Cogmind - Beta 11.1 @@@ ROGUE MODE // 2022.05.15 @ 12:57:06 Player: ChromeKnight Result: Destroyed by S-10 Pest with Light Assault Rifle Performance ------------- Evolutions (2) 1000 Regions Visited (6) 1200 Robots Destroyed (97) 485 Value Destroyed (2736) 2736 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (200) 200 TOTAL SCORE: 5621 Bonus ------- Entered Garrisons 200 Cogmind --------- Core Integrity 0/550 Matter 300/300 Energy 70/100 System Corruption 0% Temperature Cool (0) Movement Core (100) Ox1 Location -8/Garrison Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (2) --- (None) > --- UTILITY (6) ------ Improved Heat Sink Signal Interpreter Core Shielding Power Shielding Improved Utility Shielding > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- Improved Ion Engine Faulty Improved Flight Unit Small Storage Unit Improved Sensor Array Improved Sensor Array Peak State ------------ > --- POWER ------------ Reinforced Ion Engine > --- PROPULSION ------- Light Treads Light Treads > --- UTILITY ---------- Large Storage Unit Improved Sensor Array Signal Interpreter Improved Utility Shielding Hardened Medium Armor Plating Improved Light Armor Plating > --- WEAPON ----------- Heavy Battle Rifle Missile Launcher > --- INVENTORY -------- Improved Ion Engine Light Treads Light Treads Improved Flight Unit Improved Flight Unit Improved Flight Unit Improved VTOL Module Small Storage Unit Improved Sensor Array Core Shielding Power Shielding Heavy EM Pulse Gun Assault Rifle Heavy Assault Rifle Axe [Rating: 28] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Propulsion Light Treads Treads Light Treads Utility Large Storage Unit Device Seismic Detector Storage Large Storage Unit Processor Signal Interpreter Protection Light Armor Plating Weapon Heavy Assault Rifle Energy Gun Particle Gun Ballistic Gun Heavy Assault Rifle Launcher Rocket Launcher Special Weapon Mining Laser Slashing Weapon Axe Build | -11 -10 -10 -9 -9 -8 -8 ------- Run | Scr Mat Min Mat Min Mat Gar Slots Evolved 4 | . . . 2 . 2 . Power . | . . . . . . . Propulsion . | . . . . . . . Utility 4 | . . . 2 . 2 . Weapon . | . . . . . . . Parts Attached 69 | 7 6 4 22 2 18 10 Power 7 | 1 1 1 3 . 1 . Engine 7 | 1 1 1 3 . 1 . Core . | . . . . . . . Reactor . | . . . . . . . Propulsion 14 | 2 1 . 6 . 4 1 Treads 14 | 2 1 . 6 . 4 1 Leg . | . . . . . . . Wheel . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Utility 22 | 2 2 . 5 1 9 3 Device 6 | 1 1 . 2 . 1 1 Storage 3 | 1 1 . 1 . . . Processor 1 | . . . . . 1 . Hackware . | . . . . . . . Protection 12 | . . . 2 1 7 2 Artifact . | . . . . . . . Weapon 26 | 2 2 3 8 1 4 6 Energy Gun 9 | 1 1 1 4 . . 2 Energy Cannon . | . . . . . . . Ballistic Gun 11 | 1 1 . 4 1 2 2 Ballistic Cannon . | . . . . . . . Launcher 2 | . . 1 . . 1 . Special Weapon 1 | . . 1 . . . . Impact Weapon . | . . . . . . . Slashing Weapon 3 | . . . . . 1 2 Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes . | . . . . . . . Parts Lost 25 | . 3 . 7 2 3 10 Power 3 | . 1 . 1 . . 1 Propulsion 5 | . 1 . . . 1 3 Utility 9 | . 1 . 3 1 2 2 Weapon 8 | . . . 3 1 . 4 Highest Loss Streak 6 | . 2 . 1 1 1 6 To Critical Strikes . | . . . . . . . Average Slot Usage (%) 92 | . 93 95 92 78 96 90 Engine 9 | . 7 9 10 11 9 8 Treads 23 | . 28 28 21 22 17 15 Device 13 | . 13 14 18 11 9 5 Storage 11 | . 14 14 11 11 9 8 Processor 2 | . . . . . 8 9 Protection 8 | . . . 8 2 24 26 Energy Gun 7 | . 14 10 11 2 . 4 Ballistic Gun 12 | . 