Cogmind - Beta 13 *** ADVENTURER MODE // 2024.03.30 @ 02:31:39

Player: GavinGetsit

Result: Core destroyed

 Performance 
-------------
Evolutions (2)             1000
Regions Visited (5)        1000
Robots Destroyed (60)      300
Value Destroyed (1558)     1558
Prototype IDs (1)          20
Alien Tech Used (0)        0
Bonus (0)                  0
              TOTAL SCORE: 3878

 Bonus
-------
None

 Cogmind 
---------
Core Integrity             0/550
Matter                     174/300
Energy                     189/240
System Corruption          0%
Temperature                Critical (631)
Movement                   Treading (240) Ox1
Location                   -8/Storage

 Parts 
-------
>          --- POWER (2) --------
           Nuclear Core
>          --- PROPULSION (3) ---
     Light Treads
     Light Treads
     Light Treads
>          --- UTILITY (3) ------
           Huge Storage Unit
  Advanced Visual Processing Unit
           ECM Suite
>          --- WEAPON (3) -------
     Heavy Laser
     Heavy Assault Rifle
     Heavy Assault Rifle
>          --- INVENTORY (25) ---
           Deuterium Engine
           Deuterium Engine
           Nuclear Core
     Light Nuclear Core
     Light Nuclear Core
           Aluminum Leg
           Aluminum Leg
           Titanium Leg
    Medium Storage Unit
  Advanced Visual Processing Unit
           ECM Suite
           Core Shielding
    Medium Armor Plating
  Hardened Medium Armor Plating
           System Restoration Module
           Particle Cannon
     Heavy Assault Rifle
           Shotgun
           Shotgun
           Shotgun
     Light Cannon
  Improved Grenade Launcher

 Peak State 
------------
>          --- POWER ------------
           Deuterium Engine
           Nuclear Core
>          --- PROPULSION -------
     Light Treads
     Light Treads
     Light Treads
>          --- UTILITY ----------
           Huge Storage Unit
  Advanced Visual Processing Unit
           ECM Suite
>          --- WEAPON -----------
     Heavy Laser
     Heavy Assault Rifle
     Heavy Assault Rifle
>          --- INVENTORY --------
           Deuterium Engine
           Deuterium Engine
           Nuclear Core
     Light Nuclear Core
     Light Nuclear Core
     Light Treads
     Light Treads
           Aluminum Leg
           Aluminum Leg
           Titanium Leg
  Advanced Visual Processing Unit
           ECM Suite
           Core Shielding
    Medium Armor Plating
  Hardened Medium Armor Plating
           System Restoration Module
           Particle Cannon
           Shotgun
           Shotgun
           Shotgun
           Shotgun
     Light Cannon
  Improved Grenade Launcher
[Rating: 27]

 Favorites 
-----------
Power                      Deuterium Engine
  Engine                   Deuterium Engine
  Power Core               Light Nuclear Core
Propulsion                 Light Treads
  Treads                   Light Treads
  Wheel                    Wheel
Utility                    Small Storage Unit
  Device                   ECM Suite
  Storage                  Small Storage Unit
  Processor                Advanced Visual Processing Unit
  Protection               Core Shielding
Weapon                     Light Assault Rifle
  Energy Gun               Medium Laser
  Ballistic Gun            Light Assault Rifle

