Cogmind - Beta 10.2 @@@ ROGUE MODE // 2020.11.28 @ 18:21:27 // Halloween2020/ForbiddenLore

Player: 3.14

Result: Self-destructed

 Performance 
-------------
Evolutions (0)             0
Regions Visited (4)        800
Robots Destroyed (19)      95
Value Destroyed (472)      472
Prototype IDs (0)          0
Alien Tech Used (0)        0
Bonus (0)                  0
              TOTAL SCORE: 1367

 Bonus
-------
None

 Cogmind 
---------
Core Integrity             138/250
Matter                     300/300
Energy                     100/100
System Corruption          0%
Temperature                Cool (0)
Movement                   Treading (200) Ox2
Location                   -9/Mines

 Parts 
-------
>               --- POWER (1) --------
                    (None)
>               --- PROPULSION (2) ---
          Light Treads
>               --- UTILITY (2) ------
         Medium Storage Unit
  High-capacity Storage Unit
>               --- WEAPON (2) -------
                Katana
>               --- INVENTORY (16) ---
       Improved Ion Engine
                Heat Sink
          Small Storage Unit
       Improved Signal Interpreter
          Light Armor Plating
                EM Pulse Gun
                EM Pulse Gun
                Beam Cannon
                Assault Rifle
          Heavy Assault Rifle
          Heavy Assault Rifle
                Mining Claw

 Peak State 
------------
>               --- POWER ------------
                Ion Engine
>               --- PROPULSION -------
          Light Treads
          Light Treads
>               --- UTILITY ----------
         Medium Storage Unit
  High-capacity Storage Unit
>               --- WEAPON -----------
          Light Assault Rifle
                Katana
>               --- INVENTORY --------
       Improved Ion Engine
                Heat Sink
          Small Storage Unit
       Improved Signal Interpreter
          Light Armor Plating
                EM Pulse Gun
                EM Pulse Gun
                Beam Cannon
                Assault Rifle
          Heavy Assault Rifle
          Heavy Assault Rifle
                Mining Claw
[Rating: 10]

 Favorites 
-----------
Power                      Light Ion Engine
  Engine                   Light Ion Engine
Propulsion                 Light Treads
  Treads                   Light Treads
Utility                    Small Storage Unit
  Storage                  Small Storage Unit
Weapon                     Light Assault Rifle
  Energy Gun               Small Laser
  Ballistic Gun            Light Assault Rifle
  Slashing Weapon          Katana

 Build                          | -11 -10 -10 -10 -9  
-------                    Run  | Scr Mat Min Exi Min 
Slots Evolved              .    | .   .   .   .   .   
  Power                    .    | .   .   .   .   .   
  Propulsion               .    | .   .   .   .   .   
  Utility                  .    | .   .   .   .   .   
  Weapon                   .    | .   .   .   .   .   
Parts Attached             16   | 7   2   2   2   3   
  Power                    3    | 1   1   .   .   1   
    Engine                 3    | 1   1   .   .   1   
    Core                   .    | .   .   .   .   .   
    Reactor                .    | .   .   .   .   .   
  Propulsion               3    | 2   .   .   .   1   
    Treads                 3    | 2   .   .   .   1   
    Leg                    .    | .   .   .   .   .   
    Wheel                  .    | .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   
  Utility                  4    | 2   .   .   2   .   
    Device                 .    | .   .   .   .   .   
    Storage                4    | 2   .   .   2   .   
    Processor              .    | .   .   .   .   .   
    Hackware               .    | .   .   .   .   .   
    Protection             .    | .   .   .   .   .   
    Artifact               .    | .   .   .   .   .   
  Weapon                   6    | 2   1   2   .   1   
    Energy Gun             1    | 1   .   .   .   .   
    Energy Cannon          .    | .   .   .   .   .   
    Ballistic Gun          4    | 1   1   2   .   .   
    Ballistic Cannon       .    | .   .   .   .   .   
    Launcher               .    | .   .   .   .   .   
    Special Weapon         .    | .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   
    Slashing Weapon        1    | .   .   .   .   1   
    Piercing Weapon        .    | .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   
  Unidentified Prototypes  .    | .   .   .   .   .   
Parts Lost                 6    | .   2   .   .   4   
  Power                    2    | .   1   .   .   1   
  Propulsion               2    | .   .   .   .   2   
  Utility                  .    | .   .   .   .   .   
  Weapon                   2    | .   1   .   .   1   
  Highest Loss Streak      3    | .   2   .   .   3   
Average Slot Usage (%)     99   | .   100 100 100 96  
  Engine                   14   | .   14  14  14  14  
  Treads                   27   | .   28  28  28  26  
  Storage                  28   | .   28  28  28  28  
  Energy Gun               3    | .   9   .   .   .   
  Ballistic Gun            22   | .   18  28  28  21  
Naked Turns                .    | .   .   .   .   .   
Heaviest Build             49   | 16  16  15  47  49  
  Greatest Support         40   | 40  40  40  40  40  
  Greatest Overweight (x)  1    | .   .   .   1   1   
  Average Overweight (x)   .    | .   .   .   .   1   
Largest Inventory Capacity 16   | 8   8   8   16  16  
  Average Capacity         9    | 5   8   8   9   16  
  Most Carried             12   | 4   6   8   9   12  
  Average Carried          6    | 3   5   7   8   10  
  Final Capacity           16   | 8   8   8   16  16  
  Final Carried            12   | 4   5   8   9   12  

