hardened Light Armor Plating
  Artifact                 Microwarp Drive
Weapon                     Compact HERF Cannon
  Energy Gun               Advanced Beam Rifle
  Energy Cannon            Compact HERF Cannon
  Ballistic Gun            Gauss Rifle
  Ballistic Cannon         Compact Mass Driver
  Launcher                 Thermoblaster
  Impact Weapon            Core Stripper

 Build                          | -11 -10 -10 -10 -9  -8  -8  -7  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  -3  -3  -3  -3  
-------                    Run  | Jun Mat Min Exi Min Mat Sto Fac Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Sec 
Slots Evolved              14   | .   .   .   .   .   4   .   2   2   .   .   .   .   2   .   .   .   .   2   .   .   .   .   2   .   .   
  Power                    1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               4    | .   .   .   .   .   1   .   1   .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   .   .   
  Utility                  8    | .   .   .   .   .   2   .   1   1   .   .   .   .   1   .   .   .   .   1   .   .   .   .   2   .   .   
  Weapon                   1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Attached             270  | 6   3   6   3   4   6   31  17  20  5   9   3   2   8   1   .   6   .   18  4   1   6   3   33  30  45  
  Power                    26   | 1   .   1   .   1   .   1   2   3   .   .   .   .   .   .   .   1   .   2   .   .   .   1   6   3   4   
    Engine                 4    | 1   .   .   .   .   .   .   1   1   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
    Core                   8    | .   .   1   .   1   .   1   1   2   .   .   .   .   .   .   .   .   .   1   .   .   .   .   1   .   .   
    Reactor                14   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   1   .   .   .   .   5   3   4   
  Propulsion               62   | 2   .   1   .   1   1   7   5   5   .   5   .   .   4   .   .   .   .   9   .   .   .   .   3   12  7   
    Treads                 5    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   1   .   .   .   .   .   .   3   
    Leg                    25   | .   .   .   .   .   .   3   5   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   12  4   
    Wheel                  14   | 2   .   1   .   1   1   4   .   2   .   1   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   
    Hover                  13   | .   .   .   .   .   .   .   .   2   .   2   .   .   .   .   .   .   .   6   .   .   .   .   3   .   .   
    Flight                 5    | .   .   .   .   .   .   .   .   .   .   1   .   .   2   .   .   .   .   2   .   .   .   .   .   .   .   
  Utility                  89   | 1   1   2   1   1   2   6   3   7   2   2   .   2   2   1   .   5   .   3   2   1   3   1   17  4   20  
    Device                 56   | .   1   2   .   .   1   3   1   3   2   1   .   1   .   .   .   2   .   3   2   .   1   1   14  4   14  
    Storage                7    | 1   .   .   1   .   .   1   .   .   .   .   .   .   .   .   .   1   .   .   .   .   1   .   1   .   1   
    Processor              9    | .   .   .   .   1   .   .   .   3   .   .   .   .   .   1   .   .   .   .   .   .   .   .   2   .   2   
    Hackware               9    | .   .   .   .   .   .   1   1   .   .   1   .   1   2   .   .   1   .   .   .   1   .   .   .   .   1   
    Protection             6    | .   .   .   .   .   1   1   1   1   .   .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   
    Artifact               2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   
  Weapon                   93   | 2   2   2   2   1   3   17  7   5   3   2   3   .   2   .   .   .   .   4   2   .   3   1   7   11  14  
    Energy Gun             35   | 2   2   1   1   .   1   8   5   1   .   .   .   .   1   .   .   .   .   .   2   .   2   .   1   2   6   
    Energy Cannon          18   | .   .   1   1   .   1   1   .   2   .   .   .   .   .   .   .   .   .   1   .   .   .   .   3   5   3   
    Ballistic Gun          14   | .   .   .   .   .   1   2   .   2   2   1   1   .   1   .   .   .   .   .   .   .   .   .   .   1   3   
    Ballistic Cannon       8    | .   .   .   .   .   .   2   .   .   .   .   1   .   .   .   .   .   .   3   .   .   1   .   1   .   .   
    Launcher               14   | .   .   .   .   1   .   4   2   .   1   1   1   .   .   .   .   .   .   .   .   .   .   1   2   1   .   
    Special Weapon         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Impact Weapon          4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   2   
    Slashing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  25   | .   .   .   .   .   1   8   .   1   .   .   .   .   .   .   .   4   .   1   .   .   1   .   4   3   2   
  Corrupted Parts          4    | .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   2   .   .   
    System Corruption      19   | .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   6   11  .   .   
Parts Lost                 72   | .   .   .   .   2   .   2   7   1   3   1   .   6   1   5   3   .   .   2   1   2   3   5   5   6   17  
  Power                    12   | .   .   .   .   1   .   .   3   .   .   .   .   1   .   .   .   .   .   .   1   .   1   1   2   1   1   
  Propulsion               28   | .   .   .   .   1   .   2   2   1   3   .   .   4   1   3   .   .   .   .   .   .   .   .   1   1   9   
  Utility                  21   | .   .   .   .   .   .   .   .   .   .   1   .   1   .   1   3   .   .   2   .   1   1   2   2   1   6   
  Weapon                   11   | .   .   .   .   .   .   .   2   .   .   .   .   .   .   1   .   .   .   .   .   1   1   2   .   3   1   
  Highest Loss Streak      6    | .   .   .   .   2   .   1   2   1   2   1   .   6   1   3   2   .   .   2   1   2   3   3   3   2   4   
  To Critical Strikes      1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
Average Slot Usage (%)     80   | .   95  99  71  91  100 99  96  47  70  79  68  40  50  40  27  26  41  78  81  81  92  69  95  97  93  
  Engine                   1    | .   14  1   .   .   .   .   1   .   6   6   6   2   .   .   .   .   .   .   .   .   4   1   .   .   .   
  Core                     2    | .   .   12  14  12  9   9   4   5   .   .   .   .   .   .   .   .   .   4   5   5   4   .   .   .   .   
  Reactor                  3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   4   .   .   .   6   8   8   
  Leg                      8    | .   .   .   .   .   .   10  29  5   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   25  20  
  Wheel                    4    | .   28  28  28  22  27  15  .   4   8   8   6   1   4   .   .   .   .   .   .   .   .   .   .   .   .   
  Hover                    8    | .   .   .   .   .   .   .   .   5   8   11  13  5   .   .   .   .   .   25  31  31  31  31  27  2   .   
