Cogmind - Beta 13 @@@ ROGUE MODE // 2024.03.11 @ 21:24:25

Player: Minty

Result: Destroyed by G-34 Mercenary with Small Laser

 Performance 
-------------
Evolutions (1)             500
Regions Visited (2)        400
Robots Destroyed (8)       40
Value Destroyed (104)      104
Prototype IDs (5)          100
Alien Tech Used (0)        0
Bonus (0)                  0
              TOTAL SCORE: 1144

 Bonus
-------
None

 Cogmind 
---------
Core Integrity             0/400
Matter                     186/300
Energy                     74/100
System Corruption          0%
Temperature                Cool (8)
Movement                   Flying (37)
Location                   -9/Materials

 Parts 
-------
>          --- POWER (1) --------
               (None)
>          --- PROPULSION (3) ---
  Improved Flight Unit
  Improved Flight Unit
>          --- UTILITY (3) ------
           Visual Processing Unit
>          --- WEAPON (2) -------
           Beam Cannon
>          --- INVENTORY (5) ----
    Medium Storage Unit
           Signal Interpreter
           Trap Extractor (3/4 Explosive)
           Datajack
           Plasma Cutter

 Peak State 
------------
>          --- POWER ------------
     Light Ion Engine
>          --- PROPULSION -------
  Improved Hover Unit
  Improved Hover Unit
  Improved Hover Unit
>          --- UTILITY ----------
    Medium Storage Unit
           Visual Processing Unit
           Propulsion Shielding
>          --- WEAPON -----------
    Medium Laser
    Medium Laser
>          --- INVENTORY --------
   Compact Wheel
  Improved Hover Unit
     Small Storage Unit
           Signal Interpreter
           Trap Extractor
           Beam Cannon
           Datajack
           Plasma Cutter
[Rating: 14]

 Favorites 
-----------
Power                      Light Ion Engine
  Engine                   Light Ion Engine
Propulsion                 Improved Hover Unit
  Leg                      Aluminum Leg
  Wheel                    Compact Wheel
  Hover Unit               Improved Hover Unit
  Flight Unit              Improved Flight Unit
Utility                    Small Storage Unit
  Device                   Trap Extractor
  Storage                  Small Storage Unit
  Processor                Visual Processing Unit
  Protection               Propulsion Shielding
Weapon                     Medium Laser
  Energy Gun               Medium Laser
  Energy Cannon            Beam Cannon
  Ballistic Gun            Assault Rifle

 Build                          | -11 -10 -9  
-------                    Run  | Yrd Mat Mat 
Slots Evolved              2    | .   .   2   
  Power                    .    | .   .   .   
  Propulsion               1    | .   .   1   
  Utility                  1    | .   .   1   
  Weapon                   .    | .   .   .   
Parts Attached             19   | .   8   11  
  Power                    1    | .   1   .   
    Engine                 1    | .   1   .   
    Core                   .    | .   .   .   
    Reactor                .    | .   .   .   
  Propulsion               9    | .   2   7   
    Treads                 .    | .   .   .   
    Leg                    .    | .   .   .   
    Wheel                  1    | .   .   1   
    Hover                  6    | .   2   4   
    Flight                 2    | .   .   2   
  Utility                  7    | .   4   3   
    Device                 1    | .   1   .   
    Storage                2    | .   .   2   
    Processor              2    | .   1   1   
    Hackware               .    | .   .   .   
    Protection             2    | .   2   .   
    Artifact               .    | .   .   .   
  Weapon                   2    | .   1   1   
    Energy Gun             1    | .   1   .   
    Energy Cannon          1    | .   .   1   
    Ballistic Gun          .    | .   .   .   
    Ballistic Cannon       .    | .   .   .   
    Launcher               .    | .   .   .   
    Special Weapon         .    | .   .   .   
    Impact Weapon          .    | .   .   .   
    Slashing Weapon        .    | .   .   .   
    Piercing Weapon        .    | .   .   .   
    Special Melee Weapon   .    | .   .   .   
  Unidentified Prototypes  .    | .   .   .   
Parts Lost                 9    | .   .   9   
  Power                    1    | .   .   1   
  Propulsion               5    | .   .   5   
  Utility                  1    | .   .   1   
  Weapon                   2    | .   .   2   
  Highest Loss Streak      9    | .   .   9   
  To Critical Strikes      .    | .   .   .   
Average Slot Usage (%)     82   | .   94  64  
  Engine                   10   | .   14  5   
  Leg                      2    | .   4   .   
  Hover                    20   | .   22  16  
  Flight                   1    | .   .   4   
  Device                   1    | .   3   .   
  Storage                  11   | .   14  8   
  Processor                3    | .   1   7   
  Protection               5    | .   5   5   
  Energy Gun               21   | .   27  12  
  Energy Cannon            1    | .   .   3   
Naked Turns                .    | .   .   .   
Heaviest Build             18   | 14  14  18  
  Greatest Support         21   | 20  20  21  
  Greatest Overweight (x)  1    | .   1   1   
  Average Overweight (x)   .    | .   .   .   
Largest Inventory Capacity 10   | .   8   10  
  Average Capacity         8    | .   8   8   
  Most Carried             8    | .   8   8   
  Average Carried          7    | .   7   6   
  Final Capacity           8    | 8   8   5   
  Final Carried            8    | 6   8   5   

