Cogmind - Beta 10.1 *** ADVENTURER MODE // 2020.09.22 @ 22:21:01 Player: Spinewire Result: Destroyed by Y-72 Warden with Quantum Rifle Performance ------------- Evolutions (3) 1500 Regions Visited (7) 1400 Robots Destroyed (111) 555 Value Destroyed (3515) 3515 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (31) 31 TOTAL SCORE: 7061 Bonus ------- High Alert Combat Kills 31 Cogmind --------- Core Integrity 0/700 Matter 225/300 Energy 7/100 System Corruption 0% Temperature Cool (9) Movement Walking (130) Location -5/Proximity Caves Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (2) --- Titanium Leg Titanium Leg > --- UTILITY (6) ------ High-capacity Storage Unit Point Defense System > --- WEAPON (4) ------- (None) > --- INVENTORY (12) --- Light Nuclear Core Heavy Deuterium Engine Peak State ------------ > --- POWER ------------ Heavy Deuterium Engine > --- PROPULSION ------- Improved Carbon-fiber Leg Improved Carbon-fiber Leg > --- UTILITY ---------- Improved Heat Sink Improved Heat Sink High-capacity Storage Unit Improved Signal Interpreter Improved Light Armor Plating Improved Medium Armor Plating > --- WEAPON ----------- Heavy Laser Cooled Pulse Rifle Gauss Rifle Heavy Missile Launcher > --- INVENTORY -------- Deuterium Engine Light Nuclear Core Light Nuclear Core Heavy Deuterium Engine Light Treads Light Treads Titanium Leg Titanium Leg Rocket Launcher Heavy Missile Launcher Remote Datajack Chainsword [Rating: 49] Favorites ----------- Power Light Nuclear Core Engine Heavy Deuterium Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Leg Improved Carbon-fiber Leg Wheel Wheel Utility Improved Heat Sink Device Improved Heat Sink Storage High-capacity Storage Unit Processor Improved Signal Interpreter Protection Hardened Light Armor Plating Weapon Gauss Rifle Energy Gun Heavy Laser Energy Cannon Ion Cannon Ballistic Gun Gauss Rifle Ballistic Cannon Gauss Cannon Launcher Heavy Missile Launcher Special Weapon Remote Datajack Slashing Weapon Chainsword Build | -11 -10 -9 -8 -7 -7 -6 -5 ------- Run | Scr Mat Mat Mat Fac Low Zio Pro Slots Evolved 6 | . . 2 2 2 . . . Power . | . . . . . . . . Propulsion . | . . . . . . . . Utility 4 | . . . 2 2 . . . Weapon 2 | . . 2 . . . . . Parts Attached 91 | . 9 16 13 37 . . 16 Power 8 | . 1 1 1 3 . . 2 Engine 5 | . 1 1 . 2 . . 1 Core 3 | . . . 1 1 . . 1 Reactor . | . . . . . . . . Propulsion 21 | . 4 4 2 7 . . 4 Treads 11 | . . 2 2 5 . . 2 Leg 8 | . 2 2 . 2 . . 2 Wheel 2 | . 2 . . . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Utility 25 | . 2 3 6 11 . . 3 Device 12 | . . 1 2 6 . . 3 Storage 3 | . 2 1 . . . . . Processor 3 | . . . 2 1 . . . Hackware . | . . . . . . . . Protection 7 | . . 1 2 4 . . . Artifact . | . . . . . . . . Weapon 37 | . 2 8 4 16 . . 7 Energy Gun 9 | . 2 . . 7 . . . Energy Cannon 3 | . . . 2 . . . 1 Ballistic Gun 16 | . . 8 2 4 . . 2 Ballistic Cannon 1 | . . . . 1 . . . Launcher 5 | . . . . 3 . . 2 Special Weapon 2 | . . . . 1 . . 1 Impact Weapon . | . . . . . . . . Slashing Weapon 1 | . . . . . . . 1 Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes 3 | . 1 . . 2 . . . Parts Lost 30 | . . 1 1 4 . . 24 Power 2 | . . . . . . . 2 Propulsion 4 | . . . . . . . 4 Utility 7 | . . . . . . . 7 Weapon 17 | . . 1 1 4 . . 11 Highest Loss Streak 10 | . . 1 1 2 . . 10 Average Slot Usage (%) 90 | . 87 95 99 97 100 100 66 Engine 5 | . 14 11 4 4 7 7 1 Core 2 | . . . 