Cogmind - Beta 12 @@@ ROGUE MODE // 2023.06.16 @ 15:31:57 Player: Heclapar Result: Self-destructed Performance ------------- Evolutions (3) 1500 Regions Visited (5) 1000 Robots Destroyed (26) 130 Value Destroyed (522) 522 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 3172 Bonus ------- None Cogmind --------- Core Integrity 700/700 Matter 200/300 Energy 45/265 System Corruption 0% Temperature Warm (174) Movement Treading (160) Location -7/Factory Parts ------- > --- POWER (1) -------- Improved Ion Engine > --- PROPULSION (4) --- Light Treads Light Treads Light Treads Light Treads > --- UTILITY (4) ------ Small Storage Unit Advanced Targeting Computer Light Armor Plating Hardlight Generator > --- WEAPON (4) ------- Arc Projector Arc Projector Heavy Assault Rifle Enhanced Autogun > --- INVENTORY (8) ---- Aluminum Leg Aluminum Leg Wheel Wheel Arc Projector Light Assault Rifle Peak State ------------ > --- POWER ------------ Improved Ion Engine > --- PROPULSION ------- Light Treads Light Treads Light Treads > --- UTILITY ---------- Small Storage Unit Advanced Targeting Computer Light Armor Plating Hardlight Generator > --- WEAPON ----------- Arc Projector Arc Projector Heavy Assault Rifle Enhanced Autogun > --- INVENTORY -------- Light Treads Aluminum Leg Aluminum Leg Wheel Wheel Arc Projector Light Assault Rifle [Rating: 28] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Utility Light Armor Plating Device Hardlight Generator Storage Small Storage Unit Processor Advanced Targeting Computer Protection Light Armor Plating Weapon Assault Rifle Energy Gun Medium Laser Ballistic Gun Assault Rifle Build | -11 -10 -9 -9 -8 -7 ------- Run | Jun Mat Mat Min Mat Fac Slots Evolved 6 | . . 2 . 2 2 Power . | . . . . . . Propulsion 2 | . . . . . 2 Utility 2 | . . . . 2 . Weapon 2 | . . 2 . . . Parts Attached 16 | . 1 5 . 8 2 Power 1 | . . 1 . . . Engine 1 | . . 1 . . . Core . | . . . . . . Reactor . | . . . . . . Propulsion 4 | . . 2 . . 2 Treads 4 | . . 2 . . 2 Leg . | . . . . . . Wheel . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Utility 4 | . 1 . . 3 . Device 1 | . . . . 1 . Storage . | . . . . . . Processor 1 | . . . . 1 . Hackware . | . . . . . . Protection 2 | . 1 . . 1 . Artifact . | . . . . . . Weapon 7 | . . 2 . 5 . Energy Gun 3 | . . . . 3 . Energy Cannon . | . . . . . . Ballistic Gun 4 | . . 2 . 2 . Ballistic Cannon . | . . . . . . Launcher . | . . . . . . Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 1 | . . . . 1 . Parts Lost 2 | . . 1 . 1 . Power 1 | . . 1 . . . Propulsion . | . . . . . . Utility . | . . . . . . Weapon 1 | . . . . 1 . Highest Loss Streak 1 | . . 1 . 1 . To Critical Strikes . | . . . . . . Average Slot Usage (%) 99 | . 96 99 100 98 100 Engine 10 | . 14 10 11 9 7 Treads 18 | . . 21 22 18 30 Leg 3 | . 28 . . . . Device 3 | . . . . 8 7 Storage 10 | . 14 11 11 9 7 Processor 2 | . . . . 7 7 Protection 10 | . 11 11 11 10 7 Energy Gun 9 | . 14 11 11 4 15 Ballistic Gun 29 | . 14 33 33 30 15 Naked Turns . | . . . . . . Heaviest Build 34 | 12 15 23 23 34 34 Greatest Support 80 | 20 20 40 40 40 80 Greatest Overweight (x) . | . . . . . . Average Overweight (x) . | . . . . . . Largest Inventory Capacity 8 | . 8 8 8 8 8 Average Capacity 8 | . 8 8 8 8 8 Most Carried 8 | . 7 8 7 8 7 Average Carried 6 | . 