Cogmind - Beta 17 @@@ ROGUE MODE // 2026.06.30 @ 19:39:31 Player: [THREAT] Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (5) 2500 Regions Visited (11) 2200 Robots Destroyed (164) 820 Value Destroyed (6022) 6022 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (4371) 4371 TOTAL SCORE: 15993 Bonus ------- Triggered High Security 500 High Alert Combat Kills 1875 Follower Combat Kills 1082 Entered DSFs 1000 Friendly Fire -86 Cogmind --------- Core Integrity 0/1000 Matter 290/300 Energy 80/100 System Corruption 20% Temperature Warning (356) Movement Core (50) Location -5/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (7) ------ Advanced Targeting Computer Advanced Targeting Computer > --- WEAPON (4) ------- Axe > --- INVENTORY (5) ---- Improved Target Analyzer Graphene Brace Improved System Shield Peak State ------------ > --- POWER ------------ Light Fission Core Antimatter Reactor > --- PROPULSION ------- Flexi-carbon Leg Flexi-carbon Leg Flexi-carbon Leg Flexi-carbon Leg > --- UTILITY ---------- Improved Cryofiber Web Advanced Heat Sink Improved Cooling System Advanced Targeting Computer Advanced Targeting Computer Improved Weapon Cycler Phase Shifter > --- WEAPON ----------- Heavy Beamcaster Heavy Beamcaster Heavy Beamcaster Heavy Beamcaster > --- INVENTORY -------- Improved Target Analyzer Graphene Brace Improved System Shield Gauss Rifle [Rating: 89] Favorites ----------- Power Reinforced Deuterium Engine Engine Reinforced Deuterium Engine Power Core Neutrino Core Reactor Antimatter Reactor Propulsion Flexi-carbon Leg Leg Flexi-carbon Leg Utility Medium Storage Unit Device Advanced Heat Sink Storage Medium Storage Unit Processor Advanced Targeting Computer Protection Hardened Medium Armor Plating Weapon Thermic Laser Energy Gun Thermic Laser Ballistic Gun Enhanced Autogun Launcher Improved Grenade Launcher Build | -11 -10 -9 -9 -8 -7 -7 -6 -6 -6 -6 -5 ------- Run | Yrd Mat Mat Min Mat Fac DSF Fac Was Fac DSF Fac Slots Evolved 10 | . . 2 . 2 2 . 2 . . . 2 Power 1 | . . . . . 1 . . . . . . Propulsion 2 | . . 2 . . . . . . . . . Utility 5 | . . . . 1 1 . 1 . . . 2 Weapon 2 | . . . . 1 . . 1 . . . . Parts Attached 110 | 6 2 6 1 24 2 12 23 5 . 5 24 Power 20 | 2 . . . 4 1 5 2 1 . 1 4 Engine 10 | 2 . . . 3 1 2 2 . . . . Core 8 | . . . . 1 . 3 . . . 1 3 Reactor 2 | . . . . . . . . 1 . . 1 Propulsion 26 | 2 . 1 . 4 . 3 8 . . . 8 Treads . | . . . . . . . . . . . . Leg 26 | 2 . 1 . 4 . 3 8 . . . 8 Wheel . | . . . . . . . . . . . . Hover . | . . . . . . . . . . . . Flight . | . . . . . . . . . . . . Utility 28 | . 2 2 . 6 1 1 7 . . . 9 Device 18 | . 1 1 . 4 . . 4 . . . 8 Storage 2 | . 1 1 . . . . . . . . . Processor 4 | . . . . . 1 . 2 . . . 1 Hackware . | . . . . . . . . . . . . Protection 4 | . . . . 2 . 1 1 . . . . Artifact . | . . . . . . . . . . . . Weapon 36 | 2 . 3 1 10 . 3 6 4 . 4 3 Energy Gun 28 | 2 . . . 9 . 3 6 4 . 4 . Energy Cannon . | . . . . . . . . . . . . Ballistic Gun 4 | . . 3 . . . . . . . . 1 Ballistic Cannon . | . . . . . . . . . . . . Launcher 3 | . . . 1 1 . . . . . . 1 Special Weapon . | . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . Slashing Weapon 1 | . . . . . . . . . . . 1 Piercing Weapon . | . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . Unidentified Prototypes 3 | . . 1 . 2 . . . . . . . Corrupted Parts 2 | . . . . . . . . . . . 2 System Corruption 15 | . . . . . . . . . . . 15 Parts Lost 48 | . . . . 5 . 4 8 . . . 31 Power 10 | . . . . 1 . 3 1 . . . 5 Propulsion 14 | . . . . 2 . 1 3 . . . 8 Utility 12 | . . . . 1 . . 2 . . . 9 Weapon 12 | . . . . 1 . . 2 . . . 9 Highest Loss Streak 16 | . . . . 4 . 3 3 . . . 16 To Critical Strikes . | . . . . . . . . . . . . Average Backups 8 | 2 3 8 10 9 9 8 9 10 10 9 8 Power . | . 1 2 2 2 2 . . . . . . Propulsion . | . . . . . . . . . . . . Utility 4 | . 