Cogmind - Beta 12 @@@ ROGUE MODE // 2023.08.08 @ 14:05:49 Player: Cmdr.Laserstrahl Result: Destroyed by Y-54 Guardian with Gatling Laser Performance ------------- Evolutions (4) 2000 Regions Visited (8) 1600 Robots Destroyed (117) 585 Value Destroyed (2913) 2913 Prototype IDs (5) 100 Alien Tech Used (0) 0 Bonus (116) 116 TOTAL SCORE: 7314 Bonus ------- High Alert Combat Kills 116 Cogmind --------- Core Integrity 0/850 Matter 300/300 Energy 26/100 System Corruption 9% Temperature Cool (12) Movement Core (50) Location -6/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (7) ------ Advanced Heat Sink Improved Signal Interpreter Hacking Suite > --- WEAPON (4) ------- (None) > --- INVENTORY (5) ---- Improved Particle Charger Dynamic Insulation System Gauss Rifle Gauss Rifle Remote Datajack Peak State ------------ > --- POWER ------------ Improved Ion Engine > --- PROPULSION ------- Armored Wheel Armored Huge Wheel > --- UTILITY ---------- Power Amplifier Improved Heat Sink Advanced Heat Sink Improved Sensor Array Improved Signal Interpreter Seismic Detector Hacking Suite > --- WEAPON ----------- EM Pulse Cannon Improved Assault Rifle Heavy Machine Gun Assault Cannon > --- INVENTORY -------- Improved Particle Charger Dynamic Insulation System Improved Medium Laser Gauss Rifle Remote Datajack [Rating: 51] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Nuclear Core Propulsion Aluminum Leg Leg Aluminum Leg Wheel Wheel Utility Medium Storage Unit Device Improved Heat Sink Storage Medium Storage Unit Processor Improved Signal Interpreter Hackware Hacking Suite Protection Improved Light Armor Plating Weapon Improved Medium Laser Energy Gun Improved Medium Laser Energy Cannon EM Pulse Cannon Ballistic Gun Assault Rifle Ballistic Cannon Assault Cannon Launcher Grenade Launcher Impact Weapon Heavy Hammer Special Melee Weapon Improved Datajack Build | -11 -10 -9 -9 -8 -7 -6 -6 -6 ------- Run | Jun Mat Mat Sto Mat Fac Fac Was Fac Slots Evolved 8 | . . 2 . 2 2 2 . . Power . | . . . . . . . . . Propulsion 1 | . . 1 . . . . . . Utility 5 | . . 1 . 2 1 1 . . Weapon 2 | . . . . . 1 1 . . Parts Attached 107 | 6 10 23 19 21 11 1 2 14 Power 11 | 1 1 2 2 1 2 . . 2 Engine 9 | 1 1 2 1 1 1 . . 2 Core 2 | . . . 1 . 1 . . . Reactor . | . . . . . . . . . Propulsion 27 | 2 3 9 4 4 3 . 1 1 Treads . | . . . . . . . . . Leg 18 | . . 7 4 4 3 . . . Wheel 9 | 2 3 2 . . . . 1 1 Hover . | . . . . . . . . . Flight . | . . . . . . . . . Utility 27 | 1 3 6 3 8 2 . 1 3 Device 13 | . 1 2 2 4 1 . 1 2 Storage 3 | 1 1 . . 1 . . . . Processor 1 | . . . . . 1 . . . Hackware 1 | . . . . . . . . 1 Protection 9 | . 1 4 1 3 . . . . Artifact . | . . . . . . . . . Weapon 42 | 2 3 6 10 8 4 1 . 8 Energy Gun 12 | . 3 3 2 2 . . . 2 Energy Cannon 3 | . . . . 1 1 . . 1 Ballistic Gun 12 | 2 . 2 2 1 2 1 . 2 Ballistic Cannon 2 | . . . . . 1 . . 1 Launcher 7 | . . . 4 3 . . . . Special Weapon . | . . . . . . . . . Impact Weapon 4 | . . 1 2 1 . . . . Slashing Weapon . | . . . . . . . . . Piercing Weapon . | . . . . . . . . . Special Melee Weapon 2 | . . . . . . . . 2 Unidentified Prototypes 5 | . 1 . 2 . 2 . . . Corrupted Parts 1 | . . 1 . . . . . . System Corruption 1 | . . 1 . . . . . . Parts Lost 34 | . . 11 1 4 1 . 4 13 Power 2 | . . 1 . . . . . 1 Propulsion 10 | . . 4 1 1 . . 2 2 Utility 10 | . . 2 . 2 1 . 1 4 Weapon 12 | . . 