Cogmind - Beta 13 *** ADVENTURER MODE // 2024.03.19 @ 20:01:00 Player: skye Result: Destroyed by P-80 Master with Gamma Rifle Performance ------------- Evolutions (7) 3500 Regions Visited (13) 2600 Robots Destroyed (149) 745 Value Destroyed (6045) 6045 Prototype IDs (6) 120 Alien Tech Used (0) 0 Bonus (82) 82 TOTAL SCORE: 13092 Bonus ------- Follower Combat Kills 82 Cogmind --------- Core Integrity 0/1300 Matter 300/300 Energy 97/100 System Corruption 7% Temperature Cool (2) Movement Walking (120) Location -3/Research Parts ------- > --- POWER (3) -------- (None) > --- PROPULSION (5) --- Myomer Leg > --- UTILITY (9) ------ Advanced Signal Interpreter > --- WEAPON (4) ------- Lance > --- INVENTORY (5) ---- Power Amplifier Small Matter Pod (50) Advanced Weight Redist. System Field Recycling Unit (0) Power Maul Peak State ------------ > --- POWER ------------ Micro Fission Core Light Antimatter Reactor Light Quantum Reactor > --- PROPULSION ------- Myomer Leg Myomer Leg Myomer Leg Myomer Leg Advanced Myomer Leg > --- UTILITY ---------- Advanced Heat Sink Advanced Coolant Injector Enhanced Optical Array Improved Melee Analysis Suite Improved Phase Shifter Improved Medium Armor Plating Improved Force Field Improved Remote Shield > --- WEAPON ----------- Field Laser Magnetic Acceleration Cannon Micro-nuke Launcher > --- INVENTORY -------- Flexi-carbon Leg Flexi-carbon Leg Power Amplifier Small Matter Pod Microactuators [Rating: 121] Favorites ----------- Power Light Antimatter Reactor Engine Improved Ion Engine Power Core Micro Fission Core Reactor Light Antimatter Reactor Propulsion Myomer Leg Treads Improved Heavy Treads Leg Myomer Leg Wheel Wheel Flight Unit Xenon Bombardment Thruster Utility Improved Melee Analysis Suite Device Advanced Heat Sink Storage Small Matter Pod Processor Improved Melee Analysis Suite Protection Improved Medium Armor Plating Weapon Axe Energy Gun Phase Gun Energy Cannon HERF Cannon Ballistic Gun Coil Gun Ballistic Cannon Hypervelocity Gauss Cannon Launcher Micro-nuke Launcher Impact Weapon Maul Slashing Weapon Axe Piercing Weapon Lance Build | -11 -10 -9 -9 -7 -6 -6 -5 -5 -5 -4 -4 -4 -3 ------- Run | Yrd Mat Mat Min Zio Pro Fac Fac Was Fac Fac Upp Upp Res Slots Evolved 14 | . . 2 . . . 6 2 . . 2 . . 2 Power 2 | . . . . . . 1 . . . 1 . . . Propulsion 3 | . . 1 . . . 1 1 . . . . . . Utility 7 | . . 1 . . . 3 1 . . 1 . . 1 Weapon 2 | . . . . . . 1 . . . . . . 1 Parts Attached 212 | 8 10 27 3 . 2 25 1 6 15 80 6 6 23 Power 38 | 2 2 6 . . . 4 . 2 2 15 . 1 4 Engine 19 | 2 2 6 . . . 3 . 2 2 . . . 2 Core 7 | . . . . . . 1 . . . 5 . 1 . Reactor 12 | . . . . . . . . . . 10 . . 2 Propulsion 63 | 2 2 11 3 . . 8 . 4 4 17 . 3 9 Treads 8 | . . 2 . . . 1 . . 2 3 . . . Leg 38 | 2 2 7 . . . 2 . 4 . 14 . 3 4 Wheel 10 | . . 2 1 . . 5 . . 2 . . . . Hover . | . . . . . . . . . . . . . . Flight 7 | . . . 2 . . . . . . . . . 5 Utility 68 | 1 2 7 . . 1 9 1 . 5 30 4 1 7 Device 44 | . . 5 . . 1 6 . . 2 22 2 . 6 Storage 5 | 1 . . . . . . . . 1 2 1 . . Processor 9 | . 1 . . . . 2 . . 2 2 . 1 1 Hackware . | . . . . . . . . . . . . . . Protection 10 | . 1 2 . . . 1 1 . . 4 1 . . Artifact . | . . . . . . . . . . . . . . Weapon 43 | 3 4 3 . . 1 4 . . 4 18 2 1 3 Energy Gun 13 | . 1 . . . . 2 . . 2 6 1 . 1 Energy Cannon 2 | . . . . . . . . . . 1 . . 1 Ballistic Gun 12 | 3 2 . . . 1 . . . . 5 . . 1 Ballistic Cannon 6 | . . . . . . 1 . . 1 4 . . . Launcher 2 | . 1 . . . . . . . . 1 . . . Special Weapon . | . . . . . . . . . . . . . . Impact Weapon 4 | . . 1 . . . . . . 1 1 1 . . Slashing Weapon 3 | . . 2 . . . 1 . . . . . . . Piercing Weapon 1 | . . . . . . . . . . . . 