Cogmind - Beta 12 @@@ ROGUE MODE // 2023.07.20 @ 21:15:16 Player: Senator Honkstrong Result: Self-destructed Performance ------------- Evolutions (1) 500 Regions Visited (3) 600 Robots Destroyed (66) 330 Value Destroyed (1104) 1104 Prototype IDs (6) 120 Alien Tech Used (0) 0 Bonus (58) 58 TOTAL SCORE: 2712 Bonus ------- Follower Combat Kills 58 Cogmind --------- Core Integrity 315/400 Matter 296/300 Energy 240/240 System Corruption 3% Temperature Cool (0) Movement Treading (240) Ox1 Location -9/Materials Parts ------- > --- POWER (1) -------- Nuclear Core > --- PROPULSION (2) --- Light Treads Light Treads > --- UTILITY (3) ------ Improved Heat Sink Large Storage Unit Light Armor Plating > --- WEAPON (3) ------- Beam Cannon Heavy Assault Rifle Heavy Battle Rifle > --- INVENTORY (15) --- Light Nuclear Core Light Angular Momentum Engine Medium Storage Unit High-capacity Matter Pod (200) Signal Interpreter Reactive Plating Tractor Beam Field Laser Assault Rifle Light Assault Rifle Shock Bomb Launcher Grenade Launcher Heavy Flail Peak State ------------ > --- POWER ------------ Nuclear Core > --- PROPULSION ------- Light Treads Light Treads > --- UTILITY ---------- Improved Heat Sink Large Storage Unit Light Armor Plating > --- WEAPON ----------- Beam Cannon Heavy Assault Rifle Heavy Battle Rifle > --- INVENTORY -------- Light Nuclear Core Light Angular Momentum Engine Light Treads Medium Storage Unit High-capacity Matter Pod Signal Interpreter Reactive Plating Tractor Beam Field Laser Assault Rifle Light Assault Rifle Shock Bomb Launcher Grenade Launcher Heavy Flail [Rating: 19] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Nuclear Core Propulsion Light Treads Treads Light Treads Utility Large Storage Unit Device Improved Terrain Scanner Storage Large Storage Unit Processor Visual Processing Unit Protection Light Armor Plating Weapon Assault Rifle Energy Gun Medium Laser Energy Cannon Beam Cannon Ballistic Gun Assault Rifle Ballistic Cannon Light Cannon Launcher Grenade Launcher Special Weapon Welding Torch Build | -11 -10 -10 -9 ------- Run | Jun Mat Min Mat Slots Evolved 2 | . . . 2 Power . | . . . . Propulsion . | . . . . Utility 1 | . . . 1 Weapon 1 | . . . 1 Parts Attached 36 | 8 12 7 9 Power 5 | 2 1 2 . Engine 3 | 2 1 . . Core 2 | . . 2 . Reactor . | . . . . Propulsion 6 | 2 1 1 2 Treads 6 | 2 1 1 2 Leg . | . . . . Wheel . | . . . . Hover . | . . . . Flight . | . . . . Utility 8 | 2 3 1 2 Device 4 | 1 1 1 1 Storage 2 | 1 1 . . Processor 1 | . 1 . . Hackware . | . . . . Protection 1 | . . . 1 Artifact . | . . . . Weapon 17 | 2 7 3 5 Energy Gun 1 | . 1 . . Energy Cannon 4 | . 2 1 1 Ballistic Gun 6 | 2 1 . 3 Ballistic Cannon 1 | . 1 . . Launcher 4 | . 2 2 . Special Weapon 1 | . . . 1 Impact Weapon . | . . . . Slashing Weapon . | . . . . Piercing Weapon . | . . . . Special Melee Weapon . | . . . . Unidentified Prototypes . | . . . . Parts Lost 2 | . . 1 1 Power . | . . . . Propulsion . | . . . . Utility 1 | . . 1 . Weapon 1 | . . . 1 Highest Loss Streak 1 | . . 1 1 To Critical Strikes . | . . . . Average Slot Usage (%) 97 | . 100 98 83 Engine 8 | . 14 1 . Core 5 | . . 12 11 Treads 27 | . 28 28 22 Device 6 | . 7 7 2 Storage 13 | . 14 14 11 Processor 5 | . 6 4 . Energy Gun 1 | . 2 . . Energy Cannon 6 | . 3 11 9 Ballistic Gun 16 | . 17 14 20 Launcher 3 | . 