4 2 . . 3 Treads 10 | . . 8 17 14 . . 8 Leg 4 | . 3 13 . . 15 15 4 Wheel 1 | . 24 . . . . . . Device 12 | . . 6 9 18 15 15 9 Storage 8 | . 16 11 9 7 7 7 7 Processor 6 | . . . 9 8 7 7 6 Protection 6 | . . 2 8 8 15 15 1 Energy Gun 8 | . 21 7 . 11 15 15 . Energy Cannon 2 | . . . . 3 . . 2 Ballistic Gun 13 | . 7 33 34 7 7 7 3 Launcher 1 | . . . . 3 7 7 . Special Weapon 1 | . . . . 1 . . 4 Slashing Weapon 1 | . . . . . . . 6 Naked Turns . | . . . . . . . . Heaviest Build 74 | 11 27 51 64 74 74 74 74 Greatest Support 46 | 20 26 40 40 46 36 36 40 Greatest Overweight (x) 12 | . 1 2 1 2 2 2 12 Average Overweight (x) 1 | . . 1 1 1 2 2 1 Largest Inventory Capacity 12 | . 12 12 12 12 12 12 12 Average Capacity 11 | . 7 10 12 12 12 12 12 Most Carried 12 | . 8 12 12 12 12 12 12 Average Carried 8 | . 5 6 11 10 12 12 6 Final Capacity 12 | 6 10 12 12 12 12 12 12 Final Carried 12 | 6 5 12 11 12 12 12 2 Class Distribution -------------------- 46% | Scavenger-Tank 15% | Mutant 15% | Scavenger-Mutant 11% | Tank 7% | Scavenger-Gunner 4% | Gunner Dominant Class ---------------- Mutant | -10/Materials Scavenger-Gunner | -9/Materials Scavenger-Tank | -8/Materials Scavenger-Tank | -7/Factory Tank | -7/Lower Caves Tank | -6/Zion Scavenger-Mutant | -5/Proximity Caves Resources | -11 -10 -9 -8 -7 -7 -6 -5 ----------- Run | Scr Mat Mat Mat Fac Low Zio Pro Matter Collected 2308 | 197 69 401 629 751 18 . 243 Remotely . | . . . . . . . . Salvage Created 3807 | . 299 797 904 1428 65 . 314 Parts 222 | . 24 51 53 74 4 . 16 Haulers Intercepted 5 | . . 2 1 2 . . . Recyclers Shooed 1 | . . . 1 . . . . Parts Field Recycled 17 | . . . 14 3 . . . Retrieved Matter 53 | . . . 29 24 . . . Parts Self-Destructed 30 | . . . . . 4 . 26 Prevented 1 | . . . . . . . 1 Kills | -11 -10 -9 -8 -7 -7 -6 -5 ------- Run | Scr Mat Mat Mat Fac Low Zio Pro Combat Hostiles Destroyed 80 | . 6 13 17 30 3 . 11 Melee 2 | . . . . . . . 2 Guns 51 | . 6 13 16 13 1 . 2 Cannons 6 | . . . 1 5 . . . AOE 21 | . . . . 12 2 . 7 Classes Destroyed 14 | . 5 4 2 2 . . 1 Worker 7 | . . 5 1 1 . . . Builder 2 | . 1 . . 1 . . . Tunneler 4 | . 1 . 2 1 . . . Hauler 5 | . . 2 1 2 . . . Recycler 1 | . . . . 1 . . . Watcher 12 | . 3 3 2 3 . . 1 Swarmer 22 | . 3 3 3 5 3 . 5 Grunt 37 | . 3 5 8 17 . . 4 Brawler 2 | . . 1 . 1 . . . Duelist 2 | . . . 1 1 . . . Sentry 10 | . . 4 3 3 . . . Hunter 4 | . . . 2 1 . . 1 Programmer 2 | . . . . 2 . . . Behemoth 1 | . . . . . . . 1 Best Kill Streak 9 | . 4 7 5 9 3 . 5 Combat Bots Only 7 | . 3 3 4 7 3 . 5 Max Kills in Single Turn 5 | . 2 2 2 5 3 . 2 Gunslinging 1 | . 1 . 1 . . . . Exploded 4 | . . . . 4 2 . 2 Melee 1 | . . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -6 -5 -------- Run | Scr Mat Mat Mat Fac Low Zio Pro Damage Taken 5579 | . 118 393 813 1257 . . 2998 Core 822 | . 13 36 69 102 . . 602 Absorbed by Shields . | . . . . . . . . Core Remaining (%) 93 | 100 94 91 87 . . . . Volleys Fired 196 | . 15 45 42 59 1 . 34 Largest 4 | . 2 4 4 4 4 . 4 Hottest 276 | . 112 152 168 276 156 . 156 Shots Fired 578 | . 30 142 161 188 4 . 53 Gun 501 | . 30 142 155 134 3 . 37 Cannon 49 | . . . 6 41 . . 2 Launcher 27 | . . . . 13 1 . 13 Special 1 | . . . . . . . 1 Kinetic 364 | . 6 123 155 54 1 . 25 Thermal 186 | . 24 19 6 121 2 . 14 Explosive 27 | . . . . 13 1 . 13 Electromagnetic . | . . . . . . . . Robot Hit Streak 28 | . 4 24 26 28 . . 12 Robot Miss Streak 5 | . 3 3 2 3 . . 