1 . Special Melee Weapon . | . . . . . . . . . . . . . . Unidentified Prototypes 2 | . . . . . . . . . . 1 . . 1 Parts Lost 84 | . . 7 1 . 2 12 . 6 4 23 6 12 11 Power 16 | . . 1 . . . 2 . 1 . 8 1 2 1 Propulsion 29 | . . 4 1 . 1 5 . 2 2 2 1 4 7 Utility 24 | . . 1 . . 1 2 . 3 1 6 3 4 3 Weapon 15 | . . 1 . . . 3 . . 1 7 1 2 . Highest Loss Streak 9 | . . 4 1 . 1 5 . 6 2 5 2 9 7 To Critical Strikes 3 | . . . . . . . . . . 1 . 1 1 Average Slot Usage (%) 78 | . 96 83 84 88 87 72 70 19 39 84 89 71 40 Engine 4 | . 14 10 11 11 11 6 11 2 3 2 . . 1 Core 2 | . . . . . . 5 . . . 2 5 4 1 Reactor 2 | . . . . . . . . . . 6 5 . . Treads 1 | . . 2 . . . . 5 1 4 4 . . . Leg 13 | . 27 22 11 11 10 3 5 3 . 15 23 20 3 Wheel 2 | . . . 6 11 11 10 . . 2 . . . . Device 16 | . . 12 11 11 20 22 23 4 3 21 17 14 10 Storage 1 | . 5 . . . . . . . 2 1 4 5 1 Processor 9 | . 8 11 11 11 11 7 11 6 7 11 10 8 5 Protection 3 | . 11 4 11 11 . 1 5 1 . 2 5 3 . Energy Gun 2 | . 2 2 . . . . . . 2 3 2 3 1 Ballistic Gun 3 | . 24 4 . . . 3 . . . 4 . . . Ballistic Cannon 2 | . . . . . . 2 5 . 2 3 5 3 . Impact Weapon 2 | . . 4 . . . . . . 5 2 5 3 . Slashing Weapon 3 | . . 8 22 22 21 5 . . . . . . . Naked Turns 40 | . . . . . . . . 36 4 . . . . Heaviest Build 90 | 12 13 21 17 17 17 58 33 33 37 90 82 64 51 Greatest Support 177 | 20 20 44 20 16 16 46 20 20 54 177 93 108 50 Greatest Overweight (x) 5 | . . 4 4 1 1 5 1 1 2 1 . . 5 Average Overweight (x) . | . . . 1 1 . 1 1 . . . . . . Largest Inventory Capacity 8 | 8 8 5 5 5 5 5 5 5 5 5 5 5 5 Average Capacity 5 | 6 6 5 5 5 5 5 5 5 5 5 5 5 5 Most Carried 6 | 2 6 5 5 4 5 5 4 5 5 5 5 5 5 Average Carried 4 | 1 4 4 4 4 4 4 4 4 4 4 4 4 4 Final Capacity 8 | 8 5 5 5 5 5 5 5 5 5 5 5 5 5 Final Carried 5 | 2 5 5 4 4 5 5 4 5 4 5 5 4 5 Class Distribution -------------------- 46% | Scavenger-Mutant 32% | Mutant 12% | Scavenger-Tank 5% | Scavenger-Gladiator Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Mutant | -9/Mines Scavenger-Mutant | -7/Zion Scavenger-Mutant | -6/Proximity Caves Scavenger-Mutant | -6/Factory Scavenger-Mutant | -5/Factory Mutant | -5/Waste Mutant | -5/Factory Mutant | -4/Factory Scavenger-Mutant | -4/Upper Caves Scavenger-Mutant | -4/Upper Caves Scavenger-Mutant | -3/Research Resources | -11 -10 -9 -9 -7 -6 -6 -5 -5 -5 -4 -4 -4 -3 ----------- Run | Yrd Mat Mat Min Zio Pro Fac Fac Was Fac Fac Upp Upp Res Matter Collected 4465 | 203 99 504 30 . 10 351 . . 411 1741 654 267 195 Remotely 122 | . . . . . . 12 . . . . . . 110 Salvage Created 6542 | . 99 947 62 . 126 495 88 . 634 2473 692 300 626 Parts 282 | . 7 36 6 . 6 30 1 . 19 101 25 20 31 Haulers Intercepted 1 | . . . . . . . 1 . . . . . . Recyclers Shooed 12 | . . 5 . . . 1 . . 1 5 . . . Parts Field Recycled . | . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . Parts Self-Destructed 41 | . . . . . 4 . . . . . 19 18 . Prevented 4 | . . . . . . . . . . . 3 1 . Kills | -11 -10 -9 -9 -7 -6 -6 -5 -5 -5 -4 -4 -4 -3 ------- Run | Yrd Mat Mat Min Zio Pro Fac Fac Was Fac Fac Upp Upp Res Combat Hostiles Destroyed 108 | . 2 15 4 . 4 7 . . 4 42 16 8 6 Melee 37 | . . 13 4 . 3 4 . . 2 1 1 3 6 Guns 23 | . 1 1 . . 1 2 . . 1 16 . 1 . Cannons 28 | . . . . . . 1 . . 1 13 9 4 . AOE 13 | . 1 . . . . . . . . 7 5 . . Classes Destroyed 15 | . 2 7 . . 1 2 1 . . 1 1 . . Worker 13 | . . 1 . . . 2 . . 5 5 . . . Builder 7 | . . 1 . . . 1 . . 3 2 . . . Tunneler 2 | . . . . . . 1 . . 1 . . . . Hauler 1 | . . . . . . . 1 . . . . . . Recycler 11 | . . 4 . . . . . . 2 3 . . 2 Mechanic 3 | . . 2 . . . . . . . 1 . . . Watcher 4 | . 1 . . . . 1 . . 1 . . . 1 Swarmer 28 | . . 2 4 . 3 . . . . 8 3 6 2 Grunt 32 | . 2 7 . . . 4 . . 3 10 5 1 . Brawler 1 | . . . . . . 