14 5 10 19 16 9 Launcher 1 | . . 9 . . 1 . Naked Turns . | . . . . . . . Heaviest Build 54 | 14 31 31 38 38 54 51 Greatest Support 43 | 40 40 40 43 43 43 40 Greatest Overweight (x) 3 | 2 . . . . 1 3 Average Overweight (x) . | . . . . . . . Largest Inventory Capacity 15 | 8 15 15 15 15 15 15 Average Capacity 14 | 7 14 15 15 15 15 14 Most Carried 15 | 4 15 15 15 15 15 15 Average Carried 13 | 1 8 14 13 15 14 13 Final Capacity 15 | 8 15 15 15 15 15 5 Final Carried 15 | 4 15 15 15 15 15 5 Class Distribution -------------------- 65% | Mutant 34% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Mutant | -9/Materials Mutant | -9/Mines Scavenger-Mutant | -8/Materials Mutant | -8/Garrison Resources | -11 -10 -10 -9 -9 -8 -8 ----------- Run | Scr Mat Min Mat Min Mat Gar Matter Collected 1947 | 283 155 91 480 197 542 199 Remotely . | . . . . . . . Salvage Created 3306 | 42 307 145 1308 373 872 259 Parts 221 | 7 22 14 94 22 49 13 Haulers Intercepted . | . . . . . . . Recyclers Shooed 2 | 1 . . . . 1 . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Kills | -11 -10 -10 -9 -9 -8 -8 ------- Run | Scr Mat Min Mat Min Mat Gar Combat Hostiles Destroyed 80 | . 10 8 27 11 19 5 Melee 2 | . . . . . . 2 Guns 73 | . 10 6 26 9 19 3 AOE 4 | . . 2 . 2 . . Classes Destroyed 8 | 1 3 . 2 2 . . Worker 2 | . . . . 2 . . Tunneler 3 | 3 . . . . . . Recycler 1 | . . . . 1 . . Watcher 11 | . 3 . 4 . 4 . Swarmer 27 | . 6 6 3 6 6 . Grunt 38 | . 4 2 16 4 8 4 Brawler 4 | . . . 1 1 2 . Sentry 11 | . . . 7 . 3 1 Best Kill Streak 6 | 2 6 3 4 3 5 2 Combat Bots Only 6 | . 6 3 4 3 4 2 Max Kills in Single Turn 2 | 2 2 1 1 2 2 1 Gunslinging 1 | . 1 . . 1 1 . Exploded 2 | . . 1 . 2 . . Melee 1 | . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -10 -9 -9 -8 -8 -------- Run | Scr Mat Min Mat Min Mat Gar Damage Taken 4956 | . 660 184 1231 305 1049 1527 Core 892 | . 95 32 148 64 124 429 Absorbed by Shields . | . . . . . . . Redirected to Shielding 211 | . . . . . 103 108 Regen/Repaired (Parts) 216 | . . . 216 . . . Core Remaining (%) 65 | 100 . 49 . 47 . . Volleys Fired 254 | 9 35 14 79 26 70 21 Largest 2 | 2 2 2 2 2 2 2 Hottest 110 | 60 85 100 68 68 56 110 Shots Fired 474 | 16 69 17 151 54 130 37 Gun 466 | 16 69 12 151 54 127 37 Cannon . | . . . . . . . Launcher 6 | . . 3 . . 3 . Special 2 | . . 2 . . . . Kinetic 331 | 9 35 3 76 49 127 32 Thermal 45 | 7 34 2 . . . 2 Explosive 6 | . . 3 . . 3 . Electromagnetic 92 | . . 9 75 5 . 3 Robot Hit Streak 31 | 3 10 8 31 9 15 19 Robot Miss Streak 5 | 2 5 3 4 2 5 2 Penetration Max . | . . . . . . . Secondary Targets 15 | . 5 . 1 2 5 2 Max Gunslinging Chain 1 | . 1 . 1 1 1 1 Shots Hit Robots 336 | 9 44 10 121 38 78 36 Core Hits 159 | 3 20 10 62 17 36 11 Critical Kills 2 | . . . . 1 1 . Critical Parts Destroyed . | . . . . . . . Critical Strikes 4 | . . . . 1 1 2 Destroy 2 | . . . . 1 1 . Corrupt 1 | . . . . . . 1 Sever 1 | . . . . . . 1 Melee Attacks 7 | . . . . . 2 5 Impact . | . . . . . . . Slashing 7 | . . . . . 2 5 Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks 1 | . . . . . . 1 Damage Inflicted 5720 | 121 569 274 1864 685 1503 704 Guns 5256 | 121 569 137 1786 624 1503 516 Cannons . | . . . . . . . Explosions 329 | . . 137 78 61 . 53 Melee 135 | . . . . . . 135 Ramming . | . . . . . . . Kinetic 3697 | 68 290 14 794 581 1503 447 Thermal 556 | 53 279 . 78 61 . 85 Explosive 137 | . . 137 . . . . Electromagnetic 1195 | . . 123 992 43 . 37 Impact . | . . . . . . . Slashing 135 | . . . . . . 