4 . 1 . . 1 6 Highest Loss Streak 6 | . . 6 1 2 1 . 4 5 To Critical Strikes 1 | . . 1 . . . . . . Average Slot Usage (%) 93 | . 99 96 98 99 90 93 58 75 Engine 7 | . 14 10 3 9 5 6 1 1 Core 1 | . . . 7 . 1 . . . Leg 19 | . . 28 31 26 23 20 9 . Wheel 6 | . 28 2 . . . . 4 11 Device 14 | . 7 6 2 23 25 26 22 27 Storage 8 | . 14 11 11 9 7 6 1 . Processor 1 | . . . . . 1 6 6 6 Protection 9 | . 6 14 19 12 2 . . . Energy Gun 6 | . 13 11 2 2 7 6 1 . Energy Cannon 1 | . . . . . 7 6 1 3 Ballistic Gun 7 | . 14 8 3 2 3 6 6 11 Launcher 2 | . . . 6 6 . . . . Impact Weapon 2 | . . 2 8 5 . . . . Naked Turns . | . . . . . . . . . Heaviest Build 46 | 11 19 29 34 39 39 42 46 31 Greatest Support 45 | 32 32 36 33 37 45 38 38 40 Greatest Overweight (x) 6 | . 1 6 1 1 1 1 1 1 Average Overweight (x) . | . . . . . . 1 . . Largest Inventory Capacity 10 | 8 10 10 10 10 10 10 10 5 Average Capacity 9 | 7 8 10 10 10 10 10 6 5 Most Carried 10 | 5 10 10 10 10 10 10 10 5 Average Carried 8 | 3 8 9 9 9 9 9 5 4 Final Capacity 10 | 8 10 10 10 10 10 10 5 5 Final Carried 10 | 5 10 10 10 10 10 10 5 5 Class Distribution -------------------- 45% | Scavenger-Mutant 31% | Mutant 10% | Skirmisher 4% | Gunner 3% | Scavenger-Tank 3% | Scavenger-Skirmisher Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Mutant | -9/Storage Mutant | -8/Materials Gunner | -7/Factory Scavenger-Skirmisher | -6/Factory Mutant | -6/Waste Skirmisher | -6/Factory Resources | -11 -10 -9 -9 -8 -7 -6 -6 -6 ----------- Run | Jun Mat Mat Sto Mat Fac Fac Was Fac Matter Collected 2101 | 264 307 302 322 477 106 . . 323 Remotely . | . . . . . . . . . Salvage Created 4370 | 85 748 856 815 1216 264 . . 386 Parts 221 | 3 55 48 31 58 10 . . 16 Haulers Intercepted 6 | . 2 1 3 . . . . . Recyclers Shooed 10 | . 3 1 4 1 1 . . . Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . Prevented . | . . . . . . . . . Kills | -11 -10 -9 -9 -8 -7 -6 -6 -6 ------- Run | Jun Mat Mat Sto Mat Fac Fac Was Fac Combat Hostiles Destroyed 75 | . 16 17 13 18 4 . . 7 Melee 8 | . . . 6 2 . . . . Guns 44 | . 16 12 3 6 2 . . 5 Cannons 3 | . . . . . 2 . . 1 AOE 18 | . . 5 3 9 . . . 1 Classes Destroyed 12 | 1 6 4 . . 1 . . . Worker 6 | . 1 1 . 4 . . . . Builder 9 | . 1 1 2 3 1 . . 1 Hauler 6 | . 2 1 3 . . . . . Recycler 11 | 1 2 2 3 2 . . . 1 Operator 2 | . . 1 1 . . . . . Watcher 8 | . 2 2 1 3 . . . . Swarmer 25 | . 9 7 5 . . . . 4 Grunt 34 | . 7 5 6 13 2 . . 1 Brawler 4 | . . 1 . 2 1 . . . Duelist 2 | . . 1 . 1 . . . . Sentry 7 | . . 3 2 2 . . . . Hunter 3 | . . . . . 1 . . 2 Best Kill Streak 8 | 1 7 8 7 8 4 . . 5 Combat Bots Only 7 | . 5 7 3 5 3 . . 5 Max Kills in Single Turn 3 | 1 2 3 2 2 2 . . 1 Gunslinging . | . . . . . . . . . Exploded 2 | . . 2 2 1 . . . 1 Melee 1 | . . . 1 1 . . . . Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -6 -6 -6 -------- Run | Jun Mat Mat Sto Mat Fac Fac Was Fac Damage Taken 5786 | . 282 1051 586 1304 270 . 134 2159 Core 1317 | . 69 274 44 63 16 . 83 768 Absorbed by Shields . | . . . . . . . . . Redirected to Shielding 8 | . 5 3 . . . . . . Regen/Repaired (Parts) 138 | . . . . 138 . . . . Core Remaining (%) 75 | 100 72 . 20 88 97 . . . Volleys Fired 238 | 1 69 54 31 43 17 . . 23 Largest 4 | 2 2 2 2 2 3 . . 4 Hottest 163 | 40 76 101 65 119 163 . . 160 Shots Fired 474 | 2 136 107 50 76 51 . . 52 Gun 394 | 2 136 107 44 42 27 . . 36 Cannon 47 | . . . . 