 Class Distribution 
--------------------
 85% | Mutant
 14% | Scavenger-Mutant

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -10/Mines
           Mutant | -10/Exiles
 Scavenger-Mutant | -9/Mines

 Resources                      | -11 -10 -10 -10 -9  
-----------                Run  | Scr Mat Min Exi Min 
Matter Collected           510  | 279 110 48  10  63  
  Remotely                 .    | .   .   .   .   .   
Salvage Created            709  | 94  288 111 .   216 
  Parts                    45   | 5   17  5   .   18  
Haulers Intercepted        .    | .   .   .   .   .   
Recyclers Shooed           .    | .   .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   

 Kills                          | -11 -10 -10 -10 -9  
-------                    Run  | Scr Mat Min Exi Min 
Combat Hostiles Destroyed  17   | .   8   2   .   7   
  Melee                    4    | .   .   .   .   4   
  Guns                     13   | .   8   2   .   3   
Classes Destroyed          7    | 1   2   1   .   3   
  Worker                   1    | .   .   .   .   1   
  Recycler                 2    | 1   1   .   .   .   
  Swarmer                  5    | .   3   .   .   2   
  Grunt                    8    | .   5   .   .   3   
  Duelist                  1    | .   .   .   .   1   
  Sentry                   2    | .   .   2   .   .   
  Assembled                1    | .   .   .   .   1   
Best Kill Streak           4    | 1   4   2   .   3   
  Combat Bots Only         4    | .   4   2   .   3   
Max Kills in Single Turn   2    | 1   2   1   .   1   
  Gunslinging              1    | .   1   .   .   .   
  Exploded                 .    | .   .   .   .   .   
  Melee                    1    | .   .   .   .   1   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   