1 . . . . . . . Duelist 1 | . . 1 . . . . . . . . . . . Sentry 13 | . . 5 . . . 1 . . . 4 2 1 . Hunter 11 | . . . . . . . . . . 8 . . 3 Programmer 17 | . . . . . 1 1 . . 1 12 1 . 1 Thug 1 | . . . . . . . . . . . 1 . . Savage 3 | . . . . . . . . . . . 3 . . Mutant 1 | . . . . . . . . . . . 1 . . Best Kill Streak 6 | . 2 6 4 . 3 4 1 . 4 5 5 5 4 Combat Bots Only 6 | . 2 6 4 . 3 3 . . 1 4 5 5 4 Max Kills in Single Turn 3 | . 1 1 1 . 1 1 1 . 1 3 2 1 1 Gunslinging . | . . . . . . . . . . . . . . Exploded 3 | . 1 . . . . . . . . 3 2 . . Melee 1 | . . 1 1 . 1 1 . . 1 1 1 1 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . Combat | -11 -10 -9 -9 -7 -6 -6 -5 -5 -5 -4 -4 -4 -3 -------- Run | Yrd Mat Mat Min Zio Pro Fac Fac Was Fac Fac Upp Upp Res Hostile Shots Fired 1497 | . 43 150 16 . 30 129 . 6 65 577 127 90 264 Missed 533 | . 13 44 2 . 10 48 . . 20 226 39 21 110 Damage Taken 11873 | . 299 966 88 . 231 972 . 205 666 4785 790 847 2024 Core 2856 | . 95 185 21 . 33 101 . 170 60 663 69 156 1303 Absorbed by Shields 1702 | . . . . . . . . . . 1191 451 60 . Redirected to Shielding 20 | . 20 . . . . . . . . . . . . Ignored by Resistances 3911 | . 87 298 28 . 65 310 . 90 181 1663 365 262 562 Regen/Repaired (Parts) 33 | . . . . 33 . . . . . . . . . Core Remaining (%) 64 | 100 62 . . . 40 88 . . 77 . . 22 . Volleys Fired 290 | . 29 11 . . 11 27 3 . 23 139 33 14 . Largest 3 | . 2 2 . . 1 1 1 . 1 3 2 2 . Hottest 165 | . 50 85 . . 23 60 39 . 55 165 110 131 . Shots Fired 497 | . 48 16 . . 11 29 3 . 23 301 45 21 . Gun 307 | . 47 16 . . 11 18 . . 8 199 1 7 . Cannon 174 | . . . . . . 11 3 . 15 97 34 14 . Launcher 16 | . 1 . . . . . . . . 5 10 . . Special . | . . . . . . . . . . . . . . Kinetic 373 | . 47 11 . . 11 27 3 . 15 211 34 14 . Thermal 54 | . . 5 . . . . . . . 49 . . . Explosive 16 | . 1 . . . . . . . . 5 10 . . Electromagnetic 54 | . . . . . . 2 . . 8 36 1 7 . Robot Hit Streak 23 | . 7 8 . . 7 15 7 . 16 23 11 6 . Robot Miss Streak 5 | . 2 1 . . 1 4 . . 2 5 2 4 . Penetration Max 1 | . . . . . . . . . . 1 . . . Secondary Targets 1 | . . . . . . . . . . 1 . . . Max Gunslinging Chain 1 | . . . . . . . . . . 1 . . . Shots Hit Robots 477 | . 10 64 4 . 14 58 3 . 42 212 32 16 22 Core Hits 238 | . 6 18 4 . 5 23 2 . 17 110 29 12 12 Critical Kills 20 | . . . . . . . . . 2 6 9 3 . Critical Parts Destroyed 31 | . . 4 . . . . . . 6 15 4 2 . Critical Strikes 87 | . . 8 . . . 4 . . 8 46 14 5 2 Burn 3 | . . . . . . . . . . 3 . . . Destroy 35 | . . . . . . . . . . 17 13 5 . Blast 19 | . . . . . . 1 . . . 18 . . . Corrupt 4 | . . . . . . . . . . 4 . . . Smash 17 | . . 4 . . . . . . 8 4 1 . . Sever 7 | . . 4 . . . 3 . . . . . . . Impale 2 | . . . . . . . . . . . . . 2 Melee Attacks 172 | . . 54 5 . 4 39 . . 22 12 5 7 24 Impact 59 | . . 20 . . . . . . 22 12 5 . . Slashing 82 | . . 34 5 . 4 39 . . . . . . . Piercing 31 | . . . . . . . . . . . . 7 24 Sneak Attacks 25 | . . 11 . . . 2 . . 9 . . . 3 Combat Hostiles . | . . . . . . . . . . . . . . Follow-up Attacks 9 | . . 4 1 . . 4 . . . . . . . Damage Inflicted 16671 | . 185 2446 152 . 327 1617 67 . 1643 7271 1721 299 943 Guns 4284 | . 124 172 . . 192 238 . . 132 3373 . 53 . Cannons 3496 | . . . . . . 189 67 . 274 2403 439 124 . Explosions 2116 | . 57 . . . . . . . . 984 1075 . . Melee 6651 | . . 2270 152 . 135 1190 . . 1237 395 207 122 943 Ramming 124 | . 4 4 . . . . . . . 116 . . . Kinetic 6108 | . 124 110 . . 192 379 67 . 274 4399 439 124 . Thermal 939 | . . 62 . . . . . . . 877 . . . Explosive 1890 | . 57 . . . . . . . . 758 1075 . . Electromagnetic 959 | . . . . . . 48 . . 132 726 . 53 . Impact 2974 | . . 1135 . . . . . . 1237 395 207 . . Slashing 2612 | . . 1135 152 . 