 Build                          | -11 -10 -9  -9  -8  -8  
-------                    Run  | Yrd Mat Mat Min Mat Sto 
Slots Evolved              4    | .   .   2   .   2   .   
  Power                    1    | .   .   1   .   .   .   
  Propulsion               1    | .   .   1   .   .   .   
  Utility                  1    | .   .   .   .   1   .   
  Weapon                   1    | .   .   .   .   1   .   
Parts Attached             53   | 6   3   26  .   14  4   
  Power                    15   | 1   1   10  .   3   .   
    Engine                 12   | 1   .   10  .   1   .   
    Core                   3    | .   1   .   .   2   .   
    Reactor                .    | .   .   .   .   .   .   
  Propulsion               19   | 2   .   9   .   5   3   
    Treads                 16   | 2   .   6   .   5   3   
    Leg                    .    | .   .   .   .   .   .   
    Wheel                  3    | .   .   3   .   .   .   
    Hover                  .    | .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   
  Utility                  5    | 1   1   2   .   1   .   
    Device                 1    | .   .   .   .   1   .   
    Storage                2    | 1   .   1   .   .   .   
    Processor              1    | .   .   1   .   .   .   
    Hackware               .    | .   .   .   .   .   .   
    Protection             1    | .   1   .   .   .   .   
    Artifact               .    | .   .   .   .   .   .   
  Weapon                   14   | 2   1   5   .   5   1   
    Energy Gun             4    | 1   .   2   .   1   .   
    Energy Cannon          .    | .   .   .   .   .   .   
    Ballistic Gun          10   | 1   1   3   .   4   1   
    Ballistic Cannon       .    | .   .   .   .   .   .   
    Launcher               .    | .   .   .   .   .   .   
    Special Weapon         .    | .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   
  Unidentified Prototypes  1    | .   1   .   .   .   .   
Parts Lost                 8    | .   .   4   .   3   1   
  Power                    2    | .   .   1   .   .   1   
  Propulsion               4    | .   .   2   .   2   .   
  Utility                  .    | .   .   .   .   .   .   
  Weapon                   2    | .   .   1   .   1   .   
  Highest Loss Streak      2    | .   .   2   .   2   1   
  To Critical Strikes      .    | .   .   .   .   .   .   
Average Slot Usage (%)     97   | .   99  96  100 99  99  
  Engine                   15   | .   13  18  22  14  8   
  Core                     3    | .   .   2   .   3   9   
  Treads                   27   | .   28  27  33  26  27  
  Wheel                    1    | .   .   3   .   .   .   
  Device                   2    | .   .   .   .   9   9   
  Storage                  10   | .   14  11  11  9   9   
  Processor                5    | .   .   4   11  9   9   
  Protection               5    | .   13  6   .   .   .   
  Energy Gun               7    | .   14  6   .   4   9   
  Ballistic Gun            16   | .   14  14  22  22  18  
Naked Turns                .    | .   .   .   .   .   .   
Heaviest Build             110  | 13  16  100 100 110 108 
  Greatest Support         60   | 40  40  60  60  60  60  
  Greatest Overweight (x)  2    | 1   .   1   1   2   1   
  Average Overweight (x)   .    | .   .   .   1   1   1   
Largest Inventory Capacity 25   | 8   8   25  25  25  25  
  Average Capacity         15   | 6   8   12  25  25  25  
  Most Carried             25   | 4   8   15  15  23  25  
  Average Carried          11   | 2   7   8   15  16  23  
  Final Capacity           25   | 8   8   25  25  25  25  
  Final Carried            23   | 4   8   15  15  23  22  

 Class Distribution 
--------------------
 37% | Mutant
 34% | Scavenger-Mutant
 21% | Scavenger-Skirmisher
  6% | Skirmisher

 Dominant Class 
----------------
               Mutant | -10/Materials
     Scavenger-Mutant | -9/Materials
     Scavenger-Mutant | -9/Mines
 Scavenger-Skirmisher | -8/Materials
 Scavenger-Skirmisher | -8/Storage

 Resources                      | -11  -10  -9   -9   -8   -8   
-----------                Run  | Yrd  Mat  Mat  Min  Mat  Sto  
Matter Collected           1114 | 115  250  346  16   335  52   
  Remotely                 .    | .    .    .    .    .    .    
Salvage Created            2277 | .    314  1017 49   601  296  
  Parts                    133  | .    15   67   10   30   11   
Haulers Intercepted        .    | .    .    .    .    .    .    
Recyclers Shooed           2    | .    1    .    1    .    .    
Parts Field Recycled       .    | .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    
Parts Self-Destructed      .    | .    .    .    .    .    .    
  Prevented                .    | .    .    .    .    .    .    

