Cogmind - Beta 10.1 @@@ ROGUE MODE // 2020.09.29 @ 21:55:01

Player: Horse

Result: Self-destructed

 Performance 
-------------
Evolutions (2)             1000
Regions Visited (4)        800
Robots Destroyed (59)      295
Value Destroyed (1715)     1715
Prototype IDs (2)          40
Alien Tech Used (0)        0
Bonus (700)                700
              TOTAL SCORE: 4550

 Bonus
-------
Entered Garrisons          200
Used RIF Installer         500

 Cogmind 
---------
Core Integrity             291/550
Matter                     237/300
Energy                     100/100
System Corruption          0%
Temperature                Cool (0)
Movement                   Core (250) Ox4
Location                   -8/Garrison

 Parts 
-------
>          --- POWER (1) --------
               (None)
>          --- PROPULSION (2) ---
               (None)
>          --- UTILITY (4) ------
    Medium Storage Unit
           Melee Analysis Suite
           Melee Analysis Suite
>          --- WEAPON (4) -------
           Katana
           Katana
           Katana
>          --- INVENTORY (8) ----
  Improved Sensor Array
  Improved Signal Interpreter
  Advanced Terrain Scanner
           Actuator Array
           Insulated Plating
           System Shield
           Relay Coupler [NC] (31)
           Katana

 Peak State 
------------
>          --- POWER ------------
    Cooled Ion Engine
>          --- PROPULSION -------
     Light Treads
   Armored Treads
>          --- UTILITY ----------
           Melee Analysis Suite
           Melee Analysis Suite
           Melee Analysis Suite
           Melee Analysis Suite
>          --- WEAPON -----------
           Katana
           Katana
           Katana
           Katana
>          --- INVENTORY --------
     Light Treads
  Improved Sensor Array
           Grenade Launcher
[Rating: 31]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
Propulsion                 Light Treads
  Treads                   Light Treads
  Leg                      Aluminum Leg
  Wheel                    Compact Wheel
Utility                    Medium Storage Unit
  Storage                  Medium Storage Unit
  Processor                Melee Analysis Suite
  Protection               Insulated Plating
Weapon                     Katana
  Energy Gun               EM Pulse Gun
  Ballistic Gun            Heavy Assault Rifle
  Launcher                 Grenade Launcher
  Slashing Weapon          Katana

 Build                          | -11 -10 -9  -8  -8  
-------                    Run  | Scr Mat Mat Mat Gar 
Slots Evolved              4    | .   .   2   2   .   
  Power                    .    | .   .   .   .   .   
  Propulsion               .    | .   .   .   .   .   
  Utility                  2    | .   .   .   2   .   
  Weapon                   2    | .   .   2   .   .   
Parts Attached             51   | 6   10  25  7   3   
  Power                    6    | 1   2   3   .   .   
    Engine                 6    | 1   2   3   .   .   
    Core                   .    | .   .   .   .   .   
    Reactor                .    | .   .   .   .   .   
  Propulsion               9    | 2   1   3   3   .   
    Treads                 5    | .   .   3   2   .   
    Leg                    3    | 2   1   .   .   .   
    Wheel                  1    | .   .   .   1   .   
    Hover                  .    | .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   
  Utility                  9    | 1   2   2   4   .   
    Device                 .    | .   .   .   .   .   
    Storage                4    | 1   2   .   1   .   
    Processor              4    | .   .   2   2   .   
    Hackware               .    | .   .   .   .   .   
    Protection             1    | .   .   .   1   .   
    Artifact               .    | .   .   .   .   .   
  Weapon                   27   | 2   5   17  .   3   
    Energy Gun             8    | 1   3   4   .   .   
    Energy Cannon          .    | .   .   .   .   .   
    Ballistic Gun          7    | 1   .   6   .   .   
    Ballistic Cannon       .    | .   .   .   .   .   
    Launcher               7    | .   2   3   .   2   
    Special Weapon         .    | .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   
    Slashing Weapon        5    | .   .   4   .   1   
    Piercing Weapon        .    | .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   
  Unidentified Prototypes  2    | .   .   2   .   .   
Parts Lost                 15   | .   4   5   1   5   
  Power                    2    | .   .   1   .   1   
  Propulsion               5    | .   1   2   .   2   
  Utility                  2    | .   .   .   1   1   
  Weapon                   6    | .   3   2   .   1   
  Highest Loss Streak      5    | .   4   5   1   5   
Average Slot Usage (%)     95   | .   96  93  99  97  
  Engine                   11   | .   13  10  9   7   
  Treads                   11   | .   .   18  15  9   
  Leg                      10   | .   28  2   .   .   
  Wheel                    1    | .   .   .   2   9   
  Storage                  18   | .   27  17  1   9   
  Processor                8    | .   .   4   30  26  
  Energy Gun               5    | .   9   4   .   .   
  Ballistic Gun            13   | .   10  20  .   .   
  Launcher                 3    | .   5   4   .   .   
  Slashing Weapon          11   | .   .   9   36  34  
Naked Turns                .    | .   .   .   .   .   
Heaviest Build             36   | 11  27  36  24  24  
  Greatest Support         40   | 20  20  40  40  16  
  Greatest Overweight (x)  5    | 1   2   5   1   4   
  Average Overweight (x)   .    | .   .   .   .   .   
Largest Inventory Capacity 12   | 6   12  12  8   8   
  Average Capacity         9    | 5   11  10  4   8   
  Most Carried             12   | .   6   12  8   8   
  Average Carried          6    | .   4   7   3   8   
  Final Capacity           12   | 6   12  4   8   8   
  Final Carried            8    | .   5   4   8   8   