3 2 1 Naked Turns . | . . . . Heaviest Build 41 | 14 31 37 41 Greatest Support 40 | 40 40 40 40 Greatest Overweight (x) 1 | . . . 1 Average Overweight (x) . | . . . . Largest Inventory Capacity 15 | 8 15 15 15 Average Capacity 13 | 7 14 15 15 Most Carried 15 | 2 15 15 15 Average Carried 10 | 1 9 14 13 Final Capacity 15 | 8 15 15 15 Final Carried 15 | 2 15 15 13 Class Distribution -------------------- 94% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Resources | -11 -10 -10 -9 ----------- Run | Jun Mat Min Mat Matter Collected 2000 | 394 748 353 505 Remotely . | . . . . Salvage Created 2078 | 271 991 199 617 Parts 151 | 33 64 11 43 Haulers Intercepted 2 | . 2 . . Recyclers Shooed 5 | . 4 . 1 Parts Field Recycled . | . . . . Retrieved Matter . | . . . . Parts Self-Destructed . | . . . . Prevented . | . . . . Kills | -11 -10 -10 -9 ------- Run | Jun Mat Min Mat Combat Hostiles Destroyed 32 | . 14 10 8 Guns 20 | . 13 1 6 Cannons 5 | . 1 2 2 AOE 7 | . . 7 . Classes Destroyed 12 | 3 6 1 2 Worker 9 | 4 5 . . Builder 6 | . 3 . 3 Tunneler 8 | 8 . . . Hauler 2 | . 2 . . Recycler 7 | 1 4 . 2 Operator 1 | . 1 . . Watcher 5 | . 3 . 2 Swarmer 9 | . 6 3 . Grunt 16 | . 8 3 5 Brawler 2 | . . . 2 Sentry 1 | . . . 1 Assembled 4 | . . 4 . Best Kill Streak 6 | 3 4 3 6 Combat Bots Only 3 | . 3 3 2 Max Kills in Single Turn 2 | 1 2 2 1 Gunslinging 1 | . 1 . . Exploded 2 | . . 2 . Melee . | . . . . Uniques/NPCs Destroyed . | . . . . Combat | -11 -10 -10 -9 -------- Run | Jun Mat Min Mat Damage Taken 1121 | . 531 301 289 Core 314 | . 150 79 85 Absorbed by Shields . | . . . . Core Remaining (%) 54 | 100 . 8 . Volleys Fired 248 | 61 122 25 40 Largest 3 | 2 2 2 3 Hottest 113 | 40 90 80 113 Shots Fired 507 | 122 242 49 94 Gun 418 | 122 194 25 77 Cannon 61 | . 29 16 16 Launcher 27 | . 19 8 . Special 1 | . . . 1 Kinetic 399 | 122 175 25 77 Thermal 81 | . 48 16 17 Explosive 21 | . 19 2 . Electromagnetic 6 | . . 6 . Robot Hit Streak 12 | 8 8 8 12 Robot Miss Streak 8 | 3 7 4 8 Penetration Max . | . . . . Secondary Targets 2 | . 2 . . Max Gunslinging Chain 1 | . 1 . . Shots Hit Robots 250 | 67 103 24 56 Core Hits 114 | 22 55 15 22 Critical Kills . | . . . . Critical Parts Destroyed . | . . . . Critical Strikes 1 | . 1 . . Burn 1 | . 1 . . Melee Attacks . | . . . . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Sneak Attacks . | . . . . Combat Hostiles . | . . . . Follow-up Attacks . | . . . . Damage Inflicted 3900 | 633 1567 653 1047 Guns 2899 | 633 1215 161 890 Cannons 351 | . 70 139 142 Explosions 614 | . 268 346 . Melee . | . . . . Ramming 36 | . 14 7 15 Kinetic 2707 | 633 1023 161 890 Thermal 543 | . 262 139 142 Explosive 448 | . 268 180 . Electromagnetic 166 | . . 166 . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Highest Corruption 3 | . . 1 3 Average Corruption 1 | . . 1 2 Corruption Purged . | . . . . Corruption Blocked . | . . . . Effects 1 | . . . 1 Data Loss (minor) 1 | . . . 1 Overload Shots . | . . . . Overflow Damage . | . . . . Projectiles . | . . . . Explosions . | . . . . Melee . | . . . . Knockbacks . | . . . . Impact . | . . . . Kinetic . | . . . . Secondary . | . . . . Self-Inflicted Damage 45 | . 13 32 . Shots 5 | . 2 3 . Rammed 9 | . 5 3 1 Targets Rammed 9 | . 5 3 1 Kicked . | . . . . Crushed . | . . . . Highest Temperature 333 | . 189 186 333 Average Temperature 69 | . 44 66 114 Received Heat Transfer 392 | . 