Cogmind - Beta 13 @@@ ROGUE MODE // 2024.07.10 @ 13:00:26

Player: maykstuff

Result: Self-destructed

 Performance 
-------------
Evolutions (2)             1000
Regions Visited (3)        600
Robots Destroyed (25)      125
Value Destroyed (628)      628
Prototype IDs (5)          100
Alien Tech Used (0)        0
Bonus (19)                 19
              TOTAL SCORE: 2472

 Bonus
-------
High Alert Combat Kills    19

 Cogmind 
---------
Core Integrity             335/550
Matter                     300/300
Energy                     100/100
System Corruption          12%
Temperature                Cool (9)
Movement                   Core (100) Ox1
Location                   -8/Materials

 Parts 
-------
>          --- POWER (1) --------
               (None)
>          --- PROPULSION (4) ---
               (None)
>          --- UTILITY (3) ------
               (None)
>          --- WEAPON (3) -------
           Great Maul
>          --- INVENTORY (5) ----
  Advanced Treads
           Airjet
     Heavy EM Pulse Gun

 Peak State 
------------
>          --- POWER ------------
     Light Ion Engine
>          --- PROPULSION -------
           Flight Unit
           Flight Unit
           Flight Unit
           Flight Unit
>          --- UTILITY ----------
           Visual Processing Unit
           Sensor Array
  Improved Light Armor Plating
>          --- WEAPON -----------
     Heavy EM Pulse Gun
           Field Laser
           Ion Cannon
>          --- INVENTORY --------
  Advanced Treads
  Advanced Treads
           Airjet
           Great Maul
           Mining Claw
[Rating: 20]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
Propulsion                 Light Treads
  Treads                   Light Treads
  Wheel                    Compact Wheel
  Flight Unit              Flight Unit
Utility                    Medium Storage Unit
  Device                   Improved Heat Sink
  Storage                  Medium Storage Unit
  Processor                Visual Processing Unit
  Protection               Improved Light Armor Plating
Weapon                     Assault Rifle
  Energy Gun               Field Laser
  Energy Cannon            Ion Cannon
  Ballistic Gun            Assault Rifle
  Launcher                 Grenade Launcher
  Impact Weapon            Hammer

 Build                          | -11 -10 -10 -8  
-------                    Run  | Yrd Mat Sub Mat 
Slots Evolved              4    | .   .   .   4   
  Power                    .    | .   .   .   .   
  Propulsion               2    | .   .   .   2   
  Utility                  1    | .   .   .   1   
  Weapon                   1    | .   .   .   1   
Parts Attached             37   | 6   13  8   10  
  Power                    4    | 1   1   2   .   
    Engine                 4    | 1   1   2   .   
    Core                   .    | .   .   .   .   
    Reactor                .    | .   .   .   .   
  Propulsion               10   | 2   2   3   3   
    Treads                 3    | .   2   .   1   
    Leg                    .    | .   .   .   .   
    Wheel                  3    | 2   .   1   .   
    Hover                  .    | .   .   .   .   
    Flight                 4    | .   .   2   2   
  Utility                  7    | 1   3   .   3   
    Device                 2    | .   1   .   1   
    Storage                3    | 1   2   .   .   
    Processor              1    | .   .   .   1   
    Hackware               .    | .   .   .   .   
    Protection             1    | .   .   .   1   
    Artifact               .    | .   .   .   .   
  Weapon                   16   | 2   7   3   4   
    Energy Gun             2    | .   .   .   2   
    Energy Cannon          1    | .   .   .   1   
    Ballistic Gun          7    | 2   4   1   .   
    Ballistic Cannon       .    | .   .   .   .   
    Launcher               3    | .   2   1   .   
    Special Weapon         .    | .   .   .   .   
    Impact Weapon          3    | .   1   1   1   
    Slashing Weapon        .    | .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   
  Unidentified Prototypes  .    | .   .   .   .   
Parts Lost                 18   | .   1   6   11  
  Power                    3    | .   .   2   1   
  Propulsion               7    | .   1   1   5   
  Utility                  3    | .   .   .   3   
  Weapon                   5    | .   .   3   2   
  Highest Loss Streak      11   | .   1   4   11  
  To Critical Strikes      .    | .   .   .   .   
Average Slot Usage (%)     93   | .   98  76  75  
  Engine                   12   | .   14  9   5   
  Treads                   15   | .   19  4   1   
  Wheel                    7    | .   8   9   .   
  Flight                   4    | .   .   3   29  
  Device                   4    | .   4   .   8   
  Storage                  19   | .   22  24  .   
  Energy Gun               1    | .   .   .   8   
  Ballistic Gun            13   | .   15  14  .   
  Launcher                 5    | .   7   .   .   
  Impact Weapon            5    | .   4   8   6   
Naked Turns                .    | .   .   .   .   
Heaviest Build             24   | 11  24  24  17  
  Greatest Support         40   | 26  40  40  22  
  Greatest Overweight (x)  3    | .   1   1   3   
  Average Overweight (x)   .    | .   .   .   .   
Largest Inventory Capacity 10   | 8   10  10  5   
  Average Capacity         9    | 7   9   9   5   
  Most Carried             10   | 5   10  10  5   
  Average Carried          8    | 2   9   8   3   
  Final Capacity           10   | 8   10  5   5   
  Final Carried            10   | 5   10  4   3   

