Cogmind - Beta 14 *** ADVENTURER MODE // 2024.09.05 @ 22:29:52

Player: MrElektro

Result: Destroyed by L-31 Rogue with Katana

 Performance 
-------------
Evolutions (1)             500
Regions Visited (3)        600
Robots Destroyed (14)      70
Value Destroyed (394)      394
Prototype IDs (0)          0
Alien Tech Used (0)        0
Bonus (-13)                -13
              TOTAL SCORE: 1551

 Bonus
-------
Follower Combat Kills      95
Friendly Fire              -108

 Cogmind 
---------
Core Integrity             0/400
Matter                     283/300
Energy                     100/100
System Corruption          1%
Temperature                Cool (0)
Movement                   Core (200) Ox3
Location                   -9/Storage

 Parts 
-------
>        --- POWER (1) --------
             (None)
>        --- PROPULSION (2) ---
             (None)
>        --- UTILITY (4) ------
  Medium Storage Unit
>        --- WEAPON (2) -------
             (None)
>        --- INVENTORY (10) ---
         Ion Engine
         Ion Engine
         Aluminum Leg
         Aluminum Leg
   Small Storage Unit
  Medium Laser
         Datajack

 Peak State 
------------
>        --- POWER ------------
         Ion Engine
>        --- PROPULSION -------
   Light Treads
   Light Treads
>        --- UTILITY ----------
  Medium Storage Unit
         Signal Interpreter
         ECM Suite
>        --- WEAPON -----------
         Assault Rifle
         Assault Rifle
>        --- INVENTORY --------
         Ion Engine
         Ion Engine
         Aluminum Leg
         Aluminum Leg
   Small Storage Unit
  Medium Laser
   Light Assault Rifle
         Datajack
[Rating: 8]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
Propulsion                 Light Treads
  Treads                   Light Treads
Utility                    ECM Suite
  Device                   ECM Suite
  Storage                  Medium Storage Unit
  Processor                Signal Interpreter
Weapon                     Assault Rifle
  Ballistic Gun            Assault Rifle
  Special Melee Weapon     Datajack

 Build                          | -11 -10 -9  -9  
-------                    Run  | Yrd Mat Mat Sto 
Slots Evolved              2    | .   .   2   .   
  Power                    .    | .   .   .   .   
  Propulsion               .    | .   .   .   .   
  Utility                  2    | .   .   2   .   
  Weapon                   .    | .   .   .   .   
Parts Attached             14   | 6   6   2   .   
  Power                    2    | 1   1   .   .   
    Engine                 2    | 1   1   .   .   
    Core                   .    | .   .   .   .   
    Reactor                .    | .   .   .   .   
  Propulsion               2    | 2   .   .   .   
    Treads                 2    | 2   .   .   .   
    Leg                    .    | .   .   .   .   
    Wheel                  .    | .   .   .   .   
    Hover                  .    | .   .   .   .   
    Flight                 .    | .   .   .   .   
  Utility                  4    | 1   2   1   .   
    Device                 1    | .   1   .   .   
    Storage                2    | 1   1   .   .   
    Processor              1    | .   .   1   .   
    Hackware               .    | .   .   .   .   
    Protection             .    | .   .   .   .   
    Artifact               .    | .   .   .   .   
  Weapon                   6    | 2   3   1   .   
    Energy Gun             .    | .   .   .   .   
    Energy Cannon          .    | .   .   .   .   
    Ballistic Gun          5    | 2   2   1   .   
    Ballistic Cannon       .    | .   .   .   .   
    Launcher               .    | .   .   .   .   
    Special Weapon         .    | .   .   .   .   
    Impact Weapon          .    | .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   
    Special Melee Weapon   1    | .   1   .   .   
  Unidentified Prototypes  .    | .   .   .   .   
Parts Lost                 8    | .   .   1   7   
  Power                    1    | .   .   .   1   
  Propulsion               2    | .   .   .   2   
  Utility                  2    | .   .   .   2   
  Weapon                   3    | .   .   1   2   
  Highest Loss Streak      6    | .   .   1   6   
  To Critical Strikes      .    | .   .   .   .   
Average Slot Usage (%)     89   | .   93  86  77  
  Engine                   12   | .   14  11  10  
  Treads                   24   | .   28  22  15  
  Device                   8    | .   7   11  10  
  Storage                  12   | .   14  11  11  
  Processor                3    | .   .   9   11  
  Ballistic Gun            22   | .   23  22  20  
  Special Melee Weapon     3    | .   4   .   .   
Peak Build Rating          8    | 6   7   8   8   
  Average Rating           6    | 4   6   7   6   
  On Entrance              5    | .   6   7   8   
Naked Turns                .    | .   .   .   .   
Heaviest Build             21   | 14  21  21  20  
  Greatest Support         40   | 40  40  40  40  
  Greatest Overweight (x)  .    | .   .   .   .   
  Average Overweight (x)   .    | .   .   .   .   
Largest Inventory Capacity 10   | 8   10  10  10  
  Average Capacity         8    | 7   8   10  10  
  Most Carried             9    | 6   9   9   7   
  Average Carried          6    | 3   7   7   7   
  Final Capacity           10   | 8   10  10  10  
  Final Carried            9    | 6   9   7   7   