 Class Distribution 
--------------------
 100% | Mutant

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -9/Materials

 Resources                      | -11 -10 -9  
-----------                Run  | Yrd Mat Mat 
Matter Collected           242  | 200 12  30  
  Remotely                 .    | .   .   .   
Salvage Created            137  | .   44  93  
  Parts                    16   | .   8   8   
Haulers Intercepted        .    | .   .   .   
Recyclers Shooed           .    | .   .   .   
Parts Field Recycled       .    | .   .   .   
  Retrieved Matter         .    | .   .   .   
Parts Self-Destructed      .    | .   .   .   
  Prevented                .    | .   .   .   

 Kills                          | -11 -10 -9  
-------                    Run  | Yrd Mat Mat 
Combat Hostiles Destroyed  8    | .   3   5   
  Guns                     6    | .   3   3   
  Cannons                  1    | .   .   1   
Classes Destroyed          2    | .   1   1   
  Swarmer                  7    | .   3   4   
  Grunt                    1    | .   .   1   
Best Kill Streak           4    | .   3   4   
  Combat Bots Only         4    | .   3   4   
Max Kills in Single Turn   2    | .   2   1   
  Gunslinging              .    | .   .   .   
  Exploded                 .    | .   .   .   
  Melee                    .    | .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   

 Combat                         | -11 -10 -9  
--------                   Run  | Yrd Mat Mat 
Hostile Shots Fired        134  | .   11  123 
  Missed                   36   | .   1   35  
Damage Taken               1035 | .   82  953 
  Core                     421  | .   16  405 
  Absorbed by Shields      .    | .   .   .   
  Redirected to Shielding  50   | .   6   44  
Core Remaining (%)         96   | 100 93  .   
Volleys Fired              25   | .   5   20  
  Largest                  2    | .   2   2   
  Hottest                  100  | .   100 100 
Shots Fired                41   | .   10  31  
  Gun                      33   | .   10  23  
  Cannon                   8    | .   .   8   
  Launcher                 .    | .   .   .   
  Special                  .    | .   .   .   
  Kinetic                  1    | .   1   .   
  Thermal                  40   | .   9   31  
  Explosive                .    | .   .   .   
  Electromagnetic          .    | .   .   .   
  Robot Hit Streak         3    | .   2   3   
  Robot Miss Streak        5    | .   3   5   
  Penetration Max          .    | .   .   .   
  Secondary Targets        1    | .   .   1   
    Max Gunslinging Chain  1    | .   .   1   
Shots Hit Robots           16   | .   3   13  
  Core Hits                11   | .   3   8   
  Critical Kills           .    | .   .   .   
  Critical Parts Destroyed .    | .   .   .   
  Critical Strikes         3    | .   .   3   
    Burn                   3    | .   .   3   
Melee Attacks              .    | .   .   .   
  Impact                   .    | .   .   .   
  Slashing                 .    | .   .   .   
  Piercing                 .    | .   .   .   
  Sneak Attacks            .    | .   .   .   
    Combat Hostiles        .    | .   .   .   
  Follow-up Attacks        .    | .   .   .   
Damage Inflicted           286  | .   50  236 
  Guns                     213  | .   50  163 
  Cannons                  69   | .   .   69  
  Explosions               .    | .   .   .   
  Melee                    .    | .   .   .   
  Ramming                  4    | .   .   4   
  Kinetic                  .    | .   .   .   
  Thermal                  282  | .   50  232 
  Explosive                .    | .   .   .   
  Electromagnetic          .    | .   .   .   
  Impact                   .    | .   .   .   
  Slashing                 .    | .   .   .   
  Piercing                 .    | .   .   .   
Highest Corruption         .    | .   .   .   
  Average Corruption       .    | .   .   .   
  Corruption Purged        .    | .   .   .   
  Corruption Blocked       .    | .   .   .   
Overload Shots             .    | .   .   .   
Overflow Damage            9    | .   .   9   
  Projectiles              9    | .   .   9   
  Explosions               .    | .   .   .   
  Melee                    .    | .   .   .   
Knockbacks                 .    | .   .   .   
  Impact                   .    | .   .   .   
  Kinetic                  .    | .   .   .   
  Secondary                .    | .   .   .   
Self-Inflicted Damage      2    | .   .   2   
  Shots                    .    | .   .   .   
  Rammed                   2    | .   .   2   
Targets Rammed             2    | .   .   2   
  Kicked                   .    | .   .   .   
  Crushed                  .    | .   .   .   
Highest Temperature        327  | .   78  327 
  Average Temperature      105  | .   28  130 
  Received Heat Transfer   327  | .   12  315 
  Effects                  1    | .   .   1   
    Short Circuit          1    | .   .   1   
Siege Activations          .    | .   .   .   
Robots Corrupted           .    | .   .   .   
  Combat Hostiles          .    | .   .   .   
  Parts Fried              .    | .   .   .   
  Impact Corruptions       .    | .   .   .   
Robots Melted              1    | .   .   1   
  Combat Hostiles          1    | .   .   1   
  Parts Melted             1    | .   .   1   
  Heat Transferred         999  | .   148 851 
Parts Sabotaged            .    | .   .   .   
Parts Stolen               .    | .   .   .   
Parts Stripped             .    | .   .   .   
Power Chain Reactions      .    | .   .   .   

