Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.06.18 @ 01:26:38

Player: puncake

Result: Destroyed by Y-54 Guardian with Flak Gun

 Performance 
-------------
Evolutions (3)             1500
Regions Visited (6)        1200
Robots Destroyed (77)      385
Value Destroyed (3113)     3113
Prototype IDs (2)          40
Alien Tech Used (0)        0
Bonus (744)                744
              TOTAL SCORE: 6982

 Bonus
-------
High Alert Combat Kills    44
Entered Garrisons          200
Used RIF Installer         500

 Cogmind 
---------
Core Integrity             0/700
Matter                     291/300
Energy                     50/100
System Corruption          6%
Temperature                Cool (18)
Movement                   Core (300) Ox5
Location                   -7/Storage

 Parts 
-------
>          --- POWER (1) --------
               (None)
>          --- PROPULSION (4) ---
               (None)
>          --- UTILITY (5) ------
    Medium Storage Unit
    Medium Storage Unit
  Advanced Signal Interpreter
>          --- WEAPON (3) -------
           Scythe
>          --- INVENTORY (12) ---
     Light Treads
     Light Treads
  Improved Heat Sink
    Medium Reactive Plating
           Remote Datajack
           Remote Datajack

 Peak State 
------------
>          --- POWER ------------
  Improved Deuterium Engine
>          --- PROPULSION -------
   Armored Huge Wheel
   Armored Huge Wheel
>          --- UTILITY ----------
  Improved Heat Sink
  Improved Heat Sink
    Medium Storage Unit
  Advanced Signal Interpreter
  Improved Light Armor Plating
>          --- WEAPON -----------
     Heavy Particle Gun
           Flak Gun
     Heavy Mace
>          --- INVENTORY --------
     Light Treads
     Light Treads
  Improved Light Armor Plating
           Shock Rifle
     Heavy Particle Gun
           Gatling Laser
           Remote Datajack
           Remote Datajack
[Rating: 46]

 Favorites 
-----------
Power                      Light Ion Engine
  Engine                   Light Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Aluminum Leg
  Treads                   Light Treads
  Leg                      Aluminum Leg
  Wheel                    Armored Huge Wheel
  Hover Unit               Improved Airjet
Utility                    Medium Storage Unit
  Device                   Improved Heat Sink
  Storage                  Medium Storage Unit
  Processor                Advanced Signal Interpreter
  Hackware                 Relay Coupler [Grunt]
  Protection               Improved Light Armor Plating
Weapon                     High-powered Shotgun
  Energy Gun               Particle Gun
  Energy Cannon            Ion Cannon
  Ballistic Gun            High-powered Shotgun
  Launcher                 Rocket Launcher
  Special Weapon           Remote Datajack
  Impact Weapon            Heavy Mace
  Slashing Weapon          Scythe
  Special Melee Weapon     Datajack