 Class Distribution 
--------------------
 88% | Mutant
 11% | Sprinter

 Dominant Class 
----------------
   Mutant | -10/Materials
   Mutant | -10/Subcaves
 Sprinter | -8/Materials

 Resources                      | -11 -10 -10 -8  
-----------                Run  | Yrd Mat Sub Mat 
Matter Collected           785  | 168 461 39  117 
  Remotely                 .    | .   .   .   .   
Salvage Created            646  | .   459 32  155 
  Parts                    41   | .   27  10  4   
Haulers Intercepted        1    | .   1   .   .   
Recyclers Shooed           .    | .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   
Parts Self-Destructed      17   | .   .   17  .   
  Prevented                .    | .   .   .   .   

 Kills                          | -11 -10 -10 -8  
-------                    Run  | Yrd Mat Sub Mat 
Combat Hostiles Destroyed  19   | .   11  4   4   
  Melee                    2    | .   1   .   1   
  Guns                     5    | .   4   .   1   
  Cannons                  1    | .   .   .   1   
  AOE                      10   | .   6   4   .   
Classes Destroyed          5    | .   5   .   .   
  Worker                   2    | .   2   .   .   
  Hauler                   1    | .   1   .   .   
  Watcher                  3    | .   3   .   .   
  Swarmer                  7    | .   3   4   .   
  Grunt                    12   | .   8   .   4   
Best Kill Streak           4    | .   4   4   3   
  Combat Bots Only         4    | .   3   4   3   
Max Kills in Single Turn   3    | .   3   2   1   
  Gunslinging              .    | .   .   .   .   
  Exploded                 3    | .   3   2   .   
  Melee                    1    | .   1   .   1   
Uniques/NPCs Destroyed     .    | .   .   .   .   