 Combat                         | -11 -10 -10 -10 -9  
--------                   Run  | Scr Mat Min Exi Min 
Damage Taken               869  | .   417 99  .   353 
  Core                     112  | .   72  .   .   40  
  Absorbed by Shields      .    | .   .   .   .   .   
Core Remaining (%)         100  | 100 .   .   .   .   
Volleys Fired              48   | 3   31  7   .   7   
  Largest                  2    | 2   2   2   .   2   
  Hottest                  60   | 60  60  40  .   43  
Shots Fired                96   | 6   62  14  .   14  
  Gun                      96   | 6   62  14  .   14  
  Cannon                   .    | .   .   .   .   .   
  Launcher                 .    | .   .   .   .   .   
  Special                  .    | .   .   .   .   .   
  Kinetic                  69   | 3   38  14  .   14  
  Thermal                  27   | 3   24  .   .   .   
  Explosive                .    | .   .   .   .   .   
  Electromagnetic          .    | .   .   .   .   .   
  Robot Hit Streak         23   | 1   23  13  .   8   
  Robot Miss Streak        3    | 3   3   .   .   1   
  Penetration Max          .    | .   .   .   .   .   
  Secondary Targets        3    | .   1   .   .   2   
    Max Gunslinging Chain  1    | .   1   .   .   1   
Shots Hit Robots           85   | 2   47  12  .   24  
  Core Hits                32   | 2   14  4   .   12  
  Critical Hits            1    | .   .   1   .   .   
  Critical Kills           1    | .   .   1   .   .   
  Critical Parts Destroyed .    | .   .   .   .   .   
Melee Attacks              18   | .   .   .   .   18  
  Impact                   .    | .   .   .   .   .   
  Slashing                 18   | .   .   .   .   18  
  Piercing                 .    | .   .   .   .   .   
  Sneak Attacks            1    | .   .   .   .   1   
    Combat Hostiles        .    | .   .   .   .   .   
  Follow-up Attacks        .    | .   .   .   .   .   
Damage Inflicted           1331 | 23  489 138 .   681 
  Guns                     787  | 23  487 128 .   149 
  Cannons                  .    | .   .   .   .   .   
  Explosions               .    | .   .   .   .   .   
  Melee                    526  | .   .   .   .   526 
  Ramming                  18   | .   2   10  .   6   
  Kinetic                  628  | 23  328 128 .   149 
  Thermal                  159  | .   159 .   .   .   
  Explosive                .    | .   .   .   .   .   
  Electromagnetic          .    | .   .   .   .   .   
  Impact                   .    | .   .   .   .   .   
  Slashing                 526  | .   .   .   .   526 
  Piercing                 .    | .   .   .   .   .   
Highest Corruption         .    | .   .   .   .   .   
  Average Corruption       .    | .   .   .   .   .   
  Corruption Purged        .    | .   .   .   .   .   
Overload Shots             .    | .   .   .   .   .   
Overflow Damage            44   | .   .   .   .   44  
  Projectiles              .    | .   .   .   .   .   
  Explosions               .    | .   .   .   .   .   
  Melee                    44   | .   .   .   .   44  
Knockbacks                 .    | .   .   .   .   .   
  Impact                   .    | .   .   .   .   .   
  Kinetic                  .    | .   .   .   .   .   
  Secondary                .    | .   .   .   .   .   
Self-Inflicted Damage      .    | .   .   .   .   .   
  Shots                    .    | .   .   .   .   .   
  Rammed                   4    | .   .   3   .   1   
Targets Rammed             5    | .   1   3   .   1   
  Kicked                   .    | .   .   .   .   .   
  Crushed                  1    | .   1   .   .   .   
Highest Temperature        31   | .   31  9   .   22  
  Average Temperature      12   | .   15  9   .   4   
  Received Heat Transfer   270  | .   120 36  .   114 
Siege Activations          .    | .   .   .   .   .   
Robots Corrupted           .    | .   .   .   .   .   
  Combat Hostiles          .    | .   .   .   .   .   
  Parts Fried              .    | .   .   .   .   .   
  Impact Corruptions       .    | .   .   .   .   .   
Robots Melted              .    | .   .   .   .   .   
  Combat Hostiles          .    | .   .   .   .   .   
  Parts Melted             .    | .   .   .   .   .   
  Heat Transferred         350  | .   350 .   .   .   
Parts Sabotaged            .    | .   .   .   .   .   
Parts Stolen               .    | .   .   .   .   .   
Parts Stripped             .    | .   .   .   .   .   
Power Chain Reactions      .    | .   .   .   .   .   
Missiles Intercepted       .    | .   .   .   .   .   