 Build                          | -11 -10 -9  -8  -8  -7  -7  
-------                    Run  | Scr Mat Mat Mat Gar Fac Sto 
Slots Evolved              6    | .   .   2   2   .   2   .   
  Power                    .    | .   .   .   .   .   .   .   
  Propulsion               2    | .   .   2   .   .   .   .   
  Utility                  3    | .   .   .   1   .   2   .   
  Weapon                   1    | .   .   .   1   .   .   .   
Parts Attached             118  | 6   6   8   20  21  45  12  
  Power                    12   | 1   .   .   1   4   5   1   
    Engine                 5    | 1   .   .   1   1   2   .   
    Core                   7    | .   .   .   .   3   3   1   
    Reactor                .    | .   .   .   .   .   .   .   
  Propulsion               27   | 2   1   4   3   5   12  .   
    Treads                 4    | .   .   2   .   .   2   .   
    Leg                    17   | 2   1   2   2   5   5   .   
    Wheel                  3    | .   .   .   1   .   2   .   
    Hover                  3    | .   .   .   .   .   3   .   
    Flight                 .    | .   .   .   .   .   .   .   
  Utility                  21   | 1   3   .   3   3   9   2   
    Device                 12   | .   2   .   2   3   5   .   
    Storage                4    | 1   1   .   .   .   1   1   
    Processor              1    | .   .   .   1   .   .   .   
    Hackware               1    | .   .   .   .   .   1   .   
    Protection             3    | .   .   .   .   .   2   1   
    Artifact               .    | .   .   .   .   .   .   .   
  Weapon                   58   | 2   2   4   13  9   19  9   
    Energy Gun             24   | 1   2   2   5   4   6   4   
    Energy Cannon          3    | .   .   .   1   .   1   1   
    Ballistic Gun          17   | 1   .   2   7   2   4   1   
    Ballistic Cannon       .    | .   .   .   .   .   .   .   
    Launcher               4    | .   .   .   .   2   2   .   
    Special Weapon         4    | .   .   .   .   .   4   .   
    Impact Weapon          3    | .   .   .   .   1   1   1   
    Slashing Weapon        2    | .   .   .   .   .   .   2   
    Piercing Weapon        .    | .   .   .   .   .   .   .   
    Special Melee Weapon   1    | .   .   .   .   .   1   .   
  Unidentified Prototypes  2    | .   .   .   .   .   2   .   
Parts Lost                 59   | .   1   .   10  10  21  17  
  Power                    8    | .   .   .   1   2   3   2   
  Propulsion               15   | .   .   .   3   3   7   2   
  Utility                  13   | .   1   .   2   1   5   4   
  Weapon                   23   | .   .   .   4   4   6   9   
  Highest Loss Streak      18   | .   1   .   6   8   18  9   
Average Slot Usage (%)     92   | .   97  99  92  95  93  79  
  Engine                   5    | .   14  11  9   1   1   1   
  Core                     3    | .   .   .   .   6   5   3   
  Treads                   5    | .   .   21  10  .   .   .   
  Leg                      21   | .   28  22  18  33  23  .   
  Wheel                    2    | .   .   .   1   1   .   14  
  Device                   10   | .   11  11  9   7   12  11  
  Storage                  9    | .   14  11  9   9   7   10  
  Processor                5    | .   .   .   6   9   7   7   
  Hackware                 1    | .   .   .   .   .   5   .   
  Protection               1    | .   .   .   .   .   1   6   
  Energy Gun               9    | .   14  14  6   6   10  8   
  Ballistic Gun            8    | .   14  7   16  11  3   3   
  Impact Weapon            2    | .   .   .   .   5   2   5   
Naked Turns                .    | .   .   .   .   .   .   .   
Heaviest Build             34   | 10  16  18  24  30  33  34  
  Greatest Support         80   | 20  20  30  35  45  80  56  
  Greatest Overweight (x)  6    | 2   .   .   1   .   6   1   
  Average Overweight (x)   .    | .   .   .   .   .   .   .   
Largest Inventory Capacity 12   | 6   10  8   8   8   8   12  
  Average Capacity         8    | 5   7   8   8   8   8   9   
  Most Carried             8    | 6   8   8   8   8   8   8   
  Average Carried          7    | 3   6   7   6   7   6   7   
  Final Capacity           12   | 6   8   8   8   8   8   12  
  Final Carried            8    | 6   8   8   8   8   8   6   

 Class Distribution 
--------------------
 37% | Mutant
 36% | Scavenger-Mutant
 10% | Gunner
  4% | Skirmisher
  4% | Scavenger-Skirmisher
  3% | Scavenger-Gunner

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -9/Materials
       Skirmisher | -8/Materials
 Scavenger-Mutant | -8/Garrison
 Scavenger-Mutant | -7/Factory
 Scavenger-Mutant | -7/Storage

 Resources                      | -11 -10 -9  -8  -8  -7  -7  
-----------                Run  | Scr Mat Mat Mat Gar Fac Sto 
Matter Collected           2309 | 228 134 256 383 471 461 376 
  Remotely                 .    | .   .   .   .   .   .   .   
Salvage Created            3149 | .   227 394 598 624 566 740 
  Parts                    160  | .   13  22  25  40  34  26  
Haulers Intercepted        6    | .   1   1   3   .   .   1   
Recyclers Shooed           2    | .   .   .   .   .   1   1   
Parts Field Recycled       .    | .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   .   .   