  Device                   11   | .   9   13  14  7   9   8   6   3   7   18  13  6   3   .   .   3   11  10  10  10  5   .   17  19  21  
  Storage                  3    | .   14  14  14  14  9   9   6   .   .   .   .   .   .   .   .   .   .   .   .   .   3   5   4   4   2   
  Processor                11   | .   .   .   .   7   9   9   6   12  20  14  13  13  11  13  13  11  11  10  10  10  10  10  13  14  15  
  Hackware                 8    | .   .   .   .   .   .   8   11  .   .   4   6   7   21  21  12  7   11  10  10  12  15  13  9   7   4   
  Energy Gun               4    | .   28  25  .   14  9   16  13  .   .   .   .   .   1   .   .   .   .   .   6   10  10  4   1   .   2   
  Energy Cannon            2    | .   .   2   .   1   9   .   .   .   .   .   .   .   .   .   .   .   .   4   1   .   .   .   7   4   3   
  Ballistic Gun            2    | .   .   .   .   .   4   4   .   5   13  7   1   .   .   .   .   .   .   .   .   .   .   .   .   1   2   
  Ballistic Cannon         1    | .   .   .   .   .   .   5   6   .   .   .   .   .   .   .   .   .   .   1   .   .   2   .   .   4   3   
Naked Turns                36   | .   .   .   .   .   .   .   21  15  .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Heaviest Build             87   | 12  15  20  20  20  28  35  34  25  28  30  38  17  8   5   .   3   3   46  35  19  60  48  78  87  86  
  Greatest Support         150  | 26  26  26  26  26  36  51  71  26  26  28  24  24  14  14  3   3   3   72  48  72  72  72  76  150 150 
  Greatest Overweight (x)  14   | .   .   .   .   1   .   1   .   1   1   1   1   .   2   .   .   .   .   1   .   .   .   .   1   1   14  
  Average Overweight (x)   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Largest Inventory Capacity 15   | 8   8   8   8   8   8   10  10  5   5   5   5   5   5   5   5   5   5   5   5   5   15  15  15  15  15  
  Average Capacity         9    | 6   8   8   8   8   8   9   9   5   5   5   5   5   5   5   5   5   5   5   5   5   12  15  15  15  11  
  Most Carried             15   | .   2   8   8   7   6   10  10  5   5   5   4   5   5   4   4   5   5   5   5   5   8   8   15  15  15  
  Average Carried          7    | .   1   5   7   5   4   8   8   4   4   4   3   4   3   3   4   4   5   4   5   5   5   7   13  12  10  
  Final Capacity           15   | 8   8   8   8   8   8   10  5   5   5   5   5   5   5   5   5   5   5   5   5   5   15  15  15  15  5   
  Final Carried            15   | .   2   8   6   7   6   10  4   4   5   4   3   5   3   4   4   5   5   5   5   5   8   7   15  10  5   

 Class Distribution 
--------------------
 35% | Hacker-Mutant
 18% | Mutant
  9% | Scavenger-Gunner
  6% | Scavenger-Mutant
  5% | Skirmisher
  5% | Derelict-Mutant
  4% | Gunner
  3% | Hacker-Skirmisher
  3% | Hacker-Gunner

 Dominant Class 
----------------
            Mutant | -10/Materials
            Mutant | -10/Mines
            Mutant | -10/Exiles
  Scavenger-Mutant | -9/Mines
  Scavenger-Gunner | -8/Materials
  Scavenger-Gunner | -8/Storage
     Hacker-Mutant | -7/Factory
            Mutant | -6/Factory
            Mutant | -6/Lower Caves
   Derelict-Mutant | -6/Lower Caves
   Derelict-Mutant | -6/Data Miner
            Mutant | -5/Proximity Caves
     Hacker-Mutant | -5/Factory
     Hacker-Mutant | -5/Upper Caves
     Hacker-Mutant | -5/Upper Caves
     Hacker-Mutant | -5/Zhirov
     Hacker-Mutant | -4/Proximity Caves
     Hacker-Mutant | -4/Factory
     Hacker-Mutant | -4/Upper Caves
     Hacker-Mutant | -4/Upper Caves
     Hacker-Mutant | -4/Warlord
     Hacker-Mutant | -3/Proximity Caves
     Hacker-Mutant | -3/Research
 Hacker-Skirmisher | -3/Quarantine
        Skirmisher | -3/Section 7

 Resources                      | -11  -10  -10  -10  -9   -8   -8   -7   -6   -6   -6   -6   -5   -5   -5   -5   -5   -4   -4   -4   -4   -4   -3   -3   -3   -3   
-----------                Run  | Jun  Mat  Min  Exi  Min  Mat  Sto  Fac  Fac  Low  Low  Dat  Pro  Fac  Upp  Upp  Zhi  Pro  Fac  Upp  Upp  War  Pro  Res  Qua  Sec  
Matter Collected           5854 | 174  .    241  .    104  .    782  391  307  162  168  .    16   50   89   58   .    28   377  20   55   75   20   633  650  1454 
  Remotely                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Salvage Created            6573 | .    .    210  .    174  11   1299 710  281  220  168  .    .    40   .    .    .    .    277  .    .    23   .    676  590  1894 
  Parts                    338  | .    .    10   .    14   2    74   32   14   17   19   .    .    8    .    .    .    .    13   .    .    2    .    32   29   72   
Haulers Intercepted        4    | .    .    .    .    .    .    4    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Recyclers Shooed           9    | .    .    1    .    .    .    2    1    1    .    .    .    .    1    .    .    .    .    .    .    .    .    .    2    1    .    
Parts Field Recycled       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      25   | .    .    .    .    .    .    .    .    .    13   7    .    .    .    3    .    .    2    .    .    .    .    .    .    .    .    
  Prevented                .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Kills                          | -11 -10 -10 -10 -9  -8  -8  -7  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  -3  -3  -3  -3  
-------                    Run  | Jun Mat Min Exi Min Mat Sto Fac Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Sec 
Combat Hostiles Destroyed  100  | .   .   4   .   1   .   18  11  3   11  6   .   .   .   .   .   .   .   5   .   .   1   .   7   8   25  
  Guns                     43   | .   .   3   .   1   .   11  7   2   7   3   .   .   .   .   .   .   .   .   .   .   1   .   1   2   5   
  Cannons                  23   | .   .   .   .   .   .   4   2   1   .   .   .   .   .   .   .   .   .   2   .   .   .   .   1   3   10  
  AOE                      20   | .   .   .   .   .   .   3   2   .   4   3   .   .   .   .   .   .   .   2   .   .   .   .   4   2   .   
Classes Destroyed          14   | .   .   2   .   3   1   5   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   
  Worker                   11   | .   .   .   .   .   .   1   7   1   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   
  Builder                  7    | .   .   .   .   2   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   1   2   1   
  Tunneler                 1    | .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Hauler                   4    | .   .   .   .   .   .   4   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycler                 15   | .   .   .   .   2   .   5   3   1   .   .   .   .   .   .   .   .   .   1   .   .   .   .   1   1   1   
  Operator                 2    | .   .   .   .   .   1   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Watcher                  4    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   1   
  Swarmer                  22   | .   .   .   .   .   .   3   .   2   11  3   .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   
  Grunt                    29   | .   .   4   .   .   .   5   9   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   2   8   
  Duelist                  1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Researcher               1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Sentry                   18   | .   .   .   .   1   .   9   1   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   2   .   4   
  Hunter                   9    | .   .   .   .   .   .   1   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   2   4   
  Programmer               21   | .   .   .   .   .   .   .   1   1   .   1   .   .   .   .   .   .   .   1   .   .   1   .   4   4   8   
Best Kill Streak           11   | .   .   2   .   4   1   4   11  3   5   3   .   .   1   .   .   .   .   3   .   .   1   .   3   5   4   
  Combat Bots Only         5    | .   .   2   .   1   .   3   3   2   5   3   .   .   .   .   .   .   .   3   .   .   1   .   3   4   4   
Max Kills in Single Turn   7    | .   .   1   .   4   1   4   7   1   4   1   .   .   1   .   .   .   .   2   .   .   1   .   2   2   1   
  Gunslinging              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Exploded                 4    | .   .   .   .   .   .   3   2   .   4   1   .   .   .   .   .   .   .   2   .   .   .   .   1   1   .   
