Cogmind - Beta 15 @@@ ROGUE MODE // 2025.10.13 @ 21:59:09 Player: welikiq Result: Destroyed by L-41 Fighter with Axe Performance ------------- Evolutions (3) 1500 Regions Visited (5) 1000 Robots Destroyed (62) 310 Value Destroyed (1886) 1886 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 4716 Bonus ------- None Cogmind --------- Core Integrity 0/700 Matter 130/300 Energy 100/100 System Corruption 13% Temperature Cool (0) Movement Core (1350) Ox26 Location -7/Lower Caves Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (4) ------ Huge Storage Unit > --- WEAPON (4) ------- (None) > --- INVENTORY (25) --- Aluminum Leg Small Storage Unit Plasma Cannon Peak State ------------ > --- POWER ------------ Light Nuclear Core > --- PROPULSION ------- Aluminum Leg Titanium Leg Titanium Leg Titanium Leg > --- UTILITY ---------- Improved Heat Sink Huge Storage Unit Structural Scanner Improved Targeting Computer > --- WEAPON ----------- Spread Laser Heavy Laser Heavy Laser Plasma Cannon > --- INVENTORY -------- Aluminum Leg Small Storage Unit Heavy Assault Rifle [Rating: 34] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Leg Aluminum Leg Utility Small Storage Unit Device Structural Scanner Storage Small Storage Unit Processor Improved Targeting Computer Protection Light Armor Plating Weapon Spread Laser Energy Gun Spread Laser Energy Cannon Plasma Cannon Ballistic Gun Assault Rifle Ballistic Cannon Gauss Cannon Build | -11 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Low Slots Evolved 6 | . . 2 2 2 . Power . | . . . . . . Propulsion 2 | . . 2 . . . Utility 2 | . . . 1 1 . Weapon 2 | . . . 1 1 . Parts Attached 55 | 7 10 14 9 10 5 Power 7 | 2 2 1 1 1 . Engine 6 | 2 2 1 . 1 . Core 1 | . . . 1 . . Reactor . | . . . . . . Propulsion 24 | 2 5 8 6 2 1 Treads . | . . . . . . Leg 24 | 2 5 8 6 2 1 Wheel . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Utility 9 | 1 1 2 1 3 1 Device 4 | . 1 2 . . 1 Storage 2 | 1 . . . 1 . Processor 2 | . . . 1 1 . Hackware . | . . . . . . Protection 1 | . . . . 1 . Artifact . | . . . . . . Weapon 15 | 2 2 3 1 4 3 Energy Gun 8 | . 2 3 . 1 2 Energy Cannon 2 | . . . . 2 . Ballistic Gun 3 | 2 . . . . 1 Ballistic Cannon 2 | . . . 1 1 . Launcher . | . . . . . . Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 1 | . . 1 . . . Parts Lost 13 | . . 1 . 4 8 Power 2 | . . . . 1 1 Propulsion 3 | . . . . 1 2 Utility 4 | . . 1 . 1 2 Weapon 4 | . . . . 1 3 Highest Loss Streak 8 | . . 1 . 4 8 To Critical Strikes . | . . . . . . Average Backups 6 | 2 7 7 7 7 3 Power . | . 1 1 . . . Propulsion 2 | 1 2 2 2 2 1 Utility 1 | . 1 1 2 1 1 Weapon 2 | . 2 1 1 2 1 Tool/Special . | . . . . . . Unused Backups 6 | . 3 1 1 1 . Power 1 | . . . 1 . . Propulsion 1 | . 1 . . . . Utility 3 | . 1 1 . 1 . Weapon 1 | . 1 . . . . Tool/Special . | . . . . . . Average Slot Usage (%) 97 | . 94 99 99 98 94 Engine 7 | . 14 11 6 1 . Core 2 | . . . 2 4 6 Leg 34 | . 28 43 36 29 28 Device 9 | . 8 10 9 7 14 Storage 10 | . 14 11 9 7 7 Processor 4 | . . . 8 7 7 Protection 1 | . . . . 6 . Energy Gun 20 | . 17 22 24 15 21 Energy Cannon 1 | . . . . 7 . Ballistic Gun 3 | . 10 . . . 6 Ballistic Cannon 1 | . . . 1 5 . Peak Build Rating 34 | 6 13 14 24 33 34 Average Rating 18 | 4 11 12 20 28 30 On Entrance 13 | . 6 13 13 23 25 Naked Turns . | . . . . . . Heaviest Build 101 | 14 19 19 23 43 101 Greatest Support 61 | 20 20 40 54 54 61 Greatest Overweight (x) 4 | 4 . . . . 1 Average Overweight (x) . | . . . . . 