 Kills                          | -11 -10 -9  -8  -8  -7  -7  
-------                    Run  | Scr Mat Mat Mat Gar Fac Sto 
Combat Hostiles Destroyed  65   | .   4   8   8   18  14  13  
  Melee                    4    | .   .   .   .   1   2   1   
  Guns                     45   | .   4   8   5   11  8   9   
  Cannons                  3    | .   .   .   2   1   .   .   
  AOE                      8    | .   .   .   .   4   4   .   
Classes Destroyed          11   | .   3   2   2   3   1   .   
  Worker                   1    | .   .   1   .   .   .   .   
  Hauler                   6    | .   1   1   3   .   .   1   
  Recycler                 2    | .   .   .   1   .   .   1   
  Watcher                  3    | .   1   .   2   .   .   .   
  Swarmer                  12   | .   .   .   .   4   4   4   
  Grunt                    31   | .   4   4   5   10  3   5   
  Brawler                  1    | .   .   .   .   1   .   .   
  Duelist                  1    | .   .   .   1   .   .   .   
  Sentry                   17   | .   .   4   2   2   5   4   
  Hunter                   1    | .   .   .   .   1   .   .   
  Programmer               2    | .   .   .   .   .   2   .   
Best Kill Streak           5    | .   3   3   5   4   4   4   
  Combat Bots Only         4    | .   3   2   2   4   4   4   
Max Kills in Single Turn   4    | .   1   1   1   4   1   1   
  Gunslinging              .    | .   .   .   .   .   .   .   
  Exploded                 4    | .   .   .   .   4   1   .   
  Melee                    1    | .   .   .   .   1   1   1   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   

