Cogmind - Beta 9.6 @@@ ROGUE MODE // 2020.05.15 @ 22:40:49 Player: ok-primus Result: Destroyed by B-99 Colossus with Linear Accelerator Performance ------------- Evolutions (9) 4500 Regions Visited (16) 3200 Robots Destroyed (47) 235 Value Destroyed (1639) 1639 Prototype IDs (13) 260 Alien Tech Used (0) 0 Bonus (1653) 1653 TOTAL SCORE: 11487 Bonus ------- High Alert Combat Kills 48 Follower Combat Kills 1005 Met Imprinter 300 Was Imprinted 300 Cogmind --------- Core Integrity 0/1600 Matter 295/300 Energy 99/100 System Corruption 5% Temperature Cool (0) Movement Core (50) Location -1/Access Parts ------- > --- POWER (4) -------- (None) > --- PROPULSION (11) -- (None) > --- UTILITY (8) ------ (None) > --- WEAPON (2) ------- (None) > --- INVENTORY (4) ---- Light Quantum Reactor Light Quantum Reactor Enhanced Quantum Rifle Enhanced Gamma Bomb Array Peak State ------------ > --- POWER ------------ Micro Fission Core Micro Fission Core Light Quantum Reactor > --- PROPULSION ------- Antigrav System Antigrav System Improved Antigrav System Improved Antigrav System Combat Linear Gravjet Q-thruster Q-thruster Improved Diametric Drive Impulse Thruster Array Improved Q-thruster > --- UTILITY ---------- Coolant Injector Energy Well Advanced Transmission Jammer Improved Maneuvering Thrusters Improved Maneuvering Thrusters Improved Maneuvering Thrusters Drone Bay Drone Bay > --- WEAPON ----------- (None) > --- INVENTORY -------- Large Storage Unit Improved Hardlight Generator Enhanced Quantum Rifle [Rating: 149] Favorites ----------- Power Micro Fission Core Engine Ion Engine Power Core Micro Fission Core Reactor Light Antimatter Reactor Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Wheel Wheel Hover Unit Antigrav System Flight Unit Xenon Bombardment Thruster Utility Medium Storage Unit Device Shield Generator Storage Medium Storage Unit Processor Improved Signal Interpreter Hackware Experimental System Shield Protection Light Armor Plating Weapon Improved Assault Rifle Energy Gun Heavy Particle Gun Energy Cannon Advanced Beam Cannon Ballistic Gun Improved Assault Rifle Ballistic Cannon Gauss Cannon Launcher Improved Proton Missile Launcher Special Weapon Remote Datajack Slashing Weapon Katana Special Melee Weapon Advanced Datajack Build | -11 -10 -9 -9 -8 -8 -7 -6 -6 -6 -6 -5 -5 -4 -3 -2 -1 ------- Run | Scr Mat Mat Min Mat Sto Fac Fac Low Low Zio Pro Fac Fac Res Res Acc Slots Evolved 18 | . . 2 . 2 . 2 2 . . . . 2 2 2 2 2 Power 3 | . . . . . . . 1 . . . . . . . 1 1 Propulsion 9 | . . 1 . . . 2 1 . . . . 1 1 1 1 1 Utility 6 | . . 1 . 2 . . . . . . . 1 1 1 . . Weapon . | . . . . . . . . . . . . . . . . . Parts Attached 165 | 10 . 8 1 11 24 7 7 6 . 4 2 14 6 24 7 34 Power 18 | 1 . . . 1 2 2 2 . . . 1 2 1 . 2 4 Engine 4 | 1 . . . 1 . 1 1 . . . . . . . . . Core 9 | . . . . . 2 1 1 . . . 1 2 1 . . 1 Reactor 5 | . . . . . . . . . . . . . . . 2 3 Propulsion 54 | 2 . 4 1 3 7 4 1 1 . . 1 5 3 8 4 10 Treads 1 | . . 1 . . . . . . . . . . . . . . Leg 13 | 2 . 3 1 3 4 . . . . . . . . . . . Wheel 1 | . . . . . . . . . . . . . . . . 1 Hover 7 | . . . . . . . . . . . 1 . . . . 6 Flight 32 | . . . . . 3 4 1 1 . . . 5 3 8 4 3 Utility 57 | 2 . 1 . 5 6 . 4 3 . 4 . 4 1 9 1 17 Device 37 | . . . . 2 1 . 3 2 . 1 . 4 1 6 1 16 Storage 9 | 2 . . . 1 1 . 1 . . . . . . 3 . 1 Processor 5 | . . 1 . . 1 . . 1 . 2 . . . . . . Hackware 1 | . . . . . . . . . . 1 . . . . . . Protection 5 | . . . . 2 3 . . . . . . . . . . . Artifact . | . . . . . . . . . . . . . . . . . Weapon 36 | 5 . 3 . 2 9 1 . 2 . . . 3 1 7 . 3 Energy Gun 8 | 2 . 1 . 2 2 . . . . . . 1 . . . . Energy Cannon 1 | . . 1 . . . . . . . . . . . . . . Ballistic Gun 8 | 2 . 1 . . 3 . . . . . . . . 2 . . Ballistic Cannon 1 | . . . . . . 1 . . . . . . . . . . Launcher 9 | . . . . . 1 . . 2 . . . 2 . 2 . 2 Special Weapon 4 | 1 . . . . . . . . . . . . . 2 . 1 Impact Weapon . | . . . . . . . . . . . . . . . . . Slashing Weapon 3 | . . . . . 3 . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . . . . . Special Melee Weapon 2 | . . . . . . . . . . . . . 1 1 . . Unidentified Prototypes 13 | . . 