Cogmind - Beta 14 @@@ ROGUE MODE // 2024.09.20 @ 12:48:20 Player: star Result: Destroyed by S-27 Virus with Autogun Performance ------------- Evolutions (3) 1500 Regions Visited (5) 1000 Robots Destroyed (158) 790 Value Destroyed (4316) 4316 Prototype IDs (10) 200 Alien Tech Used (0) 0 Bonus (1394) 1394 TOTAL SCORE: 9200 Bonus ------- High Alert Combat Kills 1394 Cogmind --------- Core Integrity 0/700 Matter 245/300 Energy 140/140 System Corruption 34% Temperature Cool (0) Movement Walking (190) Ox1 Location -7/Lower Caves Parts ------- > --- POWER (1) -------- Light Deuterium Engine > --- PROPULSION (5) --- Aluminum Leg > --- UTILITY (4) ------ Improved Melee Analysis Suite Improved Melee Analysis Suite Weapon Cycler Weapon Cycler > --- WEAPON (3) ------- Gatling Laser Flak Gun Power Maul > --- INVENTORY (5) ---- Weapon Cycler System Restoration Module Power Maul Peak State ------------ > --- POWER ------------ Improved Deuterium Engine > --- PROPULSION ------- Improved Flight Unit Improved VTOL Module Improved VTOL Module Improved VTOL Module > --- UTILITY ---------- Hacking Suite Hacking Suite Hacking Suite System Shield > --- WEAPON ----------- Power Maul Power Maul Power Maul > --- INVENTORY -------- Light Nuclear Core Improved Propulsion Shielding System Restoration Module System Restoration Module Rocket Launcher [Rating: 44] Favorites ----------- Power Light Nuclear Core Engine Cooled Ion Engine Power Core Light Nuclear Core Propulsion Advanced Treads Treads Advanced Treads Leg Aluminum Leg Wheel Wheel Hover Unit Hover Unit Flight Unit Improved VTOL Module Utility Hacking Suite Device Improved Heat Sink Storage Large Storage Unit Processor Improved Targeting Computer Hackware Hacking Suite Protection Improved Propulsion Shielding Weapon Spread Laser Energy Gun Spread Laser Ballistic Gun Light Assault Rifle Launcher Mini Grenade Launcher Impact Weapon Power Maul Build | -11 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Low Slots Evolved 6 | . . 2 2 2 . Power . | . . . . . . Propulsion 3 | . . 1 . 2 . Utility 2 | . . 1 1 . . Weapon 1 | . . . 1 . . Parts Attached 118 | 5 15 34 29 34 1 Power 15 | 1 1 3 4 6 . Engine 12 | 1 . 3 3 5 . Core 3 | . 1 . 1 1 . Reactor . | . . . . . . Propulsion 38 | 2 5 15 6 10 . Treads 17 | . . 11 5 1 . Leg 4 | . . . . 4 . Wheel 4 | 2 2 . . . . Hover 6 | . 3 3 . . . Flight 7 | . . 1 1 5 . Utility 19 | . 4 5 3 6 1 Device 6 | . 1 1 1 3 . Storage 2 | . 1 1 . . . Processor 5 | . 1 2 . 1 1 Hackware 5 | . 1 1 2 1 . Protection 1 | . . . . 1 . Artifact . | . . . . . . Weapon 46 | 2 5 11 16 12 . Energy Gun 26 | . 5 7 9 5 . Energy Cannon . | . . . . . . Ballistic Gun 7 | 2 . 2 2 1 . Ballistic Cannon . | . . . . . . Launcher 9 | . . 2 5 2 . Special Weapon . | . . . . . . Impact Weapon 4 | . . . . 4 . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 10 | . . 4 5 1 . Corrupted Parts 4 | . . . . 4 . System Corruption 32 | . . . . 32 . Parts Lost 41 | . 3 6 11 20 1 Power 4 | . 1 . 1 2 . Propulsion 16 | . . 4 3 8 1 Utility 7 | . . 1 1 5 . Weapon 14 | . 2 1 6 5 . Highest Loss Streak 7 | . 2 2 6 7 1 To Critical Strikes 1 | . 1 . . . . Average Slot Usage (%) 89 | . 98 94 94 63 76 Engine 6 | . 2 7 8 4 7 Core 3 | . 10 3 . . . Treads 14 | . . 22 25 1 . Wheel 1 | . 8 . . . . Hover 6 | . 18 7 . . . Flight 2 | . . . . 15 . Device 3 | . 4 1 6 1 15 Storage 8 | . 8 11 9 . . Processor 10 | . 13 13 8 2 15 Hackware 7 | . . 6 10 14 . Energy Gun 16 | . 17 19 18 6 7 Ballistic Gun 4 | . 10 2 3 . 7 Impact Weapon 1 | . . . . 7 7 Peak Build Rating 44 | 5 12 25 34 44 34 Average Rating 20 | 3 9 17 29 29 34 On Entrance 18 | . 