Cogmind - Beta 9.5 @@@ ROGUE MODE // 2020.04.01 @ 16:35:10 // AFD2020/Player2 Player: Knucke Result: Destroyed by Y-64 Sentinel with KE Penetrator Performance ------------- Evolutions (5) 2500 Regions Visited (10) 2000 Robots Destroyed (59) 295 Value Destroyed (2412) 2412 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (3757) 3757 TOTAL SCORE: 11044 Bonus ------- Triggered High Security 500 High Alert Combat Kills 1043 Follower Combat Kills 2703 Friendly Fire -489 Cogmind --------- Core Integrity 0/1000 Matter 262/300 Energy 150/150 System Corruption 11% Temperature Cool (9) Movement Walking (120) Location -5/Factory Parts ------- > --- POWER (1) -------- Light Angular Momentum Engine > --- PROPULSION (4) --- Carbon-fiber Leg Carbon-fiber Leg > --- UTILITY (8) ------ Advanced Heat Sink Experimental Targeting Computer Experimental Targeting Computer > --- WEAPON (4) ------- (None) > --- INVENTORY (4) ---- Improved Medium Treads Improved Medium Treads Large Storage Unit High-capacity Storage Unit Peak State ------------ > --- POWER ------------ Fission Core > --- PROPULSION ------- Armored Treads Advanced Treads Advanced Treads Improved Medium Treads > --- UTILITY ---------- Advanced Heat Sink High-capacity Storage Unit Medium Battery Advanced Sensor Array Experimental Targeting Computer Experimental Targeting Computer Improved Field Recycling Unit > --- WEAPON ----------- High-powered Shotgun Magnetic Acceleration Cannon Magnetic Acceleration Cannon Mini Smartbomb Launcher > --- INVENTORY -------- Improved Medium Treads Large Storage Unit High-capacity Storage Unit Force Rifle Heavy Ion Cannon Heavy Ion Cannon Heavy Ion Cannon Bore Cannon Heavy Missile Launcher [Rating: 68] Favorites ----------- Power Light Angular Momentum Engine Engine Light Angular Momentum Engine Power Core Nuclear Core Propulsion Advanced Treads Treads Advanced Treads Leg Carbon-fiber Leg Utility Medium Battery Device Weapon Cycler Storage Medium Battery Processor Advanced Targeting Computer Protection Hardened Light Armor Plating Weapon Heavy Ion Cannon Energy Gun Heavy EM Shotgun Energy Cannon Heavy Ion Cannon Ballistic Gun Assault Rifle Ballistic Cannon Magnetic Acceleration Cannon Launcher Heavy Missile Launcher Build | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -5 ------- Run | Scr Mat Mat Mat Fac Low Low Fac Low Low Fac Slots Evolved 10 | . . 2 2 2 . . 2 . . 2 Power . | . . . . . . . . . . . Propulsion 2 | . . 1 1 . . . . . . . Utility 6 | . . 1 1 1 . . 2 . . 1 Weapon 2 | . . . . 1 . . . . . 1 Parts Attached 73 | 6 1 16 12 4 5 . 2 . . 27 Power 7 | 1 . 2 1 . 1 . . . . 2 Engine 5 | 1 . 2 . . 1 . . . . 1 Core 2 | . . . 1 . . . . . . 1 Reactor . | . . . . . . . . . . . Propulsion 27 | 2 . 10 4 . 2 . . . . 9 Treads 21 | 2 . 9 4 . 2 . . . . 4 Leg 6 | . . 1 . . . . . . . 5 Wheel . | . . . . . . . . . . . Hover . | . . . . . . . . . . . Flight . | . . . . . . . . . . . Utility 19 | 1 1 2 4 2 . . 2 . . 7 Device 5 | . . . . 1 . . 1 . . 3 Storage 6 | 1 1 1 1 1 . . . . . 1 Processor 5 | . . . 2 . . . . . . 