Cogmind - Beta 10.2 *** ADVENTURER MODE // 2021.10.17 @ 01:41:34 Player: Departed Result: Self-destructed Performance ------------- Evolutions (6) 3000 Regions Visited (7) 1400 Robots Destroyed (132) 660 Value Destroyed (5119) 5119 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (929) 929 TOTAL SCORE: 11188 Bonus ------- High Alert Combat Kills 929 Cogmind --------- Core Integrity 1101/1150 Matter 54/300 Energy 371/1220 System Corruption 0% Temperature Cool (357) Movement Rolling (150) Ox5 Location -4/Factory Parts ------- > --- POWER (2) -------- Micro Nuclear Core Micro Fission Core > --- PROPULSION (3) --- Medium Treads Armored Medium Treads Compact Wheel > --- UTILITY (10) ----- Large Storage Unit Large Storage Unit Large Storage Unit Energy Well Energy Well Advanced Visual Processing Unit Improved Launcher Guidance Computer Weapon Cycler Hardened Medium Armor Plating Remote Shield > --- WEAPON (4) ------- Improved Arc Projector > --- INVENTORY (22) --- Light Antimatter Reactor Wheel Wheel Compact Wheel Compact Wheel Advanced Heat Sink Advanced Coolant Injector Advanced Coolant Injector Compact Battery (300) Hardened Light Armor Plating Improved Light Armor Plating EM Shield Force Field Phase Gun Phase Gun Advanced Plasma Cannon Flak Gun Coil Gun Hypervelocity Gauss Rifle Peak State ------------ > --- POWER ------------ Micro Nuclear Core Micro Fission Core > --- PROPULSION ------- Medium Treads Armored Medium Treads Compact Wheel > --- UTILITY ---------- Advanced Coolant Injector Large Storage Unit Large Storage Unit Large Storage Unit Energy Well Advanced Visual Processing Unit Improved Launcher Guidance Computer Weapon Cycler Hardened Medium Armor Plating Remote Shield > --- WEAPON ----------- Heavy Phase Cannon Coil Gun Hypervelocity Gauss Rifle Long-range Missile Launcher > --- INVENTORY -------- Light Antimatter Reactor Wheel Wheel Compact Wheel Compact Wheel Advanced Heat Sink Advanced Coolant Injector Compact Battery Energy Well Hardened Light Armor Plating Improved Light Armor Plating EM Shield Force Field Improved Arc Projector Wave Gun Phase Gun Phase Gun Advanced Plasma Cannon Flak Gun [Rating: 86] Favorites ----------- Power Heavy Ion Engine Engine Heavy Ion Engine Power Core Micro Nuclear Core Propulsion Compact Wheel Treads Light Treads Wheel Compact Wheel Utility Large Storage Unit Device Weapon Cycler Storage Large Storage Unit Processor Advanced Visual Processing Unit Protection Light Armor Plating Weapon Advanced Beam Rifle Energy Gun Advanced Beam Rifle Energy Cannon Heavy Ion Cannon Ballistic Gun Hypervelocity Gauss Rifle Ballistic Cannon Light Cannon Launcher Long-range Missile Launcher Special Weapon Mining Laser Build | -11 -10 -9 -8 -7 -6 -5 -4 ------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Slots Evolved 12 | . . 2 2 2 2 2 2 Power 1 | . . . . . . 1 . Propulsion 1 | . . . 1 . . . . Utility 8 | . . 1 1 1 2 1 2 Weapon 2 | . . 1 . 1 . . . Parts Attached 83 | 7 5 12 10 17 13 10 9 Power 9 | 1 1 1 1 1 . 3 1 Engine 7 | 1 1 1 1 1 . 2 . Core 2 | . . . . . . 1 1 Reactor . | . . . . . . . . Propulsion 18 | 2 . 2 3 4 2 3 2 Treads 8 | 1 . 2 2 . 1 . 2 Leg . | . . . . . . . . Wheel 10 | 1 . . 1 4 1 3 . Hover . | . . . . . . . . Flight . | . . . . . . . . Utility 22 | 1 2 3 3 4 3 2 4 Device 4 | . . . . 2 1 1 . Storage 7 | 1 1 1 . . 1 . 3 Processor 4 | . . . 1 2 . 1 . Hackware . | . . . . . . . . Protection 7 | . 1 2 2 . 1 . 1 Artifact . | . . . . . . . . Weapon 34 | 3 2 6 3 8 8 2 2 Energy Gun 16 | 1 . 