Cogmind - Beta 11 X5 @@@ ROGUE MODE // 2021.07.04 @ 06:04:30 Player: BennyPotCan #9104 Result: Escaped singularity! Performance ------------- Evolutions (9) 4500 Regions Visited (32) 6400 Robots Destroyed (104) 520 Value Destroyed (4418) 4418 Prototype IDs (93) 1860 Alien Tech Used (16) 3200 Bonus (47092) 47092 TOTAL SCORE: 67990 Bonus ------- High Alert Combat Kills 1839 Follower Combat Kills 2782 Network Hubs Disabled 200 Aligned with FarCom 300 Met Data Miner 300 Met Imprinter 300 Was Imprinted 300 Met Zhirov 300 Found Hidden Lab 3000 Used Core Reset Matrix 3000 Destroyed MAIN.C Guards 500 Met MAIN.C 5000 Destroyed MAIN.C Shell 5000 Destroyed MAIN.C 10000 Met Architect 300 Destroyed A8 300 Destroyed A6 400 Destroyed A5 500 Destroyed Architect 15000 Win 3000 Friendly Fire -5229 Cogmind --------- Core Integrity 1088/2100 Matter 221/300 Energy 280/950 System Corruption 0% Temperature Cool (16) Movement Flying (14) Location Near Former Tau Ceti IV Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (8) --- Electron Diverter Electron Diverter Electron Diverter Electron Diverter Electron Diverter Electron Diverter Electron Diverter Electron Diverter > --- UTILITY (13) ----- Experimental Energy Well Dimensional Manipulator Experimental Targeting Computer Experimental Targeting Computer Experimental Targeting Computer Experimental Weapon Cycler Zionite Weapon Casing Zionite Shade Armor Experimental Powered Armor AEGIS Remote Shield Matter Drive > --- WEAPON (2) ------- Potential Cannon > --- INVENTORY (5) ---- Zero-point Reactor Zero-point Reactor Advanced Phase Shifter Experimental Phase Shifter Peak State ------------ > --- POWER ------------ Zero-point Reactor Zero-point Reactor > --- PROPULSION ------- Electron Diverter Electron Diverter Electron Diverter Electron Diverter Electron Diverter Electron Diverter Electron Diverter Electron Diverter > --- UTILITY ---------- Experimental Cooling System Experimental Cooling System Experimental Energy Well Dimensional Manipulator Experimental Targeting Computer Experimental Targeting Computer Experimental Weapon Cycler Advanced Phase Shifter Advanced Phase Shifter Improved Utility Shielding Zionite Shade Armor Experimental Powered Armor AEGIS Remote Shield > --- WEAPON ----------- Sigix Broadsword > --- INVENTORY -------- Integrity Redistributor Matter Drive Potential Cannon [Rating: 237] Favorites ----------- Power Zero-point Reactor Engine Cooled Deuterium Engine Power Core Backup Power VII Reactor Zero-point Reactor Propulsion Electron Diverter Treads Light Treads Leg Improved Aluminum Leg Flight Unit Electron Diverter Utility Experimental Melee Analysis Suite Device Nanoactuators Storage Medium Storage Unit Processor Experimental Melee Analysis Suite Hackware Deep Network Scanner Protection Experimental Propulsion Shielding Artifact Matter Drive Weapon Improved EM Shotgun Energy Gun Improved EM Shotgun Energy Cannon Potential Cannon Ballistic Gun Improved Assault Rifle Ballistic Cannon Omega Cannon Launcher Rocket Launcher Special Weapon Plasma Cutter Impact Weapon CL-ANK's Mallet Slashing Weapon Sigix Broadsword Piercing Weapon Force Lance Build | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Fac Ext Cet Arc Hub Res Arm Lab Res Qua Sec Acc Com Ac0 Slots Evolved 18 | . . . 2 . . . 2 2 . . . . 2 . . . . 2 2 . . . . 2 . . 2 . . 2 . . Power 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Propulsion 6 | . . . 2 . . . 2 . . . . . . . . . . 2 . . . . . . . . . . . . . . Utility 11 | . . . . . . . . 2 . . . . 2 . . . . . 2 . . . . 2 . . 2 . . 1 . . Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Attached 359 | 10 15 2 17 9 2 8 11 4 1 . 3 . 19 3 1 2 2 15 1 5 . 2 4 21 17 11 18 9 6 22 95 24 Power 21 | 2 . . 1 1 . 1 1 . . . . . 2 1 . . . . . . . . . . 3 . 2 1 . . 6 . Engine 9 | 2 . . 1 . . 1 1 . . . . . 2 1 . . . . . . . . . . 1 . . . . . . . Core 3 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . Reactor 9 | . . . . . . . . . . . . . . . . . . . . . . . . . 2 . 2 1 . . 4 . Propulsion 67 | 4 2 . 2 1 1 5 2 1 . . . . 11 . . . . 4 . 2 . . 1 9 4 2 6 1 . 8 1 . Treads 2 | 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Leg 11 | 2 2 . 2 1 1 1 . . . . . . . . . . . . . . . . . . 2 . . . . . . . Wheel . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Flight 54 | . . . . . . 4 2 1 . . . . 11 . . . . 4 . 2 . . 1 9 2 2 6 1 . 8 1 . Utility 185 | 2 4 . 5 2 . . 3 2 1 . 3 . 6 1 1 2 1 3 1 1 . 1 . 9 7 6 8 6 6 10 70 24 Device 77 | 1 1 . 3 . . . 1 1 . . 1 . 3 1 1 2 1 1 . 1 . 1 . 3 4 . 2 4 3 4 33 5 Storage 19 | . 2 . 2 2 . . . . . . 1 . 1 . . . . . . . . . . 1 . 1 1 . 1 . 6 1 Processor 29 | 1 1 . . . . . 2 . . . . . 1 . . . . 2 . . . . . . 2 2 2 1 . 6 8 1 Hackware 6 | . . . . . . . . 1 . . . . . . . . . . . . . . . 2 1 1 . 1 . . . . Protection 42 | . . . . . . . . . 1 . 1 . 1 . . . . . 1 . . . . 3 . 2 3 . . . 21 9 Artifact 12 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . 2 8 Weapon 86 | 2 9 2 9 5 1 2 5 1 . . . . . 1 . . 1 8 . 2 . 1 3 3 3 3 2 1 . 4 18 . Energy Gun 17 | 2 3 1 4 3 1 1 . . . . . . . . . . . . . . . . . . 1 1 . . . . . . Energy Cannon 10 | . . . . . . . . . . . . . . . . . . 4 . . . . . . . . . . . . 6 . Ballistic Gun 11 | . 1 . 5 . . . 2 . . . . . . . . . . . . . . . . . . . . . . . 3 . Ballistic Cannon 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Launcher 8 | . 3 1 . 1 . 1 2 . . . . . . . . . . . . . . . . . . . . . . . . . Special Weapon 4 | . 2 . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . 1 . Impact Weapon 12 | . . . . 1 . . . . . . . . . . . . . 3 . 2 . 1 2 . . 2 1 . . . . . Slashing Weapon 19 | . . . . . . . 1 1 . . . . . 1 . . . . . . . . . 1 2 . 1 1 . 4 7 . Piercing Weapon 4 | . . . . . . . . . . . . . . . . . 1 . . . . . 1 2 . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 38 | . . . 2 . . . . 1 . . 1 . 2 . . . . 2 . . . . . 1 3 5 1 . . 2 13 5 Corrupted Parts 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . System Corruption 15 | . . . . . . 15 . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Lost 18 | . . . 1 1 . . . . . . . . . . 1 . . 2 . 1 . . . 2 . . 4 . 1 2 2 1 Power 3 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . 1 1 . Propulsion 7 | . . . . . . . . . . . . . . . 1 . . 1 . 1 . . . 1 . . 3 . . . . . Utility 7 | . . . 1 . . . . . . . . . . . . . . . . . . . . 1 . . 1 . 1 1 1 1 Weapon 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . Highest Loss Streak 4 | . . . 1 1 . . . . . . . . . . 1 . . 1 . 1 . . . 1 . . 4 . 1 1 1 1 Average Slot Usage (%) 91 | . 99 100 99 97 100 100 98 100 98 97 99 100 99 96 90 93 92 82 78 76 73 78 72 73 75 78 81 87 87 84 93 89 Engine 4 | . 14 14 11 5 . 7 9 7 7 7 7 7 6 6 6 6 6 5 5 5 5 5 5 4 . . . . . . . . Core 1 | . . . . 5 11 4 . . . . . . . . . . . . . . . . . . . . . 1 4 5 1 . Reactor 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 3 4 3 2 . . 5 7 Leg 10 | . 28 28 44 44 44 39 . . . . . . . . . . . . . . . . . . 2 . . . . . . . Flight 24 | . . . . . . 4 54 46 46 46 46 46 40 40 34 33 33 32 36 34 31 31 29 21 15 23 25 34 34 32 32 32 Device 12 | . 9 14 10 5 . . . 7 7 5 6 7 14 20 21 26 25 17 15 14 15 15 15 13 19 15 9 7 6 11 16 17 Storage 6 | . 13 14 11 16 22 22 1 . . . . . 4 . . . . . . . . . . 3 4 9 8 6 6 4 3 2 Processor 9 | . 4 . . . . . 15 15 15 15 15 15 12 6 6 6 6 10 10 10 10 10 10 9 13 19 21 17 14 13 11 13 Hackware 1 | . . . . . . . . 7 . . . . . . . . . . . . . . . 5 4 1 4 5 6 4 . . Protection 6 | . . . . . . . . . 5 7 6 7 6 13 7 6 6 5 10 10 10 10 10 7 4 . 5 5 4 4 15 11 Energy Gun 4 | . 20 13 10 13 22 22 1 . . . . . . . . . . . . . . . . . . . . . . . . . Launcher 2 | . 5 14 4 1 . . 1 7 7 7 7 7 5 . . . . . . . . . . . . . . . . . . . Slashing Weapon 2 | . . . . . . . 1 7 7 7 7 7 6 9 13 13 7 1 . . . . . . 3 . . 4 4 2 3 . Naked Turns . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Heaviest Build 102 | 9 21 22 53 52 35 35 25 18 22 22 22 20 34 37 37 28 29 43 41 53 41 53 53 62 42 47 53 45 43 50 102 89 Greatest Support 89 | 40 26 26 52 52 49 56 25 27 27 27 27 27 48 48 39 30 30 52 62 62 59 53 51 64 57 57 57 51 68 73 89 89 Greatest Overweight (x) 1 | . . . 1 . . 1 . . . . . . . . . . . . . 1 . . 1 1 . . 1 1 . . 