Cogmind - Beta 11.1 @@@ ROGUE MODE // 2022.10.11 @ 18:55:21

Player: arcadio

Result: Destroyed by as-64238 with Assembled Heavy Rifle

 Performance 
-------------
Evolutions (0)             0
Regions Visited (2)        400
Robots Destroyed (20)      100
Value Destroyed (211)      211
Prototype IDs (3)          60
Alien Tech Used (0)        0
Bonus (7)                  7
              TOTAL SCORE: 778

 Bonus
-------
Follower Combat Kills      7

 Cogmind 
---------
Core Integrity             0/250
Matter                     281/300
Energy                     99/100
System Corruption          12%
Temperature                Cool (0)
Movement                   Core (100) Ox1
Location                   -10/Mines

 Parts 
-------
>        --- POWER (1) --------
             (None)
>        --- PROPULSION (2) ---
             (None)
>        --- UTILITY (2) ------
   Small Storage Unit
>        --- WEAPON (2) -------
             (None)
>        --- INVENTORY (8) ----
   Light Treads
   Light Treads
         Wheel
  Medium Storage Unit
         Core Shielding
         Particle Cannon
         Grenade Launcher
         Grenade Launcher

 Peak State 
------------
>       --- POWER ------------
  Light Ion Engine
>       --- PROPULSION -------
        Wheel
        Wheel
>       --- UTILITY ----------
  Small Storage Unit
  Light Armor Plating
>       --- WEAPON -----------
        Autogun
  Light Cannon
>       --- INVENTORY --------
        Ion Engine
  Light Treads
  Light Treads
        Aluminum Leg
        Aluminum Leg
        Wheel
        Particle Cannon
[Rating: 8]

 Favorites 
-----------
Power                      Light Ion Engine
  Engine                   Light Ion Engine
Propulsion                 Wheel
  Treads                   Light Treads
  Wheel                    Wheel
Utility                    Small Storage Unit
  Storage                  Small Storage Unit
  Processor                Targeting Computer
  Protection               Light Armor Plating
Weapon                     Light Cannon
  Energy Gun               EM Pulse Gun
  Ballistic Gun            Autogun
  Ballistic Cannon         Light Cannon
  Launcher                 Grenade Launcher
  Special Weapon           Mining Laser

 Build                          | -11 -10 -10 
-------                    Run  | Scr Mat Min 
Slots Evolved              .    | .   .   .   
  Power                    .    | .   .   .   
  Propulsion               .    | .   .   .   
  Utility                  .    | .   .   .   
  Weapon                   .    | .   .   .   
Parts Attached             24   | 7   15  2   
  Power                    2    | 1   1   .   
    Engine                 2    | 1   1   .   
    Core                   .    | .   .   .   
    Reactor                .    | .   .   .   
  Propulsion               9    | 3   6   .   
    Treads                 1    | 1   .   .   
    Leg                    .    | .   .   .   
    Wheel                  8    | 2   6   .   
    Hover                  .    | .   .   .   
    Flight                 .    | .   .   .   
  Utility                  5    | 1   4   .   
    Device                 .    | .   .   .   
    Storage                3    | 1   2   .   
    Processor              1    | .   1   .   
    Hackware               .    | .   .   .   
    Protection             1    | .   1   .   
    Artifact               .    | .   .   .   
  Weapon                   8    | 2   4   2   
    Energy Gun             1    | 1   .   .   
    Energy Cannon          .    | .   .   .   
    Ballistic Gun          3    | 1   2   .   
    Ballistic Cannon       2    | .   2   .   
    Launcher               1    | .   .   1   
    Special Weapon         1    | .   .   1   
    Impact Weapon          .    | .   .   .   
    Slashing Weapon        .    | .   .   .   
    Piercing Weapon        .    | .   .   .   
    Special Melee Weapon   .    | .   .   .   
  Unidentified Prototypes  .    | .   .   .   
Parts Lost                 7    | .   1   6   
  Power                    1    | .   .   1   
  Propulsion               2    | .   .   2   
  Utility                  1    | .   .   1   
  Weapon                   3    | .   1   2   
  Highest Loss Streak      6    | .   1   6   
  To Critical Strikes      .    | .   .   .   
Average Slot Usage (%)     93   | .   92  96  
  Engine                   13   | .   14  13  
  Wheel                    27   | .   28  26  
  Storage                  14   | .   14  14  
  Processor                7    | .   5   13  
  Protection               1    | .   1   .   
  Energy Gun               1    | .   1   .   
  Ballistic Gun            10   | .   13  2   
  Ballistic Cannon         12   | .   12  13  
  Launcher                 2    | .   .   10  
Naked Turns                .    | .   .   .   
Heaviest Build             17   | 12  17  16  
  Greatest Support         20   | 20  20  20  
  Greatest Overweight (x)  2    | .   2   1   
  Average Overweight (x)   .    | .   .   .   
Largest Inventory Capacity 10   | 8   10  8   
  Average Capacity         7    | 7   8   8   
  Most Carried             8    | 6   8   8   
  Average Carried          7    | 2   6   7   
  Final Capacity           8    | 8   8   8   
  Final Carried            8    | 6   8   8   

