Cogmind - Beta 15 @@@ ROGUE MODE // 2025.05.07 @ 21:10:38 Player: MadBadger Result: Destroyed by G-47 Trooper with Particle Gun Performance ------------- Evolutions (0) 0 Regions Visited (1) 200 Robots Destroyed (15) 75 Value Destroyed (343) 343 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 618 Bonus ------- None Cogmind --------- Core Integrity 0/250 Matter 291/300 Energy 249/250 System Corruption 0% Temperature Cool (52) Movement Walking (120) Location -10/Materials Parts ------- > --- POWER (1) -------- Ion Engine > --- PROPULSION (2) --- Aluminum Leg Aluminum Leg > --- UTILITY (2) ------ Medium Storage Unit Signal Interpreter > --- WEAPON (2) ------- Medium Laser Light Assault Rifle > --- INVENTORY (10) --- Ion Engine Aluminum Leg Aluminum Leg Aluminum Leg Small Laser Small Laser Beam Cannon Beam Cannon Grenade Launcher Datajack Peak State ------------ > --- POWER ------------ Ion Engine > --- PROPULSION ------- Aluminum Leg Aluminum Leg > --- UTILITY ---------- Small Storage Unit Medium Storage Unit > --- WEAPON ----------- Medium Laser Light Assault Rifle > --- INVENTORY -------- Ion Engine Aluminum Leg Aluminum Leg Aluminum Leg Small Laser Small Laser Small Laser Beam Cannon Grenade Launcher Datajack [Rating: 8] Favorites ----------- Power Ion Engine Engine Ion Engine Propulsion Aluminum Leg Leg Aluminum Leg Utility Small Storage Unit Storage Small Storage Unit Processor Signal Interpreter Weapon Medium Laser Energy Gun Medium Laser Ballistic Gun Light Assault Rifle Build | -11 -10 ------- Run | Yrd Mat Slots Evolved . | . . Power . | . . Propulsion . | . . Utility . | . . Weapon . | . . Parts Attached 12 | 6 6 Power 2 | 1 1 Engine 2 | 1 1 Core . | . . Reactor . | . . Propulsion 5 | 2 3 Treads . | . . Leg 5 | 2 3 Wheel . | . . Hover . | . . Flight . | . . Utility 3 | 1 2 Device . | . . Storage 2 | 1 1 Processor 1 | . 1 Hackware . | . . Protection . | . . Artifact . | . . Weapon 2 | 2 . Energy Gun 1 | 1 . Energy Cannon . | . . Ballistic Gun 1 | 1 . Ballistic Cannon . | . . Launcher . | . . Special Weapon . | . . Impact Weapon . | . . Slashing Weapon . | . . Piercing Weapon . | . . Special Melee Weapon . | . . Unidentified Prototypes . | . . Parts Lost 1 | . 1 Power 1 | . 1 Propulsion . | . . Utility . | . . Weapon . | . . Highest Loss Streak 1 | . 1 To Critical Strikes . | . . Average Backups 8 | 1 8 Power . | . . Propulsion 2 | . 2 Utility . | . . Weapon 4 | . 4 Tool/Special . | . . Unused Backups 12 | . 12 Power 2 | . 2 Propulsion 3 | . 3 Utility . | . . Weapon 6 | . 6 Tool/Special 1 | . 1 Average Slot Usage (%) 94 | . 94 Engine 12 | . 12 Leg 28 | . 28 Storage 22 | . 22 Processor 1 | . 1 Energy Gun 14 | . 14 Ballistic Gun 14 | . 14 Peak Build Rating 8 | 6 8 Average Rating 7 | 4 7 On Entrance 3 | . 6 Naked Turns . | . . Heaviest Build 23 | 13 23 Greatest Support 20 | 20 20 Greatest Overweight (x) 3 | 3 1 Average Overweight (x) . | . . Largest Inventory Capacity 10 | 8 10 Average Capacity 9 | 7 9 Most Carried 10 | 2 10 Average Carried 8 | 1 8 Final Capacity 10 | 8 10 Final Carried 10 | 2 10 Class Distribution -------------------- 100% | Mutant Dominant Class ---------------- Mutant | -10/Materials Resources | -11 -10 ----------- Run | Yrd Mat Matter Collected 369 | 260 109 Remotely . | . . Salvage Created 413 | . 