 Combat                         | -11  -10  -9   -8   -8   -7   -7   
--------                   Run  | Scr  Mat  Mat  Mat  Gar  Fac  Sto  
Damage Taken               7059 | .    227  394  877  1077 2565 1919 
  Core                     1056 | .    62   27   92   174  422  279  
  Absorbed by Shields      .    | .    .    .    .    .    .    .    
Core Remaining (%)         79   | 100  75   93   .    51   .    .    
Volleys Fired              235  | .    21   35   41   36   48   54   
  Largest                  3    | .    2    2    3    3    3    3    
  Hottest                  191  | .    70   126  191  121  153  160  
Shots Fired                492  | .    42   70   122  91   89   78   
  Gun                      440  | .    42   70   107  79   69   73   
  Cannon                   36   | .    .    .    15   11   5    5    
  Launcher                 11   | .    .    .    .    1    10   .    
  Special                  5    | .    .    .    .    .    5    .    
  Kinetic                  262  | .    21   46   74   57   31   33   
  Thermal                  199  | .    21   24   48   33   31   42   
  Explosive                11   | .    .    .    .    1    10   .    
  Electromagnetic          15   | .    .    .    .    .    12   3    
  Robot Hit Streak         19   | .    6    6    9    12   19   12   
  Robot Miss Streak        7    | .    2    4    7    4    3    5    
  Penetration Max          .    | .    .    .    .    .    .    .    
  Secondary Targets        5    | .    .    2    1    2    .    .    
    Max Gunslinging Chain  1    | .    .    1    1    1    .    .    
Shots Hit Robots           383  | .    29   50   83   72   65   84   
  Core Hits                186  | .    12   18   28   34   46   48   
  Critical Hits            1    | .    .    .    .    .    .    1    
  Critical Kills           .    | .    .    .    .    .    .    .    
  Critical Parts Destroyed 1    | .    .    .    .    .    .    1    
Melee Attacks              34   | .    .    .    .    8    7    19   
  Impact                   25   | .    .    .    .    8    7    10   
  Slashing                 9    | .    .    .    .    .    .    9    
  Piercing                 .    | .    .    .    .    .    .    .    
  Sneak Attacks            1    | .    .    .    .    .    .    1    
    Combat Hostiles        .    | .    .    .    .    .    .    .    
  Follow-up Attacks        1    | .    .    .    .    .    .    1    
Damage Inflicted           7290 | .    352  789  1346 1402 1596 1805 
  Guns                     5045 | .    352  789  1026 833  836  1209 
  Cannons                  619  | .    .    .    320  114  78   107  
  Explosions               764  | .    .    .    .    219  545  .    
  Melee                    862  | .    .    .    .    236  137  489  
  Ramming                  .    | .    .    .    .    .    .    .    
  Kinetic                  2886 | .    155  501  646  616  412  556  
  Thermal                  2785 | .    197  288  700  331  556  713  
  Explosive                555  | .    .    .    .    219  336  .    
  Electromagnetic          202  | .    .    .    .    .    155  47   
  Impact                   619  | .    .    .    .    236  137  246  
  Slashing                 243  | .    .    .    .    .    .    243  
  Piercing                 .    | .    .    .    .    .    .    .    
Highest Corruption         6    | .    .    .    .    .    6    6    
  Average Corruption       5    | .    .    .    .    .    3    6    
  Corruption Purged        .    | .    .    .    .    .    .    .    
  Effects                  22   | .    .    .    .    .    4    18   
    Message Errors         2    | .    .    .    .    .    .    2    
    Matter Fused           1    | .    .    .    .    .    .    1    
    Heat Flow Errors       2    | .    .    .    .    .    1    1    
    Energy Discharges      4    | .    .    .    .    .    1    3    
    Parts Rejected         1    | .    .    .    .    .    .    1    
    Data Loss (minor)      2    | .    .    .    .    .    .    2    
    Targeting Errors       9    | .    .    .    .    .    2    7    
    Weapon Failures        1    | .    .    .    .    .    .    1    
Overload Shots             .    | .    .    .    .    .    .    .    
Overflow Damage            75   | .    .    .    2    17   20   36   
  Projectiles              2    | .    .    .    2    .    .    .    
  Explosions               23   | .    .    .    .    3    20   .    
  Melee                    50   | .    .    .    .    14   .    36   
Knockbacks                 2    | .    .    .    .    .    .    2    
  Impact                   2    | .    .    .    .    .    .    2    
  Kinetic                  .    | .    .    .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    .    .    
Self-Inflicted Damage      224  | .    .    .    .    .    224  .    
  Shots                    5    | .    .    .    .    .    5    .    
  Rammed                   .    | .    .    .    .    .    .    .    
Targets Rammed             .    | .    .    .    .    .    .    .    
  Kicked                   .    | .    .    .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    .    
Highest Temperature        351  | .    81   198  351  345  290  229  
  Average Temperature      86   | .    27   64   85   116  127  62   
  Received Heat Transfer   2463 | .    120  174  414  513  666  576  
  Effects                  7    | .    .    .    7    .    .    .    
    Energy Bleed           1    | .    .    .    1    .    .    .    
    Interference           6    | .    .    .    6    .    .    .    
Siege Activations          .    | .    .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    
  Parts Fried              3    | .    .    .    .    .    .    3    
  Impact Corruptions       6    | .    .    .    .    2    .    4    
Robots Melted              2    | .    .    .    1    .    .    1    
  Combat Hostiles          2    | .    .    .    1    .    .    1    
  Parts Melted             6    | .    .    .    3    .    1    2    
  Heat Transferred         5685 | .    533  629  1369 740  1081 1333 
Parts Sabotaged            .    | .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    
Power Chain Reactions      2    | .    .    .    .    .    2    .    
Missiles Intercepted       .    | .    .    .    .    .    .    .    

 Alert                          | -11 -10 -9  -8  -8  -7  -7  
-------                    Run  | Scr Mat Mat Mat Gar Fac Sto 
Peak Influence             507  | .   139 165 235 507 473 402 
  Initial                  266  | .   .   58  44  87  266 130 
  Average                  219  | .   54  69  120 296 380 276 
Maximum Alert Level        2    | .   .   .   1   2   2   2   
  Low Security (%)         46   | 100 100 100 87  21  .   8   
  Level 1                  38   | .   .   .   12  57  54  90  
  Level 2                  14   | .   .   .   .   20  45  1   
  Level 3                  .    | .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   
Squads Dispatched          16   | .   1   1   2   .   7   5   
  Investigation            2    | .   .   .   1   .   1   .   
  Extermination            1    | .   .   .   .   .   1   .   
  Reinforcement            3    | .   1   1   .   .   .   1   
  Assault                  .    | .   .   .   .   .   .   .   
  Garrison                 10   | .   .   .   1   .   5   4   
  Intercept                .    | .   .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   .   
Haulers Reinforced         1    | .   .   .   .   .   .   1   

