Cogmind - Beta 10.2 @@@ ROGUE MODE // 2020.11.05 @ 17:28:12 // Halloween2020/ForbiddenLore Player: Vine Result: Self-destructed Performance ------------- Evolutions (2) 1000 Regions Visited (5) 1000 Robots Destroyed (17) 85 Value Destroyed (374) 374 Prototype IDs (25) 500 Alien Tech Used (0) 0 Bonus (300) 300 TOTAL SCORE: 3259 Bonus ------- Aligned with FarCom 300 Cogmind --------- Core Integrity 267/550 Matter 234/300 Energy 160/160 System Corruption 20% Temperature Cool (25) Movement Core (450) Ox8 Location -8/Materials Parts ------- > --- POWER (2) -------- Light Nuclear Core > --- PROPULSION (3) --- Improved Hover Unit > --- UTILITY (4) ------ Large Storage Unit ECM Suite > --- WEAPON (2) ------- Heavy Assault Rifle > --- INVENTORY (10) --- Light Deuterium Engine Cloak of Protection Weapon Shielding Improved Light Armor Plating Particle Gun Improved EM Pulse Cannon Heavy Ion Cannon Heavy Ion Cannon Light Assault Rifle Peak State ------------ > --- POWER ------------ Ion Engine Light Nuclear Core > --- PROPULSION ------- Wheel Compact Wheel Improved Hover Unit > --- UTILITY ---------- Large Storage Unit Advanced Terrain Scanner Terrain Scan Processor Improved Light Armor Plating > --- WEAPON ----------- Particle Gun Improved EM Pulse Cannon > --- INVENTORY -------- Light Deuterium Engine ECM Suite Cloak of Protection Weapon Shielding Heavy Ion Cannon Heavy Ion Cannon Assault Rifle Light Assault Rifle Mining Laser [Rating: 25] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Propulsion Wheel Leg Aluminum Leg Wheel Wheel Hover Unit Improved Hover Unit Utility Large Storage Unit Device ECM Suite Storage Large Storage Unit Processor Terrain Scan Processor Protection Weapon Shielding Weapon Assault Rifle Energy Gun Particle Gun Energy Cannon Improved EM Pulse Cannon Ballistic Gun Assault Rifle Launcher Grenade Launcher Special Weapon Mining Laser Build | -11 -10 -10 -10 -9 -8 ------- Run | Scr Mat Min Exi Min Mat Slots Evolved 4 | . . . . . 4 Power 1 | . . . . . 1 Propulsion 1 | . . . . . 1 Utility 2 | . . . . . 2 Weapon . | . . . . . . Parts Attached 41 | 3 5 2 1 13 17 Power 5 | 1 . 1 . 1 2 Engine 3 | 1 . 1 . 1 . Core 2 | . . . . . 2 Reactor . | . . . . . . Propulsion 12 | 2 . . . 9 1 Treads . | . . . . . . Leg 4 | . . . . 4 . Wheel 7 | 2 . . . 5 . Hover 1 | . . . . . 1 Flight . | . . . . . . Utility 11 | . 2 . 1 2 6 Device 7 | . 1 . 1 1 4 Storage 1 | . 1 . . . . Processor 1 | . . . . . 1 Hackware . | . . . . . . Protection 2 | . . . . 1 1 Artifact . | . . . . . . Weapon 13 | . 3 1 . 1 8 Energy Gun 2 | . . . . . 2 Energy Cannon 1 | . . . . . 1 Ballistic Gun 6 | . 2 1 . 1 2 Ballistic Cannon . | . . . . . . Launcher 2 | . 1 . . . 1 Special Weapon 2 | . . . . . 2 Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes . | . . . . . . Parts Lost 9 | . . . . 1 8 Power 2 | . . . . . 2 Propulsion 3 | . . . . 1 2 Utility 2 | . . . . . 2 Weapon 2 | . . . . . 2 Highest Loss Streak 6 | . . . . 1 6 Average Slot Usage (%) 97 | . 92 98 99 99 97 Engine 12 | . 14 14 14 14 8 Core 3 | . . . . . 9 Leg 4 | . . . . 13 . Wheel 19 | . 28 28 28 14 17 Hover 3 | . . . . . 8 Device 11 | . 9 14 13 4 17 Storage 12 | . 13 14 14 14 9 Processor 3 | . . . . . 8 Protection 3 | . . . . 9 . Energy Gun 1 | . . . . . 