6 6 7 6 6 Final Capacity 8 | 8 8 8 8 8 8 Final Carried 8 | 6 7 7 7 8 6 Class Distribution -------------------- 84% | Tank 11% | Mutant 4% | Scavenger-Tank Dominant Class ---------------- Mutant | -10/Materials Tank | -9/Materials Tank | -9/Mines Tank | -8/Materials Scavenger-Tank | -7/Factory Resources | -11 -10 -9 -9 -8 -7 ----------- Run | Jun Mat Mat Min Mat Fac Matter Collected 649 | 169 62 219 72 127 . Remotely . | . . . . . . Salvage Created 720 | . 76 353 109 182 . Parts 58 | . 10 22 12 14 . Haulers Intercepted 1 | . . . . 1 . Recyclers Shooed 1 | . . 1 . . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -9 -9 -8 -7 ------- Run | Jun Mat Mat Min Mat Fac Combat Hostiles Destroyed 23 | . 4 7 7 5 . Guns 23 | . 4 7 7 5 . Classes Destroyed 6 | . 2 3 . 1 . Worker 1 | . . 1 . . . Builder 1 | . . 1 . . . Hauler 1 | . . . . 1 . Swarmer 13 | . 3 . 7 3 . Grunt 6 | . 1 5 . . . Sentry 4 | . . 2 . 2 . Best Kill Streak 6 | . 3 6 4 3 . Combat Bots Only 4 | . 3 4 4 3 . Max Kills in Single Turn 2 | . 1 2 2 1 . Gunslinging 1 | . . . 1 . . Exploded . | . . . . . . Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -9 -8 -7 -------- Run | Jun Mat Mat Min Mat Fac Damage Taken 547 | . 114 199 100 116 18 Core 29 | . 10 . 8 11 . Absorbed by Shields 72 | . . . . 64 8 Core Remaining (%) 98 | 100 96 . 98 98 . Volleys Fired 50 | . 11 18 8 10 3 Largest 4 | . 2 4 4 4 4 Hottest 158 | . 70 110 110 110 158 Shots Fired 177 | . 22 72 32 39 12 Gun 177 | . 22 72 32 39 12 Cannon . | . . . . . . Launcher . | . . . . . . Special . | . . . . . . Kinetic 130 | . 11 54 24 35 6 Thermal 41 | . 11 18 8 4 . Explosive . | . . . . . . Electromagnetic 6 | . . . . . 6 Robot Hit Streak 15 | . 4 15 5 14 10 Robot Miss Streak 3 | . 3 2 3 1 . Penetration Max . | . . . . . . Secondary Targets 3 | . . . 3 . . Max Gunslinging Chain 1 | . . . 1 . . Shots Hit Robots 107 | . 11 48 12 28 8 Core Hits 38 | . 5 16 7 9 1 Critical Kills . | . . . . . . Critical Parts Destroyed . | . . . . . . Critical Strikes 2 | . 1 1 . . . Burn 2 | . 1 1 . . . Melee Attacks . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 1383 | . 134 613 149 372 115 Guns 1383 | . 134 613 149 372 115 Cannons . | . . . . . . Explosions . | . . . . . . Melee . | . . . . . . Ramming . | . . . . . . Kinetic 1034 | . 60 451 125 335 63 Thermal 297 | . 74 162 24 37 . Explosive . | . . . . . . Electromagnetic 52 | . . . . . 52 Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption . | . . . . . . Average Corruption . | . . . . . . Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Overload Shots . | . . . . . . Overflow Damage . | . . . . . . Projectiles . | . . . . . . Explosions . | . . . . . . Melee . | . . . . . . Knockbacks . | . . . . . . Impact . | . . . . . . Kinetic . | . . . . . . Secondary . | . . . . . . Self-Inflicted Damage . | . . . . . . Shots . | . . . . . . Rammed . | . . . . . . Targets Rammed . | . . . . . . Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 312 | . 150 312 166 118 174 Average Temperature 85 | . 61 121 71 42 72 Received Heat Transfer 198 | . 42 120 . 24 12 Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried . | . . . . . . Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted . | . . . . . . Heat Transferred 1036 | . 296 555 74 111 . Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions . | . . . . . . Missiles Intercepted . | . . . . . . Alert | -11 -10 -9 -9 -8 -7 ------- Run | Jun Mat Mat Min Mat Fac Peak Influence 251 | . 