1 . Average Overweight (x) . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Largest Inventory Capacity 25 | 5 10 10 20 20 15 15 15 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 10 10 10 10 10 10 10 25 5 Average Capacity 9 | 5 8 10 18 18 15 15 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 9 10 10 10 10 10 10 9 5 Most Carried 20 | 5 10 10 19 20 15 15 14 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 10 10 10 10 10 10 10 10 5 Average Carried 8 | . 8 10 13 17 14 14 5 4 5 4 4 5 4 4 5 4 4 4 4 4 5 3 4 8 9 6 9 9 8 9 8 4 Final Capacity 20 | 5 10 10 20 15 15 15 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 10 10 10 10 10 10 10 5 5 Final Carried 19 | 5 10 10 19 15 15 15 5 5 5 5 5 5 5 5 5 4 5 5 5 5 5 5 5 10 10 10 10 9 10 8 5 4 Class Distribution -------------------- 29% | Mutant 26% | Alien-Sprinter 12% | Scavenger-Sprinter 11% | Sprinter 5% | Hacker-Sprinter 3% | Gladiator Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Mines Mutant | -9/Exiles Mutant | -8/Mines Scavenger-Sprinter | -8/Materials Scavenger-Sprinter | -7/Factory Scavenger-Sprinter | -7/Lower Caves Scavenger-Sprinter | -7/Lower Caves Scavenger-Sprinter | -7/Zion Scavenger-Sprinter | -6/Proximity Caves Scout | -6/Factory Sprinter | -6/Lower Caves Sprinter | -6/Lower Caves Sprinter | -6/Data Miner Derelict-Sprinter | -5/Proximity Caves Sprinter | -5/Factory Sprinter | -4/Factory Sprinter | -4/Extension Sprinter | -4/Cetus Sprinter | -4/Archives Sprinter | -4/Hub_04(d) Hacker-Sprinter | -3/Research Gladiator | -3/Armory Scavenger-Sprinter | -3/Lab Hacker-Sprinter | -2/Research Hacker-Sprinter | -2/Quarantine Alien-Sprinter | -2/Section 7 Alien-Sprinter | -1/Access Alien-Sprinter | -1/Command Alien-Sprinter | -1/Access_0 Resources | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 ----------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Fac Ext Cet Arc Hub Res Arm Lab Res Qua Sec Acc Com Ac0 Matter Collected 4870 | 300 152 114 310 100 5 115 46 . . 23 94 . 188 214 33 . 134 323 . 265 . 97 12 390 372 . . 140 . 287 1105 51 Remotely 85 | . . . 85 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Salvage Created 4739 | 251 169 92 495 155 . 139 46 . . . . . 161 185 63 . . 33 . . . 191 41 350 471 . . . . 246 581 1070 Parts 238 | 20 12 8 29 9 . 16 3 . . . . . 14 2 . . . 2 . . . 9 5 22 37 . . . . 8 15 27 Haulers Intercepted 7 | . 2 . 2 . . . . . . . . . 1 . . . . . . . . . . 1 . . . . . 1 . . Recyclers Shooed 5 | . . . 3 . . . . . . . . . . . . . . . . . . . . 1 . . . . . . 1 . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 10 | . . . . . . . . . . . . 3 . 2 . . 5 . . . . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Fac Ext Cet Arc Hub Res Arm Lab Res Qua Sec Acc Com Ac0 Combat Hostiles Destroyed 63 | . 4 3 6 5 . 9 3 . . . . . . . . . . . . . . . . 1 8 . . . . . 3 21 Melee 11 | . . . . . . . . . . . . . . . . . . . . . . . . 1 8 . . . . . 2 . Guns 16 | . 2 . 5 . . 6 3 . . . . . . . . . . . . . . . . . . . . . . . . . Cannons 9 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 9 AOE 19 | . 2 3 1 5 . 3 . . . . . . . . . . . . . . . . . . . . . . . . 1 4 Classes Destroyed 15 | 3 4 . 1 1 . . . . . . . . 1 . . . . 1 . . . . . 1 1 . . . . . 2 . Worker 12 | 2 . . 2 . . . . . . . . . 2 . . . . . . . . . 2 2 . . . . . . 2 . Builder 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . Tunneler 8 | 6 . . 1 . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . Hauler 7 | . 2 . 2 . . . . . . . . . 1 . . . . . . . . . . 1 . . . . . 1 . . Recycler 2 | 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Mechanic 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . Operator 1 | . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . Watcher 9 | . 1 . 2 . . . . . . . . . . . . . . . . . . . . 3 . . . . . 3 . . Swarmer 19 | . 3 . . . . 9 3 . . . . . . . . . . . . . . . . 1 3 . . . . . . . Grunt 12 | . 1 3 4 3 . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Protector 5 | . . . . . . . . . . . . . . . . . . . . . . . . . 5 . . . . . . . Sentry 2 | . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hunter 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Enhanced Grunt 12 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 12 Enhanced Hunter 5 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 5 Combat Programmer 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Assembled 2 | . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Best Kill Streak 6 | 3 3 2 4 4 . 3 3 . . . . . 3 . . . . 1 . . . . 2 4 5 . . . . 3 2 6 Combat Bots Only 6 | . 3 2 2 4 . 3 3 . . . . . . . . . . . . . . . . 1 5 . . . . . 1 6 Max Kills in Single Turn 3 | 1 1 2 1 3 . 3 1 . . . . . 1 . . . . 1 . . . 1 2 1 1 . . . . 1 1 2 Gunslinging 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Exploded 3 | . 1 2 1 3 . 3 . . . . . . . . . . . . . . . . . . . . . . . . 1 1 Melee 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 1 . . . . . 1 . Uniques/NPCs Destroyed 8 | . . . . . . . . . . . . . . . . . . . . . . 2 . . . . . . . . 2 4 Svarog (-4/Archives) Perun (-4/Archives) MAIN.C Shell (-1/Command) MAIN.C (-1/Command) A8 (-1/Access_0) A6 (-1/Access_0) A5 (-1/Access_0) Architect (-1/Access_0) Combat | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 -------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Fac Ext Cet Arc Hub Res Arm Lab Res Qua Sec Acc Com Ac0 Damage Taken 8467 | . 85 150 353 199 . 85 127 . . 82 . . 125 149 112 . . 125 23 271 28 . 155 1249 597 . 731 42 944 835 1064 936 Core 1841 | . 26 43 34 59 . . 58 . . 32 . . 6 37 25 . . 22 . 13 . . . 171 167 . 199 . 803 76 27 43 Absorbed by Shields 1212 | . . . . . . . . . . . . . . . . . . . . 78 . . . . . . . . . . 279 855 Core Remaining (%) 83 | 100 . 72 . . . 76 89 . . . . 95 . . . . 92 97 . . . . 98 . . 99 . . 44 . . 51 Volleys Fired 202 | 36 17 6 35 6 . 6 7 . . . . . . . . . . 7 . . . . . . . . . . . . 19 63 Largest 2 | 2 2 2 2 2 . 2 2 . . . . . . . . . . 1 . . . . . . . . . . . . 1 1 Hottest 200 | 90 100 80 90 90 . 90 46 . . . . . . . . . . 20 . . . . . . . . . . . . 200 200 Shots Fired 266 | 37 28 8 70 10 . 11 13 . . . . . . . . . . 7 . . . . . . . . . . . . 19 63 Gun 173 | 37 21 2 70 8 . 10 13 . . . . . . . . . . . . . . . . . . . . . . . 12 . Cannon 70 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 7 63 Launcher 14 | . 5 6 . 2 . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Special 9 | . 2 . . . . . . . . . . . . . . . . 7 . . . . . . . . . . . . . . Kinetic 73 | . . . 48 . . . 13 . . . . . . . . . . . . . . . . . . . . . . . 12 . Thermal 139 | 37 23 2 . . . . . . . . . . . . . . . 7 . . . . . . . . . . . . 7 63 Explosive 14 | . 5 6 . 2 . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Electromagnetic 40 | . . . 22 8 . 10 . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Hit Streak 21 | 7 15 21 18 10 . 3 4 . . . . . . . . . . 6 . . . . . . . . . . . . 6 12 Robot Miss Streak 5 | 2 2 1 4 2 . 5 3 . . . . . . . . . . 2 . . . . . . . . . . . . 3 2 Penetration Max . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Secondary Targets 4 | . . . . . . 1 3 . . . . . . . . . . . . . . . . . . . . . . . . . Max Gunslinging Chain 1 | . . . . . . 1 1 . . . . . . . . . . . . . . . . . . . . . . . . . Shots Hit Robots 285 | 28 17 6 51 8 . 6 6 . . 1 . . 11 5 4 . 1 4 . 2 . 7 . 15 15 . . . 1 10 38 49 Core Hits 168 | 10 10 8 22 8 . 10 3 . . . . . 5 3 1 . . 1 . . . 3 6 10 8 . . . . 4 15 41 Critical Kills 9 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 8 Critical Parts Destroyed 13 | . . . 1 . . . . . . . . . . . . . . . . . . 2 . . . . . . . 2 8 . Critical Strikes 29 | 1 1 1 1 . . . . . . . . . . . . . . . . 1 . 4 . 1 . . . . . 2 9 8 Burn 3 | 1 1 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Meltdown 8 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 8 Destroy 12 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . 2 9 . Smash 5 | . . . . . . . . . . . . . . . . . . . . 1 . 4 . . . . . . . . . . Puncture 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . Melee Attacks 213 | . . . . 2 . . 1 . . 1 . . 15 13 4 . 2 8 . 4 . 7 3 34 26 9 1 8 17 24 34 . Kinetic 26 | . . . . . . . . . . . . . . . . . . 