Cogmind - Beta 10.2 @@@ ROGUE MODE // 2020.11.05 @ 21:44:45 // Halloween2020/ForbiddenLore Player: Komen Result: Destroyed by H-55 Commando with Gauss Rifle Performance ------------- Evolutions (2) 1000 Regions Visited (6) 1200 Robots Destroyed (20) 100 Value Destroyed (760) 760 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (200) 200 TOTAL SCORE: 3300 Bonus ------- Entered Garrisons 200 Cogmind --------- Core Integrity 0/550 Matter 90/300 Energy 94/100 System Corruption 0% Temperature Cool (0) Movement Core (350) Ox6 Location -8/Garrison Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (4) ------ Small Storage Unit Large Storage Unit Targeting Computer > --- WEAPON (2) ------- (None) > --- INVENTORY (12) --- Ion Engine Large Storage Unit Sensor Array Relay Coupler [NC] (22) Relay Coupler [Grunt] (29) Relay Coupler [Sentry] (22) Peak State ------------ > --- POWER ------------ Improved Ion Engine > --- PROPULSION ------- Aluminum Leg Aluminum Leg Aluminum Leg Aluminum Leg > --- UTILITY ---------- Small Storage Unit Large Storage Unit Sensor Array Advanced Signal Interpreter > --- WEAPON ----------- Gatling Laser Advanced Beam Cannon > --- INVENTORY -------- Ion Engine Light Nuclear Core Heat Sink Large Storage Unit Weight Redist. System Sensor Array Targeting Computer Heavy EM Pulse Gun Gatling Laser Autogun Flak Cannon Rocket Launcher [Rating: 21] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Flight Unit Flight Unit Utility Large Storage Unit Device Sensor Array Storage Large Storage Unit Processor Improved Signal Interpreter Weapon Advanced Beam Cannon Energy Gun Small Laser Energy Cannon Advanced Beam Cannon Ballistic Gun Autogun Ballistic Cannon Flak Cannon Launcher Rocket Launcher Build | -11 -10 -10 -9 -9 -8 -8 ------- Run | Scr Mat Min Mat Min Mat Gar Slots Evolved 4 | . . . 2 . 2 . Power . | . . . . . . . Propulsion 2 | . . . 2 . . . Utility 2 | . . . . . 2 . Weapon . | . . . . . . . Parts Attached 42 | 7 3 6 9 . 5 12 Power 6 | 1 . 1 1 . 1 2 Engine 5 | 1 . 1 1 . 1 1 Core 1 | . . . . . . 1 Reactor . | . . . . . . . Propulsion 10 | 2 . 2 5 . . 1 Treads 2 | . . 2 . . . . Leg 7 | 2 . . 4 . . 1 Wheel . | . . . . . . . Hover . | . . . . . . . Flight 1 | . . . 1 . . . Utility 9 | 1 1 1 . . 3 3 Device 3 | . . . . . 1 2 Storage 3 | 1 1 1 . . . . Processor 3 | . . . . . 2 1 Hackware . | . . . . . . . Protection . | . . . . . . . Artifact . | . . . . . . . Weapon 17 | 3 2 2 3 . 1 6 Energy Gun 13 | 3 2 2 2 . 1 3 Energy Cannon 1 | . . . 1 . . . Ballistic Gun 1 | . . . . . . 1 Ballistic Cannon 1 | . . . . . . 1 Launcher 1 | . . . . . . 1 Special Weapon . | . . . . . . . Impact Weapon . | . . . . . . . Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 2 | . . . 2 . . . Parts Lost 19 | . 4 . 1 . . 14 Power 2 | . 1 . . . . 1 Propulsion 4 | . 1 . . . . 3 Utility 3 | . . . . . . 3 Weapon 10 | . 2 . 1 . . 7 Highest Loss Streak 12 | . 3 . 1 . . 12 Average Slot Usage (%) 88 | . 70 93 86 100 99 82 Engine 8 | . 4 12 11 11 9 4 Treads 6 | . . 28 14 . . . Leg 24 | . 27 . 14 44 36 25 Flight 1 | . . . 3 . . . Device 4 | . . . . . 9 11 Storage 19 | . 14 26 22 22 18 18 Processor 3 | . . . . . 9 4 Energy Gun 14 | . 24 24 20 11 8 4 Energy Cannon 4 | . . . 1 11 9 5 Naked Turns . | . . . . . . . Heaviest Build 36 | 11 20 29 34 34 36 36 Greatest Support 40 | 20 20 40 40 40 40 40 Greatest Overweight (x) 9 | . 1 . 9 . . 