7 24 . . 16 Launcher 33 | . . . 6 27 . . . . Special . | . . . . . . . . . Kinetic 201 | 2 69 39 23 23 17 . . 28 Thermal 138 | . 67 24 . 19 17 . . 11 Explosive 17 | . . . 6 11 . . . . Electromagnetic 118 | . . 44 21 23 17 . . 13 Robot Hit Streak 15 | 2 10 6 15 9 12 . . 10 Robot Miss Streak 6 | . 5 6 4 4 4 . . 5 Penetration Max . | . . . . . . . . . Secondary Targets 6 | . 4 1 1 . . . . . Max Gunslinging Chain 1 | . 1 1 1 . . . . . Shots Hit Robots 319 | 2 73 67 45 60 38 . . 34 Core Hits 159 | 2 28 38 16 47 12 . . 16 Critical Kills . | . . . . . . . . . Critical Parts Destroyed 5 | . . 1 2 2 . . . . Critical Strikes 12 | . 2 2 2 3 2 . . 1 Burn 7 | . 2 1 . 1 2 . . 1 Smash 5 | . . 1 2 2 . . . . Melee Attacks 61 | . . 7 43 11 . . . . Impact 61 | . . 7 43 11 . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Sneak Attacks 14 | . . 2 8 4 . . . . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 8274 | 18 1168 1381 1787 2377 814 . . 729 Guns 3691 | 18 1168 861 375 464 363 . . 442 Cannons 780 | . . . . 130 428 . . 222 Explosions 1913 | . . 317 255 1279 . . . 62 Melee 1860 | . . 203 1153 504 . . . . Ramming 30 | . . . 4 . 23 . . 3 Kinetic 1793 | 18 481 292 109 227 322 . . 344 Thermal 1954 | . 687 466 21 326 224 . . 230 Explosive 834 | . . . 234 600 . . . . Electromagnetic 1803 | . . 420 266 720 245 . . 152 Impact 1860 | . . 203 1153 504 . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Highest Corruption 9 | . . 1 3 . 1 . 9 9 Average Corruption 3 | . . 1 2 . 1 . 9 9 Corruption Purged . | . . . . . . . . . Corruption Blocked . | . . . . . . . . . Effects 56 | . . 3 18 . 2 . 3 30 Message Errors 18 | . . 2 8 . . . . 8 Matter Fused 10 | . . . 2 . 1 . 2 5 Heat Flow Errors 7 | . . 1 1 . 1 . . 4 Energy Discharges 4 | . . . 2 . . . . 2 Parts Rejected 2 | . . . . . . . . 2 Parts Fused 1 | . . . 1 . . . . . Data Loss (minor) 5 | . . . 2 . . . . 3 Data Loss (major) 5 | . . . 1 . . . 1 3 Misfires 2 | . . . . . . . . 2 Weapon Failures 2 | . . . 1 . . . . 1 Overload Shots . | . . . . . . . . . Overflow Damage 942 | . . 204 402 265 24 . . 47 Projectiles 44 | . . . . . 24 . . 20 Explosions 107 | . . 43 33 4 . . . 27 Melee 791 | . . 161 369 261 . . . . Knockbacks 8 | . . . 2 2 . . . 4 Impact 4 | . . . 2 2 . . . . Kinetic 3 | . . . . . . . . 3 Secondary 1 | . . . . . . . . 1 Self-Inflicted Damage 430 | . . 84 64 100 . . . 182 Shots 11 | . . 2 2 5 . . . 2 Rammed 1 | . . . . . . . . 1 Targets Rammed 6 | . . . 1 . 4 . . 1 Kicked 5 | . . . 1 . 4 . . . Crushed . | . . . . . . . . . Highest Temperature 299 | . 276 166 299 147 232 . . 196 Average Temperature 54 | . 55 40 87 38 53 . . 45 Received Heat Transfer 1599 | . 84 237 159 621 72 . . 426 Effects 2 | . . . 2 . . . . . Interference 2 | . . . 2 . . . . . Siege Activations . | . . . . . . . . . Robots Corrupted 4 | . . . 3 1 . . . . Combat Hostiles 2 | . . . 1 1 . . . . Parts Fried 23 | . . 3 10 9 1 . . . Impact Corruptions 29 | . . 3 17 9 . . . . Robots Melted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Melted 10 | . 2 3 . 3 . . . 2 Heat Transferred 4413 | . 1628 857 50 792 592 . . 494 Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions 12 | . . 7 1 3 . . . 1 Missiles Intercepted . | . . . . . . . . . Alert | -11 -10 -9 -9 -8 -7 -6 -6 -6 ------- Run | Jun Mat Mat Sto Mat Fac Fac Was Fac Peak Influence 564 | 5 448 420 482 564 371 105 36 156 Initial 210 | . 