3 Hackware . | . . . . . . . . . . . Protection 3 | . . 1 1 . . . 1 . . . Artifact . | . . . . . . . . . . . Weapon 20 | 2 . 2 3 2 2 . . . . 9 Energy Gun 6 | 1 . 1 3 . . . . . . 1 Energy Cannon 5 | . . . . 1 . . . . . 4 Ballistic Gun 4 | 1 . 1 . 1 . . . . . 1 Ballistic Cannon 3 | . . . . . 2 . . . . 1 Launcher 2 | . . . . . . . . . . 2 Special Weapon . | . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . Unidentified Prototypes 2 | . . . 1 . . . . . . 1 Parts Lost 20 | . . . . . . . . . . 20 Power 2 | . . . . . . . . . . 2 Propulsion 5 | . . . . . . . . . . 5 Utility 6 | . . . . . . . . . . 6 Weapon 7 | . . . . . . . . . . 7 Highest Loss Streak 10 | . . . . . . . . . . 10 Average Slot Usage (%) 97 | . 94 98 98 95 100 100 100 100 100 92 Engine 5 | . 14 11 7 . 3 7 6 6 6 4 Core 1 | . . . 1 7 3 . . . . . Treads 27 | . 28 30 34 30 30 30 26 26 26 20 Device 7 | . . . . 4 7 7 13 13 13 14 Storage 15 | . 23 25 18 15 15 15 13 13 13 10 Processor 6 | . . . 9 7 7 7 6 6 6 9 Protection 7 | . . 6 9 7 7 7 13 13 13 5 Energy Gun 4 | . 14 10 15 8 1 . . . . . Energy Cannon 5 | . . . . 5 7 7 6 6 6 9 Ballistic Gun 3 | . 14 11 2 5 1 . . . . . Ballistic Cannon 7 | . . . . . 11 15 13 13 13 10 Naked Turns . | . . . . . . . . . . . Heaviest Build 96 | 12 14 22 38 61 73 73 77 77 77 96 Greatest Support 94 | 40 40 60 86 86 86 84 84 84 84 94 Greatest Overweight (x) 4 | 3 . 1 . . . . . . . 4 Average Overweight (x) . | . . . . . . . . . . . Largest Inventory Capacity 18 | 6 6 8 10 18 12 12 12 12 12 12 Average Capacity 10 | 5 6 6 9 11 12 12 12 12 12 11 Most Carried 12 | 6 6 8 10 12 12 12 11 12 12 12 Average Carried 9 | 3 3 5 8 11 11 12 10 11 12 10 Final Capacity 12 | 6 6 6 10 12 12 12 12 12 12 4 Final Carried 12 | 6 4 6 10 12 12 12 11 12 12 4 Class Distribution -------------------- 31% | Gunner 22% | Mutant 20% | Scavenger-Mutant 17% | Scavenger-Tank 8% | Scavenger-Gunner Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Mutant | -8/Materials Gunner | -7/Factory Gunner | -7/Lower Caves Gunner | -7/Lower Caves Scavenger-Tank | -6/Factory Scavenger-Mutant | -6/Lower Caves Scavenger-Mutant | -6/Lower Caves Scavenger-Tank | -5/Factory Resources | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -5 ----------- Run | Scr Mat Mat Mat Fac Low Low Fac Low Low Fac Matter Collected 1605 | 260 43 261 120 5 157 . 33 64 . 662 Remotely . | . . . . . . . . . . . Salvage Created 2046 | . 46 466 244 . 164 . 44 49 . 1033 Parts 97 | . 7 34 8 . 7 . 3 6 . 32 Haulers Intercepted 1 | . . 1 . . . . . . . . Recyclers Shooed 1 | . 1 . . . . . . . . . Parts Field Recycled 16 | . . . . . . . . . . 16 Retrieved Matter 186 | . . . . . . . . . . 186 Parts Self-Destructed 16 | . . . . . 10 . . 6 . . Prevented 4 | . . . . . 4 . . . . . Kills | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -5 ------- Run | Scr Mat Mat Mat Fac Low Low Fac Low Low Fac Combat Hostiles Destroyed 49 | . 3 11 4 . 2 . 2 3 . 24 Guns 19 | . 3 11 3 . 1 . . . . 1 Cannons 29 | . . . . . 1 . 2 3 . 23 Classes Destroyed 12 | . 1 6 1 . 1 . . 1 . 2 Worker 2 | . . . . . . . . . . 2 Builder 3 | . . 