Cogmind - Beta 15 @@@ ROGUE MODE // 2025.06.29 @ 00:45:00 Player: Cracklepappy Result: Destroyed by B-75 Beast with Heavy Machine Gun Performance ------------- Evolutions (2) 1000 Regions Visited (11) 2200 Robots Destroyed (313) 1565 Value Destroyed (10841) 10841 Prototype IDs (13) 260 Alien Tech Used (0) 0 Bonus (7040) 7040 TOTAL SCORE: 22906 Bonus ------- High Alert Combat Kills 3169 Follower Combat Kills 692 Entered Garrisons 800 Used RIF Installer 2500 Friendly Fire -121 Cogmind --------- Core Integrity 0/550 Matter 226/300 Energy 142/150 System Corruption 6% Temperature Hot (242) Movement Core (1700) Ox33 Location -8/Garrison Parts ------- > --- POWER (1) -------- Micro Nuclear Core > --- PROPULSION (2) --- (None) > --- UTILITY (3) ------ Improved Heat Sink Improved Heat Sink Huge Storage Unit > --- WEAPON (5) ------- Beam Rifle Particle Gun Particle Gun Minigun > --- INVENTORY (25) --- Armored Wheel Armored Wheel Armored Wheel Improved VTOL Module Improved VTOL Module Cryofiber Web Improved Heat Sink Experimental Sensor Array Seismic Detector Improved Salvage Targeting Computer Improved Salvage Targeting Computer Recoil Stabilizer Improved Utility Shielding Hardened Medium Armor Plating Improved System Shield Relay Coupler [NC] (37) High-powered Tractor Beam Sensor Drone Bay (20/20) Light Assault Rifle Improved Datajack Remote Datajack Remote Datajack Plasma Cutter Ripper Peak State ------------ > --- POWER ------------ Improved Deuterium Engine > --- PROPULSION ------- Armored Wheel Armored Wheel > --- UTILITY ---------- Improved Cooling System Huge Storage Unit Hardlight Generator > --- WEAPON ----------- Improved Assault Rifle Gauss Rifle Gauss Rifle Gauss Rifle Ripper > --- INVENTORY -------- Armored Wheel Armored Wheel Armored Wheel Armored Wheel Cryofiber Web High-capacity Matter Pod Experimental Sensor Array Seismic Detector Improved Salvage Targeting Computer Improved Salvage Targeting Computer Recoil Stabilizer Improved Utility Shielding Improved System Shield Relay Coupler [NC] Relay Coupler [NC] High-powered Tractor Beam Sensor Drone Bay Heavy Assault Rifle Heavy Assault Rifle Enhanced Autogun Enhanced Autogun Enhanced Autogun Heavy Machine Gun Remote Datajack Plasma Cutter [Rating: 43] Favorites ----------- Power Heavy Ion Engine Engine Heavy Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Wheel Armored Wheel Utility Huge Storage Unit Device Seismic Detector Storage Huge Storage Unit Processor Targeting Computer Hackware Hacking Suite Protection Improved Light Armor Plating Weapon Improved Assault Rifle Energy Gun Heavy EM Pulse Gun Energy Cannon Beam Cannon Ballistic Gun Improved Assault Rifle Ballistic Cannon Improved Light Cannon Launcher Grenade Launcher Special Weapon Plasma Cutter Slashing Weapon Ripper Special Melee Weapon Datajack Build | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -8 -8 ------- Run | Yrd Mat Min Mat Sto Gar Mat Gar Mat Gar Mat Gar Slots Evolved 4 | . . . 