6 Average Overweight (x) . | . . . . . . . Largest Inventory Capacity 12 | 6 12 12 12 12 12 12 Average Capacity 11 | 5 9 11 12 12 12 12 Most Carried 12 | 4 10 10 12 12 12 12 Average Carried 9 | 2 7 5 9 11 11 10 Final Capacity 12 | 6 10 12 12 12 12 12 Final Carried 12 | 4 10 5 12 12 12 6 Class Distribution -------------------- 55% | Scavenger-Mutant 44% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Scavenger-Mutant | -9/Mines Scavenger-Mutant | -8/Materials Scavenger-Mutant | -8/Garrison Resources | -11 -10 -10 -9 -9 -8 -8 ----------- Run | Scr Mat Min Mat Min Mat Gar Matter Collected 554 | 183 110 . 145 . 45 71 Remotely . | . . . . . . . Salvage Created 658 | . 148 . 282 . 55 173 Parts 34 | . 7 . 17 . 2 8 Haulers Intercepted 2 | . . . 2 . . . Recyclers Shooed . | . . . . . . . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Kills | -11 -10 -10 -9 -9 -8 -8 ------- Run | Scr Mat Min Mat Min Mat Gar Combat Hostiles Destroyed 16 | . 3 . 5 . 1 7 Guns 9 | . 2 . 5 . . 2 Cannons 2 | . . . . . 1 1 AOE 5 | . 1 . . . . 4 Classes Destroyed 5 | . 1 . 4 . . . Hauler 2 | . . . 2 . . . Watcher 2 | . . . 2 . . . Swarmer 5 | . . . 3 . . 2 Grunt 9 | . 3 . 1 . . 5 Sentry 2 | . . . 1 . 1 . Best Kill Streak 5 | . 2 . 5 . 1 2 Combat Bots Only 4 | . 2 . 4 . 1 2 Max Kills in Single Turn 1 | . 1 . 1 . 1 1 Gunslinging . | . . . . . . . Exploded 1 | . 1 . . . . 1 Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -10 -9 -9 -8 -8 -------- Run | Scr Mat Min Mat Min Mat Gar Damage Taken 2389 | . 440 . 212 . . 1737 Core 658 | . 80 . 26 . . 552 Absorbed by Shields . | . . . . . . . Core Remaining (%) 87 | 100 . 68 . 93 . . Volleys Fired 59 | . 9 . 17 . 1 32 Largest 2 | . 2 . 2 . 2 2 Hottest 148 | . 80 . 124 . 148 148 Shots Fired 100 | . 18 . 31 . 2 49 Gun 69 | . 18 . 30 . 1 20 Cannon 27 | . . . 1 . 1 25 Launcher 4 | . . . . . . 4 Special . | . . . . . . . Kinetic 15 | . . . . . . 15 Thermal 57 | . . . 25 . 2 30 Explosive 4 | . . . . . . 4 Electromagnetic 24 | . 18 . 6 . . . Robot Hit Streak 9 | . 5 . 5 . 3 9 Robot Miss Streak 6 | . 3 . 5 . 1 6 Penetration Max . | . . . . . . . Secondary Targets 2 | . . . 2 . . . Max Gunslinging Chain 1 | . . . 1 . . . Shots Hit Robots 71 | . 12 . 19 . 2 38 Core Hits 43 | . 7 . 11 . 2 23 Critical Hits 1 | . . . . . 1 . Critical Kills 1 | . . . . . 1 . Critical Parts Destroyed . | . . . . . . . Melee Attacks . | . . . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 1354 | . 274 . 322 . 33 725 Guns 757 | . 209 . 302 . 12 234 Cannons 302 | . . . 20 . 21 261 Explosions 295 | . 65 . . . . 230 Melee . | . . . . . . . Ramming . | . . . . . . . Kinetic 182 | . . . . . . 182 Thermal 641 | . 65 . 230 . 33 313 Explosive 230 | . . . . . . 230 Electromagnetic 301 | . 209 . 92 . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption . | . . . . . . . Average Corruption . | . . . . . . . Corruption Purged . | . . . . . . . Overload Shots . | . . . . . . . Overflow Damage 30 | . . . . . . 30 Projectiles . | . . . . . . . Explosions 30 | . . . . . . 30 Melee . | . . . . . . . Knockbacks 7 | . . . . . . 7 Impact . | . . . . . . . Kinetic 7 | . . . . . . 7 Secondary . | . . . . . . . Self-Inflicted Damage 58 | . 12 . . . . 46 Shots 4 | . 1 . . . . 3 Rammed . | . . . . . . . Targets Rammed . | . . . . . . . Kicked . | . . . . . . . Crushed . | . . . . . . . Highest Temperature 552 | . 175 . 311 . 72 552 Average Temperature 145 | . 95 . 116 . 38 197 Received Heat Transfer 585 | . 225 . 54 . . 306 Effects 17 | . . . 3 . . 14 Shutdowns 1 | . . . . . . 1 Energy Bleed 4 | . . . 1 . . 3 Interference 4 | . . . 2 . . 2 Matter Decay 2 | . . . . . . 