4 Energy Cannon 1 | . . . . . 3 Ballistic Gun 19 | . 14 24 28 28 9 Launcher 1 | . 11 2 . . . Naked Turns . | . . . . . . Heaviest Build 40 | 5 27 27 30 30 40 Greatest Support 26 | 26 26 26 26 26 26 Greatest Overweight (x) 2 | . 1 1 1 2 2 Average Overweight (x) . | . . . . . . Largest Inventory Capacity 10 | 4 10 10 10 10 10 Average Capacity 9 | 4 9 10 10 10 10 Most Carried 10 | 4 7 10 10 10 10 Average Carried 9 | 2 3 9 10 9 9 Final Capacity 10 | 4 10 10 10 10 10 Final Carried 10 | 4 7 10 10 10 9 Class Distribution -------------------- 61% | Mutant 38% | Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Exiles Mutant | -9/Mines Skirmisher | -8/Materials Resources | -11 -10 -10 -10 -9 -8 ----------- Run | Scr Mat Min Exi Min Mat Matter Collected 694 | 230 76 58 . 161 169 Remotely . | . . . . . . Salvage Created 467 | . 40 20 . 119 288 Parts 29 | . 7 3 . 4 15 Haulers Intercepted . | . . . . . . Recyclers Shooed . | . . . . . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -10 -10 -9 -8 ------- Run | Scr Mat Min Exi Min Mat Combat Hostiles Destroyed 12 | . 3 1 . 2 6 Guns 4 | . . 1 . 2 1 Cannons 1 | . . . . . 1 AOE 6 | . 3 . . . 3 Classes Destroyed 8 | . 2 . . 2 4 Builder 1 | . . . . 1 . Recycler 1 | . . . . . 1 Operator 1 | . . . . . 1 Watcher 2 | . 1 . . . 1 Swarmer 7 | . 3 1 . . 3 Grunt 2 | . . . . 2 . Sentry 2 | . . . . . 2 Hunter 1 | . . . . . 1 Best Kill Streak 5 | . 4 1 . 2 5 Combat Bots Only 3 | . 3 1 . 1 3 Max Kills in Single Turn 3 | . 3 1 . 1 3 Gunslinging . | . . . . . . Exploded 3 | . 3 . . . 2 Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -10 -10 -9 -8 -------- Run | Scr Mat Min Exi Min Mat Damage Taken 1361 | . 22 58 . 252 1029 Core 305 | . . . . 22 283 Absorbed by Shields . | . . . . . . Core Remaining (%) 95 | 100 . . . 91 . Volleys Fired 59 | . 2 6 . 21 30 Largest 2 | . 2 2 . 2 2 Hottest 134 | . 50 50 . 40 134 Shots Fired 100 | . 4 8 . 42 46 Gun 66 | . 2 6 . 42 16 Cannon 18 | . . . . . 18 Launcher 6 | . 2 2 . . 2 Special 10 | . . . . . 10 Kinetic 59 | . 2 6 . 42 9 Thermal 17 | . . . . . 17 Explosive 6 | . 2 2 . . 2 Electromagnetic 18 | . . . . . 18 Robot Hit Streak 10 | . 1 2 . 10 6 Robot Miss Streak 2 | . 1 2 . 2 2 Penetration Max . | . . . . . . Secondary Targets . | . . . . . . Shots Hit Robots 52 | . 1 2 . 28 21 Core Hits 22 | . 4 1 . 7 10 Critical Hits . | . . . . . . Critical Kills . | . . . . . . Critical Parts Destroyed . | . . . . . . Melee Attacks . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 1315 | . 181 25 . 278 831 Guns 454 | . . 25 . 278 151 Cannons 396 | . . . . . 396 Explosions 465 | . 181 . . . 284 Melee . | . . . . . . Ramming . | . . . . . . Kinetic 376 | . . 25 . 278 73 Thermal 78 | . . . . . 78 Explosive 465 | . 181 . . . 284 Electromagnetic 396 | . . . . . 396 Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 20 | . . . . . 20 Average Corruption 13 | . . . . . 13 Corruption Purged . | . . . . . . Effects 2 | . . . . . 2 Message Errors 1 | . . . . . 1 Targeting Errors 1 | . . . . . 1 Overload Shots . | . . . . . . Overflow Damage 81 | . 5 . . . 76 Projectiles 56 | . . . . . 56 Explosions 25 | . 5 . . . 20 Melee . | . . . . . . Knockbacks . | . . . . . . Impact . | . . . . . . Kinetic . | . . . . . . Secondary . | . . . . . . Self-Inflicted Damage 72 | . 