3 . 4 . 7 2 . . 9 1 . . . . . Impact 2 | . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing 154 | . . . . . . . 1 . . 1 . . 15 13 4 . . 1 . . . . . 10 26 . . 8 17 24 34 . Piercing 31 | . . . . . . . . . . . . . . . . . 2 4 . . . . 1 24 . . . . . . . . Sneak Attacks 35 | . . . . . . . . . . 1 . . 3 . . . . 2 . . . 7 . 8 6 . . . 1 2 5 . Combat Hostiles 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Follow-up Attacks 2 | . . . . . . . . . . . . . . . 2 . . . . . . . . . . . . . . . . . Damage Inflicted 30218 | 269 493 353 934 305 . 299 84 . . 143 . . 831 463 307 . 47 256 . 155 . 1292 182 1658 2043 . . . 322 1362 5633 12787 Guns 1837 | 269 188 13 764 111 . 67 84 . . . . . . . . . . . . . . . . . . . . . . . 341 . Cannons 7657 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 694 6963 Explosions 7661 | . 299 318 129 194 . 210 . . . . . . . . . . . . . . . . 182 . . . . . . . 505 5824 Melee 12947 | . . . . . . . . . . 143 . . 831 463 307 . 47 231 . 155 . 1292 . 1658 2043 . . . 322 1362 4093 . Ramming 91 | . 6 22 41 . . 22 . . . . . . . . . . . . . . . . . . . . . . . . . . Kinetic 2406 | . . . 534 . . . 84 . . . . . . . . . . . . 155 . 1292 . . . . . . . . 341 . Thermal 14721 | 269 188 13 129 111 . . . . . . . . . . . . . 25 . . . . . . . . . . . . 1199 12787 Explosive 910 | . 299 318 . 83 . 210 . . . . . . . . . . . . . . . . . . . . . . . . . . Electromagnetic 590 | . . . 230 111 . 67 . . . . . . . . . . . . . . . . 182 . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing 10025 | . . . . . . . . . . 143 . . 831 463 307 . . . . . . . . 461 2043 . . . 322 1362 4093 . Piercing 1475 | . . . . . . . . . . . . . . . . . 47 231 . . . . . 1197 . . . . . . . . Highest Corruption 15 | . . . . . . 15 . . . . . . . 1 1 1 1 1 . . . . 1 4 4 4 3 3 . . . . Average Corruption 3 | . . . . . . 15 . . . . . . . 1 1 1 1 1 . . . . 1 2 4 4 1 3 . . . . Corruption Purged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Effects 23 | . . . . . . 5 . . . . . . . . . . 1 . . . . . . 3 7 6 1 . . . . . Message Errors 4 | . . . . . . 1 . . . . . . . . . . 1 . . . . . . . 2 . . . . . . . Matter Fused 4 | . . . . . . 2 . . . . . . . . . . . . . . . . . 1 . 1 . . . . . . Heat Flow Errors 6 | . . . . . . 2 . . . . . . . . . . . . . . . . . . 3 1 . . . . . . Energy Discharges 3 | . . . . . . . . . . . . . . . . . . . . . . . . 1 1 1 . . . . . . Data Loss (minor) 6 | . . . . . . . . . . . . . . . . . . . . . . . . 1 1 3 1 . . . . . Overload Shots . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Overflow Damage 3562 | . 17 . . . . . . . . 98 . . 41 70 72 . . 66 . . . 417 . 424 351 . . . 262 395 909 440 Projectiles 333 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 333 Explosions 124 | . 17 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 107 Melee 3105 | . . . . . . . . . . 98 . . 41 70 72 . . 66 . . . 417 . 424 351 . . . 262 395 909 . Knockbacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 323 | . 64 . . 62 . . . . . . . . . . . . . . . . . . 109 . . . . . . . . 88 Shots 8 | . 2 . . 3 . . . . . . . . . . . . . . . . . . 1 . . . . . . . . 2 Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Targets Rammed 15 | . 3 3 6 . . 3 . . . . . . . . . . . . . . . . . . . . . . . . . . Kicked 15 | . 3 3 6 . . 3 . . . . . . . . . . . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Highest Temperature 324 | 30 150 . 1 5 . 235 38 14 197 198 294 21 164 324 11 . . 54 113 214 187 7 . . 212 188 300 203 70 2 134 52 Average Temperature 79 | 17 57 . 1 5 . 78 16 5 128 124 133 12 46 104 10 . . 32 73 45 127 7 . . 101 89 121 72 43 2 31 20 Received Heat Transfer 794 | . . 84 147 80 . . 36 . . . . . 39 6 12 . . . 9 27 . . 9 93 66 . 54 9 9 27 42 45 Effects 1 | . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . Energy Bleed 1 | . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . Siege Activations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Melted 9 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 8 Combat Hostiles 8 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 8 Parts Melted 13 | 4 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 8 Heat Transferred 8647 | 876 570 111 100 150 . . . . . . . . . . . . . 27 . . . . . . . . . . . . 246 6567 Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions 4 | . . . 2 1 . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Fac Ext Cet Arc Hub Res Arm Lab Res Qua Sec Acc Com Ac0 Peak Influence 1801 | 45 270 162 288 180 . 148 364 161 . . . . 283 . . . . 523 211 507 298 134 530 1081 1035 . 398 332 473 1232 1801 . Initial 788 | . 29 105 22 95 . . 27 161 . . . . 28 . . . . 21 181 102 283 119 46 278 567 . . 218 186 283 788 . Average 358 | 28 122 111 169 133 . 44 165 161 . . . . 131 . . . . 251 191 264 295 122 204 644 781 . 143 287 333 609 1379 . Maximum Alert Level 5 | . 1 . 1 . . . 1 . . . . . 1 . . . . 2 1 2 1 . 2 3 3 . 1 1 2 4 5 . Low Security (%) 40 | 100 82 100 57 100 . 100 65 100 . . . . 69 . . . . 46 66 37 . 100 81 . . . 70 . 4 . . . Level 1 16 | . 17 . 42 . . . 34 . . . . . 30 . . . . 28 33 46 100 . . 15 . . 29 100 68 30 . . Level 2 8 | . . . . . . . . . . . . . . . . . . 25 . 15 . . 18 45 32 . . . 26 37 . . Level 3 8 | . . . . . . . . . . . . . . . . . . . . . . . . 39 67 . . . . 22 6 . Level 4 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 10 8 . Level 5 23 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 85 . High Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Squads Dispatched 31 | . 3 . 2 . . . 2 1 . . . . 1 . . . . 2 . 1 . . 1 4 . . 2 . 2 5 5 . Investigation 13 | . 1 . 1 . . . 2 1 . . . . . . . . . 1 . . . . 1 2 . . 1 . 2 1 . . Extermination 2 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . 1 . Reinforcement 12 | . 2 . 1 . . . . . . . . . 1 . . . . 1 . 1 . . . 1 . . 1 . . 4 . . Assault 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4 . Garrison . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Construction Impeded 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . Haulers Reinforced 3 | . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . 2 . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 --------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Fac Ext Cet Arc Hub Res Arm Lab Res Qua Sec Acc Com Ac0 Distress Signals 48 | . 2 . 2 1 . . 2 . . . . . 2 . . . . 7 . 3 1 . . 3 1 . 1 . 2 3 18 . Communications Jammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Times Spotted 432 | . 12 4 17 5 . 9 17 . 9 5 . 2 15 10 3 . 1 28 1 20 5 5 9 50 23 . 29 1 20 63 35 34 Peak Tracking Total 33 | . 4 2 4 3 . 3 14 . 9 5 . 3 5 4 2 . 1 7 1 11 5 10 6 12 7 . 19 1 14 33 8 15 Tactical Retreats 71 | . . . . 3 . . 5 . 1 . . 1 5 4 . . . 6 . 4 . . . 13 8 . 5 . 2 7 4 3 Traps | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Fac Ext Cet Arc Hub Res Arm Lab Res Qua Sec Acc Com Ac0 Traps Triggered 22 | . . . . . . . . . . . . . 2 . . . . 1 . 5 . . . 1 1 . . 2 . . 10 . Indirectly . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered 7 | . . . . . . . . . . . . . . 5 . . . . . 2 . . . . . . . . . . . . Machines | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 ---------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Fac Ext Cet Arc Hub Res Arm Lab Res Qua Sec Acc Com Ac0 Machines Disabled 33 | . 2 . 1 . . . . . . . . . . . . . . . . . . . 6 . 2 2 . 5 7 . 4 4 Max in Single Turn 6 | . 1 . 1 . . . . . . . . . . . . . . . . . . . 6 . 1 1 . 1 1 . 1 1 Garrison Access 2 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . 1 . . Network Hub 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 --------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Fac Ext Cet Arc Hub Res Arm Lab Res Qua Sec Acc Com Ac0 Machines Accessed 36 | . 2 1 2 . 2 . 6 1 . 1 1 1 1 1 . 3 . 3 . . . . 1 2 2 . 1 1 . 2 2 . Terminals 11 | . 1 1 1 . . . 6 1 . . . 1 . . . . . . . . . . . . . . . . . . . . Fabricators 3 | . . . . . . . . . . . . . 1 . . . . 1 . . . . . . 1 . . . . . . . Repair Stations 6 | . . . . . . . . . . . . . . . . . . . . . . . . 1 1 . . 1 . 1 2 . Recycling Units 2 | . 1 . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers 2 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . . 1 . . . . . Garrison Access 4 | . . . . . . . . . . . . . . . . . . 2 . . . . 1 . . . . . . 1 . . Total Hacks 87 | . 2 2 8 . 2 . 15 3 . 1 1 1 2 1 . 21 . 9 . . . . 2 4 4 . 3 1 . 2 3 . Successful 62 | . 2 1 5 . 2 . 6 . . 1 1 1 1 1 . 21 . 5 . . . . 1 4 2 . 3 1 . 2 2 . Failed 25 | . . 1 3 . . . 9 3 . . . . 1 . . . . 4 . . . . 1 . 2 . . . . . 1 . Catastrophic 5 | . . . . . . . 4 . . . . . . . . . . . . . . . 1 . . . . . . . . . Database Lockouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Manual 209 | . 2 2 6 . 1 . 8 . . . . . 19 . . . . 31 6 18 2 . 17 15 12 . 6 11 18 27 8 . Terminals 29 | . 1 2 7 . . . 15 3 . . . 1 . . . . . . . . . . . . . . . . . . . . Fabricators 7 | . . . . . . . . . . . . . 2 . . . . 2 . . . . . . 3 . . . . . . . Repair Stations 8 | . . . . . . . . . . . . . . . . . . . . . . . . 2 1 . . 1 . 1 3 . Recycling Units 2 | . 1 . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers 5 | . . . . . . . . . . . . . . . . . . . . . . . . 2 . . 3 . . . . . Garrison Access 10 | . . . . . . . . . . . . . . . . . . 7 . . . . 2 . . . . . . 1 . . Terminal Hacks 35 | . . 1 3 . 2 . 4 . . 1 1 1 . 1 . 21 . . . . . . . . . . . . . . . . Record 8 | . . . . . 1 . . . . . . 1 . . . 6 . . . . . . . . . . . . . . . . Part Schematic 10 | . . . 1 . . . . . . . 1 . . . . 8 . . . . . . . . . . . . . . . . Robot Schematic 5 | . . 1 . . . . . . . . . . . . . 4 . . . . . . . . . . . . . . . . Prototype ID Bank 5 | . . . . . . . 2 . . . . . . . . 3 . . . . . . . . . . . . . . . . Open Door 2 | . . . . . . . . . . 1 . . . 1 . . . . . . . . . . . . . . . . . . Branch Access Points 2 | . . . 1 . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . Terminal Index 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . Locate Traps 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . EX-Prototype ID Bank 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Fabricator Hacks 3 | . . . . . . . . . . . . . 1 . . . . 2 . . . . . . . . . . . . . . Load Schematic 2 | . . . . . . . . . . . . . 1 . . . . 1 . . . . . . . . . . . . . . Build 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . Repair Station Hacks 7 | . . . . . . . . . . . . . . . . . . . . . . . . 2 1 . . 1 . 1 2 . Scan Component 2 | . . . . . . . . . . . . . . . . . . . . . . . . 1 1 . . . . . . . Repair 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . Refit 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . 1 2 . Recycling Unit Hacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzer 5 | . . . . . . . . . . . . . . . . . . . . . . . . 2 . . 3 . . . . . Insert Component 4 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . . 3 . . . . . Analyze 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . Garrison Access Hacks 2 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . 1 . . Seal Access 2 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . 1 . . Unauthorized Hacks 10 | . 2 . 2 . . . 2 . . . . . . . . . . 2 . . . . 1 . 1 . . . . . . . Terminals 4 | . 1 . 1 . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . Assimilate 2 | . 1 . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . Botnet 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . Disrupt 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Fabricators 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . Report 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units 2 | . 1 . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Tunnel 2 | . 1 . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access 3 | . . . . . . . . . . . . . . . . . . 2 . . . . 1 . . . . . . . . . Broadcast 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . Reprogram 2 | . . . . . . . . . . . . . . . . . . 2 . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking Detections 22 | . 1 1 1 . . . 6 1 . . . . 1 . . . . 3 . . . . 1 2 2 . . . . 1 2 . Full Trace Events 3 | . . . . . . . 2 1 . . . . . . . . . . . . . . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 21 | . . 1 . . . . . . . . . . . . . 4 . 4 . 4 . . 5 3 . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 67 | . . . 1 . . . . . . . 1 . . . . 8 . 12 . 22 . . . 1 . . . 22 . . . . Parts Built 3 | . . . . . . . . . . . . . . . . . . 3 . . . . . . . . . . . . . . Matter 124 | . . . . . . . . . . . . . . . . . . 124 . . . . . . . . . . . . . . Time 62 | . . . . . . . . . . . . . . . . . . 62 . . . . . . . . . . . . . . Total Part Build Rating 6 | . . . . . . . . . . . . . . . . . . 6 . . . . . . . . . . . . . . Parts Repaired 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . Time 28 | . . . . . . . . . . . . . . . . . . . . . . . . 28 . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Scanalyzed 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . Part Schematics Acquired 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 ------------ Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Fac Ext Cet Arc Hub Res Arm Lab Res Qua Sec Acc Com Ac0 Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Rewired 2 | . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 -------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Fac Ext Cet Arc Hub Res Arm Lab Res Qua Sec Acc Com Ac0 Total Allies 61 | . . 3 . . . . 1 . . . 11 . 3 . . . 1 3 . 9 . . . . 2 . 2 . . 3 23 . Largest Group 11 | . . 3 3 . . . 1 . . . 11 11 2 . . . 1 2 . 6 . . . . 1 . 2 . . 2 11 . Highest-Rated Group 1495 | . . 40 40 . . . 10 . . . 305 305 140 . . . 95 113 . 319 . . . . 65 . 54 . . 299 1495 . Highest-Rated Ally 269 | . . 16 16 . . . 10 . . . 37 37 70 . . . 95 113 . 149 . . . . 65 . 32 . . 269 269 . Zionite Dispatches 8 | . . . . . . . . . . . . . 2 . . . . 1 . . . . . . . . 2 . . 3 . . Light 1 | . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . Recon 1 | . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . Experimental 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Hero 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . Melee Resupply 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . Offense Resupply 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . Zionite Resupply 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . Total Orders 10 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . 2 . . 2 5 . STAY 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . ROAM 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . FOLLOW 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 . DROP 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . 2 . . Ally Attacks 376 | . . 4 33 . . . . . . . . 21 10 . . . 11 24 . 65 . . . . 2 . . . . 3 203 . Total Damage 21855 | . . 27 389 . . . . . . . . 375 169 . . . 367 698 . 1854 . . . . 107 . . . . 420 17449 . Kills 78 | . . 1 7 . . . . . . . . 2 1 . . . 2 6 . 13 . . . . . . . . . 1 45 . Allies Corrupted 5 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 5 . Allies Melted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Fac Ext Cet Arc Hub Res Arm Lab Res Qua Sec Acc Com Ac0 Robot Analysis Total . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Derelict Logs Recovered 14 | . . 1 . 1 . . . . 3 1 2 1 . 1 2 . 2 . . . . . . . . . . . . . . . Drone Launches . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Zionite Intel Received 40 | . . . . . . . . . . . . . 3 . . . . 6 1 5 . . 4 4 2 . . 3 5 5 2 . Branch Access 3 | . . . . . . . . . . . . . . . . . . . 1 . . . . 1 . . . . . 1 . . Emergency Access 6 | . . . . . . . . . . . . . 1 . . . . 1 . . . . 1 . 1 . . . . 1 1 . Guard Positions 3 | . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . 1 . 1 . Component Stockpiles 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Prototype Stockpiles 1 | . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . Component Schematics 3 | . . . . . . . . . . . . . . . . . . 1 . 1 . . . . . . . 1 . . . . Prototype Schematics 2 | . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . 1 . . . . Unaware Schematics 4 | . . . . . . . . . . . . . . . . . . 1 . 1 . . 1 1 . . . . . . . . Unaware Analyses 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Trap Installations 4 | . . . . . . . . . . . . . . . . . . 1 . . . . 1 1 . . . . . 