 Class Distribution 
--------------------
 67% | Mutant
 12% | Scavenger-Gunner
 11% | Scavenger-Mutant
  5% | Gunner
  3% | Scavenger-Bomber

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -9/Materials
 Mutant | -8/Materials
 Mutant | -8/Garrison

 Resources                      | -11 -10 -9  -8  -8  
-----------                Run  | Scr Mat Mat Mat Gar 
Matter Collected           1259 | 278 351 548 70  12  
  Remotely                 .    | .   .   .   .   .   
Salvage Created            2037 | 97  453 859 364 264 
  Parts                    111  | 3   25  55  12  16  
Haulers Intercepted        4    | .   1   2   1   .   
Recyclers Shooed           .    | .   .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   

 Kills                          | -11 -10 -9  -8  -8  
-------                    Run  | Scr Mat Mat Mat Gar 
Combat Hostiles Destroyed  42   | .   10  18  3   11  
  Melee                    8    | .   .   .   3   5   
  Guns                     19   | .   7   12  .   .   
  AOE                      15   | .   3   6   .   6   
Classes Destroyed          12   | 1   5   6   .   .   
  Worker                   4    | .   .   2   2   .   
  Builder                  1    | .   1   .   .   .   
  Tunneler                 2    | .   .   1   1   .   
  Hauler                   4    | .   1   2   1   .   
  Recycler                 3    | 1   1   .   1   .   
  Operator                 1    | .   1   .   .   .   
  Watcher                  2    | .   .   1   1   .   
  Swarmer                  11   | .   2   3   .   6   
  Grunt                    20   | .   8   8   1   3   
  Brawler                  1    | .   .   1   .   .   
  Duelist                  1    | .   .   1   .   .   
  Sentry                   9    | .   .   5   2   2   
Best Kill Streak           6    | 1   3   6   4   4   
  Combat Bots Only         4    | .   2   4   2   4   
Max Kills in Single Turn   6    | 1   2   6   1   2   
  Gunslinging              1    | .   .   1   .   .   
  Exploded                 4    | .   1   4   .   2   
  Melee                    1    | .   .   .   1   1   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   