5 12 25 32 34 Naked Turns . | . . . . . . Heaviest Build 40 | 8 21 34 40 21 . Greatest Support 66 | 20 20 66 66 30 . Greatest Overweight (x) 6 | . 1 6 1 2 . Average Overweight (x) . | . . . . . . Largest Inventory Capacity 15 | 5 10 15 15 15 5 Average Capacity 10 | 5 8 12 15 5 5 Most Carried 15 | . 10 15 15 14 3 Average Carried 8 | . 5 11 12 4 3 Final Capacity 15 | 5 10 15 15 5 5 Final Carried 15 | . 10 15 12 3 3 Class Distribution -------------------- 58% | Mutant 17% | Scavenger-Mutant 12% | Gunner 5% | Hacker-Sprinter Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Gunner | -8/Materials Mutant | -7/Factory Mutant | -7/Lower Caves Resources | -11 -10 -9 -8 -7 -7 ----------- Run | Yrd Mat Mat Mat Fac Low Matter Collected 2087 | 213 341 549 637 347 . Remotely . | . . . . . . Salvage Created 4808 | . 453 1335 1743 1277 . Parts 279 | . 37 103 81 58 . Haulers Intercepted 16 | . 2 6 4 4 . Recyclers Shooed 6 | . 1 3 2 . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Low Combat Hostiles Destroyed 107 | . 9 36 40 22 . Melee 3 | . . . . 3 . Guns 55 | . 9 30 13 3 . AOE 43 | . . 6 27 10 . Classes Destroyed 15 | . 5 4 4 2 . Worker 10 | . . . 4 6 . Builder 8 | . . 2 4 2 . Tunneler 1 | . . . . 1 . Hauler 16 | . 2 6 4 4 . Recycler 5 | . 1 2 2 . . Mechanic 3 | . . . 2 1 . Operator 5 | . 1 2 1 1 . Watcher 5 | . . 4 1 . . Swarmer 30 | . 3 17 6 4 . Grunt 53 | . 6 10 24 13 . Brawler 2 | . . . 2 . . Duelist 3 | . . 1 2 . . Sentry 15 | . . 8 5 2 . Hunter 3 | . . . 1 2 . Programmer 1 | . . . . 1 . Best Kill Streak 15 | . 4 5 15 9 . Combat Bots Only 12 | . 3 4 12 6 . Max Kills in Single Turn 5 | . 1 4 4 5 . Gunslinging . | . . . . . . Exploded 4 | . . 3 4 4 . Melee 1 | . . . . 1 . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -8 -7 -7 -------- Run | Yrd Mat Mat Mat Fac Low Hostile Shots Fired 616 | . 47 103 157 297 12 Missed 218 | . 16 27 47 126 2 Damage Taken 5635 | . 418 866 1973 2234 144 Core 1259 | . 80 163 310 678 28 Absorbed by Shields . | . . . . . . Redirected to Shielding 101 | . . . . 101 . Regen/Repaired (Parts) 15 | . 15 . . . . Core Remaining (%) 67 | 100 68 59 43 . . Volleys Fired 242 | . 49 89 71 33 . Largest 3 | . 2 2 3 2 . Hottest 175 | . 105 130 175 143 . Shots Fired 469 | . 96 176 148 49 . Gun 428 | . 96 174 121 37 . Cannon . | . . . . . . Launcher 41 | . . 2 27 12 . Special . | . . . . . . Kinetic 137 | . 78 32 27 . . Thermal 189 | . 18 119 42 10 . Explosive 36 | . . 2 27 7 . Electromagnetic 107 | . . 23 52 32 . Robot Hit Streak 19 | . 9 19 15 5 . Robot Miss Streak 9 | . 3 9 4 3 . Penetration Max . | . . . . . . Secondary Targets 4 | . . 2 1 1 . Max Gunslinging Chain 1 | . . 1 1 1 . Shots Hit Robots 365 | . 66 133 109 57 . Core Hits 361 | . 27 146 138 50 . Critical Kills . | . . . . . . Critical Parts Destroyed 10 | . . . . 10 . Critical Strikes 11 | . . . . 11 . Burn 1 | . . . . 1 . Smash 10 | . . . . 10 . Melee Attacks 41 | . . . . 40 1 Impact 41 | . . . . 40 1 Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks 4 | . . . . 4 . Combat Hostiles . | . . . . . . Follow-up Attacks 1 | . . . . 1 . Damage Inflicted 12424 | . 748 2729 5252 3695 . Guns 4968 | . 746 1971 1698 553 . Cannons . | . . . . . . Explosions 6042 | . . 754 3546 1742 . Melee 1400 | . . . . 1400 . Ramming 14 | . 2 4 8 . . Kinetic 1074 | . 594 249 231 . . Thermal 3374 | . 152 1823 1260 139 . Explosive 4610 | . . 263 2776 1571 . Electromagnetic 1952 | . . 390 977 585 . Impact 1400 | . . . . 1400 . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 34 | . . 3 6 34 34 Average Corruption 5 | . . 2 4 11 34 Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Effects 85 | . . 34 21 30 . Message Errors 22 | . . 8 8 6 . Matter Fused 21 | . . 10 4 7 . Heat Flow Errors 9 | . . 