Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.24 @ 00:04:27 Player: GregoriusTechneticies Result: Destroyed by G-47 Trooper with Particle Gun Performance ------------- Evolutions (3) 1500 Regions Visited (5) 1000 Robots Destroyed (173) 865 Value Destroyed (3121) 3121 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (414) 414 TOTAL SCORE: 6940 Bonus ------- High Alert Combat Kills 270 Follower Combat Kills 144 Cogmind --------- Core Integrity 0/700 Matter 300/300 Energy 100/100 System Corruption 5% Temperature Cool (27) Movement Core (350) Ox6 Location -7/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (2) --- (None) > --- UTILITY (8) ------ Large Storage Unit Advanced Visual Processing Unit Improved Signal Interpreter Improved Terrain Scan Processor > --- WEAPON (2) ------- (None) > --- INVENTORY (15) --- Light Nuclear Core Light Nuclear Core Light Nuclear Core Micro Nuclear Core Medium Matter Pod (100) Weight Redist. System Structural Scanner Advanced Visual Processing Unit Improved Sensor Array Improved Signal Interpreter Transport Network Coupler Targeting Computer ECM Suite Remote Datajack Maul Peak State ------------ > --- POWER ------------ Micro Nuclear Core > --- PROPULSION ------- Advanced Treads Wheel > --- UTILITY ---------- Large Storage Unit Machine Analyzer Advanced Visual Processing Unit Improved Sensor Array Improved Signal Interpreter Improved Terrain Scanner Improved Terrain Scan Processor Seismic Detector > --- WEAPON ----------- Enhanced Autogun Enhanced Autogun > --- INVENTORY -------- Light Nuclear Core Light Nuclear Core Light Nuclear Core Micro Nuclear Core Medium Matter Pod Weight Redist. System Structural Scanner Advanced Visual Processing Unit Improved Sensor Array Signal Interpreter Transport Network Coupler Targeting Computer ECM Suite Remote Datajack Maul [Rating: 39] Favorites ----------- Power Nuclear Core Engine Light Ion Engine Power Core Nuclear Core Propulsion Light Treads Treads Light Treads Wheel Wheel Utility Large Storage Unit Device Seismic Detector Storage Large Storage Unit Processor Advanced Visual Processing Unit Weapon Improved Light Cannon Energy Gun Medium Laser Ballistic Gun Enhanced Autogun Ballistic Cannon Improved Light Cannon Impact Weapon Maul Build | -11 -10 -9 -9 -8 -7 ------- Run | Yrd Mat Mat Sto Mat Fac Slots Evolved 6 | . . 2 . 2 2 Power . | . . . . . . Propulsion . | . . . . . . Utility 6 | . . 2 . 2 2 Weapon . | . . . . . . Parts Attached 93 | 10 10 19 15 29 10 Power 17 | 2 4 2 3 5 1 Engine 8 | 2 4 . 1 1 . Core 9 | . . 2 2 4 1 Reactor . | . . . . . . Propulsion 20 | 2 . 4 4 8 2 Treads 17 | 2 . 4 4 6 1 Leg . | . . . . . . Wheel 3 | . . . . 2 1 Hover . | . . . . . . Flight . | . . . . . . Utility 28 | 4 4 4 2 10 4 Device 16 | 3 . 1 2 8 2 Storage 5 | 1 4 . . . . Processor 7 | . . 3 . 2 2 Hackware . | . . . . . . Protection . | . . . . . . Artifact . | . . . . . . Weapon 28 | 2 2 9 6 6 3 Energy Gun 2 | 1 . . . 1 . Energy Cannon . | . . . . . . Ballistic Gun 8 | 1 1 1 . 4 1 Ballistic Cannon 16 | . 1 8 6 1 . Launcher . | . . . . . . Special Weapon . | . . . . . . Impact Weapon 2 | . . . . . 2 Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 2 | . . . 1 1 . Parts Lost 25 | . . 3 2 10 10 Power 4 | . . 1 . 2 1 Propulsion 8 | . . 2 . 