 Alert                          | -11 -10 -9  
-------                    Run  | Yrd Mat Mat 
Peak Influence             137  | .   115 137 
  Initial                  48   | .   .   48  
  Average                  92   | .   93  90  
Maximum Alert Level        .    | .   .   .   
  Low Security (%)         100  | .   100 100 
  Level 1                  .    | .   .   .   
  Level 2                  .    | .   .   .   
  Level 3                  .    | .   .   .   
  Level 4                  .    | .   .   .   
  Level 5                  .    | .   .   .   
  High Security            .    | .   .   .   
  Max Security             .    | .   .   .   
Squads Dispatched          2    | .   1   1   
  Investigation            .    | .   .   .   
  Extermination            .    | .   .   .   
  Reinforcement            2    | .   1   1   
  Assault                  .    | .   .   .   
  Garrison                 .    | .   .   .   
  Intercept                .    | .   .   .   
Searches Triggered         .    | .   .   .   
Construction Impeded       .    | .   .   .   
Haulers Reinforced         .    | .   .   .   
Active Scanning Responses  .    | .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   

 Stealth                        | -11 -10 -9  
---------                  Run  | Yrd Mat Mat 
Distress Signals           5    | .   2   3   
Communications Jammed      .    | .   .   .   
  Distress Signals         .    | .   .   .   
Times Spotted              33   | .   11  22  
  Peak Tracking Total      14   | .   5   14  
  Tactical Retreats        2    | .   1   1   

 Traps                          | -11 -10 -9  
-------                    Run  | Yrd Mat Mat 
Traps Triggered            .    | .   .   .   
  Indirectly               .    | .   .   .   
Trap Hack Attempts         .    | .   .   .   
  Triggered                .    | .   .   .   
  Disarmed                 .    | .   .   .   
  Reprogrammed             3    | .   3   .   
  Reused                   .    | .   .   .   
Traps Extracted            3    | .   3   .   
  Installed                .    | .   .   .   
  Triggered                .    | .   .   .   
Most Traps Carried         3    | .   3   3   

 Machines                       | -11 -10 -9  
----------                 Run  | Yrd Mat Mat 
Machines Disabled          .    | .   .   .   
  Max in Single Turn       .    | .   .   .   
Machines Repaired          .    | .   .   .   
Machines Dismantled        .    | .   .   .   
Machines Sabotaged         .    | .   .   .   
Overloaded Fab Kills       .    | .   .   .   