2 Short Circuit 4 | . . . . . . 4 Damage (major) 2 | . . . . . . 2 Siege Activations . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried 3 | . 2 . 1 . . . Impact Corruptions . | . . . . . . . Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted 3 | . . . 2 . . 1 Heat Transferred 1292 | . 50 . 520 . 62 660 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions 1 | . 1 . . . . . Missiles Intercepted . | . . . . . . . Alert | -11 -10 -10 -9 -9 -8 -8 ------- Run | Scr Mat Min Mat Min Mat Gar Peak Influence 173 | . 117 33 151 10 48 173 Initial 33 | . . 33 12 10 3 . Average 53 | . 46 33 92 10 14 72 Maximum Alert Level . | . . . . . . . Low Security (%) 100 | 100 100 100 100 100 100 100 Level 1 . | . . . . . . . Level 2 . | . . . . . . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 4 | . 1 . . . 3 . Investigation 2 | . 1 . . . 1 . Extermination . | . . . . . . . Reinforcement 2 | . . . . . 2 . Assault . | . . . . . . . Garrison . | . . . . . . . Intercept . | . . . . . . . Construction Impeded . | . . . . . . . Haulers Reinforced . | . . . . . . . Stealth | -11 -10 -10 -9 -9 -8 -8 --------- Run | Scr Mat Min Mat Min Mat Gar Distress Signals 2 | . 1 . 1 . . . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 34 | . 6 . 9 . 6 13 Peak Tracking Total 6 | . 4 . 4 . 3 6 Tactical Retreats 1 | . . . . . . 1 Traps | -11 -10 -10 -9 -9 -8 -8 ------- Run | Scr Mat Min Mat Min Mat Gar Traps Triggered 2 | . 1 . . . 1 . Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -10 -9 -9 -8 -8 ---------- Run | Scr Mat Min Mat Min Mat Gar Machines Disabled 1 | . . . . . . 1 Max in Single Turn 1 | . . . . . . 1 Garrison Relay 1 | . . . . . . 1 Machines Sabotaged . | . . . . . . . Garrisons Compromised . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Fab Network Shutdowns . | . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -8 --------- Run | Scr Mat Min Mat Min Mat Gar Machines Accessed 7 | . 2 . 3 . 2 . Terminals 4 | . 2 . 2 . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units 1 | . . . 1 . . . Scanalyzers 1 | . . . . . 1 . Garrison Access 1 | . . . . . 1 . Total Hacks 14 | . 4 . 7 . 3 . Successful 7 | . 1 . 3 . 3 . Failed 7 | . 3 . 4 . . . Catastrophic 3 | . 2 . 1 . . . Database Lockouts . | . . . . . . . Manual 6 | . 2 . 4 . . . Terminals 9 | . 4 . 5 . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units 2 | . . . 2 . . . Scanalyzers 2 | . . . . . 2 . Garrison Access 1 | . . . . . 1 . Terminal Hacks 2 | . 1 . 1 . . . Branch Access Points 1 | . 1 . . . . . Locate Traps 1 | . . . 1 . . . Fabricator Hacks . | . . . . . . . Repair Station Hacks . | . . . . . . . Recycling Unit Hacks 2 | . . . 2 . . . Report Inventory 1 | . . . 1 . . . Retrieve Components 1 | . . . 1 . . . Scanalyzer 2 | . . . . . 2 . Insert Component 1 | . . . . . 1 . Analyze 1 | . . . . . 1 . Garrison Access Hacks 1 | . . . . . 1 . Unlock Access 1 | . . . . . 1 . Unauthorized Hacks . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 6 | . 2 . 2 . 2 . Full Trace Events 2 | . 2 . . . . . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Matter . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired 1 | . . . . . 1 . Parts Built . | . . . . . . . Matter . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired . | . . . . . . . Time . | . . . . . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components 7 | . . . 7 . . . Parts Scanalyzed 1 | . . . . . 1 . Part Schematics Acquired 1 | . . . . . 1 . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -8 ------------ Run | Scr Mat Min Mat Min Mat Gar Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released 3 | . . . . . . 3 Machine Destruction 3 | . . . . . . 3 Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -8 -------- Run | Scr Mat Min Mat Min Mat Gar Total Allies . | . . . . . . . Largest Group . | . . . . . . . Highest-Rated Group . | . . . . . . . Highest-Rated Ally . | . . . . . . . Total Orders . | . . . . . . . Ally Attacks . | . . . . . . . Total Damage . | . . . . . . . Kills . | . . . . . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -10 -9 -9 -8 -8 ------- Run | Scr Mat Min Mat Min Mat Gar Robot Analysis Total . | . . . . . . . Derelict Logs Recovered . | . . . . . . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -10 -9 -9 -8 -8 ------------- Run | Scr Mat Min Mat Min Mat Gar Turns Passed 1485 | 61 165 90 460 43 404 262 Spaces Moved 857 | 46 104 53 202 33 310 109 Core 24 | 19 . . 1 . . 4 Treads 148 | . . 53 95 . . . Legs 669 | 27 104 . 90 33 310 105 Wheels . | . . . . . . . Hover . | . . . . . . . Flight 16 | . . . 16 . . . Fastest Speed 50 | 50 120 160 120 120 120 120 Average Speed 137 | 91 121 160 182 120 120 136 Slowest Speed 640 | 120 150 160 640 120 120 350 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 18 | 4 24 26 18 13 22 23 Regions Visited 6 Branch Regions 2 Pre-discovered Areas . | . . . . . . . Known Exits Taken 2 | . 1 . . . 1 . Unknown Exits Taken 4 | 1 . 1 1 1 . . Scrap Searched . | . . . . . . . Spaces Dug . | . . . . . . . Terrain Destroyed 33 | . 9 . . . . 24 Melee . | . . . . . . . Projectile 1 | . . . . . . 1 AOE 32 | . 9 . . . . 23 Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -8 --------- Run | Scr Mat Min Mat Min Mat Gar Total 1060 | 61 125 58 265 37 341 173 Wait 52 | 6 2 . 15 3 15 11 Move 852 | 45 103 52 201 32 310 109 Hop . | . . . . . . . Pick Up 29 | 3 5 . 12 1 5 3 Fast Attach 16 | 6 1 . 7 . 1 1 Attach 19 | . 2 5 1 . 2 9 Detach 8 | . 3 . 2 . . 3 Swap 7 | 1 . 1 1 . 2 2 Drop 18 | . . . 9 1 5 3 Fire 59 | . 9 . 17 . 1 32 Melee . | . . . . . . . Ram . | . . . . . . . Kick . | . . . . . . . Crush . | . . . . . . . Escape Stasis . | . . . . . . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials -9/Mines -8/Materials -8/Garrison History --------- Turn | Location | Event 3 | -11/Scrapyard | Discovered new exit (range 15) 62 | -11/Scrapyard | Entered Materials 142 | -10/Materials | Identified exit to Mines 227 | -10/Materials | Entered Mines 250 | -10/Mines | Lost 3 parts (1n2w) 253 | -10/Mines | Met a Derelict bent on vengeance 287 | -10/Mines | Discovered new exit (range 16) 309 | -10/Mines | Assembled infested the area 311 | -10/Mines | Build established: Mutant 317 | -10/Mines | Entered Materials 317 | -9/Materials | Evolved 2 slots: Propulsion x2 759 | -9/Materials | Discovered new exit (range 16) 777 | -9/Materials | Entered Mines 784 | -9/Mines | Received a Rocket Launcher from a helpful Derelict 814 | -9/Mines | Discovered new exit (range 5) 820 | -9/Mines | Entered Materials 820 | -8/Materials | Evolved 2 slots: Utility x2 899 | -8/Materials | Build established: Scavenger-Mutant 1224 | -8/Materials | Identified exit to Garrison 1224 | -8/Materials | Entered Garrison 1274 | -8/Garrison | Triggered checkpoint 1348 | -8/Garrison | Garrison Relay disabled 1409 | -8/Garrison | Triggered checkpoint 1411 | -8/Garrison | Triggered checkpoint 1475 | -8/Garrison | Core integrity fell below 50% 1484 | -8/Garrison | Core integrity fell