1 2 3 4 6 6 6 6 5 5 3 Weapon 3 | 1 1 3 5 2 1 1 2 2 5 4 4 Tool/Special . | . . . . . . . . . . . . Unused Backups 16 | . . 2 . . . 1 7 2 . 2 2 Power 1 | . . . . . . . 1 . . . . Propulsion . | . . . . . . . . . . . . Utility 10 | . . . . . . 1 4 2 . 1 2 Weapon 5 | . . 2 . . . . 2 . . 1 . Tool/Special . | . . . . . . . . . . . . Average Slot Usage (%) 95 | . 84 88 88 94 92 95 95 100 100 100 96 Engine 7 | . 14 11 11 7 15 10 10 7 6 2 . Core 1 | . . . . . . 2 1 . . 4 4 Reactor 1 | . . . . . . . . 5 6 6 4 Leg 26 | . 28 33 33 32 30 28 23 26 26 26 21 Device 16 | . 7 11 11 12 7 7 15 20 20 20 25 Storage 6 | . 5 11 11 9 7 7 6 6 6 6 4 Processor 4 | . . . . . . 7 6 6 6 6 7 Protection 2 | . . . . 5 7 5 3 . . . . Energy Gun 22 | . 28 1 . 25 23 22 25 26 26 26 22 Ballistic Gun 1 | . . 20 20 . . . . . . . . Peak Build Rating 89 | 5 7 16 15 34 36 46 68 76 76 76 89 Average Rating 52 | 3 6 14 14 26 35 39 59 72 76 73 81 On Entrance 37 | . 5 7 15 15 33 36 46 68 76 76 74 Avg Prop Armor Cover (%) . | . . . . . . . . . . . . Naked Turns . | . . . . . . . . . . . . Heaviest Build 66 | 8 14 22 22 35 40 53 62 65 65 65 66 Greatest Support 80 | 20 20 30 30 50 47 49 71 71 71 71 80 Greatest Overweight (x) 2 | . . . . . . 1 1 . . . 2 Average Overweight (x) . | . . . . . . . . . . . . Largest Inventory Capacity 10 | 5 8 10 10 10 10 10 10 10 10 10 10 Average Capacity 9 | 5 6 9 10 10 10 10 10 10 10 10 9 Most Carried 10 | 4 6 10 10 10 9 10 10 10 10 10 10 Average Carried 9 | 2 3 8 10 9 8 9 9 9 10 9 8 Final Capacity 10 | 5 8 10 10 10 10 10 10 10 10 10 5 Final Carried 10 | 3 6 10 10 10 8 10 10 10 10 10 3 Class Distribution -------------------- 65% | Scavenger-Gunner 10% | Mutant 9% | Scavenger-Tank 9% | Pyromaniac-Gunner 3% | Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Scavenger-Tank | -8/Materials Scavenger-Tank | -7/Factory Scavenger-Gunner | -7/DSF Scavenger-Gunner | -6/Factory Scavenger-Gunner | -6/Waste Scavenger-Gunner | -6/Factory Pyromaniac-Gunner | -6/DSF Scavenger-Gunner | -5/Factory Resources | -11 -10 -9 -9 -8 -7 -7 -6 -6 -6 -6 -5 ----------- Run | Yrd Mat Mat Min Mat Fac DSF Fac Was Fac DSF Fac Matter Collected 2142 | 194 32 218 72 471 . 139 353 78 . 50 535 Remotely . | . . . . . . . . . . . . Salvage Created 8264 | 100 32 269 15 1105 . 393 2576 891 . 233 2650 Parts 219 | 6 2 22 3 40 . 12 53 6 . 7 68 Haulers Intercepted 8 | . . . . 3 . . 2 . . 1 2 Recyclers Shooed 4 | . . 1 . 2 . . 1 . . . . Parts Field Recycled . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . Parts Restored . | . . . . . . . . . . . . Kills | -11 -10 -9 -9 -8 -7 -7 -6 -6 -6 -6 -5 ------- Run | Yrd Mat Mat Min Mat Fac DSF Fac Was Fac DSF Fac Combat Hostiles Destroyed 111 | . 1 4 3 18 . 9 32 3 . 2 39 Guns 61 | . 1 4 . 8 . 6 20 . . 2 20 AOE 20 | . . . 3 7 . 2 . . . . 8 Classes Destroyed 21 | 2 1 2 1 6 . 3 3 1 . . 2 Worker 15 | . . 1 . 3 . . 2 . . . 9 Builder 6 | . . . . 2 . . 2 . . . 2 Tunneler 6 | 2 . 1 . 1 . . . . . . 2 Hauler 8 | . . . . 3 . . 2 . . 1 2 Recycler 8 | 1 . . . 2 . . 3 . . . 2 Mechanic 3 | . . . . 1 . . 1 . . . 1 Operator 2 | . . . . 1 . . 1 . . . . Watcher 5 | . . . . 3 . . 1 . . . 1 Swarmer 15 | . . . 3 3 . . 4 . . . 5 Saboteur 1 | . . . . . . . . . . . 1 Grunt 51 | . 1 . . 11 . 6 16 . . 2 15 Brawler 4 | . . . . . . 1 . . . . 3 Duelist 3 | . . . . 1 . . 2 . . . . Protector 1 | . . . . . . . . . . . 1 Sentry 12 | . . 4 . 3 . . 3 . . . 2 Specialist 1 | . . . . . . 1 . . . . . Hunter 8 | . . . . . . . 3 . . . 5 Programmer 10 | . . . . . . . 3 . . . 7 Heavy 1 | . . . . . . 1 . . . . . Behemoth 1 | . . . . . . . 1 . . . . Compactor 3 | . . . . . . . . 3 . . . Best Kill Streak 22 | 3 1 3 3 12 . 4 8 2 . 1 22 Combat Bots Only 15 | . 1 1 3 5 . 4 8 2 . 1 15 Max Kills in Single Turn 4 | 1 1 1 2 4 . 2 2 1 . 1 3 Gunslinging 1 | . . . . . . . 