 Hacking                        | -11 -10 -9  
---------                  Run  | Yrd Mat Mat 
Machines Accessed          5    | .   3   2   
  Terminals                4    | .   2   2   
  Fabricators              .    | .   .   .   
  Repair Stations          .    | .   .   .   
  Recycling Units          1    | .   1   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Total Hacks                15   | .   8   7   
  Successful               7    | .   3   4   
  Failed                   8    | .   5   3   
    Catastrophic           1    | .   1   .   
  Database Lockouts        .    | .   .   .   
  Manual                   6    | .   4   2   
  Terminals                11   | .   4   7   
  Fabricators              .    | .   .   .   
  Repair Stations          .    | .   .   .   
  Recycling Units          4    | .   4   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Terminal Hacks             4    | .   1   3   
  Prototype ID Bank        2    | .   .   2   
  Reprogram Traps          1    | .   1   .   
  Surveillance Status      1    | .   .   1   
Fabricator Hacks           .    | .   .   .   
Repair Station Hacks       .    | .   .   .   
Recycling Unit Hacks       2    | .   2   .   
  Process                  1    | .   1   .   
  Report Inventory         1    | .   1   .   
Scanalyzer                 .    | .   .   .   
Garrison Access Hacks      .    | .   .   .   
Unauthorized Hacks         1    | .   .   1   
  Terminals                1    | .   .   1   
    Botnet                 1    | .   .   1   
  Fabricators              .    | .   .   .   
  Repair Stations          .    | .   .   .   
  Recycling Units          .    | .   .   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Data Cores Recovered       .    | .   .   .   
  Used                     .    | .   .   .   
Hacking Detections         5    | .   3   2   
  Full Trace Events        .    | .   .   .   
  Feedback Events          .    | .   .   .   
  Feedback Blocked         .    | .   .   .   
Robot Schematics Acquired  .    | .   .   .   
  Robots Built             .    | .   .   .   
    Authchips              .    | .   .   .   
    Time                   .    | .   .   .   
  Total Robot Build Rating .    | .   .   .   
Part Schematics Acquired   .    | .   .   .   
  Parts Built              .    | .   .   .   
    Authchips              .    | .   .   .   
    Time                   .    | .   .   .   
  Total Part Build Rating  .    | .   .   .   
Parts Repaired             .    | .   .   .   
  Time                     .    | .   .   .   
Parts Recycled             .    | .   .   .   
  Recycled Matter          1    | .   1   .   
  Retrieved Matter         .    | .   .   .   
  Retrieved Components     .    | .   .   .   
Parts Scanalyzed           .    | .   .   .   
  Part Schematics Acquired .    | .   .   .   
  Parts Damaged            .    | .   .   .   

 Bothacking                     | -11 -10 -9  
------------               Run  | Yrd Mat Mat 
Used RIF Installer         .    | .   .   .   
Robots Hacked              .    | .   .   .   
  Non-combat               .    | .   .   .   
  Combat                   .    | .   .   .   
Robot Hacks Applied        .    | .   .   .   
Relay Couplers Released    .    | .   .   .   
Fabnet Peak Effective %    .    | .   .   .   
Robots Rewired             .    | .   .   .   
Allies Hacked              .    | .   .   .   
Hacks Repelled             .    | .   .   .   

 Allies                         | -11 -10 -9  
--------                   Run  | Yrd Mat Mat 
Total Allies               .    | .   .   .   
  Largest Group            .    | .   .   .   
  Highest-Rated Group      .    | .   .   .   
  Highest-Rated Ally       .    | .   .   .   
Total Orders               .    | .   .   .   
Ally Attacks               .    | .   .   .   
  Total Damage             .    | .   .   .   
  Kills                    .    | .   .   .   
Allies Corrupted           .    | .   .   .   
Allies Melted              .    | .   .   .   

 Intel                          | -11 -10 -9  
-------                    Run  | Yrd Mat Mat 
Robot Analysis Total       .    | .   .   .   
Derelict Logs Recovered    .    | .   .   .   
Drone Launches             .    | .   .   .   
  Drone Recoveries         .    | .   .   .   