 Kills                          | -11 -10 -9  -9  -8  -8  
-------                    Run  | Yrd Mat Mat Min Mat Sto 
Combat Hostiles Destroyed  38   | .   4   15  4   10  5   
  Guns                     38   | .   4   15  4   10  5   
Classes Destroyed          9    | .   3   4   .   2   .   
  Worker                   9    | .   .   8   .   1   .   
  Builder                  3    | .   1   2   .   .   .   
  Recycler                 4    | .   1   2   .   1   .   
  Operator                 1    | .   .   .   .   1   .   
  Watcher                  5    | .   .   4   .   .   1   
  Swarmer                  8    | .   .   4   4   .   .   
  Grunt                    21   | .   4   7   .   6   4   
  Sentry                   8    | .   .   4   .   3   1   
  Hunter                   1    | .   .   .   .   1   .   
Best Kill Streak           8    | .   4   5   4   8   2   
  Combat Bots Only         8    | .   2   5   4   8   2   
Max Kills in Single Turn   2    | .   2   1   1   2   1   
  Gunslinging              1    | .   1   .   .   .   .   
  Exploded                 .    | .   .   .   .   .   .   
  Melee                    .    | .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   

 Combat                         | -11  -10  -9   -9   -8   -8   
--------                   Run  | Yrd  Mat  Mat  Min  Mat  Sto  
Hostile Shots Fired        321  | .    40   130  21   75   55   
  Missed                   72   | .    5    34   4    18   11   
Damage Taken               2931 | .    353  875  98   688  917  
  Core                     781  | .    64   156  7    101  453  
  Absorbed by Shields      .    | .    .    .    .    .    .    
  Redirected to Shielding  34   | .    12   22   .    .    .    
  Ignored by Resistances   769  | .    107  258  34   198  172  
  Regen/Repaired (Parts)   108  | .    .    .    .    .    108  
Core Remaining (%)         77   | 100  74   .    59   .    .    
Volleys Fired              192  | .    25   104  6    36   21   
  Largest                  3    | .    2    2    2    3    3    
  Hottest                  115  | .    73   90   40   115  115  
Shots Fired                373  | .    37   176  12   86   62   
  Gun                      373  | .    37   176  12   86   62   
  Cannon                   .    | .    .    .    .    .    .    
  Launcher                 .    | .    .    .    .    .    .    
  Special                  .    | .    .    .    .    .    .    
  Kinetic                  252  | .    25   91   12   83   41   
  Thermal                  121  | .    12   85   .    3    21   
  Explosive                .    | .    .    .    .    .    .    
  Electromagnetic          .    | .    .    .    .    .    .    
  Robot Hit Streak         35   | .    19   32   6    35   12   
  Robot Miss Streak        2    | .    2    2    1    2    2    
  Penetration Max          .    | .    .    .    .    .    .    
  Secondary Targets        11   | .    1    3    .    4    3    
    Max Gunslinging Chain  1    | .    1    1    .    1    1    
Shots Hit Robots           300  | .    31   144  9    71   45   
  Core Hits                129  | .    10   61   5    37   16   
  Critical Kills           .    | .    .    .    .    .    .    
  Critical Parts Destroyed 1    | .    .    .    .    1    .    
  Critical Strikes         5    | .    2    2    .    1    .    
    Burn                   4    | .    2    2    .    .    .    
    Destroy                1    | .    .    .    .    1    .    
Melee Attacks              .    | .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    
Damage Inflicted           3617 | .    323  1473 78   956  787  
  Guns                     3608 | .    323  1473 69   956  787  
  Cannons                  .    | .    .    .    .    .    .    
  Explosions               .    | .    .    .    .    .    .    
  Melee                    .    | .    .    .    .    .    .    
  Ramming                  9    | .    .    .    9    .    .    
  Kinetic                  2364 | .    262  659  69   918  456  
  Thermal                  1244 | .    61   814  .    38   331  
  Explosive                .    | .    .    .    .    .    .    
  Electromagnetic          .    | .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    
Highest Corruption         .    | .    .    .    .    .    .    
  Average Corruption       .    | .    .    .    .    .    .    
  Corruption Purged        .    | .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    
Overload Shots             .    | .    .    .    .    .    .    
Overflow Damage            .    | .    .    .    .    .    .    
  Projectiles              .    | .    .    .    .    .    .    
  Explosions               .    | .    .    .    .    .    .    
  Melee                    .    | .    .    .    .    .    .    
Knockbacks                 .    | .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    
  Kinetic                  .    | .    .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    .    
Self-Inflicted Damage      .    | .    .    .    .    .    .    
  Shots                    .    | .    .    .    .    .    .    
  Rammed                   1    | .    .    .    1    .    .    
Targets Rammed             1    | .    .    .    1    .    .    
  Kicked                   .    | .    .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    
Highest Temperature        631  | .    259  390  16   367  631  
  Average Temperature      143  | .    127  85   8    153  353  
  Received Heat Transfer   1320 | .    258  342  .    342  378  
  Effects                  33   | .    1    6    .    3    23   
    Shutdowns              10   | .    .    2    .    1    7    
    Energy Bleed           3    | .    .    1    .    1    1    
    Interference           4    | .    1    2    .    .    1    
    Short Circuit          2    | .    .    .    .    .    2    
    Damage (minor)         5    | .    .    1    .    1    3    
    Damage (major)         5    | .    .    .    .    .    5    
    Damage (core)          4    | .    .    .    .    .    4    
Siege Activations          .    | .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    
  Parts Fried              .    | .    .    .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    
  Parts Melted             5    | .    2    3    .    .    .    
  Heat Transferred         3294 | .    333  2258 .    74   629  
Parts Sabotaged            .    | .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    .    