1 . . . 1 Exploded 2 | . . . 2 2 . 2 . . . . 2 Melee . | . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -7 -6 -6 -6 -6 -5 -------- Run | Yrd Mat Mat Min Mat Fac DSF Fac Was Fac DSF Fac Hostile Shots Fired 646 | . 1 16 4 76 . 61 202 . . . 286 Missed 186 | . . 3 1 21 . 20 62 . . . 79 Hits 460 | . 1 13 3 55 . 41 140 . . . 207 Melee 6 | . . . . . . . 4 . . . 2 Projectile 454 | . 1 13 3 55 . 41 136 . . . 205 AOE 1 | . . . . . . . . . . . 1 Critical Strikes 25 | . . 1 . 1 . 3 8 . . . 12 Part Disruptions 2 | . . . . . . . 1 . . . 1 Damage Taken 8103 | . 10 182 32 809 . 891 2098 . . 19 4062 Core 1556 | . 10 26 . 86 . 166 266 . . . 1002 Absorbed by Shields . | . . . . . . . . . . . . Ignored by Resistances 44 | . . . . 6 . 38 . . . . . Regen/Repaired (Parts) 630 | . . . . 250 . . 354 . . . 26 Core Remaining (%) 86 | 100 96 . 93 84 . 76 . . . 68 . Volleys Fired 299 | 7 1 20 2 60 . 27 81 11 . 7 83 Largest 4 | 2 2 2 1 3 . 3 4 4 . 4 4 Hottest 340 | 80 80 50 33 185 . 185 340 340 . 324 324 Shots Fired 947 | 14 2 40 2 153 . 74 308 44 . 28 282 Gun 921 | 14 2 40 . 141 . 72 308 44 . 28 272 Cannon . | . . . . . . . . . . . . Launcher 26 | . . . 2 12 . 2 . . . . 10 Special . | . . . . . . . . . . . . Kinetic 44 | . . 40 . . . . . . . . 4 Thermal 869 | 7 1 . . 141 . 72 308 44 . 28 268 Explosive 26 | . . . 2 12 . 2 . . . . 10 Electromagnetic 8 | 7 1 . . . . . . . . . . Robot Hit Streak 23 | 3 2 6 . 14 . 21 23 10 . 19 23 Robot Miss Streak 4 | 2 . 2 . 3 . 1 4 2 . 3 3 Penetration Max . | . . . . . . . . . . . . Secondary Targets 17 | . . . . 2 . 3 5 . . . 7 Max Gunslinging Chain 1 | . . . . 1 . 1 1 . . . 1 Shots Hit Robots 651 | 9 1 27 . 89 . 64 203 35 . 21 202 Core Hits 296 | 5 1 10 2 46 . 21 81 7 . 5 118 Critical Kills . | . . . . . . . . . . . . Critical Parts Destroyed 1 | . . 1 . . . . . . . . . Critical Strikes 96 | . . 1 . 9 . 5 47 9 . 2 23 Burn 95 | . . . . 9 . 5 47 9 . 2 23 Destroy 1 | . . 1 . . . . . . . . . Melee Attacks . | . . . . . . . . . . . . Impact . | . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . Damage Inflicted 17042 | 190 15 459 153 2528 . 1477 3885 702 . 509 7124 Guns 13176 | 118 15 455 . 1426 . 1050 3873 702 . 509 5028 Cannons . | . . . . . . . . . . . . Explosions 3844 | 67 . . 153 1102 . 427 . . . . 2095 Melee . | . . . . . . . . . . . . Ramming 22 | 5 . 4 . . . . 12 . . . 1 Kinetic 522 | . . 455 . . . . . . . . 67 Thermal 12651 | 130 . . . 1426 . 1050 3873 702 . 509 4961 Explosive 3777 | . . . 153 1102 . 427 . . . . 2095 Electromagnetic 70 | 55 15 . . . . . . . . . . Impact . | . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . Highest Corruption 20 | . . . . 5 . . 3 3 3 3 20 Average Corruption 4 | . . . . 5 . . 1 3 3 3 14 Corruption Purged . | . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . Effects 57 | . . . . 2 . . 22 8 . 5 20 Message Errors 7 | . . . . 2 . . 1 1 . 1 2 Matter Fused 15 | . . . . . . . 7 2 . . 6 Heat Flow Errors 5 | . . . . . . . 2 2 . 1 . Energy Discharges 7 | . . . . . . . 2 1 . . 4 Parts Rejected 2 | . . . . . . . 1 . . . 1 Parts Fused 1 | . . . . . . . . . . . 1 Data Loss (minor) 10 | . . . . . . . 5 2 . 1 2 Data Loss (major) 3 | . . . . . . . . . . 2 1 Misfires 3 | . . . . . . . 3 . . . . Alerts 1 | . . . . . . . . . . . 1 Weapon Failures 3 | . . . . . . . 1 . . . 2 Overload Shots . | . . . . . . . . . . . . Overflow Damage 182 | 31 . . 8 86 . . . . . . 57 Projectiles . | . . . . . . . . . . . . Explosions 182 | 31 . . 8 86 . . . . . . 57 Melee . | . . . . . . . . . . . . Knockbacks . | . . . . . . . . . . . . Impact . | . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . Self-Inflicted Damage 112 | . . . 5 45 . . . . . . 62 Shots 3 | . . . 1 1 . . . . . . 1 Rammed 1 | . . . . . . . . . . . 1 Targets Rammed 7 | 2 1 1 . . . . 2 . . . 1 Kicked 6 | 2 1 1 . . . . 