1 . . Active Terminals 2 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . 1 . . . Active Garrisons 2 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . 1 . . . Depthwide Sectors/0 6 | . . . . . . . . . . . . . 1 . . . . 1 . 1 . . . . . . . 1 1 1 . . Depthwide Sectors/-1 2 | . . . . . . . . . . . . . . . . . . . . . . . 1 . 1 . . . . . . . Exploration | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 ------------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Fac Ext Cet Arc Hub Res Arm Lab Res Qua Sec Acc Com Ac0 Turns Passed 11169 | 323 386 587 526 501 407 555 155 21 64 104 650 106 417 129 48 24 149 435 21 351 15 33 79 669 407 245 208 230 242 294 2431 357 Spaces Moved 22246 | 164 241 467 261 208 334 423 400 48 267 384 1287 409 984 467 189 84 461 1241 106 493 80 42 281 1501 615 219 560 312 661 1148 6798 1111 Core 15 | 15 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Treads 92 | 92 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Legs 1945 | 57 241 467 261 208 334 377 . . . . . . . . . . . . . . . . . . . . . . . . . . Wheels . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Flight 20152 | . . . . . . 46 400 48 267 384 1287 409 984 467 189 84 461 1241 106 493 80 42 281 1501 615 219 560 312 619 1148 6798 1111 Fastest Speed 6 | 50 120 120 120 120 120 109 24 23 23 23 23 23 6 6 17 23 23 7 6 6 12 18 21 26 30 30 22 22 19 14 14 14 Average Speed 30 | 136 120 120 123 120 120 118 26 24 23 23 25 25 23 16 21 23 23 21 17 19 16 19 22 31 42 30 26 29 24 14 15 14 Slowest Speed 200 | 160 120 120 200 120 120 120 27 27 23 26 26 26 28 20 23 23 23 26 19 96 21 21 98 111 47 30 112 108 31 19 74 14 Overloaded Moves 608 | . . . . . . . . . . . . . 14 300 46 . . 7 9 23 39 27 . 143 . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hopped 116 | . . . . . . . 5 . 1 . . 2 10 3 . . . 10 . 7 1 . 7 24 2 . 22 . . 20 . 2 Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Teleports 6 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 3 1 1 Spacefolds 17 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 17 . . . Time Travels 1 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . Exploration Rate (%) 51 | 7 41 95 26 35 69 82 46 3 56 63 89 63 35 72 45 71 69 40 6 68 55 68 51 46 36 82 24 35 59 31 87 47 Regions Visited 32 Branch Regions 22 Pre-discovered Areas 38 | . 1 . 1 2 1 . . . . . . . 6 . 1 1 . 5 . 8 . . 4 . 2 . . 2 2 2 . . Known Exits Taken 14 | . . . 1 . . 1 1 1 1 1 1 1 . 1 . . 1 1 1 . . . . 1 . . . . . 1 . . Unknown Exits Taken 18 | 1 1 1 . 1 1 . . . . . . . 1 . 1 1 . . . 1 1 1 1 . 1 1 1 1 1 . 1 . Scrap Searched 19 | . . 1 . 1 . 1 . . 1 1 4 1 . 4 1 . 4 . . . . . . . . . . . . . . . Spaces Dug 125 | . 20 5 . 5 . . 1 . . . . . 4 6 . . . 4 . 2 . . 2 13 7 . 1 2 9 11 21 12 Terrain Destroyed 833 | . 48 26 6 14 . 8 1 . . . . . 4 6 . . . 4 . 2 . . 161 13 7 . 1 2 9 11 27 483 Melee 68 | . . . . 2 . . 1 . . . . . 4 6 . . . 4 . 2 . . 2 13 7 . 1 2 9 11 4 . Projectile 13 | . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 9 AOE 752 | . 46 26 6 12 . 8 . . . . . . . . . . . . . . . . 159 . . . . . . . 21 474 Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 --------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Fac Ext Cet Arc Hub Res Arm Lab Res Qua Sec Acc Com Ac0 Total 25971 | 224 306 485 392 447 342 470 432 56 267 395 1602 406 1134 497 192 88 501 1382 107 731 80 52 284 1626 729 389 592 441 685 1233 8154 1250 Wait 2370 | 7 8 7 53 204 . 8 . . . 9 309 . 85 18 . . 33 105 . 204 2 . . 64 33 134 25 91 1 36 912 22 Move 21971 | 163 240 466 260 207 333 422 389 47 264 383 1286 404 964 461 188 83 460 1220 105 480 77 41 268 1454 611 218 517 311 635 1111 6797 1106 Hop 101 | . . . . . . . 5 . 1 . . 2 9 2 . . . 10 . 5 1 . 5 22 1 . 20 . . 16 . 2 Pick Up 159 | 4 11 . 11 9 3 11 4 2 . 1 1 . 4 . . 1 1 5 . . . . . 10 5 4 2 7 7 . 52 4 Fast Attach 208 | 10 3 . 6 1 . 1 5 2 1 . 2 . 11 2 1 1 2 8 . 2 . . 2 13 12 6 10 8 14 16 62 7 Attach 115 | . 1 . 4 1 2 5 5 1 . . 1 . 1 1 . 1 . 7 1 3 . 1 2 8 3 6 7 2 3 7 24 18 Detach 100 | 2 2 . 4 1 . . 4 . 1 . 1 . 2 1 . . 1 3 1 3 . 1 2 6 . 4 7 2 1 10 24 17 Swap 56 | . 11 2 7 7 . 2 1 1 . . . . 7 . . . . . . . . 1 . . 2 1 1 . . 2 11 . Drop 283 | 2 10 1 6 9 4 12 11 3 . 1 2 . 18 1 1 2 2 10 . 2 . 1 2 15 12 7 2 12 7 11 106 11 Fire 202 | 36 17 6 35 6 . 6 7 . . . . . . . . . . 7 . . . . . . . . . . . . 19 63 Melee 208 | . . . . 2 . . 1 . . 1 . . 15 11 2 . 2 7 . 4 . 7 3 34 26 9 1 8 17 24 34 . Ram . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kick 15 | . 3 3 6 . . 3 . . . . . . . . . . . . . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Escape Stasis 159 | . . . . . . . . . . . . . 18 . . . . . . 28 . . . . . . . . . . 113 . Rewire 24 | . . . . . . . . . . . . . . . . . . . . . . . . . 24 . . . . . . . Trap . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 3 exits: Mat / *Min x2) -9/Mines -9/Exiles -8/Mines -8/Materials (discovered 2 exits: *Fac x2) -7/Factory -7/Lower Caves -7/Lower Caves -7/Zion (discovered 2 exits: Dee / *Pro) -6/Proximity Caves -6/Factory (discovered 3 exits: *Fac x2 / *Low) -6/Lower Caves -6/Lower Caves -6/Data Miner -5/Proximity Caves -5/Factory (discovered 2 exits: *Fac x2) -4/Factory (discovered 4 exits: Upp x2 / *Ext x2) -4/Extension (discovered 2 exits: *Res / *Cet) -4/Cetus -4/Archives -4/Hub_04(d) (discovered 3 exits: *Res x3) -3/Research (discovered 4 exits: *Res / *Arm / *Tes x2) -3/Armory -3/Lab -2/Research -2/Quarantine -2/Section 7 -1/Access -1/Command (discovered 2 exits: [*Sur] / [*Ac0]) -1/Access_0 Near Former Tau Ceti IV History --------- Turn | Location | Event 3 | -11/Scrapyard | Discovered new exit (range 15) 324 | -11/Scrapyard | Entered Materials 327 | -10/Materials | Build established: Mutant 687 | -10/Materials | Discovered new exit (range 6) 710 | -10/Materials | Entered Mines 977 | -10/Mines | Discovered new exit (range 7) 984 | -10/Mines | Assisted by bots powering up and referring to "LRC-V3" 1045 | -10/Mines | Discovered new exit (range 10) 1247 | -10/Mines | Learned location of 1 exit from Materials 1297 | -10/Mines | Entered Materials 1297 | -9/Materials | Accompanied by 3 allies 1297 | -9/Materials | Evolved 2 slots: Propulsion x2 1298 | -9/Materials | Identified exit to Materials 1790 | -9/Materials | Discovered new exit (range 16) 1791 | -9/Materials | Identified exit to Mines 1823 | -9/Materials | Entered Mines 1827 | -9/Mines | Assembled infested the area 1832 | -9/Mines | Assisted by a Guerilla fighting off Assembled 2146 | -9/Mines | Learned location of Zion (-7) 2168 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 2169 | -9/Mines | Discovered new exit (range 5) 2230 | -9/Mines | Learned location of Storage (-7) 2266 | -9/Mines | Received a Rocket Launcher from a helpful Derelict 2324 | -9/Mines | Entered Exiles 2353 | -9/Exiles | Met 8R-AWN 2375 | -9/Exiles | Met EX-HEX 2418 | -9/Exiles | Met EX-DEC 2544 | -9/Exiles | Met EX-BIN 2561 | -9/Exiles | Aligned with FarCom system 2562 | -9/Exiles | Given EX-Vault access code 2592 | -9/Exiles | Opened EX-Vault 2602 | -9/Exiles | Found Firepult 2604 | -9/Exiles | Found Modified TNC 2616 | -9/Exiles | Found Chronowheel 2640 | -9/Exiles | Warned to stay clear of 0b10 Research branches 2715 | -9/Exiles | Discovered new exit (range 14) 2731 | -9/Exiles | Stole three prototypes: Modified TNC, Chronowheel, Firepult 2731 | -9/Exiles | Entered Mines 3113 | -8/Mines | System corruption reached 10% 3205 | -8/Mines | Discovered exit to Materials (range 9) 3286 | -8/Mines | Entered Materials 3286 | -8/Materials | Evolved 2 slots: Propulsion x2 3362 | -8/Materials | Discovered new exit (range 16) 3366 | -8/Materials | Identified exit to Factory 3433 | -8/Materials | Discovered exit to Factory (range 9) 3441 | -8/Materials | Entered Factory 3441 | -7/Factory | Evolved 2 slots: Utility x2 3443 | -7/Factory | FarCom data flow suspended 3456 | -7/Factory | Discovered new exit (range 5) 3457 | -7/Factory | Identified exit to Lower Caves 3462 | -7/Factory | Entered Lower Caves 3462 | -7/Lower Caves | Spotted ZH-PVE(f) 3463 | -7/Lower Caves | Encountered a Master Thief 3463 | -7/Lower Caves | Spotted 7L-XL4(f) 3464 | -7/Lower Caves | Encountered a Master Thief 