168 110 114 Siege Activations . | . . . . Robots Corrupted . | . . . . Combat Hostiles . | . . . . Parts Fried . | . . . . Impact Corruptions . | . . . . Robots Melted . | . . . . Combat Hostiles . | . . . . Parts Melted 3 | . 2 . 1 Heat Transferred 1406 | . 814 296 296 Parts Sabotaged . | . . . . Parts Stolen . | . . . . Parts Stripped . | . . . . Power Chain Reactions . | . . . . Missiles Intercepted . | . . . . Alert | -11 -10 -10 -9 ------- Run | Jun Mat Min Mat Peak Influence 311 | 50 291 244 311 Initial 91 | . 9 91 1 Average 87 | 17 102 72 159 Maximum Alert Level 1 | . 1 1 1 Low Security (%) 81 | 100 77 87 60 Level 1 18 | . 22 12 39 Level 2 . | . . . . Level 3 . | . . . . Level 4 . | . . . . Level 5 . | . . . . High Security . | . . . . Max Security . | . . . . Squads Dispatched 4 | . 2 1 1 Investigation 1 | . . 1 . Extermination . | . . . . Reinforcement 3 | . 2 . 1 Assault . | . . . . Garrison . | . . . . Intercept . | . . . . Searches Triggered . | . . . . Construction Impeded . | . . . . Haulers Reinforced . | . . . . Active Scanning Responses . | . . . . Cargo Convoy Interrupts . | . . . . Stealth | -11 -10 -10 -9 --------- Run | Jun Mat Min Mat Distress Signals 5 | . . . 5 Communications Jammed . | . . . . Distress Signals . | . . . . Times Spotted 52 | . 26 10 16 Peak Tracking Total 5 | . 4 3 5 Tactical Retreats 1 | . . . 1 Traps | -11 -10 -10 -9 ------- Run | Jun Mat Min Mat Traps Triggered 3 | . 1 . 2 Indirectly . | . . . . Trap Hack Attempts . | . . . . Triggered . | . . . . Disarmed . | . . . . Reprogrammed . | . . . . Reused . | . . . . Traps Extracted . | . . . . Installed . | . . . . Triggered . | . . . . Machines | -11 -10 -10 -9 ---------- Run | Jun Mat Min Mat Machines Disabled 9 | . 9 . . Max in Single Turn 3 | . 3 . . Machines Repaired . | . . . . Machines Sabotaged . | . . . . Overloaded Fab Kills . | . . . . Hacking | -11 -10 -10 -9 --------- Run | Jun Mat Min Mat Machines Accessed 11 | . 8 1 2 Terminals 7 | . 5 . 2 Fabricators . | . . . . Repair Stations 1 | . 1 . . Recycling Units 2 | . 2 . . Scanalyzers . | . . . . Garrison Access . | . . . . Total Hacks 29 | . 23 1 5 Successful 13 | . 10 1 2 Failed 16 | . 13 . 3 Catastrophic 2 | . 2 . . Database Lockouts . | . . . . Manual 10 | . 8 . 2 Terminals 23 | . 18 . 5 Fabricators . | . . . . Repair Stations 2 | . 2 . . Recycling Units 3 | . 3 . . Scanalyzers . | . . . . Garrison Access . | . . . . Terminal Hacks 7 | . 4 1 2 Robot Analysis 2 | . 1 . 1 Prototype ID Bank 3 | . 2 . 1 Open Door 1 | . . 1 . Locate Traps 1 | . 1 . . Fabricator Hacks . | . . . . Repair Station Hacks 1 | . 1 . . Scan Component 1 | . 1 . . Recycling Unit Hacks 2 | . 2 . . Retrieve Components 2 | . 2 . . Scanalyzer . | . . . . Garrison Access Hacks . | . . . . Unauthorized Hacks 3 | . 3 . . Terminals 3 | . 3 . . Botnet 3 | . 3 . . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Data Cores Recovered . | . . . . Used . | . . . . Hacking Detections 9 | . 7 . 2 Full Trace Events 1 | . 1 . . Feedback Events . | . . . . Feedback Blocked . | . . . . Robot Schematics Acquired . | . . . . Robots Built . | . . . . Authchips . | . . . . Time . | . . . . Total Robot Build Rating . | . . . . Part Schematics Acquired . | . . . . Parts Built . | . . . . Authchips . | . . . . Time . | . . . . Total Part Build Rating . | . . . . Parts Repaired . | . . . . Time . | . . . . Parts Recycled . | . . . . Recycled Matter . | . . . . Retrieved Matter . | . . . . Retrieved Components 10 | . 