Cogmind - Beta 10.2 @@@ ROGUE MODE // 2020.11.05 @ 17:28:12 // Halloween2020/ForbiddenLore

Player: Vine

Result: Self-destructed

 Performance 
-------------
Evolutions (2)             1000
Regions Visited (5)        1000
Robots Destroyed (17)      85
Value Destroyed (374)      374
Prototype IDs (25)         500
Alien Tech Used (0)        0
Bonus (300)                300
              TOTAL SCORE: 3259

 Bonus
-------
Aligned with FarCom        300

 Cogmind 
---------
Core Integrity             267/550
Matter                     234/300
Energy                     160/160
System Corruption          20%
Temperature                Cool (25)
Movement                   Core (450) Ox8
Location                   -8/Materials

 Parts 
-------
>          --- POWER (2) --------
     Light Nuclear Core
>          --- PROPULSION (3) ---
  Improved Hover Unit
>          --- UTILITY (4) ------
     Large Storage Unit
           ECM Suite
>          --- WEAPON (2) -------
     Heavy Assault Rifle
>          --- INVENTORY (10) ---
     Light Deuterium Engine
           Cloak of Protection
           Weapon Shielding
  Improved Light Armor Plating
           Particle Gun
  Improved EM Pulse Cannon
     Heavy Ion Cannon
     Heavy Ion Cannon
     Light Assault Rifle

 Peak State 
------------
>          --- POWER ------------
           Ion Engine
     Light Nuclear Core
>          --- PROPULSION -------
           Wheel
   Compact Wheel
  Improved Hover Unit
>          --- UTILITY ----------
     Large Storage Unit
  Advanced Terrain Scanner
           Terrain Scan Processor
  Improved Light Armor Plating
>          --- WEAPON -----------
           Particle Gun
  Improved EM Pulse Cannon
>          --- INVENTORY --------
     Light Deuterium Engine
           ECM Suite
           Cloak of Protection
           Weapon Shielding
     Heavy Ion Cannon
     Heavy Ion Cannon
           Assault Rifle
     Light Assault Rifle
           Mining Laser
[Rating: 25]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Wheel
  Leg                      Aluminum Leg
  Wheel                    Wheel
  Hover Unit               Improved Hover Unit
Utility                    Large Storage Unit
  Device                   ECM Suite
  Storage                  Large Storage Unit
  Processor                Terrain Scan Processor
  Protection               Weapon Shielding
Weapon                     Assault Rifle
  Energy Gun               Particle Gun
  Energy Cannon            Improved EM Pulse Cannon
  Ballistic Gun            Assault Rifle
  Launcher                 Grenade Launcher
  Special Weapon           Mining Laser