3 3 Utility 7 | . . . . 3 4 Weapon 6 | . . . 2 2 2 Highest Loss Streak 8 | . . 1 1 6 8 To Critical Strikes . | . . . . . . Average Slot Usage (%) 96 | . 99 96 99 92 93 Engine 2 | . 14 . . . . Core 7 | . . 9 11 7 6 Treads 18 | . 28 20 22 14 8 Device 16 | . 14 21 11 15 22 Storage 10 | . 14 11 11 9 7 Processor 18 | . . 11 22 27 29 Ballistic Gun 7 | . 14 . . 7 13 Ballistic Cannon 12 | . 11 21 21 8 . Naked Turns . | . . . . . . Heaviest Build 37 | 14 29 37 36 37 35 Greatest Support 43 | 40 40 40 43 43 42 Greatest Overweight (x) 8 | 2 . 1 . 8 7 Average Overweight (x) . | . . . . . 1 Largest Inventory Capacity 25 | 8 25 15 15 15 15 Average Capacity 13 | 7 10 15 15 15 15 Most Carried 15 | 8 15 15 15 15 15 Average Carried 12 | 5 9 14 14 13 14 Final Capacity 15 | 8 15 15 15 15 15 Final Carried 15 | 8 15 15 14 15 15 Class Distribution -------------------- 44% | Mutant 34% | Scavenger-Skirmisher 13% | Scavenger-Mutant 7% | Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Storage Scavenger-Skirmisher | -8/Materials Scavenger-Skirmisher | -7/Factory Resources | -11 -10 -9 -9 -8 -7 ----------- Run | Yrd Mat Mat Sto Mat Fac Matter Collected 4090 | 603 666 701 894 926 300 Remotely . | . . . . . . Salvage Created 5098 | 340 751 877 1452 1280 398 Parts 348 | 34 32 65 89 95 33 Haulers Intercepted 10 | . 2 1 4 3 . Recyclers Shooed 11 | . 1 . 4 6 . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -9 -9 -8 -7 ------- Run | Yrd Mat Mat Sto Mat Fac Combat Hostiles Destroyed 73 | . 9 19 22 16 7 Guns 18 | . 5 . . 6 7 Cannons 55 | . 4 19 22 10 . Classes Destroyed 14 | 3 7 1 . 1 2 Worker 21 | 4 3 2 3 9 . Builder 17 | . 2 2 4 9 . Tunneler 15 | 9 2 . . 2 2 Hauler 10 | . 2 1 4 3 . Recycler 20 | 1 3 4 8 4 . Mechanic 4 | . 1 . 2 1 . Operator 3 | . 1 1 1 . . Watcher 10 | . 2 4 1 2 1 Swarmer 20 | . 3 8 3 6 . Grunt 37 | . 6 8 12 6 5 Duelist 1 | . . . . . 1 Sentry 13 | . . 3 7 3 . Hunter 1 | . . . . 1 . Programmer 1 | . . . . . 1 Best Kill Streak 8 | 2 4 6 8 6 6 Combat Bots Only 7 | . 3 6 7 5 5 Max Kills in Single Turn 2 | 1 1 1 2 2 1 Gunslinging . | . . . . . . Exploded . | . . . . . . Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -9 -8 -7 -------- Run | Yrd Mat Mat Sto Mat Fac Hostile Shots Fired 532 | . 45 100 107 132 148 Missed 138 | . 15 21 26 36 40 Damage Taken 4992 | . 357 729 929 1291 1686 Core 1414 | . 35 168 231 274 706 Absorbed by Shields . | . . . . . . Core Remaining (%) 59 | 100 86 . . 50 . Volleys Fired 424 | 29 87 69 96 115 28 Largest 2 | 2 2 2 2 2 2 Hottest 79 | 70 70 78 78 79 50 Shots Fired 812 | 58 174 138 186 203 53 Gun 316 | 58 105 . . 100 53 Cannon 496 | . 69 138 186 103 . Launcher . | . . . . . . Special . | . . . . . . Kinetic 744 | 29 156 138 186 182 53 Thermal 68 | 29 18 . . 21 . Explosive . | . . . . . . Electromagnetic . | . . . . . . Robot Hit Streak 13 | 7 13 9 7 13 7 Robot Miss Streak 7 | 2 7 5 3 4 3 Penetration Max . | . . . . . . Secondary Targets 3 | . . . . 1 2 Max Gunslinging Chain 1 | . . . . 1 1 Shots Hit Robots 483 | 35 106 70 113 124 35 Core Hits 220 | 15 35 31 49 61 29 Critical Kills . | . . . . . . Critical Parts Destroyed 1 | . 1 . . . . Critical Strikes 16 | 3 1 1 6 5 . Burn 5 | 3 . . . 2 . Destroy 1 | . 1 . . . . Blast 10 | . . 1 6 3 . Melee Attacks 3 | . . . . . 3 Impact 3 | . . . . . 