 Combat                         | -11  -10  -10  -8   
--------                   Run  | Yrd  Mat  Sub  Mat  
Hostile Shots Fired        179  | .    45   44   90   
  Missed                   47   | .    8    16   23   
Damage Taken               1893 | .    476  349  1068 
  Core                     426  | .    131  80   215  
  Absorbed by Shields      .    | .    .    .    .    
Core Remaining (%)         57   | 100  .    15   .    
Volleys Fired              53   | .    33   11   9    
  Largest                  2    | .    2    2    2    
  Hottest                  123  | .    50   50   123  
Shots Fired                89   | .    56   18   15   
  Gun                      67   | .    46   15   6    
  Cannon                   9    | .    .    .    9    
  Launcher                 13   | .    10   3    .    
  Special                  .    | .    .    .    .    
  Kinetic                  61   | .    46   15   .    
  Thermal                  15   | .    .    .    15   
  Explosive                13   | .    10   3    .    
  Electromagnetic          .    | .    .    .    .    
  Robot Hit Streak         10   | .    7    10   3    
  Robot Miss Streak        4    | .    4    4    1    
  Penetration Max          .    | .    .    .    .    
  Secondary Targets        .    | .    .    .    .    
Shots Hit Robots           59   | .    32   12   15   
  Core Hits                41   | .    29   7    5    
  Critical Kills           2    | .    1    .    1    
  Critical Parts Destroyed 1    | .    1    .    .    
  Critical Strikes         3    | .    2    .    1    
    Destroy                1    | .    1    .    .    
    Smash                  2    | .    1    .    1    
Melee Attacks              11   | .    2    .    9    
  Impact                   11   | .    2    .    9    
  Slashing                 .    | .    .    .    .    
  Piercing                 .    | .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    
Damage Inflicted           1718 | .    886  387  445  
  Guns                     608  | .    355  170  83   
  Cannons                  96   | .    .    .    96   
  Explosions               693  | .    476  217  .    
  Melee                    321  | .    55   .    266  
  Ramming                  .    | .    .    .    .    
  Kinetic                  525  | .    355  170  .    
  Thermal                  179  | .    .    .    179  
  Explosive                693  | .    476  217  .    
  Electromagnetic          .    | .    .    .    .    
  Impact                   321  | .    55   .    266  
  Slashing                 .    | .    .    .    .    
  Piercing                 .    | .    .    .    .    
Highest Corruption         12   | .    .    .    12   
  Average Corruption       1    | .    .    .    1    
  Corruption Purged        .    | .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    
  Effects                  1    | .    .    .    1    
    Matter Fused           1    | .    .    .    1    
Overload Shots             .    | .    .    .    .    
Overflow Damage            46   | .    38   3    5    
  Projectiles              .    | .    .    .    .    
  Explosions               23   | .    20   3    .    
  Melee                    23   | .    18   .    5    
Knockbacks                 .    | .    .    .    .    
  Impact                   .    | .    .    .    .    
  Kinetic                  .    | .    .    .    .    
  Secondary                .    | .    .    .    .    
Self-Inflicted Damage      121  | .    71   50   .    
  Shots                    6    | .    4    2    .    
  Rammed                   .    | .    .    .    .    
Targets Rammed             .    | .    .    .    .    
  Kicked                   .    | .    .    .    .    
  Crushed                  .    | .    .    .    .    
Highest Temperature        403  | .    20   .    403  
  Average Temperature      148  | .    6    .    172  
  Received Heat Transfer   915  | .    207  168  540  
  Effects                  1    | .    .    .    1    
    Matter Decay           1    | .    .    .    1    
Siege Activations          .    | .    .    .    .    
Robots Corrupted           .    | .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    
  Parts Fried              2    | .    .    .    2    
  Impact Corruptions       2    | .    1    .    1    
Robots Melted              .    | .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    
  Parts Melted             1    | .    .    .    1    
  Heat Transferred         333  | .    .    .    333  
Parts Sabotaged            .    | .    .    .    .    
Parts Stolen               .    | .    .    .    .    
Parts Stripped             .    | .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    

 Alert                          | -11 -10 -10 -8  
-------                    Run  | Yrd Mat Sub Mat 
Peak Influence             449  | .   449 .   383 
  Initial                  181  | .   .   .   181 
  Average                  189  | .   182 .   287 
Maximum Alert Level        2    | .   2   .   1   
  Low Security (%)         44   | 100 47  .   7   
  Level 1                  53   | .   49  .   92  
  Level 2                  2    | .   2   .   .   
  Level 3                  .    | .   .   .   .   
  Level 4                  .    | .   .   .   .   
  Level 5                  .    | .   .   .   .   
  High Security            .    | .   .   .   .   
  Max Security             .    | .   .   .   .   
Squads Dispatched          7    | .   3   .   4   
  Investigation            4    | .   .   .   4   
  Extermination            .    | .   .   .   .   
  Reinforcement            3    | .   3   .   .   
  Assault                  .    | .   .   .   .   
  Garrison                 .    | .   .   .   .   
  Intercept                .    | .   .   .   .   
Searches Triggered         .    | .   .   .   .   
Construction Impeded       .    | .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   

 Stealth                        | -11 -10 -10 -8  
---------                  Run  | Yrd Mat Sub Mat 
Distress Signals           1    | .   1   .   .   
Communications Jammed      .    | .   .   .   .   
  Distress Signals         .    | .   .   .   .   
Times Spotted              56   | .   17  20  19  
  Peak Tracking Total      10   | .   3   6   10  
  Tactical Retreats        4    | .   .   2   2   

 Traps                          | -11 -10 -10 -8  
-------                    Run  | Yrd Mat Sub Mat 
Traps Triggered            .    | .   .   .   .   
  Indirectly               .    | .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   
  Triggered                .    | .   .   .   .   
  Disarmed                 .    | .   .   .   .   
  Reprogrammed             .    | .   .   .   .   
  Reused                   .    | .   .   .   .   
Traps Extracted            .    | .   .   .   .   
  Installed                .    | .   .   .   .   
  Triggered                .    | .   .   .   .   