135 Piercing . | . . . . . . . Highest Corruption 4 | . . . 4 4 . . Average Corruption 4 | . . . 4 4 . . Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Effects 66 | . . . 42 24 . . Message Errors 16 | . . . 10 6 . . Matter Fused 15 | . . . 9 6 . . Heat Flow Errors 5 | . . . 2 3 . . Energy Discharges 9 | . . . 6 3 . . Data Loss (minor) 12 | . . . 11 1 . . Data Loss (major) 3 | . . . 2 1 . . Misfires 4 | . . . 1 3 . . Weapon Failures 2 | . . . 1 1 . . Overload Shots . | . . . . . . . Overflow Damage 79 | . 27 12 5 . . 35 Projectiles . | . . . . . . . Explosions 79 | . 27 12 5 . . 35 Melee . | . . . . . . . Knockbacks . | . . . . . . . Impact . | . . . . . . . Kinetic . | . . . . . . . Secondary . | . . . . . . . Self-Inflicted Damage 401 | . 209 49 70 9 27 37 Shots 8 | . 2 1 2 1 1 1 Rammed . | . . . . . . . Targets Rammed . | . . . . . . . Kicked . | . . . . . . . Crushed . | . . . . . . . Highest Temperature 302 | . 162 34 302 248 270 245 Average Temperature 65 | . 63 11 72 71 46 141 Received Heat Transfer 1935 | . 162 18 504 108 405 738 Effects 1 | . . . . 1 . . Energy Bleed 1 | . . . . 1 . . Siege Activations . | . . . . . . . Robots Corrupted 1 | . . . 1 . . . Combat Hostiles 1 | . . . 1 . . . Parts Fried 3 | . . . 3 . . . Impact Corruptions . | . . . . . . . Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted . | . . . . . . . Heat Transferred 1107 | 125 658 . 50 100 . 174 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions 4 | . . . 2 1 . 1 Missiles Intercepted . | . . . . . . . Alert | -11 -10 -10 -9 -9 -8 -8 ------- Run | Scr Mat Min Mat Min Mat Gar Peak Influence 365 | 15 249 130 365 340 205 179 Initial 123 | . 9 60 . 123 15 34 Average 107 | 6 94 56 165 132 90 97 Maximum Alert Level 1 | . 1 . 1 1 1 . Low Security (%) 86 | 100 87 100 62 92 95 100 Level 1 13 | . 12 . 37 7 4 . Level 2 . | . . . . . . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 3 | . 1 . . . 2 . Investigation 1 | . 1 . . . . . Extermination . | . . . . . . . Reinforcement 2 | . . . . . 2 . Assault . | . . . . . . . Garrison . | . . . . . . . Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded . | . . . . . . . Haulers Reinforced . | . . . . . . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -10 -9 -9 -8 -8 --------- Run | Scr Mat Min Mat Min Mat Gar Distress Signals 10 | . . 1 4 . 5 . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 116 | . 19 9 34 11 32 11 Peak Tracking Total 7 | . 5 3 6 3 5 7 Tactical Retreats 3 | . . 1 2 . . . Traps | -11 -10 -10 -9 -9 -8 -8 ------- Run | Scr Mat Min Mat Min Mat Gar Traps Triggered 1 | . 1 . . . . . Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed 3 | . . . 3 . . . Reused 1 | . . . 1 . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered 1 | . . . 1 . . . Machines | -11 -10 -10 -9 -9 -8 -8 ---------- Run | Scr Mat Min Mat Min Mat Gar Machines Disabled 8 | . 3 . 1 . 4 . Max in Single Turn 2 | . 2 . 1 . 1 . Machines Sabotaged . | . . . . . . . Garrisons Compromised . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -8 --------- Run | Scr Mat Min Mat Min Mat Gar Machines Accessed 23 | . 8 . 13 . 2 . Terminals 20 | . 8 . 11 . 1 . Fabricators . | . . . . . . . Repair Stations 2 | . . . 2 . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access 1 | . . . . . 1 . Total Hacks 73 | . 21 . 45 . 7 . Successful 45 | . 13 . 28 . 4 . Failed 28 | . 8 . 17 . 3 . Catastrophic 2 | . 1 . 1 . . . Database Lockouts . | . . . . . . . Manual 66 | . 