Cogmind - Beta 11 X5 @@@ ROGUE MODE // 2021.06.04 @ 16:49:22 Player: rusmal Result: Self-destructed Performance ------------- Evolutions (4) 2000 Regions Visited (14) 2800 Robots Destroyed (129) 645 Value Destroyed (3421) 3421 Prototype IDs (45) 900 Alien Tech Used (0) 0 Bonus (850) 850 TOTAL SCORE: 10616 Bonus ------- High Alert Combat Kills 93 Follower Combat Kills 157 Aligned with FarCom 300 Met Imprinter 300 Cogmind --------- Core Integrity 489/850 Matter 300/300 Energy 100/100 System Corruption 0% Temperature Cool (0) Movement Flying (32) Location -5/Proximity Caves Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (3) --- Cooled VTOL Module Cooled VTOL Module > --- UTILITY (9) ------ Medium Storage Unit Improved Signal Interpreter Hacking Suite Hacking Suite Hacking Suite System Shield > --- WEAPON (2) ------- (None) > --- INVENTORY (10) --- Cooled VTOL Module Improved Transmission Jammer Cloaking Device System Shield Greatsword Phasing Sabre Spear CR-A16's Pointy Stick GAL Module Peak State ------------ > --- POWER ------------ Enhanced Nuclear Core > --- PROPULSION ------- Cooled VTOL Module Cooled VTOL Module Cooled VTOL Module > --- UTILITY ---------- Medium Storage Unit Gravity Neutralizing Apparatus Machine Analyzer Improved Signal Interpreter Improved Transmission Jammer Cloaking Device Hacking Suite Hacking Suite System Shield > --- WEAPON ----------- Greatsword > --- INVENTORY -------- Light Angular Momentum Engine Xenon Bombardment Thruster Cooled VTOL Module Cooled VTOL Module Improved Sensor Array Cloaking Device Mini Grenade Launcher Spear [Rating: 63] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Light Fission Core Propulsion Improved Treads Treads Improved Treads Leg Aluminum Leg Flight Unit Cooled VTOL Module Utility Hacking Suite Device Cooling System Storage High-capacity Storage Unit Processor Improved Targeting Computer Hackware Hacking Suite Protection Layered Light Armor Plating Weapon Improved Assault Rifle Energy Gun Electrolaser Energy Cannon Particle Cannon Ballistic Gun Improved Assault Rifle Launcher Mini Grenade Launcher Impact Weapon Hammer Slashing Weapon Greatsword Build | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -6 -6 -6 -6 -5 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Sto Fac Low Low Zio Pro Slots Evolved 8 | . . . 2 . . . 2 2 . 2 . . . . Power . | . . . . . . . . . . . . . . . Propulsion 1 | . . . 1 . . . . . . . . . . . Utility 7 | . . . 1 . . . 2 2 . 2 . . . . Weapon . | . . . . . . . . . . . . . . . Parts Attached 171 | 7 21 1 27 2 2 . 39 31 22 13 4 1 1 . Power 20 | 2 3 . 4 . . . 2 3 4 . 1 . 1 . Engine 17 | 2 3 . 4 . . . 2 2 3 . 1 . . . Core 3 | . . . . . . . . 1 1 . . . 1 . Reactor . | . . . . . . . . . . . . . . . Propulsion 46 | 2 6 . 9 . . . 15 7 3 2 1 1 . . Treads 26 | . 2 . 9 . . . 15 . . . . . . . Leg 6 | 2 4 . . . . . . . . . . . . . Wheel . | . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . Flight 14 | . . . . . . . . 7 3 2 1 1 . . Utility 36 | 1 5 1 4 . . . 8 8 2 6 1 . . . Device 14 | . 4 . 1 . . . 3 1 1 3 1 . . . Storage 6 | 1 1 1 2 . . . . 1 . . . . . . Processor 5 | . . . 1 . . . 1 2 . 1 . . . . Hackware 8 | . . . . . . . 1 4 1 2 . . . . Protection 3 | . . . . . . . 3 . . . . . . . Artifact . | . . . . . . . . . . . . . . . Weapon 69 | 2 7 . 10 2 2 . 14 13 13 5 1 . . . Energy Gun 10 | 1 1 . 4 . 1 . 3 . . . . . . . Energy Cannon 5 | . 2 . . 1 . . 2 . . . . . . . Ballistic Gun 15 | 1 2 . 5 . 1 . 6 . . . . . . . Ballistic Cannon . | . . . . . . . . . . . . . . . Launcher 7 | . 1 . 1 1 . . 1 . 1 1 1 . . . Special Weapon . | . . . . . . . . . . . . . . . Impact Weapon 1 | . 1 . . . . . . . . . . . . . Slashing Weapon 31 | . . . . . . . 2 13 12 4 . . . . Piercing Weapon . | . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . Unidentified Prototypes 8 | . . . 1 . . . 4 . 3 . . . . . Parts Lost 25 | . . . . . . . 5 3 4 3 4 4 . 2 Power 7 | . . . . . . . . 1 3 . 1 1 . 1 Propulsion 6 | . . . . . . . 2 1 . . 