3 105 127 151 210 105 36 . Average 240 | 1 271 263 341 285 238 105 8 37 Maximum Alert Level 2 | . 2 2 2 2 1 . . . Low Security (%) 38 | 100 21 22 11 47 26 100 100 100 Level 1 49 | . 71 66 63 23 73 . . . Level 2 12 | . 6 10 24 29 . . . . Level 3 . | . . . . . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Squads Dispatched 20 | . 4 1 5 6 3 . . 1 Investigation 7 | . 1 1 2 1 1 . . 1 Extermination 1 | . . . . . 1 . . . Reinforcement 5 | . 3 . . 1 1 . . . Assault 1 | . . . . 1 . . . . Garrison 6 | . . . 3 3 . . . . Intercept . | . . . . . . . . . Searches Triggered . | . . . . . . . . . Construction Impeded 1 | . . . . 1 . . . . Haulers Reinforced . | . . . . . . . . . Active Scanning Responses . | . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . Stealth | -11 -10 -9 -9 -8 -7 -6 -6 -6 --------- Run | Jun Mat Mat Sto Mat Fac Fac Was Fac Distress Signals 4 | . 1 1 1 1 . . . . Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 134 | . 31 26 17 32 9 . 6 13 Peak Tracking Total 10 | . 5 5 3 6 3 . 6 10 Tactical Retreats 8 | . . 2 2 1 1 . . 2 Traps | -11 -10 -9 -9 -8 -7 -6 -6 -6 ------- Run | Jun Mat Mat Sto Mat Fac Fac Was Fac Traps Triggered 7 | . . 2 2 . 1 1 . 1 Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed 6 | . . . . . . . . 6 Reprogrammed 6 | . 6 . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered . | . . . . . . . . . Machines | -11 -10 -9 -9 -8 -7 -6 -6 -6 ---------- Run | Jun Mat Mat Sto Mat Fac Fac Was Fac Machines Disabled 15 | . 1 1 7 2 2 . . 2 Max in Single Turn 1 | . 1 1 1 1 1 . . 1 Machines Repaired . | . . . . . . . . . Machines Sabotaged . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -6 -6 -6 --------- Run | Jun Mat Mat Sto Mat Fac Fac Was Fac Machines Accessed 36 | . 7 5 8 7 4 1 . 4 Terminals 28 | . 6 3 8 5 2 1 . 3 Fabricators . | . . . . . . . . . Repair Stations 3 | . . . . 1 2 . . . Recycling Units 3 | . 1 1 . . . . . 1 Scanalyzers 2 | . . 1 . 1 . . . . Garrison Access . | . . . . . . . . . Total Hacks 82 | . 12 17 20 16 8 2 . 7 Successful 40 | . 10 10 4 9 4 . . 3 Failed 42 | . 2 7 16 7 4 2 . 4 Catastrophic 5 | . . . 1 . 2 . . 2 Database Lockouts . | . . . . . . . . . Manual 2 | . . 2 . . . . . . Terminals 54 | . 9 6 20 9 3 2 . 5 Fabricators . | . . . . . . . . . Repair Stations 9 | . . . . 4 5 . . . Recycling Units 7 | . 3 2 . . . . . 2 Scanalyzers 12 | . . 9 . 3 . . . . Garrison Access . | . . . . . . . . . Terminal Hacks 23 | . 8 1 4 5 2 . . 3 Record 1 | . . . . . 1 . . . Part Schematic 2 | . . . 2 . . . . . Robot Analysis 1 | . . . . 1 . . . . Open Door 1 | . . . 1 . . . . . Emergency Access Points 1 | . . . . 1 . . . . Recycling Unit Index 1 | . 1 . . . . . . . Scanalyzer Index 1 | . . 1 . . . . . . Alert Level 1 | . 1 . . . . . . . Locate Traps 7 | . 3 . . 2 . . . 2 Disarm Traps 1 | . . . . . . . . 1 Reprogram Traps 1 | . 1 . . . . . . . Investigation Status 1 | . 1 . . . . . . . Hauler Manifests 2 | . 1 . 1 . . . . . Zone Layout 2 | . . . . 1 1 . . . Fabricator Hacks . | . . . . . . . . . Repair Station Hacks 4 | . . . . 2 2 . . . Scan Component 3 | . . . . 1 2 . . . Repair 1 | . . . . 1 . . . . Recycling Unit Hacks 4 | . 2 2 . . . . . . Report Inventory 2 | . 1 1 . . . . . . Retrieve Components 2 | . 1 1 . . . . . . Scanalyzer 9 | . . 7 . 2 . . . . Insert Component 5 | . . 4 . 1 . . . . Analyze 4 | . . 