Cogmind - Beta 10 @@@ ROGUE MODE // 2020.09.15 @ 17:15:03

Player: derk

Result: Destroyed by S-43 Plague with Heavy Machine Gun

 Performance 
-------------
Evolutions (9)             4500
Regions Visited (25)       5000
Robots Destroyed (302)     1510
Value Destroyed (19909)    19909
Prototype IDs (45)         900
Alien Tech Used (0)        0
Bonus (10400)              10400
              TOTAL SCORE: 42219

 Bonus
-------
High Alert Combat Kills    3518
Follower Combat Kills      4132
Entered Garrisons          1400
Used RIF Installer         3500
Friendly Fire              -2150

 Cogmind 
---------
Core Integrity             0/1600
Matter                     125/300
Energy                     82/100
System Corruption          30%
Temperature                Cool (4)
Movement                   Flying (32)
Location                   -1/Command

 Parts 
-------
>              --- POWER (2) --------
                   (None)
>              --- PROPULSION (3) ---
               Xenon Bombardment Thruster
      Improved Diametric Drive
>              --- UTILITY (17) -----
               Power Amplifier
               System Shield
               Relay Coupler [Demolisher] (33)
>              --- WEAPON (3) -------
                   (None)
>              --- INVENTORY (4) ----
  High-density Centrium Heavy Treads
               Xenon Bombardment Thruster
         Heavy Machine Gun

 Peak State 
------------
>               --- POWER ------------
                Quantum Reactor
          Light Quantum Reactor
>               --- PROPULSION -------
       Enhanced Armored Medium Treads
   High-density Centrium Heavy Treads
>               --- UTILITY ----------
   Experimental Cooling System
                2N-1CE's Frost Array
   Experimental Coolant Injector
         Medium Storage Unit
          Large Storage Unit
  High-capacity Storage Unit
   Experimental Energy Well
   Experimental Energy Well
                SHELL Armor
   Experimental Force Field
                Relay Coupler [NC]
                Relay Coupler [Swarmer]
                Relay Coupler [Grunt]
                Relay Coupler [Brawler]
                Relay Coupler [Sentry]
>               --- WEAPON -----------
       Enhanced Nova Cannon
       Enhanced Nova Cannon
       Advanced Remote Datajack
>               --- INVENTORY --------
          Light Quantum Reactor
          Light Quantum Reactor
                Biometal Heavy Treads
   High-density Centrium Heavy Treads
   Experimental Matter Compressor
          Heavy Regenerative Plating
   Experimental Force Field
                Relay Coupler [NC]
                Relay Coupler [NC]
                Relay Coupler [NC]
                Relay Coupler [Demolisher]
        Compact HERF Cannon
       Enhanced Nova Cannon
       Enhanced Nova Cannon
       Enhanced Nova Cannon
                Neutron Missile Launcher
                Neutron Missile Launcher
       Advanced Remote Datajack
                Kinetic Spear
[Rating: 190]

 Favorites 
-----------
Power                      Light Quantum Reactor
  Engine                   Improved Deuterium Engine
  Power Core               Micro Fission Core
  Reactor                  Light Quantum Reactor
Propulsion                 Improved Medium Treads
  Treads                   Improved Medium Treads
  Wheel                    Armored Huge Wheel
  Hover Unit               Improved Linear Gravjet
  Flight Unit              Improved Diametric Drive
Utility                    Large Storage Unit
  Device                   Advanced Heat Sink
  Storage                  Large Storage Unit
  Processor                Targeting Computer
  Hackware                 Relay Coupler [Swarmer]
  Protection               SHELL Armor
Weapon                     Enhanced Nova Cannon
  Energy Gun               Improved EM Shotgun
  Energy Cannon            Enhanced Nova Cannon
  Ballistic Gun            KE Penetrator
  Ballistic Cannon         Light Cannon
  Launcher                 Neutron Missile Launcher
  Special Weapon           Advanced Remote Datajack
  Slashing Weapon          Axe
  Piercing Weapon          Kinetic Spear
  Special Melee Weapon     Advanced Datajack

 Build                          | -11 -10 -10 -9  -8  -8  -8  -8  -7  -7  -7  -6  -6  -6  -6  -5  -5  -5  -5  -4  -3  -3  -2  -2  -1  -1  
-------                    Run  | Scr Mat Min Mat Mat Gar Mat Gar Fac Was Fac Fac Gar Fac Gar Fac Gar Fac Gar Fac Res Gar Res Tes Acc Com 
Slots Evolved              18   | .   .   .   2   2   .   .   .   2   .   .   2   .   .   .   2   .   .   .   2   2   .   2   .   2   .   
  Power                    1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
  Propulsion               1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
  Utility                  15   | .   .   .   2   2   .   .   .   2   .   .   2   .   .   .   2   .   .   .   .   2   .   1   .   2   .   
  Weapon                   1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
Parts Attached             482  | 6   7   .   19  17  32  1   22  13  9   13  8   21  1   27  7   21  14  8   8   54  19  45  34  59  17  
  Power                    54   | 1   .   .   4   3   1   .   1   1   .   1   .   2   .   3   .   3   .   .   4   5   2   8   4   8   3   
    Engine                 16   | 1   .   .   4   3   .   .   .   1   .   1   .   1   .   2   .   .   .   .   2   .   .   1   .   .   .   
    Core                   7    | .   .   .   .   .   1   .   1   .   .   .   .   1   .   1   .   3   .   .   .   .   .   .   .   .   .   
    Reactor                31   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   5   2   7   4   8   3   
  Propulsion               74   | 2   2   .   5   3   7   .   6   4   1   2   .   1   .   1   .   3   .   1   2   9   2   3   .   15  5   
    Treads                 61   | .   1   .   4   3   6   .   6   4   1   .   .   1   .   .   .   3   .   1   2   9   2   3   .   14  1   
    Leg                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Wheel                  8    | 2   1   .   1   .   1   .   .   .   .   2   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
    Hover                  1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
    Flight                 4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   3   
  Utility                  198  | 1   3   .   5   7   15  1   6   6   4   6   4   8   1   12  5   10  10  5   2   21  9   16  19  18  4   
    Device                 70   | .   .   .   1   2   6   .   1   1   2   2   1   1   .   2   3   6   2   1   .   4   4   11  10  8   2   
    Storage                35   | 1   3   .   1   .   1   .   .   2   .   .   .   .   .   .   1   .   4   1   .   7   1   2   4   7   .   
    Processor              11   | .   .   .   2   .   .   1   1   .   .   1   1   1   .   .   .   2   .   .   .   2   .   .   .   .   .   
    Hackware               43   | .   .   .   1   1   3   .   4   1   1   3   .   3   .   5   1   1   1   2   1   3   3   3   3   1   2   
    Protection             39   | .   .   .   .   4   5   .   .   2   1   .   2   3   1   5   .   1   3   1   1   5   1   .   2   2   .   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   156  | 2   2   .   5   4   9   .   9   2   4   4   4   10  .   11  2   5   4   2   .   19  6   18  11  18  5   
    Energy Gun             24   | 1   .   .   .   2   3   .   2   .   .   1   .   .   .   .   .   2   .   .   .   5   1   5   .   .   2   
    Energy Cannon          42   | .   .   .   .   .   2   .   .   1   2   1   2   1   .   2   .   2   .   .   .   4   3   4   5   12  1   
    Ballistic Gun          17   | 1   .   .   1   .   .   .   2   1   .   .   .   2   .   3   .   .   3   1   .   .   .   .   1   .   2   
    Ballistic Cannon       5    | .   1   .   2   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   1   .   .   .   .   .   
    Launcher               19   | .   1   .   2   2   3   .   2   .   .   1   .   1   .   .   .   .   .   .   .   .   .   4   .   3   .   
    Special Weapon         39   | .   .   .   .   .   1   .   3   .   2   1   1   3   .   4   1   1   1   1   .   8   2   5   2   3   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Slashing Weapon        6    | .   .   .   .   .   .   .   .   .   .   .   1   3   .   1   1   .   .   .   .   .   .   .   .   .   .   
    Piercing Weapon        3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   
    Special Melee Weapon   1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
  Unidentified Prototypes  20   | .   .   .   1   2   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   1   7   4   .   
Parts Lost                 107  | .   .   1   4   4   9   .   2   .   .   4   1   6   .   8   .   9   2   .   .   6   8   15  .   24  4   
  Power                    16   | .   .   1   1   .   1   .   .   .   .   1   .   1   .   1   .   1   .   .   .   1   1   3   .   3   1   
  Propulsion               9    | .   .   .   1   .   3   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   1   .   2   1   
  Utility                  41   | .   .   .   1   3   2   .   .   .   .   .   .   4   .   5   .   4   .   .   .   4   4   5   .   9   .   
  Weapon                   41   | .   .   .   1   1   3   .   2   .   .   3   1   1   .   1   .   4   2   .   .   1   3   6   .   10  2   
  Highest Loss Streak      8    | .   .   1   1   2   4   .   1   .   .   4   1   4   .   4   .   3   2   .   .   5   6   8   .   8   2   
Average Slot Usage (%)     90   | .   99  93  97  98  98  87  99  100 92  86  82  92  93  76  78  90  99  94  93  92  93  89  90  83  20  
  Engine                   2    | .   14  7   8   9   8   .   .   4   7   6   6   3   .   2   5   .   .   .   4   .   .   .   .   .   .   
  Core                     1    | .   .   .   .   .   .   9   9   2   .   .   .   2   6   3   .   4   5   5   2   .   .   .   .   .   .   
  Reactor                  2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   8   9   6   8   7   1   
  Treads                   8    | .   .   .   14  18  17  9   16  15  12  2   .   6   6   2   .   4   11  11  14  10  9   7   8   7   1   
  Wheel                    1    | .   27  28  7   .   .   9   1   .   .   4   6   .   .   3   5   2   .   .   .   .   .   .   .   .   .   
  Device                   10   | .   .   .   .   8   8   9   1   7   7   13  6   5   6   6   8   14  11  11  5   8   15  15  14  15  3   
  Storage                  22   | .   27  28  33  27  27  27  27  23  23  23  20  20  20  20  17  17  28  22  21  22  24  20  17  21  .   
  Processor                1    | .   .   .   7   6   .   6   5   .   .   .   1   6   6   2   .   5   3   .   .   .   .   .   .   .   .   
  Hackware                 17   | .   .   .   3   .   4   .   11  23  18  23  20  22  26  15  22  19  17  23  21  19  22  21  25  14  4   
  Protection               5    | .   .   .   .   10  14  9   9   7   5   .   6   9   6   5   5   4   6   5   9   9   1   1   1   5   .   
  Energy Gun               1    | .   11  .   .   11  4   .   4   .   .   .   .   .   .   .   .   .   .   .   .   1   .   2   .   .   1   
  Energy Cannon            3    | .   .   .   .   .   7   .   .   2   7   7   4   1   .   1   2   5   5   .   .   1   4   3   5   8   .   
  Ballistic Gun            1    | .   6   .   2   .   .   .   7   6   .   .   .   2   6   3   .   .   5   5   5   .   .   .   .   .   .   
  Special Weapon           3    | .   .   .   .   .   3   9   4   5   6   3   3   4   6   3   4   2   .   4   5   3   3   3   3   2   .   
Naked Turns                72   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   72  .   
Heaviest Build             218  | 10  41  41  60  81  85  65  68  76  115 71  75  75  66  115 87  107 114 109 136 143 133 151 167 218 35  
  Greatest Support         125  | 26  26  26  40  40  40  10  40  44  70  70  28  70  70  70  28  60  60  60  90  105 105 110 110 125 90  
  Greatest Overweight (x)  61   | .   2   1   5   2   7   6   6   1   1   2   2   1   .   2   3   3   1   1   1   1   1   1   1   61  .   
  Average Overweight (x)   1    | .   .   1   1   1   1   6   1   1   .   1   2   .   .   1   2   2   1   1   1   1   1   .   1   1   .   
Largest Inventory Capacity 30   | 6   16  16  22  22  22  22  22  22  22  22  22  22  22  22  30  24  24  24  24  24  24  24  22  28  4   
  Average Capacity         22   | 5   14  16  21  22  22  22  22  22  22  22  22  22  22  22  22  24  24  24  24  24  24  21  19  24  4   
  Most Carried             26   | 5   16  16  22  22  22  22  22  22  22  22  22  22  22  22  23  24  24  24  24  24  24  24  22  26  4   
  Average Carried          20   | 3   12  15  17  18  20  21  21  21  21  20  21  20  21  19  21  22  23  23  23  23  21  20  19  20  2   
  Final Capacity           24   | 6   16  16  22  22  22  22  22  22  22  22  22  22  22  22  24  24  24  24  24  24  24  18  22  4   4   
  Final Carried            24   | 5   16  16  22  19  19  22  22  22  22  20  22  22  22  22  22  24  23  24  24  22  24  17  22  4   4   