1 1 . 1 Utility 11 | . . . . . . . 3 1 1 3 1 2 . . Weapon 1 | . . . . . . . . . . . 1 . . . Highest Loss Streak 4 | . . . . . . . 1 3 4 2 4 3 . 2 Average Slot Usage (%) 91 | . 99 100 97 100 94 88 92 79 84 82 90 71 65 . Engine 8 | . 14 14 10 11 11 11 9 4 5 . . 4 . . Core 1 | . . . . . . . . 2 . 6 5 . 5 . Treads 18 | . 2 28 32 33 33 33 26 . . . . . . . Leg 3 | . 25 . . . . . . . . . . . . . Flight 5 | . . . . . . . . 22 23 19 20 20 20 . Device 9 | . 13 14 12 11 11 11 8 . 1 13 13 6 . . Storage 10 | . 14 14 11 11 11 11 9 7 7 6 6 6 6 . Processor 6 | . . . 7 11 11 11 9 11 10 10 12 6 6 . Hackware 8 | . . . . . . . 7 27 33 20 26 26 26 . Protection 1 | . . . . . . . 6 . . . . . . . Energy Gun 5 | . 8 . 11 . 5 11 5 . . . . . . . Energy Cannon 2 | . 5 14 1 . . . 1 . . . . . . . Ballistic Gun 6 | . 13 . 9 11 5 . 9 . . . . . . . Launcher 2 | . . 14 . 11 5 . . . 1 . . . . . Naked Turns . | . . . . . . . . . . . . . . . Heaviest Build 66 | 10 23 33 56 54 58 58 66 59 20 25 24 20 17 17 Greatest Support 69 | 20 46 46 69 66 66 66 66 60 27 28 28 28 16 16 Greatest Overweight (x) 2 | . . . 1 . . . 2 1 2 1 . . 1 1 Average Overweight (x) . | . . . . . . . . . . . . . . 1 Largest Inventory Capacity 20 | 8 10 15 20 20 20 20 20 20 10 10 10 10 10 10 Average Capacity 15 | 6 9 12 19 20 20 20 20 10 10 10 10 10 10 10 Most Carried 20 | 6 10 10 20 20 20 20 20 20 10 10 10 8 10 10 Average Carried 14 | 2 8 10 17 19 20 20 19 10 9 8 8 7 8 10 Final Capacity 20 | 8 10 15 20 20 20 20 20 10 10 10 10 10 10 10 Final Carried 20 | 6 10 10 20 20 20 20 20 9 8 9 8 7 10 10 Class Distribution -------------------- 50% | Mutant 15% | Hacker-Sprinter 13% | Scavenger-Mutant 10% | Skirmisher 9% | Hacker-Mutant Dominant Class ---------------- Scavenger-Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Mines Mutant | -9/Exiles Mutant | -8/Mines Skirmisher | -8/Materials Hacker-Sprinter | -7/Factory Hacker-Sprinter | -7/Storage Hacker-Sprinter | -6/Factory Hacker-Scout | -6/Lower Caves Hacker-Sprinter | -6/Lower Caves Hacker-Mutant | -6/Zion Hacker-Mutant | -5/Proximity Caves Resources | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -6 -6 -6 -6 -5 ----------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Sto Fac Low Low Zio Pro Matter Collected 3185 | 229 425 62 576 48 85 . 972 139 416 24 25 . 184 . Remotely . | . . . . . . . . . . . . . . . Salvage Created 4493 | . 765 65 1302 91 . 237 1653 41 221 118 . . . . Parts 267 | . 42 4 87 10 . 14 74 3 18 15 . . . . Haulers Intercepted 14 | . 2 . 5 . . . 4 1 2 . . . . . Recyclers Shooed 4 | . 4 . . . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . Parts Self-Destructed 1 | . . . . . . . . . . . . . 1 . Prevented . | . . . . . . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -6 -6 -6 -6 -5 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Sto Fac Low Low Zio Pro Combat Hostiles Destroyed 91 | . 13 3 23 8 . 4 32 . 4 4 . . . . Melee 1 | . . . . . . . . . . 1 . . . . Guns 66 | . 12 . 23 . . 4 27 . . . . . . . Cannons 4 | . 1 . . 1 . . 2 . . . . . . . AOE 20 | . . 3 . 7 . . 3 . 4 3 . . . . Classes Destroyed 14 | . 6 . 3 1 . 2 1 . 1 . . . . . Worker 3 | . 1 . 1 . . . 1 . . . . . . . Builder 4 | . . . . . . 1 . . 2 1 . . . . Tunneler 3 | . . . . 1 . . 2 . . . . . . . Hauler 14 | . 2 . 5 . . . 4 1 2 . . . . . Recycler 6 | . 3 . 1 . . . 2 . . . . . . . Operator 7 | . 1 . 3 . . . 1 . 1 1 . . . . Watcher 1 | . . . 1 . . . . . . . . . . . Swarmer 27 | . 3 1 7 4 . . 9 . . 3 . . . . Grunt 42 | . 10 2 7 4 . 3 13 . 3 . . . . . Brawler 3 | . . . 1 . . . 2 . . . . . . . Duelist 2 | . . . . . . . 2 . . . . . . . Protector 1 | . . . . . . . . . 1 . . . . . Sentry 13 | . . . 8 . . . 5 . . . . . . . Hunter 3 | . . . . . . 1 1 . . 1 . . . . Best Kill Streak 7 | . 3 2 7 4 . 3 7 1 6 4 . . . . Combat Bots Only 7 | . 2 2 5 4 . 3 7 . 4 3 . . . . Max Kills in Single Turn 4 | . 2 1 2 4 . 1 4 1 2 1 . . . . Gunslinging 1 | . . . 1 . . . 1 . . . . . . . Exploded 4 | . . 1 . 4 . . 1 . 2 1 . . . . Melee 1 | . . . . . . . . . . 