 Machines                       | -11 -10 -10 -8  
----------                 Run  | Yrd Mat Sub Mat 
Machines Disabled          4    | .   2   2   .   
  Max in Single Turn       1    | .   1   1   .   
Machines Repaired          .    | .   .   .   .   
Machines Dismantled        .    | .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   

 Hacking                        | -11 -10 -10 -8  
---------                  Run  | Yrd Mat Sub Mat 
Machines Accessed          9    | .   5   .   4   
  Terminals                7    | .   4   .   3   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          1    | .   1   .   .   
  Scanalyzers              1    | .   .   .   1   
  Garrison Access          .    | .   .   .   .   
Total Hacks                39   | .   17  .   22  
  Successful               24   | .   11  .   13  
  Failed                   15   | .   6   .   9   
    Catastrophic           .    | .   .   .   .   
  Database Lockouts        .    | .   .   .   .   
  Manual                   4    | .   2   .   2   
  Terminals                26   | .   14  .   12  
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          3    | .   3   .   .   
  Scanalyzers              10   | .   .   .   10  
  Garrison Access          .    | .   .   .   .   
Terminal Hacks             15   | .   8   .   7   
  Record                   1    | .   .   .   1   
  Prototype ID Bank        4    | .   3   .   1   
  Branch Access Points     1    | .   1   .   .   
  Emergency Access Points  2    | .   1   .   1   
  Unreport Threat          1    | .   1   .   .   
  Dispatch Records         1    | .   .   .   1   
  Patrol Status            1    | .   .   .   1   
  Registered Components    1    | .   .   .   1   
  Zone Layout              3    | .   2   .   1   
Fabricator Hacks           .    | .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   
Recycling Unit Hacks       3    | .   3   .   .   
  Process                  1    | .   1   .   .   
  Report Inventory         1    | .   1   .   .   
  Retrieve Matter          1    | .   1   .   .   
Scanalyzer                 6    | .   .   .   6   
  Insert Component         3    | .   .   .   3   
  Analyze                  3    | .   .   .   3   
Garrison Access Hacks      .    | .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   
  Terminals                .    | .   .   .   .   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          .    | .   .   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   
  Used                     .    | .   .   .   .   
Hacking Detections         7    | .   3   .   4   
  Full Trace Events        5    | .   1   .   4   
  Feedback Events          1    | .   .   .   1   
    Corruption             1    | .   .   .   1   
  Feedback Blocked         .    | .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   
  Robots Built             .    | .   .   .   .   
    Authchips              .    | .   .   .   .   
    Time                   .    | .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   
Part Schematics Acquired   3    | .   .   .   3   
  Parts Built              .    | .   .   .   .   
    Authchips              .    | .   .   .   .   
    Time                   .    | .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   
Parts Repaired             .    | .   .   .   .   
  Time                     .    | .   .   .   .   
Parts Recycled             .    | .   .   .   .   
  Recycled Matter          303  | .   303 .   .   
  Retrieved Matter         464  | .   464 .   .   
  Retrieved Components     .    | .   .   .   .   
Parts Scanalyzed           3    | .   .   .   3   
  Part Schematics Acquired 3    | .   .   .   3   
  Parts Damaged            .    | .   .   .   .   

 Bothacking                     | -11 -10 -10 -8  
------------               Run  | Yrd Mat Sub Mat 
Used RIF Installer         .    | .   .   .   .   
Robots Hacked              .    | .   .   .   .   
  Non-combat               .    | .   .   .   .   
  Combat                   .    | .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   
Robots Rewired             .    | .   .   .   .   
Allies Hacked              .    | .   .   .   .   
Hacks Repelled             .    | .   .   .   .   