 Class Distribution 
--------------------
 100% | Mutant

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -9/Materials
 Mutant | -9/Storage

 Resources                      | -11 -10 -9  -9  
-----------                Run  | Yrd Mat Mat Sto 
Matter Collected           476  | 251 149 76  .   
  Remotely                 .    | .   .   .   .   
Salvage Created            528  | .   169 178 181 
  Parts                    28   | .   11  7   10  
Haulers Intercepted        .    | .   .   .   .   
Recyclers Shooed           .    | .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   
  Prevented                .    | .   .   .   .   

 Kills                          | -11 -10 -9  -9  
-------                    Run  | Yrd Mat Mat Sto 
Combat Hostiles Destroyed  13   | .   6   4   3   
  Guns                     13   | .   6   4   3   
Classes Destroyed          4    | .   2   1   1   
  Swarmer                  4    | .   3   .   1   
  Grunt                    6    | .   3   3   .   
  Duelist                  1    | .   .   .   1   
  Sentry                   2    | .   .   1   1   
  Thug                     1    | .   .   .   1   
Best Kill Streak           4    | .   3   4   2   
  Combat Bots Only         4    | .   3   4   2   
Max Kills in Single Turn   2    | .   2   1   2   
  Gunslinging              1    | .   1   .   .   
  Exploded                 .    | .   .   .   .   
  Melee                    .    | .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   

 Combat                         | -11 -10 -9  -9  
--------                   Run  | Yrd Mat Mat Sto 
Hostile Shots Fired        169  | .   67  58  44  
  Missed                   46   | .   17  21  8   
Damage Taken               1387 | .   381 355 651 
  Core                     522  | .   98  90  334 
  Absorbed by Shields      .    | .   .   .   .   
  Ignored by Resistances   410  | .   123 107 180 
Core Remaining (%)         80   | 100 60  .   .   
Volleys Fired              47   | .   20  11  16  
  Largest                  2    | .   2   2   2   
  Hottest                  40   | .   40  40  40  
Shots Fired                79   | .   30  21  28  
  Gun                      79   | .   30  21  28  
  Cannon                   .    | .   .   .   .   
  Launcher                 .    | .   .   .   .   
  Special                  .    | .   .   .   .   
  Kinetic                  79   | .   30  21  28  
  Thermal                  .    | .   .   .   .   
  Explosive                .    | .   .   .   .   
  Electromagnetic          .    | .   .   .   .   
  Robot Hit Streak         26   | .   11  21  26  
  Robot Miss Streak        1    | .   1   .   1   
  Penetration Max          .    | .   .   .   .   
  Secondary Targets        8    | .   3   3   2   
    Max Gunslinging Chain  1    | .   1   1   1   
Shots Hit Robots           61   | .   27  20  14  
  Core Hits                26   | .   8   10  8   
  Critical Kills           .    | .   .   .   .   
  Critical Parts Destroyed .    | .   .   .   .   
  Critical Strikes         .    | .   .   .   .   
Melee Attacks              2    | .   2   .   .   
  Impact                   .    | .   .   .   .   
  Slashing                 .    | .   .   .   .   
  Piercing                 .    | .   .   .   .   
  Sneak Attacks            1    | .   1   .   .   
    Combat Hostiles        .    | .   .   .   .   
  Follow-up Attacks        .    | .   .   .   .   
Damage Inflicted           775  | .   329 242 204 
  Guns                     775  | .   329 242 204 
  Cannons                  .    | .   .   .   .   
  Explosions               .    | .   .   .   .   
  Melee                    .    | .   .   .   .   
  Ramming                  .    | .   .   .   .   
  Kinetic                  775  | .   329 242 204 
  Thermal                  .    | .   .   .   .   
  Explosive                .    | .   .   .   .   
  Electromagnetic          .    | .   .   .   .   
  Impact                   .    | .   .   .   .   
  Slashing                 .    | .   .   .   .   
  Piercing                 .    | .   .   .   .   
Highest Corruption         1    | .   .   .   1   
  Average Corruption       1    | .   .   .   1   
  Corruption Purged        .    | .   .   .   .   
  Corruption Blocked       .    | .   .   .   .   
  Effects                  1    | .   .   .   1   
    Data Loss (minor)      1    | .   .   .   1   
Overload Shots             .    | .   .   .   .   
Overflow Damage            .    | .   .   .   .   
  Projectiles              .    | .   .   .   .   
  Explosions               .    | .   .   .   .   
  Melee                    .    | .   .   .   .   
Knockbacks                 .    | .   .   .   .   
  Impact                   .    | .   .   .   .   
  Kinetic                  .    | .   .   .   .   
  Secondary                .    | .   .   .   .   
Self-Inflicted Damage      .    | .   .   .   .   
  Shots                    .    | .   .   .   .   
  Rammed                   .    | .   .   .   .   
Targets Rammed             .    | .   .   .   .   
  Kicked                   .    | .   .   .   .   
  Crushed                  .    | .   .   .   .   
Highest Temperature        11   | .   11  9   6   
  Average Temperature      5    | .   6   5   4   
  Received Heat Transfer   507  | .   210 162 135 
Siege Activations          .    | .   .   .   .   
Robots Corrupted           .    | .   .   .   .   
  Combat Hostiles          .    | .   .   .   .   
  Parts Fried              .    | .   .   .   .   
  Impact Corruptions       .    | .   .   .   .   
Robots Melted              .    | .   .   .   .   
  Combat Hostiles          .    | .   .   .   .   
  Parts Melted             2    | .   .   .   2   
  Heat Transferred         .    | .   .   .   .   
Parts Sabotaged            .    | .   .   .   .   
Parts Stolen               .    | .   .   .   .   
Parts Stripped             .    | .   .   .   .   
Power Chain Reactions      .    | .   .   .   .   