2 . . . . Crushed . | . . . . . . . . . . . . Highest Temperature 645 | 126 2 19 . 384 . 465 645 69 . . 429 Average Temperature 164 | 64 2 5 . 121 . 103 210 33 . . 174 Received Heat Transfer 2211 | . 6 72 . 405 . 261 594 . . 9 864 Effects 31 | . . . . 3 . 3 20 . . . 5 Shutdowns 11 | . . . . . . 2 9 . . . . Energy Bleed 4 | . . . . . . . 2 . . . 2 Interference 8 | . . . . 3 . 1 2 . . . 2 Matter Decay 1 | . . . . . . . . . . . 1 Short Circuit 2 | . . . . . . . 2 . . . . Damage (minor) 1 | . . . . . . . 1 . . . . Damage (major) 4 | . . . . . . . 4 . . . . Siege Activations . | . . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . Robots Melted 37 | . . . . 3 . 1 16 3 . 1 13 Combat Hostiles 30 | . . . . 3 . 1 12 3 . . 11 Parts Melted 149 | . . . . 12 . 2 67 12 . 3 53 Heat Transferred 38372 | 300 . . . 3959 . 2664 15300 2850 . 1272 12027 Parts Sabotaged . | . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . Power Chain Reactions 1 | 1 . . . . . . . . . . . Alert | -11 -10 -9 -9 -8 -7 -7 -6 -6 -6 -6 -5 ------- Run | Yrd Mat Mat Min Mat Fac DSF Fac Was Fac DSF Fac Maximum Alert Level 5 | . . . . 1 . 1 2 . . 1 5 Low Security (%) 46 | 100 100 100 100 36 100 56 36 100 100 63 7 Level 1 32 | . . . . 63 . 43 50 . . 36 . Level 2 5 | . . . . . . . 12 . . . 5 Level 3 3 | . . . . . . . . . . . 22 Level 4 3 | . . . . . . . . . . . 18 Level 5 . | . . . . . . . . . . . . High Security 8 | . . . . . . . . . . . 45 Max Security . | . . . . . . . . . . . . Sterilizations 2 | . . . . . . 1 . . . 1 . Peak Influence 2182 | 10 30 60 94 342 109 260 452 156 . 328 2182 Initial 172 | . . 8 7 1 109 79 136 156 . 3 172 Average 380 | 1 8 26 49 199 109 184 216 46 . 165 1400 Influence Increases 5201 | 15 30 130 87 693 5 221 937 . 5 425 2653 Destroy 0b10 Robot/C 2640 | . 20 80 60 380 . 180 640 . . 180 1100 Destroy 0b10 Robot/NC 305 | 15 . 10 . 80 . . 60 . . 5 135 Destroy Leader 542 | . 10 40 10 102 . 20 166 . . 20 174 Allied During Kill 1049 | . . . . 8 . . . . . 205 836 Successful Hack 40 | . . . . 5 5 . 7 . 5 . 18 Disable Machine 90 | . . . . 30 . . . . . 15 45 Anti-Garrison Action 150 | . . . . . . . . . . . 150 Destroy Structure 250 | . . . 17 73 . 6 4 . . . 150 Lose Combat Pursuer 135 | . . . . 15 . 15 60 . . . 45 Influence Decreases 3120 | 15 10 130 103 456 132 75 749 448 . 102 900 Entered New Map 769 | . . 12 13 3 132 35 124 292 . 2 156 Time Decay 1561 | 15 10 118 90 383 . . 535 156 . . 254 Lost Part 480 | . . . . 50 . 40 80 . . . 310 Lost Ally 310 | . . . . 20 . . 10 . . 100 180 Squads Dispatched 41 | . 1 . . 3 . 1 12 . . 1 23 Investigation 8 | . 1 . . . . . 6 . . . 1 Extermination 5 | . . . . . . . 4 . . . 1 Reinforcement 9 | . . . . 3 . 1 2 . . 1 2 Assault 18 | . . . . . . . . . . . 18 Garrison 1 | . . . . . . . . . . . 1 Intercept . | . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . Construction Impeded 2 | . . . . 1 . . . . . . 1 Haulers Reinforced 3 | . . . . . . . 2 . . . 1 Active Scanning Responses . | . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . Stealth | -11 -10 -9 -9 -8 -7 -7 -6 -6 -6 -6 -5 --------- Run | Yrd Mat Mat Min Mat Fac DSF Fac Was Fac DSF Fac Distress Signals 8 | . . . . 1 . . 3 . . . 4 Communications Jammed . | . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . Times Spotted 202 | . 1 6 3 26 . 9 44 5 . 7 101 Peak Tracking Total 28 | . 1 1 3 5 . 4 11 2 . 4 28 Tactical Retreats 9 | . . . . 1 . 1 4 . . . 3 Traps | -11 -10 -9 -9 -8 -7 -7 -6 -6 -6 -6 -5 ------- Run | Yrd Mat Mat Min Mat Fac DSF Fac Was Fac DSF Fac Traps Triggered 3 | . . . . . . 1 2 . . . . Indirectly . | . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . Reused . | . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . Installed . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Machines | -11 -10 -9 -9 -8 -7 -7 -6 -6 -6 -6 -5 ---------- Run | Yrd Mat Mat Min Mat Fac DSF Fac Was Fac DSF Fac Machines Disabled 7 | . . . . 