 Allies                         | -11 -10 -10 -8  
--------                   Run  | Yrd Mat Sub Mat 
Total Allies               .    | .   .   .   .   
  Largest Group            .    | .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   
Total Orders               .    | .   .   .   .   
Ally Attacks               .    | .   .   .   .   
  Total Damage             .    | .   .   .   .   
  Kills                    .    | .   .   .   .   
Allies Corrupted           .    | .   .   .   .   
Allies Melted              .    | .   .   .   .   

 Intel                          | -11 -10 -10 -8  
-------                    Run  | Yrd Mat Sub Mat 
Robot Analysis Total       .    | .   .   .   .   
Derelict Logs Recovered    1    | .   .   1   .   
Drone Launches             .    | .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   

 Exploration                    | -11  -10  -10  -8   
-------------              Run  | Yrd  Mat  Sub  Mat  
Turns Passed               1503 | 52   1106 166  179  
Spaces Moved               1148 | 45   707  133  263  
  Core                     5    | 4    .    .    1    
  Treads                   467  | .    449  16   2    
  Legs                     .    | .    .    .    .    
  Wheels                   370  | 41   258  71   .    
  Hover                    .    | .    .    .    .    
  Flight                   306  | .    .    46   260  
  Fastest Speed            31   | 50   90   37   31   
  Average Speed            104  | 86   135  93   32   
  Slowest Speed            200  | 90   160  160  200  
  Overloaded Moves         .    | .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    
  Robots Hopped            .    | .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    
Exploration Rate (%)       34   | 3    93   12   30   
  Regions Visited          3
    Branch Regions         1
  Pre-discovered Areas     .    | .    .    .    .    
  Known Exits Taken        .    | .    .    .    .    
  Unknown Exits Taken      3    | 1    1    1    .    
Scrap Searched             1    | .    .    1    .    
Spaces Dug                 .    | .    .    .    .    
Terrain Destroyed          72   | .    55   17   .    
  Melee                    .    | .    .    .    .    
  Projectile               .    | .    .    .    .    
  AOE                      72   | .    55   17   .    
Terrain Rammed             .    | .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    
  Machines Disabled        .    | .    .    .    .    

 Actions                        | -11 -10 -10 -8  
---------                  Run  | Yrd Mat Sub Mat 
Total                      1333 | 55  798 157 323 
  Wait                     45   | .   22  .   23  
  Move                     1145 | 44  706 132 263 
  Hop                      .    | .   .   .   .   
  Pick Up                  23   | 5   11  1   6   
  Fast Attach              13   | 6   3   1   3   
  Attach                   14   | .   1   6   7   
  Detach                   2    | .   1   .   1   
  Swap                     10   | .   9   1   .   
  Drop                     17   | .   10  5   2   
  Fire                     53   | .   33  11  9   
  Melee                    11   | .   2   .   9   
  Ram                      .    | .   .   .   .   
  Kick                     .    | .   .   .   .   
  Crush                    .    | .   .   .   .   
  Escape Stasis            .    | .   .   .   .   
  Rewire                   .    | .   .   .   .   
  Trap                     .    | .   .   .   .   
  Miscellaneous            .    | .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 5 exits: [*Mat x2] / *Min x2 / [*Sub])
-10/Subcaves (discovered 2 exits: *Mat / *Rec)
-8/Materials

 History 
---------
 Turn | Location      | Event
   29 | -11/Scrapyard | Discovered new exit (range 16)
   53 | -11/Scrapyard | Entered Materials
  304 | -10/Materials | Build established: Mutant
  305 | -10/Materials | Discovered new exit (range 5)
  386 | -10/Materials | Discovered new exit (range 13)
  442 | -10/Materials | Discovered new exit (range 16)
  621 | -10/Materials | Identified exit to Mines
  814 | -10/Materials | Discovered new exit (range 16)
 1026 | -10/Materials | Core integrity fell below 50%
 1147 | -10/Materials | Discovered new exit (range 9)
 1159 | -10/Materials | Entered Subcaves
 1166 | -10/Subcaves  | Shifting Twisted Machinery released Sub. Monowheel
 1172 | -10/Subcaves  | Identified exit to Recycling
 1307 | -10/Subcaves  | Core integrity fell below 20%
 1321 | -10/Subcaves  | Discovered new exit (range 10)
 1325 | -10/Subcaves  | Entered Materials
 1325 | -8/Materials  | Evolved 4 slots: Propulsion x2, Utility x1, Weapon x1
 1340 | -8/Materials  | Lost 4 parts (1p1n2w)
 1499 | -8/Materials  | System corruption reached 10%
 1504 | -8/Materials  | Self-destructed