5 Penetration Max 1 | . . . 1 . 1 . . Secondary Targets 12 | . 3 5 3 1 . . . Max Gunslinging Chain 1 | . 1 1 1 1 . . . Shots Hit Robots 433 | . 18 97 127 140 . . 51 Core Hits 206 | . 13 38 49 75 3 . 28 Critical Hits 4 | . . . 2 2 . . . Critical Kills . | . . . . . . . . Critical Parts Destroyed 3 | . . . 2 1 . . . Melee Attacks 14 | . . . . . . . 14 Impact . | . . . . . . . . Slashing 14 | . . . . . . . 14 Piercing . | . . . . . . . . Sneak Attacks . | . . . . . . . . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 9072 | . 267 977 1937 3672 146 . 2073 Guns 5462 | . 267 977 1823 1848 46 . 501 Cannons 795 | . . . 114 681 . . . Explosions 2381 | . . . . 1142 100 . 1139 Melee 433 | . . . . . . . 433 Ramming 1 | . . . . 1 . . . Kinetic 3698 | . 48 739 1823 732 46 . 310 Thermal 2559 | . 219 238 114 1797 . . 191 Explosive 2381 | . . . . 1142 100 . 1139 Electromagnetic . | . . . . . . . . Impact . | . . . . . . . . Slashing 433 | . . . . . . . 433 Piercing . | . . . . . . . . Highest Corruption . | . . . . . . . . Average Corruption . | . . . . . . . . Corruption Purged . | . . . . . . . . Overload Shots . | . . . . . . . . Overflow Damage 107 | . . . . 44 21 . 42 Projectiles . | . . . . . . . . Explosions 101 | . . . . 44 21 . 36 Melee 6 | . . . . . . . 6 Knockbacks 1 | . . . . 1 . . . Impact . | . . . . . . . . Kinetic 1 | . . . . 1 . . . Secondary . | . . . . . . . . Self-Inflicted Damage 192 | . . . . 116 . . 76 Shots 5 | . . . . 2 . . 3 Rammed 1 | . . . . 1 . . . Targets Rammed 1 | . . . . 1 . . . Kicked . | . . . . . . . . Crushed . | . . . . . . . . Highest Temperature 502 | . 499 315 502 348 3 . 21 Average Temperature 106 | . 213 80 98 96 2 . 5 Received Heat Transfer 1473 | . 72 168 369 534 . . 330 Effects 6 | . 3 . 3 . . . . Shutdowns 2 | . 1 . 1 . . . . Energy Bleed 1 | . 1 . . . . . . Interference 2 | . . . 2 . . . . Matter Decay 1 | . 1 . . . . . . Siege Activations . | . . . . . . . . Robots Corrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Fried . | . . . . . . . . Impact Corruptions . | . . . . . . . . Robots Melted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Melted 7 | . . 1 . 6 . . . Heat Transferred 4921 | . 481 518 185 3367 . . 370 Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions . | . . . . . . . . Missiles Intercepted . | . . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -6 -5 ------- Run | Scr Mat Mat Mat Fac Low Zio Pro Peak Influence 458 | . 204 325 361 458 . . . Initial 140 | . . 73 10 140 . . . Average 194 | . 101 188 210 204 . . . Maximum Alert Level 2 | . 1 1 1 2 . . . Low Security (%) 53 | . 82 47 49 53 . . . Level 1 39 | . 17 52 50 35 . . . Level 2 6 | . . . . 11 . . . Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Squads Dispatched 11 | . 1 2 2 6 . . . Investigation 3 | . 1 2 . . . . . Extermination 2 | . . . . 2 . . . Reinforcement 3 | . . . 2 1 . . . Assault . | . . . . . . . . Garrison 3 | . . . . 3 . . . Intercept . | . . . . . . . . Construction Impeded 1 | . . . 1 . . . . Haulers Reinforced . | . . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -6 -5 --------- Run | Scr Mat Mat Mat Fac Low Zio Pro Distress Signals 4 | . 1 . 2 . . . 1 Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 107 | . 9 17 25 34 . . 22 Peak Tracking Total 9 | . 4 3 5 5 . . 9 Tactical Retreats 3 | . . 1 . . . . 2 Traps | -11 -10 -9 -8 -7 -7 -6 -5 ------- Run | Scr Mat Mat Mat Fac Low Zio Pro Traps Triggered 4 | . 