2 . . . . . 1 4 Max in Single Turn 1 | . . . . 1 . . . . . . 1 Garrison Access 1 | . . . . . . . . . . . 1 Machines Repaired . | . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -7 -6 -6 -6 -6 -5 --------- Run | Yrd Mat Mat Min Mat Fac DSF Fac Was Fac DSF Fac Machines Accessed 17 | . 1 1 . 4 1 . 7 . 1 . 2 Terminals 9 | . 1 . . 3 1 . 2 . 1 . 1 Fabricators 2 | . . . . . . . 2 . . . . Repair Stations 3 | . . . . 1 . . 2 . . . . Recycling Units . | . . . . . . . . . . . . Scanalyzers 2 | . . 1 . . . . . . . . 1 Garrison Access 1 | . . . . . . . 1 . . . . Total Hacks 51 | . 2 3 . 13 3 . 19 . 1 . 10 Successful 25 | . . 1 . 12 1 . 5 . 1 . 5 Failed 25 | . 2 2 . 1 2 . 14 . . . 4 Catastrophic 7 | . . . . . . . 6 . . . 1 Database Lockouts 1 | . . . . . . . . . . . 1 Manual 10 | . 2 . . 3 . . 5 . . . . Terminals 17 | . 2 . . 4 3 . 5 . 1 . 2 Fabricators 6 | . . . . . . . 6 . . . . Repair Stations 15 | . . . . 9 . . 6 . . . . Recycling Units . | . . . . . . . . . . . . Scanalyzers 11 | . . 3 . . . . . . . . 8 Garrison Access 2 | . . . . . . . 2 . . . . Terminal Hacks 4 | . . . . 1 1 . . . 1 . 1 Robot Schematic 1 | . . . . . . . . . . . 1 Prototype ID Bank 1 | . . . . 1 . . . . . . . Open DSF 2 | . . . . . 1 . . . 1 . . Fabricator Hacks 1 | . . . . . . . 1 . . . . Build 1 | . . . . . . . 1 . . . . Repair Station Hacks 10 | . . . . 8 . . 2 . . . . Scan Component 5 | . . . . 4 . . 1 . . . . Repair 5 | . . . . 4 . . 1 . . . . Recycling Unit Hacks . | . . . . . . . . . . . . Scanalyzer 5 | . . 1 . . . . . . . . 4 Retrieve Study 5 | . . 1 . . . . . . . . 4 Garrison Access Hacks . | . . . . . . . . . . . . Unauthorized Hacks 5 | . . . . 3 . . 2 . . . . Terminals 3 | . . . . 3 . . . . . . . Botnet 3 | . . . . 3 . . . . . . . Fabricators . | . . . . . . . . . . . . Repair Stations 2 | . . . . . . . 2 . . . . Patch 2 | . . . . . . . 2 . . . . Recycling Units . | . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . Data Cores Recovered 1 | . . . . . . . 1 . . . . Used . | . . . . . . . . . . . . Hacking Detections 15 | . 1 1 . 4 1 . 7 . . . 1 Full Trace Events 6 | . 1 . . . . . 4 . . . 1 Feedback Events 2 | . . . . . . . 2 . . . . Corruption 2 | . . . . . . . 2 . . . . Feedback Blocked . | . . . . . . . . . . . . Robot Schematics Acquired 1 | . . . . . . . . . . . 1 Robots Built 1 | . . . . . . . 1 . . . . Authchips . | . . . . . . . . . . . . Time 152 | . . . . . . . 152 . . . . Total Robot Build Rating 5 | . . . . . . . 5 . . . . Part Schematics Acquired . | . . . . . . . . . . . . Parts Built . | . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . Part Studies Acquired 4 | . . 1 . . . . . . . . 3 Parts Repaired 5 | . . . . 4 . . 1 . . . . Time 166 | . . . . 122 . . 44 . . . . Parts Recycled . | . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -7 -6 -6 -6 -6 -5 ------------ Run | Yrd Mat Mat Min Mat Fac DSF Fac Was Fac DSF Fac Used RIF Installer . | . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . Combat . | . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . Relay Couplers Released 2 | . . . . . . . . . . . 2 Machine Destruction 2 | . . . . . . . . . . . 2 Fabnet Peak Effective % . | . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . Allies Hacked 1 | . . . . . . . . . . . 1 Hacks Repelled . | . . . . . . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -7 -6 -6 -6 -6 -5 -------- Run | Yrd Mat Mat Min Mat Fac DSF Fac Was Fac DSF Fac Total Allies 25 | . . . 4 . . . 1 20 . . . Largest Group 20 | . . . 4 4 . . 1 20 20 20 15 Highest-Rated Group 715 | . . . 71 71 . . 23 715 715 715 569 Highest-Rated Ally 50 | . . . 31 31 . . 23 50 50 50 50 Initial Warlord ECA Mod 18 | . . . . . . . 