 Combat                         | -11  -10  -9   -8   -8   
--------                   Run  | Scr  Mat  Mat  Mat  Gar  
Damage Taken               2069 | .    552  558  195  764  
  Core                     443  | .    71   113  14   245  
  Absorbed by Shields      .    | .    .    .    .    .    
Core Remaining (%)         80   | 100  71   71   .    .    
Volleys Fired              98   | 6    53   32   .    7    
  Largest                  4    | 2    2    4    .    1    
  Hottest                  193  | 60   65   193  .    30   
Shots Fired                199  | 12   82   98   .    7    
  Gun                      181  | 12   76   93   .    .    
  Cannon                   .    | .    .    .    .    .    
  Launcher                 18   | .    6    5    .    7    
  Special                  .    | .    .    .    .    .    
  Kinetic                  118  | 6    43   69   .    .    
  Thermal                  30   | .    6    24   .    .    
  Explosive                18   | .    6    5    .    7    
  Electromagnetic          33   | 6    27   .    .    .    
  Robot Hit Streak         13   | 6    7    13   .    3    
  Robot Miss Streak        4    | 2    3    4    .    1    
  Penetration Max          .    | .    .    .    .    .    
  Secondary Targets        3    | .    1    2    .    .    
    Max Gunslinging Chain  1    | .    1    1    .    .    
Shots Hit Robots           163  | 9    53   65   22   14   
  Core Hits                110  | 2    28   51   8    21   
  Critical Hits            2    | .    .    1    .    1    
  Critical Kills           1    | .    .    .    .    1    
  Critical Parts Destroyed 1    | .    .    1    .    .    
Melee Attacks              60   | .    .    15   28   17   
  Impact                   .    | .    .    .    .    .    
  Slashing                 60   | .    .    15   28   17   
  Piercing                 .    | .    .    .    .    .    
  Sneak Attacks            10   | .    .    1    9    .    
    Combat Hostiles        .    | .    .    .    .    .    
  Follow-up Attacks        9    | .    .    .    5    4    
Damage Inflicted           4904 | 151  961  1326 1426 1040 
  Guns                     1672 | 151  669  852  .    .    
  Cannons                  .    | .    .    .    .    .    
  Explosions               1263 | .    292  337  .    634  
  Melee                    1967 | .    .    135  1426 406  
  Ramming                  2    | .    .    2    .    .    
  Kinetic                  1051 | 69   335  647  .    .    
  Thermal                  371  | .    166  205  .    .    
  Explosive                1138 | .    202  302  .    634  
  Electromagnetic          375  | 82   258  35   .    .    
  Impact                   .    | .    .    .    .    .    
  Slashing                 1967 | .    .    135  1426 406  
  Piercing                 .    | .    .    .    .    .    
Highest Corruption         2    | .    2    .    .    .    
  Average Corruption       2    | .    2    .    .    .    
  Corruption Purged        .    | .    .    .    .    .    
  Effects                  4    | .    4    .    .    .    
    Message Errors         1    | .    1    .    .    .    
    Heat Flow Errors       1    | .    1    .    .    .    
    Targeting Errors       1    | .    1    .    .    .    
    Weapon Failures        1    | .    1    .    .    .    
Overload Shots             .    | .    .    .    .    .    
Overflow Damage            472  | .    22   38   314  98   
  Projectiles              .    | .    .    .    .    .    
  Explosions               99   | .    22   38   .    39   
  Melee                    373  | .    .    .    314  59   
Knockbacks                 .    | .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    
  Kinetic                  .    | .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    
Self-Inflicted Damage      250  | .    76   117  .    57   
  Shots                    9    | .    2    3    .    4    
  Rammed                   2    | .    .    2    .    .    
Targets Rammed             2    | .    .    2    .    .    
  Kicked                   .    | .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    
Highest Temperature        627  | .    285  627  .    6    
  Average Temperature      121  | .    111  134  .    3    
  Received Heat Transfer   684  | .    237  159  63   225  
  Effects                  10   | .    2    8    .    .    
    Energy Bleed           1    | .    1    .    .    .    
    Interference           1    | .    1    .    .    .    
    Matter Decay           1    | .    .    1    .    .    
    Short Circuit          3    | .    .    3    .    .    
    Damage (minor)         2    | .    .    2    .    .    
    Damage (major)         2    | .    .    2    .    .    
Siege Activations          .    | .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    
  Parts Fried              .    | .    .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    
  Parts Melted             1    | .    1    .    .    .    
  Heat Transferred         653  | .    285  368  .    .    
Parts Sabotaged            .    | .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    
Power Chain Reactions      4    | .    2    2    .    .    
Missiles Intercepted       .    | .    .    .    .    .    