 Class Distribution 
--------------------
 100% | Mutant

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -10/Mines

 Resources                      | -11 -10 -10 
-----------                Run  | Scr Mat Min 
Matter Collected           652  | 168 351 133 
  Remotely                 .    | .   .   .   
Salvage Created            300  | .   223 77  
  Parts                    27   | .   19  8   
Haulers Intercepted        1    | .   1   .   
Recyclers Shooed           1    | .   1   .   
Parts Field Recycled       .    | .   .   .   
  Retrieved Matter         .    | .   .   .   
Parts Self-Destructed      .    | .   .   .   
  Prevented                .    | .   .   .   

 Kills                          | -11 -10 -10 
-------                    Run  | Scr Mat Min 
Combat Hostiles Destroyed  18   | .   10  8   
  Guns                     6    | .   6   .   
  Cannons                  8    | .   4   4   
  AOE                      4    | .   .   4   
Classes Destroyed          4    | .   4   .   
  Builder                  1    | .   1   .   
  Hauler                   1    | .   1   .   
  Swarmer                  17   | .   9   8   
  Grunt                    1    | .   1   .   
Best Kill Streak           4    | .   4   3   
  Combat Bots Only         3    | .   3   3   
Max Kills in Single Turn   3    | .   1   3   
  Gunslinging              .    | .   .   .   
  Exploded                 3    | .   .   3   
  Melee                    .    | .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   