2 . . 2 . . . . . Power . | . . . . . . . . . . . . Propulsion . | . . . . . . . . . . . . Utility 1 | . . . 1 . . . . . . . . Weapon 3 | . . . 1 . . 2 . . . . . Parts Attached 164 | 7 11 2 38 30 19 7 14 . 15 7 14 Power 16 | 1 1 . 2 2 . . 2 . 6 1 1 Engine 12 | 1 1 . 2 2 . . 2 . 3 1 . Core 4 | . . . . . . . . . 3 . 1 Reactor . | . . . . . . . . . . . . Propulsion 43 | 2 1 . 9 18 7 . 2 . 2 . 2 Treads 32 | 2 1 . 9 17 3 . . . . . . Leg . | . . . . . . . . . . . . Wheel 11 | . . . . 1 4 . 2 . 2 . 2 Hover . | . . . . . . . . . . . . Flight . | . . . . . . . . . . . . Utility 37 | 2 2 1 7 3 7 3 2 . 1 6 3 Device 19 | 1 . 1 2 . 5 2 2 . 1 2 3 Storage 5 | 1 2 . 1 1 . . . . . . . Processor 1 | . . . . 1 . . . . . . . Hackware 4 | . . . . 1 . 1 . . . 2 . Protection 8 | . . . 4 . 2 . . . . 2 . Artifact . | . . . . . . . . . . . . Weapon 68 | 2 7 1 20 7 5 4 8 . 6 . 8 Energy Gun 12 | . 3 1 3 1 . . . . . . 4 Energy Cannon 2 | . 1 . 1 . . . . . . . . Ballistic Gun 46 | 2 2 . 12 6 4 3 8 . 5 . 4 Ballistic Cannon 1 | . . . 1 . . . . . . . . Launcher 2 | . 1 . 1 . . . . . . . . Special Weapon 2 | . . . . . 1 . . . 1 . . Impact Weapon . | . . . . . . . . . . . . Slashing Weapon 2 | . . . 2 . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . Special Melee Weapon 1 | . . . . . . 1 . . . . . Unidentified Prototypes 6 | . . 1 3 2 . . . . . . . Parts Lost 32 | . 3 . 1 2 3 . 1 . 9 1 12 Power 5 | . 1 . . 1 . . . . 2 . 1 Propulsion 9 | . 1 . . 1 1 . . . 2 . 4 Utility 5 | . . . 1 . 1 . . . 1 1 1 Weapon 13 | . 1 . . . 1 . 1 . 4 . 6 Highest Loss Streak 8 | . 2 . 1 2 2 . 1 . 4 1 8 To Critical Strikes . | . . . . . . . . . . . . Average Backups 23 | 5 16 24 24 24 24 24 24 25 24 24 24 Power . | . . . . . . . . . . 1 . Propulsion 4 | 3 3 5 6 4 3 4 4 4 3 4 4 Utility 8 | . 3 5 7 9 10 12 12 13 13 13 12 Weapon 8 | 1 9 13 10 9 8 6 6 6 4 3 3 Tool/Special . | . . . . . . . . . . . . Unused Backups 55 | 1 7 2 9 7 5 3 5 . 2 . 14 Power . | . . . . . . . . . . . . Propulsion 16 | . 3 . 1 5 3 . . . . . 4 Utility 17 | . . . 2 . 2 1 5 . . . 7 Weapon 18 | 1 4 2 6 2 . 2 . . 1 . . Tool/Special 4 | . . . . . . . . . 1 . 3 Average Slot Usage (%) 99 | . 99 100 98 99 99 98 99 100 98 99 96 Engine 10 | . 14 14 11 10 11 9 9 9 4 9 3 Treads 17 | . 27 28 21 21 14 . . . . . . Wheel 5 | . . . . . 7 18 18 18 17 18 17 Device 10 | . 14 14 6 . 10 17 17 18 17 10 14 Storage 11 | . 14 14 11 11 11 9 9 9 9 9 9 Hackware 2 | . . . . 10 2 . . . . 1 . Protection 6 | . . . 14 10 9 . . . . 5 3 Energy Gun 6 | . 15 28 5 . . . . . . . 13 Ballistic Gun 26 | . 