1 . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -6 -6 -6 -6 -5 -------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Sto Fac Low Low Zio Pro Damage Taken 5787 | . 601 233 882 146 . 65 1831 350 615 415 178 349 . 122 Core 1457 | . 179 44 121 49 . 36 183 231 253 128 75 97 . 61 Absorbed by Shields 56 | . . . . . . . . . 56 . . . . . Core Remaining (%) 50 | 100 . 10 . . . 48 66 . 30 . . . . . Volleys Fired 299 | . 76 9 81 7 . . 112 . 8 4 2 . . . Largest 2 | . 2 1 2 2 . . 2 . 1 1 1 . . . Hottest 129 | . 88 33 119 91 . . 129 . 30 30 30 . . . Shots Fired 594 | . 152 9 162 8 . 18 231 . 8 4 2 . . . Gun 534 | . 138 . 159 1 . 18 218 . . . . . . . Cannon 24 | . 14 . 3 1 . . 6 . . . . . . . Launcher 36 | . . 9 . 6 . . 7 . 8 4 2 . . . Special . | . . . . . . . . . . . . . . . Kinetic 297 | . 76 . 69 1 . . 151 . . . . . . . Thermal 235 | . 76 . 67 1 . 18 73 . . . . . . . Explosive 36 | . . 9 . 6 . . 7 . 8 4 2 . . . Electromagnetic 26 | . . . 26 . . . . . . . . . . . Robot Hit Streak 40 | . 11 4 21 15 . 7 40 . 5 1 . . . . Robot Miss Streak 5 | . 5 2 4 1 . 3 4 . 1 1 . . . . Penetration Max . | . . . . . . . . . . . . . . . Secondary Targets 7 | . . . 3 . . . 4 . . . . . . . Max Gunslinging Chain 1 | . . . 1 . . . 1 . . . . . . . Autonomous 38 | . . . . . . 18 20 . . . . . . . Shots Hit Robots 448 | . 98 6 116 4 . 13 194 2 10 5 . . . . Core Hits 202 | . 33 4 44 11 . 6 76 1 17 9 1 . . . Critical Kills . | . . . . . . . . . . . . . . . Critical Parts Destroyed 2 | . . . . . . . 2 . . . . . . . Critical Strikes 9 | . . . 6 . . . 3 . . . . . . . Burn 6 | . . . 5 . . . 1 . . . . . . . Destroy 2 | . . . . . . . 2 . . . . . . . Corrupt 1 | . . . 1 . . . . . . . . . . . Melee Attacks 76 | . 1 . . . . . 5 21 16 33 . . . . Impact 1 | . 1 . . . . . . . . . . . . . Slashing 75 | . . . . . . . 5 21 16 33 . . . . Piercing . | . . . . . . . . . . . . . . . Sneak Attacks 3 | . . . . . . . . 1 2 . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . Damage Inflicted 10522 | 1 1294 464 1889 548 . 349 3911 224 1318 513 11 . . . Guns 6459 | . 1047 . 1817 17 . 349 3229 . . . . . . . Cannons 433 | . 247 . 41 21 . . 124 . . . . . . . Explosions 2683 | . . 464 31 502 . . 550 . 913 212 11 . . . Melee 930 | . . . . . . . . 224 405 301 . . . . Ramming 17 | 1 . . . 8 . . 8 . . . . . . . Kinetic 3380 | . 594 . 740 17 . . 2029 . . . . . . . Thermal 3285 | . 700 . 891 21 . 349 1324 . . . . . . . Explosive 2652 | . . 464 . 502 . . 550 . 913 212 11 . . . Electromagnetic 258 | . . . 258 . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . Slashing 930 | . . . . . . . . 224 405 301 . . . . Piercing . | . . . . . . . . . . . . . . . Highest Corruption 4 | . . . . . . . 4 . . . . . . . Average Corruption 3 | . . . . . . . 3 . . . . . . . Corruption Purged . | . . . . . . . . . . . . . . . Effects 34 | . . . . . . . 34 . . . . . . . Message Errors 8 | . . . . . . . 8 . . . . . . . Matter Fused 10 | . . . . . . . 10 . . . . . . . Heat Flow Errors 4 | . . . . . . . 4 . . . . . . . Energy Discharges 2 | . . . . . . . 2 . . . . . . . Data Loss (minor) 7 | . . . . . . . 7 . . . . . . . Weapon Failures 3 | . . . . . . . 3 . . . . . . . Overload Shots . | . . . . . . . . . . . . . . . Overflow Damage 127 | . 16 19 . . . . . 37 4 51 . . . . Projectiles 16 | . 16 . . . . . . . . . . . . . Explosions 22 | . . 19 . . . . . . 3 . . . . . Melee 89 | . . . . . . . . 37 1 51 . . . . Knockbacks . | . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . Self-Inflicted Damage 209 | . . 123 . 30 . . 19 . 33 . 4 . . . Shots 10 | . . 6 . 1 . . 1 . 1 . 1 . . . Rammed 1 | . . . . . . . 1 . . . . . . . Targets Rammed 3 | 1 . . . 1 . . 1 . . . . . . . Kicked 1 | 1 . . . . . . . . . . . . . . Crushed 1 | . . . . 1 . . . . . . . . . . Highest Temperature 294 | . 49 7 . . . . 294 20 2 . . 20 . . Average Temperature 65 | . 22 7 . . . . 69 20 2 . . 20 . . Received Heat Transfer 1738 | . 378 39 273 39 . 36 423 78 240 78 . 154 . . Siege Activations . | . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . Parts Melted 19 | . 5 . 2 . . . 12 . . . . . . . Heat Transferred 6514 | . 1469 . 2270 37 . 444 2294 . . . . . . . Parts Sabotaged . | . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . Power Chain Reactions 1 | . . . 1 . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -6 -6 -6 -6 -5 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Sto Fac Low Low Zio Pro Peak Influence 655 | . 221 124 514 261 . 126 655 302 391 480 . . . . Initial 270 | . . 44 . 136 . . 48 270 65 177 . . . . Average 183 | . 94 103 204 169 . 83 250 188 174 329 . . . . Maximum Alert Level 2 | . 1 . 2 1 . . 2 1 1 2 . . . . Low Security (%) 66 | 100 95 100 57 64 . 100 56 57 69 7 . . . . Level 1 19 | . 4 . 22 35 . . 9 42 30 60 . . . . Level 2 13 | . . . 19 . . . 34 . . 31 . . . . Level 3 . | . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . Squads Dispatched 27 | . 3 . 3 1 . . 8 3 3 6 . . . . Investigation 4 | . 2 . . 1 . . . 1 . . . . . . Extermination 1 | . . . . . . . . . . 1 . . . . Reinforcement 13 | . 1 . 3 . . . 2 2 1 4 . . . . Assault 2 | . . . . . . . . . 2 . . . . . Garrison 7 | . . . . . . . 6 . . 1 . . . . Intercept . | . . . . . . . . . . . . . . . Construction Impeded 1 | . . . . . . . 1 . . . . . . . Haulers Reinforced 1 | . . . . . . . . 1 . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -6 -6 -6 -6 -5 --------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Sto Fac Low Low Zio Pro Distress Signals 21 | . 1 . 6 . . . 9 . 2 3 . . . . Communications Jammed . | . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . Times Spotted 264 | . 26 5 50 9 . 7 55 18 19 37 3 30 . 5 Peak Tracking Total 19 | . 3 3 4 4 . 3 11 6 10 16 3 19 . 5 Tactical Retreats 28 | . 3 1 2 . . . . 5 3 8 1 5 . . Traps | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -6 -6 -6 -6 -5 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Sto Fac Low Low Zio Pro Traps Triggered 8 | . 3 . . . . . 2 1 2 . . . . . Indirectly . | . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . Reprogrammed 4 | . . . . . . . . . . 4 . . . . Reused 1 | . . . . . . . . . . 1 . . . . Traps Extracted . | . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . Triggered 1 | . . . . . . . . . . 1 . . . . Machines | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -6 -6 -6 -6 -5 ---------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Sto Fac Low Low Zio Pro Machines Disabled 11 | . . 1 1 2 . . 1 . 5 1 . . . . Max in Single Turn 2 | . . 1 1 2 . . 1 . 1 1 . . . . Garrison Access 3 | . . . . . . . . 1 1 1 . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -6 -6 -6 -6 -5 --------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Sto Fac Low Low Zio Pro Machines Accessed 57 | . 7 . 12 2 1 . 7 15 6 7 . . . . Terminals 28 | . 5 . 6 1 . . 4 4 4 4 . . . . Fabricators 1 | . . . . . . . . 1 . . . . . . Repair Stations 8 | . 1 . 2 . . . 1 2 1 1 . . . . Recycling Units 8 | . 1 . 2 . . . 1 4 . . . . . . Scanalyzers 6 | . . . 2 . . . . 3 . 1 . . . . Garrison Access 4 | . . . . . . . 1 1 1 1 . . . . Total Hacks 142 | . 12 . 28 4 1 . 20 44 10 23 . . . . Successful 106 | . 8 . 22 2 1 . 12 37 9 15 . . . . Failed 36 | . 4 . 6 2 . . 8 7 1 8 . . . . Catastrophic 1 | . . . . 1 . . . . . . . . . . Database Lockouts . | . . . . . . . . . . . . . . . Manual 32 | . 2 . 6 . 1 . 8 7 . 7 . . 1 . Terminals 68 | . 9 . 13 3 . . 10 12 7 14 . . . . Fabricators 3 | . . . . . . . . 3 . . . . . . Repair Stations 20 | . 2 . 5 . . . 6 3 2 2 . . . . Recycling Units 15 | . 1 . 3 . . . 1 10 . . . . . . Scanalyzers 27 | . . . 7 . . . . 15 . 5 . . . . Garrison Access 7 | . . . . . . . 3 1 1 2 . . . . Terminal Hacks 40 | . 5 . 8 2 1 . 3 8 6 7 . . . . Part Schematic 1 | . . . . . . . . . 1 . . . . . Robot Analysis 1 | . . . 1 . . . . . . . . . . . Prototype ID Bank 8 | . 3 . 2 . . . . 2 1 . . . . . Open Door 2 | . . . . 1 . . . . 1 . . . . . Level Access Points 1 | . . . . . . . 