  Melee                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Combat                          | -11  -10  -10  -10  -9   -8   -8   -7   -6   -6   -6   -6   -5   -5   -5   -5   -5   -4   -4   -4   -4   -4   -3   -3   -3   -3   
--------                   Run   | Jun  Mat  Min  Exi  Min  Mat  Sto  Fac  Fac  Low  Low  Dat  Pro  Fac  Upp  Upp  Zhi  Pro  Fac  Upp  Upp  War  Pro  Res  Qua  Sec  
Damage Taken               14023 | .    .    310  .    203  .    600  1593 416  370  327  .    589  216  351  465  .    42   576  197  279  707  803  688  1291 4000 
  Core                     3998  | .    .    90   .    60   .    76   521  95   132  58   .    192  101  180  406  .    42   103  57   60   173  402  184  67   999  
  Absorbed by Shields      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Redirected to Shielding  155   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    155  .    .    .    .    .    .    .    
  Regen/Repaired (Parts)   63    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    63   .    .    .    .    
Core Remaining (%)         50    | 100  .    .    .    40   .    86   25   .    .    .    .    43   .    .    .    .    27   .    .    .    .    30   .    .    .    
Volleys Fired              390   | .    3    20   .    7    2    55   50   30   13   6    .    2    13   .    .    .    .    17   .    .    2    2    38   30   100  
  Largest                  3     | .    2    2    .    2    3    3    3    3    3    3    .    2    1    .    .    .    .    2    .    .    2    2    3    3    3    
  Hottest                  448   | .    80   115  .    140  161  172  170  120  81   81   .    83   81   .    .    .    .    153  .    .    120  320  448  254  229  
Shots Fired                807   | .    6    41   .    12   6    140  125  46   36   15   .    4    13   .    .    .    .    30   .    .    4    4    63   59   203  
  Gun                      438   | .    6    41   .    6    4    93   80   37   35   12   .    2    13   .    .    .    .    .    .    .    4    3    1    17   84   
  Cannon                   331   | .    .    .    .    3    2    45   44   9    .    .    .    2    .    .    .    .    .    30   .    .    .    .    40   37   119  
  Launcher                 38    | .    .    .    .    3    .    2    1    .    1    3    .    .    .    .    .    .    .    .    .    .    .    1    22   5    .    
  Special                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  381   | .    .    .    .    .    2    77   44   37   35   12   .    4    1    .    .    .    .    16   .    .    .    .    5    37   111  
  Thermal                  226   | .    6    41   .    9    4    52   44   .    .    .    .    .    12   .    .    .    .    .    .    .    .    1    21   .    36   
  Explosive                16    | .    .    .    .    3    .    2    1    .    1    3    .    .    .    .    .    .    .    .    .    .    .    .    1    5    .    
  Electromagnetic          173   | .    .    .    .    .    .    9    36   9    .    .    .    .    .    .    .    .    .    14   .    .    .    .    35   14   56   
  Entropic                 11    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    4    3    1    3    .    
  Robot Hit Streak         18    | .    1    6    .    9    2    13   10   13   7    2    .    1    3    .    .    .    .    3    .    .    5    .    18   10   18   
  Robot Miss Streak        15    | .    1    1    .    2    2    6    10   2    5    12   .    15   3    .    .    .    .    2    .    .    2    .    4    4    3    
  Penetration Max          1     | .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    1    
  Secondary Targets        3     | .    .    .    .    .    .    1    .    .    1    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Max Gunslinging Chain  1     | .    .    .    .    .    .    1    .    .    1    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Shots Hit Robots           483   | .    3    30   .    9    3    75   88   29   18   8    .    1    7    .    .    .    .    14   .    .    4    .    29   30   135  
  Core Hits                245   | .    .    10   .    8    1    44   42   13   16   13   .    1    4    .    .    .    .    6    .    .    2    .    17   20   48   
  Critical Kills           6     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    4    
  Critical Parts Destroyed 10    | .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    8    
  Critical Strikes         44    | .    .    2    .    .    .    2    7    1    .    .    .    1    .    .    .    .    .    .    .    .    .    .    1    4    26   
    Burn                   8     | .    .    2    .    .    .    2    4    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Destroy                19    | .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    3    15   
    Blast                  10    | .    .    .    .    .    .    .    3    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    1    5    
    Corrupt                7     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    6    
Melee Attacks              12    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    3    9    
  Kinetic                  12    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    3    9    
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Sneak Attacks            1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
    Combat Hostiles        1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
  Follow-up Attacks        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           15261 | .    33   432  .    283  45   1801 2543 560  576  443  .    38   167  .    .    .    .    643  .    .    194  27   1957 1450 4069 
  Guns                     5686  | .    33   432  .    78   20   1125 1150 441  346  159  .    15   167  .    .    .    .    .    .    .    194  .    81   158  1287 
  Cannons                  6094  | .    .    .    .    50   25   519  864  116  .    .    .    23   .    .    .    .    .    428  .    .    .    .    915  702  2452 
  Explosions               3121  | .    .    .    .    155  .    157  529  .    230  284  .    .    .    .    .    .    .    215  .    .    .    .    961  590  .    
  Melee                    330   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    330  
  Ramming                  30    | .    .    .    .    .    .    .    .    3    .    .    .    .    .    .    .    .    .    .    .    .    .    27   .    .    .    
  Kinetic                  5634  | .    .    .    .    .    .    943  864  441  346  159  .    38   23   .    .    .    .    215  .    .    .    .    130  433  2042 
  Thermal                  4039  | .    33   432  .    128  45   565  763  .    .    .    .    .    144  .    .    .    .    215  .    .    .    .    961  .    753  
  Explosive                1822  | .    .    .    .    155  .    157  406  .    230  284  .    .    .    .    .    .    .    .    .    .    .    .    .    590  .    
  Electromagnetic          3381  | .    .    .    .    .    .    136  510  116  .    .    .    .    .    .    .    .    .    213  .    .    .    .    785  347  1274 
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Entropic                 355   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    194  .    81   80   .    
Highest Corruption         23    | .    1    3    3    3    .    .    4    1    1    2    2    2    .    .    .    .    .    2    2    2    3    9    15   18   23   
  Average Corruption       5     | .    1    1    3    3    .    .    1    1    1    1    2    2    .    .    .    .    .    2    2    2    2    3    6    17   4    
  Corruption Purged        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Corruption Blocked       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Effects                  114   | .    .    4    3    3    .    .    .    1    2    5    1    1    .    .    .    .    .    1    2    1    .    4    13   40   33   
    Message Errors         18    | .    .    .    .    .    .    .    .    .    .    2    1    1    .    .    .    .    .    .    1    1    .    .    2    6    4    
    Matter Fused           35    | .    .    3    .    1    .    .    .    1    .    .    .    .    .    .    .    .    .    .    1    .    .    1    6    11   11   
    Heat Flow Errors       9     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    1    4    3    
    Energy Discharges      13    | .    .    .    2    .    .    .    .    .    .    2    .    .    .    .    .    .    .    .    .    .    .    .    1    4    4    
    Parts Rejected         3     | .    .    .    .    1    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    
    Parts Fused            1     | .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Data Loss (minor)      11    | .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    1    2    1    5    
    Data Loss (major)      4     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    1    2    
    Misfires               5     | .    .    1    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    1    .    2    .    