 Alert                          | -11 -10 -9  -8  -8  
-------                    Run  | Scr Mat Mat Mat Gar 
Peak Influence             397  | 5   262 209 146 397 
  Initial                  96   | .   3   4   2   96  
  Average                  89   | 1   105 68  69  212 
Maximum Alert Level        1    | .   1   1   .   1   
  Low Security (%)         93   | 100 95  98  100 47  
  Level 1                  6    | .   4   1   .   52  
  Level 2                  .    | .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   
  High Security            .    | .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   
Squads Dispatched          4    | .   1   2   1   .   
  Investigation            2    | .   .   2   .   .   
  Extermination            .    | .   .   .   .   .   
  Reinforcement            1    | .   1   .   .   .   
  Assault                  .    | .   .   .   .   .   
  Garrison                 1    | .   .   .   1   .   
  Intercept                .    | .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   

 Stealth                        | -11 -10 -9  -8  -8  
---------                  Run  | Scr Mat Mat Mat Gar 
Distress Signals           3    | .   1   2   .   .   
Communications Jammed      .    | .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   
Times Spotted              72   | .   20  22  5   25  
  Peak Tracking Total      15   | .   4   4   3   15  
  Tactical Retreats        2    | .   1   .   .   1   

 Traps                          | -11 -10 -9  -8  -8  
-------                    Run  | Scr Mat Mat Mat Gar 
Traps Triggered            2    | .   1   .   .   1   
  Indirectly               .    | .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   
  Installed                .    | .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   

 Machines                       | -11 -10 -9  -8  -8  
----------                 Run  | Scr Mat Mat Mat Gar 
Machines Disabled          5    | .   1   3   .   1   
  Max in Single Turn       2    | .   1   2   .   1   
  Garrison Relay           1    | .   .   .   .   1   
Machines Sabotaged         .    | .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   
Fab Network Shutdowns      .    | .   .   .   .   .   

 Hacking                        | -11 -10 -9  -8  -8  
---------                  Run  | Scr Mat Mat Mat Gar 
Machines Accessed          18   | .   7   8   3   .   
  Terminals                15   | .   6   8   1   .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          2    | .   1   .   1   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          1    | .   .   .   1   .   
Total Hacks                69   | .   20  41  8   .   
  Successful               35   | .   12  19  4   .   
  Failed                   34   | .   8   22  4   .   
    Catastrophic           4    | .   3   1   .   .   
  Database Lockouts        .    | .   .   .   .   .   
  Manual                   40   | .   10  28  2   .   
  Terminals                66   | .   19  41  6   .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          2    | .   1   .   1   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          1    | .   .   .   1   .   
Terminal Hacks             16   | .   7   8   1   .   
  Robot Analysis           3    | .   3   .   .   .   
  Branch Access Points     2    | .   1   1   .   .   
  Terminal Index           3    | .   1   1   1   .   
  Unreport Threat          2    | .   .   2   .   .   
  Locate Traps             2    | .   1   1   .   .   
  Patrol Status            1    | .   .   1   .   .   
  Hauler Manifests         2    | .   1   1   .   .   
  Zone Layout              1    | .   .   1   .   .   
Fabricator Hacks           .    | .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   
Recycling Unit Hacks       1    | .   1   .   .   .   
  Retrieve Components      1    | .   1   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   
Garrison Access Hacks      1    | .   .   .   1   .   
  Unlock Access            1    | .   .   .   1   .   
Unauthorized Hacks         17   | .   4   11  2   .   
  Terminals                16   | .   4   11  1   .   
    Track                  5    | .   .   5   .   .   
    Botnet                 8    | .   3   4   1   .   
    Disrupt                1    | .   .   1   .   .   
    Operators              2    | .   1   1   .   .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          1    | .   .   .   1   .   
    Reject                 1    | .   .   .   1   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   
  Used                     .    | .   .   .   .   .   
Hacking Detections         16   | .   6   8   2   .   
  Full Trace Events        3    | .   1   2   .   .   
  Feedback Events          .    | .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   
  Time                     .    | .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   
  Retrieved Components     3    | .   3   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -8  -8  
------------               Run  | Scr Mat Mat Mat Gar 
Used RIF Installer         1    | .   .   .   .   1   
Robots Hacked              .    | .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   
Relay Couplers Released    4    | .   .   .   .   4   
  Machine Destruction      4    | .   .   .   .   4   
Robots Rewired             .    | .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   