10 . . Parts Scanalyzed . | . . . . Part Schematics Acquired . | . . . . Parts Damaged . | . . . . Bothacking | -11 -10 -10 -9 ------------ Run | Jun Mat Min Mat Used RIF Installer . | . . . . Robots Hacked . | . . . . Non-combat . | . . . . Combat . | . . . . Robot Hacks Applied . | . . . . Relay Couplers Released . | . . . . Fabnet Peak Effective % . | . . . . Robots Rewired . | . . . . Allies Hacked . | . . . . Hacks Repelled . | . . . . Allies | -11 -10 -10 -9 -------- Run | Jun Mat Min Mat Total Allies 3 | . . 3 . Largest Group 3 | . . 3 3 Highest-Rated Group 40 | . . 40 40 Highest-Rated Ally 16 | . . 16 16 Total Orders . | . . . . Ally Attacks 23 | . . . 23 Total Damage 225 | . . . 225 Kills 2 | . . . 2 Allies Corrupted . | . . . . Allies Melted . | . . . . Intel | -11 -10 -10 -9 ------- Run | Jun Mat Min Mat Robot Analysis Total 2 | . 1 . 1 Derelict Logs Recovered 2 | . . 2 . Drone Launches . | . . . . Drone Recoveries . | . . . . Exploration | -11 -10 -10 -9 ------------- Run | Jun Mat Min Mat Turns Passed 4494 | 685 2222 1152 435 Spaces Moved 2078 | 319 1032 569 158 Core 7 | 7 . . . Treads 2071 | 312 1032 569 158 Legs . | . . . . Wheels . | . . . . Hover . | . . . . Flight . | . . . . Fastest Speed 50 | 50 160 160 160 Average Speed 160 | 157 160 160 177 Slowest Speed 240 | 160 160 160 240 Overloaded Moves . | . . . . Propulsion Burnouts . | . . . . Robots Hopped . | . . . . Cave-ins Triggered . | . . . . Exploration Rate (%) 55 | 18 96 89 19 Regions Visited 3 Branch Regions 1 Pre-discovered Areas 1 | . . 1 . Known Exits Taken . | . . . . Unknown Exits Taken 3 | 1 1 1 . Scrap Searched 1 | . . 1 . Spaces Dug 19 | . 19 . . Terrain Destroyed 194 | . 168 21 5 Melee . | . . . . Projectile 5 | . . . 5 AOE 189 | . 168 21 . Terrain Rammed . | . . . . Walls Destroyed . | . . . . Machines Disabled . | . . . . Actions | -11 -10 -10 -9 --------- Run | Jun Mat Min Mat Total 2748 | 388 1368 765 227 Wait 325 | . 167 143 15 Move 2075 | 318 1031 568 158 Hop . | . . . . Pick Up 29 | 1 19 8 1 Fast Attach 13 | 7 3 1 2 Attach 4 | . 1 . 3 Detach 1 | . 1 . . Swap 19 | 1 8 6 4 Drop 25 | . 11 11 3 Fire 248 | 61 122 25 40 Melee . | . . . . Ram . | . . . . Kick . | . . . . Crush 9 | . 5 3 1 Escape Stasis . | . . . . Rewire . | . . . . Trap . | . . . . Miscellaneous . | . . . . Route ------- -11/Junkyard -10/Materials (discovered 5 exits: *Mat x3 / *Min x2) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 1 exit: Mat) History --------- Turn | Location | Event 50 | -11/Junkyard | Discovered new exit (range 14) 686 | -11/Junkyard | Entered Materials 687 | -10/Materials | Build established: Mutant 1444 | -10/Materials | Discovered new exit (range 10) 1610 | -10/Materials | Discovered new exit (range 4) 1676 | -10/Materials | Core integrity fell below 50% 1838 | -10/Materials | Discovered new exit (range 6) 2019 | -10/Materials | Discovered new exit (range 17) 2655 | -10/Materials | Discovered new exit (range 18) 2908 | -10/Materials | Entered Mines 3018 | -10/Mines | Learned location of Zion (-7) 3176 | -10/Mines | Discovered new exit (range 13) 3232 | -10/Mines | Met a Derelict shopkeep closing up shop 3552 | -10/Mines | Discovered new exit (range 5) 3693 | -10/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 3700 | -10/Mines | Assembled infested the area 3917 | -10/Mines | Core integrity fell below 20% 3953 | -10/Mines | Assisted by bots powering up and referring to "LRC-V3" 3967 | -10/Mines | Learned location of 1 exit from Materials 4060 | -10/Mines | Entered Materials 4060 | -9/Materials | Accompanied by 3 allies 4060 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 4061 | -9/Materials | Identified exit to Materials 4495 | -9/Materials | Self-destructed Last Messages --------------- 04419_ Connecting with Scanalyzer... 