Cogmind - Beta 11.1 @@@ ROGUE MODE // 2022.07.03 @ 22:35:06 Player: Roadie Result: Destroyed by G-47 Trooper with Particle Gun Performance ------------- Evolutions (3) 1500 Regions Visited (8) 1600 Robots Destroyed (35) 175 Value Destroyed (1060) 1060 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (338) 338 TOTAL SCORE: 4733 Bonus ------- Follower Combat Kills 158 Entered Garrisons 200 Friendly Fire -20 Cogmind --------- Core Integrity 0/700 Matter 136/300 Energy 86/100 System Corruption 22% Temperature Cool (9) Movement Core (150) Ox2 Location -7/Garrison Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (6) ------ (None) > --- WEAPON (2) ------- Gauss Cannon > --- INVENTORY (5) ---- Small Storage Unit ECM Suite ECM Suite Peak State ------------ > --- POWER ------------ Nuclear Core > --- PROPULSION ------- Advanced Treads Advanced Treads Advanced Treads Advanced Treads > --- UTILITY ---------- Improved Heat Sink Large Storage Unit Improved Sensor Array Improved Signal Interpreter Improved Targeting Computer Drone Bay > --- WEAPON ----------- Heavy Particle Cannon Assault Cannon > --- INVENTORY -------- Micro Nuclear Core Improved Treads Small Storage Unit Medium Storage Unit Large Storage Unit High-capacity Battery Compact Matter Pod Particle Charger Improved Light Cannon Assault Cannon Improved Datajack Mining Laser [Rating: 40] Favorites ----------- Power Light Nuclear Core Engine Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Leg Titanium Leg Hover Unit Backup Propulsion I Flight Unit Xenon Bombardment Thruster Utility ECM Suite Device ECM Suite Storage Medium Storage Unit Processor Signal Interpreter Protection Light Armor Plating Weapon Assault Cannon Energy Gun Particle Gun Energy Cannon Heavy Particle Cannon Ballistic Gun Assault Rifle Ballistic Cannon Assault Cannon Special Weapon Mining Laser Build | -11 -10 -10 -9 -8 -7 -7 -7 -7 ------- Run | Scr Mat Min Mat Mat Fac Was Fac Gar Slots Evolved 6 | . . . 2 2 2 . . . Power . | . . . . . . . . . Propulsion 2 | . . . 1 1 . . . . Utility 4 | . . . 1 1 2 . . . Weapon . | . . . . . . . . . Parts Attached 80 | 6 5 2 14 15 8 5 22 3 Power 11 | 1 2 . 2 2 1 1 1 1 Engine 3 | 1 . . . 1 . . . 1 Core 8 | . 2 . 2 1 1 1 1 . Reactor . | . . . . . . . . . Propulsion 22 | 2 . . 4 8 . 2 6 . Treads 18 | 2 . . 4 8 . 2 2 . Leg 1 | . . . . . . . 1 . Wheel . | . . . . . . . . . Hover 1 | . . . . . . . 1 . Flight 2 | . . . . . . . 2 . Utility 25 | 1 2 1 2 5 4 1 9 . Device 11 | . . . 1 1 1 1 7 . Storage 8 | 1 1 1 . 2 2 . 1 . Processor 5 | . 1 . 1 1 1 . 1 . Hackware . | . . . . . . . . . Protection 1 | . . . . 1 . . . . Artifact . | . . . . . . . . . Weapon 22 | 2 1 1 6 . 3 1 6 2 Energy Gun 6 | . 1 . 2 . . . 2 1 Energy Cannon 4 | . . . . . 2 . 2 . Ballistic Gun 2 | 2 . . . . . . . . Ballistic Cannon 8 | . . . 4 . 1 1 1 1 Launcher . | . . . . . . . . . Special Weapon 2 | . . 1 . . . . 1 . Impact Weapon . | . . . . . . . . . Slashing Weapon . | . . . . . . . . . Piercing Weapon . | . . . . . . . . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes 1 | . . . . . 1 . . . Parts Lost 23 | . 1 . 1 3 . 8 9 1 Power 5 | . . . . 2 . . 2 1 Propulsion 9 | . 1 . 1 . . 4 3 . Utility 7 | . . . . 1 . 3 3 . Weapon 2 | . . . . . . 