 Alert                          | -11 -10 -9  -9  
-------                    Run  | Yrd Mat Mat Sto 
Peak Influence             191  | .   155 105 191 
  Initial                  37   | .   .   .   37  
  Average                  59   | .   62  54  103 
Maximum Alert Level        .    | .   .   .   .   
  Low Security (%)         100  | 100 100 100 100 
  Level 1                  .    | .   .   .   .   
  Level 2                  .    | .   .   .   .   
  Level 3                  .    | .   .   .   .   
  Level 4                  .    | .   .   .   .   
  Level 5                  .    | .   .   .   .   
  High Security            .    | .   .   .   .   
  Max Security             .    | .   .   .   .   
Squads Dispatched          3    | .   1   .   2   
  Investigation            1    | .   1   .   .   
  Extermination            .    | .   .   .   .   
  Reinforcement            .    | .   .   .   .   
  Assault                  2    | .   .   .   2   
  Garrison                 .    | .   .   .   .   
  Intercept                .    | .   .   .   .   
Searches Triggered         .    | .   .   .   .   
Construction Impeded       .    | .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   

 Stealth                        | -11 -10 -9  -9  
---------                  Run  | Yrd Mat Mat Sto 
Distress Signals           1    | .   .   .   1   
Communications Jammed      .    | .   .   .   .   
  Distress Signals         .    | .   .   .   .   
Times Spotted              31   | .   7   12  12  
  Peak Tracking Total      6    | .   3   4   6   
  Tactical Retreats        4    | .   .   2   2   

 Traps                          | -11 -10 -9  -9  
-------                    Run  | Yrd Mat Mat Sto 
Traps Triggered            1    | .   1   .   .   
  Indirectly               .    | .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   
  Triggered                .    | .   .   .   .   
  Disarmed                 .    | .   .   .   .   
  Reprogrammed             .    | .   .   .   .   
  Reused                   .    | .   .   .   .   
Traps Extracted            .    | .   .   .   .   
  Installed                .    | .   .   .   .   
  Triggered                .    | .   .   .   .   