413 Parts 26 | . 26 Haulers Intercepted . | . . Recyclers Shooed . | . . Parts Field Recycled . | . . Retrieved Matter . | . . Parts Self-Destructed . | . . Prevented . | . . Kills | -11 -10 ------- Run | Yrd Mat Combat Hostiles Destroyed 13 | . 13 Guns 13 | . 13 Classes Destroyed 3 | . 3 Watcher 2 | . 2 Swarmer 6 | . 6 Grunt 7 | . 7 Best Kill Streak 2 | . 2 Combat Bots Only 2 | . 2 Max Kills in Single Turn 1 | . 1 Gunslinging . | . . Exploded . | . . Melee . | . . Uniques/NPCs Destroyed . | . . Combat | -11 -10 -------- Run | Yrd Mat Hostile Shots Fired 89 | . 89 Missed 22 | . 22 Hits 67 | . 67 Projectile 67 | . 67 Damage Taken 701 | . 701 Core 260 | . 260 Absorbed by Shields . | . . Core Remaining (%) 100 | 100 . Volleys Fired 53 | . 53 Largest 2 | . 2 Hottest 70 | . 70 Shots Fired 106 | . 106 Gun 106 | . 106 Cannon . | . . Launcher . | . . Special . | . . Kinetic 53 | . 53 Thermal 53 | . 53 Explosive . | . . Electromagnetic . | . . Robot Hit Streak 11 | . 11 Robot Miss Streak 5 | . 5 Penetration Max . | . . Secondary Targets 2 | . 2 Max Gunslinging Chain 1 | . 1 Shots Hit Robots 67 | . 67 Core Hits 29 | . 29 Critical Kills . | . . Critical Parts Destroyed 1 | . 1 Critical Strikes 1 | . 1 Destroy 1 | . 1 Melee Attacks . | . . Impact . | . . Slashing . | . . Piercing . | . . Sneak Attacks . | . . Combat Hostiles . | . . Follow-up Attacks . | . . Damage Inflicted 675 | . 675 Guns 675 | . 675 Cannons . | . . Explosions . | . . Melee . | . . Ramming . | . . Kinetic 265 | . 265 Thermal 410 | . 410 Explosive . | . . Electromagnetic . | . . Impact . | . . Slashing . | . . Piercing . | . . Highest Corruption . | . . Average Corruption . | . . Corruption Purged . | . . Corruption Blocked . | . . Overload Shots . | . . Overflow Damage . | . . Projectiles . | . . Explosions . | . . Melee . | . . Knockbacks . | . . Impact . | . . Kinetic . | . . Secondary . | . . Self-Inflicted Damage . | . . Shots . | . . Rammed . | . . Targets Rammed . | . . Kicked . | . . Crushed . | . . Highest Temperature 130 | . 130 Average Temperature 36 | . 36 Received Heat Transfer 264 | . 264 Siege Activations . | . . Martial Activations . | . . Shielding Activations . | . . Robots Disrupted . | . . Combat Hostiles . | . . Robots Corrupted . | . . Combat Hostiles . | . . Parts Fried . | . . Impact Corruptions . | . . Robots Melted . | . . Combat Hostiles . | . . Parts Melted . | . . Heat Transferred 1221 | . 1221 Parts Sabotaged . | . . Parts Stolen . | . . Parts Stripped . | . . Power Chain Reactions . | . . Alert | -11 -10 ------- Run | Yrd Mat Maximum Alert Level . | . . Low Security (%) 100 | 100 100 Level 1 . | . . Level 2 . | . . Level 3 . | . . Level 4 . | . . Level 5 . | . . High Security . | . . Max Security . | . . Peak Influence 110 | . 110 Initial . | . . Average 42 | . 45 Influence Increases 378 | . 378 Destroy 0b10 Robot/C 260 | . 260 Destroy 0b10 Robot/NC 10 | . 10 Destroy Leader 54 | . 54 Successful Hack 9 | . 9 Lose Combat Pursuer 45 | . 45 Influence Decreases 365 | . 365 Time Decay 355 | . 355 Lost Part 10 | . 10 Squads Dispatched 3 | . 3 Investigation 2 | . 2 Extermination . | . . Reinforcement 1 | . 