1 1 . Highest Loss Streak 7 | . 1 . 1 2 . 6 7 1 To Critical Strikes 1 | . . . . . . 1 . . Average Slot Usage (%) 80 | . 95 85 89 97 100 40 56 10 Engine 2 | . 6 . . 3 6 . . 6 Core 6 | . 7 14 11 5 . 3 1 . Treads 19 | . 25 14 22 35 30 11 5 . Device 9 | . . . 11 8 15 7 24 . Storage 11 | . 16 14 11 16 15 3 5 . Processor 8 | . 10 14 11 9 15 7 1 . Energy Gun 5 | . 7 14 1 . . . 6 2 Ballistic Gun 4 | . 21 8 . . . . . . Ballistic Cannon 6 | . . . 20 18 7 3 . . Special Weapon 1 | . . 5 . . . . 3 . Naked Turns 64 | . . . . . . 49 9 6 Heaviest Build 46 | 13 17 20 26 39 41 46 38 4 Greatest Support 89 | 40 40 20 63 89 88 88 28 3 Greatest Overweight (x) 10 | . . . 7 . . 6 10 1 Average Overweight (x) . | . . . . . . . . . Largest Inventory Capacity 25 | 8 8 10 10 15 25 15 15 15 Average Capacity 10 | 7 8 9 10 10 15 8 12 5 Most Carried 14 | 6 8 10 10 13 12 13 14 13 Average Carried 8 | 5 7 9 9 9 11 7 8 4 Final Capacity 15 | 8 8 10 10 15 15 5 15 5 Final Carried 13 | 6 8 10 9 13 11 4 13 3 Class Distribution -------------------- 85% | Mutant 14% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Mutant | -9/Materials Scavenger-Mutant | -8/Materials Mutant | -7/Factory Mutant | -7/Waste Mutant | -7/Factory Mutant | -7/Garrison Resources | -11 -10 -10 -9 -8 -7 -7 -7 -7 ----------- Run | Scr Mat Min Mat Mat Fac Was Fac Gar Matter Collected 1563 | 203 383 126 217 356 . 5 273 . Remotely . | . . . . . . . . . Salvage Created 1083 | . 374 43 106 249 . . 265 46 Parts 77 | . 26 3 12 18 . . 12 6 Haulers Intercepted . | . . . . . . . . . Recyclers Shooed 1 | . . . . . . . 1 . Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . Prevented . | . . . . . . . . . Kills | -11 -10 -10 -9 -8 -7 -7 -7 -7 ------- Run | Scr Mat Min Mat Mat Fac Was Fac Gar Combat Hostiles Destroyed 26 | . 8 3 2 8 . . 3 2 Guns 12 | . 8 3 . . . . 1 . Cannons 14 | . . . 2 8 . . 2 2 Classes Destroyed 9 | . 2 1 2 2 . . 2 . Worker 2 | . 1 . . . . . 1 . Recycler 1 | . . . . . . . 1 . Watcher 6 | . . . 2 3 . . 1 . Swarmer 8 | . . 3 1 2 . . . 2 Grunt 12 | . 8 . . 2 . . 2 . Duelist 1 | . . . . 1 . . . . Sentry 3 | . . . 1 2 . . . . Hunter 1 | . . . . 1 . . . . Programmer 1 | . . . . . . . 1 . Best Kill Streak 4 | . 2 3 2 4 . . 2 2 Combat Bots Only 4 | . 2 3 1 4 . . 1 2 Max Kills in Single Turn 2 | . 1 1 1 1 . . 2 2 Gunslinging . | . . . . . . . . . Exploded . | . . . . . . . . . Melee . | . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -10 -9 -8 -7 -7 -7 -7 -------- Run | Scr Mat Min Mat Mat Fac Was Fac Gar Damage Taken 2848 | . 357 109 251 509 . 488 989 145 Core 923 | . 84 7 25 90 . 390 223 104 Absorbed by Shields . | . . . . . . . . . Regen/Repaired (Parts) 20 | . . . . . . . 20 . Core Remaining (%) 84 | 100 . 63 93 83 . . . . Volleys Fired 125 | . 35 12 9 34 . 6 27 2 Largest 2 | . 2 2 2 2 . 2 2 1 Hottest 119 | . 85 100 88 88 . 119 90 48 Shots Fired 227 | . 69 18 18 68 . 12 40 2 Gun 105 | . 69 12 . . . . 24 . Cannon 116 | . . . 18 68 . 12 16 2 Launcher . | . . . . . . . . . Special 6 | . . 6 . . . . . . Kinetic 148 | . 47 6 18 68 . 6 1 2 Thermal 72 | . 22 12 . . . 6 32 . Explosive . | . . . . . . . . . Electromagnetic 7 | . . . . . . . 7 . Robot Hit Streak 13 | . 9 3 3 7 . 8 13 1 Robot Miss Streak 8 | . 8 3 3 7 . 