 Build                          | -11 -10 -10 -10 -9  -8  
-------                    Run  | Scr Mat Min Exi Min Mat 
Slots Evolved              4    | .   .   .   .   .   4   
  Power                    1    | .   .   .   .   .   1   
  Propulsion               1    | .   .   .   .   .   1   
  Utility                  2    | .   .   .   .   .   2   
  Weapon                   .    | .   .   .   .   .   .   
Parts Attached             41   | 3   5   2   1   13  17  
  Power                    5    | 1   .   1   .   1   2   
    Engine                 3    | 1   .   1   .   1   .   
    Core                   2    | .   .   .   .   .   2   
    Reactor                .    | .   .   .   .   .   .   
  Propulsion               12   | 2   .   .   .   9   1   
    Treads                 .    | .   .   .   .   .   .   
    Leg                    4    | .   .   .   .   4   .   
    Wheel                  7    | 2   .   .   .   5   .   
    Hover                  1    | .   .   .   .   .   1   
    Flight                 .    | .   .   .   .   .   .   
  Utility                  11   | .   2   .   1   2   6   
    Device                 7    | .   1   .   1   1   4   
    Storage                1    | .   1   .   .   .   .   
    Processor              1    | .   .   .   .   .   1   
    Hackware               .    | .   .   .   .   .   .   
    Protection             2    | .   .   .   .   1   1   
    Artifact               .    | .   .   .   .   .   .   
  Weapon                   13   | .   3   1   .   1   8   
    Energy Gun             2    | .   .   .   .   .   2   
    Energy Cannon          1    | .   .   .   .   .   1   
    Ballistic Gun          6    | .   2   1   .   1   2   
    Ballistic Cannon       .    | .   .   .   .   .   .   
    Launcher               2    | .   1   .   .   .   1   
    Special Weapon         2    | .   .   .   .   .   2   
    Impact Weapon          .    | .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   
  Unidentified Prototypes  .    | .   .   .   .   .   .   
Parts Lost                 9    | .   .   .   .   1   8   
  Power                    2    | .   .   .   .   .   2   
  Propulsion               3    | .   .   .   .   1   2   
  Utility                  2    | .   .   .   .   .   2   
  Weapon                   2    | .   .   .   .   .   2   
  Highest Loss Streak      6    | .   .   .   .   1   6   
Average Slot Usage (%)     97   | .   92  98  99  99  97  
  Engine                   12   | .   14  14  14  14  8   
  Core                     3    | .   .   .   .   .   9   
  Leg                      4    | .   .   .   .   13  .   
  Wheel                    19   | .   28  28  28  14  17  
  Hover                    3    | .   .   .   .   .   8   
  Device                   11   | .   9   14  13  4   17  
  Storage                  12   | .   13  14  14  14  9   
  Processor                3    | .   .   .   .   .   8   
  Protection               3    | .   .   .   .   9   .   
  Energy Gun               1    | .   .   .   .   .   4   
  Energy Cannon            1    | .   .   .   .   .   3   
  Ballistic Gun            19   | .   14  24  28  28  9   
  Launcher                 1    | .   11  2   .   .   .   
Naked Turns                .    | .   .   .   .   .   .   
Heaviest Build             40   | 5   27  27  30  30  40  
  Greatest Support         26   | 26  26  26  26  26  26  
  Greatest Overweight (x)  2    | .   1   1   1   2   2   
  Average Overweight (x)   .    | .   .   .   .   .   .   
Largest Inventory Capacity 10   | 4   10  10  10  10  10  
  Average Capacity         9    | 4   9   10  10  10  10  
  Most Carried             10   | 4   7   10  10  10  10  
  Average Carried          9    | 2   3   9   10  9   9   
  Final Capacity           10   | 4   10  10  10  10  10  
  Final Carried            10   | 4   7   10  10  10  9   

 Class Distribution 
--------------------
 61% | Mutant
 38% | Skirmisher

 Dominant Class 
----------------
     Mutant | -10/Materials
     Mutant | -10/Mines
     Mutant | -10/Exiles
     Mutant | -9/Mines
 Skirmisher | -8/Materials

 Resources                      | -11 -10 -10 -10 -9  -8  
-----------                Run  | Scr Mat Min Exi Min Mat 
Matter Collected           694  | 230 76  58  .   161 169 
  Remotely                 .    | .   .   .   .   .   .   
Salvage Created            467  | .   40  20  .   119 288 
  Parts                    29   | .   7   3   .   4   15  
Haulers Intercepted        .    | .   .   .   .   .   .   
Recyclers Shooed           .    | .   .   .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   .   

 Kills                          | -11 -10 -10 -10 -9  -8  
-------                    Run  | Scr Mat Min Exi Min Mat 
Combat Hostiles Destroyed  12   | .   3   1   .   2   6   
  Guns                     4    | .   .   1   .   2   1   
  Cannons                  1    | .   .   .   .   .   1   
  AOE                      6    | .   3   .   .   .   3   
Classes Destroyed          8    | .   2   .   .   2   4   
  Builder                  1    | .   .   .   .   1   .   
  Recycler                 1    | .   .   .   .   .   1   
  Operator                 1    | .   .   .   .   .   1   
  Watcher                  2    | .   1   .   .   .   1   
  Swarmer                  7    | .   3   1   .   .   3   
  Grunt                    2    | .   .   .   .   2   .   
  Sentry                   2    | .   .   .   .   .   2   
  Hunter                   1    | .   .   .   .   .   1   
Best Kill Streak           5    | .   4   1   .   2   5   
  Combat Bots Only         3    | .   3   1   .   1   3   
Max Kills in Single Turn   3    | .   3   1   .   1   3   
  Gunslinging              .    | .   .   .   .   .   .   
  Exploded                 3    | .   3   .   .   .   2   
  Melee                    .    | .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   