1 . . . . . . . 2 Hauler 1 | . . 1 . . . . . . . . Operator 2 | . . 1 1 . . . . . . . Watcher 1 | . . . . . . . . . . 1 Swarmer 16 | . 3 4 . . . . 2 2 . 5 Grunt 21 | . . 3 2 . 1 . . . . 15 Brawler 3 | . . 1 . . . . . . . 2 Sentry 6 | . . 3 1 . . . . . . 2 Hunter 1 | . . . 1 . . . . . . . Thief 1 | . . . . . . . . 1 . . Thug 1 | . . . . . 1 . . . . . Mutant 1 | . . . . . 1 . . . . . Best Kill Streak 5 | . 2 5 1 . 1 . 2 2 . 4 Combat Bots Only 3 | . 2 2 1 . 1 . 2 2 . 3 Max Kills in Single Turn 2 | . 1 2 1 . 1 . 2 1 . 2 Gunslinging 1 | . . 1 . . . . . . . . Exploded . | . . . . . . . . . . . Melee . | . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -5 -------- Run | Scr Mat Mat Mat Fac Low Low Fac Low Low Fac Damage Taken 4160 | . 109 309 256 . 121 . 15 88 . 3262 Core 559 | . 27 82 30 . . . . . . 420 Absorbed by Shields . | . . . . . . . . . . . Core Remaining (%) 88 | 100 80 67 81 . . 100 . . 100 . Volleys Fired 132 | . 12 32 18 . 9 . 1 6 . 54 Largest 4 | . 2 2 2 . 3 . 3 3 . 4 Hottest 248 | . 60 73 100 . 175 . 175 175 . 248 Shots Fired 358 | . 24 59 36 . 27 . 3 16 . 193 Gun 134 | . 24 59 36 . 10 . . . . 5 Cannon 222 | . . . . . 17 . 3 16 . 186 Launcher 2 | . . . . . . . . . . 2 Special . | . . . . . . . . . . . Kinetic 177 | . 12 32 . . 13 . 2 10 . 108 Thermal 134 | . 12 23 . . 9 . 1 6 . 83 Explosive 2 | . . . . . . . . . . 2 Electromagnetic 45 | . . 4 36 . 5 . . . . . Robot Hit Streak 45 | . 4 9 12 . 4 . 3 4 . 45 Robot Miss Streak 6 | . 4 6 3 . 3 . . 2 . 5 Penetration Max 1 | . . . . . . . 1 . . . Secondary Targets 6 | . . 5 1 . . . . . . . Max Gunslinging Chain 1 | . . 1 1 . . . . . . . Shots Hit Robots 238 | . 10 37 32 . 18 . 1 10 . 130 Core Hits 103 | . 5 21 13 . 8 . 3 4 . 49 Critical Hits 19 | . . . 1 . 2 . 1 3 . 12 Critical Kills 11 | . . . . . 2 . 1 2 . 6 Critical Parts Destroyed 8 | . . . 1 . . . . 1 . 6 Melee Attacks . | . . . . . . . . . . . Impact . | . . . . . . . . . . . Slashing . | . . . . . . . . . . . Piercing . | . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . Damage Inflicted 6015 | . 130 503 678 . 495 . 101 289 . 3819 Guns 1475 | . 130 493 561 . 207 . . . . 84 Cannons 4122 | . . . . . 288 . 101 289 . 3444 Explosions 404 | . . . 113 . . . . . . 291 Melee . | . . . . . . . . . . . Ramming 14 | . . 10 4 . . . . . . . Kinetic 2720 | . 51 266 . . 239 . 74 208 . 1882 Thermal 2251 | . 79 170 113 . 135 . 27 81 . 1646 Explosive 291 | . . . . . . . . . . 291 Electromagnetic 739 | . . 57 561 . 121 . . . . . Impact . | . . . . . . . . . . . Slashing . | . . . . . . . . . . . Piercing . | . . . . . . . . . . . Highest Corruption 11 | . . . . . . . . . . 11 Average Corruption 8 | . . . . . . . . . . 8 Corruption Purged . | . . . . . . . . . . . Effects 9 | . . . . . . . . . . 9 Message Errors 4 | . . . . . . . . . . 4 Matter Fused 1 | . . . . . . . . . . 1 Data Loss (major) 1 | . . . . . . . . . . 1 Targeting Errors 3 | . . . . . . . . . . 3 Overload Shots . | . . . . . . . . . . . Overflow Damage 111 | . . . 9 . 18 . . . . 84 Projectiles 97 | . . . . . 18 . . . . 