1 2 1 Penetration Max 1 | . . . . . . . 1 1 Secondary Targets 1 | . 1 . . . . . . . Max Gunslinging Chain 1 | . 1 . . . . . . . Shots Hit Robots 123 | . 34 6 6 40 . 10 26 1 Core Hits 52 | . 16 3 3 16 . 1 11 2 Critical Kills 3 | . 2 1 . . . . . . Critical Parts Destroyed . | . . . . . . . . . Critical Strikes 7 | . 3 2 1 . . . . 1 Burn 2 | . 1 1 . . . . . . Destroy 3 | . 2 1 . . . . . . Blast 2 | . . . 1 . . . . 1 Melee Attacks . | . . . . . . . . . Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Sneak Attacks . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 2501 | . 439 83 181 971 . 273 467 87 Guns 692 | . 439 83 . . . . 170 . Cannons 1809 | . . . 181 971 . 273 297 87 Explosions . | . . . . . . . . . Melee . | . . . . . . . . . Ramming . | . . . . . . . . . Kinetic 1747 | . 276 23 181 971 . 148 61 87 Thermal 708 | . 163 60 . . . 125 360 . Explosive . | . . . . . . . . . Electromagnetic 46 | . . . . . . . 46 . Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Highest Corruption 22 | . 1 1 . . . 16 22 22 Average Corruption 9 | . 1 1 . . . 11 16 22 Corruption Purged . | . . . . . . . . . Corruption Blocked . | . . . . . . . . . Effects 70 | . 1 7 . . . 7 51 4 Message Errors 20 | . . 2 . . . 2 14 2 Matter Fused 17 | . . 4 . . . . 13 . Heat Flow Errors 7 | . . 1 . . . 1 4 1 Energy Discharges 8 | . . . . . . 2 6 . Parts Rejected 2 | . . . . . . . 1 1 Data Loss (minor) 6 | . 1 . . . . 1 4 . Data Loss (major) 2 | . . . . . . . 2 . Misfires 5 | . . . . . . . 5 . Alerts 1 | . . . . . . 1 . . Weapon Failures 2 | . . . . . . . 2 . Overload Shots . | . . . . . . . . . Overflow Damage 6 | . . . 4 2 . . . . Projectiles 6 | . . . 4 2 . . . . Explosions . | . . . . . . . . . Melee . | . . . . . . . . . Knockbacks 8 | . . . 1 7 . . . . Impact . | . . . . . . . . . Kinetic 8 | . . . 1 7 . . . . Secondary . | . . . . . . . . . Self-Inflicted Damage . | . . . . . . . . . Shots . | . . . . . . . . . Rammed . | . . . . . . . . . Targets Rammed . | . . . . . . . . . Kicked . | . . . . . . . . . Crushed . | . . . . . . . . . Highest Temperature 256 | . 108 256 . 45 . 173 249 127 Average Temperature 46 | . 39 59 . 15 . 105 69 69 Received Heat Transfer 531 | . 204 . 57 171 . . 72 27 Siege Activations . | . . . . . . . . . Robots Corrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Fried . | . . . . . . . . . Impact Corruptions . | . . . . . . . . . Robots Melted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Melted 3 | . 1 . . . . . 2 . Heat Transferred 1702 | . 481 222 . . . 185 814 . Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions . | . . . . . . . . . Missiles Intercepted . | . . . . . . . . . Alert | -11 -10 -10 -9 -8 -7 -7 -7 -7 ------- Run | Scr Mat Min Mat Mat Fac Was Fac Gar Peak Influence 275 | . 123 117 245 275 29 10 66 120 Initial 80 | . . 47 . 80 . 10 . . Average 56 | . 49 30 158 145 23 2 19 21 Maximum Alert Level 1 | . . . 1 1 . . . . Low Security (%) 90 | 100 100 100 58 69 100 100 100 100 Level 1 9 | . . . 41 30 . . . . Level 2 . | . . . . . . . . . Level 3 . | . . . . . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Squads Dispatched 5 | . 1 . 1 1 . . 2 . Investigation 1 | . . . . . . . 1 . Extermination 1 | . . . . . . . 1 . Reinforcement 3 | . 1 . 