3 . 1 . . . . Garrison Access Hacks . | . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . Terminals . | . . . . . . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered 2 | . . 1 1 . . . . . Used 1 | . . . 1 . . . . . Hacking Detections 29 | . 5 5 6 6 3 1 . 3 Full Trace Events 6 | . 1 1 1 1 1 . . 1 Feedback Events 1 | . . . 1 . . . . . Corruption 1 | . . . 1 . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired 6 | . . 3 2 1 . . . . Parts Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Parts Repaired 1 | . . . . 1 . . . . Time 32 | . . . . 32 . . . . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components 10 | . 7 3 . . . . . . Parts Scanalyzed 4 | . . 3 . 1 . . . . Part Schematics Acquired 4 | . . 3 . 1 . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -6 -6 -6 ------------ Run | Jun Mat Mat Sto Mat Fac Fac Was Fac Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released . | . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -6 -6 -6 -------- Run | Jun Mat Mat Sto Mat Fac Fac Was Fac Total Allies . | . . . . . . . . . Largest Group . | . . . . . . . . . Highest-Rated Group . | . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . Total Orders 2 | . . . 1 1 . . . . ROAM 1 | . . . 1 . . . . . EXPLORE 1 | . . . . 1 . . . . Ally Attacks . | . . . . . . . . . Total Damage . | . . . . . . . . . Kills . | . . . . . . . . . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -6 -6 -6 ------- Run | Jun Mat Mat Sto Mat Fac Fac Was Fac Robot Analysis Total 1 | . . . . 1 . . . . Derelict Logs Recovered . | . . . . . . . . . Drone Launches 2 | . . . 2 . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -9 -9 -8 -7 -6 -6 -6 ------------- Run | Jun Mat Mat Sto Mat Fac Fac Was Fac Turns Passed 5394 | 51 832 1044 1033 856 687 40 109 742 Spaces Moved 3505 | 34 682 686 528 465 433 21 92 564 Core 14 | 5 . 3 . . . . . 6 Treads . | . . . . . . . . . Legs 2057 | . . 597 528 465 433 21 13 . Wheels 1434 | 29 682 86 . . . . 79 558 Hover . | . . . . . . . . . Flight . | . . . . . . . . . Fastest Speed 50 | 50 80 80 120 123 123 190 100 50 Average Speed 119 | 92 85 116 148 141 139 190 112 102 Slowest Speed 350 | 100 100 350 190 195 193 190 190 115 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 40 | 2 88 59 66 34 15 1 83 16 Regions Visited 8 Branch Regions 1 Pre-discovered Areas . | . . . . . . . . . Known Exits Taken 1 | . . . . . 1 . . . Unknown Exits Taken 5 | 1 1 1 1 1 . . . . Scrap Searched . | . . . . . . . . . Spaces Dug 6 | . . 4 2 . . . . . Terrain Destroyed 161 | . . 27 46 56 . . . 32 Melee 6 | . . 4 2 . . . . . Projectile . | . . . . . . . . . AOE 155 | . . 23 44 56 . . . 32 Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -6 -6 -6 --------- Run | Jun Mat Mat Sto Mat Fac Fac Was Fac Total 4161 | 51 798 810 653 564 477 23 97 688 Wait 109 | . 15 12 4 8 2 . . 68 Move 3498 | 33 681 685 527 464 432 21 91 564 Hop . | . . . . . . . . . Pick Up 72 | 11 11 18 8 10 5 1 3 5 Fast Attach 33 | . 2 4 10 2 3 . 1 11 Attach 36 | 6 2 14 . 6 4 1 1 2 Detach 3 | . 1 2 . . . . . . Swap 38 | . 6 5 9 13 4 . . 1 Drop 59 | . 11 9 20 7 6 . 1 5 Fire 238 | 1 69 54 31 43 17 . . 23 Melee 61 | . . 7 43 11 . . . . Ram 1 | . . . . . . . . 1 Kick 5 | . . . 1 . 4 . . . Crush . | . . . . . . . . . Escape Stasis 8 | . . . . . . . . 8 Rewire . | . . . . . . . . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Junkyard -10/Materials (discovered 5 exits: *Mat x3 / [*Min x2]) -9/Materials (discovered 5 exits: *Mat x2 / [*Min] / *Sto x2) -9/Storage -8/Materials -7/Factory -6/Factory -6/Waste -6/Factory History --------- Turn | Location | Event 22 | -11/Junkyard | Discovered new exit (range 15) 52 | -11/Junkyard | Entered Materials 262 | -10/Materials | Discovered new exit (range 9) 304 | -10/Materials | Build established: Mutant 307 | -10/Materials | Discovered new exit (range 11) 600 | -10/Materials | Discovered new exit (range 6) 674 | -10/Materials | Discovered new exit (range 7) 832 | -10/Materials | Discovered new exit (range 7) 881 | -10/Materials | Build established: Scavenger-Mutant 884 | -10/Materials | Entered another Materials area 884 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1004 | -9/Materials | Core integrity fell below 50% 1035 | -9/Materials | Lost 6 parts (1p3n1u1w) 1180 | -9/Materials | Destroyed 7 combat bots 1260 | -9/Materials | Discovered new exit (range 8) 1693 | -9/Materials | Discovered new exit (range 11) 1756 | -9/Materials | Discovered new exit (range 7) 1758 | -9/Materials | Discovered new exit (range 16) 1820 | -9/Materials | Discovered new exit (range 7) 1928 | -9/Materials | Entered Storage 2076 | -9/Storage | Garrison activated, responded to threat 2343 | -9/Storage | Discovered new exit (range 12) 2961 | -9/Storage | Entered Materials 2961 | -8/Materials | Accompanied by 1 ally 2961 | -8/Materials | Evolved 2 slots: Utility x2 3330 | -8/Materials | Repaired Hrd. Light Armor Plating 3540 | -8/Materials | Build established: Mutant 3596 | -8/Materials | Garrison activated, responded to threat 3661 | -8/Materials | Discovered new exit (range 16) 3761 | -8/Materials | First assault squad dispatched 3817 | -8/Materials | Entered Factory 3817 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 4347 | -7/Factory | Discovered new exit (range 17) 4479 | -7/Factory | Identified exit to Factory 4504 | -7/Factory | Entered another Factory area 4504 | -6/Factory | Evolved 2 slots: Utility x1, Weapon x1 4544 | -6/Factory | Sucked down chute 4544 | -6/Factory | Entered Waste 4557 | -6/Waste | Spotted C-40 Crusher 4557 | -6/Waste | Spotted C-40 Crusher 4559 | -6/Waste | EMP discharged 4567 | -6/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 4569 | -6/Waste | Spotted C-40 Crusher 4570 | -6/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 4572 | -6/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 4590 | -6/Waste | Spotted C-40 Crusher 4595 | -6/Waste | Spotted C-40 Crusher 4599 | -6/Waste | Spotted C-40 Crusher 4603 | -6/Waste | Lost 4 parts (2n1u1w) 4637 | -6/Waste | Discovered new exit (range 12) 4652 | -6/Waste | Identified exit to Factory 4653 | -6/Waste | Entered Factory 5171 | -6/Factory | Build established: Skirmisher 5350 | -6/Factory | Lost 5 parts (1p1n1u2w) 5376 | -6/Factory | Core integrity fell below 50% 5393 | -6/Factory | Core integrity fell below 20% 5395 | -6/Factory | Destroyed by Y-54 Guardian with Gatling Laser Last Messages --------------- 3x Alarm Trap 6x Ambush Trap Map updated. >>Traps(Disarm) Disarmed 6 Ambush Traps. 05361_ Imp. Sensor Array destroyed. 05371_ S-27 Virus destroyed. 05373_ System corrupted: Heat flow error (+114). 05378_ Arm. Huge Wheel destroyed. 