    Alerts                 4     | .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    2    1    
    Misdirections          1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    
    Weapon Failures        10    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    7    3    
Overload Shots             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            543   | .    .    .    .    .    .    6    82   1    7    .    .    .    .    .    .    .    .    165  .    .    .    .    209  44   29   
  Projectiles              173   | .    .    .    .    .    .    6    82   1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    55   .    29   
  Explosions               370   | .    .    .    .    .    .    .    .    .    7    .    .    .    .    .    .    .    .    165  .    .    .    .    154  44   .    
  Melee                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Knockbacks                 37    | .    .    .    .    .    .    5    13   .    .    .    .    .    .    .    .    .    .    2    .    .    .    .    .    6    11   
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  34    | .    .    .    .    .    .    5    12   .    .    .    .    .    .    .    .    .    .    2    .    .    .    .    .    6    9    
  Secondary                3     | .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    
Self-Inflicted Damage      229   | .    .    .    .    .    .    43   .    .    56   17   .    .    .    .    .    .    .    48   .    .    .    13   52   .    .    
  Shots                    7     | .    .    .    .    .    .    2    .    .    2    1    .    .    .    .    .    .    .    1    .    .    .    .    1    .    .    
  Rammed                   1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    
Targets Rammed             2     | .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    
  Kicked                   1     | .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crushed                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Temperature        473   | .    54   422  .    186  144  426  303  120  24   20   .    34   96   6    .    .    .    473  25   226  324  249  267  166  413  
  Average Temperature      91    | .    28   180  .    85   79   96   118  44   17   15   .    18   38   6    .    .    .    142  1    22   78   91   82   71   89   
  Received Heat Transfer   2782  | .    .    174  .    81   .    198  672  63   12   .    .    72   99   135  126  .    .    18   46   91   18   211  82   187  497  
  Effects                  21    | .    .    2    .    .    .    3    3    .    .    .    .    .    .    .    .    .    .    9    .    .    4    .    .    .    .    
    Shutdowns              4     | .    .    1    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    2    .    .    .    .    .    .    .    
    Energy Bleed           3     | .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    1    .    .    .    .    
    Interference           11    | .    .    .    .    .    .    .    3    .    .    .    .    .    .    .    .    .    .    5    .    .    3    .    .    .    .    
    Matter Decay           1     | .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Short Circuit          2     | .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    
Siege Activations          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           11    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    2    .    8    
  Combat Hostiles          10    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    1    .    8    
  Parts Fried              41    | .    .    .    .    .    .    3    .    1    .    .    .    .    .    .    .    .    .    1    .    .    .    .    9    4    23   
  Impact Corruptions       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Melted              1     | .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          1     | .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Melted             5     | .    .    2    .    .    .    .    2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    
  Heat Transferred         6694  | .    75   1332 .    259  74   1184 1593 .    .    .    .    .    222  .    .    .    .    100  .    .    .    .    930  .    925  
Parts Sabotaged            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      4     | .    .    .    .    .    .    1    2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    
Missiles Intercepted       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -10 -10 -9  -8  -8  -7  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  -3  -3  -3  -3  
-------                    Run  | Jun Mat Min Exi Min Mat Sto Fac Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Sec 
Peak Influence             544  | .   .   105 .   55  71  484 422 304 .   .   .   .   285 .   .   .   .   544 .   .   .   .   234 301 394 
  Initial                  300  | .   .   .   .   .   21  29  210 196 .   .   .   .   46  .   .   .   .   300 .   .   .   .   108 114 108 
  Average                  180  | .   .   77  .   33  41  240 266 160 .   .   .   .   59  .   .   .   .   389 .   .   .   .   112 187 207 
Maximum Alert Level        2    | .   .   .   .   .   .   2   2   1   .   .   .   .   1   .   .   .   .   2   .   .   .   .   1   1   1   
  Low Security (%)         55   | 100 100 100 .   100 100 33  6   70  .   .   .   .   92  .   .   .   .   .   .   .   .   .   89  53  43  
  Level 1                  40   | .   .   .   .   .   .   58  86  29  .   .   .   .   7   .   .   .   .   67  .   .   .   .   10  46  56  
  Level 2                  3    | .   .   .   .   .   .   8   6   .   .   .   .   .   .   .   .   .   .   32  .   .   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Squads Dispatched          27   | .   1   .   .   .   1   4   5   3   .   .   .   .   1   .   .   .   .   .   .   .   .   .   3   2   7   
  Investigation            5    | .   .   .   .   .   .   1   2   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   1   
  Extermination            6    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   3   
  Reinforcement            11   | .   1   .   .   .   1   1   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   1   3   
  Assault                  2    | .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison                 3    | .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Data Miner Redirects       1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
Construction Impeded       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Haulers Reinforced         1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -10 -9  -8  -8  -7  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  -3  -3  -3  -3  
---------                  Run  | Jun Mat Min Exi Min Mat Sto Fac Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Sec 
Distress Signals           4    | .   .   .   .   .   .   1   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   
Communications Jammed      49   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   16  31  
  Distress Signals         46   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   16  30  
Times Spotted              283  | .   .   4   .   2   3   28  39  11  15  6   .   14  22  5   15  .   8   6   8   7   12  12  16  11  39  
  Peak Tracking Total      13   | .   .   2   .   2   2   5   13  5   5   3   .   9   8   4   9   .   7   4   8   7   11  7   3   3   5   
  Tactical Retreats        31   | .   .   .   .   .   .   2   3   1   2   .   .   2   9   1   3   .   1   .   .   .   .   4   2   1   .   

 Traps                          | -11 -10 -10 -10 -9  -8  -8  -7  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  -3  -3  -3  -3  
-------                    Run  | Jun Mat Min Exi Min Mat Sto Fac Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Sec 
Traps Triggered            5    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   2   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             13   | .   .   .   .   .   .   6   .   .   .   .   .   .   7   .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   3    | .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                7    | .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   .   .   .   

 Machines                       | -11 -10 -10 -10 -9  -8  -8  -7  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  -3  -3  -3  -3  
----------                 Run  | Jun Mat Min Exi Min Mat Sto Fac Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Sec 
Machines Disabled          25   | .   .   .   .   1   1   5   2   .   .   .   .   .   .   .   .   .   .   3   .   .   1   .   1   4   7   
  Max in Single Turn       2    | .   .   .   .   1   1   1   2   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   1   1   1   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -10 -9  -8  -8  -7  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  -3  -3  -3  -3  
---------                  Run  | Jun Mat Min Exi Min Mat Sto Fac Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Sec 
Machines Accessed          67   | .   1   1   .   .   .   10  6   2   .   3   4   .   8   .   .   6   .   .   .   .   5   .   10  5   6   
  Terminals                38   | .   1   .   .   .   .   9   4   2   .   .   .   .   6   .   .   .   .   .   .   .   .   .   7   4   5   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Recycling Units          4    | .   .   .   .   .   .   1   1   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          5    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   1   1   
Total Hacks                168  | .   2   1   .   .   .   18  11  4   .   8   28  .   26  .   .   19  .   .   .   .   9   .   19  7   16  
  Successful               120  | .   .   1   .   .   .   13  4   2   .   8   28  .   18  .   .   19  .   .   .   .   9   .   9   2   7   
  Failed                   48   | .   2   .   .   .   .   5   7   2   .   .   .   .   8   .   .   .   .   .   .   .   .   .   10  5   9   
    Catastrophic           6    | .   .   .   .   .   .   .   1   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   2   2   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   32   | .   .   .   .   .   .   6   4   1   .   .   .   .   8   .   .   .   .   .   .   .   .   .   10  1   2   
  Terminals                87   | .   2   .   .   .   .   17  9   4   .   .   .   .   19  .   .   .   .   .   .   .   .   .   16  6   14  
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Recycling Units          9    | .   .   .   .   .   .   1   1   .   .   .   .   .   7   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          6    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   1   2   
Terminal Hacks             111  | .   .   1   .   .   .   12  2   2   .   8   28  .   13  .   .   19  .   .   .   .   9   .   8   2   7   
  Record                   33   | .   .   .   .   .   .   .   .   .   .   6   10  .   1   .   .   7   .   .   .   .   7   .   1   1   .   