1 1 . 2 . . . Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -9 -8 -7 -7 -6 -5 ---------- Run | Scr Mat Mat Mat Fac Low Zio Pro Machines Disabled 3 | . . . . 3 . . . Max in Single Turn 3 | . . . . 3 . . . Machines Sabotaged . | . . . . . . . . Garrisons Compromised . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Fab Network Shutdowns . | . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -6 -5 --------- Run | Scr Mat Mat Mat Fac Low Zio Pro Machines Accessed 10 | . 3 5 . 2 . . . Terminals 9 | . 2 5 . 2 . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units 1 | . 1 . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Total Hacks 29 | . 8 15 . 6 . . . Successful 24 | . 7 14 . 3 . . . Failed 5 | . 1 1 . 3 . . . Catastrophic . | . . . . . . . . Database Lockouts . | . . . . . . . . Manual 3 | . . 1 . 2 . . . Terminals 26 | . 5 15 . 6 . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units 3 | . 3 . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Terminal Hacks 22 | . 5 14 . 3 . . . Record 13 | . 3 7 . 3 . . . Level Access Points 1 | . . 1 . . . . . Alert Level 1 | . . 1 . . . . . Unreport Threat 1 | . . 1 . . . . . Locate Traps 1 | . . 1 . . . . . Assault Status 1 | . . 1 . . . . . Hauler Manifests 1 | . 1 . . . . . . Zone Layout 3 | . 1 2 . . . . . Fabricator Hacks . | . . . . . . . . Repair Station Hacks . | . . . . . . . . Recycling Unit Hacks 2 | . 2 . . . . . . Retrieve Components 2 | . 2 . . . . . . Scanalyzer . | . . . . . . . . Garrison Access Hacks . | . . . . . . . . Unauthorized Hacks . | . . . . . . . . Terminals . | . . . . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered . | . . . . . . . . Used . | . . . . . . . . Hacking Detections 7 | . 2 3 . 2 . . . Full Trace Events 3 | . 1 2 . . . . . Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Matter . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Built . | . . . . . . . . Matter . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Parts Repaired . | . . . . . . . . Time . | . . . . . . . . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components 1 | . 1 . . . . . . Parts Scanalyzed . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -6 -5 ------------ Run | Scr Mat Mat Mat Fac Low Zio Pro Used RIF Installer . | . . . . . . . . Robots Hacked 1 | . . . . . . . 1 Non-combat . | . . . . . . . . Combat 1 | . . . . . . . 1 Robot Hacks Applied 1 | . . . . . . . 1 parse_system 1 | . . . . . . . 1 Relay Couplers Released . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -6 -5 -------- Run | Scr Mat Mat Mat Fac Low Zio Pro Total Allies . | . . . . . . . . Largest Group . | . . . . . . . . Highest-Rated Group . | . . . . . . . . Highest-Rated Ally . | . . . . . . . . Total Orders . | . . . . . . . . Ally Attacks . | . . . . . . . . Total Damage . | . . . . . . . . Kills . | . . . . . . . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -6 -5 ------- Run | Scr Mat Mat Mat Fac Low Zio Pro Robot Analysis Total . | . . . . . . . . Derelict Logs Recovered . | . . . . . . . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -6 -5 ------------- Run | Scr Mat Mat Mat Fac Low Zio Pro Turns Passed 6168 | . 323 869 735 2499 96 297 1349 Spaces Moved 2996 | 1 257 420 294 1194 52 164 614 Core 23 | . . . . . . . 23 Treads 1950 | . . 147 294 1122 . . 387 Legs 791 | 1 25 273 . 72 52 164 204 Wheels 232 | . 