1 1 . . . . Assault . | . . . . . . . . . Garrison . | . . . . . . . . . Intercept . | . . . . . . . . . Searches Triggered . | . . . . . . . . . Construction Impeded . | . . . . . . . . . Haulers Reinforced . | . . . . . . . . . Active Scanning Responses . | . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . Stealth | -11 -10 -10 -9 -8 -7 -7 -7 -7 --------- Run | Scr Mat Min Mat Mat Fac Was Fac Gar Distress Signals 2 | . . . 1 1 . . . . Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 72 | . 16 3 16 13 . 6 7 11 Peak Tracking Total 6 | . 3 3 6 4 . 6 2 6 Tactical Retreats 3 | . . . . . . . 1 2 Traps | -11 -10 -10 -9 -8 -7 -7 -7 -7 ------- Run | Scr Mat Min Mat Mat Fac Was Fac Gar Traps Triggered 4 | . 2 . . . 1 . . 1 Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed 4 | . . . 4 . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered 1 | . . . . . . . 1 . Machines | -11 -10 -10 -9 -8 -7 -7 -7 -7 ---------- Run | Scr Mat Min Mat Mat Fac Was Fac Gar Machines Disabled 1 | . . . . 1 . . . . Max in Single Turn 1 | . . . . 1 . . . . Machines Sabotaged . | . . . . . . . . . Garrisons Compromised . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Hacking | -11 -10 -10 -9 -8 -7 -7 -7 -7 --------- Run | Scr Mat Min Mat Mat Fac Was Fac Gar Machines Accessed 20 | . 4 1 3 4 5 . 3 . Terminals 13 | . 3 1 2 3 3 . 1 . Fabricators 1 | . . . . . 1 . . . Repair Stations 1 | . . . . . . . 1 . Recycling Units 3 | . 1 . 1 . 1 . . . Scanalyzers 1 | . . . . 1 . . . . Garrison Access 1 | . . . . . . . 1 . Total Hacks 54 | . 11 3 10 15 8 . 7 . Successful 37 | . 7 2 7 11 5 . 5 . Failed 17 | . 4 1 3 4 3 . 2 . Catastrophic 4 | . 1 . 1 . 2 . . . Database Lockouts . | . . . . . . . . . Manual . | . . . . . . . . . Terminals 33 | . 7 3 7 10 4 . 2 . Fabricators 2 | . . . . . 2 . . . Repair Stations 3 | . . . . . . . 3 . Recycling Units 9 | . 4 . 3 . 2 . . . Scanalyzers 5 | . . . . 5 . . . . Garrison Access 2 | . . . . . . . 2 . Terminal Hacks 21 | . 4 2 5 6 3 . 1 . Record 6 | . 1 1 2 1 1 . . . Prototype ID Bank 1 | . . . 1 . . . . . Open DSF 3 | . . . . . 2 . 1 . Branch Access Points 1 | . . . 1 . . . . . Repair Station Index 1 | . 1 . . . . . . . Alert Level 2 | . 1 . . 1 . . . . Locate Traps 1 | . . . . 1 . . . . Reprogram Traps 1 | . . . 1 . . . . . Security Status 1 | . . . . 1 . . . . Patrol Status 1 | . . . . 1 . . . . Investigation Status 1 | . . . . 1 . . . . Recall Investigation 1 | . 1 . . . . . . . Zone Layout 1 | . . 1 . . . . . . Fabricator Hacks 1 | . . . . . 1 . . . Network Status 1 | . . . . . 1 . . . Repair Station Hacks 3 | . . . . . . . 3 . Scan Component 1 | . . . . . . . 1 . Repair 1 | . . . . . . . 1 . Refit 1 | . . . . . . . 1 . Recycling Unit Hacks 6 | . 3 . 2 . 1 . . . Process 1 | . 1 . . . . . . . Report Inventory 3 | . 1 . 1 . 1 . . . Retrieve Matter 1 | . 1 . . . . . . . Retrieve Components 1 | . . . 1 . . . . . Scanalyzer 5 | . . . . 5 . . . . Insert Component 2 | . . . . 2 . . . . Analyze 3 | . . . . 3 . . . . Garrison Access Hacks 1 | . . . . . . . 1 . Unlock Access 1 | . . . . . . . 1 . Unauthorized Hacks . | . . . . . . . . . Terminals . | . . . . . . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered . | . . . . . . . . . Used . | . . . . . . . . . Hacking Detections 17 | . 