 Class Distribution 
--------------------
 52% | Botlord-Mutant
 25% | Bothacker-Mutant
  9% | Hauler-Mutant
  5% | Commander-Mutant
  3% | Mutant

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -10/Mines
    Hauler-Mutant | -9/Materials
    Hauler-Mutant | -8/Materials
 Bothacker-Mutant | -8/Garrison
 Bothacker-Mutant | -8/Materials
 Bothacker-Mutant | -8/Garrison
 Bothacker-Mutant | -7/Factory
 Bothacker-Mutant | -7/Waste
 Bothacker-Mutant | -7/Factory
 Bothacker-Mutant | -6/Factory
 Bothacker-Mutant | -6/Garrison
 Bothacker-Mutant | -6/Factory
   Botlord-Mutant | -6/Garrison
   Botlord-Mutant | -5/Factory
   Botlord-Mutant | -5/Garrison
 Commander-Mutant | -5/Factory
   Botlord-Mutant | -5/Garrison
   Botlord-Mutant | -4/Factory
   Botlord-Mutant | -3/Research
   Botlord-Mutant | -3/Garrison
   Botlord-Mutant | -2/Research
   Botlord-Mutant | -2/Testing
   Botlord-Mutant | -1/Access
           Mutant | -1/Command

 Resources                       | -11  -10  -10  -9   -8   -8   -8   -8   -7   -7   -7   -6   -6   -6   -6   -5   -5   -5   -5   -4   -3   -3   -2   -2   -1   -1   
-----------                Run   | Scr  Mat  Min  Mat  Mat  Gar  Mat  Gar  Fac  Was  Fac  Fac  Gar  Fac  Gar  Fac  Gar  Fac  Gar  Fac  Res  Gar  Res  Tes  Acc  Com  
Matter Collected           11771 | 263  260  100  213  662  451  .    303  224  181  209  239  445  .    523  160  392  159  595  335  1166 661  1413 1051 1671 95   
  Remotely                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Salvage Created            15989 | 64   28   115  427  862  799  .    348  60   593  160  150  586  .    389  .    217  .    117  .    921  581  1863 712  6831 166  
  Parts                    653   | .    8    10   39   54   40   .    25   1    16   11   6    21   .    21   .    9    .    2    .    40   29   66   30   218  7    
Haulers Intercepted        5     | .    .    .    1    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    2    .    
Recyclers Shooed           5     | .    .    1    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    2    .    
Parts Field Recycled       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Prevented                .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Kills                          | -11 -10 -10 -9  -8  -8  -8  -8  -7  -7  -7  -6  -6  -6  -6  -5  -5  -5  -5  -4  -3  -3  -2  -2  -1  -1  
-------                    Run  | Scr Mat Min Mat Mat Gar Mat Gar Fac Was Fac Fac Gar Fac Gar Fac Gar Fac Gar Fac Res Gar Res Tes Acc Com 
Combat Hostiles Destroyed  241  | .   4   3   18  22  22  .   10  1   2   4   2   8   .   8   .   3   .   2   .   10  8   17  9   83  5   
  Melee                    1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Guns                     42   | .   .   .   .   13  6   .   5   1   .   1   .   3   .   3   .   2   .   2   .   2   1   1   .   .   2   
  Cannons                  121  | .   1   .   10  3   7   .   .   .   2   2   2   3   .   2   .   1   .   .   .   7   7   4   9   58  3   
  AOE                      59   | .   3   3   8   6   8   .   4   .   .   1   .   .   .   .   .   .   .   .   .   .   .   8   .   18  .   
Classes Destroyed          18   | 1   3   1   4   .   1   .   .   .   1   2   .   .   .   1   .   .   .   .   .   .   .   .   .   4   .   
  Worker                   12   | .   1   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   9   .   .   .   
  Builder                  12   | .   .   1   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   5   .   3   .   
  Hauler                   5    | .   .   .   1   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   2   .   
  Recycler                 14   | 1   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   4   .   7   .   
  Mechanic                 1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Operator                 2    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Watcher                  5    | .   .   .   1   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   2   .   
  Swarmer                  45   | .   3   3   8   9   5   .   5   .   .   1   .   2   .   3   .   1   .   .   .   .   .   .   .   .   5   
  Saboteur                 1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Grunt                    93   | .   1   .   7   8   12  .   1   .   .   .   .   9   .   1   .   1   .   2   .   5   1   4   1   40  .   
  Brawler                  5    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   
  Duelist                  4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   
  Protector                1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Sentry                   31   | .   .   .   3   5   4   .   5   1   .   1   2   .   .   1   .   1   .   .   .   2   .   .   .   6   .   
  Hunter                   29   | .   .   .   .   .   .   .   .   .   .   1   .   2   .   2   .   .   .   .   .   .   4   10  3   7   .   
  Programmer               37   | .   .   .   .   .   .   .   .   .   .   1   .   .   .   1   .   1   .   .   .   5   2   3   5   19  .   
  Behemoth                 3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   1   .   .   1   .   
  Compactor                2    | .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Best Kill Streak           11   | 1   3   5   7   11  4   .   3   1   2   1   1   2   .   3   .   1   .   2   .   3   2   8   3   11  5   
  Combat Bots Only         9    | .   3   3   6   9   4   .   3   1   2   1   1   2   .   3   .   1   .   2   .   3   2   4   3   7   5   
Max Kills in Single Turn   5    | 1   2   3   4   3   3   .   3   1   1   1   1   4   .   1   .   1   .   1   .   1   1   4   1   5   1   
  Gunslinging              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Exploded                 4    | .   2   3   2   3   3   .   3   .   .   1   .   .   .   .   .   .   .   .   .   .   .   2   .   4   .   
  Melee                    1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Combat                          | -11   -10   -10   -9    -8    -8    -8    -8    -7    -7    -7    -6    -6    -6    -6    -5    -5    -5    -5    -4    -3    -3    -2    -2    -1    -1    
--------                   Run   | Scr   Mat   Min   Mat   Mat   Gar   Mat   Gar   Fac   Was   Fac   Fac   Gar   Fac   Gar   Fac   Gar   Fac   Gar   Fac   Res   Gar   Res   Tes   Acc   Com   
Damage Taken               33944 | 34    220   25    790   800   1880  .     517   273   .     733   156   1553  61    2251  48    1146  180   625   293   2345  2622  2517  1020  12457 1398  
  Core                     3553  | .     13    .     142   116   272   .     53    13    .     94    22    176   25    168   .     220   27    81    .     131   216   101   76    1255  352   
  Absorbed by Shields      8038  | .     .     .     .     .     .     .     .     .     .     .     .     .     .     74    .     16    54    187   69    507   5     510   619   5997  .     
  Reduced by Siege Mode    578   | .     .     .     .     .     .     .     .     .     .     .     .     22    .     33    .     .     .     .     .     6     123   21    .     348   25    
Core Remaining (%)         74    | 100   .     94    64    .     .     .     19    .     .     84    .     .     .     54    .     .     .     67    100   .     73    .     87    .     .     
Volleys Fired              1393  | 4     27    3     38    43    84    .     30    14    105   32    9     80    2     49    19    61    9     50    37    128   90    105   78    274   22    
  Largest                  3     | 2     2     1     2     2     2     .     2     2     1     2     1     1     1     2     1     2     1     2     1     2     2     3     2     3     1     
  Hottest                  360   | 60    65    35    74    90    130   .     110   90    69    124   69    69    30    81    30    167   98    66    40    223   201   250   240   360   120   
Shots Fired                1765  | 8     31    3     58    76    105   .     37    18    95    34    9     80    2     63    19    68    10    61    37    133   102   124   98    475   19    
  Gun                      345   | 8     2     .     11    61    40    .     26    7     .     4     .     32    .     25    .     23    2     32    .     40    12    14    .     .     6     
  Cannon                   928   | .     22    2     39    12    49    .     .     4     85    8     7     21    .     18    .     30    4     .     .     46    58    56    58    396   13    
  Launcher                 84    | .     7     1     8     3     7     .     2     .     .     5     .     .     .     .     .     .     .     .     .     .     .     19    .     32    .     
  Special                  408   | .     .     .     .     .     9     .     9     7     10    17    2     27    2     20    19    15    4     29    37    47    32    35    40    47    .     
  Kinetic                  224   | 4     23    2     50    16    .     .     10    7     .     .     .     32    .     35    .     .     2     32    .     9     .     .     .     .     2     
  Thermal                  821   | .     .     .     .     .     75    .     16    4     62    1     .     .     .     .     .     52    3     .     .     77    69    16    58    371   17    
  Explosive                84    | .     7     1     8     3     7     .     2     .     .     5     .     .     .     .     .     .     .     .     .     .     .     19    .     32    .     
  Electromagnetic          228   | 4     1     .     .     57    14    .     .     .     23    11    7     21    .     8     .     1     1     .     .     .     1     54    .     25    .     
  Robot Hit Streak         45    | 4     9     3     16    17    14    .     12    6     26    8     13    18    1     27    6     12    14    31    6     23    33    13    13    45    4     
  Robot Miss Streak        5     | 1     2     1     3     3     3     .     2     1     3     2     .     3     1     5     2     2     2     2     2     2     2     5     2     4     2     
  Penetration Max          1     | .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Secondary Targets        1     | .     .     .     .     .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
    Max Gunslinging Chain  1     | .     .     .     .     .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Shots Hit Robots           1321  | 6     21    2     40    63    68    .     27    15    82    24    9     62    1     48    14    37    6     42    25    111   75    98    70    364   11    
  Core Hits                502   | 2     8     5     30    39    37    .     15    5     12    8     4     23    .     20    .     9     2     6     1     22    15    48    12    173   6     
  Critical Hits            17    | .     .     .     .     .     2     .     .     .     .     .     .     1     .     1     .     1     .     4     .     4     1     .     1     1     1     
  Critical Kills           2     | .     .     .     .     .     1     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     .     .     .     
  Critical Parts Destroyed 11    | .     .     .     .     .     1     .     .     .     .     .     .     1     .     1     .     1     .     3     .     1     .     .     1     1     1     
Melee Attacks              20    | .     .     .     .     .     .     .     .     .     .     .     2     4     .     11    1     .     .     .     .     .     .     .     2     .     .     