 Combat                         | -11 -10 -10 
--------                   Run  | Scr Mat Min 
Damage Taken               878  | .   310 568 
  Core                     255  | .   36  219 
  Absorbed by Shields      .    | .   .   .   
Core Remaining (%)         100  | 100 .   .   
Volleys Fired              34   | .   24  10  
  Largest                  2    | .   2   2   
  Hottest                  100  | .   60  100 
Shots Fired                67   | .   48  19  
  Gun                      33   | .   28  5   
  Cannon                   29   | .   20  9   
  Launcher                 4    | .   .   4   
  Special                  1    | .   .   1   
  Kinetic                  58   | .   44  14  
  Thermal                  1    | .   .   1   
  Explosive                4    | .   .   4   
  Electromagnetic          4    | .   4   .   
  Robot Hit Streak         4    | .   4   2   
  Robot Miss Streak        4    | .   4   3   
  Penetration Max          .    | .   .   .   
  Secondary Targets        .    | .   .   .   
Shots Hit Robots           27   | .   22  5   
  Core Hits                21   | .   13  8   
  Critical Kills           .    | .   .   .   
  Critical Parts Destroyed .    | .   .   .   
  Critical Strikes         1    | .   1   .   
    Blast                  1    | .   1   .   
Melee Attacks              .    | .   .   .   
  Impact                   .    | .   .   .   
  Slashing                 .    | .   .   .   
  Piercing                 .    | .   .   .   
  Sneak Attacks            .    | .   .   .   
    Combat Hostiles        .    | .   .   .   
  Follow-up Attacks        .    | .   .   .   
Damage Inflicted           686  | .   414 272 
  Guns                     282  | .   250 32  
  Cannons                  236  | .   159 77  
  Explosions               162  | .   .   162 
  Melee                    .    | .   .   .   
  Ramming                  6    | .   5   1   
  Kinetic                  484  | .   375 109 
  Thermal                  .    | .   .   .   
  Explosive                162  | .   .   162 
  Electromagnetic          34   | .   34  .   
  Impact                   .    | .   .   .   
  Slashing                 .    | .   .   .   
  Piercing                 .    | .   .   .   
Highest Corruption         12   | .   2   12  
  Average Corruption       2    | .   2   2   
  Corruption Purged        .    | .   .   .   
  Corruption Blocked       .    | .   .   .   
  Effects                  4    | .   2   2   
    Message Errors         2    | .   1   1   
    Matter Fused           1    | .   1   .   
    Data Loss (major)      1    | .   .   1   
Overload Shots             .    | .   .   .   
Overflow Damage            18   | .   18  .   
  Projectiles              18   | .   18  .   
  Explosions               .    | .   .   .   
  Melee                    .    | .   .   .   
Knockbacks                 1    | .   1   .   
  Impact                   .    | .   .   .   
  Kinetic                  1    | .   1   .   
  Secondary                .    | .   .   .   
Self-Inflicted Damage      29   | .   2   27  
  Shots                    1    | .   .   1   
  Rammed                   3    | .   1   2   
Targets Rammed             3    | .   1   2   
  Kicked                   .    | .   .   .   
  Crushed                  .    | .   .   .   
Highest Temperature        62   | .   62  60  
  Average Temperature      21   | .   23  18  
  Received Heat Transfer   160  | .   .   160 
Siege Activations          .    | .   .   .   
Robots Corrupted           .    | .   .   .   
  Combat Hostiles          .    | .   .   .   
  Parts Fried              .    | .   .   .   
  Impact Corruptions       .    | .   .   .   
Robots Melted              .    | .   .   .   
  Combat Hostiles          .    | .   .   .   
  Parts Melted             .    | .   .   .   
  Heat Transferred         .    | .   .   .   
Parts Sabotaged            .    | .   .   .   
Parts Stolen               .    | .   .   .   
Parts Stripped             .    | .   .   .   
Power Chain Reactions      .    | .   .   .   
Missiles Intercepted       .    | .   .   .   

 Alert                          | -11 -10 -10 
-------                    Run  | Scr Mat Min 
Peak Influence             392  | .   289 392 
  Initial                  60   | .   .   60  
  Average                  145  | .   111 256 
Maximum Alert Level        1    | .   1   1   
  Low Security (%)         64   | 100 79  22  
  Level 1                  35   | .   20  77  
  Level 2                  .    | .   .   .   
  Level 3                  .    | .   .   .   
  Level 4                  .    | .   .   .   
  Level 5                  .    | .   .   .   
  High Security            .    | .   .   .   
  Max Security             .    | .   .   .   
Squads Dispatched          1    | .   1   .   
  Investigation            1    | .   1   .   
  Extermination            .    | .   .   .   
  Reinforcement            .    | .   .   .   
  Assault                  .    | .   .   .   
  Garrison                 .    | .   .   .   
  Intercept                .    | .   .   .   
Searches Triggered         .    | .   .   .   
Construction Impeded       .    | .   .   .   
Haulers Reinforced         .    | .   .   .   
Active Scanning Responses  .    | .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   