23 . . . 49 Shots 3 | . 1 . . . 2 Rammed . | . . . . . . Targets Rammed . | . . . . . . Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 207 | . . . . 18 207 Average Temperature 58 | . . . . 7 64 Received Heat Transfer 180 | . . . . 144 36 Siege Activations . | . . . . . . Robots Corrupted 1 | . . . . . 1 Combat Hostiles 1 | . . . . . 1 Parts Fried 4 | . . . . . 4 Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted . | . . . . . . Heat Transferred 185 | . . . . . 185 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions . | . . . . . . Missiles Intercepted . | . . . . . . Alert | -11 -10 -10 -10 -9 -8 ------- Run | Scr Mat Min Exi Min Mat Peak Influence 225 | . 92 70 . 60 225 Initial 35 | . . 35 . . 9 Average 54 | . 73 67 . 11 86 Maximum Alert Level 1 | . . . . . 1 Low Security (%) 96 | 100 100 100 . 100 92 Level 1 3 | . . . . . 7 Level 2 . | . . . . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 1 | . . . . . 1 Investigation . | . . . . . . Extermination . | . . . . . . Reinforcement 1 | . . . . . 1 Assault . | . . . . . . Garrison . | . . . . . . Intercept . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Stealth | -11 -10 -10 -10 -9 -8 --------- Run | Scr Mat Min Exi Min Mat Distress Signals . | . . . . . . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 26 | . 4 5 . 3 14 Peak Tracking Total 6 | . 4 3 . 2 6 Tactical Retreats 3 | . . . . 1 2 Traps | -11 -10 -10 -10 -9 -8 ------- Run | Scr Mat Min Exi Min Mat Traps Triggered . | . . . . . . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -10 -10 -9 -8 ---------- Run | Scr Mat Min Exi Min Mat Machines Disabled 1 | . . . . . 1 Max in Single Turn 1 | . . . . . 1 Machines Sabotaged . | . . . . . . Garrisons Compromised . | . . . . . . Overloaded Fab Kills . | . . . . . . Fab Network Shutdowns . | . . . . . . Hacking | -11 -10 -10 -10 -9 -8 --------- Run | Scr Mat Min Exi Min Mat Machines Accessed 4 | . . . 1 . 3 Terminals 2 | . . . . . 2 Fabricators . | . . . . . . Repair Stations 1 | . . . . . 1 Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Total Hacks 7 | . . . 1 . 6 Successful 7 | . . . 1 . 6 Failed . | . . . . . . Catastrophic . | . . . . . . Database Lockouts . | . . . . . . Manual 1 | . . . 1 . . Terminals 4 | . . . . . 4 Fabricators . | . . . . . . Repair Stations 2 | . . . . . 2 Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Terminal Hacks 5 | . . . 1 . 4 Prototype ID Bank 1 | . . . . . 1 Alert Level 2 | . . . . . 2 Dispatch Records 1 | . . . . . 1 EX-Prototype ID Bank 1 | . . . 1 . . Fabricator Hacks . | . . . . . . Repair Station Hacks 2 | . . . . . 2 Scan Component 1 | . . . . . 1 Repair 1 | . . . . . 1 Recycling Unit Hacks . | . . . . . . Scanalyzer . | . . . . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 1 | . . . . . 1 Full Trace Events . | . . . . . . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Matter . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Built . | . . . . . . Matter . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired 1 | . . . . . 1 Time 32 | . . . . . 