79 Explosions 14 | . . . 9 . . . . . . 5 Melee . | . . . . . . . . . . . Knockbacks 17 | . . . . . 1 . 1 1 . 14 Impact . | . . . . . . . . . . . Kinetic 15 | . . . . . 1 . 1 1 . 12 Secondary 2 | . . . . . . . . . . 2 Self-Inflicted Damage . | . . . . . . . . . . . Shots . | . . . . . . . . . . . Rammed 2 | . . . 2 . . . . . . . Targets Rammed 3 | . . 1 2 . . . . . . . Kicked . | . . . . . . . . . . . Crushed 1 | . . 1 . . . . . . . . Highest Temperature 562 | . . 30 117 . 468 . 102 336 . 562 Average Temperature 136 | . . 9 43 . 167 . 51 140 . 171 Received Heat Transfer 750 | . . 72 72 . 63 . . . . 543 Effects 12 | . . . . . 5 . . 2 . 5 Shutdowns 3 | . . . . . 1 . . . . 2 Energy Bleed 1 | . . . . . 1 . . . . . Interference 3 | . . . . . . . . 2 . 1 Matter Decay 2 | . . . . . 1 . . . . 1 Short Circuit 1 | . . . . . . . . . . 1 Damage (major) 2 | . . . . . 2 . . . . . Siege Activations . | . . . . . . . . . . . Robots Corrupted 1 | . . . 1 . . . . . . . Combat Hostiles 1 | . . . 1 . . . . . . . Parts Fried 1 | . . . 1 . . . . . . . Impact Corruptions . | . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Melted 2 | . . . . . 1 . . . . 1 Heat Transferred 3156 | . 156 375 100 . 185 . 37 111 . 2192 Parts Sabotaged 3 | . . . . . . . . . . 3 Parts Stolen . | . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . Power Chain Reactions 2 | . . . 2 . . . . . . . Missiles Intercepted . | . . . . . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -5 ------- Run | Scr Mat Mat Mat Fac Low Low Fac Low Low Fac Peak Influence 3142 | . 152 607 527 292 . . 84 . . 3142 Average Influence 628 | . 53 370 300 262 . . 36 . . 1478 Maximum Alert Level 5 | . . 2 2 1 . . . . . 5 Low Security (%) 35 | 100 100 23 32 . . . 100 . . 11 Level 1 19 | . . 12 49 100 . . . . . . Level 2 21 | . . 63 17 . . . . . . 12 Level 3 7 | . . . . . . . . . . 23 Level 4 2 | . . . . . . . . . . 8 Level 5 7 | . . . . . . . . . . 23 High Security 6 | . . . . . . . . . . 20 Max Security . | . . . . . . . . . . . Squads Dispatched 32 | . . 5 4 1 . . . . . 22 Investigation 1 | . . . . . . . . . . 1 Extermination 2 | . . . . 1 . . . . . 1 Reinforcement 14 | . . 3 4 . . . . . . 7 Assault 14 | . . 2 . . . . . . . 12 Garrison 1 | . . . . . . . . . . 1 Intercept . | . . . . . . . . . . . Construction Impeded 3 | . . . 1 . . . . . . 2 Haulers Reinforced 1 | . . . . . . . . . . 1 Stealth | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -5 --------- Run | Scr Mat Mat Mat Fac Low Low Fac Low Low Fac Distress Signals 7 | . . 3 . . . . . . . 4 Communications Jammed . | . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . Times Spotted 164 | . 6 22 19 1 7 . 4 4 . 101 Peak Tracking Total 15 | . 5 5 4 1 4 . 3 2 . 15 Tactical Retreats 5 | . . . . . 1 . . . . 4 Traps | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -5 ------- Run | Scr Mat Mat Mat Fac Low Low Fac Low Low Fac Traps Triggered . | . . . . . . . . . . . Indirectly . | . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Disarmed . | . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . Reused . | . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . Installed . | . . . . . . . . . . . Triggered 1 | . . . . . 1 . . . . . Machines | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -5 ---------- Run | Scr Mat Mat Mat Fac Low Low Fac Low Low Fac Machines Disabled 33 | . 1 . 2 . 1 . . . . 29 Max in Single Turn 6 | . 1 . . . 1 . . . . 6 Garrison Access 3 | . . . 1 . . . . . . 2 Machines Sabotaged . | . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -5 --------- Run | Scr Mat Mat Mat Fac Low Low Fac Low Low Fac Machines Accessed 8 | . . 1 1 . 1 . 2 . . 3 Terminals 3 | . . 1 . . . . 1 . . 1 Fabricators 1 | . . . . . . . . . . 1 Repair Stations 1 | . . . . . . . 1 . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access 2 | . . . 1 . . . . . . 1 Total Hacks 16 | . . 1 3 . 1 . 5 . . 6 Successful 7 | . . . 1 . 1 . 3 . . 2 Failed 9 | . . 1 2 . . . 2 . . 4 Catastrophic 1 | . . . 1 . . . . . . . Database Lockouts . | . . . . . . . . . . . Manual . | . . . . . . . . . . . Terminals 7 | . . 1 . . . . 3 . . 3 Fabricators 1 | . . . . . . . . . . 1 Repair Stations 2 | . . . . . . . 2 . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access 5 | . . . 3 . . . . . . 2 Terminal Hacks 5 | . . . . . 1 . 3 . . 1 Record 3 | . . . . . . . 3 . . . Open Door 1 | . . . . . 1 . . . . . Unreport Threat 1 | . . . . . . . . . . 1 Fabricator Hacks . | . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . Garrison Access Hacks 2 | . . . 1 . . . . . . 1 Seal Access 2 | . . . 1 . . . . . . 1 Unauthorized Hacks . | . . . . . . . . . . . Terminals . | . . . . . . . . . . . Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . Used . | . . . . . . . . . . . Hacking Detections 5 | . . . . . . . 2 . . 3 Full Trace Events 1 | . . . . . . . . . . 1 Feedback Events . | . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . Robots Built . | . . . . . . . . . . . Matter . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . Parts Built . | . . . . . . . . . . . Matter . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . Time . | . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -5 ------------ Run | Scr Mat Mat Mat Fac Low Low Fac Low Low Fac Used RIF Installer . | . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . Non-combat . | . . . . . . . . . . . Combat . | . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . Robots Rewired 3 | . . . . . 3 . . . . . Allies Hacked . | . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -5 -------- Run | Scr Mat Mat Mat Fac Low Low Fac Low Low Fac Total Allies 7 | . 1 . . . 3 . . . . 3 Largest Group 4 | . 1 1 1 1 4 4 4 3 3 4 Highest-Rated Group 194 | . 57 69 75 84 160 160 168 146 142 194 Highest-Rated Ally 116 | . 57 69 75 84 85 85 93 96 92 116 Total Orders . | . . . . . . . . . . . Ally Attacks 261 | . 7 29 31 1 8 . 3 11 . 171 Total Damage 15582 | . 143 607 1024 79 596 . 88 137 . 12908 Kills 110 | . 2 10 14 1 5 . 1 2 . 75 Allies Corrupted . | . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -5 ------- Run | Scr Mat Mat Mat Fac Low Low Fac Low Low Fac Robot Analysis Total . | . . . . . . . . . . . Derelict Logs Recovered 2 | . . . . . 