  Impact                   .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Slashing                 18    | .     .     .     .     .     .     .     .     .     .     .     2     4     .     11    1     .     .     .     .     .     .     .     .     .     .     
  Piercing                 2     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     2     .     .     
  Sneak Attacks            1     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     .     .     .     .     .     .     .     
    Combat Hostiles        .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Follow-up Attacks        .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Damage Inflicted           50688 | 105   809   165   1666  1650  1904  .     554   276   1776  387   172   1635  .     1238  .     785   99    411   9     2663  2110  6239  1825  23798 412   
  Guns                     5357  | 64    .     .     57    759   506   .     327   170   .     32    .     561   .     428   .     232   28    411   .     1143  337   229   .     .     73    
  Cannons                  27400 | .     275   32    637   198   725   .     .     106   1672  167   172   580   .     574   .     553   71    .     .     1520  1773  1891  1825  14290 339   
  Explosions               17657 | 41    534   133   949   693   673   .     227   .     104   188   .     494   .     .     .     .     .     .     .     .     .     4119  .     9502  .     
  Melee                    236   | .     .     .     .     .     .     .     .     .     .     .     .     .     .     236   .     .     .     .     .     .     .     .     .     .     .     
  Ramming                  38    | .     .     .     23    .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     9     .     .     .     .     6     .     
  Kinetic                  3480  | 15    275   32    694   223   .     .     144   170   .     .     .     561   .     753   .     .     28    411   .     132   .     .     .     .     42    
  Thermal                  24857 | 41    .     .     .     148   995   .     183   106   1730  28    .     .     .     .     .     759   71    .     .     2531  2110  457   1825  13503 370   
  Explosive                17364 | .     534   133   949   545   673   .     227   .     .     188   .     494   .     .     .     .     .     .     .     .     .     4119  .     9502  .     
  Electromagnetic          4713  | 49    .     .     .     734   236   .     .     .     46    171   172   580   .     249   .     26    .     .     .     .     .     1663  .     787   .     
  Impact                   .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Slashing                 236   | .     .     .     .     .     .     .     .     .     .     .     .     .     .     236   .     .     .     .     .     .     .     .     .     .     .     
  Piercing                 .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Highest Corruption         46    | .     .     .     4     3     3     3     3     1     46    46    .     .     .     .     .     7     7     7     .     9     14    13    19    30    30    
  Average Corruption       11    | .     .     .     4     3     3     3     3     1     26    46    .     .     .     .     .     6     7     7     .     5     13    10    15    15    30    
  Corruption Purged        .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Effects                  853   | .     .     .     10    16    26    .     18    2     80    80    .     .     .     .     .     57    21    64    .     40    62    33    84    230   30    
    Message Errors         136   | .     .     .     1     3     6     .     7     1     8     10    .     .     .     .     .     12    8     16    .     9     9     5     14    25    2     
    Matter Fused           120   | .     .     .     3     5     4     .     4     .     4     1     .     .     .     .     .     14    5     17    .     4     11    3     8     35    2     
    Heat Flow Errors       93    | .     .     .     1     1     5     .     2     .     7     7     .     .     .     .     .     4     1     4     .     7     11    8     11    22    2     
    Energy Discharges      68    | .     .     .     1     2     2     .     1     .     2     4     .     .     .     .     .     8     1     8     .     5     7     5     6     14    2     
    Parts Rejected         12    | .     .     .     2     .     .     .     .     .     1     1     .     .     .     .     .     .     1     1     .     .     .     .     1     5     .     
    Data Loss (minor)      62    | .     .     .     .     2     6     .     3     1     3     6     .     .     .     .     .     8     2     7     .     4     3     .     8     8     1     
    Data Loss (major)      30    | .     .     .     .     .     .     .     .     .     1     4     .     .     .     .     .     3     1     4     .     1     5     2     .     9     .     
    Misfires               20    | .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     .     5     1     2     .     1     .     1     5     4     .     
    Alerts                 4     | .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     .     .     .     .     .     .     .     .     1     1     1     
    Misdirections          72    | .     .     .     .     .     .     .     .     .     7     22    .     .     .     .     .     .     .     .     .     .     4     4     10    15    10    
    Targeting Errors       197   | .     .     .     2     2     3     .     1     .     37    20    .     .     .     .     .     3     1     3     .     7     12    4     19    76    7     
    Weapon Failures        39    | .     .     .     .     1     .     .     .     .     10    3     .     .     .     .     .     .     .     2     .     2     .     1     1     16    3     
Overload Shots             .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Overflow Damage            2383  | 16    10    .     33    62    32    .     .     .     .     .     .     .     .     .     .     4     .     .     .     34    118   387   96    1565  26    
  Projectiles              1081  | .     2     .     .     4     32    .     .     .     .     .     .     .     .     .     .     4     .     .     .     34    118   84    96    681   26    
  Explosions               1302  | 16    8     .     33    58    .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     303   .     884   .     
  Melee                    .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Knockbacks                 6     | .     1     .     4     .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     .     .     .     .     .     .     .     
  Impact                   .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Kinetic                  6     | .     1     .     4     .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     .     .     .     .     .     .     .     
  Secondary                .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Self-Inflicted Damage      2208  | 34    .     .     185   48    131   .     .     .     .     88    .     108   .     .     .     .     .     .     .     .     .     171   .     1443  .     
  Shots                    38    | 1     .     .     5     2     6     .     .     .     .     4     .     1     .     .     .     .     .     .     .     .     .     2     .     17    .     
  Rammed                   3     | .     .     .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     1     .     
Targets Rammed             3     | .     .     .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     1     .     
  Kicked                   .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Crushed                  .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Highest Temperature        456   | 32    66    .     77    169   385   .     259   12    443   258   10    74    2     313   .     228   159   233   132   456   367   316   175   174   260   
  Average Temperature      83    | 19    35    .     11    48    105   .     75    8     161   75    5     32    2     91    .     58    117   99    45    96    124   71    85    74    104   
  Received Heat Transfer   3436  | .     114   .     180   306   564   .     162   72    .     81    48    294   18    213   9     67    19    182   7     183   111   83    20    703   .     
  Effects                  4     | .     .     .     .     .     2     .     .     .     1     .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     .     
    Shutdowns              3     | .     .     .     .     .     1     .     .     .     1     .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     .     
    Energy Bleed           1     | .     .     .     .     .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Siege Activations          14    | .     .     .     .     .     .     .     .     .     .     .     .     1     .     2     .     .     .     .     .     2     1     1     .     6     1     
  Total Turns              270   | .     .     .     .     .     .     .     .     .     .     .     .     15    .     15    .     .     .     .     .     31    42    22    .     134   11    
  Longest Duration         42    | .     .     .     .     .     .     .     .     .     .     .     .     15    .     10    .     .     .     .     .     16    42    22    .     39    11    
Robots Corrupted           14    | .     .     .     .     .     1     .     .     .     .     .     .     2     .     2     .     .     .     .     .     .     .     5     .     4     .     
  Combat Hostiles          13    | .     .     .     .     .     1     .     .     .     .     .     .     2     .     2     .     .     .     .     .     .     .     4     .     4     .     
  Parts Fried              37    | 1     1     .     .     2     2     .     .     .     .     1     2     4     .     3     .     .     .     .     .     .     .     16    .     5     .     
  Impact Corruptions       .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Robots Melted              4     | .     .     .     .     .     .     .     1     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     2     .     
  Combat Hostiles          4     | .     .     .     .     .     .     .     1     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     2     .     
  Parts Melted             49    | .     .     .     .     .     1     .     3     .     .     .     .     .     .     .     .     1     .     .     .     10    4     .     5     25    .     
  Heat Transferred         23234 | 50    .     .     .     150   1591  .     370   148   2320  37    .     .     .     .     .     851   74    .     .     2712  2191  370   1443  10594 333   
Parts Sabotaged            3     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     3     .     .     .     .     .     .     .     .     .     .     .     
Parts Stolen               .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Parts Stripped             .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Power Chain Reactions      4     | 1     .     .     .     2     .     .     .     .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Missiles Intercepted       .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     