below 20% 1486 | -8/Garrison | Destroyed by H-55 Commando with Gauss Rifle Last Messages --------------- Penetrated by Slug. Aluminum Leg destroyed. H-55 Commando knocked back. Slug penetrates Wall. G-47 Trooper knocked back. G-47 Trooper destroyed. Penetrated by Slug. Gatling Laser destroyed. H-55 Commando knocked back. Penetrated by Slug. Flak Cannon destroyed. Hvy. EM Pulse Gun destroyed. Penetrated by Slug. Autogun destroyed. Critical hit. Heat Sink destroyed. Penetrated by Slug. S-10 Pest destroyed. Penetrated by Slug. [Achievement: Back For More] Map ----- +----------------------------------------------------+ | ????????????????#####????????????????????????????? | | ????????????????# =#????????????????????????????? | | ???????????###### #####????????????????????????? | | ######???### = #????????????????????????? | | # #???#"# ###### #????????????????????????? | | # #???#" #???# #????????????????????????? | | # #???# *#???# # ##????????????????????????? | | ### #???#" #???# # #????????????????????????? | | ??# #???#"# #???#?# ##????????????????????????? | | ??# #???#####?????## ##?????????????????????????? | | ??# #??????????????# #??????????????????????????? | | ??# #??????????????# #??????????????????????????? | | ??# ################ #######????????????????????? | | ??# #????????????????????? | | ??# #????????????????????? | | ??############## ######## #????????????????????? | | ???????????????# #?? ???# #????????????????????? | | ???????????????# #?# #??# #????????????????????? | | ???????????????# #?# ??# #????????????????????? | | ???????????????# #?# #??# #????????????????????? | | ???????????????# #? #??# #????????????????????? | | ???????????????# #?# #??# #????????????????????? | | ???????????????# #?# #?## ##""""## #?????????? | | ???????????????# ###+### #?????????? | | ???????????????# h= g #?????????? | | ???????????????# h@%[ g g #?????????? | | ???????????????########## % # ## #?????????? | | ????????????????????????# # #??? #?????????? | | ???????????????????????? ?????????????? | | ???????????????????????? ???????????? | | ???????????????????????? [ ??????????? | | ???????????????????????? ??????????? | | ???????????????????????## ## =%[ # ??????????? | | ????????????????????????# #? #? ???????????? | | ???????????????????????? ?? ????????????? | | ???????????????????????? ?? ????????????? | | ????????????????????????# ?? ????????????? | | ?????????????????????????# ##??? #??????????????? | | ?????????????????????????? #????????????????????? | | ?????????????????????????? #????????????????????? | | ?????????????????????????? ?????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 41 Energy Generation 14 Energy Capacity 265 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 10 Terrain Scan Density 10 Additional Mass Support 6 Evasion (%) 50 Targeting Accuracy 5 Recoil Reduction 2 Item Schematics ----------------- Imp. Ion Engine | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Back For More Challenges ------------ None Game ------ Seed CoreRefineryFilter Manual? 0 Play Time 00:36:06 Cumulative 26.6 hours Start 2020.11.05 @ 17:22:59 End 2020.11.05 @ 21:44:45 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode Halloween2020/ForbiddenLore Game No. 50 Rogue 50 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 19 Gallery% 28 Achievement% 22 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 76x50 Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 229ab777-53e8-41cd-82fa-5cdade3e4770