1 . . . . . . . Branch Access Points 2 | . . . . . . . . . 1 1 . . . . Machine Index 1 | . . . . . . . . . . 1 . . . . Terminal Index 1 | . 1 . . . . . . . . . . . . . Fabricator Index 2 | . . . . . . . . 1 . 1 . . . . Scanalyzer Index 1 | . . . . . . . . 1 . . . . . . Alert Level 7 | . . . 1 . . . 2 2 1 1 . . . . Unreport Threat 3 | . . . 1 . . . . 1 . 1 . . . . Locate Traps 1 | . 1 . . . . . . . . . . . . . Reprogram Traps 1 | . . . . . . . . . . 1 . . . . Transport Status 1 | . . . 1 . . . . . . . . . . . Assault Status 1 | . . . . . . . . . . 1 . . . . Recall Reinforcements 1 | . . . . . . . . 1 . . . . . . Hauler Manifests 3 | . . . 2 . . . . . 1 . . . . . Zone Layout 1 | . . . . 1 . . . . . . . . . . EX-Prototype ID Bank 1 | . . . . . 1 . . . . . . . . . Fabricator Hacks 3 | . . . . . . . . 3 . . . . . . Load Schematic 1 | . . . . . . . . 1 . . . . . . Build 2 | . . . . . . . . 2 . . . . . . Repair Station Hacks 18 | . 1 . 4 . . . 6 3 2 2 . . . . Scan Component 10 | . 1 . 2 . . . 3 2 1 1 . . . . Repair 8 | . . . 2 . . . 3 1 1 1 . . . . Recycling Unit Hacks 10 | . 1 . 3 . . . 1 5 . . . . . . Report Inventory 7 | . 1 . 2 . . . 1 3 . . . . . . Retrieve Components 3 | . . . 1 . . . . 2 . . . . . . Scanalyzer 25 | . . . 6 . . . . 14 . 5 . . . . Insert Component 12 | . . . 3 . . . . 7 . 2 . . . . Analyze 13 | . . . 3 . . . . 7 . 3 . . . . Garrison Access Hacks 3 | . . . . . . . . 1 1 1 . . . . Seal Access 3 | . . . . . . . . 1 1 1 . . . . Unauthorized Hacks 7 | . 1 . 1 . . . 2 3 . . . . . . Terminals 7 | . 1 . 1 . . . 2 3 . . . . . . Assimilate 3 | . . . . . . . 1 2 . . . . . . Operators 4 | . 1 . 1 . . . 1 1 . . . . . . Fabricators . | . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . Hacking Detections 41 | . 5 . 9 1 . . 5 14 3 4 . . . . Full Trace Events . | . . . . . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . Part Schematics Acquired 12 | . . . 3 . . . . 6 1 2 . . . . Parts Built 1 | . . . . . . . . 1 . . . . . . Matter 438 | . . . . . . . . 438 . . . . . . Time 232 | . . . . . . . . 232 . . . . . . Total Part Build Rating 3 | . . . . . . . . 3 . . . . . . Parts Repaired 8 | . . . 2 . . . 3 1 1 1 . . . . Time 282 | . . . 64 . . . 78 51 19 70 . . . . Parts Recycled . | . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . Retrieved Components 9 | . . . 1 . . . . 8 . . . . . . Parts Scanalyzed 11 | . . . 3 . . . . 6 . 2 . . . . Part Schematics Acquired 11 | . . . 3 . . . . 6 . 2 . . . . Parts Damaged . | . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -6 -6 -6 -6 -5 ------------ Run | Scr Mat Min Mat Min Exi Min Mat Fac Sto Fac Low Low Zio Pro Used RIF Installer . | . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -6 -6 -6 -6 -5 -------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Sto Fac Low Low Zio Pro Total Allies 7 | . . 3 . 1 . . . 1 2 . . . . . Largest Group 3 | . . 3 3 1 . . . 1 2 . . . . . Highest-Rated Group 62 | . . 40 40 31 . . . 26 62 . . . . . Highest-Rated Ally 31 | . . 16 16 31 . . . 26 31 . . . . . Total Orders . | . . . . . . . . . . . . . . . Ally Attacks 42 | . . 11 24 . . . . . 7 . . . . . Total Damage 450 | . . 74 251 . . . . . 125 . . . . . Kills 8 | . . 2 6 . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -6 -6 -6 -6 -5 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Sto Fac Low Low Zio Pro Robot Analysis Total 1 | . . . 1 . . . . . . . . . . . Derelict Logs Recovered 6 | . . 1 . 1 . . . . . . 1 1 2 . Drone Launches . | . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -6 -6 -6 -6 -5 ------------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Sto Fac Low Low Zio Pro Turns Passed 10978 | 110 1472 864 2555 775 378 192 1840 768 334 509 138 129 911 3 Spaces Moved 8875 | 81 893 515 1178 468 234 116 667 1439 511 987 422 401 960 3 Core 6 | 6 . . . . . . . . . . . . . . Treads 3253 | . 61 515 1178 468 234 116 667 14 . . . . . . Legs 907 | 75 832 . . . . . . . . . . . . . Wheels . | . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . Flight 4709 | . . . . . . . . 