232 . . . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Fastest Speed 90 | 120 90 150 180 180 180 180 130 Average Speed 172 | 120 97 160 180 180 180 180 191 Slowest Speed 650 | 120 150 180 180 180 180 180 650 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 26 | 2 38 34 19 39 7 23 53 Regions Visited 7 Branch Regions 3 Pre-discovered Areas . | . . . . . . . . Known Exits Taken 5 | . . 1 1 1 1 1 . Unknown Exits Taken 2 | 1 1 . . . . . . Scrap Searched 3 | . . . . . . . 3 Spaces Dug . | . . . . . . . . Terrain Destroyed 253 | . . . 2 98 20 . 133 Melee . | . . . . . . . . Projectile 11 | . . . 2 7 . . 2 AOE 242 | . . . . 91 20 . 131 Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -6 -5 --------- Run | Scr Mat Mat Mat Fac Low Zio Pro Total 3582 | . 300 529 401 1413 52 166 721 Wait 132 | . 5 7 28 53 . 3 36 Move 2989 | . 256 419 293 1193 51 163 614 Hop . | . . . . . . . . Pick Up 87 | . 6 26 14 35 . . 6 Fast Attach 6 | . 2 1 . 3 . . . Attach 45 | . . 8 8 14 . . 15 Detach 1 | . . . . 1 . . . Swap 40 | . 7 7 5 20 . . 1 Drop 69 | . 9 16 11 32 . . 1 Fire 196 | . 15 45 42 59 1 . 34 Melee 14 | . . . . . . . 14 Ram . | . . . . . . . . Kick . | . . . . . . . . Crush 1 | . . . . 1 . . . Escape Stasis 2 | . . . . 2 . . . Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials (discovered 3 exits: *Mat x3) -8/Materials -7/Factory (discovered 3 exits: [*Fac] / *Low x2) -7/Lower Caves -6/Zion -5/Proximity Caves History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 0) 1 | -11/Scrapyard | Entered Materials 118 | -10/Materials | Discovered new exit (range 15) 308 | -10/Materials | Build established: Mutant 324 | -10/Materials | Entered another Materials area 324 | -9/Materials | Evolved 2 slots: Weapon x2 818 | -9/Materials | Identified exit to Materials 1193 | -9/Materials | Entered another Materials area 1193 | -8/Materials | Evolved 2 slots: Utility x2 1346 | -8/Materials | Build established: Scavenger-Tank 1681 | -8/Materials | Discovered new exit (range 5) 1686 | -8/Materials | Identified exit to Factory 1928 | -8/Materials | Entered Factory 1928 | -7/Factory | Evolved 2 slots: Utility x2 2298 | -7/Factory | Destroyed 7 combat bots 2434 | -7/Factory | Garrison activated, responded to threat 2770 | -7/Factory | Discovered new exit (range 9) 3185 | -7/Factory | Discovered new exit (range 13) 3277 | -7/Factory | Identified exit to Lower Caves 4390 | -7/Factory | Discovered exit to Lower Caves (range 12) 4427 | -7/Factory | Entered Lower Caves 4510 | -7/Lower Caves | A Derelict revealed a hidden shortcut to a safe place 4521 | -7/Lower Caves | Identified exit to Zion 4523 | -7/Lower Caves | Entered Zion 4568 | -6/Zion | Build established: Tank 4793 | -6/Zion | Discovered new exit (range 15) 4818 | -6/Zion | Identified exit to Proximity Caves 4820 | -6/Zion | Entered Proximity Caves 4833 | -5/Proximity Caves | Spotted B-75 Beast 4938 | -5/Proximity Caves | Lost 5 parts (1u4w) 5015 | -5/Proximity Caves | Lost 4 parts (1n2u1w) 5300 | -5/Proximity Caves | Destroyed B-75 Beast 5404 | -5/Proximity Caves | Build established: Scavenger-Mutant 5803 | -5/Proximity Caves | Core integrity fell below 50% 5869 | -5/Proximity Caves | Lost 10 parts (1p2n3u4w) 6019 | -5/Proximity Caves | Snuck into a huge 0b10 base via the rear entrance 6050 | -5/Proximity Caves | Derelicts attacked a huge 0b10 base 6062 | -5/Proximity Caves | Core integrity fell below 20% 6095 | -5/Proximity Caves | Attracted the attention of an 0b10 outpost 6121 | -5/Proximity Caves | Build established: Mutant 6169 | -5/Proximity Caves | Destroyed by Y-72 Warden with Quantum Rifle Last Messages --------------- 06061_ Autogun destroyed. 