1 . . 1 . . Drone Launches . | . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -5 ------------- Run | Scr Mat Mat Mat Fac Low Low Fac Low Low Fac Turns Passed 5742 | 84 200 819 688 253 1533 23 484 434 65 1159 Spaces Moved 3170 | 45 87 427 386 159 963 13 284 262 41 503 Core 8 | 8 . . . . . . . . . . Treads 3033 | 37 87 348 386 159 963 13 284 262 41 453 Legs 129 | . . 79 . . . . . . . 50 Wheels . | . . . . . . . . . . . Hover . | . . . . . . . . . . . Flight . | . . . . . . . . . . . Fastest Speed 50 | 50 160 150 148 148 148 157 157 157 157 120 Average Speed 157 | 154 160 158 152 148 152 157 157 157 157 172 Slowest Speed 240 | 200 160 160 160 148 157 157 157 157 157 240 Overloaded Moves . | . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . Cave-ins Triggered 3 | . . . . . . . . . . 3 Exploration Rate (%) 26 | 4 23 46 39 4 94 3 7 45 6 25 Regions Visited 10 Branch Regions 4 Pre-discovered Areas 1 | . . . . . . . . 1 . . Known Exits Taken . | . . . . . . . . . . . Unknown Exits Taken 10 | 1 1 1 1 1 1 1 1 1 1 . Scrap Searched 1 | . . . . . . . . 1 . . Spaces Dug . | . . . . . . . . . . . Terrain Destroyed 102 | . . . 17 . 2 . . 3 . 80 Melee . | . . . . . . . . . . . Projectile 38 | . . . . . 2 . . 3 . 33 AOE 64 | . . . 17 . . . . . . 47 Actions | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -5 --------- Run | Scr Mat Mat Mat Fac Low Low Fac Low Low Fac Total 3668 | 56 125 514 451 177 1013 16 322 275 42 677 Wait 166 | . 20 11 15 7 7 4 29 5 2 66 Move 3160 | 44 86 426 385 158 962 12 283 261 40 503 Hop . | . . . . . . . . . . . Pick Up 41 | 6 2 8 5 4 1 . 4 2 . 9 Fast Attach 44 | 6 1 13 9 3 4 . . . . 8 Attach 22 | . . 2 2 . . . 2 . . 16 Detach 19 | . . 4 6 1 1 . . . . 7 Swap 7 | . . 1 1 1 1 . . . . 3 Drop 51 | . 4 16 8 3 5 . 3 1 . 11 Fire 132 | . 12 32 18 . 9 . 1 6 . 54 Melee . | . . . . . . . . . . . Ram . | . . . . . . . . . . . Kick . | . . . . . . . . . . . Crush 3 | . . 1 2 . . . . . . . Escape Stasis . | . . . . . . . . . . . Rewire 23 | . . . . . 23 . . . . . Trap . | . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials (discovered 2 exits: [*Fac] / [*Sto]) -7/Factory -7/Lower Caves -7/Lower Caves -6/Factory (discovered 2 exits: *Fac / [*Low]) -6/Lower Caves -6/Lower Caves -5/Factory History --------- Turn | Location | Event 14 | -11/Scrapyard | Discovered new exit (range 16) 85 | -11/Scrapyard | Entered Materials 270 | -10/Materials | Discovered new exit (range 3) 285 | -10/Materials | Entered another Materials area 285 | -9/Materials | Accompanied by 1 ally 285 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 306 | -9/Materials | Build established: Mutant 958 | -9/Materials | Build established: Scavenger-Mutant 1034 | -9/Materials | Discovered new exit (range 9) 1085 | -9/Materials | First assault squad dispatched 1104 | -9/Materials | Entered another Materials area 1104 | -8/Materials | Accompanied by 1 ally 1104 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1110 | -8/Materials | Discovered new exit (range 10) 1548 | -8/Materials | Build established: Mutant 1596 | -8/Materials | Discovered new exit (range 16) 1792 | -8/Materials | Entered Factory 1792 | -7/Factory | Accompanied by 1 ally 1792 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 1927 | -7/Factory | Discovered new exit (range 10) 2045 | -7/Factory | Entered Lower Caves 2045 | -7/Lower Caves | Accompanied by 1 ally 2132 | -7/Lower Caves | Build established: Gunner 2633 | -7/Lower Caves | Learned Factory garrison access intel 2805 | -7/Lower Caves | Rewired Cogmind 2819 | -7/Lower Caves | Rewired Cogmind 2830 | -7/Lower Caves | Rewired Cogmind 3517 | -7/Lower Caves | Discovered new exit (range 10) 3578 | -7/Lower Caves | Entered another Lower Caves area 3578 | -7/Lower Caves | Accompanied by 4 allies 3588 | -7/Lower Caves | Discovered new exit (range 6) 3601 | -7/Lower Caves | Entered Factory 3601 | -6/Factory | Accompanied by 4 allies 3601 | -6/Factory | Evolved 2 slots: Utility x2 3602 | -6/Factory | Loaded intel: 4 garrison access locations 3822 | -6/Factory | Discovered new exit (range 9) 3902 | -6/Factory | Build established: Scavenger-Tank 4049 | -6/Factory | Discovered new exit (range 15) 4085 | -6/Factory | Entered Lower Caves 4085 | -6/Lower Caves | Accompanied by 3 allies 4398 | -6/Lower Caves | Learned location of Zion (-6) 4418 | -6/Lower Caves | Encountered a Warlord checkpoint 4440 | -6/Lower Caves | Build established: Scavenger-Mutant 4487 | -6/Lower Caves | Discovered new exit (range 12) 4519 | -6/Lower Caves | Entered another Lower Caves area 4519 | -6/Lower Caves | Accompanied by 3 allies 4563 | -6/Lower Caves | Discovered new exit (range 12) 4584 | -6/Lower Caves | Entered Factory 4584 | -5/Factory | Accompanied by 3 allies 4584 | -5/Factory | Evolved 2 slots: Utility x1, Weapon x1 4788 | -5/Factory | Allied Derelicts emerged from ambush trap array 4857 | -5/Factory | Spotted B-75 Beast 4871 | -5/Factory | Allies destroyed B-75 Beast 4891 | -5/Factory | Build established: Scavenger-Tank 5050 | -5/Factory | Found Prototype Processor 5050 | -5/Factory | Identified Exp. Targeting Computer 5054 | -5/Factory | Found Exp. Targeting Computer 5057 | -5/Factory | Found Exp. Targeting Computer 5157 | -5/Factory | Garrison activated, responded to threat 5184 | -5/Factory | First assault squad dispatched 5348 | -5/Factory | Build established: Scavenger-Gunner 5509 | -5/Factory | High security lockdown imminent 5512 | -5/Factory | Core integrity fell below 50% 5513 | -5/Factory | Crushed by falling debris 5524 | -5/Factory | Crushed by falling debris 5555 | -5/Factory | Lost 4 parts (1p1n2u) 5589 | -5/Factory | High security lockdown engaged 5592 | -5/Factory | Found Mni. Smartbomb Launcher 5604 | -5/Factory | Crushed by falling debris 5604 | -5/Factory | System corruption reached 10% 5635 | -5/Factory | Lost 3 parts (2u1w) 5699 | -5/Factory | Core integrity fell below 20% 5743 | -5/Factory | Destroyed by Y-64 Sentinel with KE Penetrator Last Messages --------------- 05690_ H INZ9&= 5IAOLYNU9