04424_ Acquired 26 matter. 04461_ T-07 Excavator is excavating. 04470_ Triggered Shock Trap. 04470_ The floor emits a surge of raw power. 04470_ System corrupted (+2). 04471_ System corrupted: Component data lost. 04471_ T-07 Excavator is excavating. 04473_ Triggered Shock Trap. 04473_ The floor emits a surge of raw power. 04473_ System corrupted (+1). 04474_ T-07 Excavator is excavating. 04495_ Connecting with Terminal... >>Analysis(Furnace) Downloading analysis... Furnace Tier: 4 Furnace bots emit massive amounts of heat, causing nearby robots to overheat and become useless. I assume the design's aim is similar to that of the demented class derelict, built as a deterrent. Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | | | | | | | | | | | | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????######??????????????????????????????? | | ??????????# #??????????????????????????????? | | ???????????# #????###+##????????????????????? | | ??????????### #######! #?????????????????#### | | ??????????# # #?????????????# | | ??????????# @T t#????########### | | ??????????# ######### # #????# # | | ??????????# #???????## ##???????# """"" # | | ??????????# #????????# #????????# """"" # | | ??????????# #????????+ +????????# """"" + | | ??????????# #????????# u#????????# # | | ??????????# #????????# #????????# # | | ??????????# #????????# #????????# # | | ??????????# #????????# #????????# # | | ??????????# ##########a #????????########### | | ??????????# ## # #??????????????????# | | ??????????# ## # #?????####?????????# | | ??????????# ## # #???? #????????## | | ??????????# ## !! # #???""" #????????# | | ?????????## ## ! # #??"""" ##+####+## | | ?????????# # + #?""""" ## | | ?????????# +! ! # +? ## ####### | | ?????????# #=* # # """"" ## #?????# *= | | ?????????# /#= "" # # """"" ## #???#####+# | | ?????????# # S"" # # """"" ## #???# ! [! | | ?????????# # "" # # ## #####! *== | | ?????????# ######### ########/## =!!!+%*""" | | ?????????# #???????# ######## % ###=""""" | | ?????????# #???????# =!#?# """"" | | ?????????# #???????# #?# """"" | +----------------------------------------------------+ Best States ------------- Heat Dissipation 42 Energy Generation 14 Energy Capacity 250 Matter Stores 300 Matter Capacity 300 Sight Range 18 Robot Scan Range 14 Terrain Scan Range 16 Terrain Scan Density 10 Armor Coverage 150 Evasion (%) 40 Recoil Reduction 2 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Close Call Challenges ------------ None Game ------ Seed AbsorptionExplosiveSabre Manual? 0 Play Time 00:28:10 Cumulative 47.8 hours Start 2023.07.20 @ 20:48:09 End 2023.07.20 @ 21:15:16 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 37 Rogue 37 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 30 Gallery% 37 Achievement% 32 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam X RUN: ed7fba52-235f-4c31-8e2f-6f40b28a4fd1