3 2 6 2 . 2 Energy Cannon 3 | . . . . 1 1 1 . Ballistic Gun 10 | 2 1 2 . . 4 1 . Ballistic Cannon 1 | . 1 . . . . . . Launcher 3 | . . . 1 1 1 . . Special Weapon 1 | . . 1 . . . . . Impact Weapon . | . . . . . . . . Slashing Weapon . | . . . . . . . . Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes 4 | . . 2 1 1 . . . Parts Lost 25 | . . 1 . 8 10 2 4 Power 3 | . . . . . 1 1 1 Propulsion 6 | . . 1 . 3 2 . . Utility 1 | . . . . . 1 . . Weapon 15 | . . . . 5 6 1 3 Highest Loss Streak 4 | . . 1 . 4 4 2 3 Average Slot Usage (%) 94 | . 98 97 99 92 91 92 98 Engine 6 | . 14 11 9 7 4 4 2 Core 1 | . . . . . . 5 7 Treads 7 | . 14 11 18 8 . 2 4 Wheel 9 | . 14 10 8 6 13 10 10 Device 7 | . . . . 6 9 17 13 Storage 17 | . 14 19 18 15 20 17 22 Processor 8 | . . . 8 13 9 8 10 Protection 4 | . 12 11 9 1 5 . 5 Energy Gun 9 | . . 9 15 16 7 3 1 Energy Cannon 2 | . . . . 5 4 . 4 Ballistic Gun 7 | . 15 17 4 . 5 12 8 Ballistic Cannon 1 | . 12 4 . . . . . Launcher 4 | . . . 7 7 5 5 4 Naked Turns . | . . . . . . . . Heaviest Build 111 | 11 29 54 54 61 102 95 111 Greatest Support 55 | 20 10 40 40 48 48 48 55 Greatest Overweight (x) 6 | 1 2 5 5 5 6 5 6 Average Overweight (x) 3 | . 1 3 4 3 2 2 2 Largest Inventory Capacity 22 | 6 10 16 16 16 22 22 22 Average Capacity 17 | 4 7 14 16 16 21 22 22 Most Carried 21 | 2 9 15 16 16 15 14 21 Average Carried 12 | 1 6 11 13 14 11 10 16 Final Capacity 22 | 6 10 16 16 16 22 22 22 Final Carried 19 | 2 9 13 14 16 12 13 19 Class Distribution -------------------- 27% | Gunner 22% | Hauler-Tank 17% | Hauler-Gunner 17% | Mutant 11% | Tank 4% | Hauler-Mutant Dominant Class ---------------- Mutant | -10/Materials Tank | -9/Materials Mutant | -8/Materials Gunner | -7/Factory Hauler-Gunner | -6/Factory Hauler-Gunner | -5/Factory Hauler-Tank | -4/Factory Resources | -11 -10 -9 -8 -7 -6 -5 -4 ----------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Matter Collected 2282 | 193 145 363 113 349 367 496 256 Remotely . | . . . . . . . . Salvage Created 5066 | . 145 496 469 950 1123 943 940 Parts 265 | . 14 32 37 45 34 53 50 Haulers Intercepted 1 | . . . . . . . 1 Recyclers Shooed . | . . . . . . . . Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Kills | -11 -10 -9 -8 -7 -6 -5 -4 ------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Combat Hostiles Destroyed 101 | . 6 11 8 26 18 16 16 Guns 48 | . 2 8 7 10 8 9 4 Cannons 18 | . 4 2 . 8 4 . . AOE 34 | . . 1 1 8 5 7 12 Classes Destroyed 15 | . 3 2 1 4 2 1 2 Worker 10 | . . . . 1 1 5 3 Builder 10 | . . . . 2 . 7 1 Tunneler 1 | . . . . . . 1 . Hauler 1 | . . . . . . . 1 Recycler 3 | . . . . . 2 1 . Operator 2 | . . 1 1 . . . . Watcher 4 | . 1 1 1 . . . 1 Swarmer 19 | . 3 . . 10 2 . 4 Grunt 52 | . 3 8 2 9 9 11 10 Brawler 3 | . . . . 1 2 . . Duelist 2 | . . . 1 1 . . . Protector 1 | . . . . . . . 1 Sentry 17 | . . 3 5 3 4 1 1 Hunter 3 | . . . . . 1 2 . Programmer 4 | . . . . 2 . 2 . Best Kill Streak 12 | . 3 6 3 9 7 12 8 Combat Bots Only 8 | . 3 6 3 8 5 7 5 Max Kills in Single Turn 3 | . 1 2 2 2 3 3 3 Gunslinging . | . . . . . . . . Exploded 2 | . . 1 1 2 1 1 2 Melee . | . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -5 -4 -------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Damage Taken 4355 | . 140 327 145 947 1530 483 783 Core 894 | . 32 29 12 98 587 87 49 Absorbed by Shields 363 | . . . . . . 127 236 Core Remaining (%) 83 | 100 87 92 97 86 30 91 . Volleys Fired 191 | . 16 25 21 39 39 23 28 Largest 4 | . 2 3 3 4 3 4 4 Hottest 245 | . 