135 1190 . . . . . . . Piercing 1065 | . . . . . . . . . . . . 122 943 Highest Corruption 17 | . . . . . 1 6 . . 1 17 9 9 6 Average Corruption 9 | . . . . . 1 5 . . 1 11 8 9 2 Corruption Purged 12 | . . . . . . . . . 2 8 2 . . Corruption Blocked . | . . . . . . . . . . . . . . Effects 174 | . . . . . . 23 . . 1 97 39 14 . Message Errors 45 | . . . . . . 6 . . . 20 14 5 . Matter Fused 36 | . . . . . . 5 . . . 24 5 2 . Heat Flow Errors 16 | . . . . . . 1 . . 1 6 6 2 . Energy Discharges 23 | . . . . . . 3 . . . 14 5 1 . Parts Rejected 1 | . . . . . . . . . . 1 . . . Parts Fused 2 | . . . . . . 1 . . . . 1 . . Data Loss (minor) 14 | . . . . . . 5 . . . 6 2 1 . Data Loss (major) 9 | . . . . . . . . . . 6 1 2 . Misfires 13 | . . . . . . 2 . . . 7 3 1 . Alerts 3 | . . . . . . . . . . 3 . . . Misdirections 1 | . . . . . . . . . . 1 . . . Weapon Failures 11 | . . . . . . . . . . 9 2 . . Overload Shots . | . . . . . . . . . . . . . . Overflow Damage 1358 | . . 494 . . 11 . . . 504 232 73 . 44 Projectiles 52 | . . . . . . . . . . 52 . . . Explosions 6 | . . . . . . . . . . 6 . . . Melee 1300 | . . 494 . . 11 . . . 504 174 73 . 44 Knockbacks 41 | . . 9 . . . 1 . . 7 18 4 2 . Impact 14 | . . 9 . . . . . . 4 1 . . . Kinetic 25 | . . . . . . 1 . . 2 16 4 2 . Secondary 2 | . . . . . . . . . 1 1 . . . Self-Inflicted Damage 100 | . . . . . . . . . . 31 44 25 . Shots 3 | . . . . . . . . . . 1 1 1 . Rammed . | . . . . . . . . . . . . . . Targets Rammed 16 | . 1 1 . . . . . . . 14 . . . Kicked 16 | . 1 1 . . . . . . . 14 . . . Crushed . | . . . . . . . . . . . . . . Highest Temperature 308 | . 5 22 . . . 79 . . 176 308 191 216 . Average Temperature 62 | . 2 11 . . . 29 . . 105 69 60 70 . Received Heat Transfer 1873 | . 204 528 . . . 354 . . 144 294 275 74 . Effects 3 | . . . . . . . . . . 3 . . . Interference 3 | . . . . . . . . . . 3 . . . Siege Activations . | . . . . . . . . . . . . . . Robots Corrupted 2 | . . . . . . . . . . 2 . . . Combat Hostiles 2 | . . . . . . . . . . 2 . . . Parts Fried 24 | . . 11 . . . . . . 7 6 . . . Impact Corruptions 42 | . . 15 . . . . . . 16 9 2 . . Robots Melted . | . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . Parts Melted 2 | . . . . . . . . . . 2 . . . Heat Transferred 1765 | . . 148 . . . . . . . 1617 . . . Parts Sabotaged . | . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . Power Chain Reactions 3 | . . . . . . . . . . 2 . 1 . Alert | -11 -10 -9 -9 -7 -6 -6 -5 -5 -5 -4 -4 -4 -3 ------- Run | Yrd Mat Mat Min Zio Pro Fac Fac Was Fac Fac Upp Upp Res Peak Influence 368 | . 105 264 181 . . 95 20 15 120 368 . . 164 Initial 86 | . . 37 86 . . 16 13 5 9 20 . . 41 Average 88 | . 27 136 173 . . 22 13 3 40 129 . . 108 Maximum Alert Level 1 | . . 1 . . . . . . . 1 . . . Low Security (%) 87 | 100 100 81 100 . . 100 100 100 100 76 . . 100 Level 1 12 | . . 18 . . . . . . . 23 . . . Level 2 . | . . . . . . . . . . . . . . Level 3 . | . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . Squads Dispatched 23 | . . 2 . . . 2 . . 4 14 . . 1 Investigation 5 | . . 1 . . . . . . 1 3 . . . Extermination 12 | . . . . . . 2 . . 2 7 . . 1 Reinforcement 6 | . . 1 . . . . . . 1 4 . . . Assault . | . . . . . . . . . . . . . . Garrison . | . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . . . Haulers Reinforced 2 | . . . . . . . . . 1 1 . . . Active Scanning Responses . | . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . Stealth | -11 -10 -9 -9 -7 -6 -6 -5 -5 -5 -4 -4 -4 -3 --------- Run | Yrd Mat Mat Min Zio Pro Fac Fac Was Fac Fac Upp Upp Res Distress Signals 8 | . . 1 1 . . 1 . . . 5 . . . Communications Jammed 2 | . . . . . . . . . . 