  Part Schematic           14   | .   .   .   .   .   .   .   .   .   .   .   10  .   .   .   .   4   .   .   .   .   .   .   .   .   .   
  Robot Schematic          5    | .   .   .   .   .   .   .   .   .   .   .   5   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Robot Analysis           5    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   4   .   .   .   .   .   .   .   .   .   
  Prototype ID Bank        9    | .   .   .   .   .   .   1   .   .   .   .   3   .   .   .   .   4   .   .   .   .   .   .   .   .   1   
  Open Door                9    | .   .   1   .   .   .   4   .   .   .   2   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   
  Level Access Points      1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Branch Access Points     2    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   1   .   .   
  Emergency Access Points  1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Terminal Index           3    | .   .   .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   1   
  Scanalyzer Index         1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Unreport Threat          9    | .   .   .   .   .   .   2   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   3   1   1   
  Locate Traps             5    | .   .   .   .   .   .   .   2   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   1   .   1   
  Reprogram Traps          4    | .   .   .   .   .   .   1   .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   
  Security Status          1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Patrol Status            1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Recall Investigation     1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Registered Components    1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Zone Layout              5    | .   .   .   .   .   .   2   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   1   
  Activate Exoskeleton     1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
Fabricator Hacks           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Recycling Unit Hacks       5    | .   .   .   .   .   .   .   1   .   .   .   .   .   4   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycle Component        1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Report Inventory         1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieve Matter          3    | .   .   .   .   .   .   .   1   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Unauthorized Hacks         4    | .   .   .   .   .   .   1   1   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   1   .   .   
  Terminals                1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
    Botnet                 1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Tunnel                 1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          2    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
    Reprogram              2    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
Data Cores Recovered       1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Used                     1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         39   | .   1   .   .   .   .   6   5   2   .   .   .   .   6   .   .   .   .   .   .   .   .   .   9   5   5   
  Full Trace Events        4    | .   1   .   .   .   .   .   1   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   1   
  Feedback Events          1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Corruption             1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  7    | .   .   .   .   .   .   .   .   .   .   .   5   .   .   .   .   .   .   .   .   .   .   .   .   2   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   18   | .   .   .   .   .   .   .   .   .   .   .   10  .   .   .   .   4   .   .   .   .   .   .   .   4   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Recycled             1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         283  | .   .   .   .   .   .   .   283 .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -10 -9  -8  -8  -7  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  -3  -3  -3  -3  
------------               Run  | Jun Mat Min Exi Min Mat Sto Fac Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Sec 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   
  Programmers              3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             5    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   5   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -10 -9  -8  -8  -7  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  -3  -3  -3  -3  
--------                   Run  | Jun Mat Min Exi Min Mat Sto Fac Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Sec 
Total Allies               12   | .   .   .   .   .   .   2   2   .   .   2   .   1   .   .   .   .   .   .   .   .   5   .   .   .   .   
  Largest Group            5    | .   .   .   .   .   .   2   2   .   .   2   .   1   .   .   .   .   .   .   .   .   5   .   .   .   .   
  Highest-Rated Group      261  | .   .   .   .   .   .   62  32  .   .   62  .   96  .   .   .   .   .   .   .   .   261 .   .   .   .   
  Highest-Rated Ally       96   | .   .   .   .   .   .   31  31  .   .   31  .   96  .   .   .   .   .   .   .   .   68  .   .   .   .   
Total Orders               9    | .   .   .   .   .   .   1   .   .   .   7   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
  EXPLORE                  4    | .   .   .   .   .   .   1   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  RETURN                   5    | .   .   .   .   .   .   .   .   .   .   4   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
Ally Attacks               36   | .   .   .   .   .   .   9   16  .   .   .   .   6   .   .   .   .   .   .   .   .   5   .   .   .   .   
  Total Damage             680  | .   .   .   .   .   .   168 204 .   .   .   .   131 .   .   .   .   .   .   .   .   177 .   .   .   .   
  Kills                    3    | .   .   .   .   .   .   1   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Melted              1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -10 -9  -8  -8  -7  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  -3  -3  -3  -3  
-------                    Run  | Jun Mat Min Exi Min Mat Sto Fac Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Sec 
Robot Analysis Total       5    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   4   .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    10   | .   .   1   .   1   .   .   .   .   1   2   .   1   .   1   2   .   1   .   .   .   .   .   .   .   .   
Drone Launches             9    | .   .   .   .   .   .   2   .   .   .   3   .   3   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         7    | .   .   .   .   .   .   2   .   .   .   2   .   1   2   .   .   .   .   .   .   .   .   .   .   .   .   

 Exploration                     | -11  -10  -10  -10  -9   -8   -8   -7   -6   -6   -6   -6   -5   -5   -5   -5   -5   -4   -4   -4   -4   -4   -3   -3   -3   -3   
-------------              Run   | Jun  Mat  Min  Exi  Min  Mat  Sto  Fac  Fac  Low  Low  Dat  Pro  Fac  Upp  Upp  Zhi  Pro  Fac  Upp  Upp  War  Pro  Res  Qua  Sec  
Turns Passed               10332 | 37   93   222  193  94   81   966  737  839  302  442  91   111  774  147  148  89   150  433  248  81   391  185  1121 752  1605 
Spaces Moved               10004 | 34   85   158  209  71   76   595  424  426  272  398  91   170  1301 308  295  152  275  421  389  139  638  291  1439 506  841  
  Core                     1101  | 5    .    .    .    .    .    .    40   65   .    .    .    113  39   67   295  152  275  17   .    .    .    .    .    .    33   
  Treads                   31    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    31   
  Legs                     1946  | .    .    .    .    .    .    228  384  186  .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    469  679  
  Wheels                   1426  | 29   85   158  209  71   76   367  .    175  157  32   .    .    67   .    .    .    .    .    .    .    .    .    .    .    .    
  Hover                    3878  | .    .    .    .    .    .    .    .    .    115  366  91   57   .    .    .    .    .    316  389  139  638  291  1439 37   .    
  Flight                   1524  | .    .    .    .    .    .    .    .    .    .    .    .    .    1195 241  .    .    .    88   .    .    .    .    .    .    .    