2 . 2 2 1 . . . 3 . 1 . 1 . 1 Parts Lost 63 | . . . . 1 8 8 . . 3 . 1 . 4 2 8 28 Power 6 | . . . . . 1 2 . . . . . . . . 1 2 Propulsion 28 | . . . . . 2 5 . . 1 . . . 1 . 3 16 Utility 26 | . . . . 1 5 1 . . 2 . 1 . 3 2 2 9 Weapon 3 | . . . . . . . . . . . . . . . 2 1 Highest Loss Streak 19 | . . . . 1 2 4 . . 3 . 1 . 3 1 8 19 Average Slot Usage (%) 70 | . 100 100 100 99 91 23 29 50 61 54 59 77 75 78 79 49 Engine 3 | . 14 11 11 9 7 . . . . . . . . . . . Core 4 | . . . . . 1 2 5 6 6 6 6 10 10 9 8 4 Leg 8 | . 28 27 33 27 20 . . . . . . . . . . . Hover 1 | . . . . . . . . . . . 4 4 . . . 7 Flight 15 | . . . . . 5 16 16 23 24 20 20 27 35 30 29 14 Device 10 | . . . . 16 16 . 2 12 17 10 7 19 13 16 16 14 Storage 9 | . 28 22 22 10 10 . 3 6 6 6 6 5 5 8 8 4 Processor 4 | . . 11 11 7 . 2 . . 6 6 6 5 5 4 4 . Protection 2 | . . . . 10 13 . . . . . . . . . . . Energy Gun 2 | . 14 5 . 5 7 . . . . . . . . . . . Energy Cannon 1 | . . 5 11 6 . . . . . . . . . . . . Ballistic Gun 3 | . 14 11 11 6 5 . . . . . . . . 4 3 . Naked Turns 65 | . . . . . . . . . . . . . . . . 65 Heaviest Build 74 | 16 16 20 20 38 40 14 22 22 22 21 21 28 30 52 67 74 Greatest Support 91 | 20 20 30 30 40 40 20 22 27 22 20 20 49 59 91 81 81 Greatest Overweight (x) 9 | 3 . . . 1 9 1 . . . 1 1 . . . . 3 Average Overweight (x) . | . . . . . . . . . . . . . . . . . Largest Inventory Capacity 12 | 8 8 8 8 12 10 4 8 8 8 8 8 8 8 10 10 10 Average Capacity 7 | 6 8 8 8 10 8 4 6 8 8 8 8 8 8 8 10 5 Most Carried 10 | 8 8 8 8 10 10 4 8 8 8 8 8 8 8 10 10 10 Average Carried 7 | 4 7 7 7 8 8 3 5 7 8 7 8 7 7 8 8 5 Final Capacity 10 | 8 8 8 8 10 4 4 8 8 8 8 8 8 8 10 10 4 Final Carried 10 | 8 8 8 8 10 3 4 8 8 8 8 8 8 7 10 7 4 Class Distribution -------------------- 27% | Messiah-Sprinter 24% | Mutant 22% | Scavenger-Mutant 13% | Messiah-Mutant 11% | Sprinter Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Mutant | -9/Mines Scavenger-Mutant | -8/Materials Scavenger-Mutant | -8/Storage Mutant | -7/Factory Sprinter | -6/Factory Sprinter | -6/Lower Caves Sprinter | -6/Lower Caves Messiah-Mutant | -6/Zion Messiah-Sprinter | -5/Proximity Caves Messiah-Mutant | -5/Factory Messiah-Sprinter | -4/Factory Messiah-Sprinter | -3/Research Messiah-Sprinter | -2/Research Messiah-Sprinter | -1/Access Resources | -11 -10 -9 -9 -8 -8 -7 -6 -6 -6 -6 -5 -5 -4 -3 -2 -1 ----------- Run | Scr Mat Mat Min Mat Sto Fac Fac Low Low Zio Pro Fac Fac Res Res Acc Matter Collected 2146 | 223 36 174 32 127 284 . . 134 . 70 121 195 40 418 . 292 Remotely . | . . . . . . . . . . . . . . . . . Salvage Created 1875 | 81 36 268 25 439 798 . . 99 . . . 116 . 13 . . Parts 99 | 6 1 19 4 19 36 . . 6 . . . 7 . 1 . . Haulers Intercepted 4 | . . . . 2 2 . . . . . . . . . . . Recyclers Shooed 2 | . . 1 . 1 . . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . Parts Self-Destructed 7 | . . . . . . . . 5 . . 2 . . . . . Prevented . | . . . . . . . . . . . . . . . . . Kills | -11 -10 -9 -9 -8 -8 -7 -6 -6 -6 -6 -5 -5 -4 -3 -2 -1 ------- Run | Scr Mat Mat Min Mat Sto Fac Fac Low Low Zio Pro Fac Fac Res Res Acc Combat Hostiles Destroyed 34 | . 1 6 . 5 10 . . 6 . . . 5 . 1 . . Melee 1 | . . . . . 1 . . . . . . . . . . . Guns 17 | . 1 3 . 4 9 . . . . . . . . . . . Cannons 4 | . . 3 . 1 . . . . . . . . . . . . AOE 12 | . . . . . . . . 6 . . . 5 . 1 . . Classes Destroyed 11 | 2 1 2 . 1 3 . . 1 . . . 1 . . . . Worker 1 | . . . . . 1 . . . . . . . . . . . Builder 1 | . . . . . . . . . . . . 1 . . . . Tunneler 2 | 1 . . 1 . . . . . . . . . . . . . Hauler 4 | . . . . 2 2 . . . . . . . . . . . Recycler 4 | 1 . . . 1 2 . . . . . . . . . . . Operator 1 | . . . . . 1 . . . . . . . . . . . Swarmer 9 | . . . . . . . . 3 . . . 5 . 1 . . Grunt 13 | . 1 4 . 3 3 . . 2 . . . . . . . . Duelist 2 | . . 1 . . . . . 1 . . . . . . . . Sentry 8 | . . 1 . 2 5 . . . . . . . . . . . Hunter 2 | . . . . . 2 . . . . . . . . . . . Best Kill Streak 6 | 2 1 2 1 3 6 . . 6 . . . 6 . 1 . . Combat Bots Only 6 | . 1 2 . 3 2 . . 6 . . . 5 . 1 . . Max Kills in Single Turn 4 | 1 1 1 1 1 2 . . 2 . . . 4 . 1 . . Gunslinging . | . . . . . . . . . . . . . . . . . Exploded 3 | . . . . . . . . 