3 Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 9115 | 439 1529 1530 2459 2372 786 Guns 2945 | 439 843 . . 1059 604 Cannons 5988 | . 686 1530 2459 1313 . Explosions 177 | . . . . . 177 Melee . | . . . . . . Ramming 5 | . . . . . 5 Kinetic 8302 | 175 1349 1530 2459 2185 604 Thermal 631 | 264 180 . . 187 . Explosive . | . . . . . . Electromagnetic 177 | . . . . . 177 Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 5 | . . . . . 5 Average Corruption 1 | . . . . . 1 Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Effects 2 | . . . . . 2 Message Errors 2 | . . . . . 2 Overload Shots . | . . . . . . Overflow Damage 92 | . 11 54 15 4 8 Projectiles 84 | . 11 54 15 4 . Explosions 8 | . . . . . 8 Melee . | . . . . . . Knockbacks 60 | . 10 15 24 11 . Impact . | . . . . . . Kinetic 56 | . 10 13 22 11 . Secondary 4 | . . 2 2 . . Self-Inflicted Damage 44 | . . . . . 44 Shots 1 | . . . . . 1 Rammed 10 | . . . . . 10 Targets Rammed 10 | . . . . . 10 Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 377 | 36 261 163 377 48 27 Average Temperature 45 | 13 80 45 73 12 12 Received Heat Transfer 1953 | . 222 123 429 315 864 Effects 3 | . . . 3 . . Shutdowns 1 | . . . 1 . . Energy Bleed 1 | . . . 1 . . Damage (minor) 1 | . . . 1 . . Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried . | . . . . . . Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted 4 | 1 1 . . 2 . Heat Transferred 2146 | 999 518 . . 629 . Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions . | . . . . . . Alert | -11 -10 -9 -9 -8 -7 ------- Run | Yrd Mat Mat Sto Mat Fac Peak Influence 812 | 65 143 506 812 549 200 Initial 338 | . 3 43 154 338 200 Average 251 | 27 70 305 443 382 105 Maximum Alert Level 3 | . . 2 3 2 1 Low Security (%) 41 | 100 100 24 10 . 62 Level 1 31 | . . 51 18 52 37 Level 2 25 | . . 23 58 47 . Level 3 1 | . . . 11 . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 24 | . 1 5 10 3 5 Investigation 13 | . . 3 5 2 3 Extermination 2 | . . . . . 2 Reinforcement 6 | . 1 2 3 . . Assault 1 | . . . 1 . . Garrison 2 | . . . 1 1 . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded 2 | . . 1 1 . . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -9 -9 -8 -7 --------- Run | Yrd Mat Mat Sto Mat Fac Distress Signals 7 | . . 3 2 2 . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 132 | . 18 29 38 28 19 Peak Tracking Total 9 | . 4 7 6 6 9 Tactical Retreats 7 | . . 2 2 1 2 Traps | -11 -10 -9 -9 -8 -7 ------- Run | Yrd Mat Mat Sto Mat Fac Traps Triggered 3 | . . 1 2 . . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -9 -8 -7 ---------- Run | Yrd Mat Mat Sto Mat Fac Machines Disabled 9 | . . 3 3 1 2 Max in Single Turn 2 | . . 1 1 1 2 Garrison Access 2 | . . . 1 1 . Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -9 -9 -8 -7 --------- Run | Yrd Mat Mat Sto Mat Fac Machines Accessed 26 | . 6 4 9 4 3 Terminals 23 | . 5 4 8 3 3 Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units 1 | . 1 . . . . Scanalyzers . | . . . . . . Garrison Access 2 | . . . 1 1 . Total Hacks 85 | . 24 15 24 14 8 Successful 25 | . 6 6 8 3 2 Failed 60 | . 18 9 16 11 6 Catastrophic 13 | . 1 2 6 1 3 Database Lockouts . | . . . . . . Manual 71 | . 20 11 20 12 8 Terminals 78 | . 20 15 23 12 8 Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units 4 | . 