55 155 139 245 216 204 244 Shots Fired 540 | . 32 71 45 125 99 83 85 Gun 371 | . 16 59 42 84 59 60 51 Cannon 104 | . 16 9 . 24 27 6 22 Launcher 62 | . . . 3 17 13 17 12 Special 3 | . . 3 . . . . . Kinetic 179 | . 32 50 . . 15 49 33 Thermal 210 | . . 3 21 72 71 17 26 Explosive 62 | . . . 3 17 13 17 12 Electromagnetic 89 | . . 18 21 36 . . 14 Robot Hit Streak 24 | . 7 13 15 22 24 16 14 Robot Miss Streak 4 | . 2 1 1 3 4 2 3 Penetration Max 2 | . . . . . 2 2 1 Secondary Targets 1 | . . . . . 1 . . Max Gunslinging Chain 1 | . . . . . 1 . . Shots Hit Robots 414 | . 20 50 35 100 83 67 59 Core Hits 268 | . 9 20 15 61 53 56 54 Critical Hits 18 | . . . . . 4 9 5 Critical Kills 12 | . . . . . 1 8 3 Critical Parts Destroyed 5 | . . . . . 2 1 2 Melee Attacks . | . . . . . . . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Sneak Attacks . | . . . . . . . . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 13748 | . 284 748 728 3053 2251 3345 3339 Guns 5039 | . 146 539 603 1243 903 899 706 Cannons 1890 | . 138 105 . 481 466 186 514 Explosions 6768 | . . 56 122 1329 882 2260 2119 Melee . | . . . . . . . . Ramming 3 | . . . 3 . . . . Kinetic 2102 | . 284 415 . . 138 725 540 Thermal 4089 | . . 104 354 1502 1231 360 538 Explosive 6448 | . . . 68 1119 882 2260 2119 Electromagnetic 1106 | . . 229 303 432 . . 142 Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Highest Corruption 3 | . . . . 1 . 3 . Average Corruption 1 | . . . . 1 . 2 . Corruption Purged . | . . . . . . . . Effects 4 | . . . . 4 . . . Message Errors 3 | . . . . 3 . . . Targeting Errors 1 | . . . . 1 . . . Overload Shots . | . . . . . . . . Overflow Damage 453 | . . . 19 117 7 118 192 Projectiles 31 | . . . . 3 7 9 12 Explosions 422 | . . . 19 114 . 109 180 Melee . | . . . . . . . . Knockbacks 1 | . 1 . . . . . . Impact . | . . . . . . . . Kinetic 1 | . 1 . . . . . . Secondary . | . . . . . . . . Self-Inflicted Damage 231 | . . . 1 110 . 68 52 Shots 6 | . . . . 3 . 2 1 Rammed 1 | . . . 1 . . . . Targets Rammed 1 | . . . 1 . . . . Kicked . | . . . . . . . . Crushed . | . . . . . . . . Highest Temperature 613 | . 53 336 335 536 564 194 613 Average Temperature 174 | . 15 114 95 192 239 106 253 Received Heat Transfer 1425 | . 72 159 54 336 435 165 204 Effects 50 | . . 2 3 12 15 . 18 Shutdowns 13 | . . . 1 1 4 . 7 Energy Bleed 6 | . . 1 . 3 1 . 1 Interference 15 | . . . 2 6 4 . 3 Matter Decay 2 | . . . . 1 . . 1 Short Circuit 5 | . . . . 1 2 . 2 Damage (minor) 2 | . . 1 . . 1 . . Damage (major) 4 | . . . . . . . 4 Damage (core) 3 | . . . . . 3 . . Siege Activations . | . . . . . . . . Robots Corrupted 1 | . . . 1 . . . . Combat Hostiles . | . . . . . . . . Parts Fried 2 | . . . 1 1 . . . Impact Corruptions . | . . . . . . . . Robots Melted 1 | . . . . . 1 . . Combat Hostiles 1 | . . . . . 1 . . Parts Melted 4 | . . . . 1 3 . . Heat Transferred 6388 | . . 200 605 2242 2231 518 592 Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions 4 | . . 1 1 2 . . . Missiles Intercepted . | . . . . . . . . Alert | -11 -10 -9 -8 -7 -6 -5 -4 ------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Peak Influence 953 | . 184 448 416 667 733 878 953 Initial 370 | . . 66 85 83 188 237 370 Average 383 | . 106 267 209 410 508 439 581 Maximum Alert Level 3 | . . 2 2 2 3 3 3 Low Security (%) 21 | 100 100 23 49 16 3 . . Level 1 32 | . . 56 44 19 14 52 39 Level 2 39 | . . 19 6 63 78 34 26 Level 3 6 | . . . . . 3 13 33 Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Squads Dispatched 23 | . 