  Fastest Speed            37    | 50   90   90   90   80   86   86   50   50   66   76   91   50   42   42   50   50   50   37   58   50   50   50   50   51   50   
  Average Speed            75    | 84   90   90   90   85   86   106  121  98   93   92   95   56   50   46   50   50   50   63   61   57   54   56   52   115  121  
  Slowest Speed            240   | 100  90   90   90   95   86   130  130  190  121  161  161  91   150  50   50   50   50   106  62   58   58   58   102  120  240  
  Overloaded Moves         .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            14    | .    .    .    .    .    .    .    .    .    .    .    .    .    9    5    .    .    .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Teleports                1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    
  Microwarps               7     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    7    
Exploration Rate (%)       44    | 3    30   30   57   14   9    90   10   9    51   97   74   44   37   54   59   61   46   14   61   44   92   49   33   48   52   
  Regions Visited          25
    Branch Regions         18
  Pre-discovered Areas     8     | .    .    1    .    1    .    1    .    .    .    1    1    .    .    .    .    3    .    .    .    .    .    .    .    .    .    
  Known Exits Taken        18    | .    .    .    .    .    .    1    .    1    1    1    1    1    1    1    1    1    1    1    1    1    1    1    1    1    .    
  Unknown Exits Taken      7     | 1    1    1    1    1    1    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Scrap Searched             13    | .    .    1    .    .    .    .    .    .    1    3    .    2    .    2    .    .    1    .    1    1    .    1    .    .    .    
Spaces Dug                 88    | .    .    .    .    .    .    9    .    .    .    .    .    .    .    .    .    .    .    3    .    .    .    11   40   4    21   
Terrain Destroyed          570   | .    .    .    .    14   .    100  34   .    34   132  .    .    .    .    .    .    .    34   .    .    1    13   79   92   37   
  Melee                    1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    
  Projectile               96    | .    .    .    .    1    .    17   8    .    .    1    .    .    .    .    .    .    .    8    .    .    1    6    2    15   37   
  AOE                      472   | .    .    .    .    13   .    83   26   .    34   131  .    .    .    .    .    .    .    26   .    .    .    7    77   75   .    
Terrain Rammed             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Actions                         | -11  -10  -10  -10  -9   -8   -8   -7   -6   -6   -6   -6   -5   -5   -5   -5   -5   -4   -4   -4   -4   -4   -3   -3   -3   -3   
---------                  Run   | Jun  Mat  Min  Exi  Min  Mat  Sto  Fac  Fac  Low  Low  Dat  Pro  Fac  Upp  Upp  Zhi  Pro  Fac  Upp  Upp  War  Pro  Res  Qua  Sec  
Total                      12071 | 39   94   196  216  91   86   818  541  800  293  457  95   180  1390 307  294  163  286  553  395  139  674  307  1750 616  1291 
  Wait                     1259  | .    .    7    .    5    .    108  42   306  1    34   .    3    75   3    .    .    12   88   1    .    4    10   209  16   335  
  Move                     9864  | 33   84   157  208  70   75   594  423  425  271  397  90   169  1284 299  294  151  274  420  388  138  637  290  1438 505  750  
  Hop                      10    | .    .    .    .    .    .    .    .    .    .    .    .    .    7    3    .    .    .    .    .    .    .    .    .    .    .    
  Pick Up                  61    | .    2    3    .    4    1    7    3    2    1    3    .    .    .    1    .    2    .    .    .    .    4    .    12   10   6    
  Fast Attach              165   | 6    3    2    .    1    2    13   3    18   2    7    2    2    7    1    .    5    .    16   4    1    4    1    22   13   30   
  Attach                   75    | .    .    .    2    3    4    5    8    3    2    1    1    .    1    .    .    2    .    2    .    .    2    2    6    18   13   
  Detach                   52    | .    .    .    2    .    2    5    .    4    2    .    .    2    1    .    .    2    .    3    .    .    1    1    6    6    15   
  Swap                     36    | .    .    4    1    .    .    13   6    .    1    1    .    .    .    .    .    .    .    .    .    .    .    .    5    1    4    
  Drop                     122   | .    2    3    3    1    .    18   6    7    .    8    2    2    2    .    .    1    .    7    2    .    2    .    14   13   29   
  Fire                     390   | .    3    20   .    7    2    55   50   30   13   6    .    2    13   .    .    .    .    17   .    .    2    2    38   30   100  
  Melee                    12    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    3    9    
  Ram                      1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    
  Kick                     1     | .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crush                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Escape Stasis            1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    
  Rewire                   22    | .    .    .    .    .    .    .    .    4    .    .    .    .    .    .    .    .    .    .    .    .    18   .    .    .    .    
  Trap                     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Junkyard
-10/Materials
-10/Mines
-10/Exiles
-9/Mines
-8/Materials
-8/Storage
-7/Factory
-6/Factory (discovered 2 exits: *Low / [Ext])
-6/Lower Caves
-6/Lower Caves (discovered 2 exits: *Fac / *Dat)
-6/Data Miner
-5/Proximity Caves
-5/Factory (discovered 4 exits: *Fac x2 / *Upp x2)
-5/Upper Caves
-5/Upper Caves (discovered 2 exits: *Fac / *Zhi)
-5/Zhirov
-4/Proximity Caves
-4/Factory (discovered 3 exits: *Res / *Upp / Arm)
-4/Upper Caves
-4/Upper Caves
-4/Warlord
-3/Proximity Caves
-3/Research (discovered 2 exits: *Qua x2)
-3/Quarantine
-3/Section 7

 History 
---------
  Turn | Location           | Event
    24 | -11/Junkyard       | Discovered new exit (range 15)
    38 | -11/Junkyard       | Entered Materials
   119 | -10/Materials      | Discovered new exit (range 13)
   131 | -10/Materials      | Entered Mines
   301 | -10/Mines          | Met a Derelict who couldn't figure out how to use a Trap Extractor
   349 | -10/Mines          | Deemed a non-threat by the Exiles lab entrance
   349 | -10/Mines          | Discovered new exit (range 5)
   353 | -10/Mines          | Entered Exiles
   378 | -10/Exiles         | Met 8R-AWN
   393 | -10/Exiles         | Met EX-HEX
   422 | -10/Exiles         | Met EX-BIN
   457 | -10/Exiles         | Met EX-DEC
   536 | -10/Exiles         | Discovered new exit (range 10)
   546 | -10/Exiles         | Entered Mines
   556 | -9/Mines           | Core integrity fell below 50%
   618 | -9/Mines           | Learned location of Zion (-7)
   632 | -9/Mines           | Discovered new exit (range 11)
   640 | -9/Mines           | Entered Materials
   640 | -8/Materials       | Evolved 4 slots: Propulsion x1, Utility x2, Weapon x1
   649 | -8/Materials       | Discovered new exit (range 14)
   721 | -8/Materials       | Entered Storage
   760 | -8/Storage         | Identified exit to Factory
   980 | -8/Storage         | Build established: Scavenger-Gunner