2 . . . 3 . 1 . . Melee 1 | . . . . . 1 . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . Combat | -11 -10 -9 -9 -8 -8 -7 -6 -6 -6 -6 -5 -5 -4 -3 -2 -1 -------- Run | Scr Mat Mat Min Mat Sto Fac Fac Low Low Zio Pro Fac Fac Res Res Acc Damage Taken 7915 | . 53 212 22 354 924 926 62 114 280 . 50 144 196 703 471 3404 Core 2802 | . 20 89 . 50 174 502 40 14 91 . 12 24 49 107 21 1609 Absorbed by Shields 639 | . . . . . . . 23 44 27 . 20 56 70 192 18 189 Core Remaining (%) 81 | 100 92 . 77 . 59 28 . . . . 81 97 95 91 98 . Volleys Fired 113 | 5 5 12 4 17 42 . . 7 . . . 5 . 15 . 1 Largest 2 | 2 2 2 2 2 2 . . 1 . . . 1 . 2 . 1 Hottest 110 | 100 60 91 91 110 103 . . 39 . . . 43 . 60 . 39 Shots Fired 191 | 9 10 23 7 34 78 . . 7 . . . 5 . 17 . 1 Gun 146 | 8 10 14 4 25 78 . . . . . . . . 7 . . Cannon 21 | . . 9 3 9 . . . . . . . . . . . . Launcher 17 | . . . . . . . . 7 . . . 5 . 4 . 1 Special 7 | 1 . . . . . . . . . . . . . 6 . . Kinetic 83 | 4 5 12 4 9 42 . . . . . . . . 7 . . Thermal 85 | 5 5 11 3 25 36 . . . . . . . . . . . Explosive 11 | . . . . . . . . 7 . . . . . 3 . 1 Electromagnetic 6 | . . . . . . . . . . . . 5 . 1 . . Robot Hit Streak 16 | 3 5 13 16 9 9 . . 11 . . . . . 12 . . Robot Miss Streak 2 | 2 1 1 1 2 2 . . . . . . . . 1 . . Penetration Max . | . . . . . . . . . . . . . . . . . Secondary Targets 1 | . . . . 1 . . . . . . . . . . . . Max Gunslinging Chain 1 | . . . . 1 . . . . . . . . . . . . Shots Hit Robots 137 | 5 8 18 6 25 61 . . 2 . . . . 1 11 . . Core Hits 81 | 3 2 8 1 11 23 . . 12 . . . 8 . 5 . 8 Critical Hits 5 | . . . 2 2 1 . . . . . . . . . . . Critical Kills . | . . . . . . . . . . . . . . . . . Critical Parts Destroyed 5 | . . . 2 2 1 . . . . . . . . . . . Melee Attacks 25 | . . . . . 24 . . . . . . . 1 . . . Impact . | . . . . . . . . . . . . . . . . . Slashing 24 | . . . . . 24 . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . Sneak Attacks 1 | . . . . . 1 . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . Damage Inflicted 4017 | 70 94 300 107 484 1328 . . 611 . . . 594 . 376 . 53 Guns 1723 | 70 94 138 45 300 942 . . . . . . . . 134 . . Cannons 408 | . . 162 62 184 . . . . . . . . . . . . Explosions 1461 | . . . . . . . . 611 . . . 594 . 242 . 14 Melee 386 | . . . . . 386 . . . . . . . . . . . Ramming 39 | . . . . . . . . . . . . . . . . 39 Kinetic 879 | 24 39 126 45 74 437 . . . . . . . . 134 . . Thermal 1252 | 46 55 174 62 410 505 . . . . . . . . . . . Explosive 1238 | . . . . . . . . 611 . . . 448 . 165 . 14 Electromagnetic 223 | . . . . . . . . . . . . 146 . 77 . . Impact . | . . . . . . . . . . . . . . . . . Slashing 386 | . . . . . 386 . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . Highest Corruption 5 | . . 1 1 . 1 1 1 1 1 1 . 1 . . . 5 Average Corruption 1 | . . 1 1 . 1 1 1 1 1 1 . 1 . . . 2 Corruption Purged . | . . . . . . . . . . . . . . . . . Effects 15 | . . 1 3 . 1 . . 1 . . . . . . . 9 Message Errors 5 | . . . 1 . . . . . . . . . . . . 4 Matter Fused 1 | . . . . . . . . . . . . . . . . 1 Heat Flow Errors 1 | . . . . . . . . . . . . . . . . 1 Energy Discharges 4 | . . . 1 . 1 . . . . . . . . . . 2 Data Loss (minor) 3 | . . . 1 . . . . 1 . . . . . . . 1 Targeting Errors 1 | . . 1 . . . . . . . . . . . . . . Overload Shots . | . . . . . . . . . . . . . . . . . Overflow Damage 185 | . . . . . 87 . . 5 . . . 93 . . . . Projectiles . | . . . . . . . . . . . . . . . . . Explosions 98 | . . . . . . . . 5 . . . 93 . . . . Melee 87 | . . . . . 87 . . . . . . . . . . . Knockbacks 1 | . . . . . . . . . . . . . . . . 1 Impact 1 | . . . . . . . . . . . . . . . . 1 Kinetic . | . . . . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . . . Self-Inflicted Damage 66 | . . . . . . . . 50 . . . . . . . 16 Shots 3 | . . . . . . . . 3 . . . . . . . . Rammed 12 | . . . . . . . . . . . . . . . . 12 Targets Rammed 12 | . . . . . . . . . . . . . . . . 12 Kicked . | . . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . Highest Temperature 308 | 20 30 75 75 87 20 . . 4 . . . 6 3 186 199 308 Average Temperature 73 | 10 20 28 40 31 8 . . 