1 Largest Inventory Capacity 25 | 8 8 8 8 25 25 Average Capacity 9 | 7 8 8 8 8 24 Most Carried 8 | 4 8 8 8 8 7 Average Carried 7 | 2 7 7 7 7 3 Final Capacity 25 | 8 8 8 8 8 25 Final Carried 8 | 2 8 8 8 7 3 Class Distribution -------------------- 26% | Gunner 25% | Mutant 23% | Skirmisher 22% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Skirmisher | -8/Materials Gunner | -7/Factory Gunner | -7/Lower Caves Resources | -11 -10 -9 -8 -7 -7 ----------- Run | Yrd Mat Mat Mat Fac Low Matter Collected 907 | 229 214 155 191 118 . Remotely . | . . . . . . Salvage Created 1731 | . 445 574 315 248 149 Parts 107 | . 26 39 14 18 10 Haulers Intercepted . | . . . . . . Recyclers Shooed 3 | . . 1 1 1 . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed 10 | . . . . . 10 Prevented . | . . . . . . Kills | -11 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Low Combat Hostiles Destroyed 53 | . 14 22 9 4 4 Guns 50 | . 14 22 9 1 4 Cannons 3 | . . . . 3 . Classes Destroyed 11 | . 2 4 2 2 1 Worker 2 | . . . 1 1 . Builder 1 | . . . . 1 . Recycler 2 | . . 1 . 1 . Mechanic 1 | . . 1 . . . Operator 1 | . . . 1 . . Watcher 2 | . . 1 . 1 . Swarmer 15 | . 2 11 . . 2 Grunt 30 | . 12 10 7 . 1 Duelist 1 | . . . . . 1 Sentry 5 | . . 1 2 2 . Programmer 2 | . . . . 2 . Best Kill Streak 6 | . 5 4 3 6 4 Combat Bots Only 5 | . 5 4 2 2 4 Max Kills in Single Turn 4 | . 1 2 1 4 1 Gunslinging 1 | . . 1 . . . Exploded . | . . . . . . Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -8 -7 -7 -------- Run | Yrd Mat Mat Mat Fac Low Hostile Shots Fired 272 | . 42 82 32 75 41 Missed 81 | . 7 31 13 25 5 Hits 191 | . 35 51 19 50 36 Melee 25 | . . . . . 25 Projectile 166 | . 35 51 19 50 11 Critical Strikes 8 | . 1 1 1 . 5 Damage Taken 3157 | . 416 477 287 914 1063 Core 905 | . 94 47 50 238 476 Absorbed by Shields . | . . . . . . Regen/Repaired (Parts) 14 | . . . 14 . . Core Remaining (%) 85 | 100 62 88 90 . . Volleys Fired 112 | . 30 36 23 11 12 Largest 4 | . 2 2 3 4 4 Hottest 254 | . 130 130 195 254 226 Shots Fired 265 | . 60 72 66 43 24 Gun 233 | . 60 72 61 16 24 Cannon 32 | . . . 5 27 . Launcher . | . . . . . . Special . | . . . . . . Kinetic 56 | . 28 . 5 11 12 Thermal 204 | . 32 72 61 27 12 Explosive . | . . . . . . Electromagnetic 5 | . . . . 5 . Robot Hit Streak 18 | . 10 11 12 18 7 Robot Miss Streak 11 | . 8 9 6 11 6 Penetration Max . | . . . . . . Secondary Targets 5 | . 1 3 . . 1 Max Gunslinging Chain 1 | . 1 1 . . 1 Shots Hit Robots 214 | . 49 63 54 31 17 Core Hits 250 | . 52 88 70 27 13 Critical Kills . | . . . . . . Critical Parts Destroyed . | . . . . . . Critical Strikes 1 | . . . . 1 . Blast 1 | . . . . 1 . Melee Attacks . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 3382 | . 656 742 807 926 251 Guns 2595 | . 656 737 722 229 251 Cannons 545 | . . . 84 461 . Explosions 210 | . . . . 210 . Melee . | . . . . . . Ramming 32 | . . 5 1 26 . Kinetic 647 | . 259 . 84 163 141 Thermal 2656 | . 397 737 722 690 110 Explosive . | . . . . . . Electromagnetic 47 | . . . . 47 . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 13 | . . . . . 13 Average Corruption 9 | . . . . . 9 Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Effects 1 | . . . . . 1 Message Errors 1 | . . . . . 1 Overload Shots . | . . . . . . Overflow Damage 11 | . . . . 11 . Projectiles 1 | . . . . 1 . Explosions 10 | . . . . 10 . Melee . | . . . . . . Knockbacks 3 | . . . 2 1 . Impact . | . . . . . . Kinetic 3 | . . . 2 1 . Secondary . | . . . . . . Self-Inflicted Damage 171 | . . . . 171 . Shots 2 | . . . . 2 . Rammed . | . . . . . . Targets Rammed 9 | . 2 2 1 4 . Kicked 9 | . 2 2 1 4 . Crushed . | . . . . . . Highest Temperature 676 | . 207 276 516 676 290 Average Temperature 152 | . 75 103 189 236 147 Received Heat Transfer 603 | . 240 114 180 24 45 Effects 28 | . . . 10 17 1 Shutdowns 5 | . . . 2 3 . Energy Bleed 7 | . . . 2 4 1 Interference 5 | . . . 3 2 . Matter Decay 2 | . . . 2 . . Short Circuit 1 | . . . . 1 . Damage (minor) 2 | . . . 