11 . 26 31 31 43 43 43 42 43 27 Peak Build Rating 43 | 7 12 19 27 33 31 35 41 41 43 41 42 Average Rating 25 | 5 9 13 23 27 28 34 37 41 39 39 35 On Entrance 26 | . 7 12 14 26 30 29 34 41 41 39 41 Naked Turns . | . . . . . . . . . . . . Heaviest Build 115 | 13 92 92 103 102 105 109 115 115 115 115 115 Greatest Support 46 | 40 40 40 40 46 46 24 24 24 24 24 24 Greatest Overweight (x) 9 | . 4 2 5 6 4 4 4 4 9 4 4 Average Overweight (x) 2 | . 1 2 2 2 3 4 4 4 4 4 3 Largest Inventory Capacity 25 | 8 25 25 25 25 25 25 25 25 25 25 25 Average Capacity 24 | 7 21 25 25 25 25 25 25 25 25 25 25 Most Carried 25 | 8 25 25 25 25 25 25 25 25 25 25 25 Average Carried 23 | 5 16 24 24 24 24 24 24 25 24 24 24 Final Capacity 25 | 8 25 25 25 25 25 25 25 25 25 25 25 Final Carried 25 | 8 25 25 25 25 25 25 25 25 25 25 24 Class Distribution -------------------- 43% | Tank 29% | Mutant 20% | Scavenger-Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Tank | -9/Materials Tank | -9/Storage Tank | -9/Garrison Tank | -8/Materials Tank | -8/Garrison Scavenger-Tank | -8/Materials Scavenger-Tank | -8/Garrison Scavenger-Tank | -8/Materials Scavenger-Gunner | -8/Garrison Resources | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -8 -8 ----------- Run | Yrd Mat Min Mat Sto Gar Mat Gar Mat Gar Mat Gar Matter Collected 10756 | 312 568 46 1343 1553 1370 443 1255 36 1607 1429 794 Remotely 332 | . . . . . . . . . . . 332 Salvage Created 13722 | 177 513 1 1777 2570 1802 685 2080 90 1451 1746 830 Parts 765 | 14 45 2 115 137 106 31 107 5 78 85 40 Haulers Intercepted 18 | . 2 . 6 6 . 3 . . . 1 . Recyclers Shooed 8 | 1 3 . . 3 . 1 . . . . . Parts Field Recycled . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -8 -8 ------- Run | Yrd Mat Min Mat Sto Gar Mat Gar Mat Gar Mat Gar Combat Hostiles Destroyed 238 | . 13 . 34 34 41 10 35 2 28 23 18 Melee 1 | . . . . . . . 1 . . . . Guns 229 | . 9 . 30 34 41 10 34 2 28 23 18 Cannons 1 | . 1 . . . . . . . . . . AOE 7 | . 3 . 4 . . . . . . . . Classes Destroyed 17 | 3 6 . 3 1 1 1 2 . . . . Worker 10 | 1 . 1 . 2 . . . 1 . 5 . Builder 6 | . 2 . 1 1 . 1 . . . 1 . Tunneler 4 | 3 1 . . . . . . . . . . Hauler 18 | . 2 . 6 6 . 3 . . . 1 . Recycler 17 | 1 1 . 2 7 . . . . . 6 . Mechanic 2 | . . . 1 . . . . . . 1 . Operator 4 | . 2 . 1 . . 1 . . . . . Watcher 12 | . 3 . 4 2 . . 1 . . 2 . Swarmer 57 | . 9 . 7 3 16 . 6 . 6 3 7 Grunt 108 | . 4 . 17 18 15 8 16 . 12 16 2 Brawler 4 | . . . 2 . . . . . . 1 1 Duelist 1 | . . . . 1 . . . . . . . Protector 1 | . . . . . . 1 . . . . . Sentry 45 | . . . 8 12 9 1 8 1 1 2 3 Specialist 4 | . . . . . . . 2 . 2 . . Hunter 3 | . . . . . . . 1 1 . 1 . Programmer 16 | . . . . . 1 . 3 . 7 . 5 Thug 1 | . . . . 1 . . . . . . . Best Kill Streak 8 | 3 8 1 7 5 4 8 5 2 4 8 6 Combat Bots Only 8 | . 