 Alert                          | -11 -10 -9  -9  -8  -8  
-------                    Run  | Yrd Mat Mat Min Mat Sto 
Peak Influence             254  | .   90  254 102 248 193 
  Initial                  33   | .   .   7   12  33  33  
  Average                  93   | .   29  94  89  168 87  
Maximum Alert Level        1    | .   .   1   .   1   .   
  Low Security (%)         83   | 100 100 87  100 41  100 
  Level 1                  16   | .   .   12  .   58  .   
  Level 2                  .    | .   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   
Squads Dispatched          4    | .   .   1   .   1   2   
  Investigation            .    | .   .   .   .   .   .   
  Extermination            .    | .   .   .   .   .   .   
  Reinforcement            3    | .   .   1   .   1   1   
  Assault                  .    | .   .   .   .   .   .   
  Garrison                 1    | .   .   .   .   .   1   
  Intercept                .    | .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   

 Stealth                        | -11 -10 -9  -9  -8  -8  
---------                  Run  | Yrd Mat Mat Min Mat Sto 
Distress Signals           3    | .   .   2   .   .   1   
Communications Jammed      .    | .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   
Times Spotted              57   | .   4   23  4   16  10  
  Peak Tracking Total      7    | .   2   5   4   7   4   
  Tactical Retreats        1    | .   .   .   .   1   .   

 Traps                          | -11 -10 -9  -9  -8  -8  
-------                    Run  | Yrd Mat Mat Min Mat Sto 
Traps Triggered            2    | .   .   1   .   .   1   
  Indirectly               .    | .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   
  Disarmed                 4    | .   4   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   

 Machines                       | -11 -10 -9  -9  -8  -8  
----------                 Run  | Yrd Mat Mat Min Mat Sto 
Machines Disabled          .    | .   .   .   .   .   .   
  Max in Single Turn       .    | .   .   .   .   .   .   
Machines Repaired          .    | .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -9  -8  -8  
---------                  Run  | Yrd Mat Mat Min Mat Sto 
Machines Accessed          6    | .   2   2   .   1   1   
  Terminals                3    | .   1   1   .   1   .   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          1    | .   .   .   .   .   1   
  Recycling Units          2    | .   1   1   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Total Hacks                13   | .   5   4   .   2   2   
  Successful               7    | .   3   1   .   1   2   
  Failed                   6    | .   2   3   .   1   .   
    Catastrophic           .    | .   .   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   
  Manual                   .    | .   .   .   .   .   .   
  Terminals                7    | .   3   2   .   2   .   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          2    | .   .   .   .   .   2   
  Recycling Units          4    | .   2   2   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Terminal Hacks             2    | .   1   .   .   1   .   
  Disarm Traps             1    | .   1   .   .   .   .   
  Zone Layout              1    | .   .   .   .   1   .   
Fabricator Hacks           .    | .   .   .   .   .   .   
Repair Station Hacks       2    | .   .   .   .   .   2   
  Scan Component           1    | .   .   .   .   .   1   
  Repair                   1    | .   .   .   .   .   1   
Recycling Unit Hacks       3    | .   2   1   .   .   .   
  Retrieve Matter          2    | .   1   1   .   .   .   
  Retrieve Components      1    | .   1   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   
Hacking Detections         3    | .   .   2   .   1   .   
  Full Trace Events        .    | .   .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   
Parts Repaired             1    | .   .   .   .   .   1   
  Time                     26   | .   .   .   .   .   26  
Parts Recycled             .    | .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   
  Retrieved Components     2    | .   2   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -9  -8  -8  
------------               Run  | Yrd Mat Mat Min Mat Sto 
Used RIF Installer         .    | .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   