9 9 9 9 18 Total Orders . | . . . . . . . . . . . . Ally Attacks 183 | . . . . 15 . . . 17 . 64 87 Total Damage 5778 | . . . . 181 . . . 296 . 1232 4069 Kills 38 | . . . . 1 . . . 3 . 7 27 Allies Corrupted 3 | . . . . . . . . . . . 3 Allies Melted . | . . . . . . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -7 -6 -6 -6 -6 -5 ------- Run | Yrd Mat Mat Min Mat Fac DSF Fac Was Fac DSF Fac Active Infowar (turns) . | . . . . . . . . . . . . Robot Analysis Total . | . . . . . . . . . . . . Derelict Logs Recovered 2 | . . . 2 . . . . . . . . Drone Launches . | . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . Exploration | -11 -10 -9 -9 -8 -7 -7 -6 -6 -6 -6 -5 ------------- Run | Yrd Mat Mat Min Mat Fac DSF Fac Was Fac DSF Fac Turns Passed 5875 | 106 90 249 191 1026 5 305 2116 550 5 202 1030 Spaces Moved 2975 | 61 64 152 142 461 3 109 934 362 5 91 591 Core 7 | 6 . . . . . . . . . . 1 Treads . | . . . . . . . . . . . . Legs 2968 | 55 64 152 142 461 3 109 934 362 5 91 590 Wheels . | . . . . . . . . . . . . Hover . | . . . . . . . . . . . . Flight . | . . . . . . . . . . . . Fastest Speed 50 | 50 120 120 120 112 112 100 112 120 120 120 50 Average Speed 130 | 113 120 120 120 115 112 145 157 120 120 120 113 Slowest Speed 245 | 120 120 120 120 120 112 185 190 120 120 120 245 Overloaded Moves . | . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . Potential Cave-ins . | . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . Exploration Rate (%) 40 | 4 13 15 43 35 . 88 38 94 1 87 22 Regions Visited 11 Branch Regions 1 Pre-discovered Areas 1 | . . . 1 . . . . . . . . Known Exits Taken 2 | . . . . . 1 . . . 1 . . Unknown Exits Taken 5 | 1 1 1 1 1 . . . . . . . Scrap Searched 1 | . . . 1 . . . . . . . . Spaces Dug 19 | . . . . 19 . . . . . . . Terrain Destroyed 155 | 2 . . 20 85 . 6 . . . . 42 Melee . | . . . . . . . . . . . . Projectile . | . . . . . . . . . . . . AOE 155 | 2 . . 20 85 . 6 . . . . 42 Terrain Rammed . | . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -7 -6 -6 -6 -6 -5 --------- Run | Yrd Mat Mat Min Mat Fac DSF Fac Was Fac DSF Fac Total 4369 | 83 75 200 159 834 4 201 1394 454 4 166 795 Wait 762 | . 3 . 14 239 . 29 302 66 . 54 55 Move 2966 | 61 63 151 141 460 2 108 934 361 4 90 591 Hop . | . . . . . . . . . . . . Pick Up 113 | 8 5 13 . 26 . 12 22 3 . 5 19 Fast Attach 5 | . . . . . . . 4 . . . 1 Attach 61 | 5 2 1 . 15 2 5 10 . . . 21 Detach 1 | . . . . . . . 1 . . . . Swap 78 | 1 . 5 2 19 . 11 14 5 . 5 16 Drop 73 | . . 9 . 15 . 9 19 8 . 5 8 Fire 299 | 7 1 20 2 60 . 27 81 11 . 7 83 Melee . | . . . . . . . . . . . . Ram 1 | . . . . . . . . . . . 1 Kick 5 | 1 1 1 . . . . 2 . . . . Crush . | . . . . . . . . . . . . Escape Stasis 5 | . . . . . . . 5 . . . . Rewire . | . . . . . . . . . . . . Trap . | . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -9/Mines -8/Materials -7/Factory (discovered 2 exits: Sto / DSF) -7/DSF -6/Factory -6/Waste -6/Factory -6/DSF -5/Factory History --------- Turn | Location | Event 4 | -11/Scrapyard | Discovered new exit (range 15) 107 | -11/Scrapyard | Entered Materials 195 | -10/Materials | Discovered new exit (range 3) 197 | -10/Materials | Entered another Materials area 197 | -9/Materials | Evolved 2 slots: Propulsion x2 317 | -9/Materials | Build established: Mutant 332 | -9/Materials | Discovered new exit (range 11) 446 | -9/Materials | Entered Mines 527 | -9/Mines | Assisted by bots powering up and referring to "LRC-V3" 580 | -9/Mines | Learned location of Zion (-6) 593 | -9/Mines | Received a Mining Laser from a helpful Derelict 617 | -9/Mines | Discovered new exit (range 10) 637 | -9/Mines | Entered Materials 637 | -8/Materials | Accompanied by 4 allies 637 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 775 | -8/Materials | Lost 3 allies 940 | -8/Materials | Build established: Scavenger-Gunner 