 Combat                         | -11  -10  -10  -10  -9   -8   
--------                   Run  | Scr  Mat  Min  Exi  Min  Mat  
Damage Taken               1361 | .    22   58   .    252  1029 
  Core                     305  | .    .    .    .    22   283  
  Absorbed by Shields      .    | .    .    .    .    .    .    
Core Remaining (%)         95   | 100  .    .    .    91   .    
Volleys Fired              59   | .    2    6    .    21   30   
  Largest                  2    | .    2    2    .    2    2    
  Hottest                  134  | .    50   50   .    40   134  
Shots Fired                100  | .    4    8    .    42   46   
  Gun                      66   | .    2    6    .    42   16   
  Cannon                   18   | .    .    .    .    .    18   
  Launcher                 6    | .    2    2    .    .    2    
  Special                  10   | .    .    .    .    .    10   
  Kinetic                  59   | .    2    6    .    42   9    
  Thermal                  17   | .    .    .    .    .    17   
  Explosive                6    | .    2    2    .    .    2    
  Electromagnetic          18   | .    .    .    .    .    18   
  Robot Hit Streak         10   | .    1    2    .    10   6    
  Robot Miss Streak        2    | .    1    2    .    2    2    
  Penetration Max          .    | .    .    .    .    .    .    
  Secondary Targets        .    | .    .    .    .    .    .    
Shots Hit Robots           52   | .    1    2    .    28   21   
  Core Hits                22   | .    4    1    .    7    10   
  Critical Hits            .    | .    .    .    .    .    .    
  Critical Kills           .    | .    .    .    .    .    .    
  Critical Parts Destroyed .    | .    .    .    .    .    .    
Melee Attacks              .    | .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    
Damage Inflicted           1315 | .    181  25   .    278  831  
  Guns                     454  | .    .    25   .    278  151  
  Cannons                  396  | .    .    .    .    .    396  
  Explosions               465  | .    181  .    .    .    284  
  Melee                    .    | .    .    .    .    .    .    
  Ramming                  .    | .    .    .    .    .    .    
  Kinetic                  376  | .    .    25   .    278  73   
  Thermal                  78   | .    .    .    .    .    78   
  Explosive                465  | .    181  .    .    .    284  
  Electromagnetic          396  | .    .    .    .    .    396  
  Impact                   .    | .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    
Highest Corruption         20   | .    .    .    .    .    20   
  Average Corruption       13   | .    .    .    .    .    13   
  Corruption Purged        .    | .    .    .    .    .    .    
  Effects                  2    | .    .    .    .    .    2    
    Message Errors         1    | .    .    .    .    .    1    
    Targeting Errors       1    | .    .    .    .    .    1    
Overload Shots             .    | .    .    .    .    .    .    
Overflow Damage            81   | .    5    .    .    .    76   
  Projectiles              56   | .    .    .    .    .    56   
  Explosions               25   | .    5    .    .    .    20   
  Melee                    .    | .    .    .    .    .    .    
Knockbacks                 .    | .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    
  Kinetic                  .    | .    .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    .    
Self-Inflicted Damage      72   | .    23   .    .    .    49   
  Shots                    3    | .    1    .    .    .    2    
  Rammed                   .    | .    .    .    .    .    .    
Targets Rammed             .    | .    .    .    .    .    .    
  Kicked                   .    | .    .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    
Highest Temperature        207  | .    .    .    .    18   207  
  Average Temperature      58   | .    .    .    .    7    64   
  Received Heat Transfer   180  | .    .    .    .    144  36   
Siege Activations          .    | .    .    .    .    .    .    
Robots Corrupted           1    | .    .    .    .    .    1    
  Combat Hostiles          1    | .    .    .    .    .    1    
  Parts Fried              4    | .    .    .    .    .    4    
  Impact Corruptions       .    | .    .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    
  Parts Melted             .    | .    .    .    .    .    .    
  Heat Transferred         185  | .    .    .    .    .    185  
Parts Sabotaged            .    | .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    .    
Missiles Intercepted       .    | .    .    .    .    .    .    