 Allies                         | -11 -10 -9  -9  -8  -8  
--------                   Run  | Yrd Mat Mat Min Mat Sto 
Total Allies               .    | .   .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   

 Intel                          | -11 -10 -9  -9  -8  -8  
-------                    Run  | Yrd Mat Mat Min Mat Sto 
Robot Analysis Total       .    | .   .   .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   

 Exploration                    | -11  -10  -9   -9   -8   -8   
-------------              Run  | Yrd  Mat  Mat  Min  Mat  Sto  
Turns Passed               2851 | 109  431  1445 66   514  286  
Spaces Moved               1223 | 62   222  672  21   158  88   
  Core                     7    | 7    .    .    .    .    .    
  Treads                   1093 | 55   222  549  21   158  88   
  Legs                     .    | .    .    .    .    .    .    
  Wheels                   123  | .    .    123  .    .    .    
  Hover                    .    | .    .    .    .    .    .    
  Flight                   .    | .    .    .    .    .    .    
  Fastest Speed            50   | 50   160  86   240  240  240  
  Average Speed            179  | 150  160  164  240  241  240  
  Slowest Speed            320  | 160  160  240  240  320  240  
  Overloaded Moves         .    | .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    
Exploration Rate (%)       19   | 5    29   35   19   13   14   
  Regions Visited          5
    Branch Regions         2
  Pre-discovered Areas     .    | .    .    .    .    .    .    
  Known Exits Taken        .    | .    .    .    .    .    .    
  Unknown Exits Taken      5    | 1    1    1    1    1    .    
Scrap Searched             1    | .    .    .    1    .    .    
Spaces Dug                 .    | .    .    .    .    .    .    
Terrain Destroyed          .    | .    .    .    .    .    .    
  Melee                    .    | .    .    .    .    .    .    
  Projectile               .    | .    .    .    .    .    .    
  AOE                      .    | .    .    .    .    .    .    
Terrain Rammed             .    | .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    

 Actions                        | -11 -10 -9  -9  -8  -8  
---------                  Run  | Yrd Mat Mat Min Mat Sto 
Total                      1572 | 75  261 861 27  229 119 
  Wait                     39   | 4   5   23  .   7   .   
  Move                     1218 | 61  221 671 20  157 88  
  Hop                      .    | .   .   .   .   .   .   
  Pick Up                  35   | 4   5   17  .   8   1   
  Fast Attach              13   | 6   1   3   .   3   .   
  Attach                   15   | .   .   8   .   5   2   
  Detach                   7    | .   .   2   .   3   2   
  Swap                     25   | .   2   15  .   6   2   
  Drop                     27   | .   2   18  .   4   3   
  Fire                     192  | .   25  104 6   36  21  
  Melee                    .    | .   .   .   .   .   .   
  Ram                      .    | .   .   .   .   .   .   
  Kick                     .    | .   .   .   .   .   .   
  Crush                    1    | .   .   .   1   .   .   
  Escape Stasis            .    | .   .   .   .   .   .   
  Rewire                   .    | .   .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials
-9/Materials
-9/Mines
-8/Materials
-8/Storage

 History 
---------
 Turn | Location      | Event
    8 | -11/Scrapyard | Discovered new exit (range 15)
  110 | -11/Scrapyard | Entered Materials
  310 | -10/Materials | Build established: Mutant
  533 | -10/Materials | Discovered new exit (range 4)
  541 | -10/Materials | Entered another Materials area
  541 | -9/Materials  | Evolved 2 slots: Power x1, Propulsion x1
 1362 | -9/Materials  | Build established: Scavenger-Mutant
 1958 | -9/Materials  | Discovered new exit (range 12)
 1986 | -9/Materials  | Entered Mines
 2026 | -9/Mines      | Discovered new exit (range 7)
 2052 | -9/Mines      | Entered Materials
 2052 | -8/Materials  | Evolved 2 slots: Utility x1, Weapon x1
 2171 | -8/Materials  | Destroyed 8 combat bots
 2310 | -8/Materials  | Discovered new exit (range 20)
 2566 | -8/Materials  | Entered Storage
 2605 | -8/Storage    | Build established: Scavenger-Skirmisher
 2738 | -8/Storage    | Repaired Lgt. Treads
 2806 | -8/Storage    | Core integrity fell below 50%
 2836 | -8/Storage    | Core integrity fell below 20%
 2839 | -8/Storage    | Garrison activated, responded to threat
 2853 | -8/Storage    | Core destroyed