 Allies                         | -11 -10 -9  -8  -8  
--------                   Run  | Scr Mat Mat Mat Gar 
Total Allies               .    | .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   

 Intel                          | -11 -10 -9  -8  -8  
-------                    Run  | Scr Mat Mat Mat Gar 
Robot Analysis Total       3    | .   3   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   

 Exploration                    | -11  -10  -9   -8   -8   
-------------              Run  | Scr  Mat  Mat  Mat  Gar  
Turns Passed               2956 | 73   897  1383 368  235  
Spaces Moved               1583 | 39   476  729  184  155  
  Core                     6    | 4    .    1    .    1    
  Treads                   753  | .    .    634  119  .    
  Legs                     605  | 35   476  94   .    .    
  Wheels                   219  | .    .    .    65   154  
  Hover                    .    | .    .    .    .    .    
  Flight                   .    | .    .    .    .    .    
  Fastest Speed            50   | 50   120  150  110  100  
  Average Speed            148  | 114  149  159  144  109  
  Slowest Speed            300  | 120  180  300  170  250  
  Overloaded Moves         .    | .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    
Exploration Rate (%)       42   | 4    99   59   13   35   
  Regions Visited          4
    Branch Regions         .
  Pre-discovered Areas     .    | .    .    .    .    .    
  Known Exits Taken        1    | .    .    .    1    .    
  Unknown Exits Taken      3    | 1    1    1    .    .    
Scrap Searched             .    | .    .    .    .    .    
Spaces Dug                 6    | .    .    6    .    .    
Terrain Destroyed          87   | .    45   35   .    7    
  Melee                    6    | .    .    6    .    .    
  Projectile               .    | .    .    .    .    .    
  AOE                      81   | .    45   29   .    7    
Terrain Rammed             .    | .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    

 Actions                        | -11 -10 -9  -8  -8  
---------                  Run  | Scr Mat Mat Mat Gar 
Total                      1950 | 52  576 875 255 192 
  Wait                     111  | 2   27  35  34  13  
  Move                     1580 | 38  475 728 184 155 
  Hop                      .    | .   .   .   .   .   
  Pick Up                  28   | .   7   13  7   1   
  Fast Attach              30   | 6   4   18  2   .   
  Attach                   7    | .   2   2   3   .   
  Detach                   6    | .   1   5   .   .   
  Swap                     14   | .   4   5   2   3   
  Drop                     35   | .   3   27  4   1   
  Fire                     98   | 6   53  32  .   7   
  Melee                    39   | .   .   8   19  12  
  Ram                      .    | .   .   .   .   .   
  Kick                     .    | .   .   .   .   .   
  Crush                    2    | .   .   2   .   .   
  Escape Stasis            .    | .   .   .   .   .   
  Rewire                   .    | .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 4 exits: *Mat x3 / *Min)
-9/Materials (discovered 5 exits: *Mat x2 / *Min / *Sto x2)
-8/Materials
-8/Garrison