 Alert                          | -11  -10  -10  -9   -8   -8   -8   -8   -7   -7   -7   -6   -6   -6   -6   -5   -5   -5   -5   -4   -3   -3   -2   -2   -1   -1   
-------                    Run  | Scr  Mat  Min  Mat  Mat  Gar  Mat  Gar  Fac  Was  Fac  Fac  Gar  Fac  Gar  Fac  Gar  Fac  Gar  Fac  Res  Gar  Res  Tes  Acc  Com  
Peak Influence             2366 | 5    125  108  403  331  826  378  515  340  64   100  144  641  360  680  422  780  697  875  1095 720  620  604  328  2366 1618 
  Initial                  1513 | .    3    48   41   157  213  378  245  270  57   .    38   100  336  252  357  244  409  487  459  506  469  348  328  33   1513 
  Average                  456  | 1    32   74   226  194  608  378  416  261  40   45   94   355  353  498  301  616  517  702  880  471  527  338  125  590  1558 
Maximum Alert Level        5    | .    .    .    2    1    3    1    2    1    .    .    .    2    1    2    2    3    2    3    3    3    2    2    1    5    5    
  Low Security (%)         24   | 100  100  100  33   62   .    .    .    31   100  100  100  16   .    .    .    .    .    .    .    .    .    25   82   38   .    
  Level 1                  22   | .    .    .    65   37   18   100  41   68   .    .    .    38   100  22   88   3    .    .    .    41   .    42   17   17   .    
  Level 2                  35   | .    .    .    1    .    32   .    58   .    .    .    .    44   .    77   11   70   100  49   17   52   99   32   .    8    .    
  Level 3                  14   | .    .    .    .    .    49   .    .    .    .    .    .    .    .    .    .    25   .    50   82   6    .    .    .    15   .    
  Level 4                  2    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    11   82   
  Level 5                  1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    8    17   
  High Security            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Max Security             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Squads Dispatched          56   | .    .    .    2    6    .    .    .    .    .    2    .    .    .    .    3    .    4    .    1    9    .    4    9    16   .    
  Investigation            4    | .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    .    1    .    
  Extermination            17   | .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    2    .    1    .    .    3    .    2    2    6    .    
  Reinforcement            18   | .    .    .    1    2    .    .    .    .    .    1    .    .    .    .    .    .    2    .    .    3    .    2    3    4    .    
  Assault                  9    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    1    .    .    2    5    .    
  Garrison                 8    | .    .    .    .    4    .    .    .    .    .    .    .    .    .    .    1    .    1    .    .    .    .    .    2    .    .    
  Intercept                .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Construction Impeded       8    | .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    2    .    1    .    4    .    
Haulers Reinforced         2    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    1    .    .    .    
Alert ID Control Effect    29   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    3    17   4    5    .    

 Stealth                        | -11 -10 -10 -9  -8  -8  -8  -8  -7  -7  -7  -6  -6  -6  -6  -5  -5  -5  -5  -4  -3  -3  -2  -2  -1  -1  
---------                  Run  | Scr Mat Min Mat Mat Gar Mat Gar Fac Was Fac Fac Gar Fac Gar Fac Gar Fac Gar Fac Res Gar Res Tes Acc Com 
Distress Signals           16   | .   .   .   1   4   .   .   .   .   .   1   .   .   .   .   1   .   .   .   1   1   .   3   1   3   .   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Times Spotted              604  | .   11  3   27  34  35  .   20  2   4   10  2   29  1   23  4   24  7   27  27  37  33  50  28  150 16  
  Peak Tracking Total      14   | .   4   3   7   6   6   .   6   1   2   4   1   5   1   5   1   5   2   8   9   5   5   11  7   14  6   
  Tactical Retreats        36   | .   1   .   .   2   4   .   .   .   .   .   .   1   .   1   .   2   .   4   1   .   .   2   .   12  6   

 Traps                          | -11 -10 -10 -9  -8  -8  -8  -8  -7  -7  -7  -6  -6  -6  -6  -5  -5  -5  -5  -4  -3  -3  -2  -2  -1  -1  
-------                    Run  | Scr Mat Min Mat Mat Gar Mat Gar Fac Was Fac Fac Gar Fac Gar Fac Gar Fac Gar Fac Res Gar Res Tes Acc Com 
Traps Triggered            54   | .   .   .   .   .   6   .   4   2   .   .   .   3   .   6   .   9   .   7   .   4   8   2   .   2   1   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             4    | .   4   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                3    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   