4 1 4 . Energy Discharges 13 | . . 6 2 5 . Parts Rejected 1 | . . . . 1 . Parts Fused 1 | . . 1 . . . Data Loss (minor) 11 | . . 3 4 4 . Data Loss (major) 6 | . . 2 2 2 . Misdirections 1 | . . . . 1 . Overload Shots . | . . . . . . Overflow Damage 1235 | . . 290 78 867 . Projectiles . | . . . . . . Explosions 432 | . . 290 78 64 . Melee 803 | . . . . 803 . Knockbacks 7 | . . . . 7 . Impact 7 | . . . . 7 . Kinetic . | . . . . . . Secondary . | . . . . . . Self-Inflicted Damage 514 | . 1 . 287 226 . Shots 13 | . . . 8 5 . Rammed 3 | . 1 1 1 . . Targets Rammed 3 | . 1 1 1 . . Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 459 | . 267 375 459 229 . Average Temperature 80 | . 90 82 82 63 . Received Heat Transfer 2112 | . 228 252 918 714 . Effects 6 | . 1 5 . . . Shutdowns 1 | . . 1 . . . Energy Bleed 3 | . 1 2 . . . Interference 2 | . . 2 . . . Siege Activations . | . . . . . . Robots Corrupted 8 | . . . . 8 . Combat Hostiles 6 | . . . . 6 . Parts Fried 15 | . . . 2 13 . Impact Corruptions 20 | . . . . 20 . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted 2 | . . 1 . 1 . Heat Transferred 3886 | . 346 1965 1204 371 . Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions 9 | . . . 9 . . Alert | -11 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Low Peak Influence 1452 | . 207 639 1229 1452 . Initial 558 | . . 13 249 558 . Average 501 | . 62 376 772 1000 . Maximum Alert Level 4 | . 1 2 4 4 . Low Security (%) 30 | 100 98 25 . . . Level 1 14 | . 1 24 16 . . Level 2 29 | . . 49 18 24 . Level 3 12 | . . . 36 27 . Level 4 13 | . . . 27 47 . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 24 | . 1 2 9 12 . Investigation 4 | . . . 2 2 . Extermination 1 | . . . . 1 . Reinforcement 9 | . 1 1 2 5 . Assault 4 | . . 1 2 1 . Garrison 6 | . . . 3 3 . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded 1 | . . . 1 . . Haulers Reinforced 2 | . . . . 2 . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -9 -8 -7 -7 --------- Run | Yrd Mat Mat Mat Fac Low Distress Signals 14 | . 4 6 2 2 . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 186 | . 29 48 53 52 4 Peak Tracking Total 9 | . 5 5 7 9 4 Tactical Retreats 17 | . 2 1 . 14 . Traps | -11 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Low Traps Triggered 9 | . . 3 3 3 . Indirectly 1 | . . . . 1 . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -8 -7 -7 ---------- Run | Yrd Mat Mat Mat Fac Low Machines Disabled 20 | . . 5 8 7 . Max in Single Turn 4 | . . 4 2 2 . Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -9 -8 -7 -7 --------- Run | Yrd Mat Mat Mat Fac Low Machines Accessed 17 | . 3 5 3 6 . Terminals 11 | . 2 4 2 3 . Fabricators 1 | . . . . 1 . Repair Stations 1 | . 1 . . . . Recycling Units 2 | . . . 1 1 . Scanalyzers 2 | . . 1 . 1 . Garrison Access . | . . . . . . Total Hacks 46 | . 13 10 4 19 . Successful 21 | . 5 5 2 9 . Failed 25 | . 8 5 2 10 . Catastrophic 4 | . . 1 1 2 . Database Lockouts . | . . . . . . Manual 29 | . 12 8 1 8 . Terminals 33 | . 10 8 3 12 . Fabricators 3 | . . . . 3 . Repair Stations 3 | . 3 . . . . Recycling Units 2 | . . . 1 1 . Scanalyzers 5 | . . 2 . 3 . Garrison Access . | . . . . . . Terminal Hacks 11 | . 3 3 1 4 . Part Schematic 2 | . . . . 2 . Robot Analysis 8 | . 3 3 1 1 . Emergency Access Points 1 | . . . . 1 . Fabricator Hacks 2 | . . . . 2 . Load Schematic 1 | . . . . 1 . Build 1 | . . . . 1 . Repair Station Hacks 2 | . 2 . . . . Scan Component 1 | . 1 . . . . Repair 1 | . 1 . . . . Recycling Unit Hacks 2 | . . . 1 1 . Report Inventory 1 | . . . . 1 . Retrieve Components 1 | . . . 1 . . Scanalyzer 4 | . . 2 . 2 . Insert Component 2 | . . 1 . 