1 2 1 7 7 3 2 Investigation 3 | . 1 . . 1 . 1 . Extermination 1 | . . . . . . 1 . Reinforcement 7 | . . 2 . 2 1 1 1 Assault 2 | . . . . 1 . . 1 Garrison 10 | . . . 1 3 6 . . Intercept . | . . . . . . . . Construction Impeded 3 | . . . . 1 1 1 . Haulers Reinforced 1 | . . . . . . . 1 Stealth | -11 -10 -9 -8 -7 -6 -5 -4 --------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Distress Signals 7 | . . 3 2 . . 1 1 Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 133 | . 8 16 11 29 23 21 25 Peak Tracking Total 6 | . 3 3 3 6 4 5 6 Tactical Retreats 4 | . . . . 2 1 . 1 Traps | -11 -10 -9 -8 -7 -6 -5 -4 ------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Traps Triggered 5 | . 1 1 . 2 1 . . Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered 1 | . . . . 1 . . . Machines | -11 -10 -9 -8 -7 -6 -5 -4 ---------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Machines Disabled 9 | . . . 1 3 . 3 2 Max in Single Turn 2 | . . . 1 1 . 2 1 Garrison Access 1 | . . . . 1 . . . Machines Sabotaged . | . . . . . . . . Garrisons Compromised . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Fab Network Shutdowns . | . . . . . . . . Hacking | -11 -10 -9 -8 -7 -6 -5 -4 --------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Machines Accessed 12 | . 1 1 5 2 1 2 . Terminals 8 | . 1 1 3 1 1 1 . Fabricators 1 | . . . . 1 . . . Repair Stations 2 | . . . 1 . . 1 . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access 1 | . . . 1 . . . . Total Hacks 31 | . 2 1 10 5 5 8 . Successful 17 | . 1 1 8 2 2 3 . Failed 14 | . 1 . 2 3 3 5 . Catastrophic . | . . . . . . . . Database Lockouts . | . . . . . . . . Manual . | . . . . . . . . Terminals 22 | . 2 1 5 3 5 6 . Fabricators 2 | . . . . 2 . . . Repair Stations 4 | . . . 2 . . 2 . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access 3 | . . . 3 . . . . Terminal Hacks 11 | . 1 1 4 1 2 2 . Level Access Points 1 | . 1 . . . . . . Branch Access Points 1 | . . 1 . . . . . Terminal Index 1 | . . . . . . 1 . Alert Level 1 | . . . 1 . . . . Unreport Threat 1 | . . . . 1 . . . Locate Traps 3 | . . . 1 . 1 1 . Maintenance Status 1 | . . . 1 . . . . Reinforcement Status 1 | . . . . . 1 . . Zone Layout 1 | . . . 1 . . . . Fabricator Hacks 1 | . . . . 1 . . . Build 1 | . . . . 1 . . . Repair Station Hacks 3 | . . . 2 . . 1 . Scan Component 2 | . . . 1 . . 1 . Repair 1 | . . . 1 . . . . Recycling Unit Hacks . | . . . . . . . . Scanalyzer . | . . . . . . . . Garrison Access Hacks 2 | . . . 2 . . . . Unlock Access 1 | . . . 1 . . . . Coupler Status 1 | . . . 1 . . . . Unauthorized Hacks . | . . . . . . . . Terminals . | . . . . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered 1 | . . . 1 . . . . Used . | . . . . . . . . Hacking Detections 11 | . 1 . 5 2 1 2 . Full Trace Events 2 | . . . . 1 . 1 . Feedback Events 1 | . . . . . . 1 . Corruption 1 | . . . . . . 1 . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Matter . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Built 2 | . . . . 2 . . . Matter 234 | . . . . 234 . . . Time 58 | . . . . 58 . . . Total Part Build Rating 14 | . . . . 14 . . . Parts Repaired 1 | . . . 1 . . . . Time 32 | . . . 32 . . . . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components . | . . . . . . . . Parts Scanalyzed . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 -5 -4 ------------ Run | Scr Mat Mat Mat Fac Fac Fac Fac Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released 2 | . . . . 