 Alert                          | -11 -10 -10 -10 -9  
-------                    Run  | Scr Mat Min Exi Min 
Peak Influence             145  | 5   118 73  .   145 
  Initial                  33   | .   3   33  .   .   
  Average                  57   | 1   58  65  .   64  
Maximum Alert Level        .    | .   .   .   .   .   
  Low Security (%)         100  | 100 100 100 .   100 
  Level 1                  .    | .   .   .   .   .   
  Level 2                  .    | .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   
  High Security            .    | .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   
Squads Dispatched          3    | .   3   .   .   .   
  Investigation            .    | .   .   .   .   .   
  Extermination            .    | .   .   .   .   .   
  Reinforcement            3    | .   3   .   .   .   
  Assault                  .    | .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   

 Stealth                        | -11 -10 -10 -10 -9  
---------                  Run  | Scr Mat Min Exi Min 
Distress Signals           1    | .   .   1   .   .   
Communications Jammed      .    | .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   
Times Spotted              25   | .   13  2   .   10  
  Peak Tracking Total      6    | .   4   2   .   6   
  Tactical Retreats        1    | .   .   .   .   1   

 Traps                          | -11 -10 -10 -10 -9  
-------                    Run  | Scr Mat Min Exi Min 
Traps Triggered            .    | .   .   .   .   .   
  Indirectly               .    | .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   
  Installed                .    | .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   

 Machines                       | -11 -10 -10 -10 -9  
----------                 Run  | Scr Mat Min Exi Min 
Machines Disabled          .    | .   .   .   .   .   
  Max in Single Turn       .    | .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   
Fab Network Shutdowns      .    | .   .   .   .   .   

 Hacking                        | -11 -10 -10 -10 -9  
---------                  Run  | Scr Mat Min Exi Min 
Machines Accessed          3    | .   1   1   1   .   
  Terminals                2    | .   1   1   .   .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Total Hacks                8    | .   4   3   1   .   
  Successful               5    | .   2   2   1   .   
  Failed                   2    | .   1   1   .   .   
    Catastrophic           .    | .   .   .   .   .   
  Database Lockouts        1    | .   1   .   .   .   
  Manual                   5    | .   2   3   .   .   
  Terminals                7    | .   4   3   .   .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Terminal Hacks             5    | .   2   2   1   .   
  Record                   1    | .   .   .   1   .   
  Part Schematic           1    | .   .   1   .   .   
  Robot Analysis           2    | .   1   1   .   .   
  Locate Traps             1    | .   1   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   
  Used                     .    | .   .   .   .   .   
Hacking Detections         2    | .   1   1   .   .   
  Full Trace Events        .    | .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   
Part Schematics Acquired   1    | .   .   1   .   .   
  Parts Built              .    | .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   
  Time                     .    | .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -10 -9  
------------               Run  | Scr Mat Min Exi Min 
Used RIF Installer         .    | .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   

 Allies                         | -11 -10 -10 -10 -9  
--------                   Run  | Scr Mat Min Exi Min 
Total Allies               .    | .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   

 Intel                          | -11 -10 -10 -10 -9  
-------                    Run  | Scr Mat Min Exi Min 
Robot Analysis Total       2    | .   1   1   .   .   
Derelict Logs Recovered    .    | .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   