4 . . . . Scanalyzers . | . . . . . . Garrison Access 3 | . . . 1 2 . Terminal Hacks 9 | . 1 3 5 . . Robot Analysis 2 | . . 1 1 . . Open Door 2 | . . . 2 . . Level Access Points 1 | . . 1 . . . Branch Access Points 1 | . . . 1 . . Terminal Index 3 | . 1 1 1 . . Fabricator Hacks . | . . . . . . Repair Station Hacks . | . . . . . . Recycling Unit Hacks 1 | . 1 . . . . Retrieve Components 1 | . 1 . . . . Scanalyzer . | . . . . . . Garrison Access Hacks 2 | . . . 1 1 . Seal Access 2 | . . . 1 1 . Unauthorized Hacks 13 | . 4 3 2 2 2 Terminals 13 | . 4 3 2 2 2 Botnet 13 | . 4 3 2 2 2 Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered 1 | . . . 1 . . Used 1 | . . . 1 . . Hacking Detections 22 | . 5 4 7 3 3 Full Trace Events 18 | . 2 4 6 3 3 Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components 1 | . 1 . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 ------------ Run | Yrd Mat Mat Sto Mat Fac Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -9 -8 -7 -------- Run | Yrd Mat Mat Sto Mat Fac Total Allies 10 | . . . 10 . . Largest Group 10 | . . . 10 . . Highest-Rated Group 88 | . . . 88 . . Highest-Rated Ally 16 | . . . 16 . . Total Orders . | . . . . . . Ally Attacks 48 | . . . 48 . . Total Damage 468 | . . . 468 . . Kills 10 | . . . 10 . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -9 -8 -7 ------- Run | Yrd Mat Mat Sto Mat Fac Robot Analysis Total 2 | . . 1 1 . . Derelict Logs Recovered . | . . . . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -9 -8 -7 ------------- Run | Yrd Mat Mat Sto Mat Fac Turns Passed 6368 | 490 1069 1201 1061 1472 1075 Spaces Moved 2674 | 239 474 550 431 477 503 Core 24 | 9 . . . 12 3 Treads 2411 | 230 474 550 431 460 266 Legs . | . . . . . . Wheels 239 | . . . . 5 234 Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 160 160 160 105 110 Average Speed 167 | 156 160 168 160 187 165 Slowest Speed 450 | 160 160 240 160 450 400 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 31 | 13 45 26 54 35 14 Regions Visited 5 Branch Regions 1 Pre-discovered Areas . | . . . . . . Known Exits Taken 3 | . . 1 1 1 . Unknown Exits Taken 2 | 1 1 . . . . Scrap Searched . | . . . . . . Spaces Dug 2 | . . . . . 2 Terrain Destroyed 23 | . . 8 6 7 2 Melee 2 | . . . . . 2 Projectile 21 | . . 8 6 7 . AOE . | . . . . . . Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -9 -8 -7 --------- Run | Yrd Mat Mat Sto Mat Fac Total 3802 | 303 621 696 624 869 689 Wait 435 | . 13 26 62 212 122 Move 2669 | 238 473 549 430 476 503 Hop . | . . . . . . Pick Up 77 | 16 20 14 5 16 6 Fast Attach 31 | 8 2 5 3 11 2 Attach 12 | . . 1 1 7 3 Detach 1 | . . . . . 1 Swap 50 | 2 8 13 11 11 5 Drop 90 | 10 18 19 16 21 6 Fire 424 | 29 87 69 96 115 28 Melee 3 | . . . . . 3 Ram 10 | . . . . . 10 Kick . | . . . . . . Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials (discovered 5 exits: Mat x3 / *Min / *Sto) -9/Storage (discovered 2 exits: *Mat / Rec) -8/Materials -7/Factory History --------- Turn | Location | Event 14 | -11/Scrapyard | Discovered new exit (range 15) 491 | -11/Scrapyard | Entered Materials 492 | -10/Materials | Build established: Mutant 982 | -10/Materials | Discovered new exit (range 7) 1204 | -10/Materials | Discovered new exit (range 16) 1560 | -10/Materials | Entered another Materials area 