32 Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 ------------ Run | Scr Mat Min Exi Min Mat Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -10 -10 -9 -8 -------- Run | Scr Mat Min Exi Min Mat Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -10 -10 -9 -8 ------- Run | Scr Mat Min Exi Min Mat Robot Analysis Total . | . . . . . . Derelict Logs Recovered 1 | . . . . 1 . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -10 -10 -9 -8 ------------- Run | Scr Mat Min Exi Min Mat Turns Passed 2063 | 41 222 112 234 670 784 Spaces Moved 1230 | 37 201 81 244 388 279 Core 4 | 4 . . . . . Treads . | . . . . . . Legs 81 | . . . . 81 . Wheels 1145 | 33 201 81 244 307 279 Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 90 90 90 90 90 Average Speed 98 | 85 96 90 95 104 100 Slowest Speed 180 | 90 100 100 100 180 120 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered 2 | . . . . . 2 Exploration Rate (%) 31 | 3 20 41 49 48 28 Regions Visited 5 Branch Regions 3 Pre-discovered Areas 2 | . . . . 2 . Known Exits Taken . | . . . . . . Unknown Exits Taken 5 | 1 1 1 1 1 . Scrap Searched 3 | . . 1 . 2 . Spaces Dug 16 | . . . . . 16 Terrain Destroyed 51 | . 12 20 . . 19 Melee . | . . . . . . Projectile 10 | . . . . . 10 AOE 41 | . 12 20 . . 9 Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -10 -10 -9 -8 --------- Run | Scr Mat Min Exi Min Mat Total 1954 | 46 223 111 245 613 716 Wait 576 | . 10 17 . 177 372 Move 1224 | 36 200 80 243 387 278 Hop . | . . . . . . Pick Up 35 | 7 6 4 . 7 11 Fast Attach 3 | . 1 . 1 1 . Attach 14 | 3 3 1 . . 7 Detach 1 | . . 1 . . . Swap 24 | . 1 1 . 12 10 Drop 17 | . . 1 1 8 7 Fire 59 | . 2 6 . 21 30 Melee . | . . . . . . Ram . | . . . . . . Kick . | . . . . . . Crush . | . . . . . . Escape Stasis 1 | . . . . . 1 Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: [*Min x2]) -10/Mines (discovered 2 exits: [*Mat] / *Exi) -10/Exiles -9/Mines -8/Materials History --------- Turn | Location | Event 11 | -11/Scrapyard | Discovered new exit (range 15) 42 | -11/Scrapyard | Entered Materials 42 | -10/Materials | Discovered new exit (range 7) 125 | -10/Materials | Met 8R-AWN 129 | -10/Materials | Discovered new exit (range 15) 264 | -10/Materials | Entered Mines 265 | -10/Mines | Followed 8R-AWN into the Mines 265 | -10/Mines | Discovered new exit (range 16) 311 | -10/Mines | Build established: Mutant 369 | -10/Mines | Discovered new exit (range 5) 376 | -10/Mines | Entered Exiles 401 | -10/Exiles | Welcomed by 8R-AWN 416 | -10/Exiles | Met EX-HEX 440 | -10/Exiles | Met EX-BIN 451 | -10/Exiles | Aligned with FarCom system 452 | -10/Exiles | Given EX-Vault access code 473 | -10/Exiles | Opened EX-Vault 480 | -10/Exiles | Found Cloak of Protection 501 | -10/Exiles | Warned to stay clear of 0b10 Research branches 529 | -10/Exiles | Met EX-DEC 569 | -10/Exiles | Learned about 8R-AWN's background 596 | -10/Exiles | Discovered new exit (range 15) 610 | -10/Exiles | Left Exiles lab with Cloak of Protection 610 | -10/Exiles | Entered Mines 945 | -9/Mines | Learned location of Zion (-7) 1110 | -9/Mines | Learned location of Storage (-8) 1112 | -9/Mines | Discovered new exit (range 11) 1181 | -9/Mines | Found a hidden stash of uninstalled traps 1280 | -9/Mines | Entered Materials 1280 | -8/Materials | Evolved 4 slots: Power x1, Propulsion x1, Utility x2 1338 | -8/Materials | Repaired Imp. Terrain Scanner 1649 | -8/Materials | Build established: Skirmisher 2055 | -8/Materials | Crushed by falling debris 2056 | -8/Materials | Core integrity fell below 50% 2056 | -8/Materials | System corruption reached 10% 2063 | -8/Materials | Crushed by falling debris 2064 | -8/Materials | Self-destructed Last Messages --------------- Prc. Shock Rifle 02032_ U-05 Engineer builds a Wall. 02055_ The unstable cave ceiling collapses. 