 Exploration                    | -11 -10 -10 -10 -9  
-------------              Run  | Scr Mat Min Exi Min 
Turns Passed               1632 | 87  646 244 353 302 
Spaces Moved               857  | 42  342 131 216 126 
  Core                     2    | 2   .   .   .   .   
  Treads                   855  | 40  342 131 216 126 
  Legs                     .    | .   .   .   .   .   
  Wheels                   .    | .   .   .   .   .   
  Hover                    .    | .   .   .   .   .   
  Flight                   .    | .   .   .   .   .   
  Fastest Speed            50   | 50  160 160 160 180 
  Average Speed            163  | 154 160 160 162 180 
  Slowest Speed            180  | 160 160 160 180 180 
  Overloaded Moves         .    | .   .   .   .   .   
  Propulsion Burnouts      .    | .   .   .   .   .   
  Robots Hopped            .    | .   .   .   .   .   
  Cave-ins Triggered       .    | .   .   .   .   .   
Exploration Rate (%)       39   | 4   60  28  61  43  
  Regions Visited          4
    Branch Regions         3
  Pre-discovered Areas     1    | .   .   .   1   .   
  Known Exits Taken        .    | .   .   .   .   .   
  Unknown Exits Taken      4    | 1   1   1   1   .   
Scrap Searched             2    | .   .   .   .   2   
Spaces Dug                 .    | .   .   .   .   .   
Terrain Destroyed          .    | .   .   .   .   .   
  Melee                    .    | .   .   .   .   .   
  Projectile               .    | .   .   .   .   .   
  AOE                      .    | .   .   .   .   .   
Terrain Rammed             .    | .   .   .   .   .   
  Walls Destroyed          .    | .   .   .   .   .   
  Machines Disabled        .    | .   .   .   .   .   

 Actions                        | -11 -10 -10 -10 -9  
---------                  Run  | Scr Mat Min Exi Min 
Total                      965  | 55  380 152 218 160 
  Wait                     5    | .   2   3   .   .   
  Move                     853  | 41  341 130 215 126 
  Hop                      .    | .   .   .   .   .   
  Pick Up                  15   | 4   3   4   .   4   
  Fast Attach              7    | 7   .   .   .   .   
  Attach                   3    | .   2   .   .   1   
  Detach                   .    | .   .   .   .   .   
  Swap                     6    | .   .   2   2   2   
  Drop                     5    | .   .   3   1   1   
  Fire                     48   | 3   31  7   .   7   
  Melee                    18   | .   .   .   .   18  
  Ram                      .    | .   .   .   .   .   
  Kick                     .    | .   .   .   .   .   
  Crush                    5    | .   1   3   .   1   
  Escape Stasis            .    | .   .   .   .   .   
  Rewire                   .    | .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 3 exits: [*Mat x2] / *Min)
-10/Mines (discovered 3 exits: [*Mat x2] / *Exi)
-10/Exiles
-9/Mines

 History 
---------
 Turn | Location      | Event
    9 | -11/Scrapyard | Discovered new exit (range 15)
   88 | -11/Scrapyard | Entered Materials
  292 | -10/Materials | Discovered new exit (range 13)
  302 | -10/Materials | Central database locked down
  317 | -10/Materials | Build established: Mutant
  383 | -10/Materials | Discovered new exit (range 16)
  452 | -10/Materials | Discovered new exit (range 7)
  734 | -10/Materials | Entered Mines
  768 | -10/Mines     | Discovered new exit (range 8)
  870 | -10/Mines     | Discovered new exit (range 12)
  972 | -10/Mines     | Deemed a non-threat by the Exiles lab entrance
  972 | -10/Mines     | Discovered new exit (range 5)
  978 | -10/Mines     | Entered Exiles
 1015 | -10/Exiles    | Met 8R-AWN
 1046 | -10/Exiles    | Met EX-HEX
 1090 | -10/Exiles    | Met EX-BIN
 1110 | -10/Exiles    | Met EX-DEC
 1122 | -10/Exiles    | Learned location of Zion (-6)
 1317 | -10/Exiles    | Discovered new exit (range 10)
 1331 | -10/Exiles    | Entered Mines
 1338 | -9/Mines      | Met a Derelict bent on vengeance
 1549 | -9/Mines      | Excavation squad dispatched
 1549 | -9/Mines      | A large section of the Mines collapsed
 1633 | -9/Mines      | Self-destructed

 Last Messages 
---------------
01549_ ALERT: Suspicious cave-in, suspected derelict activity in mines.
  Dispatching escorted excavation squad.
01553_ K-01 Serf collects debris.
01553_ as-10495 destroyed.
01555_ K-01 Serf collects debris. <x2>
01564_ Sneak attack on K-01 Serf.
01564_ K-01 Serf destroyed.
01567_ Acquired 10 matter.
01596_ Lgt. Assault Rifle destroyed.
01601_ G-34 Mercenary destroyed.
01603_ S-10 Pest destroyed.
01605_ K-01 Serf collects debris.
01606_ S-10 Pest destroyed.
01608_ K-01 Serf collects debris.
01609_ Lgt. Treads destroyed.
01613_ K-01 Serf collects debris.
01613_ Destroyed Flight Unit.
01621_ Destroyed Lgt. Assault Rifle.
01621_ K-01 Serf collects debris.
01630_ Ion Engine destroyed.