2 . . . Distress Signals 2 | . . . . . . . . . . 2 . . . Times Spotted 169 | . 6 23 4 . 4 14 . 5 9 65 16 10 13 Peak Tracking Total 9 | . 3 9 4 . 3 4 . 5 3 5 7 5 6 Tactical Retreats 10 | . 2 . . . . . . . 1 6 . . 1 Traps | -11 -10 -9 -9 -7 -6 -6 -5 -5 -5 -4 -4 -4 -3 ------- Run | Yrd Mat Mat Min Zio Pro Fac Fac Was Fac Fac Upp Upp Res Traps Triggered 10 | . 2 . . . . 1 1 . 1 5 . . . Indirectly . | . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . Triggered 1 | . . . . . . . . . . . 1 . . Machines | -11 -10 -9 -9 -7 -6 -6 -5 -5 -5 -4 -4 -4 -3 ---------- Run | Yrd Mat Mat Min Zio Pro Fac Fac Was Fac Fac Upp Upp Res Machines Disabled 13 | . 2 1 . . . . . . . 6 4 . . Max in Single Turn 2 | . 2 1 . . . . . . . 1 2 . . Machines Repaired . | . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . Hacking | -11 -10 -9 -9 -7 -6 -6 -5 -5 -5 -4 -4 -4 -3 --------- Run | Yrd Mat Mat Min Zio Pro Fac Fac Was Fac Fac Upp Upp Res Machines Accessed 14 | . 1 2 . . . 3 . . 1 6 . . 1 Terminals 11 | . 1 2 . . . 1 . . 1 5 . . 1 Fabricators . | . . . . . . . . . . . . . . Repair Stations 2 | . . . . . . 1 . . . 1 . . . Recycling Units . | . . . . . . . . . . . . . . Scanalyzers 1 | . . . . . . 1 . . . . . . . Garrison Access . | . . . . . . . . . . . . . . Total Hacks 37 | . 4 8 . . . 6 . . 2 15 . . 2 Successful 18 | . 1 5 . . . 5 . . 1 6 . . . Failed 19 | . 3 3 . . . 1 . . 1 9 . . 2 Catastrophic 6 | . . 1 . . . . . . . 5 . . . Database Lockouts . | . . . . . . . . . . . . . . Manual 20 | . 3 7 . . . 1 . . . 7 . . 2 Terminals 31 | . 4 8 . . . 3 . . 2 12 . . 2 Fabricators . | . . . . . . . . . . . . . . Repair Stations 4 | . . . . . . 1 . . . 3 . . . Recycling Units . | . . . . . . . . . . . . . . Scanalyzers 2 | . . . . . . 2 . . . . . . . Garrison Access . | . . . . . . . . . . . . . . Terminal Hacks 15 | . 1 5 . . . 3 . . 1 5 . . . Record 5 | . . 1 . . . 3 . . . 1 . . . Robot Analysis 1 | . . . . . . . . . 1 . . . . Prototype ID Bank 1 | . . . . . . . . . . 1 . . . Open DSF 1 | . . . . . . . . . . 1 . . . Level Access Points 1 | . . 1 . . . . . . . . . . . Branch Access Points 1 | . . 1 . . . . . . . . . . . Terminal Index 1 | . . 1 . . . . . . . . . . . Repair Station Index 1 | . . 1 . . . . . . . . . . . Recycling Unit Index 1 | . 1 . . . . . . . . . . . . Alert Level 2 | . . . . . . . . . . 2 . . . Fabricator Hacks . | . . . . . . . . . . . . . . Repair Station Hacks 1 | . . . . . . . . . . 1 . . . Scan Component 1 | . . . . . . . . . . 1 . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . Scanalyzer 2 | . . . . . . 2 . . . . . . . Insert Component 1 | . . . . . . 1 . . . . . . . Analyze 1 | . . . . . . 1 . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . Hacking Detections 12 | . 1 1 . . . 3 . . 1 5 . . 1 Full Trace Events 3 | . 1 . . . . . . . . 2 . . . Feedback Events . | . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . Part Schematics Acquired 1 | . . . . . . 1 . . . . . . . Parts Built . | . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . Parts Scanalyzed 1 | . . . . . . 1 . . . . . . . Part Schematics Acquired 1 | . . . . . . 1 . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -9 -7 -6 -6 -5 -5 -5 -4 -4 -4 -3 ------------ Run | Yrd Mat Mat Min Zio Pro Fac Fac Was Fac Fac Upp Upp Res Used RIF Installer . | . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . Allies Hacked 1 | . . . . . . . . . . . . . 1 Hacks Repelled . | . . . . . . . . . . . . . . Allies | -11 -10 -9 -9 -7 -6 -6 -5 -5 -5 -4 -4 -4 -3 -------- Run | Yrd Mat Mat Min Zio Pro Fac Fac Was Fac Fac Upp Upp Res Total Allies 4 | . . . . . . . . . . 3 . 1 . Largest Group 3 | . . . . . . . . . . 3 . 