3 . . . 3 2 59 144 92 Received Heat Transfer 1075 | . 30 42 12 153 252 204 18 12 8 . . . 39 92 102 111 Effects 1 | . . . . . . . . . . . . . . . . 1 Energy Bleed 1 | . . . . . . . . . . . . . . . . 1 Siege Activations . | . . . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . Parts Melted . | . . . . . . . . . . . . . . . . . Heat Transferred 2359 | 100 125 321 111 777 925 . . . . . . . . . . . Parts Sabotaged . | . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . . . . Alert | -11 -10 -9 -9 -8 -8 -7 -6 -6 -6 -6 -5 -5 -4 -3 -2 -1 ------- Run | Scr Mat Mat Min Mat Sto Fac Fac Low Low Zio Pro Fac Fac Res Res Acc Peak Influence 1039 | 10 81 257 105 218 338 179 109 . . . . 1039 658 656 396 304 Average Influence 222 | 4 15 119 102 95 180 145 90 . . . . 411 554 562 359 157 Maximum Alert Level 3 | . . 1 . 1 1 . . . . . . 3 2 2 1 1 Low Security (%) 57 | 100 100 83 100 82 45 100 100 . . . . 42 . . . 44 Level 1 26 | . . 16 . 17 54 . . . . . . 21 . 18 100 55 Level 2 13 | . . . . . . . . . . . . . 100 81 . . Level 3 3 | . . . . . . . . . . . . 35 . . . . Level 4 . | . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . Squads Dispatched 33 | . 1 2 1 2 3 2 3 . . . . 7 3 2 . 7 Investigation 14 | . . . 1 1 2 1 2 . . . . 2 1 1 . 3 Extermination 3 | . . . . . . 1 . . . . . 1 . . . 1 Reinforcement 14 | . 1 2 . 1 1 . 1 . . . . 2 2 1 . 3 Assault 2 | . . . . . . . . . . . . 2 . . . . Garrison . | . . . . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . Construction Impeded 2 | . . . . . . . . . . . . 1 1 . . . Haulers Reinforced 2 | . . . . . . . . . . . . . . 1 . 1 Stealth | -11 -10 -9 -9 -8 -8 -7 -6 -6 -6 -6 -5 -5 -4 -3 -2 -1 --------- Run | Scr Mat Mat Min Mat Sto Fac Fac Low Low Zio Pro Fac Fac Res Res Acc Distress Signals 15 | . . . . 2 1 1 . . . . . . 1 6 . 4 Communications Jammed . | . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . Times Spotted 298 | . 4 12 2 12 21 15 8 6 13 . 6 14 14 54 20 97 Peak Tracking Total 36 | . 2 6 2 5 7 8 7 5 9 . 5 6 6 19 14 36 Tactical Retreats 39 | . . 1 . . 2 5 . . 1 . 3 . 4 8 1 14 Traps | -11 -10 -9 -9 -8 -8 -7 -6 -6 -6 -6 -5 -5 -4 -3 -2 -1 ------- Run | Scr Mat Mat Min Mat Sto Fac Fac Low Low Zio Pro Fac Fac Res Res Acc Traps Triggered 11 | . . 2 . . 2 1 1 . . . . . 3 1 . 1 Indirectly . | . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . Triggered 1 | . . . . . . . . . 1 . . . . . . . Machines | -11 -10 -9 -9 -8 -8 -7 -6 -6 -6 -6 -5 -5 -4 -3 -2 -1 ---------- Run | Scr Mat Mat Min Mat Sto Fac Fac Low Low Zio Pro Fac Fac Res Res Acc Machines Disabled 18 | . . . . . 3 . . . . . . 15 . . . . Max in Single Turn 7 | . . . . . 1 . . . . . . 7 . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . . . . . . . Hacking | -11 -10 -9 -9 -8 -8 -7 -6 -6 -6 -6 -5 -5 -4 -3 -2 -1 --------- Run | Scr Mat Mat Min Mat Sto Fac Fac Low Low Zio Pro Fac Fac Res Res Acc Machines Accessed 30 | . 2 3 1 3 8 3 2 . 1 . . 3 . 1 1 2 Terminals 16 | . 1 3 . 1 8 2 1 . . . . . . . . . Fabricators 5 | . . . . . . 1 1 . . . . 2 . . . 1 Repair Stations 2 | . . . . . . . . . . . . . . 1 . 1 Recycling Units 2 | . 1 . . . . . . . . . . 1 . . . . Scanalyzers 3 | . . . . 2 . . . . . . . . . . 1 . Garrison Access . | . . . . . . . . . . . . . . . . . Total Hacks 82 | . 3 6 1 19 27 9 5 . 1 . . 7 . 1 1 2 Successful 34 | . . 3 1 15 9 1 1 . 1 . . 3 . . . . Failed 48 | . 3 3 . 4 18 8 4 . . . . 4 . 1 1 2 Catastrophic 14 | . . 1 . . 5 3 2 . . . . 1 . 1 . 1 Database Lockouts . | . . . . . . . . . . . . . . . . . Manual 95 | . 2 6 . . 27 7 2 . . 2 . 13 10 16 2 8 Terminals 47 | . 2 6 . 3 27 7 2 . . . . . . . . . Fabricators 11 | . . . . . . 2 3 . . . . 5 . . . 1 Repair Stations 2 | . . . . . . . . . . . . . . 1 . 1 Recycling Units 3 | . 1 . . . . . . . . . . 2 . . . . Scanalyzers 17 | . . . . 16 . . . . . . . . . . 1 . Garrison Access . | . . . . . . . . . . . . . . . . . Terminal Hacks 16 | . . 3 1 1 9 1 . . 1 . . . . . . . Open Door 3 | . . . 1 . 1 . . . 1 . . . . . . . Level Access Points 2 | . . . . . 1 1 . . . . . . . . . . Branch Access Points 3 | . . 1 . 1 1 . . . . . . . . . . . Terminal Index 3 | . . 