 History 
---------
 Turn | Location      | Event
    8 | -11/Scrapyard | Discovered new exit (range 15)
   74 | -11/Scrapyard | Entered Materials
  318 | -10/Materials | Build established: Mutant
  473 | -10/Materials | Discovered new exit (range 8)
  593 | -10/Materials | Discovered new exit (range 16)
  685 | -10/Materials | Discovered new exit (range 16)
  812 | -10/Materials | Lost 4 parts (1n3w)
  837 | -10/Materials | Identified exit to Mines
  886 | -10/Materials | Discovered new exit (range 11)
  971 | -10/Materials | Entered another Materials area
  971 | -9/Materials  | Evolved 2 slots: Weapon x2
  974 | -9/Materials  | Discovered new exit (range 10)
 1175 | -9/Materials  | Lost 5 parts (1p2n2w)
 1370 | -9/Materials  | Discovered new exit (range 10)
 1455 | -9/Materials  | Build established: Scavenger-Mutant
 1478 | -9/Materials  | Identified exit to Mines
 1478 | -9/Materials  | Identified exit to Storage
 1632 | -9/Materials  | Discovered new exit (range 16)
 1885 | -9/Materials  | Build established: Scavenger-Gunner
 2029 | -9/Materials  | Discovered new exit (range 14)
 2288 | -9/Materials  | Build established: Mutant
 2354 | -9/Materials  | Entered another Materials area
 2354 | -8/Materials  | Evolved 2 slots: Utility x2
 2464 | -8/Materials  | Garrison activated, responded to threat
 2722 | -8/Materials  | Identified exit to Garrison
 2722 | -8/Materials  | Entered Garrison
 2728 | -8/Garrison   | Installed Relay Interface Framework
 2756 | -8/Garrison   | Triggered checkpoint
 2833 | -8/Garrison   | Garrison Relay disabled
 2890 | -8/Garrison   | Triggered checkpoint
 2944 | -8/Garrison   | Triggered checkpoint
 2957 | -8/Garrison   | Self-destructed

 Last Messages 
---------------
02836_ Acquired Relay Coupler [NC].
02854_ Katana follow-up attack on Y-45 Defender.
02854_ Y-45 Defender suffers critical hit.
02854_ Y-45 Defender destroyed. <x2>
02890_ Beams of light sweep through the air. An alarm sounds.
02894_ G-47 Trooper destroyed.
02896_ Destroyed Particle Gun.
02896_ Destroyed Aluminum Leg.
02898_ G-47 Trooper destroyed.
02908_ Acquired 12 matter.
02919_ Cld. Ion Engine destroyed.
02938_ Destroyed Flight Unit.
02938_ S-10 Pest destroyed. <x3>
02944_ Beams of light sweep through the air. An alarm sounds.
02945_ G-47 Trooper destroyed.
02948_ Melee Analysis Suite destroyed.
02948_ Grenade Launcher destroyed.
02954_ Com. Wheel destroyed.
02954_ Arm. Treads destroyed.
02956_ G-47 Trooper destroyed.

 Map 
-----
+----------------------------------------------------+
| ?#######  #??????????????????????????????????????? |
|           ########???????????????????????????????? |
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| ????????????  *%%             ???????????????????? |
| ????????????? = [##    ##   ##???????????????????? |
| ???????????### [ ##    ##   #????????????????????? |
| ???????????#  %   ^         "????????????????????? |
| ???????????#   ==%[^     s  "????????????????????? |
| ???????????#                "????????????????????? |
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|                        s    #????????????????????? |
|               g        s    #????????????????????? |
|                  g  l  %s@  #????????????????????? |
|    #### ###########g   ##s ##????????????????????? |
|    #??# #?????????# =%[##  #?????????????????????? |
|    #??# #?????????#### ##  #?????????????????????? |
|    #??# #????????????# ##  #?????????????????????? |
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|    #### #????????????####  #?????????????????????? |
|         #???????????????#  #?????????????????????? |
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           31
Energy Generation          14
Energy Capacity            280
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
Armor Coverage             150
Resistance: EM             15
Evasion (%)                40
Melee Accuracy             20
Recoil Reduction           2

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              PointyGreatPenetrator
  Manual?         0
Play Time         00:28:12
  Cumulative      892.2 hours
  Start           2020.09.29 @ 21:27:17
  End             2020.09.29 @ 21:55:01
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          342
  Rogue           342
  Adventurer      0
  Explorer        0
Win Type          -
  Total           13
  Types           12/0/1/0/0/0/0/0/0
Lore%             75
Gallery%          86
Achievement%      69
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          1
Movement          Numpad
Keybinds          0
Fullscreen        2
Font              18/SmallcapsGlow
Map View          112x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 9fcf6911-c8aa-43b6-b09c-2f229eed1ea7