5 . 7 3 4 8 5 1 4 7 6 Max Kills in Single Turn 3 | 1 2 1 3 2 2 2 2 1 2 3 2 Gunslinging 2 | . . . 1 1 1 . 1 . 1 2 . Exploded 3 | . 1 . 3 . . . . . . . . Melee 1 | . . . . . . . 1 . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -8 -8 -------- Run | Yrd Mat Min Mat Sto Gar Mat Gar Mat Gar Mat Gar Hostile Shots Fired 892 | . 89 4 101 148 108 28 68 6 156 67 117 Missed 237 | . 25 1 23 39 30 10 16 1 48 13 31 Hits 655 | . 64 3 78 109 78 18 52 5 108 54 86 Melee 4 | . . . . 4 . . . . . . . Projectile 651 | . 64 3 78 105 78 18 52 5 108 54 86 AOE 1 | . . . 1 . . . . . . . . Critical Strikes 22 | . . 1 2 . 4 2 1 . 4 3 5 Part Disruptions 2 | . . . . . . . . . . . 2 Damage Taken 8213 | . 624 44 905 1408 826 218 639 58 1391 734 1366 Core 951 | . 61 . 112 123 97 11 65 10 126 27 319 Absorbed by Shields 861 | . . . 121 31 201 72 184 20 160 72 . Regen/Repaired (Parts) 425 | . 20 . 170 147 . . . . . 88 . Core Remaining (%) 64 | 100 . 75 . . 17 . . . . . . Volleys Fired 659 | 7 51 1 76 99 154 26 55 4 69 69 48 Largest 5 | 2 2 2 3 3 3 5 5 5 5 5 5 Hottest 234 | 40 90 90 195 69 69 115 130 130 134 128 234 Shots Fired 2123 | 14 97 2 225 297 292 126 267 20 283 288 212 Gun 2024 | 14 90 2 222 297 222 126 267 20 277 275 212 Cannon 5 | . 4 . 1 . . . . . . . . Launcher 5 | . 3 . 2 . . . . . . . . Special 89 | . . . . . 70 . . . 6 13 . Kinetic 1917 | 14 66 . 178 297 222 126 267 20 277 275 175 Thermal 156 | . 4 . 45 . 70 . . . . . 37 Explosive 5 | . 3 . 2 . . . . . . . . Electromagnetic 26 | . 24 2 . . . . . . . . . Robot Hit Streak 23 | 3 13 9 18 18 23 10 17 3 17 7 11 Robot Miss Streak 10 | 1 3 . 9 3 4 3 10 2 6 7 8 Penetration Max 1 | . . . . . . . 1 . . . . Secondary Targets 43 | . 1 . 1 6 4 7 4 . 7 10 3 Max Gunslinging Chain 2 | . 1 . 1 1 1 1 1 . 1 2 1 Shots Hit Robots 1305 | 8 62 2 144 193 200 81 167 9 178 130 131 Core Hits 589 | 5 30 1 105 81 86 32 82 6 57 64 40 Critical Kills 2 | 1 . . . . . . . . . 1 . Critical Parts Destroyed 7 | . . . . 1 2 1 1 . 2 . . Critical Strikes 21 | 1 . . . 1 4 1 5 . 3 1 5 Destroy 9 | 1 . . . 1 2 1 1 . 2 1 . Sever 12 | . . . . . 2 . 4 . 1 . 5 Melee Attacks 102 | . . . 1 8 10 2 28 2 35 . 16 Impact . | . . . . . . . . . . . . Slashing 100 | . . . 1 8 10 . 28 2 35 . 16 Piercing . | . . . . . . . . . . . . Sneak Attacks 2 | . . . . . . 2 . . . . . Combat Hostiles . | . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . Damage Inflicted 24490 | 108 1260 52 2462 3028 2887 1261 3662 203 4215 2430 2922 Guns 19677 | 108 862 32 2207 2998 2131 1261 2392 203 2906 2430 2147 Cannons 34 | . 34 . . . . . . . . . . Explosions 555 | . 312 . 243 . . . . . . . . Melee 3354 | . . . . . . . 1270 . 1309 . 775 Ramming 114 | . 52 20 12 30 . . . . . . . Kinetic 18637 | 108 627 . 