23 . 37 . 6 . Terminals 64 | . 21 . 39 . 4 . Fabricators . | . . . . . . . Repair Stations 6 | . . . 6 . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access 3 | . . . . . 3 . Terminal Hacks 9 | . 3 . 6 . . . Robot Schematic 3 | . 2 . 1 . . . Robot Analysis 2 | . 1 . 1 . . . Branch Access Points 1 | . . . 1 . . . Reprogram Traps 1 | . . . 1 . . . Hauler Manifests 1 | . . . 1 . . . Zone Layout 1 | . . . 1 . . . Fabricator Hacks . | . . . . . . . Repair Station Hacks 5 | . . . 5 . . . Scan Component 3 | . . . 3 . . . Repair 2 | . . . 2 . . . Recycling Unit Hacks . | . . . . . . . Scanalyzer . | . . . . . . . Garrison Access Hacks 1 | . . . . . 1 . Unlock Access 1 | . . . . . 1 . Unauthorized Hacks 30 | . 10 . 17 . 3 . Terminals 30 | . 10 . 17 . 3 . Track 9 | . 2 . 6 . 1 . Assimilate 2 | . 2 . . . . . Botnet 16 | . 5 . 10 . 1 . Operators 3 | . 1 . 1 . 1 . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 21 | . 8 . 12 . 1 . Full Trace Events 1 | . . . 1 . . . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired 3 | . 2 . 1 . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired 2 | . . . 2 . . . Time 29 | . . . 29 . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -8 ------------ Run | Scr Mat Min Mat Min Mat Gar Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -8 -------- Run | Scr Mat Min Mat Min Mat Gar Total Allies 1 | . 1 . . . . . Largest Group 1 | . 1 1 1 1 1 1 Highest-Rated Group 10 | . 10 10 10 10 10 10 Highest-Rated Ally 10 | . 10 10 10 10 10 10 Total Orders 40 | . 10 9 6 6 4 5 STAY 33 | . 9 8 5 4 3 4 FOLLOW 7 | . 1 1 1 2 1 1 Ally Attacks . | . . . . . . . Total Damage . | . . . . . . . Kills . | . . . . . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -10 -9 -9 -8 -8 ------- Run | Scr Mat Min Mat Min Mat Gar Robot Analysis Total 2 | . 1 . 1 . . . Derelict Logs Recovered 3 | . . 1 . 2 . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -10 -9 -9 -8 -8 ------------- Run | Scr Mat Min Mat Min Mat Gar Turns Passed 10651 | 133 2398 1634 2524 1100 2566 296 Spaces Moved 4877 | 61 1278 873 1225 606 744 90 Core 6 | 5 . . . . . 1 Treads 4871 | 56 1278 873 1225 606 744 89 Legs . | . . . . . . . Wheels . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 50 | 50 160 160 160 160 160 160 Average Speed 171 | 155 160 160 160 160 231 196 Slowest Speed 240 | 160 160 160 160 160 240 240 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 57 | 4 98 98 76 75 27 23 Regions Visited 6 Branch Regions 2 Pre-discovered Areas 1 | . . 1 . . . . Known Exits Taken 2 | . . . 1 . 1 . Unknown Exits Taken 4 | 1 1 1 . 1 . . Scrap Searched 2 | . . 1 . 1 . . Spaces Dug 35 | . . . . . 35 . Terrain Destroyed 115 | . 36 21 8 4 45 1 Melee 2 | . . . . . 2 . Projectile 11 | . . 1 . . 10 . AOE 102 | . 36 20 8 4 33 1 Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -8 --------- Run | Scr Mat Min Mat Min Mat Gar Total 6675 | 80 1561 1088 1638 684 1460 164 Wait 1411 | . 230 194 294 51 607 35 Move 4871 | 60 1277 872 1224 605 743 90 Hop . | . . . . . . . Pick Up 30 | 4 11 2 6 . 7 . Fast Attach 26 | 7 . 1 7 2 7 2 Attach 13 | . 2 . 4 . 1 6 Detach . | . . . . . . . Swap 30 | . 4 3 11 . 10 2 Drop 34 | . 2 2 13 . 13 4 Fire 254 | 9 35 14 79 26 70 21 Melee 6 | . . . . . 2 4 Ram . | . . . . . . . Kick . | . . . . . . . Crush . | . . . . . . . Escape Stasis . | . . . . . . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x2 / [*Min x2]) -10/Mines (discovered 3 exits: *Mat x2 / [*Exi]) -9/Materials (discovered 3 exits: *Mat x2 / *Min) -9/Mines (discovered 3 exits: *Mat x2 / [*Zio]) -8/Materials (discovered 2 exits: *Sto / Gar) -8/Garrison History --------- Turn | Location | Event 22 | -11/Scrapyard | Discovered new exit (range 15) 134 | -11/Scrapyard | Entered Materials 317 | -10/Materials | Build established: Mutant 1214 | -10/Materials | Discovered new exit (range 4) 1432 | -10/Materials | Discovered new exit (range 14) 1555 | -10/Materials | Discovered new exit (range 9) 1861 | -10/Materials | Discovered new exit (range 10) 2532 | -10/Materials | Entered Mines 2532 | -10/Mines | Accompanied by 1 ally 2539 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 2714 | -10/Mines | Discovered new exit (range 6) 2881 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 2881 | -10/Mines | Discovered new exit (range 5) 3131 | -10/Mines | Excavation squad dispatched 3131 | -10/Mines | A large section of the Mines collapsed 3379 | -10/Mines | Learned location of Storage (-8) 3454 | -10/Mines | Learned Materials interactive machine intel 3582 | -10/Mines | Core integrity fell below 50% 3588 | -10/Mines | Discovered new exit (range 10) 4166 | -10/Mines | Entered Materials 4166 | -9/Materials | Accompanied by 1 ally 4166 | -9/Materials | Evolved 2 slots: Utility x2 4167 | -9/Materials | Loaded intel: 18 interactive machine locations 4282 | -9/Materials | Discovered new exit (range 16) 4501 | -9/Materials | Identified exit to Mines 4616 | -9/Materials | Build established: Scavenger-Mutant 5230 | -9/Materials | Repaired Imp. Treads 5244 | -9/Materials | Repaired Lgt. Treads 5590 | -9/Materials | Discovered new exit (range 5) 5897 | -9/Materials | Discovered new exit (range 10) 6305 | -9/Materials | Build established: Mutant 6690 | -9/Materials | Entered Mines 6690 | -9/Mines | Accompanied by 1 ally 6924 | -9/Mines | Assembled infested the area 6929 | -9/Mines | Assisted by a Guerilla fighting off Assembled 6931 | -9/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 7149 | -9/Mines | Learned Materials garrison access intel 7245 | -9/Mines | Learned 2 Materials zone layouts 7306 | -9/Mines | Core integrity fell below 50% 7319 | -9/Mines | Discovered new exit (range 9) 7364 | -9/Mines | Discovered new exit (range 11) 7424 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 7790 | -9/Mines | Entered Materials 7790 | -8/Materials | Accompanied by 1 ally 7790 | -8/Materials | Evolved 2 slots: Utility x2 7791 | -8/Materials | Identified exit to Storage 7792 | -8/Materials | Loaded intel: 1 garrison access location 8259 | -8/Materials | Build established: Scavenger-Mutant 9957 | -8/Materials | Identified exit to Garrison 10154 | -8/Materials | Build established: Mutant 10356 | -8/Materials | Entered Garrison 10356 | -8/Garrison | Accompanied by 1 ally 10554 | -8/Garrison | Lost 4 parts (1n2u1w) 10606 | -8/Garrison | Triggered checkpoint 10610 | -8/Garrison | Core integrity fell below 50% 10646 | -8/Garrison | Core integrity fell below 20% 10652 | -8/Garrison | Destroyed by S-10 Pest with Light Assault Rifle Last Messages --------------- 10622_ Chain reaction triggered in Imp. Ion Engine. 10622_ Destroyed Heat Sink. 10622_ Particle Gun destroyed. 10622_ Destroyed Particle Gun. 10624_ Rnf. Ion Engine destroyed. 10625_ Y-45 Defender heat spikes uncontrollably. 10626_ Y-45 Defender heat damages Lgt. Treads. Garrison Door activated. 10626_ Hvy. EM Pulse Gun destroyed. 