 Stealth                        | -11 -10 -10 
---------                  Run  | Scr Mat Min 
Distress Signals           1    | .   1   .   
Communications Jammed      .    | .   .   .   
  Distress Signals         .    | .   .   .   
Times Spotted              41   | .   21  20  
  Peak Tracking Total      12   | .   5   12  
  Tactical Retreats        6    | .   5   1   

 Traps                          | -11 -10 -10 
-------                    Run  | Scr Mat Min 
Traps Triggered            3    | .   3   .   
  Indirectly               .    | .   .   .   
Trap Hack Attempts         .    | .   .   .   
  Triggered                .    | .   .   .   
  Disarmed                 .    | .   .   .   
  Reprogrammed             .    | .   .   .   
  Reused                   .    | .   .   .   
Traps Extracted            .    | .   .   .   
  Installed                .    | .   .   .   
  Triggered                .    | .   .   .   

 Machines                       | -11 -10 -10 
----------                 Run  | Scr Mat Min 
Machines Disabled          .    | .   .   .   
  Max in Single Turn       .    | .   .   .   
Machines Sabotaged         .    | .   .   .   
Garrisons Compromised      .    | .   .   .   
Overloaded Fab Kills       .    | .   .   .   

 Hacking                        | -11 -10 -10 
---------                  Run  | Scr Mat Min 
Machines Accessed          10   | .   10  .   
  Terminals                8    | .   8   .   
  Fabricators              .    | .   .   .   
  Repair Stations          .    | .   .   .   
  Recycling Units          2    | .   2   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Total Hacks                29   | .   29  .   
  Successful               21   | .   21  .   
  Failed                   8    | .   8   .   
    Catastrophic           1    | .   1   .   
  Database Lockouts        .    | .   .   .   
  Manual                   19   | .   19  .   
  Terminals                27   | .   27  .   
  Fabricators              .    | .   .   .   
  Repair Stations          .    | .   .   .   
  Recycling Units          2    | .   2   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Terminal Hacks             12   | .   12  .   
  Part Schematic           3    | .   3   .   
  Robot Analysis           1    | .   1   .   
  Prototype ID Bank        2    | .   2   .   
  Terminal Index           1    | .   1   .   
  Locate Traps             3    | .   3   .   
  Transport Status         1    | .   1   .   
  Registered Components    1    | .   1   .   
Fabricator Hacks           .    | .   .   .   
Repair Station Hacks       .    | .   .   .   
Recycling Unit Hacks       1    | .   1   .   
  Report Inventory         1    | .   1   .   
Scanalyzer                 .    | .   .   .   
Garrison Access Hacks      .    | .   .   .   
Unauthorized Hacks         8    | .   8   .   
  Terminals                7    | .   7   .   
    Track                  1    | .   1   .   
    Assimilate             1    | .   1   .   
    Botnet                 4    | .   4   .   
    Operators              1    | .   1   .   
  Fabricators              .    | .   .   .   
  Repair Stations          .    | .   .   .   
  Recycling Units          1    | .   1   .   
    Reject                 1    | .   1   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Data Cores Recovered       .    | .   .   .   
  Used                     .    | .   .   .   
Hacking Detections         9    | .   9   .   
  Full Trace Events        .    | .   .   .   
  Feedback Events          .    | .   .   .   
  Feedback Blocked         .    | .   .   .   
Robot Schematics Acquired  .    | .   .   .   
  Robots Built             .    | .   .   .   
    Authchips              .    | .   .   .   
    Time                   .    | .   .   .   
  Total Robot Build Rating .    | .   .   .   
Part Schematics Acquired   3    | .   3   .   
  Parts Built              .    | .   .   .   
    Authchips              .    | .   .   .   
    Time                   .    | .   .   .   
  Total Part Build Rating  .    | .   .   .   
Parts Repaired             .    | .   .   .   
  Time                     .    | .   .   .   
Parts Recycled             .    | .   .   .   
  Recycled Matter          .    | .   .   .   
  Retrieved Matter         .    | .   .   .   
  Retrieved Components     .    | .   .   .   
Parts Scanalyzed           .    | .   .   .   
  Part Schematics Acquired .    | .   .   .   
  Parts Damaged            .    | .   .   .   