1698 2998 2131 1261 2392 203 2906 2430 1883 Thermal 1662 | . 133 . 509 . 756 . . . . . 264 Explosive 456 | . 213 . 243 . . . . . . . . Electromagnetic 267 | . 235 32 . . . . . . . . . Impact . | . . . . . . . . . . . . Slashing 3354 | . . . . . . . 1270 . 1309 . 775 Piercing . | . . . . . . . . . . . . Highest Corruption 10 | . 1 1 4 8 10 . . . 3 3 6 Average Corruption 4 | . 1 1 3 6 9 . . . 1 3 4 Corruption Purged . | . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . Effects 347 | . 17 18 44 107 115 . . . 5 21 20 Message Errors 88 | . 5 9 9 28 27 . . . 2 5 3 Matter Fused 72 | . 2 2 10 19 27 . . . . 7 5 Heat Flow Errors 43 | . 1 2 5 16 15 . . . . 2 2 Energy Discharges 33 | . 3 1 5 13 7 . . . 2 1 1 Parts Rejected 2 | . . . . 1 1 . . . . . . Parts Fused 1 | . . . 1 . . . . . . . . Data Loss (minor) 46 | . 2 3 8 9 16 . . . 1 4 3 Data Loss (major) 19 | . 1 1 2 7 7 . . . . 1 . Misfires 16 | . 1 . 2 6 5 . . . . . 2 Alerts 10 | . 2 . 1 4 2 . . . . . 1 Weapon Failures 17 | . . . 1 4 8 . . . . 1 3 Overload Shots . | . . . . . . . . . . . . Overflow Damage 263 | . 33 . 8 . . . 55 . 96 . 71 Projectiles . | . . . . . . . . . . . . Explosions 41 | . 33 . 8 . . . . . . . . Melee 222 | . . . . . . . 55 . 96 . 71 Knockbacks 1 | . 1 . . . . . . . . . . Impact 1 | . 1 . . . . . . . . . . Kinetic . | . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . Self-Inflicted Damage 27 | . 27 . . . . . . . . . . Shots 1 | . 1 . . . . . . . . . . Rammed 25 | . 11 6 3 5 . . . . . . . Targets Rammed 27 | . 12 7 3 5 . . . . . . . Kicked . | . . . . . . . . . . . . Crushed 2 | . 1 1 . . . . . . . . . Highest Temperature 480 | . 148 205 228 327 268 45 91 . 340 480 357 Average Temperature 71 | . 34 72 64 57 58 10 19 . 107 121 128 Received Heat Transfer 2582 | . 93 45 302 513 202 137 174 12 488 385 231 Effects 7 | . . . . 1 3 . . . 1 1 1 Energy Bleed 4 | . . . . 1 1 . . . 1 1 . Interference 3 | . . . . . 2 . . . . . 1 Siege Activations . | . . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Parts Fried 1 | . 1 . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Parts Melted 3 | . . . . 1 1 . 1 . . . . Heat Transferred 4056 | . 224 . 650 . 2553 . . . . . 629 Parts Sabotaged . | . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . Power Chain Reactions 2 | . 2 . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -8 -8 ------- Run | Yrd Mat Min Mat Sto Gar Mat Gar Mat Gar Mat Gar Maximum Alert Level 5 | . . . 2 1 5 4 5 3 4 3 3 Low Security (%) 47 | 100 100 100 67 50 1 . . . . . . Level 1 11 | . . . 13 49 8 . . . . . . Level 2 11 | . . . 18 . 18 . . . 2 68 59 Level 3 13 | . . . . . 27 70 29 100 41 31 40 Level 4 10 | . . . . . 18 29 48 . 56 . . Level 5 5 | . . . . . 25 . 21 . . . . High Security . | . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . Peak Influence 2403 | 10 131 56 472 369 2403 1221 1810 1056 1357 778 779 Initial 1171 | . . . . 195 197 1171 764 882 686 661 408 Average 471 | . 21 4 162 220 1098 1075 1296 917 1083 606 652 Influence Increases 9056 | 25 469 61 1086 1172 2256 409 1196 264 801 856 461 Destroy 0b10 Robot/C 5260 | . 260 40 700 760 880 240 760 60 640 560 360 Destroy 0b10 Robot/NC 455 | 25 55 5 75 90 20 40 25 15 15 80 10 Destroy Leader 872 | . 60 10 220 216 40 70 30 30 20 136 40 Allied During Kill 191 | . . 6 4 11 5 47 56 15 28 19 . Trap Triggered on 0b10 10 | . . . . . . 10 . . . . . Successful Hack 130 | . 49 . 37 6 21 1 14 . . 2 . Disable Machine 210 | . 30 . 30 45 . . 15 60 . 30 . Anti-Garrison Action 1550 | . . . . . 1250 . 200 . 50 . 50 Destroy Structure 228 | . 15 . 20 14 25 1 21 84 33 14 1 Lose Combat Pursuer 150 | . . . . 30 15 . 75 . 15 15 . Influence Decreases 8307 | 25 469 61 624 1330 157 1636 562 1018 500 1585 340 Entered New Map 4232 | . . . . 267 107 1232 412 928 370 696 220 Time Decay 2557 | 25 449 61 581 723 . 254 . 90 . 374 . Lost Part 302 | . 20 . 2 20 30 . 10 . 90 10 120 Lost Ally 304 | . . . 4 20 20 . 140 . 40 80 . Purge Threat 912 | . . . 37 300 . 150 . . . 425 . Squads Dispatched 24 | . 1 . 5 9 . 3 . 1 . 5 . Investigation 3 | . . . 2 . . 1 . . . . . Extermination . | . . . . . . . . . . . . Reinforcement 10 | . 1 . 3 3 . . . . . 3 . Assault 4 | . . . . 2 . 1 . . . 1 . Garrison 7 | . . . . 4 . 1 . 1 . 1 . Intercept . | . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . Construction Impeded 2 | . . . 1 1 . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -8 -8 --------- Run | Yrd Mat Min Mat Sto Gar Mat Gar Mat Gar Mat Gar Distress Signals 21 | . 3 . 6 5 . . 1 1 . 5 . Communications Jammed . | . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . Times Spotted 299 | . 22 1 46 44 41 19 31 4 36 36 19 Peak Tracking Total 7 | . 5 2 5 6 3 6 5 1 7 7 4 Tactical Retreats 8 | . . . . 2 1 . 3 . 1 1 . Traps | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -8 -8 ------- Run | Yrd Mat Min Mat Sto Gar Mat Gar Mat Gar Mat Gar Traps Triggered 39 | . 2 . 8 5 11 . 9 . 3 . 1 Indirectly . | . . . . . . . . . . . . Trap Hack Attempts 5 | . . . . . . 5 . . . . . Triggered . | . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . Reprogrammed 1 | . . . . . . 1 . . . . . Reused 1 | . . . . . . 1 . . . . . Traps Extracted . | . . . . . . . . . . . . Installed . | . . . . . . . . . . . . Triggered 1 | . . . . . . 1 . . . . . Machines | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -8 -8 ---------- Run | Yrd Mat Min Mat Sto Gar Mat Gar Mat Gar Mat Gar Machines Disabled 22 | . 2 . 2 3 5 . 2 4 1 2 1 Max in Single Turn 1 | . 1 . 1 1 1 . 1 . 1 1 1 Garrison Relay 7 | . . . . . 4 . 1 . 