1 . Analyze 2 | . . 1 . 1 . Garrison Access Hacks . | . . . . . . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered 1 | . . 1 . . . Used . | . . . . . . Hacking Detections 11 | . 2 4 1 4 . Full Trace Events 3 | . . . 1 2 . Feedback Events 1 | . . . 1 . . Corruption 1 | . . . 1 . . Feedback Blocked 1 | . . . . 1 . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired 4 | . . 1 . 3 . Parts Built . | . . . . . . Authchips . | . . . . . . Time 84 | . . . . 84 . Total Part Build Rating . | . . . . . . Parts Repaired 1 | . 1 . . . . Time 26 | . 26 . . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components 9 | . . . 9 . . Parts Scanalyzed 2 | . . 1 . 1 . Part Schematics Acquired 2 | . . 1 . 1 . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 ------------ Run | Yrd Mat Mat Mat Fac Low Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -8 -7 -7 -------- Run | Yrd Mat Mat Mat Fac Low Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Low Robot Analysis Total 6 | . 3 1 1 1 . Derelict Logs Recovered . | . . . . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -8 -7 -7 ------------- Run | Yrd Mat Mat Mat Fac Low Turns Passed 5759 | 38 1142 2413 1138 1024 4 Spaces Moved 4283 | 41 952 1300 569 1421 . Core 19 | 5 . 5 . 9 . Treads 1560 | . . 932 569 59 . Legs 164 | . . . . 164 . Wheels 321 | 36 285 . . . . Hover 1030 | . 667 363 . . . Flight 1189 | . . . . 1189 . Fastest Speed 24 | 50 56 112 145 24 . Average Speed 104 | 76 98 152 150 46 . Slowest Speed 350 | 80 125 350 225 190 . Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped 6 | . . . . 6 . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 45 | 3 88 88 55 37 1 Regions Visited 5 Branch Regions 1 Pre-discovered Areas . | . . . . . . Known Exits Taken 1 | . . 1 . . . Unknown Exits Taken 4 | 1 1 . 1 1 . Scrap Searched . | . . . . . . Spaces Dug 7 | . . . . 7 . Terrain Destroyed 285 | . . 30 164 91 . Melee 7 | . . . . 7 . Projectile . | . . . . . . AOE 278 | . . 30 164 84 . Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -8 -7 -7 --------- Run | Yrd Mat Mat Mat Fac Low Total 5050 | 45 1062 1555 726 1660 2 Wait 277 | . 30 104 45 98 . Move 4266 | 40 951 1299 568 1408 . Hop 6 | . . . . 6 . Pick Up 41 | . 11 12 9 9 . Fast Attach 39 | 5 6 5 2 21 . Attach 21 | . . 3 11 7 . Detach 5 | . . . . 5 . Swap 59 | . 9 27 16 6 1 Drop 37 | . 5 15 3 14 . Fire 242 | . 49 89 71 33 . Melee 36 | . . . . 35 1 Ram 1 | . 1 . . . . Kick . | . . . . . . Crush 2 | . . 1 1 . . Escape Stasis 18 | . . . . 18 . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / [*Sub]) -9/Materials (discovered 3 exits: *Mat x3) -8/Materials (discovered 2 exits: *Fac x2) -7/Factory (discovered 2 exits: [*Fac] / [*Low]) -7/Lower Caves History --------- Turn | Location | Event 21 | -11/Scrapyard | Discovered new exit (range 15) 39 | -11/Scrapyard | Entered Materials 293 | -10/Materials | Discovered new exit (range 15) 330 | -10/Materials | Build established: Mutant 562 | -10/Materials | Discovered new exit (range 15) 797 | -10/Materials | Discovered new exit (range 16) 928 | -10/Materials | Repaired Hover Unit 1020 | -10/Materials | Discovered new exit (range 8) 1181 | -10/Materials | Entered another Materials area 1181 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1465 | -9/Materials | Discovered new exit (range 5) 2121 | -9/Materials | Discovered new exit (range 16) 2144 | -9/Materials | Identified exit to Materials 2367 | -9/Materials | Build established: Scavenger-Mutant 2385 | -9/Materials | Discovered exit to Materials (range 13) 3164 | -9/Materials | Build established: Mutant 3581 | -9/Materials | First assault squad dispatched 3594 | -9/Materials | Entered another Materials area 3594 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 3827 | -8/Materials | Destroyed 10 combat bots 3844 | -8/Materials | Discovered new exit (range 10) 3899 | -8/Materials | Build established: Gunner 3994 | -8/Materials | First assault squad dispatched 4282 | -8/Materials | Garrison activated, responded to threat 4336 | -8/Materials | Lost 3 parts (1p1n1w) 4418 | -8/Materials | Core integrity fell below 50% 4433 | -8/Materials | Lost 6 parts (2n1u3w) 4441 | -8/Materials | Destroyed 12 combat bots 4563 | -8/Materials | Discovered new exit (range 5) 4732 | -8/Materials | Entered Factory 4732 | -7/Factory | Evolved 2 slots: Propulsion x2 5037 | -7/Factory | Build established: Hacker-Sprinter 5113 | -7/Factory | Garrison activated, responded to threat 5224 | -7/Factory | Core integrity fell below 50% 5276 | -7/Factory | Lost 7 parts (1p4n1u1w) 5299 | -7/Factory | System corruption reached 10% 5532 | -7/Factory | Build established: Mutant 5532 | -7/Factory | First assault squad dispatched 5616 | -7/Factory | Core integrity fell below 20% 5646 | -7/Factory | Lost 5 parts (1p1n1u2w) 5670 | -7/Factory | Discovered new exit (range 10) 5702 | -7/Factory | Discovered new exit (range 15) 5725 | -7/Factory | System corruption reached 30% 5756 | -7/Factory | Entered Lower Caves 5760 | -7/Lower Caves | Destroyed by S-27 Virus with Autogun Last Messages --------------- 05686_ Acquired Weapon Cycler. 05700_ System corrupted: Component data lost. 05702_ EXIT=FOUND 05716_ Destroyed Imp. Heat Sink. 05716_ Y-54 Guardian system corrupted by crushing effect. 05717_ System corrupted: Component data lost. 05717_ Aluminum Leg destroyed. 05719_ Y-54 Guardian suffers critical hit (Smash). 05719_ Destroyed Gatling Laser. 05719_ Y-54 Guardian system corrupted by crushing effect. 05720_ Y-54 Guardian system terminally corrupted. 05720_ Imp. Heat Sink fried. 05724_ Acquired Corrupted Flak Gun. 05724_ Integrated Corrupted Flak Gun (+13). 05733_ Acquired Gatling Laser. 05736_ Z1KQZWNL#SQENUP9FG0FYRSS 4KJSL/QCMXCH, 05753_ System corrupted: Energy discharge (-35). LOCATION=UNKNOWN GOAL=ESCAPE 05760_ Aluminum Leg destroyed. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????###############??????????????????? | | ????????????????# s s ##### #???????????? | | ???????????????????? s ????????????? | | ???????????????????????# @ #??????????????????? | | ???????????????????????#s ## ##??????????????????? | | ???????????????????????# #??????????????????????? | | ???????????????????????## #??????????????????????? | | ????????????????????????# ??????????????????????? | | ????????????????????????###??????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 45 Energy Generation 16 Energy Capacity 290 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Propulsion Shielding 66 Weapon Cycling 30 Evasion (%) 65 Targeting Accuracy 6 Melee Accuracy 12 Recoil Reduction 3 Offensive Hacking 30 Defensive Hacking 10 Item Schematics ----------------- Spread Laser | -9/Materials | Scanalyzed Hvy. Rocket Launcher | -7/Factory | Hacked Imp. Propulsion Shielding | -7/Factory | Hacked Rocket Launcher | -7/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed DecoySubdwellerStorage Manual? 0 Play Time 01:05:27 Cumulative 91.8 hours Start 2024.09.19 @ 17:58:54 End 2024.09.20 @ 12:48:20 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 156 Rogue 156 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 46 Gallery% 49 Achievement% 40 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 2 Font 18/SmallcapsGlow Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: bb44d150-31ef-4335-860b-d3073d2422ba