 Bothacking                     | -11 -10 -10 
------------               Run  | Scr Mat Min 
Used RIF Installer         .    | .   .   .   
Robots Hacked              .    | .   .   .   
  Non-combat               .    | .   .   .   
  Combat                   .    | .   .   .   
Robot Hacks Applied        .    | .   .   .   
Relay Couplers Released    .    | .   .   .   
Fabnet Peak Effective %    .    | .   .   .   
Robots Rewired             .    | .   .   .   
Allies Hacked              .    | .   .   .   
Hacks Repelled             .    | .   .   .   

 Allies                         | -11 -10 -10 
--------                   Run  | Scr Mat Min 
Total Allies               1    | .   .   1   
  Largest Group            1    | .   .   1   
  Highest-Rated Group      31   | .   .   31  
  Highest-Rated Ally       31   | .   .   31  
Total Orders               .    | .   .   .   
Ally Attacks               9    | .   .   9   
  Total Damage             108  | .   .   108 
  Kills                    1    | .   .   1   
Allies Corrupted           .    | .   .   .   
Allies Melted              .    | .   .   .   

 Intel                          | -11 -10 -10 
-------                    Run  | Scr Mat Min 
Robot Analysis Total       1    | .   1   .   
Derelict Logs Recovered    1    | .   .   1   
Drone Launches             .    | .   .   .   
  Drone Recoveries         .    | .   .   .   

 Exploration                    | -11 -10 -10 
-------------              Run  | Scr Mat Min 
Turns Passed               1301 | 62  889 350 
Spaces Moved               1254 | 63  881 310 
  Core                     21   | 14  1   6   
  Treads                   .    | .   .   .   
  Legs                     .    | .   .   .   
  Wheels                   1233 | 49  880 304 
  Hover                    .    | .   .   .   
  Flight                   .    | .   .   .   
  Fastest Speed            50   | 50  80  80  
  Average Speed            79   | 73  80  80  
  Slowest Speed            150  | 80  150 100 
  Overloaded Moves         .    | .   .   .   
  Propulsion Burnouts      .    | .   .   .   
  Robots Hopped            .    | .   .   .   
  Cave-ins Triggered       .    | .   .   .   
Exploration Rate (%)       51   | 3   99  52  
  Regions Visited          2
    Branch Regions         1
  Pre-discovered Areas     .    | .   .   .   
  Known Exits Taken        .    | .   .   .   
  Unknown Exits Taken      2    | 1   1   .   
Scrap Searched             1    | .   .   1   
Spaces Dug                 1    | .   .   1   
Terrain Destroyed          41   | .   .   41  
  Melee                    .    | .   .   .   
  Projectile               1    | .   .   1   
  AOE                      40   | .   .   40  
Terrain Rammed             .    | .   .   .   
  Walls Destroyed          .    | .   .   .   
  Machines Disabled        .    | .   .   .   

 Actions                        | -11  -10  -10  
---------                  Run  | Scr  Mat  Min  
Total                      1484 | 76   1018 390  
  Wait                     145  | .    81   64   
  Move                     1252 | 62   880  310  
  Hop                      .    | .    .    .    
  Pick Up                  14   | 6    7    1    
  Fast Attach              13   | 6    7    .    
  Attach                   3    | 1    2    .    
  Detach                   2    | 1    1    .    
  Swap                     8    | .    6    2    
  Drop                     10   | .    9    1    
  Fire                     34   | .    24   10   
  Melee                    .    | .    .    .    
  Ram                      3    | .    1    2    
  Kick                     .    | .    .    .    
  Crush                    .    | .    .    .    
  Escape Stasis            .    | .    .    .    
  Rewire                   .    | .    .    .    
  Trap                     .    | .    .    .    
  Miscellaneous            .    | .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 4 exits: [*Mat x3] / [*Min])
-10/Mines (discovered 1 exit: [*Mat])