3 1 2 4 4 . 3 . Full Trace Events 1 | . . . . . . . 1 . Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired 2 | . . . . 2 . . . . Parts Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Parts Repaired 1 | . . . . . . . 1 . Time 32 | . . . . . . . 32 . Parts Recycled . | . . . . . . . . . Recycled Matter 7 | . 7 . . . . . . . Retrieved Matter 7 | . 7 . . . . . . . Retrieved Components 9 | . . . 9 . . . . . Parts Scanalyzed 2 | . . . . 2 . . . . Part Schematics Acquired 2 | . . . . 2 . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -10 -9 -8 -7 -7 -7 -7 ------------ Run | Scr Mat Min Mat Mat Fac Was Fac Gar Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released . | . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -10 -9 -8 -7 -7 -7 -7 -------- Run | Scr Mat Min Mat Mat Fac Was Fac Gar Total Allies 5 | . . 4 . . . 1 . . Largest Group 4 | . . 4 3 1 . 1 . . Highest-Rated Group 71 | . . 71 40 16 . 31 . . Highest-Rated Ally 31 | . . 31 16 16 . 31 . . Total Orders 5 | . . 2 3 . . . . . FOLLOW 2 | . . 2 . . . . . . AID 3 | . . . 3 . . . . . Ally Attacks 57 | . . . 37 16 . 4 . . Total Damage 632 | . . . 380 189 . 63 . . Kills 11 | . . . 11 . . . . . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -10 -9 -8 -7 -7 -7 -7 ------- Run | Scr Mat Min Mat Mat Fac Was Fac Gar Robot Analysis Total . | . . . . . . . . . Derelict Logs Recovered 1 | . . 1 . . . . . . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -10 -9 -8 -7 -7 -7 -7 ------------- Run | Scr Mat Min Mat Mat Fac Was Fac Gar Turns Passed 5862 | 774 757 1038 667 844 346 173 1167 96 Spaces Moved 3032 | 232 397 612 315 440 221 196 507 112 Core 310 | 5 . . 8 . . 157 28 112 Treads 2595 | 227 397 612 307 440 221 39 352 . Legs 120 | . . . . . . . 120 . Wheels . | . . . . . . . . . Hover 7 | . . . . . . . 7 . Flight . | . . . . . . . . . Fastest Speed 50 | 50 160 160 160 145 145 50 50 50 Average Speed 157 | 157 160 160 190 154 145 72 195 62 Slowest Speed 550 | 160 160 160 400 160 145 350 550 100 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 41 | 17 67 99 29 33 6 82 8 32 Regions Visited 8 Branch Regions 1 Pre-discovered Areas 1 | . . 1 . . . . . . Known Exits Taken 3 | . 1 1 . . . . 1 . Unknown Exits Taken 3 | 1 . . 1 1 . . . . Scrap Searched 3 | . . 3 . . . . . . Spaces Dug 5 | . . 5 . . . . . . Terrain Destroyed 17 | . . 5 3 9 . . . . Melee . | . . . . . . . . . Projectile 17 | . . 5 3 9 . . . . AOE . | . . . . . . . . . Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -10 -9 -8 -7 -7 -7 -7 --------- Run | Scr Mat Min Mat Mat Fac Was Fac Gar Total 3892 | 640 454 641 366 537 247 214 651 142 Wait 499 | 391 1 8 3 19 10 . 66 1 Move 3025 | 231 396 611 314 439 221 195 506 112 Hop . | . . . . . . . . . Pick Up 94 | 12 10 5 15 20 4 6 22 . Fast Attach . | . . . . . . . . . Attach 40 | 6 1 . 4 5 2 4 15 3 Detach 5 | . . . . . . . 5 . Swap 40 | . 4 2 10 10 6 1 7 . Drop 49 | . 7 3 11 10 4 2 3 9 Fire 125 | . 35 12 9 34 . 6 27 2 Melee . | . . . . . . . . . Ram . | . . . . . . . . . Kick . | . . . . . . . . . Crush . | . . . . . . . . . Escape Stasis 15 | . . . . . . . . 15 Rewire . | . . . . . . . . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x2 / *Min) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 5 exits: *Mat / *Min x2 / Sto x2) -8/Materials -7/Factory (discovered 2 exits: DSF / DSF) -7/Waste -7/Factory -7/Garrison History --------- Turn | Location | Event 4 | -11/Scrapyard | Discovered new exit (range 15) 775 | -11/Scrapyard | Entered Materials 776 | -10/Materials | Build established: Mutant 967 | -10/Materials | Discovered new exit (range 10) 985 | -10/Materials | Identified exit to Materials 1287 | -10/Materials | Discovered new exit (range 13) 1315 | -10/Materials | Identified exit to Mines 1475 | -10/Materials | Discovered exit to Materials (range 16) 1532 | -10/Materials | Entered Mines 1785 | -10/Mines | Discovered exit to Materials (range 9) 1889 | -10/Mines | Learned location of Zion (-7) 1984 | -10/Mines | Discovered exit to Materials (range 14) 2000 | -10/Mines | Assisted by bots powering up and referring to "LRC-V3" 2147 | -10/Mines | Received a Mining Laser from a helpful Derelict 2570 | -10/Mines | Entered Materials 2570 | -9/Materials | Accompanied by 3 allies 2570 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2639 | -9/Materials | Discovered new exit (range 15) 2706 | -9/Materials | Identified exit to Mines 2929 | -9/Materials | Identified exit to Storage 3170 | -9/Materials | Build established: Scavenger-Mutant 3209 | -9/Materials | Discovered new exit (range 16) 3237 | -9/Materials | Entered another Materials area 3237 | -8/Materials | Accompanied by 1 ally 3237 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 3988 | -8/Materials | Discovered new exit (range 16) 4070 | -8/Materials | Build established: Mutant 4081 | -8/Materials | Entered Factory 4081 | -7/Factory | Evolved 2 slots: Utility x2 4098 | -7/Factory | Identified exit to DSF 4330 | -7/Factory | Identified exit to DSF 4427 | -7/Factory | Sucked down chute 4427 | -7/Factory | Entered Waste 4428 | -7/Waste | Met a frightened Derelict 4442 | -7/Waste | EMP discharged 4447 | -7/Waste | Spotted C-40 Crusher 4481 | -7/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 4484 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 4487 | -7/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 4490 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 4493 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 4506 | -7/Waste | Found Imp. Powered Armor 4508 | -7/Waste | Spotted C-40 Crusher 4524 | -7/Waste | Lost 6 parts (3n2u1w) 4542 | -7/Waste | EMP discharged 4542 | -7/Waste | System corruption reached 10% 4545 | -7/Waste | Spotted C-40 Crusher 4546 | -7/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 4548 | -7/Waste | Spotted C-40 Crusher 4550 | -7/Waste | Spotted C-40 Crusher 4551 | -7/Waste | Crushed by Compactor (1 part destroyed) 4552 | -7/Waste | Spotted C-40 Crusher 4557 | -7/Waste | Core integrity fell below 50% 4593 | -7/Waste | Discovered new exit (range 12) 4600 | -7/Waste | Entered Factory 4653 | -7/Factory | Identified exit to Garrison 5339 | -7/Factory | Repaired Imp. Light Cannon 5735 | -7/Factory | Core integrity fell below 20% 5767 | -7/Factory | Entered Garrison 5790 | -7/Garrison | Lost 7 parts (1p2n3u1w) 5796 | -7/Garrison | Triggered checkpoint 5818 | -7/Garrison | Triggered checkpoint 5824 | -7/Garrison | Triggered