 Stealth                        | -11 -10 -9  -8  -8  -7  -7  
---------                  Run  | Scr Mat Mat Mat Gar Fac Sto 
Distress Signals           5    | .   .   1   2   .   .   2   
Communications Jammed      .    | .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   
Times Spotted              99   | .   9   12  18  21  16  23  
  Peak Tracking Total      7    | .   3   5   6   6   4   7   
  Tactical Retreats        9    | .   1   .   4   3   .   1   

 Traps                          | -11 -10 -9  -8  -8  -7  -7  
-------                    Run  | Scr Mat Mat Mat Gar Fac Sto 
Traps Triggered            1    | .   .   .   .   .   1   .   
  Indirectly               .    | .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   

 Machines                       | -11 -10 -9  -8  -8  -7  -7  
----------                 Run  | Scr Mat Mat Mat Gar Fac Sto 
Machines Disabled          9    | .   .   .   1   1   7   .   
  Max in Single Turn       3    | .   .   .   1   1   3   .   
  Garrison Access          1    | .   .   .   .   .   1   .   
  Garrison Relay           1    | .   .   .   .   1   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   
Fab Network Shutdowns      .    | .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -8  -8  -7  -7  
---------                  Run  | Scr Mat Mat Mat Gar Fac Sto 
Machines Accessed          12   | .   2   5   3   .   1   1   
  Terminals                8    | .   2   5   1   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   
  Recycling Units          2    | .   .   .   1   .   .   1   
  Scanalyzers              .    | .   .   .   .   .   .   .   
  Garrison Access          2    | .   .   .   1   .   1   .   
Total Hacks                23   | .   2   12  6   .   1   2   
  Successful               7    | .   .   3   3   .   1   .   
  Failed                   16   | .   2   9   3   .   .   2   
    Catastrophic           2    | .   1   1   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   
  Manual                   11   | .   1   9   1   .   .   .   
  Terminals                15   | .   2   12  1   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   
  Recycling Units          5    | .   .   .   3   .   .   2   
  Scanalyzers              .    | .   .   .   .   .   .   .   
  Garrison Access          3    | .   .   .   2   .   1   .   
Terminal Hacks             3    | .   .   3   .   .   .   .   
  Branch Access Points     2    | .   .   2   .   .   .   .   
  Unreport Threat          1    | .   .   1   .   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   .   
Recycling Unit Hacks       2    | .   .   .   2   .   .   .   
  Retrieve Matter          1    | .   .   .   1   .   .   .   
  Retrieve Components      1    | .   .   .   1   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   
Garrison Access Hacks      2    | .   .   .   1   .   1   .   
  Unlock Access            1    | .   .   .   1   .   .   .   
  Seal Access              1    | .   .   .   .   .   1   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   
Hacking Detections         11   | .   2   5   3   .   .   1   
  Full Trace Events        1    | .   .   .   1   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   
  Retrieved Components     1    | .   .   .   1   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -8  -8  -7  -7  
------------               Run  | Scr Mat Mat Mat Gar Fac Sto 
Used RIF Installer         1    | .   .   .   .   1   .   .   
Robots Hacked              1    | .   .   .   .   .   1   .   
  Non-combat               1    | .   .   .   .   .   1   .   
  Combat                   .    | .   .   .   .   .   .   .   
Robot Hacks Applied        2    | .   .   .   .   .   2   .   
  find_recycling           1    | .   .   .   .   .   1   .   
  ignore_parts             1    | .   .   .   .   .   1   .   
Relay Couplers Released    5    | .   .   .   .   5   .   .   
  Machine Destruction      5    | .   .   .   .   5   .   .   
  Attached                 1    | .   .   .   .   .   1   .   
Robots Rewired             .    | .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   