 Machines                       | -11 -10 -10 -9  -8  -8  -8  -8  -7  -7  -7  -6  -6  -6  -6  -5  -5  -5  -5  -4  -3  -3  -2  -2  -1  -1  
----------                 Run  | Scr Mat Min Mat Mat Gar Mat Gar Fac Was Fac Fac Gar Fac Gar Fac Gar Fac Gar Fac Res Gar Res Tes Acc Com 
Machines Disabled          62   | .   1   .   2   4   5   .   2   .   .   1   .   6   .   4   .   5   1   5   4   1   5   2   5   9   .   
  Max in Single Turn       4    | .   1   .   2   4   1   .   1   .   .   1   .   2   .   1   .   1   .   1   .   .   1   2   1   2   .   
  Garrison Access          4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   1   2   .   
  Garrison Relay           25   | .   .   .   .   .   4   .   2   .   .   .   .   4   .   4   .   3   .   4   .   .   4   .   .   .   .   
  Phase Generator          1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Fab Network Shutdowns      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -8  -8  -8  -8  -7  -7  -7  -6  -6  -6  -6  -5  -5  -5  -5  -4  -3  -3  -2  -2  -1  -1  
---------                  Run  | Scr Mat Min Mat Mat Gar Mat Gar Fac Was Fac Fac Gar Fac Gar Fac Gar Fac Gar Fac Res Gar Res Tes Acc Com 
Machines Accessed          52   | .   7   .   1   2   .   1   .   2   .   6   2   .   2   .   4   .   2   .   1   5   .   2   6   9   .   
  Terminals                35   | .   6   .   .   1   .   .   .   1   .   4   1   .   1   .   2   .   1   .   1   3   .   2   5   7   .   
  Fabricators              5    | .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   1   .   .   .   .   1   .   .   1   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              2    | .   .   .   1   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          9    | .   .   .   .   1   .   1   .   .   .   .   1   .   1   .   1   .   1   .   .   1   .   .   .   2   .   
Total Hacks                117  | .   22  .   5   5   .   2   .   3   .   17  3   .   3   .   13  .   3   .   4   6   .   3   15  13  .   
  Successful               62   | .   15  .   5   3   .   2   .   2   .   4   2   .   3   .   7   .   2   .   1   3   .   1   5   7   .   
  Failed                   55   | .   7   .   .   2   .   .   .   1   .   13  1   .   .   .   6   .   1   .   3   3   .   2   10  6   .   
    Catastrophic           14   | .   .   .   .   1   .   .   .   1   .   3   .   .   .   .   .   .   .   .   .   2   .   1   2   4   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   56   | .   16  .   2   3   .   .   .   1   .   6   1   .   2   .   4   .   2   .   4   2   .   2   6   5   .   
  Terminals                85   | .   21  .   .   2   .   .   .   1   .   12  2   .   2   .   9   .   2   .   4   3   .   3   13  11  .   
  Fabricators              12   | .   .   .   .   .   .   .   .   .   .   5   .   .   .   .   3   .   .   .   .   2   .   .   2   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              7    | .   .   .   5   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          12   | .   .   .   .   3   .   2   .   .   .   .   1   .   1   .   1   .   1   .   .   1   .   .   .   2   .   
Terminal Hacks             23   | .   9   .   .   1   .   .   .   .   .   2   .   .   2   .   2   .   .   .   .   .   .   .   4   3   .   
  Part Schematic           6    | .   2   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   2   .   .   
  Prototype ID Bank        1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Open Door                4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   3   .   
  Branch Access Points     2    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Machine Index            1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Unreport Threat          2    | .   .   .   .   1   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogram Traps          1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recall Reinforcements    1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Registered Components    1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Zone Layout              3    | .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Protovariant Controls    1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
Fabricator Hacks           6    | .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   2   .   .   .   .   2   .   .   .   .   .   
  Load Schematic           3    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   
  Build                    3    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Recycling Unit Hacks       1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieve Components      1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Scanalyzer                 6    | .   .   .   4   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Insert Component         2    | .   .   .   1   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Analyze                  4    | .   .   .   3   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      10   | .   .   .   .   1   .   2   .   .   .   .   1   .   1   .   1   .   1   .   .   1   .   .   .   2   .   
  Unlock Access            7    | .   .   .   .   1   .   1   .   .   .   .   1   .   1   .   1   .   1   .   .   1   .   .   .   .   .   
  Seal Access              2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   
  Coupler Status           1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Unauthorized Hacks         16   | .   5   .   1   1   .   .   .   .   .   .   1   .   .   .   2   .   1   .   1   .   .   1   1   2   .   
  Terminals                14   | .   5   .   .   .   .   .   .   .   .   .   1   .   .   .   2   .   1   .   1   .   .   1   1   2   .   
    Track                  2    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
    Assimilate             2    | .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Botnet                 10   | .   2   .   .   .   .   .   .   .   .   .   1   .   .   .   2   .   .   .   1   .   .   1   1   2   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Extract                1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          1    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Decoy                  1    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         38   | .   5   .   .   .   .   .   .   1   .   6   1   .   2   .   3   .   1   .   1   4   .   2   6   6   .   
  Full Trace Events        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   13   | .   2   .   6   .   .   .   .   1   .   .   .   .   2   .   .   .   .   .   .   .   .   .   2   .   .   
  Parts Built              4    | .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   
    Matter                 416  | .   .   .   .   .   .   .   .   .   .   124 .   .   .   .   102 .   .   .   .   190 .   .   .   .   .   
    Time                   134  | .   .   .   .   .   .   .   .   .   .   62  .   .   .   .   25  .   .   .   .   47  .   .   .   .   .   
  Total Part Build Rating  10   | .   .   .   .   .   .   .   .   .   .   4   .   .   .   .   1   .   .   .   .   5   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     3    | .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           2    | .   .   .   1   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired 2    | .   .   .   1   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -8  -8  -8  -8  -7  -7  -7  -6  -6  -6  -6  -5  -5  -5  -5  -4  -3  -3  -2  -2  -1  -1  
------------               Run  | Scr Mat Min Mat Mat Gar Mat Gar Fac Was Fac Fac Gar Fac Gar Fac Gar Fac Gar Fac Res Gar Res Tes Acc Com 
Used RIF Installer         7    | .   .   .   .   .   1   .   1   .   .   .   .   1   .   1   .   1   .   1   .   .   1   .   .   .   .   
  Coupler Efficiency       1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
  Hotswap                  1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Command Fork             1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Zone Cloak               1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
  Alert ID Control         1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Program Shield           1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              213  | .   .   .   .   .   9   .   8   3   6   6   1   17  1   11  8   11  1   15  14  21  16  17  21  27  .   
  Non-combat               68   | .   .   .   .   .   .   .   .   2   .   3   1   .   .   .   6   .   1   1   7   12  .   5   11  19  .   
  Combat                   145  | .   .   .   .   .   9   .   8   1   6   3   .   17  1   11  2   11  .   14  7   9   16  12  10  8   .   
Robot Hacks Applied        277  | .   .   .   .   .   9   .   8   3   9   12  2   22  1   12  12  13  3   17  18  29  19  24  27  37  .   
  parse_system             26   | .   .   .   .   .   .   .   .   .   1   2   .   4   .   .   5   2   .   1   2   3   3   1   .   2   .   
  no_distress              6    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   1   .   1   .   3   .   
  generate_anomaly         1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  generate_echo            2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   1   .   
  find_chute               3    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   1   .   .   .   1   .   .   .   .   .   .   
  map_walls                12   | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   1   4   .   1   2   3   .   
  map_earth                4    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   2   .   
  drop_inventory           12   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   2   4   .   1   2   2   .   
  recall_reinforcements    1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
  locate_stockpiles        3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   1   .   1   .   .   .   
  find_recycling           3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   .   1   .   .   .   
  ignore_parts             2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   1   .   .   .   
  purge_threat             3    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   
  locate_traps             1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  disarm_traps             1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  block_reporting          1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  map_route                16   | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   1   .   1   2   11  .   
  mark_security            5    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   1   .   1   1   1   .   
  relay_feed               4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   3   .   
  report_prototypes        1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  report_analyses          1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  ignore_targets           6    | .   .   .   .   .   .   .   .   .   6   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  find_shortcuts           4    | .   .   .   .   .   .   .   1   .   .   .   .   2   .   1   .   .   .   .   .   .   .   .   .   .   .   
  focus_fire               1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  scatter_targeting        1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  mark_system              1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
  broadcast_data           3    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   1   .   .   .   .   .   .   .   .   .   1   .   