1 . . 2 . . . . . . . . . . . Unreport Threat 2 | . . . . . 2 . . . . . . . . . . . Dispatch Records 1 | . . . . . 1 . . . . . . . . . . . Recall Reinforcements 1 | . . 1 . . . . . . . . . . . . . . Zone Layout 1 | . . . . . 1 . . . . . . . . . . . Fabricator Hacks 4 | . . . . . . . 1 . . . . 3 . . . . Load Schematic 3 | . . . . . . . 1 . . . . 2 . . . . Build 1 | . . . . . . . . . . . . 1 . . . . Repair Station Hacks . | . . . . . . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . . . Scanalyzer 14 | . . . . 14 . . . . . . . . . . . . Insert Component 7 | . . . . 7 . . . . . . . . . . . . Analyze 7 | . . . . 7 . . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . Hacking Detections 27 | . 2 2 . 3 9 3 2 . . . . 2 . 1 1 2 Full Trace Events 11 | . 1 . . 1 4 1 2 . . . . 2 . . . . Feedback Events 2 | . . . . . 1 . 1 . . . . . . . . . Corruption 2 | . . . . . 1 . 1 . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . Part Schematics Acquired 6 | . . . . 6 . . . . . . . . . . . . Parts Built 2 | . . . . . . . . . . . . 2 . . . . Matter 146 | . . . . . . . . . . . . 146 . . . . Time 73 | . . . . . . . . . . . . 73 . . . . Total Part Build Rating 6 | . . . . . . . . . . . . 6 . . . . Parts Repaired . | . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . Parts Scanalyzed 6 | . . . . 6 . . . . . . . . . . . . Part Schematics Acquired 6 | . . . . 6 . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -8 -7 -6 -6 -6 -6 -5 -5 -4 -3 -2 -1 ------------ Run | Scr Mat Mat Min Mat Sto Fac Fac Low Low Zio Pro Fac Fac Res Res Acc Used RIF Installer . | . . . . . . . . . . . . . . . . . Robots Hacked 6 | . . . . . . . . . . . . . 1 5 . . Non-combat 4 | . . . . . . . . . . . . . . 4 . . Combat 2 | . . . . . . . . . . . . . 1 1 . . Robot Hacks Applied 6 | . . . . . . . . . . . . . 1 5 . . parse_system 4 | . . . . . . . . . . . . . 1 3 . . find_fabricator 2 | . . . . . . . . . . . . . . 2 . . Relay Couplers Released . | . . . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . Allies | -11 -10 -9 -9 -8 -8 -7 -6 -6 -6 -6 -5 -5 -4 -3 -2 -1 -------- Run | Scr Mat Mat Min Mat Sto Fac Fac Low Low Zio Pro Fac Fac Res Res Acc Total Allies 36 | . . . . . . . . . . 6 . 7 5 12 2 4 Largest Group 12 | . . . . . . . . . . 6 6 12 5 6 2 2 Highest-Rated Group 575 | . . . . . . . . . . 347 347 575 293 525 244 244 Highest-Rated Ally 122 | . . . . . . . . . . 94 94 94 103 103 122 122 Zionite Dispatches 15 | . . . . . . . . . . . . 3 3 5 1 3 Heavy 4 | . . . . . . . . . . . . . 1 1 1 1 Light 3 | . . . . . . . . . . . . 1 . 2 . . Fire 1 | . . . . . . . . . . . . 1 . . . . Hacker 1 | . . . . . . . . . . . . . . 1 . . Demo 2 | . . . . . . . . . . . . . 1 . . 1 Thermal Resupply 1 | . . . . . . . . . . . . . . 1 . . Defense Resupply 1 | . . . . . . . . . . . . . 1 . . . Heavy Resupply 1 | . . . . . . . . . . . . 1 . . . . Zionite Resupply 1 | . . . . . . . . . . . . . . . . 1 Total Orders . | . . . . . . . . . . . . . . . . . Ally Attacks 133 | . . . . . . . . . . . 6 49 18 51 . 9 Total Damage 6072 | . . . . . . . . . . . 295 2294 767 2283 . 433 Kills 38 | . . . . . . . . . . . 1 16 6 11 . 4 Allies Corrupted 4 | . . . . . . . . . . . . . . 1 1 2 Allies Melted . | . . . . . . . . . . . . . . . . . Intel | -11 -10 -9 -9 -8 -8 -7 -6 -6 -6 -6 -5 -5 -4 -3 -2 -1 ------- Run | Scr Mat Mat Min Mat Sto Fac Fac Low Low Zio Pro Fac Fac Res Res Acc Robot Analysis Total . | . . . . . . . . . . . . . . . . . Derelict Logs Recovered 6 | . . . 2 . . . . 1 1 2 . . . . . . Drone Launches 6 | . . . . . . . . . . . . . . . . 6 Drone Recoveries . | . . . . . . . . . . . . . . . . . Exploration | -11 -10 -9 -9 -8 -8 -7 -6 -6 -6 -6 -5 -5 -4 -3 -2 -1 ------------- Run | Scr Mat Mat Min Mat Sto Fac Fac Low Low Zio Pro Fac Fac Res Res Acc Turns Passed 5651 | 86 183 353 369 325 682 328 101 408 67 619 391 372 234 385 77 671 Spaces Moved 8870 | 39 138 226 296 172 490 743 241 766 172 997 552 751 481 966 256 1584 Core 218 | 11 . . . . . 99 . . . . . . . . . 108 Treads . | . . . . . . . . . . . . . . . . . Legs 1088 | 28 138 226 296 172 228 . . . . . . . . . . . Wheels 3 | . . . . . . . . . . . . . . . . 