1069 | -8/Materials | Lost 4 parts (1p1n1u1w) 1135 | -8/Materials | Repaired Carbon-fiber Leg 1163 | -8/Materials | Repaired Aluminum Leg 1191 | -8/Materials | Repaired Aluminum Leg 1225 | -8/Materials | Repaired Beam Rifle+ 1342 | -8/Materials | Build established: Scavenger-Tank 1646 | -8/Materials | Discovered new exit (range 15) 1663 | -8/Materials | Entered Factory 1663 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 1664 | -7/Factory | Identified exit to Storage 1668 | -7/Factory | Identified exit to DSF 1668 | -7/Factory | Entered DSF 1710 | -7/DSF | Additional patrols routed to DSF 1792 | -7/DSF | Lost 3 parts (2p1n) 1822 | -7/DSF | Found Hvy. Insulated Plating 1865 | -7/DSF | Sterilization system engaged 1885 | -7/DSF | Ambient heat levels rising (+10) 1900 | -7/DSF | Ambient heat levels rising (+10) 1915 | -7/DSF | Ambient heat levels rising (+10) 1930 | -7/DSF | Ambient heat levels rising (+10) 1945 | -7/DSF | Ambient heat levels rising (+10) 1945 | -7/DSF | Discovered new exit (range 16) 1960 | -7/DSF | Ambient heat levels rising (+10) 1973 | -7/DSF | Entered Factory 1973 | -6/Factory | Evolved 2 slots: Utility x1, Weapon x1 2375 | -6/Factory | Build established: Scavenger-Gunner 2501 | -6/Factory | Fabricated A-15 Conveyor (x1) 2748 | -6/Factory | Destroyed 8 combat bots 2827 | -6/Factory | Lost 3 parts (1p1u1w) 3015 | -6/Factory | Spotted B-75 Beast 3039 | -6/Factory | Destroyed B-75 Beast 3972 | -6/Factory | Repaired Rnf. Deuterium Engine 4089 | -6/Factory | Sucked down chute 4089 | -6/Factory | Entered Waste 4090 | -6/Waste | Met a frightened Derelict 4124 | -6/Waste | Spotted C-40 Crusher 4130 | -6/Waste | Destroyed C-40 Crusher 4137 | -6/Waste | Spotted C-40 Crusher 4141 | -6/Waste | Destroyed C-40 Crusher 4144 | -6/Waste | Spotted C-40 Crusher 4152 | -6/Waste | Allies destroyed C-40 Crusher 4166 | -6/Waste | Destroyed C-40 Crusher 4191 | -6/Waste | Spotted C-40 Crusher 4197 | -6/Waste | Allies destroyed C-40 Crusher 4212 | -6/Waste | Spotted C-40 Crusher 4220 | -6/Waste | Allies destroyed C-40 Crusher 4244 | -6/Waste | Discovered new exit (range 13) 4406 | -6/Waste | Warlord forces began an assault 4639 | -6/Waste | Entered Factory 4639 | -6/Factory | Accompanied by 20 allies 4644 | -6/Factory | Identified exit to DSF 4644 | -6/Factory | Entered DSF 4644 | -6/DSF | Accompanied by 20 allies 4679 | -6/DSF | Additional patrols routed to DSF 4751 | -6/DSF | Discovered new exit (range 15) 4823 | -6/DSF | Sterilization system engaged 4825 | -6/DSF | Lost 4 allies 4843 | -6/DSF | Ambient heat levels rising (+10) 4846 | -6/DSF | Entered Factory 4846 | -5/Factory | Accompanied by 15 allies 4846 | -5/Factory | Evolved 2 slots: Utility x2 4925 | -5/Factory | Garrison activated, responded to threat 5089 | -5/Factory | Central database locked down 5146 | -5/Factory | First assault squad dispatched 5211 | -5/Factory | Destroyed 8 combat bots 5405 | -5/Factory | High security lockdown imminent 5467 | -5/Factory | Lost 8 allies 5481 | -5/Factory | Lost 3 parts (1n2u) 5485 | -5/Factory | High security lockdown engaged 5486 | -5/Factory | Destroyed 15 combat bots 5488 | -5/Factory | System corruption reached 10% 5708 | -5/Factory | Destroyed 9 combat bots 5717 | -5/Factory | Lost 11 parts (3p3n1u4w) 5865 | -5/Factory | Core integrity fell below 50% 5875 | -5/Factory | Core integrity fell below 20% 5876 | -5/Factory | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- I-47 Archangel unfolds itself. Adv. Heat Sink destroyed. Lrn. Missile Launcher destroyed. C-45 Heavy ARC bursts open, deploying its payload. G-67 Veteran unfolds itself. G-50 Soldier unfolds itself. M-28 Smith unfolds itself. C-45 Heavy ARC bursts open, deploying its payload. P-70 Sage unfolds itself. H-66 Slayer unfolds itself. M-28 Smith unfolds itself. Slammed into G-50 Soldier. Acquired 12 matter. Imp. Weapon Cycler destroyed. Acquired Axe. Overheating: System interference. Adv. Targeting Computer temporarily disabled. Map ----- +----------------------------------------------------+ | | | | | | | ????????????