 Map 
-----
+----------------------------------------------------+
| ??##             ##   ##??????????????????????     |
| ??##                   #??????????????????????     |
| ###                    #??????????????????????     |
| #     ###              ##?????????????????????     |
|      ##?##     ###      ##????????????????????     |
|     ##???##    #?#       #????????????????????     |
|    ##?????##   #?#       ##???????????????????     |
|   ##???????#####?#        #########???????????     |
|  ##??????????????##          ##   ##??????????     |
| ##????????????????###              ##?????????     |
| ????????????????????##              #?????????     |
| ?????????????????????#         ##  ##?????????     |
| ????????????????????##        ##?###??????????     |
| ???????????????????##         #???????????????     |
| ??????????????????##          #???????????????     |
| ????????????????###           #???????????????     |
| ???????????????##             #???????????????     |
| ???????????????#              #???????????????     |
| ???????????????#              #???????????????     |
| ???????????????##  ##         #???????????????     |
| ????????????????###?##       ##???????????????     |
| ?????????????????????##     ##????????????????     |
| ??????????????????????### ###?????????????????     |
| ????????????????????????# #???????????????????     |
| ??????????????## ???????#[#???????????????????     |
| ?????????????#         ##@###?????????????????     |
| ?????????????#         %gtg*#?????????????????     |
| ??????????????????##  rg###!#?????????????????     |
| ???????????????????##  [??#t#?????????????????     |
| ????????????????????###???#%#?????????????????     |
| ??????????????????????????# #####?????????????     |
| ??????????????????????????#   !%#?????????????     |
| ??????????????????????????####=%#?????????????     |
| ?????????????????????????????# =#?????????????     |
| ?????????????????????????????#  #?????????????     |
| ?????????????????????????????#  #?????????????     |
| ????????????????????????????##  #?????????????     |
| ????????????????????????#####   ##????????????     |
| ???????????????????????##     #!####??????????     |
| ???????????????????????#    ###%## #??????????     |
| ???????????????????????#   #### %#  #?????????     |
| ???????????????????????## # #   ##  #?????????     |
| ????????????????????????### #### # ##?????????     |
| ??????????????????????????#    ### #??????????     |
| ?????????????????????????#         #??????????     |
| ????????????????????????#          #??????????     |
| ???????????????????????            #??????????     |
| ??????????????????????#             ??????????     |
| ??????????????????????#     ##      ??????????     |
| ??????????????????????#    #?##      ?????????     |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           25
Energy Generation          10
Energy Capacity            250
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
Evasion (%)                40
Recoil Reduction           2

 Item Schematics 
-----------------
 Hcp. Storage Unit | -10/Mines | Hacked

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              TeslaBoreBlaster
  Manual?         0
Play Time         00:06:52
  Cumulative      655.8 hours
  Start           2020.11.28 @ 10:55:34
  End             2020.11.28 @ 18:21:27
Sessions          3
Manual Loads      0
Difficulty        Rogue
Special Mode      Halloween2020/ForbiddenLore
Game No.          1000
  Rogue           1000
  Adventurer      0
  Explorer        0
Win Type          -
  Total           62
  Types           38/1/8/11/4/0/0/0/0
Lore%             94
Gallery%          94
Achievement%      83
Wizard Run        0

 Options 
---------
ASCII             1
Keyboard          0
Movement          Numpad
Keybinds          0
Fullscreen        0
Font              14/SmallcapsGlow
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 402a8e2b-904f-41f5-8456-130251cc9534