2 . . . Machine Destruction 2 | . . . . 2 . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -5 -4 -------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Total Allies . | . . . . . . . . Largest Group . | . . . . . . . . Highest-Rated Group . | . . . . . . . . Highest-Rated Ally . | . . . . . . . . Total Orders . | . . . . . . . . Ally Attacks . | . . . . . . . . Total Damage . | . . . . . . . . Kills . | . . . . . . . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -9 -8 -7 -6 -5 -4 ------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Robot Analysis Total . | . . . . . . . . Derelict Logs Recovered . | . . . . . . . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -9 -8 -7 -6 -5 -4 ------------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Turns Passed 3565 | 48 235 405 418 889 509 673 388 Spaces Moved 2082 | 41 184 230 259 516 273 362 217 Core 3 | 3 . . . . . . . Treads 262 | 1 . 22 8 57 31 114 29 Legs . | . . . . . . . . Wheels 1817 | 37 184 208 251 459 242 248 188 Hover . | . . . . . . . . Flight . | . . . . . . . . Fastest Speed 50 | 50 90 100 120 110 110 110 113 Average Speed 132 | 86 93 127 126 135 138 158 129 Slowest Speed 240 | 160 100 200 200 200 240 240 205 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 18 | 3 29 28 31 19 11 15 8 Regions Visited 7 Branch Regions . Pre-discovered Areas . | . . . . . . . . Known Exits Taken 1 | . 1 . . . . . . Unknown Exits Taken 6 | 1 . 1 1 1 1 1 . Scrap Searched . | . . . . . . . . Spaces Dug . | . . . . . . . . Terrain Destroyed 554 | . . 1 38 106 123 218 68 Melee . | . . . . . . . . Projectile 9 | . . . . 1 1 1 6 AOE 545 | . . 1 38 105 122 217 62 Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -9 -8 -7 -6 -5 -4 --------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Total 2503 | 49 214 280 308 628 333 415 276 Wait 46 | . . . . 29 . 11 6 Move 2075 | 40 183 229 258 515 272 361 217 Hop . | . . . . . . . . Pick Up 58 | 2 7 6 8 17 3 6 9 Fast Attach 21 | 6 1 2 . 3 5 3 1 Attach 36 | . . 4 3 9 7 6 7 Detach 15 | . . 3 1 1 3 2 5 Swap 26 | 1 4 6 7 5 1 1 1 Drop 34 | . 3 5 9 10 3 2 2 Fire 191 | . 16 25 21 39 39 23 28 Melee . | . . . . . . . . Ram 1 | . . . 1 . . . . Kick . | . . . . . . . . Crush . | . . . . . . . . Escape Stasis . | . . . . . . . . Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x3) -9/Materials (discovered 5 exits: *Mat / *Min x2 / *Sto x2) -8/Materials (discovered 2 exits: *Fac / Gar) -7/Factory -6/Factory -5/Factory -4/Factory History --------- Turn | Location | Event 10 | -11/Scrapyard | Discovered new exit (range 16) 49 | -11/Scrapyard | Entered Materials 221 | -10/Materials | Discovered new exit (range 14) 237 | -10/Materials | Identified exit to Materials 284 | -10/Materials | Entered another Materials area 284 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 292 | -9/Materials | Identified exit to Mines 292 | -9/Materials | Identified exit to Storage 552 | -9/Materials | Discovered new exit (range 8) 588 | -9/Materials | Build established: Tank 689 | -9/Materials | Entered another Materials area 689 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 812 | -8/Materials | Repaired Hrd. Light Armor Plating? 