3 Hover 51 | . . . . . . . . . . . . . . . . 51 Flight 7510 | . . . . . 262 644 241 766 172 997 552 751 481 966 256 1422 Fastest Speed 23 | 50 120 120 120 120 34 30 32 29 32 32 32 27 28 23 23 23 Average Speed 47 | 118 120 120 120 137 85 38 33 31 32 53 46 35 30 28 25 30 Slowest Speed 760 | 200 120 120 120 150 760 120 40 32 32 107 107 37 31 34 26 240 Overloaded Moves . | . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . Robots Hopped 199 | . . . . . 7 15 7 . 2 . 1 17 11 61 9 69 Cave-ins Triggered . | . . . . . . . . . . . . . . . . . Exploration Rate (%) 39 | 3 28 28 66 15 80 26 9 82 45 88 73 25 16 34 12 44 Regions Visited 16 Branch Regions 6 Pre-discovered Areas 1 | . . . 1 . . . . . . . . . . . . . Known Exits Taken 5 | . . 1 . 1 1 1 . 1 . . . . . . . . Unknown Exits Taken 11 | 1 1 . 1 . . . 1 . 1 1 1 1 1 1 1 . Scrap Searched 6 | . . . 1 . . . . 2 . 2 1 . . . . . Spaces Dug 15 | 1 . . . . 9 . . . . . . . . 5 . . Terrain Destroyed 117 | 1 . . . . 9 . . 34 . . . 49 . 15 . 9 Melee 9 | . . . . . 9 . . . . . . . . . . . Projectile 2 | 1 . . . . . . . . . . . . . 1 . . AOE 106 | . . . . . . . . 34 . . . 49 . 14 . 9 Actions | -11 -10 -9 -9 -8 -8 -7 -6 -6 -6 -6 -5 -5 -4 -3 -2 -1 --------- Run | Scr Mat Mat Min Mat Sto Fac Fac Low Low Zio Pro Fac Fac Res Res Acc Total 9911 | 64 146 291 305 229 635 771 253 921 181 1083 682 834 558 1005 256 1697 Wait 719 | . 2 26 . 10 35 28 . 139 12 76 128 66 69 36 . 92 Move 8502 | 38 137 225 295 171 475 712 228 765 167 996 549 720 458 857 237 1472 Hop 153 | . . . . . 7 15 5 . 2 . 1 13 11 47 9 43 Pick Up 75 | 9 1 8 2 9 7 3 6 1 . 3 . 4 4 2 2 14 Fast Attach 87 | 7 . 3 . 3 9 6 6 4 . 3 2 6 . 15 2 21 Attach 45 | . . 2 . 4 5 1 1 2 . 1 . 6 5 2 5 11 Detach 33 | . . . . 1 1 1 3 2 . 2 1 6 . 4 1 11 Swap 34 | 3 . 3 1 4 10 . . . . . . 2 2 7 . 2 Drop 102 | 2 1 12 3 10 20 5 4 1 . 2 1 6 3 14 . 18 Fire 113 | 5 5 12 4 17 42 . . 7 . . . 5 . 15 . 1 Melee 25 | . . . . . 24 . . . . . . . 1 . . . Ram 12 | . . . . . . . . . . . . . . . . 12 Kick . | . . . . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . . . . Escape Stasis 10 | . . . . . . . . . . . . . 5 5 . . Rewire 1 | . . . . . . . . . . . . . . 1 . . Trap . | . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials (discovered 3 exits: *Mat / *Min x2) -9/Mines -8/Materials -8/Storage (discovered 2 exits: *Fac / Rec) -7/Factory (discovered 4 exits: *Fac x4) -6/Factory -6/Lower Caves -6/Lower Caves -6/Zion -5/Proximity Caves -5/Factory -4/Factory (discovered 2 exits: *Res / Ext) -3/Research (discovered 2 exits: *Res / *Qua) -2/Research (discovered 2 exits: *Acc x2) -1/Access History --------- Turn | Location | Event 26 | -11/Scrapyard | Discovered new exit (range 15) 87 | -11/Scrapyard | Entered Materials 266 | -10/Materials | Discovered new exit (range 5) 270 | -10/Materials | Entered another Materials area 270 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 311 | -9/Materials | Build established: Mutant 463 | -9/Materials | Discovered new exit (range 9) 540 | -9/Materials | Identified exit to Mines 623 | -9/Materials | Entered Mines 626 | -9/Mines | Learned location of Storage (-8) 630 | -9/Mines | Received a Rocket Launcher from a helpful Derelict 650 | -9/Mines | Learned Materials terminal intel 901 | -9/Mines | Build established: Scavenger-Mutant 927 | -9/Mines | Discovered new exit (range 12) 942 | -9/Mines | Met a Derelict shopkeep closing up shop 992 | -9/Mines | Entered Materials 992 | -8/Materials | Evolved 2 slots: Utility x2 993 | -8/Materials | Loaded intel: 12 terminal locations 1290 | -8/Materials | Identified exit to Storage 1317 | -8/Materials | Entered Storage 1353 | -8/Storage | Identified exit to Recycling 1929 | -8/Storage | Identified exit to Factory 1933 | -8/Storage | Found Prototype Launcher 1933 | -8/Storage | Identified Gui. Missile Launcher 1999 | -8/Storage | Entered Factory 1999 | -7/Factory | Evolved 2 slots: Propulsion x2 2189 | -7/Factory | Build established: Mutant 2227 | -7/Factory | Core integrity fell below 50% 2250 | -7/Factory | Lost 4 parts (1p3n) 2257 | -7/Factory | Identified exit to Factory 2327 | -7/Factory | Entered another Factory area 2327 | -6/Factory | Evolved 2 slots: Power x1, Propulsion x1 2426 | -6/Factory | Discovered new exit (range 7) 2428 | -6/Factory | Entered Lower Caves 2429 | -6/Lower Caves | Learned Factory stockpile data 2821 | -6/Lower Caves | Encountered a Warlord checkpoint 2831 | -6/Lower Caves | Discovered new exit (range 14) 2836 | -6/Lower Caves | Identified exit to Lower Caves 2836 | -6/Lower Caves | Entered another Lower Caves area 2853 | -6/Lower Caves | Learned Factory security intel 2854 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 2902 | -6/Lower Caves | Discovered new exit (range 4) 2903 | -6/Lower Caves | Entered Zion 2926 | -6/Zion | Lost 3 parts (1n2u) 2930 | -6/Zion | Discovered new exit (range 14) 2934 | -6/Zion | Given A8's code to call for help 2947 | -6/Zion | System corruption cleaned by Quarantine Array 2994 | -6/Zion | Received a visual enhancement algorithm 2997 | -6/Zion | Enhanced Grunt warped into view, answering call for help 3005 | -6/Zion | Enhanced Grunt warped into view, answering call for help 3023 | -6/Zion | Learned Factory stockpile data 3028 | -6/Zion | Learned Factory emergency access door positions 3181 | -6/Zion | Found Prototype Processor 3181 | -6/Zion | Identified Exp. Targeting Computer 3186 | -6/Zion | Found Prototype Processor 3186 | -6/Zion | Identified Exp. Core Analyzer 3190 | -6/Zion | Found Prototype Hackware 3190 | -6/Zion | Identified Exp. System Shield 3264 | -6/Zion | Imprinted 3266 | -6/Zion | Declared Zion's savior 3522 | -6/Zion | Entered Proximity Caves 3522 | -5/Proximity Caves | Accompanied by 6 allies 3560 | -5/Proximity Caves | Build established: Messiah-Mutant 3796 | -5/Proximity Caves | Discovered new exit (range 10) 3913 | -5/Proximity Caves | Entered Factory 3913 | -5/Factory | Accompanied by 6 allies 3913 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 3950 | -5/Factory | Build established: Messiah-Sprinter 3958 | -5/Factory | Zion Light squad teleported in 3992 | -5/Factory | Fabricated Katana? 4020 | -5/Factory | Zion Fire squad teleported in 4023 | -5/Factory | Zion Heavy Resupply teleported in 4213 | -5/Factory | First assault squad dispatched 4237 | -5/Factory | Discovered new exit (range 13) 4285 | -5/Factory | Entered another Factory area 4285 | -4/Factory | Accompanied by 2 allies 4285 | -4/Factory | Evolved 2 slots: Propulsion x1, Utility x1 4286 | -4/Factory | Identified exit to Extension 4297 | -4/Factory | Zion Heavy squad teleported in 4301 | -4/Factory | Zion Defense Resupply teleported in 4376 | -4/Factory | Lost 3 parts (3u) 4378 | -4/Factory | Zion Demo squad teleported in 4423 | -4/Factory | Discovered new exit (range 16) 4519 | -4/Factory | Entered Research 4519 | -3/Research | Accompanied by 2 allies 4519 | -3/Research | Evolved 2 slots: Propulsion x1, Utility x1 4541 | -3/Research | Zion Heavy squad teleported in 4555 | -3/Research | Zion Light squad teleported in 4609 | -3/Research | Discovered new exit (range 6) 4634 | -3/Research | Identified exit to Quarantine 4680 | -3/Research | Found Antimissile System 4692 | -3/Research | Spotted B-86 Titan 4699 | -3/Research | Zion Light squad teleported in 4746 | -3/Research | Zion Thermal Resupply teleported in 4767 | -3/Research | Zion Hacker squad teleported in 4892 | -3/Research | Discovered new exit (range 13) 4904 | -3/Research | Entered another Research area 4904 | -2/Research | Evolved 2 slots: Power x1, Propulsion x1 4952 | -2/Research | Zion Heavy squad teleported in 4952 | -2/Research | Spotted B-90 Cyclops 4971 | -2/Research | Discovered new exit (range 5) 4974 | -2/Research | Discovered new exit (range 15) 4981 | -2/Research | Entered Access 4981 | -1/Access | Evolved 2 slots: Power x1, Propulsion x1 5003 | -1/Access | Found Antimissile System 5004 | -1/Access | Lost 8 parts (1p3n2u2w) 5039 | -1/Access | Zion Heavy squad teleported in 5059 | -1/Access | Zion Demo squad teleported in 5181 | -1/Access | Spotted B-99 Colossus 5186 | -1/Access | Spotted B-99 Colossus 5224 | -1/Access | Lost 6 parts (4n2u) 5344 | -1/Access | Zion Zionite Resupply teleported in 5357 | -1/Access | Spotted B-99 Colossus 5408 | -1/Access | Spotted B-99 Colossus 5525 | -1/Access | Spotted B-99 Colossus 5560 | -1/Access | Core integrity fell below 50% 5580 | -1/Access | Found Prototype Launcher 5581 | -1/Access | Lost 19 parts (2p10n7u) 5603 | -1/Access | Core integrity fell below 20% 5652 | -1/Access | Destroyed by B-99 Colossus with Linear Accelerator Last Messages --------------- 05579_ Dropped Drone Bay. 05580_ Acquired Prototype Launcher. 