 History 
---------
 Turn | Location      | Event
    2 | -11/Scrapyard | Met Revision 17
   13 | -11/Scrapyard | Discovered new exit (range 16)
   63 | -11/Scrapyard | Entered Materials
   84 | -10/Materials | Discovered new exit (range 9)
  187 | -10/Materials | Discovered new exit (range 12)
  308 | -10/Materials | Build established: Mutant
  520 | -10/Materials | Discovered new exit (range 9)
  768 | -10/Materials | Discovered new exit (range 9)
  952 | -10/Materials | Entered Mines
 1059 | -10/Mines     | Discovered new exit (range 15)
 1060 | -10/Mines     | YI-UF0 nonchalantly dropped a Grenade Launcher on the ground
 1194 | -10/Mines     | Escorted by a lone wolf Derelict
 1272 | -10/Mines     | Assembled infested the area
 1278 | -10/Mines     | Assisted by a Guerilla fighting off Assembled
 1290 | -10/Mines     | System corruption reached 10%
 1296 | -10/Mines     | Core integrity fell below 50%
 1300 | -10/Mines     | Core integrity fell below 20%
 1302 | -10/Mines     | Destroyed by as-64238 with Assembled Heavy Rifle

 Last Messages 
---------------
01275_ 8D-J3H(h): "I'll hold them off! Go on ahead or try to find another
  way!"
01278_ A derelict emerges from the shadows: "You need to get out of here!
  I've been tracking a group of Assembled to figure out where they're
  coming from, and they're closing on this area, come on!"
01278_ HV Slug penetrates Wall.
01279_ K-01 Serf collects debris.
01280_ HV Slug penetrates Wall. <x2>
01283_ 8D-J3H(h) destroyed.
01288_ Mining Laser destroyed.
01289_ Targeting Computer destroyed.
01289_ System corrupted by crushing effect (+5).
01289_ Wheel destroyed.
01289_ System corrupted by crushing effect (+5).
01290_ Ion Engine destroyed.
01294_ Wheel destroyed.
01294_ Slammed into as-64238.
01295_ Lgt. Cannon destroyed.
01296_ QNW,1R:M8B<YTYW7BDKM=
01296_ Slammed into as-64238.

 Map 
-----
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| ??##       ###?????????? ????????????????????????? |
| ??#          ##????????# ????????????????????????? |
| ??#           #????????# ####????????????????????? |
| ??##          #????????#     ????????????????  ??? |
| ???#      ### #???????##     ???????????##?##  #?? |
| ??##     ##?# ####????#      ??????????? ##    ##? |
| ###     ##??#    #????#     #???????????        #? |
| #      ##???#### #????#     #???????????         ? |
|       ##???????# #???##     ##??????????        ?? |
|       #????????# #????       #?????????#       ??? |
| #    ##????????# #?????      #?????????#     ????? |
| ######?????????# #??????     #?????????#   #?????? |
| ???????????????# #?????###   #????????##  #??????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           25
Energy Generation          10
Energy Capacity            250
Matter Stores              281
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
Armor Coverage             150
Evasion (%)                44
Targeting Accuracy         5

 Item Schematics 
-----------------
  Grenade Launcher | -10/Materials | Hacked
             Wheel | -10/Materials | Hacked
 Lrg. Storage Unit | -10/Materials | Hacked

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              TiamatSalvageRedistributor
  Manual?         0
Play Time         00:45:49
  Cumulative      40.7 hours
  Start           2022.10.11 @ 17:41:50
  End             2022.10.11 @ 18:55:21
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          36
  Rogue           36
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             28
Gallery%          35
Achievement%      30
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Numpad
Keybinds          0
Fullscreen        2
Font              18/SmallcapsGlow
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 325e546c-d262-4426-804c-9b186183b985