 Allies                         | -11 -10 -9  -8  -8  -7  -7  
--------                   Run  | Scr Mat Mat Mat Gar Fac Sto 
Total Allies               .    | .   .   .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   

 Intel                          | -11 -10 -9  -8  -8  -7  -7  
-------                    Run  | Scr Mat Mat Mat Gar Fac Sto 
Robot Analysis Total       .    | .   .   .   .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   

 Exploration                    | -11 -10 -9  -8  -8  -7  -7  
-------------              Run  | Scr Mat Mat Mat Gar Fac Sto 
Turns Passed               3638 | 72  265 747 465 745 811 533 
Spaces Moved               1667 | 47  141 334 195 458 288 204 
  Core                     12   | 11  .   .   .   .   1   .   
  Treads                   1    | .   .   .   .   .   1   .   
  Legs                     1377 | 36  141 334 195 458 213 .   
  Wheels                   219  | .   .   .   .   .   15  204 
  Hover                    58   | .   .   .   .   .   58  .   
  Flight                   .    | .   .   .   .   .   .   .   
  Fastest Speed            45   | 50  120 120 120 120 45  100 
  Average Speed            115  | 118 120 120 120 120 110 100 
  Slowest Speed            350  | 150 120 120 150 120 350 110 
  Overloaded Moves         .    | .   .   .   .   .   .   .   
  Propulsion Burnouts      .    | .   .   .   .   .   .   .   
  Robots Hopped            .    | .   .   .   .   .   .   .   
  Cave-ins Triggered       .    | .   .   .   .   .   .   .   
Exploration Rate (%)       23   | 4   28  33  24  44  8   26  
  Regions Visited          6
    Branch Regions         1
  Pre-discovered Areas     .    | .   .   .   .   .   .   .   
  Known Exits Taken        2    | .   .   .   1   .   1   .   
  Unknown Exits Taken      3    | 1   1   1   .   .   .   .   
Scrap Searched             .    | .   .   .   .   .   .   .   
Spaces Dug                 .    | .   .   .   .   .   .   .   
Terrain Destroyed          45   | .   .   .   .   .   44  1   
  Melee                    .    | .   .   .   .   .   .   .   
  Projectile               1    | .   .   .   .   .   .   1   
  AOE                      44   | .   .   .   .   .   44  .   
Terrain Rammed             .    | .   .   .   .   .   .   .   
  Walls Destroyed          .    | .   .   .   .   .   .   .   
  Machines Disabled        .    | .   .   .   .   .   .   .   

 Actions                        | -11 -10 -9  -8  -8  -7  -7  
---------                  Run  | Scr Mat Mat Mat Gar Fac Sto 
Total                      2879 | 63  196 612 327 566 693 422 
  Wait                     717  | .   19  222 63  22  264 127 
  Move                     1661 | 46  140 333 194 457 287 204 
  Hop                      .    | .   .   .   .   .   .   .   
  Pick Up                  71   | 11  5   6   9   9   24  7   
  Fast Attach              18   | 1   2   1   3   5   4   2   
  Attach                   56   | 5   1   2   9   7   23  9   
  Detach                   3    | .   .   .   .   1   2   .   
  Swap                     44   | .   3   5   8   9   18  1   
  Drop                     41   | .   5   8   .   12  16  .   
  Fire                     235  | .   21  35  41  36  48  54  
  Melee                    33   | .   .   .   .   8   7   18  
  Ram                      .    | .   .   .   .   .   .   .   
  Kick                     .    | .   .   .   .   .   .   .   
  Crush                    .    | .   .   .   .   .   .   .   
  Escape Stasis            .    | .   .   .   .   .   .   .   
  Rewire                   .    | .   .   .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials
-9/Materials (discovered 3 exits: *Mat / Min x2)
-8/Materials
-8/Garrison
-7/Factory
-7/Storage