  spike_heat               1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  overload_power           3    | .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  amplify_resonance        1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  disable_weapons          2    | .   .   .   .   .   1   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  reboot_system            1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  go_dormant               4    | .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   1   .   .   .   .   
  overwrite_iff            18   | .   .   .   .   .   3   .   2   .   .   1   .   4   .   4   .   1   .   1   .   2   .   .   .   .   .   
  streamctrl_high          1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
  formatsys_low            15   | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   2   .   1   .   2   2   .   2   4   1   .   
  formatsys_high           107  | .   .   .   .   .   3   .   3   .   .   1   .   12  1   6   3   9   .   13  7   8   14  12  10  5   .   
Relay Couplers Released    106  | .   .   .   .   .   18  .   8   .   .   .   .   17  .   13  .   13  .   17  2   .   18  .   .   .   .   
  Machine Destruction      106  | .   .   .   .   .   18  .   8   .   .   .   .   17  .   13  .   13  .   17  2   .   18  .   .   .   .   
  Attached                 38   | .   .   .   .   .   3   .   4   1   1   3   .   3   .   5   1   1   1   2   1   3   3   3   1   1   1   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Hacked              5    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   3   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                          | -11  -10  -10  -9   -8   -8   -8   -8   -7   -7   -7   -6   -6   -6   -6   -5   -5   -5   -5   -4   -3   -3   -2   -2   -1   -1   
--------                   Run   | Scr  Mat  Min  Mat  Mat  Gar  Mat  Gar  Fac  Was  Fac  Fac  Gar  Fac  Gar  Fac  Gar  Fac  Gar  Fac  Res  Gar  Res  Tes  Acc  Com  
Total Allies               160   | .    2    .    .    .    6    .    5    .    .    3    .    16   1    11   6    12   1    18   10   12   18   15   17   7    .    
  Largest Group            22    | .    2    2    .    .    2    .    1    1    .    2    1    9    6    13   13   17   16   22   19   6    10   12   7    4    .    
  Highest-Rated Group      809   | .    20   20   .    .    45   .    16   15   .    28   11   202  152  299  360  621  592  809  721  276  436  544  192  182  .    
  Highest-Rated Ally       64    | .    10   10   .    .    29   .    16   15   .    16   11   32   32   32   49   49   49   49   56   64   64   64   58   64   .    
Total Orders               58    | .    .    .    .    .    .    .    .    .    .    .    .    11   .    9    10   9    .    9    2    2    6    .    .    .    .    
  STAY                     28    | .    .    .    .    .    .    .    .    .    .    .    .    6    .    5    3    5    .    4    1    .    4    .    .    .    .    
  ROAM                     1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    
  FOLLOW                   23    | .    .    .    .    .    .    .    .    .    .    .    .    5    .    4    3    4    .    4    1    .    2    .    .    .    .    
  AID                      4     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    4    .    .    .    .    .    .    .    .    .    .    
  PICKUP                   2     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    1    .    .    .    .    .    
Ally Attacks               827   | .    .    .    .    .    18   .    7    2    .    8    .    46   5    17   44   46   56   60   87   119  71   114  66   61   .    
  Total Damage             21082 | .    .    .    .    .    287  .    63   29   .    108  .    632  55   341  975  1442 1648 1508 2802 4605 1267 2763 1230 1327 .    
  Kills                    128   | .    .    .    .    .    .    .    1    1    .    3    .    6    .    3    7    9    13   7    25   22   3    18   5    5    .    
Allies Corrupted           14    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    6    3    .    .    3    2    .    
Allies Melted              .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Intel                          | -11 -10 -10 -9  -8  -8  -8  -8  -7  -7  -7  -6  -6  -6  -6  -5  -5  -5  -5  -4  -3  -3  -2  -2  -1  -1  
-------                    Run  | Scr Mat Min Mat Mat Gar Mat Gar Fac Was Fac Fac Gar Fac Gar Fac Gar Fac Gar Fac Res Gar Res Tes Acc Com 
Robot Analysis Total       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Exploration                     | -11  -10  -10  -9   -8   -8   -8   -8   -7   -7   -7   -6   -6   -6   -6   -5   -5   -5   -5   -4   -3   -3   -2   -2   -1   -1   
-------------              Run   | Scr  Mat  Min  Mat  Mat  Gar  Mat  Gar  Fac  Was  Fac  Fac  Gar  Fac  Gar  Fac  Gar  Fac  Gar  Fac  Res  Gar  Res  Tes  Acc  Com  
Turns Passed               26068 | 69   608  125  532  878  1446 78   1009 582  587  630  349  1583 109  1552 630  1757 713  2000 987  1801 1244 1595 1313 3680 211  
Spaces Moved               13391 | 50   477  115  266  384  602  52   501  305  219  408  233  794  63   930  451  998  353  986  517  806  590  756  631  1626 278  
  Core                     149   | 5    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    144  .    
  Treads                   9847  | .    4    .    125  384  591  .    438  305  219  120  .    794  63   330  .    388  353  986  517  806  590  756  631  1436 11   
  Legs                     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Wheels                   3082  | 45   473  115  141  .    11   52   63   .    .    288  233  .    .    600  451  610  .    .    .    .    .    .    .    .    .    
  Hover                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Flight                   313   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    46   267  
  Fastest Speed            30    | 50   90   100  100  180  140  140  140  165  160  120  120  160  160  110  120  120  180  180  175  165  172  152  172  30   30   
  Average Speed            158   | 87   98   100  140  180  190  140  175  170  165  131  120  168  160  137  120  148  180  180  175  177  172  171  172  166  35   
  Slowest Speed            3100  | 100  200  100  180  200  240  140  220  180  180  180  120  180  160  180  130  220  180  180  180  185  172  172  172  3100 160  
  Overloaded Moves         .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    
  Cave-ins Triggered       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       39    | 4    69   32   26   34   59   8    71   8    69   12   6    87   2    78   11   87   10   80   14   21   79   22   64   51   11   
  Regions Visited          25
    Branch Regions         3
  Pre-discovered Areas     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Known Exits Taken        8     | .    1    .    .    1    .    1    .    .    .    .    1    .    1    .    1    .    1    .    .    1    .    .    .    .    .    
  Unknown Exits Taken      8     | 1    .    1    1    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    1    .    .    1    1    1    .    
Scrap Searched             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Spaces Dug                 63    | .    .    .    9    .    6    .    .    .    .    .    2    .    .    .    1    1    .    .    .    .    .    35   1    8    .    
Terrain Destroyed          994   | 4    37   1    64   48   41   .    10   .    8    33   2    74   .    1    1    2    .    .    .    3    5    223  14   418  5    
  Melee                    4     | .    .    .    .    .    .    .    .    .    .    .    2    .    .    .    1    .    .    .    .    .    .    .    1    .    .    
  Projectile               93    | .    .    .    .    .    1    .    .    .    1    .    .    .    .    1    .    2    .    .    .    3    5    5    13   57   5    
  AOE                      897   | 4    37   1    64   48   40   .    10   .    7    33   .    74   .    .    .    .    .    .    .    .    .    218  .    361  .    
Terrain Rammed             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Actions                         | -11  -10  -10  -9   -8   -8   -8   -8   -7   -7   -7   -6   -6   -6   -6   -5   -5   -5   -5   -4   -3   -3   -2   -2   -1   -1   
---------                  Run   | Scr  Mat  Min  Mat  Mat  Gar  Mat  Gar  Fac  Was  Fac  Fac  Gar  Fac  Gar  Fac  Gar  Fac  Gar  Fac  Res  Gar  Res  Tes  Acc  Com  
Total                      16839 | 64   579  125  367  493  804  56   598  361  347  471  290  973  70   1132 527  1237 426  1177 586  1091 748  963  813  2172 369  
  Wait                     810   | .    56   .    25   22   32   .    17   11   .    13   25   35   2    50   38   53   33   96   17   41   8    29   9    168  30   
  Move                     13370 | 49   476  114  265  384  601  52   500  305  218  407  233  792  63   929  450  997  353  985  516  806  587  755  630  1625 278  
  Hop                      1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    
  Pick Up                  278   | 5    11   4    15   12   24   3    11   5    1    2    6    20   1    24   4    28   4    14   2    18   15   10   20   14   5    
  Fast Attach              154   | 6    1    .    2    2    2    1    1    2    5    5    5    3    .    4    3    8    6    1    4    24   6    19   15   18   11   
  Attach                   145   | .    .    .    7    6    9    .    4    2    1    7    1    9    .    12   2    8    2    3    1    11   7    15   7    25   6    
  Detach                   25    | .    .    .    .    .    1    .    .    .    2    2    2    .    .    .    2    1    1    .    .    3    1    1    4    1    4    
  Swap                     183   | .    6    .    10   9    21   .    17   9    3    1    2    9    1    11   2    5    6    4    3    19   6    11   12   16   .    
  Drop                     301   | .    2    4    4    15   26   .    13   13   12   1    5    13   1    13   3    21   12   7    5    39   7    15   35   27   8    
  Fire                     1393  | 4    27   3    38   43   84   .    30   14   105  32   9    80   2    49   19   61   9    50   37   128  90   105  78   274  22   
  Melee                    20    | .    .    .    .    .    .    .    .    .    .    .    2    4    .    11   1    .    .    .    .    .    .    .    2    .    .    
  Ram                      3     | .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    
  Kick                     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crush                    1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    
  Escape Stasis            123   | .    .    .    .    .    4    .    4    .    .    .    .    6    .    24   .    50   .    12   .    2    16   .    .    .    5    
  Rewire                   32    | .    .    .    .    .    .    .    1    .    .    1    .    2    .    5    3    5    .    5    .    .    4    3    1    2    .    
  Trap                     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 4 exits: *Mat x2 / *Min x2)
-10/Mines (discovered 2 exits: *Mat x2)
-9/Materials
-8/Materials
-8/Garrison (discovered 2 exits: *Mat x2)
-8/Materials
-8/Garrison (discovered 2 exits: *Fac x2)
-7/Factory
-7/Waste
-7/Factory
-6/Factory
-6/Garrison (discovered 3 exits: *Fac x3)
-6/Factory
-6/Garrison (discovered 3 exits: *Fac x3)
-5/Factory (discovered 3 exits: Upp x2 / Gar)
-5/Garrison (discovered 3 exits: *Fac x3)
-5/Factory (discovered 2 exits: *Upp / Gar)
-5/Garrison (discovered 3 exits: *Fac x3)
-4/Factory
-3/Research (discovered 2 exits: [*Qua] / Gar)
-3/Garrison (discovered 3 exits: *Res x3)
-2/Research
-2/Testing
-1/Access
-1/Command