 Alert                          | -11 -10 -10 -10 -9  -8  
-------                    Run  | Scr Mat Min Exi Min Mat 
Peak Influence             225  | .   92  70  .   60  225 
  Initial                  35   | .   .   35  .   .   9   
  Average                  54   | .   73  67  .   11  86  
Maximum Alert Level        1    | .   .   .   .   .   1   
  Low Security (%)         96   | 100 100 100 .   100 92  
  Level 1                  3    | .   .   .   .   .   7   
  Level 2                  .    | .   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   
Squads Dispatched          1    | .   .   .   .   .   1   
  Investigation            .    | .   .   .   .   .   .   
  Extermination            .    | .   .   .   .   .   .   
  Reinforcement            1    | .   .   .   .   .   1   
  Assault                  .    | .   .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -10 -9  -8  
---------                  Run  | Scr Mat Min Exi Min Mat 
Distress Signals           .    | .   .   .   .   .   .   
Communications Jammed      .    | .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   
Times Spotted              26   | .   4   5   .   3   14  
  Peak Tracking Total      6    | .   4   3   .   2   6   
  Tactical Retreats        3    | .   .   .   .   1   2   

 Traps                          | -11 -10 -10 -10 -9  -8  
-------                    Run  | Scr Mat Min Exi Min Mat 
Traps Triggered            .    | .   .   .   .   .   .   
  Indirectly               .    | .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -10 -9  -8  
----------                 Run  | Scr Mat Min Exi Min Mat 
Machines Disabled          1    | .   .   .   .   .   1   
  Max in Single Turn       1    | .   .   .   .   .   1   
Machines Sabotaged         .    | .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   
Fab Network Shutdowns      .    | .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -10 -9  -8  
---------                  Run  | Scr Mat Min Exi Min Mat 
Machines Accessed          4    | .   .   .   1   .   3   
  Terminals                2    | .   .   .   .   .   2   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          1    | .   .   .   .   .   1   
  Recycling Units          .    | .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Total Hacks                7    | .   .   .   1   .   6   
  Successful               7    | .   .   .   1   .   6   
  Failed                   .    | .   .   .   .   .   .   
    Catastrophic           .    | .   .   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   
  Manual                   1    | .   .   .   1   .   .   
  Terminals                4    | .   .   .   .   .   4   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          2    | .   .   .   .   .   2   
  Recycling Units          .    | .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Terminal Hacks             5    | .   .   .   1   .   4   
  Prototype ID Bank        1    | .   .   .   .   .   1   
  Alert Level              2    | .   .   .   .   .   2   
  Dispatch Records         1    | .   .   .   .   .   1   
  EX-Prototype ID Bank     1    | .   .   .   1   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   
Repair Station Hacks       2    | .   .   .   .   .   2   
  Scan Component           1    | .   .   .   .   .   1   
  Repair                   1    | .   .   .   .   .   1   
Recycling Unit Hacks       .    | .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   
Hacking Detections         1    | .   .   .   .   .   1   
  Full Trace Events        .    | .   .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   
Parts Repaired             1    | .   .   .   .   .   1   
  Time                     32   | .   .   .   .   .   32  
Parts Recycled             .    | .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -10 -9  -8  
------------               Run  | Scr Mat Min Exi Min Mat 
Used RIF Installer         .    | .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -10 -9  -8  
--------                   Run  | Scr Mat Min Exi Min Mat 
Total Allies               .    | .   .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -10 -9  -8  
-------                    Run  | Scr Mat Min Exi Min Mat 
Robot Analysis Total       .    | .   .   .   .   .   .   
Derelict Logs Recovered    1    | .   .   .   .   1   .   
Drone Launches             .    | .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   