 Machines                       | -11 -10 -9  -9  
----------                 Run  | Yrd Mat Mat Sto 
Machines Disabled          .    | .   .   .   .   
  Max in Single Turn       .    | .   .   .   .   
Machines Repaired          .    | .   .   .   .   
Machines Dismantled        .    | .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   

 Hacking                        | -11 -10 -9  -9  
---------                  Run  | Yrd Mat Mat Sto 
Machines Accessed          2    | .   1   .   1   
  Terminals                2    | .   1   .   1   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          .    | .   .   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Total Hacks                2    | .   1   .   1   
  Successful               2    | .   1   .   1   
  Failed                   .    | .   .   .   .   
    Catastrophic           .    | .   .   .   .   
  Database Lockouts        .    | .   .   .   .   
  Manual                   .    | .   .   .   .   
  Terminals                2    | .   1   .   1   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          .    | .   .   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Terminal Hacks             2    | .   1   .   1   
  Alert Level              1    | .   1   .   .   
  Locate Traps             1    | .   .   .   1   
Fabricator Hacks           .    | .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   
Scanalyzer                 .    | .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   
  Terminals                .    | .   .   .   .   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          .    | .   .   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   
  Used                     .    | .   .   .   .   
Hacking Detections         .    | .   .   .   .   
  Full Trace Events        .    | .   .   .   .   
  Feedback Events          .    | .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   
  Robots Built             .    | .   .   .   .   
    Authchips              .    | .   .   .   .   
    Time                   .    | .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   
  Parts Built              .    | .   .   .   .   
    Authchips              .    | .   .   .   .   
    Time                   .    | .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   
Parts Repaired             .    | .   .   .   .   
  Time                     .    | .   .   .   .   
Parts Recycled             .    | .   .   .   .   
  Recycled Matter          .    | .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   
  Retrieved Components     .    | .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   
  Parts Damaged            .    | .   .   .   .   

 Bothacking                     | -11 -10 -9  -9  
------------               Run  | Yrd Mat Mat Sto 
Used RIF Installer         .    | .   .   .   .   
Robots Hacked              2    | .   2   .   .   
  Non-combat               1    | .   1   .   .   
  Combat                   1    | .   1   .   .   
Robot Hacks Applied        2    | .   2   .   .   
  parse_system             1    | .   1   .   .   
  no_distress              1    | .   1   .   .   
Relay Couplers Released    .    | .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   
Robots Rewired             .    | .   .   .   .   
Allies Hacked              .    | .   .   .   .   
Hacks Repelled             .    | .   .   .   .   

 Allies                         | -11 -10 -9  -9  
--------                   Run  | Yrd Mat Mat Sto 
Total Allies               2    | .   .   .   2   
  Largest Group            2    | .   .   .   2   
  Highest-Rated Group      62   | .   .   .   62  
  Highest-Rated Ally       31   | .   .   .   31  
Total Orders               .    | .   .   .   .   
Ally Attacks               26   | .   .   .   26  
  Total Damage             428  | .   .   .   428 
  Kills                    4    | .   .   .   4   
Allies Corrupted           .    | .   .   .   .   
Allies Melted              .    | .   .   .   .   

 Intel                          | -11 -10 -9  -9  
-------                    Run  | Yrd Mat Mat Sto 
Robot Analysis Total       .    | .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   
Drone Launches             .    | .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   

 Exploration                    | -11 -10 -9  -9  
-------------              Run  | Yrd Mat Mat Sto 
Turns Passed               808  | 113 449 117 129 
Spaces Moved               394  | 69  236 44  45  
  Core                     10   | 10  .   .   .   
  Treads                   384  | 59  236 44  45  
  Legs                     .    | .   .   .   .   
  Wheels                   .    | .   .   .   .   
  Hover                    .    | .   .   .   .   
  Flight                   .    | .   .   .   .   
  Fastest Speed            50   | 50  160 160 160 
  Average Speed            157  | 144 160 160 160 
  Slowest Speed            160  | 160 160 160 160 
  Overloaded Moves         .    | .   .   .   .   
  Propulsion Burnouts      .    | .   .   .   .   
  Robots Hopped            .    | .   .   .   .   
  Cave-ins Triggered       .    | .   .   .   .   
Exploration Rate (%)       12   | 4   36  4   6   
  Regions Visited          3
    Branch Regions         1
  Pre-discovered Areas     .    | .   .   .   .   
  Known Exits Taken        1    | .   .   1   .   
  Unknown Exits Taken      2    | 1   1   .   .   
Scrap Searched             .    | .   .   .   .   
Spaces Dug                 .    | .   .   .   .   
Terrain Destroyed          .    | .   .   .   .   
  Melee                    .    | .   .   .   .   
  Projectile               .    | .   .   .   .   
  AOE                      .    | .   .   .   .   
Terrain Rammed             .    | .   .   .   .   
  Walls Destroyed          .    | .   .   .   .   
  Machines Disabled        .    | .   .   .   .   