3513 | -7/Lower Caves | Spotted B-75 Beast 3519 | -7/Lower Caves | Discovered new exit (range 11) 3523 | -7/Lower Caves | Learned 12 Factory zone layouts 3523 | -7/Lower Caves | Learned Factory emergency access door positions 3525 | -7/Lower Caves | Identified exit to Lower Caves 3526 | -7/Lower Caves | Entered another Lower Caves area 3550 | -7/Lower Caves | Learned Factory emergency access door positions 3586 | -7/Lower Caves | Build established: Scavenger-Sprinter 3621 | -7/Lower Caves | Spotted N8-G4Q(f) 3622 | -7/Lower Caves | Encountered a Master Thief 3622 | -7/Lower Caves | Spotted QP-015(f) 3623 | -7/Lower Caves | Encountered a Master Thief 3623 | -7/Lower Caves | Spotted VQ-6W0(f) 3623 | -7/Lower Caves | Spotted TY-C86(f) 3624 | -7/Lower Caves | Encountered a Master Thief 3624 | -7/Lower Caves | Encountered a Master Thief 3628 | -7/Lower Caves | Discovered new exit (range 7) 3630 | -7/Lower Caves | Identified exit to Zion 3630 | -7/Lower Caves | Entered Zion 3645 | -7/Zion | Discovered new exit (range 13) 3653 | -7/Zion | Given the Hacking Drone Bay 3654 | -7/Zion | Found Prototype Device 3654 | -7/Zion | Identified Hacking Drone Bay 3678 | -7/Zion | Learned location of 1 exit from Factory 3751 | -7/Zion | Identified exit to Deep Caves 3855 | -7/Zion | Given A8's code to call for help 3888 | -7/Zion | Found GAL Module 3917 | -7/Zion | Gained Derelict followers 3986 | -7/Zion | Imprinted 3988 | -7/Zion | Declared Zion's savior 4040 | -7/Zion | Identified exit to Proximity Caves 4280 | -7/Zion | Entered Proximity Caves 4280 | -6/Proximity Caves | Accompanied by 11 allies 4293 | -6/Proximity Caves | Learned location of 1 exit from Lower Caves 4349 | -6/Proximity Caves | Spotted B-75 Beast 4382 | -6/Proximity Caves | Discovered new exit (range 15) 4386 | -6/Proximity Caves | Identified exit to Factory 4386 | -6/Proximity Caves | Entered Factory 4386 | -6/Factory | Evolved 2 slots: Utility x2 4387 | -6/Factory | Identified exit to Factory 4413 | -6/Factory | Zion Light squad teleported in 4575 | -6/Factory | Discovered exit to Factory (range 16) 4663 | -6/Factory | Zion Recon squad teleported in 4700 | -6/Factory | Retrieved Zion intel report: Guard Positions 4704 | -6/Factory | Retrieved Zion intel report: Emergency Access 4772 | -6/Factory | Retrieved Zion intel report: Depthwide Sectors/0 4779 | -6/Factory | Found Powered Armor 4790 | -6/Factory | Discovered new exit (range 15) 4803 | -6/Factory | Entered Lower Caves 4804 | -6/Lower Caves | Identified exit to Lower Caves 4860 | -6/Lower Caves | Spotted B-75 Beast 4902 | -6/Lower Caves | Encountered a Warlord checkpoint 4909 | -6/Lower Caves | Learned Factory emergency access door positions 4932 | -6/Lower Caves | Entered another Lower Caves area 4932 | -6/Lower Caves | Spotted 3N-K34(f) 4933 | -6/Lower Caves | Encountered a Master Thief 4936 | -6/Lower Caves | Spotted B-75 Beast 4972 | -6/Lower Caves | Learned location of 1 exit from Factory 4973 | -6/Lower Caves | Discovered new exit (range 8) 4974 | -6/Lower Caves | Encountered a Warlord checkpoint 4980 | -6/Lower Caves | Entered Data Miner 4980 | -6/Data Miner | Discovered new exit (range 6) 4985 | -6/Data Miner | Met Data Miner 4989 | -6/Data Miner | Learned location of Section 7 (-2) 4989 | -6/Data Miner | Acquired the access code to Warlord's prototype stash 4993 | -6/Data Miner | Received God Mode back door access code from Data Miner 4997 | -6/Data Miner | Activated Chronowheel 4997 | -6/Data Miner | Spacetime reconverged on an earlier point 5004 | -6/Data Miner | Entered Proximity Caves 5005 | -5/Proximity Caves | Learned Factory stockpile data 5006 | -5/Proximity Caves | Learned Factory garrison access intel 5024 | -5/Proximity Caves | Escorted by Enhanced Grunt 5041 | -5/Proximity Caves | Attracted the attention of an 0b10 checkpoint 5127 | -5/Proximity Caves | Discovered exit to Factory (range 15) 5153 | -5/Proximity Caves | Entered Factory 5153 | -5/Factory | Evolved 2 slots: Propulsion x2 5154 | -5/Factory | Identified exit to Factory 5157 | -5/Factory | Loaded intel: 4 garrison access locations 5202 | -5/Factory | Incoming investigation squad redirected 5239 | -5/Factory | Zion hero teleported in (CL-ANK) 5314 | -5/Factory | Fabricated Plasma Cutter (x3) 5366 | -5/Factory | Found Prototype Processor 5368 | -5/Factory | Identified Exp. Melee Analysis Suite 5369 | -5/Factory | Found Prototype Impact Weapon 5451 | -5/Factory | Retrieved Zion intel report: Trap Installations 5453 | -5/Factory | Retrieved Zion intel report: Emergency Access 5466 | -5/Factory | Identified CL-ANK's Mallet 5527 | -5/Factory | Retrieved Zion intel report: Active Terminals 5528 | -5/Factory | Retrieved Zion intel report: Depthwide Sectors/0 5534 | -5/Factory | Retrieved Zion intel report: Unaware Schematics 5552 | -5/Factory | Retrieved Zion intel report: Component Schematics 5554 | -5/Factory | Discovered exit to Factory (range 8) 5588 | -5/Factory | Entered another Factory area 5588 | -4/Factory | Evolved 2 slots: Utility x2 5589 | -4/Factory | Identified exit to Extension 5601 | -4/Factory | Retrieved Zion intel report: Branch Access 5601 | -4/Factory | Identified exit to Upper Caves 5609 | -4/Factory | Entered Extension 5610 | -4/Extension | Build established: Sprinter 5616 | -4/Extension | Retrieved Zion intel report: Prototype Schematics 5622 | -4/Extension | Rescued a captive Derelict 5623 | -4/Extension | Rescued a captive Derelict 5642 | -4/Extension | Retrieved Zion intel report: Depthwide Sectors/0 5703 | -4/Extension | Rescued a captive Derelict 5706 | -4/Extension | Rescued A7 5707 | -4/Extension | Rescued a captive Derelict 5776 | -4/Extension | Rescued a captive Derelict 5851 | -4/Extension | Extracted ID and sensor layout for unrecognized location from A7's data core 5854 | -4/Extension | Spotted B-86 Titan 5855 | -4/Extension | Spotted B-86 Titan 5882 | -4/Extension | Retrieved Zion intel report: Prototype Stockpiles 5893 | -4/Extension | Rescued a captive Derelict 5893 | -4/Extension | Rescued a captive Derelict 5896 | -4/Extension | Rescued a captive Derelict 5920 | -4/Extension | Retrieved Zion intel report: Unaware Schematics 5926 | -4/Extension | Retrieved Zion intel report: Component Schematics 5929 | -4/Extension | Rescued a captive Derelict 5958 | -4/Extension | Discovered new exit (range 10) 5958 | -4/Extension | Discovered new exit (range 6) 5960 | -4/Extension | Entered Cetus 5962 | -4/Cetus | Spotted Cetus Guard 5962 | -4/Cetus | Spotted Cetus Guard 5962 | -4/Cetus | Spotted Cetus Guard 5965 | -4/Cetus | Spotted Cetus Guard 5972 | -4/Cetus | Discovered new exit (range 16) 5975 | -4/Cetus | Entered Archives 5978 | -4/Archives | Met Zhirov 5984 | -4/Archives | Reinforcements dispatched to Archives 5995 | -4/Archives | Destroyed Svarog 6002 | -4/Archives | Discovered new exit (range 13) 6002 | -4/Archives | Destroyed Perun 6008 | -4/Archives | Entered Hub_04(d) 6010 | -4/Hub_04(d) | Discovered new exit (range 16) 6023 | -4/Hub_04(d) | Retrieved Zion intel report: Emergency Access 6033 | -4/Hub_04(d) | Discovered new exit (range 15) 6042 | -4/Hub_04(d) | Incoming investigation squad redirected 6044 | -4/Hub_04(d) | Retrieved Zion intel report: Trap Installations 6046 | -4/Hub_04(d) | Retrieved Zion intel report: Depthwide Sectors/-1 6052 | -4/Hub_04(d) | Retrieved Zion intel report: Unaware Schematics 6072 | -4/Hub_04(d) | Network Hub disabled 6086 | -4/Hub_04(d) | Discovered new exit (range 5) 6087 | -4/Hub_04(d) | Entered Research 6087 | -3/Research | Evolved 2 slots: Utility x2 6111 | -3/Research | Incoming investigation squad redirected 6260 | -3/Research | Discovered new exit (range 14) 6364 | -3/Research | Repaired Lyr. Heavy Armor Plating 6368 | -3/Research | Spotted B-86 Titan 6481 | -3/Research | Retrieved Zion intel report: Trap Installations 6535 | -3/Research | Discovered new exit (range 9) 6543 | -3/Research | Retrieved Zion intel report: Unaware Schematics 6565 | -3/Research | Discovered new exit (range 9) 6618 | -3/Research | Retrieved Zion intel report: Active Garrisons 6666 | -3/Research | Found Prototype Slashing Weapon 6666 | -3/Research | Identified Centrium Greatsword 6670 | -3/Research | Found Centrium Greatsword 6716 | -3/Research | Spotted B-86 Titan 6717 | -3/Research | Retrieved Zion intel report: Branch Access 6717 | -3/Research | Identified exit to Armory 6717 | -3/Research | Identified exit to Testing 6756 | -3/Research | Entered Armory 6764 | -3/Armory | Found Exp. Melee Analysis Suite 6766 | -3/Armory | Found Exp. Melee Analysis Suite 6768 | -3/Armory | Found Exp. Melee Analysis Suite 6771 | -3/Armory | Found Exp. Melee Analysis Suite 6772 | -3/Armory | Found Exp. Melee Analysis Suite 6862 | -3/Armory | Retrieved Zion intel report: Emergency Access 7046 | -3/Armory | Build established: Gladiator 7099 | -3/Armory | Retrieved Zion intel report: Depthwide Sectors/-1 7163 | -3/Armory | Discovered new exit (range 3) 7163 | -3/Armory | Entered Lab 7163 | -3/Lab | Discovered new exit (range 9) 7173 | -3/Lab | Hidden lab's door opened automatically 7173 | -3/Lab | Sensor layout match revealed 7205 | -3/Lab | Gained access to the hidden lab's interior 7310 | -3/Lab | Found Prototype Hackware 7310 | -3/Lab | Identified Deep Network Scanner 7314 | -3/Lab | Found Prototype Protection 7314 | -3/Lab | Identified Med. Regenerative Plating 7317 | -3/Lab | Found Prototype Energy Gun 7319 | -3/Lab | Found Prototype Energy Cannon 7322 | -3/Lab | Identified Tachyon Dispersion Ray 7334 | -3/Lab | Found Alien Artifact 7345 | -3/Lab | Found Alien Artifact 7345 | -3/Lab | Identified Core Regenerator 7345 | -3/Lab | Used Core Regenerator, restored core integrity (+325) 7352 | -3/Lab | Found Alien Artifact 7352 | -3/Lab | Identified Integrated Mediator 7352 | -3/Lab | Installed Integrated Mediator, increased core attachment efficiency. 7383 | -3/Lab | Found Alien Artifact 7408 | -3/Lab | Entered Research 7408 | -2/Research | Evolved 2 slots: Utility x2 7477 | -2/Research | Identified Transdimensional Reconstructor 7477 | -2/Research | Identified Core Reset Matrix 7477 | -2/Research | Identified Potential Cannon 7553 | -2/Research | Lost 4 parts (3n1u) 7572 | -2/Research | Incoming investigation squad redirected 7583 | -2/Research | Zion Zionite Resupply teleported in 7588 | -2/Research | Found Prototype Protection 7588 | -2/Research | Identified Zio. Shade Carapace 7596 | -2/Research | Zion Melee Resupply teleported in 7602 | -2/Research | Found Vibroblade 7614 | -2/Research | Discovered new exit (range 11) 7614 | -2/Research | Spotted B-90 Cyclops 7616 | -2/Research | Entered Quarantine 7617 | -2/Quarantine | Cryocooling Duct disabled 7620 | -2/Quarantine | Cryocooling Duct disabled 7627 | -2/Quarantine | Used Core Reset Matrix 7628 | -2/Quarantine | Found Transdimensional Reconstructor 7631 | -2/Quarantine | Detected hypermatrix surge 7631 | -2/Quarantine | Sensed 16 artifacts in vicinity 7632 | -2/Quarantine | Ambient heat levels rising (+20) 7632 | -2/Quarantine | Non-combat units ordered to evacuate 7633 | -2/Quarantine | Found Hpw. Transdimensional Reconstructor 7634 | -2/Quarantine | Found Transdimensional Reconstructor 7635 | -2/Quarantine | Ambient heat levels rising (+20) 7635 | -2/Quarantine | Combat units ordered to evacuate 7636 | -2/Quarantine | Found Hpw. Transdimensional Reconstructor 7641 | -2/Quarantine | Found Dimensional Node Initializer 7703 | -2/Quarantine | Found Sigix Broadsword 7729 | -2/Quarantine | Retrieved Zion intel report: Component Schematics 7735 | -2/Quarantine | Quarantine Guard activated 7738 | -2/Quarantine | Retrieved Zion intel report: Depthwide Sectors/0 7747 | -2/Quarantine | Retrieved Zion intel report: Prototype Schematics 7753 | -2/Quarantine | Spotted Quarantine Guard 7785 | -2/Quarantine | Found Subatomic Replicator 7823 | -2/Quarantine | Spotted Fortress 7844 | -2/Quarantine | Discovered new exit (range 6) 7846 | -2/Quarantine | Entered Section 7 7847 | -2/Section 7 | Sensed 24 artifacts in vicinity 7857 | -2/Section 7 | Spotted S7 Guard 7861 | -2/Section 7 | Used Subatomic Replicator to replicate Integrated Singularity Reactor 7862 | -2/Section 7 | Found Integrated Singularity Reactor 7862 | -2/Section 7 | Installed Integrated Singularity Reactor, increased core energy generation (+20) 7864 | -2/Section 7 | Installed Integrated Singularity Reactor, increased core energy generation (+20) 7881 | -2/Section 7 | Found Integrity Redistributor 7890 | -2/Section 7 | Found Spacefold Activator 7920 | -2/Section 7 | Found Integrated Mediator 7920 | -2/Section 7 | Installed Integrated Mediator, increased core attachment efficiency. 7936 | -2/Section 7 | Retrieved Zion intel report: Unaware Analyses 7937 | -2/Section 7 | Spotted Executioner 7937 | -2/Section 7 | Spotted Executioner 7946 | -2/Section 7 | Retrieved Zion intel report: Guard Positions 7953 | -2/Section 7 | Retrieved Zion intel report: Depthwide Sectors/0 7956 | -2/Section 7 | Retrieved Zion intel report: Active Terminals 7958 | -2/Section 7 | Found Transdimensional Reconstructor 7960 | -2/Section 7 | Found Transdimensional Reconstructor 7961 | -2/Section 7 | Found Transdimensional Reconstructor 7965 | -2/Section 7 | Found Matter Drive 7973 | -2/Section 7 | Found Matter Drive 7988 | -2/Section 7 | Spotted B-99 Colossus 7997 | -2/Section 7 | Found Integrated Dissipator 7997 | -2/Section 7 | Installed Integrated Dissipator, increased core heat dissipation (+20) 8008 | -2/Section 7 | Found LRC Armor 8008 | -2/Section 7 | Installed LRC Armor, increased core integrity (+250) 8010 | -2/Section 7 | Found LRC Armor 8010 | -2/Section 7 | Installed LRC Armor, increased core integrity (+250) 8012 | -2/Section 7 | Found LRC Energy Well 8012 | -2/Section 7 | Installed LRC Energy Well, increased energy storage capacity (+250) 8026 | -2/Section 7 | Found Core Reset Matrix 8027 | -2/Section 7 | Warped through subspace 8051 | -2/Section 7 | Spotted Alpha 7 8052 | -2/Section 7 | Spotted B-90 Cyclops 8060 | -2/Section 7 | Spotted S7 Guard 8061 | -2/Section 7 | Found Integrated Heat Negator 8061 | -2/Section 7 | Installed Integrated Heat Negator, increased core heat dissipation (+40) 8066 | -2/Section 7 | Spotted S7 Guard 8068 | -2/Section 7 | Found Core Membrane 8068 | -2/Section 7 | Installed Core Membrane, gained immunity to corruption 8083 | -2/Section 7 | Core integrity fell below 50% 8083 | -2/Section 7 | Retrieved Zion intel report: Active Garrisons 8086 | -2/Section 7 | Discovered new exit (range 4) 8088 | -2/Section 7 | Entered Access 8088 | -1/Access | Evolved 2 slots: Power x1, Utility x1 8181 | -1/Access | Retrieved Zion intel report: Trap Installations 8192 | -1/Access | Build established: Alien-Sprinter 8233 | -1/Access | Warped through subspace 8234 | -1/Access | Warped through subspace 8236 | -1/Access | Warped through subspace 8240 | -1/Access | Retrieved Zion intel report: Component Stockpiles 8250 | -1/Access | Retrieved Zion intel report: Depthwide Sectors/0 8255 | -1/Access | Retrieved Zion intel report: Emergency Access 8261 | -1/Access | Spotted B-99 Colossus 8261 | -1/Access | Spotted B-99 Colossus 8263 | -1/Access | Retrieved Zion intel report: Branch Access 8263 | -1/Access | Identified exit to Command 8297 | -1/Access | Spotted B-99 Colossus 8300 | -1/Access | Incoming investigation squad redirected 8325 | -1/Access | Zion Offense Resupply teleported in 8338 | -1/Access | Zion Experimental squad teleported in 8362 | -1/Access | Zion Offense Resupply teleported in 8366 | -1/Access | Found Prototype Processor 8366 | -1/Access | Identified Exp. Target Analyzer 8369 | -1/Access | Found Unknown Device 8369 | -1/Access | Identified Launcher Loader 8382 | -1/Access | Entered Command 8382 | -1/Command | Accompanied by 1 ally 8393 | -1/Command | Disengaged cave seal 8439 | -1/Command | Spotted B-99 Colossus 8476 | -1/Command | Allies destroyed B-99 Colossus 8488 | -1/Command | Found Prototype Ballistic Gun 8503 | -1/Command | Found Prototype Protection 8503 | -1/Command | Identified Zio. Shade Armor 8504 | -1/Command | Identified Multirail 8505 | -1/Command | Found Prototype Protection 8505 | -1/Command | Identified Zio. Weapon Casing 8549 | -1/Command | Spotted M Guard 8549 | -1/Command | Spotted M Guard 