1 1 . Damage (major) 5 | . . . . 5 . Damage (core) 1 | . . . . 1 . Siege Activations . | . . . . . . Martial Activations . | . . . . . . Shielding Activations . | . . . . . . Robots Disrupted . | . . . . . . Combat Hostiles . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried . | . . . . . . Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted 2 | . . 1 1 . . Heat Transferred 3413 | . 495 930 905 890 193 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions . | . . . . . . Alert | -11 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Low Maximum Alert Level 1 | . . 1 . . . Low Security (%) 84 | 100 100 34 100 100 . Level 1 15 | . . 65 . . . Level 2 . | . . . . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Peak Influence 292 | . 144 292 113 168 . Initial 100 | . . 46 100 51 . Average 76 | . 41 209 43 17 . Influence Increases 1461 | . 345 527 272 237 80 Destroy 0b10 Robot/C 1060 | . 280 440 180 80 80 Destroy 0b10 Robot/NC 45 | . . 15 10 20 . Destroy Leader 214 | . 60 72 40 42 . Successful Hack 17 | . 5 . 12 . . Disable Machine 75 | . . . . 75 . Destroy Structure 20 | . . . . 20 . Partial Spotted 15 | . . . 15 . . Lose Combat Pursuer 15 | . . . 15 . . Influence Decreases 1461 | . 233 402 396 230 200 Entered New Map 310 | . . 66 137 62 45 Time Decay 1041 | . 233 326 259 128 95 Lost Part 110 | . . 10 . 40 60 Squads Dispatched 11 | . 3 3 3 2 . Investigation 4 | . 2 1 1 . . Extermination 1 | . . . . 1 . Reinforcement 4 | . 1 2 1 . . Assault . | . . . . . . Garrison 2 | . . . 1 1 . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -9 -8 -7 -7 --------- Run | Yrd Mat Mat Mat Fac Low Distress Signals 1 | . . . . 1 . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 75 | . 16 30 11 9 9 Peak Tracking Total 9 | . 3 4 3 4 9 Tactical Retreats 1 | . . . 1 . . Traps | -11 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Low Traps Triggered 2 | . 1 1 . . . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -8 -7 -7 ---------- Run | Yrd Mat Mat Mat Fac Low Machines Disabled 5 | . . . . 5 . Max in Single Turn 4 | . . . . 4 . Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -9 -8 -7 -7 --------- Run | Yrd Mat Mat Mat Fac Low Machines Accessed 9 | . 2 3 2 2 . Terminals 4 | . 2 1 1 . . Fabricators 1 | . . . . 1 . Repair Stations 1 | . . . 1 . . Recycling Units 2 | . . 2 . . . Scanalyzers 1 | . . . . 1 . Garrison Access . | . . . . . . Total Hacks 24 | . 9 7 6 2 . Successful 11 | . 6 2 3 . . Failed 13 | . 3 5 3 2 . Catastrophic 3 | . . 1 . 2 . Database Lockouts . | . . . . . . Manual . | . . . . . . Terminals 13 | . 9 1 3 . . Fabricators 1 | . . . . 1 . Repair Stations 3 | . . . 3 . . Recycling Units 6 | . . 6 . . . Scanalyzers 1 | . . . . 1 . Garrison Access . | . . . . . . Terminal Hacks 7 | . 6 . 1 . . Record 5 | . 4 . 1 . . Alert Level 1 | . 1 . . . . Zone Layout 1 | . 1 . . . . Fabricator Hacks . | . . . . . . Repair Station Hacks 2 | . . . 2 . . Scan Component 1 | . . . 1 . . Repair 1 | . . . 1 . . Recycling Unit Hacks 2 | . . 2 . . . Retrieve Matter 1 | . . 1 . . . Retrieve Components 1 | . . 1 . . . Scanalyzer . | . . . . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 8 | . 2 2 2 2 . Full Trace Events 2 | . 1 . 1 . . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired 1 | . . . 1 . . Time 38 | . . . 38 . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter 59 | . . 59 . . . Retrieved Components 10 | . . 10 . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 ------------ Run | Yrd Mat Mat Mat Fac Low Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -8 -7 -7 -------- Run | Yrd Mat Mat Mat Fac Low Total Allies 1 | . . . . . 1 Largest Group 1 | . . . . . 1 Highest-Rated Group 167 | . . . . . 