1 1 Highest-Rated Group 180 | . . . . . . . . . . 138 . 180 180 Highest-Rated Ally 180 | . . . . . . . . . . 46 . 180 180 Total Orders 3 | . . . . . . 3 . . . . . . . EXPLORE 2 | . . . . . . 2 . . . . . . . RETURN 1 | . . . . . . 1 . . . . . . . Ally Attacks 31 | . . . . . . . . . . 12 . 2 17 Total Damage 864 | . . . . . . . . . . 329 . 20 515 Kills 2 | . . . . . . . . . . 1 . . 1 Allies Corrupted 1 | . . . . . . . . . . . . . 1 Allies Melted . | . . . . . . . . . . . . . . Intel | -11 -10 -9 -9 -7 -6 -6 -5 -5 -5 -4 -4 -4 -3 ------- Run | Yrd Mat Mat Min Zio Pro Fac Fac Was Fac Fac Upp Upp Res Robot Analysis Total 1 | . . . . . . . . . 1 . . . . Derelict Logs Recovered 3 | . . . . . 2 . . . . . 1 . . Drone Launches 4 | . . . . . . 4 . . . . . . . Drone Recoveries 3 | . . . . . . 3 . . . . . . . Exploration | -11 -10 -9 -9 -7 -6 -6 -5 -5 -5 -4 -4 -4 -3 ------------- Run | Yrd Mat Mat Min Zio Pro Fac Fac Was Fac Fac Upp Upp Res Turns Passed 9300 | 69 546 597 102 229 723 1360 55 100 589 3014 1252 307 357 Spaces Moved 5865 | 49 371 291 63 200 376 747 21 110 307 1796 1029 212 293 Core 218 | 2 . 3 . . . . . 74 135 . . . 4 Treads 718 | . . 13 . . . 20 21 8 149 507 . . . Legs 3569 | 47 371 269 11 . . 219 . 28 . 1289 1029 212 94 Wheels 1162 | . . 6 49 200 376 508 . . 23 . . . . Hover . | . . . . . . . . . . . . . . Flight 198 | . . . 3 . . . . . . . . . 195 Fastest Speed 34 | 50 120 90 115 115 100 95 240 50 50 112 112 110 34 Average Speed 125 | 117 120 131 136 115 101 155 240 79 145 132 112 118 81 Slowest Speed 370 | 120 120 250 370 115 115 260 240 240 170 190 112 120 300 Overloaded Moves . | . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . Robots Hopped 2 | . . . . . . . . . . . . . 2 Cave-ins Triggered . | . . . . . . . . . . . . . . Exploration Rate (%) 31 | 4 46 23 20 22 58 19 1 80 6 28 94 25 8 Regions Visited 13 Branch Regions 5 Pre-discovered Areas 1 | . . . . . 1 . . . . . . . . Known Exits Taken 6 | . 1 1 1 1 1 1 . . . . . . . Unknown Exits Taken 5 | 1 . . . . . . . . 1 1 1 1 . Scrap Searched 2 | . . . . . 1 . . . . . . 1 . Spaces Dug 22 | . . . . . . . . . . 22 . . . Terrain Destroyed 286 | . 6 . . . . . . . . 110 165 5 . Melee . | . . . . . . . . . . . . . . Projectile 25 | . . . . . . . . . . 23 2 . . AOE 261 | . 6 . . . . . . . . 87 163 5 . Terrain Rammed . | . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . Actions | -11 -10 -9 -9 -7 -6 -6 -5 -5 -5 -4 -4 -4 -3 --------- Run | Yrd Mat Mat Min Zio Pro Fac Fac Was Fac Fac Upp Upp Res Total 7075 | 57 422 401 71 199 700 879 25 122 377 2129 1077 240 376 Wait 408 | . . 1 . . 305 34 . . 8 44 . . 16 Move 5849 | 48 370 290 62 199 375 746 21 109 306 1795 1028 211 289 Hop 2 | . . . . . . . . . . . . . 2 Pick Up 32 | . 6 7 . . 2 4 . . 1 7 3 . 2 Fast Attach 144 | 7 5 15 2 . . 17 . 4 13 56 3 3 19 Attach 34 | . 1 4 1 . 2 5 1 . 2 9 3 2 4 Detach 25 | 1 . . . . 1 3 . 4 1 6 1 2 6 Swap 34 | 1 4 8 . . . 3 . 2 . 15 . 1 . Drop 82 | . 6 16 2 . . 7 . 3 1 32 1 . 14 Fire 290 | . 29 11 . . 11 27 3 . 23 139 33 14 . Melee 159 | . . 48 4 . 4 33 . . 22 12 5 7 24 Ram . | . . . . . . . . . . . . . . Kick 16 | . 1 1 . . . . . . . 14 . . . Crush . | . . . . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . . . Rewire . | . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / *Min) -9/Materials (discovered 5 exits: Mat x3 / *Min x2) -9/Mines -7/Zion -6/Proximity Caves -6/Factory -5/Factory -5/Waste -5/Factory -4/Factory -4/Upper Caves -4/Upper Caves -3/Research History --------- Turn | Location | Event 12 | -11/Scrapyard | Discovered new exit (range 14) 70 | -11/Scrapyard | Entered Materials 333 | -10/Materials | Discovered new exit (range 12) 336 | -10/Materials | Build established: Mutant 351 | -10/Materials | Identified exit to Mines 362 | -10/Materials | Discovered new exit (range 16) 380 | -10/Materials | Identified exit to Materials 616 | -10/Materials | Entered another Materials area 616 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 671 | -9/Materials | Identified exit to Materials 671 | -9/Materials | Identified exit to Mines 884 | -9/Materials | Lost 3 parts (1n1u1w) 1181 | -9/Materials | Lost 4 parts (1p3n) 1213 | -9/Materials | Entered Mines 1227 | -9/Mines | Core integrity fell below 50% 1293 | -9/Mines | Assembled infested the area 1305 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 1314 | -9/Mines | Identified exit to Zion 1315 | -9/Mines | Entered Zion 1470 | -7/Zion | Build established: Scavenger-Mutant 1504 | -7/Zion | Received a visual enhancement algorithm 1526 | -7/Zion | Discovered new exit (range 15) 1543 | -7/Zion | Identified exit to Proximity Caves 1544 | -7/Zion | Entered Proximity Caves 1584 | -6/Proximity Caves | Learned location of Extension (-6) 1856 | -6/Proximity Caves | Received a Behemoth hack from an annoying Tinkerer 2091 | -6/Proximity Caves | Identified exit to Factory 2267 | -6/Proximity Caves | Entered Factory 2267 | -6/Factory | Evolved 6 slots: Power x1, Propulsion x1, Utility x3, Weapon x1 2548 | -6/Factory | Discovered new exit (range 16) 2562 | -6/Factory | Identified exit to Factory 2718 | -6/Factory | Build established: Scavenger-Gladiator 2924 | -6/Factory | Lost 5 parts (1p1n2u1w) 2974 | -6/Factory | Lost 4 parts (2n2w) 3248 | -6/Factory | Build established: Scavenger-Mutant 3627 | -6/Factory | Entered another Factory area 3627 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 3682 | -5/Factory | Sucked down chute 3682 | -5/Factory | Entered Waste 3694 | -5/Waste | Spotted C-40 Crusher 3703 | -5/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 3706 | -5/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 3709 | -5/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 3731 | -5/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 3746 | -5/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 3762 | -5/Waste | Spotted C-40 Crusher 3762 | -5/Waste | Spotted C-40 Crusher 3763 | -5/Waste | Spotted C-40 Crusher 3768 | -5/Waste | Spotted C-40 Crusher 3774 | -5/Waste | Discovered new exit (range 15) 3777 | -5/Waste | Lost 6 parts (1p2n3u) 3782 | -5/Waste | Entered Factory 3993 | -5/Factory | Build established: Mutant 4245 | -5/Factory | Discovered new exit (range 5) 4371 | -5/Factory | Entered another Factory area 4371 | -4/Factory | Evolved 2 slots: Power x1, Utility x1 5318 | -4/Factory | Lost 5 parts (1p4u) 5550 | -4/Factory | Lost 5 parts (3p1n1w) 5588 | -4/Factory | Core integrity fell below 50% 5607 | -4/Factory | Lost 4 parts (2u2w) 5932 | -4/Factory | System corruption reached 10% 6433 | -4/Factory | Build established: Scavenger-Tank 6946 | -4/Factory | Allied Derelicts emerged from ambush trap array 7095 | -4/Factory | Lost 3 allies 7285 | -4/Factory | Discovered new exit (range 19) 7313 | -4/Factory | Found Unknown Device 7313 | -4/Factory | Identified Launcher Loader 7385 | -4/Factory | Entered Upper Caves 7599 | -4/Upper Caves | Attacked by a faux Warlord 7601 | -4/Upper Caves | Build established: Scavenger-Mutant 7820 | -4/Upper Caves | Attracted the attention of an 0b10 checkpoint 7884 | -4/Upper Caves | Learned Research stockpile data 7901 | -4/Upper Caves | Attracted the attention of an 0b10 base 8623 | -4/Upper Caves | Discovered new exit (range 10) 8637 | -4/Upper Caves | Entered another Upper Caves area 8639 | -4/Upper Caves | Attracted the