2 . . Phase Generator 3 | . . . . . 1 . 1 . . . 1 Machines Repaired . | . . . . . . . . . . . . Machines Dismantled 4 | . . . . . 1 . 2 . . . 1 Machines Sabotaged . | . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -8 -8 --------- Run | Yrd Mat Min Mat Sto Gar Mat Gar Mat Gar Mat Gar Machines Accessed 45 | . 8 1 9 12 3 3 4 1 1 3 . Terminals 32 | . 7 . 6 9 3 1 4 . 1 1 . Fabricators . | . . . . . . . . . . . . Repair Stations 5 | . 1 . 2 2 . . . . . . . Recycling Units . | . . . . . . . . . . . . Scanalyzers 3 | . . . 1 . . 1 . . . 1 . Garrison Access 4 | . . . . 1 . 1 . 1 . 1 . Total Hacks 111 | . 19 1 27 31 4 10 7 2 3 7 . Successful 56 | . 9 1 13 18 3 4 1 1 1 5 . Failed 54 | . 10 . 14 12 1 6 6 1 2 2 . Catastrophic 13 | . 1 . 5 1 . 3 1 . 1 1 . Database Lockouts 1 | . . . . 1 . . . . . . . Manual 29 | . 8 . 3 8 . 6 . 1 1 2 . Terminals 74 | . 16 . 17 21 4 3 7 . 3 3 . Fabricators . | . . . . . . . . . . . . Repair Stations 17 | . 3 . 6 8 . . . . . . . Recycling Units . | . . . . . . . . . . . . Scanalyzers 10 | . . . 4 . . 3 . . . 3 . Garrison Access 9 | . . . . 2 . 4 . 2 . 1 . Terminal Hacks 27 | . 2 1 7 9 3 1 1 . 1 2 . Part Schematic 1 | . . . . 1 . . . . . . . Robot Schematic 1 | . 1 . . . . . . . . . . Prototype ID Bank 3 | . 1 . 2 . . . . . . . . Open Door 6 | . . 1 . 4 1 . . . . . . Branch Access Points 1 | . . . 1 . . . . . . . . Emergency Access Points 2 | . . . . . 1 . . . 1 . . Alert Level 2 | . . . . 2 . . . . . . . Unreport Threat 5 | . . . 1 2 . 1 . . . 1 . Locate Traps 2 | . . . 1 . . . . . . 1 . Assault Status 1 | . . . 1 . . . . . . . . Zone Layout 1 | . . . 1 . . . . . . . . Garrison Registry 1 | . . . . . 1 . . . . . . Patrol Navigation 1 | . . . . . . . 1 . . . . Fabricator Hacks . | . . . . . . . . . . . . Repair Station Hacks 14 | . 2 . 5 7 . . . . . . . Scan Component 8 | . 1 . 3 4 . . . . . . . Repair 6 | . 1 . 2 3 . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . Scanalyzer 5 | . . . 1 . . 2 . . . 2 . Insert Component 3 | . . . 1 . . 1 . . . 1 . Analyze 2 | . . . . . . 1 . . . 1 . Garrison Access Hacks 4 | . . . . 1 . 1 . 1 . 1 . Unlock Access 4 | . . . . 1 . 1 . 1 . 1 . Unauthorized Hacks 6 | . 5 . . 1 . . . . . . . Terminals 6 | . 5 . . 1 . . . . . . . Botnet 1 | . . . . 1 . . . . . . . Skim 5 | . 5 . . . . . . . . . . Fabricators . | . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . Used . | . . . . . . . . . . . . Hacking Detections 37 | . 7 . 9 10 1 3 3 1 1 2 . Full Trace Events 6 | . 1 . 2 1 . 1 1 . . . . Feedback Events . | . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . Robot Schematics Acquired 1 | . 1 . . . . . . . . . . Robots Built . | . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . Part Schematics Acquired 3 | . . . . 1 . 1 . . . 