 History 
---------
 Turn | Location      | Event
   27 | -11/Scrapyard | Discovered new exit (range 14)
   73 | -11/Scrapyard | Entered Materials
  300 | -10/Materials | Build established: Mutant
  307 | -10/Materials | Discovered new exit (range 13)
  338 | -10/Materials | Entered another Materials area
  338 | -9/Materials  | Evolved 2 slots: Propulsion x2
  370 | -9/Materials  | Identified exit to Mines
 1068 | -9/Materials  | Discovered new exit (range 8)
 1085 | -9/Materials  | Entered another Materials area
 1085 | -8/Materials  | Evolved 2 slots: Utility x1, Weapon x1
 1413 | -8/Materials  | Lost 6 parts (2n1u3w)
 1507 | -8/Materials  | Identified exit to Garrison
 1509 | -8/Materials  | Garrison activated, responded to threat
 1550 | -8/Materials  | Entered Garrison
 1556 | -8/Garrison   | Installed Relay Interface Framework
 1650 | -8/Garrison   | Build established: Gunner
 1789 | -8/Garrison   | Lost 8 parts (1p2n1u4w)
 1876 | -8/Garrison   | Triggered checkpoint
 1931 | -8/Garrison   | Discovered new exit (range 15)
 1958 | -8/Garrison   | Identified exit to Factory
 2073 | -8/Garrison   | Build established: Scavenger-Mutant
 2084 | -8/Garrison   | Triggered checkpoint
 2141 | -8/Garrison   | Garrison Relay disabled
 2224 | -8/Garrison   | Triggered checkpoint
 2295 | -8/Garrison   | Entered Factory
 2295 | -7/Factory    | Evolved 2 slots: Utility x2
 2967 | -7/Factory    | Core integrity fell below 50%
 2967 | -7/Factory    | Garrison activated, responded to threat
 2997 | -7/Factory    | Lost 18 parts (2p6n4u6w)
 3034 | -7/Factory    | Discovered new exit (range 16)
 3101 | -7/Factory    | Identified exit to Storage
 3106 | -7/Factory    | Entered Storage
 3274 | -7/Storage    | Core integrity fell below 20%
 3298 | -7/Storage    | Lost 3 parts (1p2w)
 3395 | -7/Storage    | Garrison activated, responded to threat
 3417 | -7/Storage    | Lost 3 parts (1u2w)
 3639 | -7/Storage    | Destroyed by Y-54 Guardian with Flak Gun

 Last Messages 
---------------
03612_ K-01 Serf collects debris.
03614_ Y-54 Guardian Imp. Light Armor Plating severed.
03614_ Particle Gun destroyed.
03615_ R-06 Scavenger collects Imp. Light Armor Plating.
03615_ K-01 Serf collects debris.
03616_ W-25 Informer sends out distress signal.
03618_ R-06 Scavenger collects Imp. Heat Sink.
03620_ Imp. Heat Sink destroyed.
03621_ System corrupted: Component data lost.
03623_ Acquired Hvy. Ion Cannon.
03626_ Lgt. Nuclear Core destroyed.
03627_ Y-54 Guardian destroyed.
03631_ R-06 Scavenger collects Gatling Laser.
03632_ K-01 Serf collects debris.
03633_ R-06 Scavenger collects Lgt. Treads.
03633_ Scythe destroyed.
03635_ K-01 Serf collects debris.
03637_ Arm. Huge Wheel destroyed.
03638_ K-01 Serf collects debris.
03639_ Hvy. Ion Cannon destroyed.

 Map 
-----
+----------------------------------------------------+
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|                                                    |
|                                                    |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           62
Energy Generation          18
Energy Capacity            290
Matter Stores              300
Matter Capacity            300
Sight Range                16
Robot Scan Range           13
Terrain Scan Range         14
Terrain Scan Density       10
Armor Coverage             150
Resistance: EX             25
Evasion (%)                56
Recoil Reduction           1
Kinecelleration            30
Relay Coupler Types        27
Relay Coupler Value        1

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              FactoryImpulseWeb
  Manual?         0
Play Time         00:40:05
  Cumulative      18.7 hours
  Start           2021.06.18 @ 00:45:51
  End             2021.06.18 @ 01:26:38
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          21
  Rogue           21
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             16
Gallery%          37
Achievement%      23
Wizard Run        0

 Options 
---------
ASCII             1
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        2
Font              18/X11
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 9dda9afa-3eb0-4d48-9fa8-d8adead90774