 Exploration                    | -11 -10 -10 -10 -9  -8  
-------------              Run  | Scr Mat Min Exi Min Mat 
Turns Passed               2063 | 41  222 112 234 670 784 
Spaces Moved               1230 | 37  201 81  244 388 279 
  Core                     4    | 4   .   .   .   .   .   
  Treads                   .    | .   .   .   .   .   .   
  Legs                     81   | .   .   .   .   81  .   
  Wheels                   1145 | 33  201 81  244 307 279 
  Hover                    .    | .   .   .   .   .   .   
  Flight                   .    | .   .   .   .   .   .   
  Fastest Speed            50   | 50  90  90  90  90  90  
  Average Speed            98   | 85  96  90  95  104 100 
  Slowest Speed            180  | 90  100 100 100 180 120 
  Overloaded Moves         .    | .   .   .   .   .   .   
  Propulsion Burnouts      .    | .   .   .   .   .   .   
  Robots Hopped            .    | .   .   .   .   .   .   
  Cave-ins Triggered       2    | .   .   .   .   .   2   
Exploration Rate (%)       31   | 3   20  41  49  48  28  
  Regions Visited          5
    Branch Regions         3
  Pre-discovered Areas     2    | .   .   .   .   2   .   
  Known Exits Taken        .    | .   .   .   .   .   .   
  Unknown Exits Taken      5    | 1   1   1   1   1   .   
Scrap Searched             3    | .   .   1   .   2   .   
Spaces Dug                 16   | .   .   .   .   .   16  
Terrain Destroyed          51   | .   12  20  .   .   19  
  Melee                    .    | .   .   .   .   .   .   
  Projectile               10   | .   .   .   .   .   10  
  AOE                      41   | .   12  20  .   .   9   
Terrain Rammed             .    | .   .   .   .   .   .   
  Walls Destroyed          .    | .   .   .   .   .   .   
  Machines Disabled        .    | .   .   .   .   .   .   

 Actions                        | -11 -10 -10 -10 -9  -8  
---------                  Run  | Scr Mat Min Exi Min Mat 
Total                      1954 | 46  223 111 245 613 716 
  Wait                     576  | .   10  17  .   177 372 
  Move                     1224 | 36  200 80  243 387 278 
  Hop                      .    | .   .   .   .   .   .   
  Pick Up                  35   | 7   6   4   .   7   11  
  Fast Attach              3    | .   1   .   1   1   .   
  Attach                   14   | 3   3   1   .   .   7   
  Detach                   1    | .   .   1   .   .   .   
  Swap                     24   | .   1   1   .   12  10  
  Drop                     17   | .   .   1   1   8   7   
  Fire                     59   | .   2   6   .   21  30  
  Melee                    .    | .   .   .   .   .   .   
  Ram                      .    | .   .   .   .   .   .   
  Kick                     .    | .   .   .   .   .   .   
  Crush                    .    | .   .   .   .   .   .   
  Escape Stasis            1    | .   .   .   .   .   1   
  Rewire                   .    | .   .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 2 exits: [*Min x2])
-10/Mines (discovered 2 exits: [*Mat] / *Exi)
-10/Exiles
-9/Mines
-8/Materials