02055_ Crushed by falling debris. 02055_ Ion Engine destroyed. 02055_ System corrupted by crushing effect (+5). 02055_ Adv. Terrain Scanner destroyed. 02055_ System corrupted by crushing effect (+3). 02055_ Terrain Scan Processor destroyed. 02055_ System corrupted by crushing effect (+5). 02056_ KR FBXHUSWI9B DTH8|9QC 02060_ System corrupted: Mining Laser targeting data glitched. 02063_ The unstable cave ceiling collapses. 02063_ Crushed by falling debris. 02063_ Com. Wheel destroyed. 02063_ System corrupted by crushing effect (+2). 02063_ Lgt. Nuclear Core destroyed. 02063_ System corrupted by crushing effect (+2). 02063_ Mining Laser destroyed. 02063_ System corrupted by crushing effect (+3). Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | ####?################?#?##??##?##?#?????????????? | | ###### ! ! ######?#####?#???#???????????? | | ####?# "T" ###?#?##?##?##??#?????###????? | | ###### #########??????#?#???#??????? | | #?#?## """"" """"" ### ####?##???##?#?###???????? | | ###### """"" """""[#### ####??#?##?###??#???????? | | ###### """"" "" * #####@####?#?#?###?#?#???????? | | ####?# ##### ####?##???###??????????? | | ###### """" """"" #########???##??##?###???????? | | ###?## """"" """"" #########??###?##????????????? | | ###### """"" """"" #########??#?#??#?###?#??????? | | ###### ###########?###???#?#????????? | | ############+###############?#?#??###??#?#??????? | | ###?###### ###########?##??##?##?#?#? ?????? | | #####?#### #### ########?#?##?????????? | | ########?# ####? ?##?#?#????????#??????? | | ########## #### ?##?##?#??#???????????? | | # + ##?# ##?###??#?#???????????? | | # "" # % #### ? ? #??#???#????#?????????? | | # """ # #### #####?#?#???#?????????? | | # """ # #######+###?#?#?#?#?????????????? | | # # ? ? ?? ?? ??????????? | | # """ # ???? ???????????? | | # """ + """ ? ? ???????????????? | | # """ # "Y" """ """ ###????#??????????????? | | # # """ """ #? ?? #???????????????? | | # # = """ """ # ??????????????????? | | # # #?? ??????????????????? | | #######+# # ?????? ????????????? | | ###### # ????????????????????? | | ####?# # ? ?#? ????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 31 Energy Generation 23 Energy Capacity 310 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 10 Terrain Scan Range 20 Terrain Scan Density 85 ECM Strength 1 Armor Coverage 150 Weapon Shielding 33 Evasion (%) 42 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed TrapBottomlessPrototype Manual? 0 Play Time 00:35:45 Cumulative 18.3 hours Start 2020.11.05 @ 15:50:51 End 2020.11.05 @ 17:28:12 Sessions 5 Manual Loads 0 Difficulty Rogue Special Mode Halloween2020/ForbiddenLore Game No. 22 Rogue 22 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 13 Gallery% 23 Achievement% 18 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: ab106fe4-7656-45b6-ab35-ed47bcd3d0ec