851 | -8/Materials | Identified exit to Garrison 858 | -8/Materials | Garrison activated, responded to threat 1053 | -8/Materials | Discovered new exit (range 11) 1107 | -8/Materials | Entered Factory 1107 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 1203 | -7/Factory | Garrison activated, responded to threat 1346 | -7/Factory | Lost 4 parts (1n3w) 1383 | -7/Factory | Destroyed 8 combat bots 1414 | -7/Factory | Build established: Gunner 1795 | -7/Factory | Fabricated Adv. Coolant Injector (x2) 1965 | -7/Factory | Discovered new exit (range 19) 1996 | -7/Factory | Entered another Factory area 1996 | -6/Factory | Evolved 2 slots: Utility x2 2015 | -6/Factory | Garrison activated, responded to threat 2068 | -6/Factory | Garrison activated, responded to threat 2157 | -6/Factory | Lost 4 parts (1n3w) 2241 | -6/Factory | Core integrity fell below 50% 2365 | -6/Factory | Discovered new exit (range 20) 2377 | -6/Factory | Garrison activated, responded to threat 2438 | -6/Factory | Lost 4 parts (1p1n2w) 2505 | -6/Factory | Entered another Factory area 2505 | -5/Factory | Evolved 2 slots: Power x1, Utility x1 2803 | -5/Factory | Build established: Hauler-Tank 2968 | -5/Factory | Destroyed 7 combat bots 3107 | -5/Factory | Build established: Hauler-Gunner 3173 | -5/Factory | Discovered new exit (range 5) 3178 | -5/Factory | Entered another Factory area 3178 | -4/Factory | Evolved 2 slots: Utility x2 3428 | -4/Factory | First assault squad dispatched 3486 | -4/Factory | Build established: Hauler-Tank 3566 | -4/Factory | Self-destructed Last Messages --------------- 03511_ Imp. Arc Projector temporarily disabled. 03511_ Adv. Visual Processing Unit temporarily disabled. 03523_ The unstable cave ceiling collapses. 03523_ R-10 Processor collects Flexi-carbon Leg. 03524_ The unstable cave ceiling collapses. 03531_ Destroyed Electrolaser. 03540_ Lrn. Missile Launcher destroyed. 03544_ Power failure, Mic. Fission Core shutdown. 03545_ Hvy. Phase Cannon destroyed. 03546_ Power failure, Mic. Nuclear Core shutdown. 03551_ Wave Gun destroyed. 03552_ Overheating: Arm. Medium Treads damaged (-106). 03552_ Overheating: Energy Well damaged (-34). 03552_ Overheating: Mic. Fission Core damaged (-20). 03553_ Overheating: Matter decay (-11). 03554_ Power failure, Mic. Nuclear Core shutdown. 03554_ Overheating: Energy bleed (-87). 03556_ Power failure, Mic. Fission Core shutdown. 03560_ Overheating: System interference. 03560_ Weapon Cycler temporarily disabled. 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""" """ # | | ??????? # # | | ??????????? ! # # | | ???????????#########" #?###### | | ?????????#########?## ##### | +----------------------------------------------------+ Best States ------------- Heat Dissipation 43 Coolant Potential 100 Energy Generation 28 Energy Capacity 1220 Matter Stores 300 Matter Capacity 300 Sight Range 20 Terrain Scan Density 10 Armor Coverage 225 Resistance: KI 50 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Weapon Cycling 15 Evasion (%) 44 Targeting Accuracy 5 Launcher Accuracy 30 Recoil Reduction 2 Particle Charging 15 Offensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Adv. Coolant Injector | x2 | -7/Factory | Preloaded Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed AerolevCoolingMaul Manual? 0 Play Time 01:07:28 Cumulative 34.1 hours Start 2021.10.03 @ 16:42:06 End 2021.10.17 @ 01:41:34 Sessions 4 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 44 Rogue 0 Adventurer 29 Explorer 15 Win Type - Total 2 Types 2/0/0/0/0/0/0/0/0 Lore% 22 Gallery% 47 Achievement% 34 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Arrows Keybinds 0 Fullscreen 1 Font 18/TerminusBold Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: be1ab3eb-a1ea-4d75-a978-ca15b541101d