  1127 | -8/Storage         | Found Prototype Launcher
  1128 | -8/Storage         | Identified Scatter Rocket Array
  1572 | -8/Storage         | Met a pair of Derelict thieves
  1687 | -8/Storage         | Entered Factory
  1687 | -7/Factory         | Accompanied by 1 ally
  1687 | -7/Factory         | Evolved 2 slots: Propulsion x1, Utility x1
  1840 | -7/Factory         | Garrison activated, responded to threat
  2032 | -7/Factory         | Discovered new exit (range 10)
  2393 | -7/Factory         | Cargo convoy interrupted
  2403 | -7/Factory         | Released all parts (12)
  2408 | -7/Factory         | Core integrity fell below 50%
  2424 | -7/Factory         | Entered another Factory area
  2424 | -6/Factory         | Evolved 2 slots: Power x1, Utility x1
  2577 | -6/Factory         | Discovered new exit (range 16)
  2686 | -6/Factory         | Build established: Mutant
  2752 | -6/Factory         | Discovered new exit (range 8)
  2758 | -6/Factory         | Identified exit to Lower Caves
  3263 | -6/Factory         | Entered Lower Caves
  3307 | -6/Lower Caves     | Encountered a Warlord checkpoint
  3536 | -6/Lower Caves     | Attracted the attention of an 0b10 checkpoint
  3545 | -6/Lower Caves     | Discovered new exit (range 16)
  3561 | -6/Lower Caves     | Learned Factory stockpile data
  3564 | -6/Lower Caves     | Identified exit to Lower Caves
  3565 | -6/Lower Caves     | Entered another Lower Caves area
  3622 | -6/Lower Caves     | Discovered new exit (range 40)
  3684 | -6/Lower Caves     | A Commander dispatched an escort
  3693 | -6/Lower Caves     | Learned Research trap positions
  3693 | -6/Lower Caves     | Learned Factory stockpile data
  3744 | -6/Lower Caves     | Identified exit to Data Miner
  3863 | -6/Lower Caves     | Build established: Derelict-Mutant
  3913 | -6/Lower Caves     | Ambushed by research squad
  4007 | -6/Lower Caves     | Entered Data Miner
  4007 | -6/Data Miner      | Accompanied by 2 allies
  4007 | -6/Data Miner      | Discovered new exit (range 6)
  4008 | -6/Data Miner      | Commander's escort returned to base
  4008 | -6/Data Miner      | Commander's escort returned to base
  4021 | -6/Data Miner      | Met Data Miner
  4044 | -6/Data Miner      | Learned location of Section 7 (-3)
  4059 | -6/Data Miner      | Received God Mode back door access code from Data Miner
  4095 | -6/Data Miner      | Identified exit to Proximity Caves
  4098 | -6/Data Miner      | Entered Proximity Caves
  4127 | -5/Proximity Caves | Escorted by Enhanced Grunt
  4152 | -5/Proximity Caves | Core integrity fell below 50%
  4180 | -5/Proximity Caves | Lost 6 parts (1p4n1u)
  4195 | -5/Proximity Caves | Learned Factory trap positions
  4204 | -5/Proximity Caves | Discovered new exit (range 10)
  4207 | -5/Proximity Caves | Attracted the attention of an 0b10 outpost
  4208 | -5/Proximity Caves | Identified exit to Factory
  4209 | -5/Proximity Caves | Entered Factory
  4209 | -5/Factory         | Accompanied by 2 allies
  4209 | -5/Factory         | Evolved 2 slots: Propulsion x1, Utility x1
  4210 | -5/Factory         | Loaded intel: 96 trap records
  4351 | -5/Factory         | Identified exit to Upper Caves
  4456 | -5/Factory         | Discovered new exit (range 16)
  4464 | -5/Factory         | Identified exit to Factory
  4477 | -5/Factory         | Build established: Hacker-Mutant
  4485 | -5/Factory         | Discovered exit to Factory (range 10)
  4983 | -5/Factory         | Entered Upper Caves
  5025 | -5/Upper Caves     | Lost 3 parts (2n1w)
  5122 | -5/Upper Caves     | Discovered new exit (range 14)
  5130 | -5/Upper Caves     | Identified exit to Upper Caves
  5130 | -5/Upper Caves     | Entered another Upper Caves area
  5131 | -5/Upper Caves     | Discovered exit to Factory (range 8)
  5194 | -5/Upper Caves     | Learned location of 1 exit from Proximity Caves
  5210 | -5/Upper Caves     | Core integrity fell below 50%
  5232 | -5/Upper Caves     | Attracted the attention of an 0b10 checkpoint
  5272 | -5/Upper Caves     | Discovered new exit (range 12)
  5277 | -5/Upper Caves     | Identified exit to Zhirov
  5278 | -5/Upper Caves     | Entered Zhirov
  5278 | -5/Zhirov          | Discovered new exit (range 3)
  5288 | -5/Zhirov          | Met Zhirov
  5299 | -5/Zhirov          | Learned location of Quarantine (-3)
  5299 | -5/Zhirov          | Learned location of Testing (-2)
  5299 | -5/Zhirov          | Learned location of Command (-1)
  5302 | -5/Zhirov          | Zhirov requested help retrieving the SGEMP Prototype
  5312 | -5/Zhirov          | Found Alien Artifact
  5312 | -5/Zhirov          | Identified Integrated Reactor
  5312 | -5/Zhirov          | Installed Integrated Reactor, increased core energy generation (+10)
  5319 | -5/Zhirov          | Found Alien Artifact
  5367 | -5/Zhirov          | Identified exit to Proximity Caves
  5367 | -5/Zhirov          | Entered Proximity Caves
  5415 | -4/Proximity Caves | Attacked by a faux Warlord
  5425 | -4/Proximity Caves | Spotter reported a threat
  5477 | -4/Proximity Caves | Spotter reported a threat
  5512 | -4/Proximity Caves | Learned Research trap positions
  5517 | -4/Proximity Caves | Entered Factory
  5517 | -4/Factory         | Evolved 2 slots: Propulsion x1, Utility x1
  5518 | -4/Factory         | Identified exit to Armory
  5859 | -4/Factory         | Discovered new exit (range 8)
  5867 | -4/Factory         | Identified exit to Research
  5944 | -4/Factory         | Discovered new exit (range 9)
  5948 | -4/Factory         | Identified exit to Upper Caves
  5950 | -4/Factory         | Entered Upper Caves
  6153 | -4/Upper Caves     | Spotted B-86 Titan
  6186 | -4/Upper Caves     | Attracted the attention of an 0b10 checkpoint
  6194 | -4/Upper Caves     | Discovered new exit (range 9)
  6198 | -4/Upper Caves     | Identified exit to Upper Caves
  6198 | -4/Upper Caves     | Entered another Upper Caves area
  6199 | -4/Upper Caves     | Identified exit to Warlord
  6270 | -4/Upper Caves     | Attracted the attention of an 0b10 checkpoint
  6279 | -4/Upper Caves     | Entered Warlord
  6300 | -4/Warlord         | System corruption cleaned by Quarantine Array
  6354 | -4/Warlord         | Learned Testing security intel
  6354 | -4/Warlord         | Learned Factory repair station intel
  6354 | -4/Warlord         | Learned Armory terminal intel
  6354 | -4/Warlord         | Learned Armory garrison access intel
  6355 | -4/Warlord         | Learned Armory stockpile data
  6521 | -4/Warlord         | Met Warlord
  6546 | -4/Warlord         | Warlord's base attacked by MAIN.C
  6580 | -4/Warlord         | Found Prototype Energy Gun
  6580 | -4/Warlord         | Identified Vortex Shotgun
  6582 | -4/Warlord         | Found Vortex Shotgun
  6642 | -4/Warlord         | Opened side exit
  6664 | -4/Warlord         | Discovered new exit (range 10)
  6670 | -4/Warlord         | Identified exit to Proximity Caves
  6670 | -4/Warlord         | Entered Proximity Caves
  6701 | -3/Proximity Caves | Lost 3 parts (1p1u1w)
  6751 | -3/Proximity Caves | Lost 3 parts (1p1u1w)
  6775 | -3/Proximity Caves | Core integrity fell below 50%
  6853 | -3/Proximity Caves | Discovered exit to Research (range 4)
  6855 | -3/Proximity Caves | Entered Research