 History 
---------
 Turn | Location      | Event
   11 | -11/Scrapyard | Discovered new exit (range 15)
   42 | -11/Scrapyard | Entered Materials
   42 | -10/Materials | Discovered new exit (range 7)
  125 | -10/Materials | Met 8R-AWN
  129 | -10/Materials | Discovered new exit (range 15)
  264 | -10/Materials | Entered Mines
  265 | -10/Mines     | Followed 8R-AWN into the Mines
  265 | -10/Mines     | Discovered new exit (range 16)
  311 | -10/Mines     | Build established: Mutant
  369 | -10/Mines     | Discovered new exit (range 5)
  376 | -10/Mines     | Entered Exiles
  401 | -10/Exiles    | Welcomed by 8R-AWN
  416 | -10/Exiles    | Met EX-HEX
  440 | -10/Exiles    | Met EX-BIN
  451 | -10/Exiles    | Aligned with FarCom system
  452 | -10/Exiles    | Given EX-Vault access code
  473 | -10/Exiles    | Opened EX-Vault
  480 | -10/Exiles    | Found Cloak of Protection
  501 | -10/Exiles    | Warned to stay clear of 0b10 Research branches
  529 | -10/Exiles    | Met EX-DEC
  569 | -10/Exiles    | Learned about 8R-AWN's background
  596 | -10/Exiles    | Discovered new exit (range 15)
  610 | -10/Exiles    | Left Exiles lab with Cloak of Protection
  610 | -10/Exiles    | Entered Mines
  945 | -9/Mines      | Learned location of Zion (-7)
 1110 | -9/Mines      | Learned location of Storage (-8)
 1112 | -9/Mines      | Discovered new exit (range 11)
 1181 | -9/Mines      | Found a hidden stash of uninstalled traps
 1280 | -9/Mines      | Entered Materials
 1280 | -8/Materials  | Evolved 4 slots: Power x1, Propulsion x1, Utility x2
 1338 | -8/Materials  | Repaired Imp. Terrain Scanner
 1649 | -8/Materials  | Build established: Skirmisher
 2055 | -8/Materials  | Crushed by falling debris
 2056 | -8/Materials  | Core integrity fell below 50%
 2056 | -8/Materials  | System corruption reached 10%
 2063 | -8/Materials  | Crushed by falling debris
 2064 | -8/Materials  | Self-destructed

 Last Messages 
---------------
    Prc. Shock Rifle
02032_ U-05 Engineer builds a Wall.
02055_ The unstable cave ceiling collapses. <x2>
02055_ Crushed by falling debris.
02055_ Ion Engine destroyed.
02055_ System corrupted by crushing effect (+5).
02055_ Adv. Terrain Scanner destroyed.
02055_ System corrupted by crushing effect (+3).
02055_ Terrain Scan Processor destroyed.
02055_ System corrupted by crushing effect (+5).
02056_ KR FBXHUSWI9B DTH8|9QC
02060_ System corrupted: Mining Laser targeting data glitched.
02063_ The unstable cave ceiling collapses.
02063_ Crushed by falling debris.
02063_ Com. Wheel destroyed.
02063_ System corrupted by crushing effect (+2).
02063_ Lgt. Nuclear Core destroyed.
02063_ System corrupted by crushing effect (+2).
02063_ Mining Laser destroyed.
02063_ System corrupted by crushing effect (+3).

 Map 
-----
+----------------------------------------------------+
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|  ####?################?#?##??##?##?#?????????????? |
|  ###### !   !       ######?#####?#???#???????????? |
|  ####?#         "T" ###?#?##?##?##??#?????###????? |
|  ######              #########??????#?#???#??????? |
|  #?#?## """"" """"" ### ####?##???##?#?###???????? |
|  ###### """"" """""[#### ####??#?##?###??#???????? |
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|  ####?#             ##### ####?##???###??????????? |
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|  ###### """"" """"" #########??#?#??#?###?#??????? |
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|  ############+###############?#?#??###??#?#??????? |
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|  #####?####      ####      ########?#?##?????????? |
|  ########?#      ####?     ?##?#?#????????#??????? |
|  ##########      ####      ?##?##?#??#???????????? |
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|  # ""    #   %   ####  ? ? #??#???#????#?????????? |
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           31
Energy Generation          23
Energy Capacity            310
Matter Stores              300
Matter Capacity            300
Sight Range                16
Robot Scan Range           10
Terrain Scan Range         20
Terrain Scan Density       85
ECM Strength               1
Armor Coverage             150
Weapon Shielding           33
Evasion (%)                42

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              TrapBottomlessPrototype
  Manual?         0
Play Time         00:35:45
  Cumulative      18.3 hours
  Start           2020.11.05 @ 15:50:51
  End             2020.11.05 @ 17:28:12
Sessions          5
Manual Loads      0
Difficulty        Rogue
Special Mode      Halloween2020/ForbiddenLore
Game No.          22
  Rogue           22
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             13
Gallery%          23
Achievement%      18
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              24/Smallcaps
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: ab106fe4-7656-45b6-ab35-ed47bcd3d0ec