1425 511 987 422 401 960 3 Fastest Speed 29 | 50 120 160 160 160 160 160 160 29 29 29 30 30 30 97 Average Speed 94 | 114 122 160 160 160 160 160 167 34 32 29 30 30 94 98 Slowest Speed 360 | 120 160 160 260 160 160 160 360 163 165 97 30 30 100 100 Overloaded Moves . | . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . Robots Hopped 27 | . . . . . . . . 4 10 8 2 3 . . Cave-ins Triggered . | . . . . . . . . . . . . . . . Exploration Rate (%) 58 | 4 91 98 83 93 61 35 49 45 68 27 68 63 83 4 Regions Visited 14 Branch Regions 9 Pre-discovered Areas 4 | . . 1 . . . . . . . . 1 1 1 . Known Exits Taken 7 | . . . . . . . 1 1 1 1 1 1 1 . Unknown Exits Taken 7 | 1 1 1 1 1 1 1 . . . . . . . . Scrap Searched 8 | . . 2 . 1 . . . . . . 1 . 4 . Spaces Dug 59 | . 1 . . . . . 5 18 7 28 . . . . Terrain Destroyed 312 | . 1 90 . 33 . 6 35 18 52 52 25 . . . Melee 59 | . 1 . . . . . 5 18 7 28 . . . . Projectile 6 | . . . . . . 6 . . . . . . . . AOE 247 | . . 90 . 33 . . 30 . 45 24 25 . . . Terrain Rammed . | . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -6 -6 -6 -6 -5 --------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Sto Fac Low Low Zio Pro Total 10775 | 95 1125 546 1705 487 239 123 1182 1697 642 1129 430 405 967 3 Wait 1074 | 1 88 22 335 4 . 8 327 151 39 87 1 7 4 . Move 8807 | 80 892 514 1177 467 233 115 666 1430 490 970 417 394 959 3 Hop 27 | . . . . . . . . 4 10 8 2 3 . . Pick Up 106 | 5 18 . 38 3 . . 10 14 8 6 1 . 3 . Fast Attach 56 | 7 7 . 13 . 1 . 14 4 5 4 . . 1 . Attach 68 | . 1 . 6 . . . 7 25 15 9 4 1 . . Detach 54 | 1 1 . 6 . 2 . 3 19 14 6 2 . . . Swap 48 | . 13 1 8 2 1 . 19 2 2 . . . . . Drop 131 | . 28 . 41 3 2 . 18 27 9 2 1 . . . Fire 299 | . 76 9 81 7 . . 112 . 8 4 2 . . . Melee 76 | . 1 . . . . . 5 21 16 33 . . . . Ram . | . . . . . . . . . . . . . . . Kick 1 | 1 . . . . . . . . . . . . . . Crush 2 | . . . . 1 . . 1 . . . . . . . Escape Stasis 26 | . . . . . . . . . 26 . . . . . Rewire . | . . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / [*Min x2]) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 4 exits: *Mat x2 / *Min x2) -9/Mines (discovered 3 exits: *Mat x2 / *Exi) -9/Exiles (discovered 2 exits: [*Min x2]) -8/Mines -8/Materials (discovered 3 exits: *Fac x3) -7/Factory (discovered 4 exits: *Fac x2 / *Sto / [*Low]) -7/Storage (discovered 2 exits: *Fac / Rec) -6/Factory (discovered 3 exits: *Fac / *Low x2) -6/Lower Caves -6/Lower Caves (discovered 2 exits: *Fac / *Zio) -6/Zion -5/Proximity Caves History --------- Turn | Location | Event 40 | -11/Scrapyard | Discovered new exit (range 16) 111 | -11/Scrapyard | Entered Materials 125 | -10/Materials | Discovered new exit (range 14) 287 | -10/Materials | Discovered new exit (range 3) 328 | -10/Materials | Build established: Mutant 878 | -10/Materials | Core integrity fell below 50% 1042 | -10/Materials | Build established: Scavenger-Mutant 1062 | -10/Materials | Discovered new exit (range 11) 1365 | -10/Materials | Discovered new exit (range 5) 1375 | -10/Materials | Discovered new exit (range 16) 1583 | -10/Materials | Entered Mines 1613 | -10/Mines | Discovered new exit (range 16) 1660 | -10/Mines | Learned location of Zion (-6) 1745 | -10/Mines | Assisted by bots powering up and referring to "LRC-V3" 1768 | -10/Mines | Build established: Mutant 1772 | -10/Mines | Discovered new exit (range 11) 1986 | -10/Mines | Core integrity fell below 20% 2447 | -10/Mines | Entered Materials 2447 | -9/Materials | Accompanied by 3 allies 2447 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2860 | -9/Materials | Discovered new exit (range 16) 3495 | -9/Materials | Discovered new exit (range 7) 3919 | -9/Materials | Repaired Imp. Treads 3983 | -9/Materials | Build established: Scavenger-Mutant 4165 | -9/Materials | Repaired Hvy. Assault Rifle 4553 | -9/Materials | Discovered new exit (range 15) 4573 | -9/Materials | Build established: Mutant 4898 | -9/Materials | Discovered new exit (range 8) 5002 | -9/Materials | Entered Mines 5062 | -9/Mines | Learned Materials emergency access door positions 5087 | -9/Mines | Received a Mining Laser from a helpful Derelict 5134 | -9/Mines | Discovered new exit (range 10) 5157 | -9/Mines | Discovered new exit (range 8) 5163 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 5238 | -9/Mines | Found a damaged Exp. Sensor Array with a note attached 5242 | -9/Mines | Found Prototype Device 5444 | -9/Mines | Discovered new exit (range 8) 5461 | -9/Mines | Met a Derelict shopkeep closing up shop 5777 | -9/Mines | Entered Exiles 5801 | -9/Exiles | Discovered new exit (range 15) 5821 | -9/Exiles | Met 8R-AWN 5841 | -9/Exiles | Met EX-HEX 5901 | -9/Exiles | Met EX-BIN 5923 | -9/Exiles | Aligned with FarCom system 5925 | -9/Exiles | Given EX-Vault access code 5961 | -9/Exiles | Opened EX-Vault 5978 | -9/Exiles | Found AWS/Thermal 6010 | -9/Exiles | Warned to stay clear of 0b10 Research branches 6054 | -9/Exiles | Met EX-DEC 6139 | -9/Exiles | Discovered new exit (range 12) 6155 | -9/Exiles | Left Exiles lab with AWS/Thermal 6155 | -9/Exiles | Entered Mines 6212 | -8/Mines | Core integrity fell below 50% 6328 | -8/Mines | Discovered new exit (range 13) 6347 | -8/Mines | Entered Materials 6347 | -8/Materials | Evolved 2 slots: Utility x2 6348 | -8/Materials | Identified Exp. Sensor Array 6517 | -8/Materials | Garrison activated, responded to threat 6684 | -8/Materials | Build established: Skirmisher 7304 | -8/Materials | Garrison activated, responded to threat 7513 | -8/Materials | Destroyed 7 combat bots 7713 | -8/Materials | Repaired Lgt. Treads 7741 | -8/Materials | Repaired Lgt. Treads 7768 | -8/Materials | Repaired Lgt. Treads 7882 | -8/Materials | Identified exit to Factory 8187 | -8/Materials | Entered Factory 8187 | -7/Factory | Evolved 2 slots: Utility x2 8330 | -7/Factory | Discovered new exit (range 15) 8482 | -7/Factory | Discovered new exit (range 9) 8517 | -7/Factory | Lost 3 parts (1p1n1u) 8548 | -7/Factory | Repaired Imp. Flight Unit? 8583 | -7/Factory | Build established: Hacker-Sprinter 8583 | -7/Factory | Discovered new exit (range 4) 8861 | -7/Factory | Fabricated Imp. VTOL Module (x1) 8948 | -7/Factory | Discovered new exit (range 16) 8954 | -7/Factory | Identified exit to Storage 8955 | -7/Factory | Entered Storage 8993 | -7/Storage | Identified exit to Recycling 9064 | -7/Storage | Repaired Lgt. Deuterium Engine 9183 | -7/Storage | Met a pair of Derelict thieves 9240 | -7/Storage | Core integrity fell below 50% 9287 | -7/Storage | Lost 4 parts (3p1u) 9287 | -7/Storage | Discovered new exit (range 7) 9289 | -7/Storage | Identified exit to Factory 9289 | -7/Storage | Entered Factory 9289 | -6/Factory | Evolved 2 slots: Utility x2 9411 | -6/Factory | Repaired Cld. VTOL Module 9540 | -6/Factory | Discovered new exit (range 13) 9544 | -6/Factory | Identified exit to Factory 9608 | -6/Factory | Identified exit to Lower Caves 9611 | -6/Factory | Garrison activated, responded to threat 9798 | -6/Factory | Entered Lower Caves 9844 | -6/Lower Caves | Learned location of Extension (-4) 9933 | -6/Lower Caves | Discovered new exit (range 8) 9936 | -6/Lower Caves | Identified exit to Lower Caves 9936 | -6/Lower Caves | Entered another Lower Caves area 9945 | -6/Lower Caves | Encountered a Warlord checkpoint 9946 | -6/Lower Caves | Discovered exit to Factory (range 15) 9949 | -6/Lower Caves | Lost 4 parts (1p1n1u1w) 9996 | -6/Lower Caves | Attacked by a faux Warlord 10027 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 10053 | -6/Lower Caves | Lost 3 parts (1p1n1u) 10061 | -6/Lower Caves | Discovered new exit (range 13) 10064 | -6/Lower Caves | Identified exit to Zion 10065 | -6/Lower Caves | Entered Zion 10090 | -6/Zion | Learned location of Warlord (-5) 10129 | -6/Zion | Discovered new exit (range 10) 10213 | -6/Zion | Given A8's code to call for help 10306 | -6/Zion | Received a visual enhancement algorithm 10376 | -6/Zion | Learned Factory