##################???????????????????? | | ????????????# #???????????????????? | | ????????????# #???????????????##### | | ????????????# #???????????????# | | ????????????# #?????########### | | ????????????# #?????# = " | | ????????????? #?????# ######### | | ??????????????? ???????# #???????# | | ????????????????? ?????????# #???????###+# | | ??????????????????? ???????????# #???????# | | ?????????????????####+############## ##??????#!!! | | ?????????????????# #??????#!!! | | ?????????????????# ########### ##??????#!!! | | ?????????????????# " ###########+###?????# | | ?????????????????# %" # #?????# | | ?????????????????# # #?????##### | | ?????????????????# =%=% # #?????????? | | ?????????????????+ [ # #?????????? | | ?????????????????# # #?????????? | | ?????????????????# # #?????????? | | ?????????????????# %! # #?????????? | | ?????????????????# g #= #?????????? | | ?????????????????# i @*g* #?????????? | | ?????????????????# b!|g%g! #?????????? | | ??????????????"" + g!%b*g[[ #?????????? | | ??????????????"" #m gmggg!i/###########?????????? | | ?????????????????# ggg! g % ???????????????? | | ?????????????????# g # ???????????????? | | ?????????######### mgg l# p"""""""??????????????? | | ??????? [g%# p h %m ?????????????? | | ??????? g% =# """"""""" #??????????? | | ??????? =! [!l# ????????????? | | ??????? ! =! = %+ """""????????????????? | | ???????? [%= =!=% # ????????????? | | ???????? ! !# """"""""" #??????????? | | ???????? # ??????????????? | | ?????????####### ## """""""??????????????? | | ????????????# "" ## ???????????????? | | ?????????????""" ##########???????????????? | | ????????????#"F """ "#???????????????????????? | | ????????????#""" """ "#???????????????????????? | | ?????????????""" """ "#???????????????????????? | | ?????????????""" T#???????????????????????? | | ??????????????## "#???????????????????????? | | ???????????????# "#???????????????????????? | | ???????????????# "#???????????????????????? | | ???????????????# ##???????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 105 Energy Generation 37 Energy Capacity 540 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Base Temperature (-) 150 Armor Coverage 225 Resistance: KI 20 Weapon Cycling 20 Phase Shifting 5 Evasion (%) 60 Targeting Accuracy 16 Particle Charging 20 Item Schematics ----------------- None Robot Schematics ------------------ G-50 Soldier | -5/Factory | Hacked Fabricated ------------ A-15 Conveyor | x1 | -6/Factory | Preloaded Repaired ---------- Carbon-fiber Leg | 18% | -8/Materials Aluminum Leg | 34% | -8/Materials Aluminum Leg | 33% | -8/Materials Beam Rifle | 45% | -8/Materials Rnf. Deuterium Engine | 24% | -6/Factory Studied --------- Beam Rifle | -9/Materials | Hacked Plasma Rifle | -5/Factory | Hacked Neutrino Core | -5/Factory | Hacked Flexi-carbon Leg | -5/Factory | Hacked Alien Tech Used ----------------- None Achievements -------------- We Are Legion Challenges ------------ None Game ------ Seed ScrapoidAngularDrivehammer Manual? 0 Play Time 00:52:26 Cumulative 86.2 hours Start 2026.06.30 @ 18:41:17 End 2026.06.30 @ 19:39:31 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 68 Rogue 38 Adventurer 30 Explorer 0 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0/0 Lore% 29 Gallery% 36 Achievement% 35 Wizard Run 0 Options --------- Layout 2 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 16/SmallcapsGlow Map View 25x24 Zoom Use 69% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 74f8e5a3-957b-4086-b4ed-ce1920c4ca9b