 History 
---------
  Turn | Location      | Event
     2 | -11/Scrapyard | Met Revision 17
    14 | -11/Scrapyard | Discovered new exit (range 15)
    70 | -11/Scrapyard | Entered Materials
   127 | -10/Materials | Discovered new exit (range 8)
   265 | -10/Materials | Identified exit to Mines
   317 | -10/Materials | Build established: Mutant
   401 | -10/Materials | Discovered new exit (range 5)
   546 | -10/Materials | Discovered new exit (range 16)
   678 | -10/Materials | Entered Mines
   678 | -10/Mines     | Accompanied by 2 allies
   709 | -10/Mines     | Received a Rocket Launcher from a helpful Derelict
   726 | -10/Mines     | Found a damaged Exp. Sensor Array with a note attached
   728 | -10/Mines     | Found Prototype Device
   738 | -10/Mines     | Discovered new exit (range 15)
   776 | -10/Mines     | Discovered new exit (range 16)
   803 | -10/Mines     | Entered Materials
   803 | -9/Materials  | Evolved 2 slots: Utility x2
   809 | -9/Materials  | Identified Exp. Sensor Array
  1112 | -9/Materials  | Build established: Hauler-Mutant
  1243 | -9/Materials  | Discovered new exit (range 15)
  1335 | -9/Materials  | Entered another Materials area
  1335 | -8/Materials  | Evolved 2 slots: Utility x2
  1755 | -8/Materials  | Garrison activated, responded to threat
  2132 | -8/Materials  | Garrison activated, responded to threat
  2199 | -8/Materials  | Destroyed 9 combat bots
  2213 | -8/Materials  | Identified exit to Garrison
  2213 | -8/Materials  | Entered Garrison
  2223 | -8/Garrison   | Installed Relay Interface Framework
  2298 | -8/Garrison   | Triggered checkpoint
  2483 | -8/Garrison   | Garrison Relay disabled
  2628 | -8/Garrison   | Triggered checkpoint
  2713 | -8/Garrison   | Discovered new exit (range 10)
  2778 | -8/Garrison   | Triggered checkpoint
  2824 | -8/Garrison   | Build established: Bothacker-Mutant
  2827 | -8/Garrison   | Garrison Relay disabled
  2942 | -8/Garrison   | Triggered checkpoint
  3085 | -8/Garrison   | Garrison Relay disabled
  3250 | -8/Garrison   | Discovered new exit (range 14)
  3296 | -8/Garrison   | Triggered checkpoint
  3408 | -8/Garrison   | Triggered checkpoint
  3529 | -8/Garrison   | Garrison Relay disabled
  3603 | -8/Garrison   | Spotted B-75 Beast
  3603 | -8/Garrison   | Spotted B-75 Beast
  3621 | -8/Garrison   | Core integrity fell below 50%
  3659 | -8/Garrison   | Entered Materials
  3689 | -8/Materials  | Lost 4 parts (1n2u1w)
  3737 | -8/Materials  | Identified exit to Garrison
  3737 | -8/Materials  | Entered Garrison
  3744 | -8/Garrison   | Expanded RIF knowledge: Program Shield
  3982 | -8/Garrison   | Triggered checkpoint
  4057 | -8/Garrison   | Garrison Relay disabled
  4156 | -8/Garrison   | Triggered checkpoint
  4225 | -8/Garrison   | Core integrity fell below 20%
  4410 | -8/Garrison   | Triggered checkpoint
  4430 | -8/Garrison   | Garrison Relay disabled
  4505 | -8/Garrison   | Discovered new exit (range 8)
  4650 | -8/Garrison   | Discovered new exit (range 9)
  4746 | -8/Garrison   | Entered Factory
  4746 | -7/Factory    | Accompanied by 1 ally
  4746 | -7/Factory    | Evolved 2 slots: Utility x2
  4996 | -7/Factory    | Discovered new exit (range 7)
  5328 | -7/Factory    | Sucked down chute
  5328 | -7/Factory    | Entered Waste
  5341 | -7/Waste      | Spotted C-40 Crusher
  5343 | -7/Waste      | EMP discharged
  5414 | -7/Waste      | Spotted C-40 Crusher
  5418 | -7/Waste      | Spotted C-40 Crusher
  5439 | -7/Waste      | Spotted C-40 Crusher
  5443 | -7/Waste      | EMP discharged
  5443 | -7/Waste      | System corruption reached 10%
  5519 | -7/Waste      | Spotted C-40 Crusher
  5543 | -7/Waste      | EMP discharged
  5643 | -7/Waste      | EMP discharged
  5643 | -7/Waste      | System corruption reached 30%
  5677 | -7/Waste      | Spotted C-40 Crusher
  5740 | -7/Waste      | Destroyed C-40 Crusher
  5743 | -7/Waste      | EMP discharged
  5758 | -7/Waste      | Destroyed C-40 Crusher
  5776 | -7/Waste      | Found Damper Plating
  5843 | -7/Waste      | EMP discharged
  5889 | -7/Waste      | Discovered new exit (range 16)
  5915 | -7/Waste      | Entered Factory
  6039 | -7/Factory    | Lost 4 parts (1p3w)
  6284 | -7/Factory    | Fabricated Flail?
  6516 | -7/Factory    | Discovered new exit (range 15)
  6545 | -7/Factory    | Entered another Factory area
  6545 | -6/Factory    | Accompanied by 1 ally
  6545 | -6/Factory    | Evolved 2 slots: Utility x2
  6894 | -6/Factory    | Identified exit to Garrison
  6894 | -6/Factory    | Entered Garrison
  6906 | -6/Garrison   | Expanded RIF knowledge: Hotswap
  6940 | -6/Garrison   | Triggered checkpoint
  6976 | -6/Garrison   | Garrison Relay disabled
  7157 | -6/Garrison   | Triggered checkpoint
  7208 | -6/Garrison   | Lost 4 parts (1p3u)
  7394 | -6/Garrison   | Discovered new exit (range 9)
  7452 | -6/Garrison   | Triggered checkpoint
  7524 | -6/Garrison   | Garrison Relay disabled
  7704 | -6/Garrison   | Triggered checkpoint
  7767 | -6/Garrison   | Garrison Relay disabled
  7827 | -6/Garrison   | Discovered new exit (range 13)
  7935 | -6/Garrison   | Triggered checkpoint
  8014 | -6/Garrison   | Triggered checkpoint
  8035 | -6/Garrison   | Garrison Relay disabled
  8103 | -6/Garrison   | Discovered new exit (range 8)
  8172 | -6/Garrison   | Triggered checkpoint
  8451 | -6/Garrison   | Phase Generator disabled
  8477 | -6/Garrison   | Entered Factory
  8477 | -6/Factory    | Accompanied by 5 allies
  8584 | -6/Factory    | Identified exit to Garrison
  8586 | -6/Factory    | Entered Garrison
  8586 | -6/Garrison   | Accompanied by 6 allies
  8710 | -6/Garrison   | Triggered checkpoint
  8733 | -6/Garrison   | Garrison Relay disabled
  8869 | -6/Garrison   | Spotted B-75 Beast
  8876 | -6/Garrison   | Triggered checkpoint
  9230 | -6/Garrison   | Triggered checkpoint
  9264 | -6/Garrison   | Destroyed B-75 Beast
  9290 | -6/Garrison   | Lost 4 parts (1p1n2u)
  9331 | -6/Garrison   | Discovered new exit (range 13)
  9356 | -6/Garrison   | Expanded RIF knowledge: Command Fork
  9384 | -6/Garrison   | Triggered checkpoint
  9472 | -6/Garrison   | Garrison Relay disabled
  9580 | -6/Garrison   | Triggered checkpoint
  9618 | -6/Garrison   | Garrison Relay disabled
  9656 | -6/Garrison   | Build established: Botlord-Mutant
  9666 | -6/Garrison   | Discovered new exit (range 10)
  9803 | -6/Garrison   | Discovered new exit (range 10)
  9852 | -6/Garrison   | Triggered checkpoint
  9890 | -6/Garrison   | Garrison Relay disabled
 10138 | -6/Garrison   | Entered Factory
 10138 | -5/Factory    | Accompanied by 11 allies
 10138 | -5/Factory    | Evolved 2 slots: Utility x2
 10296 | -5/Factory    | Identified exit to Upper Caves
 10370 | -5/Factory    | Spotted B-75 Beast
 10549 | -5/Factory    | Fabricated Hcp. Storage Unit (x1)
 10705 | -5/Factory    | Garrison activated, responded to threat
 10737 | -5/Factory    | Identified exit to Garrison
 10768 | -5/Factory    | Entered Garrison
 10768 | -5/Garrison   | Accompanied by 10 allies
 10862 | -5/Garrison   | Lost 3 parts (1u2w)
 10887 | -5/Garrison   | Triggered checkpoint
 10918 | -5/Garrison   | Garrison Relay disabled
 10990 | -5/Garrison   | Spotted B-75 Beast
 11015 | -5/Garrison   | Triggered checkpoint
 11018 | -5/Garrison   | Triggered checkpoint
 11081 | -5/Garrison   | Allies destroyed B-75 Beast
 11097 | -5/Garrison   | Lost 3 parts (1p1u1w)
 11305 | -5/Garrison   | Discovered new exit (range 10)
 11336 | -5/Garrison   | Triggered checkpoint
 11357 | -5/Garrison   | Garrison Relay disabled
 11434 | -5/Garrison   | Triggered checkpoint
 11549 | -5/Garrison   | Discovered new exit (range 8)
 11568 | -5/Garrison   | Expanded RIF knowledge: Coupler Efficiency
 11630 | -5/Garrison   | Triggered checkpoint
 11741 | -5/Garrison   | Spotted B-75 Beast
 11743 | -5/Garrison   | Allies destroyed B-75 Beast
 12050 | -5/Garrison   | Build established: Commander-Mutant
 12054 | -5/Garrison   | Triggered checkpoint
 12069 | -5/Garrison   | Garrison Relay disabled
 12168 | -5/Garrison   | Discovered new exit (range 9)
 12252 | -5/Garrison   | Triggered checkpoint
 12525 | -5/Garrison   | Entered Factory
 12525 | -5/Factory    | Accompanied by 16 allies
 12882 | -5/Factory    | Discovered exit to Upper Caves (range 6)
 13147 | -5/Factory    | Garrison activated, responded to threat
 13225 | -5/Factory    | Found Hvy. Insulated Plating
 13230 | -5/Factory    | Found Hvy. Insulated Plating
 13235 | -5/Factory    | Identified exit to Garrison
 13238 | -5/Factory    | Entered Garrison
 13238 | -5/Garrison   | Accompanied by 12 allies
 13247 | -5/Garrison   | Expanded RIF knowledge: Zone Cloak
 13303 | -5/Garrison   | Triggered checkpoint
 13337 | -5/Garrison   | Garrison Relay disabled
 13479 | -5/Garrison   | Build established: Botlord-Mutant
 13647 | -5/Garrison   | Spotted B-75 Beast
 13650 | -5/Garrison   | Triggered checkpoint
 13721 | -5/Garrison   | Allies destroyed B-75 Beast
 13830 | -5/Garrison   | Triggered checkpoint
 13888 | -5/Garrison   | Triggered checkpoint
 13895 | -5/Garrison   | Triggered checkpoint
 14214 | -5/Garrison   | Triggered checkpoint
 14235 | -5/Garrison   | Garrison Relay disabled
 14278 | -5/Garrison   | Triggered checkpoint
 14324 | -5/Garrison   | Discovered new exit (range 12)
 14472 | -5/Garrison   | Triggered checkpoint
 14492 | -5/Garrison   | Garrison Relay disabled
 14563 | -5/Garrison   | Discovered new exit (range 12)
 14726 | -5/Garrison   | Triggered checkpoint
 14771 | -5/Garrison   | Garrison Relay disabled
 14877 | -5/Garrison   | Discovered new exit (range 10)
 15238 | -5/Garrison   | Entered Factory
 15238 | -4/Factory    | Accompanied by 17 allies
 15238 | -4/Factory    | Evolved 2 slots: Power x1, Propulsion x1
 15808 | -4/Factory    | Spotted B-86 Titan
 15886 | -4/Factory    | Allies destroyed B-86 Titan
 16173 | -4/Factory    | Discovered new exit (range 9)
 16225 | -4/Factory    | Entered Research
 16225 | -3/Research   | Accompanied by 6 allies
 16225 | -3/Research   | Evolved 2 slots: Utility x2
 16606 | -3/Research   | Spotted B-86 Titan
 16639 | -3/Research   | Fabricated Lrn. Missile Launcher (x1)
 16648 | -3/Research   | Allies destroyed B-86 Titan
 16732 | -3/Research   | P-80 Master assimilated allied Serf 6a
 17589 | -3/Research   | Spotted B-86 Titan
 17642 | -3/Research   | Allies destroyed B-86 Titan
 17678 | -3/Research   | Lost 5 parts (1p3u1w)
 17712 | -3/Research   | Discovered new exit (range 13)
 17975 | -3/Research   | First assault squad dispatched
 18026 | -3/Research   | Identified exit to Garrison
 18026 | -3/Research   | Entered Garrison
 18026 | -3/Garrison   | Accompanied by 3 allies
 18035 | -3/Garrison   | Expanded RIF knowledge: Alert ID Control
 18102 | -3/Garrison   | Triggered checkpoint
 18144 | -3/Garrison   | Garrison Relay disabled
 18228 | -3/Garrison   | System corruption reached 10%
 18283 | -3/Garrison   | Spotted B-86 Titan
 18345 | -3/Garrison   | Destroyed B-86 Titan
 18392 | -3/Garrison   | Lost 6 parts (1p2u3w)
 18444 | -3/Garrison   | Triggered checkpoint
 18461 | -3/Garrison   | Triggered checkpoint
 18529 | -3/Garrison   | Discovered new exit (range 14)
 18576 | -3/Garrison   | Triggered checkpoint
 18611 | -3/Garrison   | Garrison Relay disabled
 18761 | -3/Garrison   | Discovered new exit (range 8)
 18788 | -3/Garrison   | Triggered checkpoint
 18829 | -3/Garrison   | Garrison Relay disabled
 18904 | -3/Garrison   | Triggered checkpoint
 18958 | -3/Garrison   | Triggered checkpoint
 19010 | -3/Garrison   | Triggered checkpoint
 19037 | -3/Garrison   | Discovered new exit (range 14)
 19122 | -3/Garrison   | Garrison Relay disabled
 19270 | -3/Garrison   | Entered Research
 19270 | -2/Research   | Accompanied by 9 allies
 19270 | -2/Research   | Evolved 2 slots: Utility x1, Weapon x1
 20028 | -2/Research   | System corruption reached 10%
 20061 | -2/Research   | Lost 8 parts (1p1n2u4w)
 20203 | -2/Research   | Lost 3 parts (1p2u)
 20797 | -2/Research   | Discovered new exit (range 7)
 20865 | -2/Research   | Entered Testing
 20865 | -2/Testing    | Accompanied by 2 allies
 20869 | -2/Testing    | Protovariant out of control (PP-2CO4A3U68C)
 20888 | -2/Testing    | Garrison activated, responded to threat
 21496 | -2/Testing    | Discovered new exit (range 50)
 21643 | -2/Testing    | Found Hvy. Regenerative Plating
 21646 | -2/Testing    | Found SHELL Armor
 21650 | -2/Testing    | Found Hvy. Regenerative Plating
 21660 | -2/Testing    | Found Med. Regenerative Plating
 21727 | -2/Testing    | P-80 Master assimilated allied Engineer 9a
 21840 | -2/Testing    | Found Prototype Energy Cannon
 21847 | -2/Testing    | Identified Hpw. Disruptor Cannon
 22036 | -2/Testing    | Found Exp. Force Field
 22047 | -2/Testing    | Found Exp. Force Field
 22178 | -2/Testing    | Entered Access
 22178 | -1/Access     | Accompanied by 3 allies
 22178 | -1/Access     | Evolved 2 slots: Utility x2
 23673 | -1/Access     | System corruption reached 10%
 24424 | -1/Access     | Spotted B-99 Colossus
 24678 | -1/Access     | First assault squad dispatched
 25068 | -1/Access     | Build established: Botlord-Tank
 25146 | -1/Access     | Destroyed 7 combat bots
 25227 | -1/Access     | Spotted B-99 Colossus
 25367 | -1/Access     | Lost 6 parts (1n3u2w)
 25463 | -1/Access     | Found Prototype Device
 25463 | -1/Access     | Identified Exp. Thermal Shield
 25575 | -1/Access     | Spotted B-99 Colossus
 25614 | -1/Access     | Spotted B-99 Colossus
 25644 | -1/Access     | Build established: Hauler-Mutant
 25688 | -1/Access     | Lost 6 parts (3p1n1u1w)
 25742 | -1/Access     | Destroyed 7 combat bots
 25771 | -1/Access     | Released all parts (12)
 25781 | -1/Access     | System corruption reached 30%
 25788 | -1/Access     | Core integrity fell below 50%
 25800 | -1/Access     | Lost 8 parts (4u4w)
 25841 | -1/Access     | Destroyed B-99 Colossus
 25856 | -1/Access     | Discovered new exit (range 7)
 25858 | -1/Access     | Entered Command
 25944 | -1/Command    | Core integrity fell below 20%
 26024 | -1/Command    | Spotted B-99 Colossus
 26069 | -1/Command    | Destroyed by S-43 Plague with Heavy Machine Gun