 Actions                        | -11 -10 -9  -9  
---------                  Run  | Yrd Mat Mat Sto 
Total                      506  | 80  278 71  77  
  Wait                     31   | .   .   15  16  
  Move                     391  | 68  235 43  45  
  Hop                      .    | .   .   .   .   
  Pick Up                  15   | 6   9   .   .   
  Fast Attach              6    | 6   .   .   .   
  Attach                   5    | .   3   2   .   
  Detach                   1    | .   1   .   .   
  Swap                     3    | .   3   .   .   
  Drop                     5    | .   5   .   .   
  Fire                     47   | .   20  11  16  
  Melee                    2    | .   2   .   .   
  Ram                      .    | .   .   .   .   
  Kick                     .    | .   .   .   .   
  Crush                    .    | .   .   .   .   
  Escape Stasis            .    | .   .   .   .   
  Rewire                   .    | .   .   .   .   
  Trap                     .    | .   .   .   .   
  Miscellaneous            .    | .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials
-9/Materials
-9/Storage

 History 
---------
 Turn | Location      | Event
   45 | -11/Scrapyard | Discovered new exit (range 16)
  114 | -11/Scrapyard | Entered Materials
  334 | -10/Materials | Build established: Mutant
  400 | -10/Materials | Discovered new exit (range 7)
  563 | -10/Materials | Entered another Materials area
  563 | -9/Materials  | Evolved 2 slots: Utility x2
  656 | -9/Materials  | Discovered new exit (range 15)
  678 | -9/Materials  | Identified exit to Storage
  680 | -9/Materials  | Entered Storage
  695 | -9/Storage    | Met a pair of Derelict thieves
  796 | -9/Storage    | Core integrity fell below 50%
  806 | -9/Storage    | Core integrity fell below 20%
  809 | -9/Storage    | Destroyed by L-31 Rogue with Katana

 Last Messages 
---------------
00772_ C-30 ARC bursts open, deploying its payload.
00772_ G-47 Trooper unfolds itself.
00772_ L-31 Rogue unfolds itself. <x3>
00775_ R-06 Scavenger collects Recalibrator.
00776_ L-31 Rogue destroyed.
00776_ Switching to secondary target: L-31 Rogue.
00776_ 71-60X(g) destroyed.
00778_ R-06 Scavenger collects Katana.
00780_ S2-QKE(g) Carbon-fiber Leg severed.
00781_ R-06 Scavenger distress signal alerts nearby ally.
00784_ Lgt. Treads destroyed.
00785_ Assault Rifle destroyed.
00786_ S2-QKE(g) Beamcaster severed.
00790_ ECM Suite destroyed.
00798_ Ion Engine destroyed.
00800_ Lgt. Assault Rifle destroyed.
00802_ Knocked back.
00806_ Signal Interpreter destroyed.
00806_ System corrupted by crushing effect (+1).
00808_ System corrupted: Component data lost.

 Map 
-----
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| ????????????????????????#i%%#????????????????????? |
| ????????????????????????+^^^#????????????????????? |
| ????????????????????????#^^^#????????????????????? |
| ????????????????????????#==%#????????????????????? |
| ????????????????????????#[!%#????????????????????? |
| ????????????????????????#%g*#????????????????????? |
| ???????######+###########!=[#????????????????????? |
| ???????#                llb #????????????????????? |
| ???????#                 @  #????????????????????? |
| ???????#                    #????????????????????? |
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| ????????#####    #???????????????????????????????? |
| ???????????#T    #???????????????????????????????? |
| ???????????##" "##???????????????????????????????? |
| ????????????    !????????????????????????????????? |
| ??????????#!!    #???????????????????????????????? |
| ??????????# !  !!#???????????????????????????????? |
| ??????????#!  ! !#???????????????????????????????? |
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|                                                    |
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           28
Energy Generation          10
Energy Capacity            250
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
ECM Strength               1
Resistance: KI             20
Resistance: TH             20
Resistance: EX             20
Resistance: EM             20
Resistance: I              20
Resistance: S              20
Resistance: P              20
Evasion (%)                40
Recoil Reduction           2
Offensive Hacking          10

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              SpliceEnhancedChip
  Manual?         0
Play Time         00:11:22
  Cumulative      7.1 hours
  Start           2024.09.05 @ 22:20:19
  End             2024.09.05 @ 22:29:52
Sessions          1
Manual Loads      0
Difficulty        Adventurer
Special Mode      None
Game No.          11
  Rogue           0
  Adventurer      11
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             9
Gallery%          13
Achievement%      12
Wizard Run        0

 Options 
---------
Layout            0
ASCII             0
Keyboard          1
Movement          Vi
Keybinds          0
Fullscreen        2
Font              36/Smallcaps
Map View          76x50
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 418a3f88-4bae-436f-93ad-00b06ce122a6