8549 | -1/Command | Spotted Combat Programmer 8549 | -1/Command | Spotted Combat Programmer 8602 | -1/Command | Allies destroyed Combat Programmer 8602 | -1/Command | Destroyed Combat Programmer 8632 | -1/Command | First assault squad dispatched 8645 | -1/Command | Found Zio. Weapon Casing 8649 | -1/Command | Incoming assault squad redirected 8767 | -1/Command | Retrieved Zion intel report: Emergency Access 8786 | -1/Command | Retrieved Zion intel report: Guard Positions 8888 | -1/Command | Allies destroyed M Guard 8888 | -1/Command | All MAIN.C guards destroyed 8891 | -1/Command | Found Corrupted Prototype Device 8891 | -1/Command | Identified AEGIS Remote Shield 8904 | -1/Command | Found Prototype Protection 8904 | -1/Command | Identified Hvy. Regenerative Plating 8938 | -1/Command | Incoming assault squad redirected 8940 | -1/Command | Met MAIN.C 8940 | -1/Command | 0b10 Conduit disabled 8945 | -1/Command | Incoming assault squad redirected 8956 | -1/Command | Allies destroyed MAIN.C Shell 8957 | -1/Command | MAIN.C activated Command garrisons 8979 | -1/Command | Allies destroyed MAIN.C 8987 | -1/Command | Found Prototype Protection 8987 | -1/Command | Identified Exp. Powered Armor 8991 | -1/Command | Found Exp. Targeting Computer 8998 | -1/Command | Found Prototype Reactor 8998 | -1/Command | Identified Zero-point Reactor 9000 | -1/Command | Found Zero-point Reactor 9026 | -1/Command | Found Prototype Device 9026 | -1/Command | Identified EM Dispersion Field 9029 | -1/Command | Found Prototype Device 9029 | -1/Command | Identified Exp. Weapon Cycler 9441 | -1/Command | Discovered new exit (range 7) 9723 | -1/Command | Found Unknown Device 9728 | -1/Command | Identified Adv. Force Booster 9898 | -1/Command | Spotted B-99 Colossus 9946 | -1/Command | Found Zio. Weapon Casing 10023 | -1/Command | Found Prototype Ballistic Cannon 10023 | -1/Command | Identified Omega Cannon 10029 | -1/Command | Found Zero-point Reactor 10030 | -1/Command | Found Zero-point Reactor 10290 | -1/Command | Found Exp. Targeting Computer 10462 | -1/Command | Used Integrity Redistributor, redistributed integrity from core (-115) 10597 | -1/Command | Found Exp. Targeting Computer 10810 | -1/Command | Warped through subspace to slip node 10810 | -1/Command | Discovered new exit (range 4) 10813 | -1/Command | Entered Access_0 10813 | -1/Access_0 | Destroyed A8 10814 | -1/Access_0 | Sensed 3 artifacts in vicinity 10816 | -1/Access_0 | Met Architect 10853 | -1/Access_0 | A6 warped into view 10886 | -1/Access_0 | Destroyed A6 10896 | -1/Access_0 | Architect warped through subspace 10924 | -1/Access_0 | Subspace Access Node disabled 10925 | -1/Access_0 | A5 warped into view 10977 | -1/Access_0 | Architect warped through subspace 11001 | -1/Access_0 | Found Prototype Device 11001 | -1/Access_0 | Identified Exp. Actuator Array 11006 | -1/Access_0 | Found Prototype Device 11006 | -1/Access_0 | Identified Exp. Shield Generator 11012 | -1/Access_0 | Subspace Access Node disabled 11021 | -1/Access_0 | Architect warped through subspace 11031 | -1/Access_0 | Found Prototype Device 11031 | -1/Access_0 | Identified Exp. Phase Shifter 11035 | -1/Access_0 | Architect warped through subspace 11050 | -1/Access_0 | Subspace Access Node disabled 11089 | -1/Access_0 | Destroyed A5 11093 | -1/Access_0 | Architect warped through subspace 11125 | -1/Access_0 | Architect warped through subspace 11125 | -1/Access_0 | Subspace Access Node disabled 11164 | -1/Access_0 | Destroyed Architect 11165 | -1/Access_0 | Architect triggered a singularity event 11167 | -1/Access_0 | Found Hpw. Transdimensional Reconstructor 11167 | -1/Access_0 | Warped through subspace to slip node 11167 | -1/Access_0 | Discovered new exit (range 8) 11170 | *** | Escaped singularity! Last Messages --------------- 11139_ Quantum Shear penetrates Earth. 11144_ Penetrated by Quantum Shear. 11144_ Quantum Shear penetrates Wall. 11150_ Quantum Shear penetrates Earth. 11155_ Quantum Shear penetrates Wall. 11157_ Penetrated by HV Slug. 11161_ Destroyed Exp. Phase Shifter. 11161_ Destroyed Prototype Protection. 11164_ Quantum Shear penetrates Wall. 11164_ Architect: "If I can't win, no one wins!" 11164_ Architect destroyed. 11165_ A0_COM: Initiating irreversible singularity event. Goodbye. 11166_ A0_COM: 10. 11167_ A0_COM: 9. 11167_ Acquired Hpw. Transdimensional Reconstructor. 11167_ Warped through subspace, drawn to slip node. 11167_ EXIT=FOUND 11168_ A0_COM: 8. 11169_ A0_COM: 7. 11170_ A0_COM: 6. Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????????###??????????????????????? | | ???????????????????????## ##?????????????????????? | | ???????????????????????# #?????????????????????? | | ???????????????????????# @ #?????????????????????? | | ??????????????????????## #?????????????????????? | | ??????????????????????# #?????????????????????? | | ??????????????????????# ##?????????????????????? | | ??????????????????????## #?????????????????????? | | ??????????????????????# #?????????????????????? | | ??????????????????????# ##?????????????????????? | | ??????????????????????# < #?????????????????????? | | ??????????????????????# ##?????????????????????? | | ??????????????????????## #??????????????????????? | | ???????????????????????####??????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 188 Coolant Potential 100 Energy Generation 101 Energy Capacity 1230 Matter Stores 800 Matter Capacity 800 Sight Range 23 Robot Scan Range 16 Terrain Scan Range 16 Terrain Scan Density 60 ECM Strength 2 Power Amplification 20 Additional Mass Support 25 Armor Coverage 825 Resistance: KI 30 Resistance: TH 30 Resistance: EX 30 Resistance: EM 30 Resistance: I 30 Resistance: S 30 Resistance: P 30 Power Shielding 66 Propulsion Shielding 90 Utility Shielding 66 Weapon Shielding 100 Reclamation Efficiency 20 Weapon Cycling 30 Melee Speed Boost 50 Phase Shifting 20 Evasion (%) 87 Targeting Accuracy 44 Melee Accuracy 60 Target Analysis 10 Core Analysis 10 Recoil Reduction 2 Offensive Hacking 25 Defensive Hacking 14 Item Schematics ----------------- Imp. Weapon Shielding | -2/Quarantine | Z-intel Imp. Melee Analysis Suite | -2/Quarantine | Z-intel Imp. Remote Datajack | -2/Quarantine | Z-intel Hvy. Disruptor Cannon | -2/Quarantine | Z-intel Imp. Linear Gravjet | -2/Quarantine | Z-intel Melee Analysis Suite | -2/Quarantine | Z-intel Imp. Hacking Suite | -2/Quarantine | Z-intel Disruptor Cannon | -2/Quarantine | Z-intel Adv. Armor Integrity Analyzer | -2/Quarantine | Z-intel Com. Matter Pod | -2/Quarantine | Z-intel Micro-nuke Launcher | -2/Quarantine | Z-intel Field Propulsion Array | -2/Quarantine | Z-intel Lrn. Phase Cannon | -2/Quarantine | Z-intel Neutron Missile Launcher | -2/Quarantine | Z-intel Thermal Barrier | -2/Quarantine | Z-intel Cld. Phase Cannon | -2/Quarantine | Z-intel Exp. Targeting Computer | -2/Quarantine | Z-intel Exp. Core Analyzer | -2/Quarantine | Z-intel Imp. Quantum Reactor | -2/Quarantine | Z-intel Cld. Antimatter Reactor | -2/Quarantine | Z-intel Hvy. Wave Gun | -2/Quarantine | Z-intel Gui. Micro-nuke Launcher | -2/Quarantine | Z-intel Robot Schematics ------------------ None Fabricated ------------ Plasma Cutter | x3 | -5/Factory Alien Tech Used ----------------- Core Regenerator Integrated Mediator Core Reset Matrix Sigix Broadsword Subatomic Replicator Integrated Singularity Reactor Spacefold Activator Matter Drive Integrated Dissipator LRC Armor LRC Energy Well High-powered Transdimensional Reconstructor Integrated Heat Negator Core Membrane Transdimensional Reconstructor Integrity Redistributor Achievements -------------- None Challenges ------------ None Game ------ Seed GlidesysMetafiberSegregator Manual? 0 Play Time 02:59:26 Cumulative 1947.8 hours Start 2021.07.04 @ 02:47:07 End 2021.07.04 @ 06:04:30 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 2578 Rogue 2570 Adventurer 0 Explorer 8 Win Type 6 Total 211 Types 42/28/83/3/3/5/44/2/1 Lore% 99 Gallery% 99 Achievement% 100 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Vi Keybinds 1 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 3ba998e9-dfab-4b2a-bc1f-949478416c7a