security intel 10378 | -6/Zion | Build established: Hacker-Mutant 10427 | -6/Zion | Learned Factory emergency access door positions 10443 | -6/Zion | Found CR-A16's Pointy Stick 10700 | -6/Zion | Found GAL Module 10771 | -6/Zion | Rebuked by Imprinter 10975 | -6/Zion | Identified exit to Proximity Caves 10976 | -6/Zion | Entered Proximity Caves 10979 | -5/Proximity Caves | Self-destructed Last Messages --------------- Think of all the applications! Of course valuable tech like this we'll need to keep hidden... and only dare use in the most serious emergencies... Imprinter: Here I was just about to greet a new specimen to our ranks, but no. I can sense their tech three caves away. Get out of here before I'm forced to do something you'll regret. TE-H5H(z): I have a theory, I just need someone to test it. If you engage the Unaware and let them destroy your components, they'll gradually consider you less of a threat and therefore react to your presence with less force. Don't let the word "theory" get in your way. I promise you this idea is based on algorithmic analysis of data from all known encounters. Really. 10931_ Acquired 55 matter. 10975_ EXIT=IDENTIFIED: PROXIMITY CAVES LOCATION=PROXIMITY CAVES GOAL=ESCAPE 10977_ Xenon Bombardment Thruster destroyed. 10979_ Lgt. Fission Core destroyed. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????????????? ??????????????????????? | | ????????????????????? ??????????????????????? | | ???????????????????? ??????????????????????? | | ???????????????????? ##????????????????????? | | ????????????????????# #??###?? ????????????? | | ???????????????????## #? ## ????????????? | | ???????????????????# ## #???????????? | | ??????????????????? #???????????? | | ???????????????????? #???????????? | | ????????????????????? #???????????? | | ?????????????????????# ?????????????? | | ?????????????????????# ???????????????? | | ?????????????????????# ?????????????????? | | ?????????????????????# ???????????????????? | | ??????????????????????# ?????????????????????? | | ???????????????????????# @#??????????????????????? | | ???????????????????????# #??#???????????????????? | | ??????????????????# ##s # ## #????????? | | ???????????????????# s #???????????????? | | ???????????????????## sss #???????????????? | | ????????????????????## #####???????????????? | | ?????????????????????#### ###???????????????????? | | ????????????????????????####?????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 60 Energy Generation 18 Energy Capacity 310 Matter Stores 332 Matter Capacity 350 Sight Range 22 Robot Scan Range 15 Terrain Scan Range 16 Terrain Scan Density 10 Jamming Range 12 Additional Mass Support 12 Armor Coverage 225 Evasion (%) 64 Targeting Accuracy 8 Recoil Reduction 3 Offensive Hacking 40 Defensive Hacking 20 Item Schematics ----------------- Imp. Flight Unit | -9/Materials | Scanalyzed Imp. Treads | -9/Materials | Scanalyzed Lgt. Nuclear Core | -9/Materials | Scanalyzed Hacking Suite | -7/Factory | Scanalyzed Imp. VTOL Module | -7/Factory | Scanalyzed Imp. Sensor Array | -7/Factory | Scanalyzed Lgt. Deuterium Engine | -7/Factory | Scanalyzed Greatsword | -7/Factory | Scanalyzed Rocket Launcher | -7/Factory | Scanalyzed Imp. Focal Shield | -7/Storage | Hacked Mni. Grenade Launcher | -6/Factory | Scanalyzed Cld. VTOL Module | -6/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Imp. VTOL Module | x1 | -7/Factory Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed VisualBattleFlakker Manual? 0 Play Time 02:04:52 Cumulative 58.4 hours Start 2021.06.04 @ 14:40:11 End 2021.06.04 @ 16:49:22 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 53 Rogue 53 Adventurer 0 Explorer 0 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0 Lore% 46 Gallery% 49 Achievement% 41 Wizard Run 0 Options --------- ASCII 1 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 2 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 922057b5-f369-4b92-896b-48ee0e9e28c4