10630_ Dropped Lrg. Storage Unit. 10634_ Y-45 Defender heat short circuits Lgt. Treads. 10638_ Y-45 Defender destroyed. 10641_ Acquired 40 matter. Garrison Door activated. 10643_ Katana follow-up attack on G-47 Trooper. 10643_ G-47 Trooper Aluminum Leg severed. 10645_ Lgt. Treads destroyed. 10648_ G-47 Trooper destroyed. 10649_ Katana destroyed. 10650_ Dropped Axe. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????????????? ?????????????????????????? | | ??????????????????????# ????????????????????????? | | ??????????????????????# ????????????????????????? | | ??????????????????????# #???????????????????????? | | ??????????????????????# #???????? #????????????? | | ??????????????????????# #??????? #????????????? | | ?????????????????????## ##?"""## ?????????????? | | ???????????????????### ? ??????????????? | | ???????????????????? ?? ? #????????????? | | ????????????????????? ? ? #????????????? | | ?????????????????????# #? #? #????????????? | | ???????????????????### ## ## ##???????????? | | ???????????????????# C#??????????? | | ???????????????????# ???????????? | | ???????????????????# "????????????? | | ???????????????????# "????????????? | | ???????????????????### ## ## #????????????? | | ???????????##########= gY##sss ## ##???????????? | | ???????????# ^^ ]!= =%[ ????????? | | ???????????# = [@=/ ????????? | | ???????????# ######## g[%*= ##???????????? | | ???????????# #??????## !## ## ##????????????? | | ???????????# #???????# #? #???#?????????????? | | ???????????# #???????# #??####?????????????????? | | ???????????# #???????# #???????????????????????? | | ???????????# #???????# #???????????????????????? | | ???????????# #???????# #???????????????????????? | | ??########## ##+###### #???????????????????????? | | ??# #???????????????????????? | | ??#= #???????????????????????? | | ??#= ####### ###+######+##???????????????????????? | | ??# [#?????# #???????????????????????????????????? | | ??# [#?????# #???????????????????????????????????? | | ??# #?????# #???????????????????????????????????? | | ??# #?????# #???????????????????????????????????? | | ??# #?????# ???????????????????????????????????? | | ??# #?????###???????????????????????????????????? | | ??# #???????????????????????????????????????????? | | ??# #???????????????????????????????????????????? | | ### #???????????????????????????????????????????? | | # #???????????????????????????????????????????? | | # #???????????????????????????????????????????? | | # #???????????????????????????????????????????? | | ######???????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 45 Energy Generation 12 Energy Capacity 265 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 15 Terrain Scan Density 10 Armor Coverage 450 Core Shielding 20 Power Shielding 33 Utility Shielding 66 Weapon Shielding 66 Evasion (%) 40 Recoil Reduction 2 Item Schematics ----------------- None Robot Schematics ------------------ G-34 Mercenary | -10/Materials | Hacked A-02 Transporter | -10/Materials | Hacked L-31 Rogue | -9/Materials | Hacked Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed CombatMolecularTriangulator Manual? 0 Play Time 00:45:52 Cumulative 265.8 hours Start 2022.05.15 @ 12:07:16 End 2022.05.15 @ 12:57:06 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 503 Rogue 348 Adventurer 148 Explorer 7 Win Type - Total 10 Types 8/0/1/1/0/0/0/0/0 Lore% 71 Gallery% 83 Achievement% 66 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 01fe9b8d-99cd-4a46-88ee-9a9313cc063d