05580_ Slug penetrates Wall. 05592_ System corrupted: Matter fused (-8). 05613_ Acquired Antigrav System. 05622_ 0/DS3L Q&QY8KQ 05630_ Slammed into R-10 Processor. 05631_ Slammed into A-15 Conveyor. 05634_ Drone sends a signal. 05645_ K-01 Serf cleans the Longscan Aggregator. 05646_ Slug penetrates Wall. 05646_ Antigrav System destroyed. 05646_ Slug penetrates Wall. 05650_ K-01 Serf destroyed. 05651_ R-10 Processor collects Lgt. Ion Engine. Map ----- +----------------------------------------------------+ | ?? #?????????????????????????????# | | #????????????????????##########/# | | #????????????????????#! "" # | | "" #????????????????????# "" # | | "" #????????????????????# """" ""# | | """""" #????????????????????# """" ""# | | """""" #???????############## """" T"# | | "" #???????# # """" ""# | | "" #???????# ??# """" ""# | | #???????# # "" + | | #???????# #= # | | #???????# "" # # | | ###+##+###+#######??# "" # # | | ??# #??# """""" # # | | ??# #??# """""" # # | | ??# #### "" # # | | ??# / "" # # | | ??# #### ############ | | ??# #??# #??????????# | | ??# #??#######+################# | | ########## #?????# k | | ? # #???### | | ?? # #???#BB | | ?? # #???#BB ]] """" | | ? "" # #???### ]] """""" | | ? "" # #?????# @ ] ""F "" | | """""" # ####### [ """ | | """""" # | = !! ###+# | | "" # #???? | | "" # #???? | | !%/ +???? | | # #???? | | # #???? | | ########## ####### #???? | | u###+######+####??????? #???? | | #??????????????????????? ????? | | #???????????????????????????????? | | #???????????????????????????????? | | #???????????????????????????????? | | #???????????????????????????????? | | #???????????????????????????????? | | ###############???????????????????????????????? | | #?????????????????????????????????????????????? | | #?????????????????????????????????????????????? | | #?????????????????????????????????????????????? | | #?????????????????????????????????????????????? | | #?????????????????????????????????????????????? | | #?????????????????????????????????????????????? | | #?????????????????????????????????????????????? | | #???????????????????????????????##########????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 52 Coolant Potential 65 Energy Generation 67 Energy Capacity 860 Matter Stores 300 Matter Capacity 450 Sight Range 16 Terrain Scan Range 16 Terrain Scan Density 10 ECM Strength 3 Jamming Range 16 Armor Coverage 300 Point Defense Rating 240 Phase Shifting 15 Evasion (%) 79 Targeting Accuracy 6 Defensive Hacking 16 Item Schematics ----------------- Med. Storage Unit | -8/Materials | Scanalyzed Hvy. Missile Launcher | -8/Materials | Scanalyzed Katana | -8/Materials | Scanalyzed Aluminum Leg | -8/Materials | Scanalyzed Imp. Ion Engine | -8/Materials | Scanalyzed Lgt. Armor Plating | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Katana | x2 | -5/Factory Alien Tech Used ----------------- None Achievements -------------- Can't Catch Me Cya! Deadly Force Denied? Dodgeball, But With Guns Friend Of Zion Hunted Leap Before You Look Release The Drones! Slippery One Challenges ------------ None Game ------ Seed MomentumProtonRegenerator Manual? 0 Play Time 02:29:40 Cumulative 32.3 hours Start 2020.05.15 @ 17:29:04 End 2020.05.15 @ 22:40:49 Sessions 5 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 20 Rogue 20 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0 Lore% 27 Gallery% 37 Achievement% 30 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 60838a11-8e71-4414-936d-6f3e79458046