1 Assault . | . . Garrison . | . . Intercept . | . . Searches Triggered . | . . Construction Impeded . | . . Haulers Reinforced . | . . Active Scanning Responses . | . . Cargo Convoy Interrupts . | . . Stealth | -11 -10 --------- Run | Yrd Mat Distress Signals . | . . Communications Jammed . | . . Distress Signals . | . . Times Spotted 22 | . 22 Peak Tracking Total 4 | . 4 Tactical Retreats 3 | . 3 Traps | -11 -10 ------- Run | Yrd Mat Traps Triggered 2 | . 2 Indirectly . | . . Trap Hack Attempts . | . . Triggered . | . . Disarmed . | . . Reprogrammed . | . . Reused . | . . Traps Extracted . | . . Installed . | . . Triggered . | . . Machines | -11 -10 ---------- Run | Yrd Mat Machines Disabled . | . . Max in Single Turn . | . . Machines Repaired . | . . Machines Dismantled . | . . Machines Sabotaged . | . . Overloaded Fab Kills . | . . Hacking | -11 -10 --------- Run | Yrd Mat Machines Accessed 3 | . 3 Terminals 3 | . 3 Fabricators . | . . Repair Stations . | . . Recycling Units . | . . Scanalyzers . | . . Garrison Access . | . . Total Hacks 10 | . 10 Successful 8 | . 8 Failed 2 | . 2 Catastrophic . | . . Database Lockouts . | . . Manual 5 | . 5 Terminals 10 | . 10 Fabricators . | . . Repair Stations . | . . Recycling Units . | . . Scanalyzers . | . . Garrison Access . | . . Terminal Hacks 5 | . 5 Record 5 | . 5 Fabricator Hacks . | . . Repair Station Hacks . | . . Recycling Unit Hacks . | . . Scanalyzer . | . . Garrison Access Hacks . | . . Unauthorized Hacks 3 | . 3 Terminals 3 | . 3 Botnet 3 | . 3 Fabricators . | . . Repair Stations . | . . Recycling Units . | . . Scanalyzers . | . . Garrison Access . | . . Data Cores Recovered . | . . Used . | . . Hacking Detections 3 | . 3 Full Trace Events 1 | . 1 Feedback Events . | . . Feedback Blocked . | . . Robot Schematics Acquired . | . . Robots Built . | . . Authchips . | . . Time . | . . Total Robot Build Rating . | . . Part Schematics Acquired . | . . Parts Built . | . . Authchips . | . . Time . | . . Total Part Build Rating . | . . Parts Repaired . | . . Time . | . . Parts Recycled . | . . Recycled Matter . | . . Retrieved Matter . | . . Retrieved Components . | . . Parts Scanalyzed . | . . Part Schematics Acquired . | . . Parts Damaged . | . . Bothacking | -11 -10 ------------ Run | Yrd Mat Used RIF Installer . | . . Robots Hacked . | . . Non-combat . | . . Combat . | . . Robot Hacks Applied . | . . Relay Couplers Released . | . . Fabnet Peak Effective % . | . . Robots Rewired . | . . Allies Hacked . | . . Hacks Repelled . | . . Allies | -11 -10 -------- Run | Yrd Mat Total Allies . | . . Largest Group . | . . Highest-Rated Group . | . . Highest-Rated Ally . | . . Total Orders . | . . Ally Attacks . | . . Total Damage . | . . Kills . | . . Allies Corrupted . | . . Allies Melted . | . . Intel | -11 -10 ------- Run | Yrd Mat Active Infowar (turns) . | . . Robot Analysis Total . | . . Derelict Logs Recovered . | . . Drone Launches . | . . Drone Recoveries . | . . Exploration | -11 -10 ------------- Run | Yrd Mat Turns Passed 986 | 66 920 Spaces Moved 515 | 38 477 Core 16 | 16 . Treads . | . . Legs 499 | 22 477 Wheels . | . . Hover . | . . Flight . | . . Fastest Speed 50 | 50 120 Average Speed 152 | 131 154 Slowest Speed 200 | 200 190 Overloaded Moves . | . . Propulsion Burnouts . | . . Robots Hopped . | . . Potential Cave-ins . | . . Cave-ins Triggered . | . . Exploration Rate (%) 24 | 3 45 Regions Visited 1 Branch Regions . Pre-discovered Areas . | . . Known Exits Taken . | . . Unknown Exits Taken 1 | 1 . Scrap Searched . | . . Spaces Dug . | . . Terrain Destroyed . | . . Melee . | . . Projectile . | . . AOE . | . . Terrain Rammed . | . . Walls Destroyed . | . . Machines Disabled . | . . Actions | -11 -10 --------- Run | Yrd Mat Total 620 | 51 569 Wait 15 | 6 9 Move 514 | 37 477 Hop . | . . Pick Up 16 | 2 14 Fast Attach 9 | 6 3 Attach 1 | . 1 Detach 1 | . 1 Swap 3 | . 3 Drop 8 | . 8 Fire 53 | . 53 Melee . | . . Ram . | . . Kick . | . . Crush . | . . Escape Stasis . | . . Rewire . | . . Trap . | . . Miscellaneous . | . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: [*Mat x2] / *Min) History --------- Turn | Location | Event 25 | -11/Scrapyard | Discovered new exit (range 16) 67 | -11/Scrapyard | Entered Materials 194 | -10/Materials | Discovered new exit (range 15) 239 | -10/Materials | Core integrity fell below 50% 318 | -10/Materials | Build established: Mutant 354 | -10/Materials | Discovered new exit (range 14) 508 | -10/Materials | Discovered new exit (range 15) 677 | -10/Materials | Core integrity fell below 20% 935 | -10/Materials | Identified exit to Mines 987 | -10/Materials | Destroyed by G-47 Trooper with Particle Gun Last Messages --------------- Comprehensive suite of scanning and analysis tools for diagnosing faulty prototypes, examining the properties of self-developed [Derelict] components, and reverse engineering technology recovered from the surface battle site. Capable of producing schematics for components scanned, though multiple scans may be required and the deconstruction process may render the component itself useless. Advanced scanalyzers are equipped with a wider array of devices for more quickly and safely analyzing esoteric technologies. >>Query(Mines) Deep underground areas newly excavated to provide access to raw materials for processing in the lower levels of [Complex 0b10]. Initially the mining tunnels only rarely experienced hostile [Derelict] activity, not enough to justify allocating significant resources to defense. This has recently changed with the [Infestation], for which the current response is to dispatch garrisoned Demolishers until a more permanent solution can be put in place. 00935_ EXIT=IDENTIFIED: MINES 00954_ Acquired 4 matter. 00968_ Acquired 11 matter. 00973_ Acquired 1 matter. 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" | | ??????????# # #??????????????????????# | +----------------------------------------------------+ Best States ------------- Heat Dissipation 25 Energy Generation 10 Energy Capacity 250 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Evasion (%) 55 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed RestorationShadeNukerbomber Manual? 0 Play Time 00:07:33 Cumulative 24.1 hours Start 2025.05.07 @ 20:51:46 End 2025.05.07 @ 21:10:38 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 51 Rogue 51 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 10 Gallery% 13 Achievement% 16 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: b692f5a2-9b50-4f58-9a46-c83dac99e520