150 251 179 242 109 Initial 109 | . . 63 19 69 109 Average 107 | . 51 100 103 138 109 Maximum Alert Level 1 | . . 1 . 1 . Low Security (%) 92 | . 100 93 100 84 100 Level 1 7 | . . 6 . 15 . Level 2 . | . . . . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 4 | . 1 1 . . 2 Investigation 1 | . . 1 . . . Extermination . | . . . . . . Reinforcement 2 | . 1 . . . 1 Assault . | . . . . . . Garrison 1 | . . . . . 1 Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -9 -9 -8 -7 --------- Run | Jun Mat Mat Min Mat Fac Distress Signals 2 | . 1 1 . . . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 29 | . 6 8 7 5 3 Peak Tracking Total 5 | . 5 5 4 3 3 Tactical Retreats 1 | . . . . 1 . Traps | -11 -10 -9 -9 -8 -7 ------- Run | Jun Mat Mat Min Mat Fac Traps Triggered 1 | . . 1 . . . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -9 -8 -7 ---------- Run | Jun Mat Mat Min Mat Fac Machines Disabled . | . . . . . . Max in Single Turn . | . . . . . . Machines Repaired . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -9 -9 -8 -7 --------- Run | Jun Mat Mat Min Mat Fac Machines Accessed 1 | . 1 . . . . Terminals 1 | . 1 . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Total Hacks 1 | . 1 . . . . Successful 1 | . 1 . . . . Failed . | . . . . . . Catastrophic . | . . . . . . Database Lockouts . | . . . . . . Manual . | . . . . . . Terminals 1 | . 1 . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Terminal Hacks 1 | . 1 . . . . Emergency Access Points 1 | . 1 . . . . Fabricator Hacks . | . . . . . . Repair Station Hacks . | . . . . . . Recycling Unit Hacks . | . . . . . . Scanalyzer . | . . . . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections . | . . . . . . Full Trace Events . | . . . . . . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 ------------ Run | Jun Mat Mat Min Mat Fac Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -9 -8 -7 -------- Run | Jun Mat Mat Min Mat Fac Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -9 -8 -7 ------- Run | Jun Mat Mat Min Mat Fac Robot Analysis Total . | . . . . . . Derelict Logs Recovered . | . . . . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -9 -8 -7 ------------- Run | Jun Mat Mat Min Mat Fac Turns Passed 1186 | . 143 401 218 391 33 Spaces Moved 587 | 1 87 190 118 182 9 Core . | . . . . . . Treads 493 | . . 184 118 182 9 Legs 94 | 1 87 6 . . . Wheels . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 120 | 120 120 120 160 160 160 Average Speed 153 | 120 120 158 160 160 160 Slowest Speed 160 | 120 120 160 160 160 160 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 18 | 2 34 22 36 18 1 Regions Visited 5 Branch Regions 1 Pre-discovered Areas . | . . . . . . Known Exits Taken . | . . . . . . Unknown Exits Taken 5 | 1 1 1 1 1 . Scrap Searched 1 | . . . 1 . . Spaces Dug . | . . . . . . Terrain Destroyed . | . . . . . . Melee . | . . . . . . Projectile . | . . . . . . AOE . | . . . . . . Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -9 -8 -7 --------- Run | Jun Mat Mat Min Mat Fac Total 754 | . 103 244 127 259 21 Wait 93 | . 4 27 2 53 7 Move 582 | . 86 189 117 181 9 Hop . | . . . . . . Pick Up 7 | . 1 4 . 2 . Fast Attach 8 | . 1 . . 7 . Attach 6 | . . 3 . 1 2 Detach . | . . . . . . Swap 2 | . . 2 . . . Drop 6 | . . 1 . 5 . Fire 50 | . 11 18 8 10 3 Melee . | . . . . . . Ram . | . . . . . . Kick . | . . . . . . Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Junkyard -10/Materials -9/Materials -9/Mines -8/Materials -7/Factory History --------- Turn | Location | Event 1 | -11/Junkyard | Discovered new exit (range 0) 1 | -11/Junkyard | Entered Materials 136 | -10/Materials | Discovered new exit (range 8) 144 | -10/Materials | Entered another Materials area 144 | -9/Materials | Evolved 2 slots: Weapon x2 462 | -9/Materials | Build established: Tank 462 | -9/Materials | Discovered new exit (range 16) 545 | -9/Materials | Entered Mines 729 | -9/Mines | Discovered new exit (range 5) 763 | -9/Mines | Entered Materials 763 | -8/Materials | Evolved 2 slots: Utility x2 1117 | -8/Materials | Discovered new exit (range 11) 1154 | -8/Materials | Entered Factory 1154 | -7/Factory | Evolved 2 slots: Propulsion x2 1181 | -7/Factory | Garrison activated, responded to threat 1187 | -7/Factory | Self-destructed Last Messages --------------- 01037_ A-02 Transporter destroyed. 01040_ Acquired 26 matter. 01044_ R-06 Scavenger collects Prototype Energy Gun. 01065_ R-06 Scavenger collects Transport Network Coupler. 01066_ K-01 Serf collects debris. 01091_ S-10 Pest destroyed. 01103_ K-01 Serf collects debris. 01117_ EXIT=FOUND 01138_ Dropped Assault Rifle. 01139_ Acquired Arc Projector. PARAMETERS=PROPULSION+2 LOCATION=UNKNOWN GOAL=ESCAPE 01157_ O-24 Administrator: "IFF HANDSHAKE FAILED. SECURING TERMINAL." 01160_ ALERT: Hostiles spotted, dispatching reinforcements to Terminal F003. 01181_ G-47 Trooper calls for garrison reinforcements. 01181_ ALERT: Activating Garrison Access F003. 01181_ ALERT: All DSF locations entering lockdown mode. 01181_ G-47 Trooper misfires. 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"G" #????????????????? | | ??????????????????????" ??????????????????? | | ???????????????????????? ????????????????????? | | ??????????????????????####g###########???????????? | | ??????????????????????# @ #???????????? | | ??????????????????????# #???????????? | | ??????????????????????# #???????????? | | ??????????????????????# #???????????? | | ??????????????????????# #???????????? | | ??????????????????????# ##########???????????? | | ??????????????????????# o #????????????????????? | | ?????????????????????" #????????????????????? | | ????????????????????"" +????????????????????? | | ???????????????????? #????????????????????? | | ???????????????????""" #????????????????????? | | ???????????????????""" #????????????????????? | | ????????????????????"" #####????????????????????? | | ?????????????????????" ?????????????????????????? | | ????????????????????? ?????????????????????????? | | ??????????????????????? ?????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 34 Energy Generation 12 Energy Capacity 265 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 300 Evasion (%) 55 Targeting Accuracy 8 Recoil Reduction 4 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed SmallDisruptionSink Manual? 0 Play Time 00:06:05 Cumulative 65.4 hours Start 2023.03.26 @ 19:07:16 End 2023.06.16 @ 15:31:57 Sessions 5 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 74 Rogue 74 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 41 Gallery% 54 Achievement% 49 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Arrows Keybinds 0 Fullscreen 1 Font 18/TerminusBold Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 73b4d566-5e46-4d76-9357-b3aa3a000493