 Last Messages 
---------------
26036_ Dropped Xenon Bombardment Thruster.
26036_ Acquired Xenon Bombardment Thruster.
26044_ &KF NH5AG OZ Q9DXJFZHU#DY6PLU0JR<K
26057_ Slug penetrates Wall. <x3>
26063_ Triggered Stasis Trap.
26063_ A bubble of rippling energy engulfs the area.
26063_ Field strength at 85.
26063_ Field strength at 70.
26064_ Field strength at 55.
26065_ Field strength at 40.
26066_ Field strength at 25.
26067_ Field strength at 10.
26068_ Stasis field depleted.
[Achievement: 40k Club]
The achievement interface (ESC then open Records) offers an effective way
  to explore all of your earned achievements as well as seek out new goals
  for future runs.
Important note for Steam players: Cogmind player global achievement rates
  displayed by Steam are all significantly underreported, in some cases by
  a huge margin, due to how they are calculated by Valve.

 Map 
-----
+----------------------------------------------------+
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ??????????????????????????????????##??????##?????? |
| ??????????????????????????????????#  ????  #?????? |
| ??????????????????????????????????#        #?????? |
| ??????????????????????????????????#        #?????? |
| ??????????????????????????????????#  """"  #?????? |
| ??????????????????????????????????#  """"  #?????? |
| ??????????????????????????????????#  """"  #?????? |
| ??????????????????????????????????#  """"  #?????? |
| ??????????????????????????????????#        #?????? |
| ??????????????????????????????????#        #?????? |
| ??????????????????????????????????#####+####?????? |
| ??????????????  ????????????????????#    #???????? |
| ??????????????  ????????????????????#    #???????? |
| ??????????????  ????????????????????#    #???????? |
| ?????????????#  ????????????????????#    #???????? |
| ?????????????#  ????????????????????##  ##???????? |
| ?????????????#  #########+############  #????????? |
| ?????????????#                          #????????? |
| ?????????????#s s        @              #????????? |
| ?????????????#  ########+#############  #????????? |
| ?????????????#  #?????     ??????????#  #????????? |
| ?????????????#  #???         ????????#  #????????? |
| ?????????????#  #?             ??????#  #????????? |
| ?????????????#  #              #??##?#  "????????? |
| ?????????????#  #        [     #??#"##  "##??????  |
| ?????????????#  #      =       #???#      ######+# |
| ?????????????#  ####################               |
| ?????????????#                                     |
| ?????????????#                                     |
| ?????????????#  ###################"               |
| ?????????????#  #?????????????????#"      #####    |
| ?????????????#  #?????????????????##%%/####??""    |
| ?????????????#  #??######??????????#! [=  #?"""    |
| ?????????????#  #??     ???????????#   *  ##"T     |
| ?????????????#  #?      ???????????#      ##"""    |
| ?????????????#  #?  ""  ???????????#      #? ""    |
| ?????????????#  #  """" ???????????#      #?###    |
| ?????????????#  #  """"   #????????# |||  #???#    |
| ?????????????#  +   ""    #????????# |||  +???     |
| ?????????????#  #         #????????# |||  ##??###  |
| ?????????????#  # |  !    #????????#      #??????  |
| ?????????????#  ############???????#      #??????# |
| ?????????????#  #           ???????#      #??????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           190
Coolant Potential          240
Energy Generation          54
Energy Capacity            2600
Matter Stores              613
Matter Capacity            800
Sight Range                22
Robot Scan Range           30
Terrain Scan Density       10
Power Amplification        30
EM Shielding               2
Corruption Prevention      12
Armor Coverage             3000
Resistance: KI             20
Resistance: TH             30
Resistance: EM             90
Core Shielding             30
Propulsion Shielding       90
Weapon Cycling             25
Evasion (%)                64
Targeting Accuracy         6
Target Analysis            6
Recoil Reduction           3
Offensive Hacking          14
Defensive Hacking          14
Relay Coupler Types        188
Relay Coupler Value        6

 Item Schematics 
-----------------
        Lgt. Armor Plating | -10/Materials | Hacked
        Signal Interpreter | -10/Materials | Hacked
         Exp. Sensor Array | -9/Materials  | Scanalyzed
            Trap Extractor | -9/Materials  | Extracted
      Field Recycling Unit | -9/Materials  | Extracted
                     Flail | -9/Materials  | Extracted
     Mni. Grenade Launcher | -9/Materials  | Extracted
                Arm. Wheel | -9/Materials  | Extracted
      Imp. EM Pulse Cannon | -7/Factory    | Scanalyzed
         Hcp. Storage Unit | -6/Factory    | Hacked
     Lrn. Missile Launcher | -6/Factory    | Hacked
 Lgt. Regenerative Plating | -2/Testing    | Hacked
 Med. Regenerative Plating | -2/Testing    | Hacked

 Robot Schematics 
------------------
None

 Fabricated
------------
                 Flail | x2 | -7/Factory  
     Hcp. Storage Unit | x1 | -5/Factory  
 Lrn. Missile Launcher | x1 | -3/Research 

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
40k Club

 Challenges 
------------
None

 Game 
------
Seed              BurstMicroMegatreads
  Manual?         0
Play Time         05:47:45
  Cumulative      113.8 hours
  Start           2020.09.14 @ 23:34:37
  End             2020.09.15 @ 17:15:03
Sessions          3
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          63
  Rogue           63
  Adventurer      0
  Explorer        0
Win Type          -
  Total           1
  Types           1/0/0/0/0/0/0/0/0
Lore%             42
Gallery%          68
Achievement%      52
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              18/SmallcapsGlow
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 473666ca-8add-4f87-b787-251c1c478469