167 Highest-Rated Ally 167 | . . . . . 167 Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Low Active Infowar (turns) 2218 | . . 703 824 424 267 Terrain 17 | . . 17 . . . Structural 2201 | . . 686 824 424 267 Machine Analysis 821 | . . . 814 7 . Robot Analysis Total . | . . . . . . Derelict Logs Recovered . | . . . . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -8 -7 -7 ------------- Run | Yrd Mat Mat Mat Fac Low Turns Passed 3296 | 81 731 733 833 639 279 Spaces Moved 1810 | 58 460 408 349 421 114 Core 30 | 30 . . . . . Treads . | . . . . . . Legs 1780 | 28 460 408 349 421 114 Wheels . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 120 120 120 125 197 Average Speed 126 | 115 120 120 122 125 197 Slowest Speed 250 | 250 120 120 125 126 197 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Potential Cave-ins . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 18 | 4 36 25 23 9 15 Regions Visited 5 Branch Regions 1 Pre-discovered Areas . | . . . . . . Known Exits Taken . | . . . . . . Unknown Exits Taken 5 | 1 1 1 1 1 . Scrap Searched . | . . . . . . Spaces Dug . | . . . . . . Terrain Destroyed 19 | . . . . 19 . Melee . | . . . . . . Projectile . | . . . . . . AOE 19 | . . . . 19 . Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -8 -7 -7 --------- Run | Yrd Mat Mat Mat Fac Low Total 2597 | 69 584 580 708 506 150 Wait 520 | 2 53 97 313 39 16 Move 1805 | 57 459 407 348 420 114 Hop . | . . . . . . Pick Up 41 | 3 16 9 4 9 . Fast Attach 5 | 4 . . . 1 . Attach 17 | 2 1 4 3 3 4 Detach 1 | . . 1 . . . Swap 42 | 1 9 12 8 9 3 Drop 45 | . 14 12 8 10 1 Fire 112 | . 30 36 23 11 12 Melee . | . . . . . . Ram . | . . . . . . Kick 9 | . 2 2 1 4 . Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials -7/Factory (discovered 3 exits: [*Fac] / [*Sto] / [*Low]) -7/Lower Caves History --------- Turn | Location | Event 4 | -11/Scrapyard | Discovered new exit (range 15) 82 | -11/Scrapyard | Entered Materials 311 | -10/Materials | Build established: Mutant 580 | -10/Materials | Discovered new exit (range 8) 813 | -10/Materials | Entered another Materials area 813 | -9/Materials | Evolved 2 slots: Propulsion x2 1128 | -9/Materials | Build established: Scavenger-Mutant 1197 | -9/Materials | Discovered new exit (range 15) 1546 | -9/Materials | Entered another Materials area 1546 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 1916 | -8/Materials | Build established: Skirmisher 2252 | -8/Materials | Discovered new exit (range 13) 2349 | -8/Materials | Garrison activated, responded to threat 2363 | -8/Materials | Repaired Flak Cannon 2379 | -8/Materials | Entered Factory 2379 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 2468 | -7/Factory | Discovered new exit (range 14) 2620 | -7/Factory | Discovered new exit (range 15) 2705 | -7/Factory | Build established: Gunner 2873 | -7/Factory | Discovered new exit (range 7) 2985 | -7/Factory | Garrison activated, responded to threat 3018 | -7/Factory | Entered Lower Caves 3038 | -7/Lower Caves | Lost 4 parts (1p1n1u1w) 3249 | -7/Lower Caves | Attracted the attention of an 0b10 outpost 3285 | -7/Lower Caves | Core integrity fell below 50% 3291 | -7/Lower Caves | System corruption reached 10% 3294 | -7/Lower Caves | Core integrity fell below 20% 3297 | -7/Lower Caves | Destroyed by L-41 Fighter with Axe Last Messages --------------- 03275_ Aluminum Leg severed. 03277_ VTOL Module fries itself beyond repair. 03277_ Spread Laser destroyed. 03280_ Hvy. Laser destroyed. 03282_ Hvy. Assault Rifle destroyed. 03282_ System corrupted by crushing effect (+5). 03284_ Titanium Leg severed. 03285_ Structural Scanner destroyed. 03285_ System corrupted by crushing effect (+3). 03286_ >OM ZFUVCFK5,DS|,/JGXFWL6L4EQ