checkpoint 5854 | -7/Garrison | Triggered checkpoint 5863 | -7/Garrison | Destroyed by G-47 Trooper with Particle Gun Last Messages --------------- Field strength at 64. Field strength at 58. Field strength at 52. Field strength at 46. Field strength at 40. Field strength at 34. Field strength at 28. Field strength at 22. Field strength at 16. Field strength at 10. Field strength at 4. %T6OGG7475IUEXR7#G|B| SOQMWPTP Stasis field depleted. Beams of light sweep through the air. An alarm sounds. Lgt. Ion Engine destroyed. Slug penetrates S-27 Virus. S-27 Virus destroyed. S-27 Virus suffers critical hit (Blast). Destroyed VTOL Module. S-27 Virus destroyed. Map ----- +----------------------------------------------------+ | ??????????# ##""""######??????# #?????????????? | | ??????????# #?????????????????# #?????????????? | | ??????????# ??????????????????# #?????????????? | | ??????????# ????????????????????# #?????????????? | | ??????????#?????????????????????# #?????????????? | | ????????????????????????????????# #?????????????? | | ????????????????????????????????# #?????????????? | | ?????????????????????????????#??# #?????????????? | | ???????????????????????????? #??# #?????????????? | | ????????????????????????####+#### #?????????????? | | ????????????????????????# #?????????????? | | ????????????????????????# ####### #?????????????? | | ????????????????????????# #?????# ???????????? | | ????????????????????????# ###???# ????????? | | ????????????????????????#g #???##########???????? | | ????????????????????????#g #????????????????????? | | ????????????????????????# #????????????????????? | | ????????????????????????# ###????????????????????? | | ????????????????????????# #??????????????????????? | | ????????????????????????#=#??????????????????????? | | ????????????????????????#%#??????????????????????? | | ??????????????????????###%#??????????????????????? | | ??????????????????????#"#*#??????????????????????? | | ??????????????????????#"s%#??????????????????????? | | ??????????????????????#"=%#??????????????????????? | | ??????????????????????#"[@#??????????????????????? | | ??????????????????????#"###??????????????????????? | | ??????????????????????##?????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | | | | | | | | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 48 Energy Generation 14 Energy Capacity 265 Matter Stores 450 Matter Capacity 500 Sight Range 16 Robot Scan Range 15 Terrain Scan Density 10 ECM Strength 2 Armor Coverage 150 Evasion (%) 55 Targeting Accuracy 8 Recoil Reduction 4 Item Schematics ----------------- Imp. Treads | -8/Materials | Scanalyzed Adv. Treads | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- I Spy Oops Please Form A Line System Compromised Challenges ------------ None Game ------ Seed ResetChipBooster Manual? 0 Play Time 01:03:38 Cumulative 4.7 hours Start 2022.07.03 @ 21:28:53 End 2022.07.03 @ 22:35:06 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 4 Rogue 4 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 2 Gallery% 8 Achievement% 7 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Terminus Map View 76x50 Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 3961062f-4e3b-44e4-9de8-163bcdf76e69