  6855 | -3/Research        | Evolved 2 slots: Utility x2
  6856 | -3/Research        | Loaded intel: 102 trap records
  7040 | -3/Research        | Found Fusion Bomb Launcher
  7046 | -3/Research        | Identified exit to Quarantine
  7345 | -3/Research        | Found Prototype Processor
  7345 | -3/Research        | Identified Exp. Terrain Scan Processor
  7673 | -3/Research        | Found Unknown Device
  7673 | -3/Research        | Identified Antimissile System
  7748 | -3/Research        | Lost 3 parts (1p1n1u)
  7951 | -3/Research        | System corruption reached 10%
  7976 | -3/Research        | Entered Quarantine
  8298 | -3/Quarantine      | Found Alien Impact Weapon
  8298 | -3/Quarantine      | Identified Core Stripper
  8324 | -3/Quarantine      | Found Alien Artifact
  8324 | -3/Quarantine      | Identified Subatomic Replicator
  8395 | -3/Quarantine      | Identified Transdimensional Reconstructor
  8395 | -3/Quarantine      | Warped through subspace
  8474 | -3/Quarantine      | Scanned by Researcher
  8617 | -3/Quarantine      | Spotted Fortress
  8722 | -3/Quarantine      | Discovered new exit (range 6)
  8726 | -3/Quarantine      | Identified exit to Section 7
  8728 | -3/Quarantine      | Entered Section 7
  8825 | -3/Section 7       | Found Alien Artifact
  8825 | -3/Section 7       | Identified Core Reset Matrix
  8825 | -3/Section 7       | Used Core Reset Matrix
  8829 | -3/Section 7       | Sensed 21 artifacts in vicinity
  8849 | -3/Section 7       | Found Microwarp Drive
  9160 | -3/Section 7       | Incoming investigation squad redirected
  9274 | -3/Section 7       | Found Integrated Reactor
  9274 | -3/Section 7       | Installed Integrated Reactor, increased core energy generation (+10)
  9816 | -3/Section 7       | Lost 4 parts (1n3u)
 10196 | -3/Section 7       | Spotted S7 Guard
 10219 | -3/Section 7       | Core integrity fell below 50%
 10233 | -3/Section 7       | Spotted Alpha 7
 10238 | -3/Section 7       | Spotted Alpha 7
 10250 | -3/Section 7       | Spotted S7 Guard
 10305 | -3/Section 7       | Spotted Executioner
 10308 | -3/Section 7       | Spotted Executioner
 10327 | -3/Section 7       | Core integrity fell below 20%
 10333 | -3/Section 7       | Destroyed by Executioner with Helical Railgun

 Last Messages 
---------------
10309_ Dropped Com. HERF Cannon. <x2>
10310_ Dropped Adv. Datajack.
10311_ Dropped Mic. Antimatter Reactor.
10313_ Sigix Exoskeleton lights up in response to your presence.
10318_ Connecting with Exoskeleton Controls...
10326_ Slug penetrates Machine.
10326_ Machine disabled.
10326_ Slug penetrates Machine.
10326_ Penetrated by Slug.
10326_ Slug penetrates Machine.
10326_ Microwarped (distance 12).
10327_ Penetrated by Slug.
10327_ Exp. Heat Sink destroyed.
10327_ Slug penetrates Construction Supplies.
10327_ Construction Supplies damaged.
10327_ Microwarped (distance 13).
10332_ Penetrated by Slug.
10332_ Slug penetrates Machine.
10332_ Machine disabled.
10333_ Penetrated by Slug. <x2>

 Map 
-----
+----------------------------------------------------+
| ????????????????????????????????????               |
| ????????????????????????????????????               |
| ????????????????????????????????????               |
| ???????????????????????????????[?[??               |
| ????????????????????????????????????               |
| ?????????????????????" ?????????????               |
| ??????????????????   " """??????????               |
| ????????????????     c   ""?????????               |
| ?????????????              ?????????               |
| ?????????????             "?????????               |
| ?????? ???????             ?????????               |
| ?????       ?              ?????????               |
| ????                       ?????????               |
| ????                       ?????????               |
| ????                       ?????????               |
| ????            ""        "?????????               |
| ????       ?    "         ""????????               |
| ????      ???" ""         ""#???????               |
| ????"    "???"            ""#???????               |
| ????"    "???""           ""#???????               |
| ????"    ""??"            ""#???????               |
| ????      """"            ""#????]??               |
| ????"                     ""#???????               |
| ????"                      "#???????               |
| """""                      "#???????               |
|                          @ "#???????               |
|                           ""#???????               |
|                             #???????               |
| "      """""                ##??????               |
| ""       "?"                 #??????               |
| ""     " "?"                 #??????               |
|        "?"""                ##??????               |
| "      """               """#???????               |
| "                        """#???????               |
| "                       """"#???????               |
|                         """"#???????               |
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|                *        """"#???????               |
|               EE""""""" """"#???????               |
| "    ###       ]"""""""  ""?????????               |
| """""#?#        """""""  ""?????????               |
| ######?####+++############??????????               |
| ???????#"""   """#??????????????????               |
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| ???????#""    """#??????????????????               |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           91
Coolant Potential          120
Energy Generation          57
Energy Capacity            580
Matter Stores              300
Matter Capacity            300
Sight Range                22
Robot Scan Range           18
Terrain Scan Range         20
Terrain Scan Density       10
Jamming Range              12
Power Amplification        20
Armor Coverage             225
Resistance: EM             25
Weapon Shielding           90
Point Defense Rating       240
Weapon Cycling             25
Phase Shifting             5
Evasion (%)                62
Targeting Accuracy         6
Target Analysis            8
Recoil Reduction           1
Energy Filtering           50
Particle Charging          20
Kinecelleration            30
Salvage Targeting          4
Offensive Hacking          36
Defensive Hacking          14

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
Integrated Reactor
Core Stripper
Subatomic Replicator
Transdimensional Reconstructor
Core Reset Matrix
Microwarp Drive

 Achievements 
--------------
Alien Roots
Sunderer

 Challenges 
------------
None

 Game 
------
Seed              StorageSignalStorage
  Manual?         0
Play Time         03:12:20
  Cumulative      145.9 hours
  Start           2023.05.27 @ 17:33:36
  End             2023.05.30 @ 20:51:36
Sessions          11
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          75
  Rogue           26
  Adventurer      49
  Explorer        0
Win Type          -
  Total           9
  Types           7/0/0/2/0/0/0/0/0
Lore%             64
Gallery%          72
Achievement%      58
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              18/Terminus
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: dc2846ab-146f-4149-9960-eff723789d4e