 Exploration                    | -11 -10 -9  
-------------              Run  | Yrd Mat Mat 
Turns Passed               392  | .   229 163 
Spaces Moved               468  | 1   281 186 
  Core                     20   | .   .   20  
  Treads                   .    | .   .   .   
  Legs                     29   | 1   28  .   
  Wheels                   .    | .   .   .   
  Hover                    362  | .   253 109 
  Flight                   57   | .   .   57  
  Fastest Speed            37   | 120 56  37  
  Average Speed            57   | 120 62  49  
  Slowest Speed            120  | 120 120 100 
  Overloaded Moves         .    | .   .   .   
  Propulsion Burnouts      .    | .   .   .   
  Robots Hopped            5    | .   .   5   
  Cave-ins Triggered       .    | .   .   .   
Exploration Rate (%)       26   | 2   41  36  
  Regions Visited          2
    Branch Regions         .
  Pre-discovered Areas     .    | .   .   .   
  Known Exits Taken        1    | .   1   .   
  Unknown Exits Taken      1    | 1   .   .   
Scrap Searched             .    | .   .   .   
Spaces Dug                 .    | .   .   .   
Terrain Destroyed          .    | .   .   .   
  Melee                    .    | .   .   .   
  Projectile               .    | .   .   .   
  AOE                      .    | .   .   .   
Terrain Rammed             .    | .   .   .   
  Walls Destroyed          .    | .   .   .   
  Machines Disabled        .    | .   .   .   

 Actions                        | -11 -10 -9  
---------                  Run  | Yrd Mat Mat 
Total                      547  | .   327 220 
  Wait                     13   | .   11  2   
  Move                     458  | .   280 178 
  Hop                      3    | .   .   3   
  Pick Up                  11   | .   10  1   
  Fast Attach              6    | .   3   3   
  Attach                   9    | .   3   6   
  Detach                   6    | .   4   2   
  Swap                     4    | .   2   2   
  Drop                     10   | .   9   1   
  Fire                     25   | .   5   20  
  Melee                    .    | .   .   .   
  Ram                      2    | .   .   2   
  Kick                     .    | .   .   .   
  Crush                    .    | .   .   .   
  Escape Stasis            .    | .   .   .   
  Rewire                   .    | .   .   .   
  Trap                     .    | .   .   .   
  Miscellaneous            .    | .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials
-9/Materials

 History 
---------
 Turn | Location      | Event
    1 | -11/Scrapyard | Discovered new exit (range 0)
    1 | -11/Scrapyard | Entered Materials
   87 | -10/Materials | Discovered new exit (range 15)
  189 | -10/Materials | Identified exit to Materials
  230 | -10/Materials | Entered another Materials area
  230 | -9/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
  307 | -9/Materials  | Build established: Mutant
  330 | -9/Materials  | Core integrity fell below 50%
  357 | -9/Materials  | Core integrity fell below 20%
  373 | -9/Materials  | Lost 9 parts (1p5n1u2w)
  393 | -9/Materials  | Destroyed by G-34 Mercenary with Small Laser

 Last Messages 
---------------
00319_ G-34 Mercenary destroyed.
00319_ Switching to secondary target: G-47 Trooper.
00323_ R-06 Scavenger collects Aluminum Leg.
00325_ Com. Wheel broken.
00325_ Overheating: Short circuit.
00325_ Med. Laser destroyed.
00327_ R-06 Scavenger collects Sml. Laser.
00327_ Med. Laser destroyed.
00328_ Slammed into G-47 Trooper.
00329_ Acquired 30 matter.
00329_ Broken Com. Wheel destroyed.
00329_ Slammed into Y-45 Defender.
00329_ Destabilizing: Core damaged (-12).
00340_ Imp. Hover Unit destroyed. <x2>
00357_ Dropped Sml. Storage Unit.
00365_ Acquired Imp. Flight Unit. <x2>
00371_ K-01 Serf collects debris.
00376_ W-16 Scout sends out distress signal.
00388_ Destroyed Flight Unit.
00390_ S-10 Pest destroyed.

 Map 
-----
+----------------------------------------------------+
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           28
Energy Generation          10
Energy Capacity            250
Matter Stores              300
Matter Capacity            300
Sight Range                18
Terrain Scan Density       10
Propulsion Shielding       33
Evasion (%)                62
Trap Extractor Capacity    4

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              ControlCoolantLeg
  Manual?         0
Play Time         00:06:03
  Cumulative      702.4 hours
  Start           2024.03.11 @ 21:20:13
  End             2024.03.11 @ 21:24:25
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          737
  Rogue           462
  Adventurer      123
  Explorer        152
Win Type          -
  Total           26
  Types           20/0/4/1/0/0/0/1/0
Lore%             83
Gallery%          91
Achievement%      76
Wizard Run        0

 Options 
---------
Layout            0
ASCII             1
Keyboard          1
Movement          Numpad
Keybinds          0
Fullscreen        2
Font              18/Terminus
Map View          76x50
Zoom Use          1%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: f46a8ebe-eb2d-4592-9289-489513b9f072