 Last Messages 
---------------
02846_ Overheating: Hvy. Assault Rifle damaged
  (-20).
02846_ K-01 Serf collects debris.
02846_ Dropped Broken Lgt. Treads.
02846_ R-06 Scavenger collects Broken Lgt.
  Treads.
02848_ Power failure, Nuclear Core shutdown.
02848_ Destroyed Imp. Hover Unit.
02849_ Overheating: System interference.
02849_ Hvy. Assault Rifle temporarily disabled.
02850_ K-01 Serf collects debris.
02850_ R-06 Scavenger inserts Carbon-fiber Leg
  into recycling unit.
02851_ Overheating: Hvy. Assault Rifle damaged
  (-8).
02851_ W-25 Informer destroyed.
02851_ Switching to secondary target: Y-45
  Defender.
02852_ Critical hit (Burn: +37).
02853_ Overheating: Core damaged (-66).

 Map 
-----
+----------------------------------------------------+
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ????????????????????????######################???? |
| ????????????????????????#                    #???? |
| ????????????????????????#                    #???? |
| ????????????????????????#                    #???? |
| ????????????????????????#   ##################???? |
| ????????????????????????#   #         #??????????? |
| ????????????????????????#   # """     #??????????? |
| ????????????????????????#   # "R" !!! #??????????? |
| ????????????????????????#   # " " !!! #??????????? |
| ????????????????????????#   +   [ !! !##?????????? |
| ????????????????????????#  =#        !%#?????????? |
| ????????????????????????#   #        *##?????????? |
| ????????????????????????#   # |       #??????????? |
| ????????????????????????#   ###########??????????? |
| ????????????????????????#@*!#????????????????????? |
| ??????????????????????? % % #????????????????????? |
| ?????????????????????  Yg  r""???????????????????? |
| ???????????????????         Y"#??????????????????? |
| ??????????????????#   k     ""#??????????????????? |
| ??????????????????#         ###??????????????????? |
| ??????????????????# %  ""   #????????????????????? |
| ??????????????????#  """"   #????????????????????? |
| ??????????????????#  """""% T????????????????????? |
| ??????????????????#ua"""""  #????????????????????? |
| ??????????????????          #????????????????????? |
| ?????????????????## ???     #????????????????????? |
| ??????????????????" ????""  #????????????????????? |
| ?????????????????""?????""  #????????????????????? |
| ?????????????????????????"  #????????????????????? |
| ??????????????????????????  +????????????????????? |
| ??????????????????????????  #????????????????????? |
| ??????????????????????????  #????????????????????? |
| ??????????????????????????  ?????????????????????? |
| ??????????????????????????? ?????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           31
Energy Generation          23
Energy Capacity            450
Matter Stores              300
Matter Capacity            300
Sight Range                20
Terrain Scan Density       10
ECM Strength               1
Resistance: KI             20
Resistance: TH             20
Resistance: EX             20
Resistance: EM             20
Resistance: I              20
Resistance: S              20
Resistance: P              20
Core Shielding             20
Evasion (%)                42
Recoil Reduction           3
Offensive Hacking          10

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              LargeMediumBank
  Manual?         0
Play Time         00:44:44
  Cumulative      11.7 hours
  Start           2024.03.30 @ 01:41:28
  End             2024.03.30 @ 02:31:39
Sessions          1
Manual Loads      0
Difficulty        Adventurer
Special Mode      None
Game No.          10
  Rogue           0
  Adventurer      10
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             7
Gallery%          14
Achievement%      15
Wizard Run        0

 Options 
---------
Layout            1
ASCII             1
Keyboard          1
Movement          Numpad
Keybinds          0
Fullscreen        2
Font              24/Smallcaps
Map View          50x35
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 05a3eaa1-ac36-4c57-956c-b84a1c43dbbb