attention of an 0b10 checkpoint 8703 | -4/Upper Caves | Lost 3 parts (1p1n1u) 8905 | -4/Upper Caves | Lost 9 parts (1p3n3u2w) 8937 | -4/Upper Caves | 7V-RTL showed up to help 8939 | -4/Upper Caves | 7V-RTL revealed a hidden path 8944 | -4/Upper Caves | Entered Research 8944 | -3/Research | Accompanied by 1 ally (7V-RTL) 8944 | -3/Research | Evolved 2 slots: Utility x1, Weapon x1 9226 | -3/Research | Core integrity fell below 50% 9249 | -3/Research | Core integrity fell below 20% 9263 | -3/Research | Lost 7 parts (1p4n2u) 9301 | -3/Research | Destroyed by P-80 Master with Gamma Rifle Last Messages --------------- Acquired Myomer Leg. K-01 Serf collects debris. R-10 Processor collects Hpw. Shotgun. K-01 Serf collects debris. Acquired 20 matter. R-10 Processor collects Unknown Ballistic Gun. K-01 Serf destroyed. R-10 Processor collects Imp. Targeting Computer. P-80 Master resets R-10 Processor, system corruption cleaned. R-10 Processor collects Med. Matter Pod. K-01 Serf cleans the Subatomic Condenser. U-05 Engineer destroyed. R-10 Processor collects Unknown Ballistic Gun. R-10 Processor collects Terrain Scanner. Research Mainframe disabled. P-80 Master resets P-80 Master, system corruption cleaned. Myomer Leg destroyed. Enh. Optical Array destroyed. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????##############??????? | | ?????????????????????????????# #??????? | | ?????????????????????????????# #??????? | | ????????????????????"????????# #??????? | | ???????????????????? ????????# #??????? | | ???????????????????? ????????# """ #??????? | | ???????????###T ####+#+##????# """" #??????? | | ?????????? #????# """" #??????? | | #####????? ###### " " #??????? | | #????? @ pp #??????? | | ] #????? ###### #??????? | | #????????####### #????# #??????? | | "" #??????????????# #????# #??????? | | "" #??????????????# #????#######+############# | | "" #??????????????# ########## # | | "" #??????????????# # # #! | | "" #??????????????# # ! # # ! | | #??????????????# / + + | | #??????????????# # # # """ """ | | #??????????????# # #% # """S""" | | ######+############# ##########%% ############ | | % ^ % #??????????? | | ^ % % %###????????? | | ^ = ?? | | ^ | | #########/###+#######+############ ? | | ????????# # #????# """ ? | | ????????# # #????# " F" ""???? | | ????????# # #????# """" %""???? | | ????????# # #????# ???? | | ????????# = # #????# ??? | | ????????# % # #????+ ??? | | ??????### = # #????# #??? | | ??????# + = # #????# #??? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 81 Coolant Potential 100 Energy Generation 67 Energy Capacity 475 Matter Stores 400 Matter Capacity 450 Sight Range 22 Robot Scan Range 16 Terrain Scan Density 10 ECM Strength 2 Jamming Range 16 Power Amplification 30 Armor Coverage 450 Resistance: KI 50 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Core Shielding 20 Melee Speed Boost 20 Phase Shifting 10 Evasion (%) 65 Melee Accuracy 6 Target Analysis 6 Recoil Reduction 5 Offensive Hacking 10 Item Schematics ----------------- Ion Engine | -6/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Can't Touch This Streaker root@ Challenges ------------ None Game ------ Seed HybridFlightDatajack Manual? 0 Play Time 01:21:19 Cumulative 25.1 hours Start 2024.03.19 @ 18:37:52 End 2024.03.19 @ 20:01:00 Sessions 1 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 23 Rogue 5 Adventurer 18 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 21 Gallery% 34 Achievement% 24 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 1 Font 24/Terminus Map View 50x40 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: e58f618d-de79-4bc5-8f09-ea7c353eec58