05378_ S-27 Virus suffers critical hit (Burn). 05378_ VTOL Module melted. 05378_ S-27 Virus destroyed. 05384_ Seismic Detector destroyed. 05388_ Slug penetrates Y-54 Guardian. 05389_ Critical hit (Burn: +37). 05390_ G-50 Soldier destroyed. 05390_ Imp. Medium Laser destroyed. 05392_ Penetrated by Slug. 05393_ Acquired 13 matter. [Achievement: Back For More] Map ----- +----------------------------------------------------+ | # #?????#""#??????????? | | + #????##T"######?????? | | # ###### ######? | | # + +? | | ???######### # ###### ######? | | ???????????### ####+###########?# #### #?????? | | ##############^^^# #?# #??# #?????? | | / / """""" """ #?# #??# #?????? | | """""" # # ""S""" """ #?# #??# #?????? | | """""" # # """ """ #?# #??# #?????? | | """""" # # #?# #??# #?????? | | "" "% # # ### ##?# #?????? | | [ ! # #####+########### #?# #?????? | | "" [ # #???# #?????????# ###/####### | | """ " # #???# #?????????# + # | | """"" # #???# #?????????# ##" """" # | | """""" # #???# #?????????# ##" """" # | | # #???# #########?### ####" """" # | | ############## #???# ## #???# ???#T """" / | | ?????????????# #???# ## """#???# ???#" """" # | | ????????????# ??## ## """#???# ???#" """" # | | ????????????# ### # = """#???# ???#" """" # | | ????????????# T + #???# ???# # | | ????????????# ### # !#???# ???#+######## | | ????????????# ?????## ###########?# ????????????? | | ????????????###??????# # @ #???????????????? | | ??????????# # #=Y #???????????????? | | ??????????+ /*+%hg #???????????????? | | ???????????# # #Yg% #???????????????? | | ???????????# ??????# #%== #???????????????? | | ?????????????????????# # """ #???????????????? | | ?????????????????????# #[ """"" #???????????????? | | ?????????????????????# # """"" #???????????????? | | ?????????????????????# ###########???????????????? | | ?????????????????????# #?????????????????????????? | | ?????????????????????? ??????????????????????????? | | ?????????????????????? ??????????????????????????? | | ?????????????????????? ??????????????????????????? | | ?????????????????????? ??????????????????????????? | | ?????????????????????? ??????????????????????????? | | ?????????????????????? ??????????????????????????? | | ?????????????????????? ??????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 70 Coolant Potential 50 Energy Generation 18 Energy Capacity 310 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 15 Terrain Scan Density 10 Power Amplification 20 Armor Coverage 300 Core Shielding 20 Power Shielding 33 Evasion (%) 55 Particle Charging 20 Offensive Hacking 10 Item Schematics ----------------- Imp. Light Armor Plating | -9/Materials | Scanalyzed Imp. Medium Laser | -9/Materials | Scanalyzed Nuclear Core | -9/Materials | Scanalyzed Imp. Hover Unit | -9/Storage | Hacked Imp. Targeting Computer | -9/Storage | Hacked Titanium Leg | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Back For More Challenges ------------ None Game ------ Seed FireMeleeSword Manual? 0 Play Time 02:21:23 Cumulative 117.1 hours Start 2023.05.27 @ 07:47:31 End 2023.08.08 @ 14:05:49 Sessions 5 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 50 Rogue 47 Adventurer 3 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 21 Gallery% 41 Achievement% 28 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 942acd35-080e-4cb2-ab02-a073d2398354