 Last Messages 
---------------
  effect.
01477_ G-47 Trooper system terminally corrupted.
01477_ Aluminum Leg fried. <x2>
01482_ G-47 Trooper suffers critical hit
  (Smash).
01482_ G-47 Trooper destroyed.
01483_ Acquired 36 matter.
01485_ Acquired 41 matter.
01489_ Critical hit (Burn: +37).
01493_ Flight Unit destroyed.
01493_ Critical hit (Burn: +37).
01496_ Sensor Array destroyed.
01496_ Imp. Light Armor Plating destroyed.
01496_ System corrupted by crushing effect (+4).
01496_ System corrupted by crushing effect (+3).
01498_ Field Laser destroyed.
01498_ Visual Processing Unit destroyed.
01498_ System corrupted by crushing effect (+4).
01499_ Adv. Treads destroyed.
01502_ Ion Cannon destroyed.

 Map 
-----
+----------------------------------------------------+
|              ????????????????????????????????????? |
|              ????????????????????????????????????? |
|              ????????????????????????????????????? |
|              ????????????????????????????????????? |
|              ????????????????????????????????????? |
|              ????????????????????????????????????? |
|              ????????????????????????????????????? |
|              ????????????????????????????????????? |
|              ????????????????????????????????????? |
|              ????????????????????????????????????? |
|              ????????????????????????????????????? |
|              ????????????????????????????????????? |
|              ????????????????????????????????????? |
|              ??????????????###########???????????? |
|              ??????????????#        /#??? ##?????? |
|              ??????????????#        /#?    #?????? |
|              ??????????????#         #     #?????? |
|              ??????????????# """     +%    +?????? |
|              ??????????????# """  "" #     #?????? |
|              ???????######## """  """#     #?????? |
|              ???????#  =   #       S"#? ####?????? |
|              ???????# *%!  #         #  #????????? |
|              ???????#  g   ##+####+###  #????????? |
|              ???????#   g  ## #??# ???  #????????? |
|              ###????#g gY  ## #??# #??  #????????? |
|              #  ????#   b@g## #??# #??  #????????? |
|              #   ???###+#g### #### ###  #????????? |
|              ?   ?????#%*[=             #????????? |
|              #    ????#                 #??!????"" |
|              # """?####   ""    """     #???????"" |
|              # """ #      ""    """     #???????   |
|              # """ #      "T    """     ##??????   |
|              #     +      ""             ####+###+ |
|              # """ #      ""                       |
|              # """ #            """                |
|              # """ #            """^          ??   |
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|              ?##+###+###                #########  |
|              ?#        #                #      ##  |
|              ?#        #   """  """     #      ##  |
|              ?#        #   """  """     #  %   #   |
|              ?#        +   """  """     #      +   |
|              ?#  """   #                +      #   |
|              ?# """""  #                #      #   |
|              ?# """""  #########        #      ##  |
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|              ?#  """   #??#                        |
|              ????#######??#                        |
|              ?????????????#         ##+###+######  |
|              ????############+##    #           #  |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           39
Energy Generation          10
Energy Capacity            250
Matter Stores              500
Matter Capacity            500
Sight Range                18
Robot Scan Range           14
Terrain Scan Density       10
Armor Coverage             150
Evasion (%)                63
Recoil Reduction           2

 Item Schematics 
-----------------
      Airjet | -8/Materials | Scanalyzed
  Great Maul | -8/Materials | Scanalyzed
 Adv. Treads | -8/Materials | Scanalyzed

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              HardlightBottomlessCutter
  Manual?         0
Play Time         00:21:23
  Cumulative      11.4 hours
  Start           2024.07.10 @ 12:40:55
  End             2024.07.10 @ 13:00:26
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          23
  Rogue           23
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             11
Gallery%          15
Achievement%      16
Wizard Run        0

 Options 
---------
Layout            1
ASCII             1
Keyboard          0
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              24/Proggy
Map View          50x35
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             0


RUN: be29bef4-37b2-466d-aca0-8ae933ffc15b