06061_ Penetrated by Slug. 06062_ Lgt. Deuterium Engine fries itself beyond repair. 06063_ Penetrated by Slug. 06067_ Slug penetrates Reinforced Barrier. 06068_ Penetrated by Slug. 06069_ Deuterium Engine destroyed. 06071_ Penetrated by Slug. 06074_ Imp. Sensor Array fries itself beyond repair. 06094_ S-27 Virus springs to life. 06094_ G-50 Soldier springs to life. 06095_ Y-72 Warden: "DETECTED UNIDENTIFIED DERELICT." 06099_ Y-72 Warden: "REQUESTING BACKUP." 06120_ Searching scrap... 06120_ Found Point Defense System. 06120_ Found 19 Matter. 06121_ Acquired 19 matter. 06123_ Acquired Point Defense System. 06141_ Chainsword destroyed. 06144_ Imp. Signal Interpreter destroyed. Map ----- +----------------------------------------------------+ | ??????????????????????????????????#!% #???????? | | ??????????????????????????????????### ###???????? | | ????????????????????????????????????# #?????????? | | ????????????????????????????????????# #?????????? | | ????????????????????????????????????# #?????????? | | ????????????????????????????????????# #?????????? | | ????????????????????????????????????# #?????????? | | ????????????????????????????????????# #?????????? | | ????????????????????????????????????#+"#?????????? | | ????????????????????????????????????# #?????????? | | ????????????????????????????????????# #?????????? | | ?????????????????????#####??????????# #?????????? | | ????????????????????## ##?????????# #?????????? | | ????????????????????? #????????## #?????????? | | ????????????????????? ???####### ##????????? | | ?????????????????????# #??## ##???????? | | ???????????????##????# ##?# ### #???????? | | ??????????????## ##?## ### #### ##???????? | | ??????????????# ### ### ### #######??? | | ??????????????# ### ## # ? | | ??????????????# #?## ######## | | ????????####### #???## ### #""""""# | | ????????# #?????# #?## # "# | | ????????# #?## ####### #??## ## "# | | ????????# #?# #???# # "# | | ????????# #?## @ #???# # "# | | ?????#### ##### # ##########???## # "# | | ##??## #?????????????# ### ### | | #?## b##????????????# | | #?# ###### g #????????????##### ### | | ### ##????# #g #????????????????# #?? | | ##?????#### ## Y################## #?? | | #### ##?????????# ### #?? | | ???#####??????????#####?##################### ##?? | | ????????????????????????????????????????????###??? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 76 Energy Generation 18 Energy Capacity 310 Matter Stores 300 Matter Capacity 450 Sight Range 16 Terrain Scan Density 10 Additional Mass Support 6 Armor Coverage 375 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Point Defense Rating 80 Evasion (%) 42 Recoil Reduction 2 Offensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed HellfireOverloadPit Manual? 0 Play Time 01:06:27 Cumulative 8.9 hours Start 2020.09.22 @ 21:14:54 End 2020.09.22 @ 22:21:01 Sessions 1 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 17 Rogue 11 Adventurer 6 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 16 Gallery% 19 Achievement% 15 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: f95edfbc-9c1f-4e62-a3f0-097f19da49ec