1560 | -9/Materials | Evolved 2 slots: Utility x2 2597 | -9/Materials | Discovered new exit (range 5) 2597 | -9/Materials | Discovered new exit (range 16) 2609 | -9/Materials | Build established: Scavenger-Mutant 2635 | -9/Materials | Identified exit to Materials 2718 | -9/Materials | Identified exit to Mines 2734 | -9/Materials | Identified exit to Storage 2761 | -9/Materials | Entered Storage 2962 | -9/Storage | Destroyed 7 combat bots 3066 | -9/Storage | Core integrity fell below 50% 3114 | -9/Storage | Build established: Mutant 3281 | -9/Storage | Garrison activated, responded to threat 3558 | -9/Storage | Build established: Skirmisher 3561 | -9/Storage | First assault squad dispatched 3613 | -9/Storage | Core integrity fell below 20% 3685 | -9/Storage | Identified exit to Recycling 3698 | -9/Storage | Assisted by bots powering up and referring to "LRC-V3" 3771 | -9/Storage | Lost 10 allies 3816 | -9/Storage | Discovered exit to Materials (range 5) 3822 | -9/Storage | Entered Materials 3822 | -8/Materials | Evolved 2 slots: Utility x2 4111 | -8/Materials | Build established: Scavenger-Skirmisher 4132 | -8/Materials | Garrison activated, responded to threat 4524 | -8/Materials | Lost 6 parts (1p2n1u2w) 5173 | -8/Materials | Discovered new exit (range 16) 5206 | -8/Materials | Identified exit to Factory 5294 | -8/Materials | Entered Factory 5294 | -7/Factory | Evolved 2 slots: Utility x2 6335 | -7/Factory | Core integrity fell below 50% 6354 | -7/Factory | Core integrity fell below 20% 6364 | -7/Factory | Lost 8 parts (1p2n4u1w) 6369 | -7/Factory | Destroyed by G-47 Trooper with Particle Gun Last Messages --------------- 06336_ Destabilizing: System interference. 06336_ Imp. Terrain Scan Processor temporarily disabled. 06336_ Imp. Signal Interpreter temporarily disabled. 06340_ Slammed into G-47 Trooper. 06344_ Critical hit (Burn: +37). 06347_ Slammed into G-47 Trooper. 06347_ Destabilizing: System interference. 06347_ Adv. Visual Processing Unit temporarily disabled. 06350_ Slammed into G-47 Trooper. 06351_ 6L=0R=#/ G70XVWAWUHOOBO97 06353_ Critical hit (Burn: +37). 06354_ Slammed into G-47 Trooper. 06359_ G-47 Trooper IFF system glitched. 06361_ Slammed into G-47 Trooper. 06366_ Critical hit (Burn: +37). 06367_ PRL/%UZEYKAOPCXMJ:TYTB|E, V%0JZ 06369_ Critical hit (Burn: +37). 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"???????????#???#??## | | ?##???# #??#??????????? ??????????????###?## | | ???##?# ??#?????????????????????????#??#??#? | | ???#?#########????#???#??????????????????????????? | | | | | | | | | | | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 34 Energy Generation 15 Energy Capacity 265 Matter Stores 300 Matter Capacity 300 Sight Range 20 Robot Scan Range 15 Terrain Scan Range 16 Terrain Scan Density 110 Evasion (%) 40 Recoil Reduction 2 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed AbsorptionConstructDatajack Manual? 0 Play Time 01:02:46 Cumulative 52.4 hours Start 2024.04.23 @ 22:52:33 End 2024.04.24 @ 00:04:27 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 72 Rogue 57 Adventurer 0 Explorer 15 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 31 Gallery% 39 Achievement% 28 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: f723e931-9ad4-442d-95a1-a82d262b3436