1 . Parts Built . | . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . Parts Repaired 6 | . 1 . 2 3 . . . . . . . Time 217 | . 32 . 89 96 . . . . . . . Parts Recycled . | . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . Parts Scanalyzed 3 | . . . 1 . . 1 . . . 1 . Part Schematics Acquired 2 | . . . . . . 1 . . . 1 . Parts Damaged . | . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -8 -8 ------------ Run | Yrd Mat Min Mat Sto Gar Mat Gar Mat Gar Mat Gar Used RIF Installer 5 | . . . . . 2 . 1 . 2 . . Code Merge 1 | . . . . . . . . . 1 . . Signal Jammer 1 | . . . . . . . 1 . . . . Alert ID Control 1 | . . . . . . . . . 1 . . Program Shield 1 | . . . . . 1 . . . . . . Robots Hacked 5 | . . . . . . 1 . . . 4 . Non-combat 5 | . . . . . . 1 . . . 4 . Combat . | . . . . . . . . . . . . Robot Hacks Applied 9 | . . . . . . 1 . . . 8 . drop_inventory 1 | . . . . . . . . . . 1 . locate_stockpiles 1 | . . . . . . . . . . 1 . purge_threat 2 | . . . . . . . . . . 2 . formatsys_low 5 | . . . . . . 1 . . . 4 . Relay Couplers Released 28 | . . . . . 14 . 5 . 9 . . Machine Destruction 28 | . . . . . 14 . 5 . 9 . . Attached 3 | . . . . . . 1 . . . 2 . Fabnet Peak Effective % . | . . . . . . . . . . . . Robots Rewired 14 | . . . . . 3 . 8 . 3 . . Allies Hacked . | . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -8 -8 -------- Run | Yrd Mat Min Mat Sto Gar Mat Gar Mat Gar Mat Gar Total Allies 24 | . . 2 . 2 4 1 8 . 3 4 . Largest Group 5 | . . 2 2 2 3 4 5 2 3 3 1 Highest-Rated Group 81 | . . 43 43 62 31 35 81 70 70 48 10 Highest-Rated Ally 39 | . . 31 31 31 31 11 39 39 39 16 10 Total Orders 10 | . . . . . . . 8 . . 1 1 STAY 6 | . . . . . . . 5 . . . 1 FOLLOW 2 | . . . . . . . 2 . . . . GUARD 1 | . . . . . . . 1 . . . . AID 1 | . . . . . . . . . . 1 . Ally Attacks 184 | . . 6 3 20 10 36 53 15 20 21 . Total Damage 2534 | . . 38 43 334 146 258 686 503 297 229 . Kills 31 | . . 2 1 4 3 5 3 3 4 6 . Allies Corrupted . | . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -8 -8 ------- Run | Yrd Mat Min Mat Sto Gar Mat Gar Mat Gar Mat Gar Active Infowar (turns) 6829 | 98 3318 2134 309 . 520 . 318 . 120 12 . Seismic 6829 | 98 3318 2134 309 . 520 . 318 . 120 12 . Robot Analysis Total . | . . . . . . . . . . . . Derelict Logs Recovered 1 | . . 1 . . . . . . . . . Drone Launches . | . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -8 -8 ------------- Run | Yrd Mat Min Mat Sto Gar Mat Gar Mat Gar Mat Gar Turns Passed 21737 | 195 3318 2140 4308 3456 3203 543 1694 197 1187 873 623 Spaces Moved 7210 | 99 1011 657 1157 876 1078 270 772 118 510 406 256 Core 3 | 3 . . . . . . . . . . . Treads 4308 | 96 1011 657 1157 872 515 . . . . . . Legs . | . . . . . . . . . . . . Wheels 2899 | . . . . 4 563 270 772 118 510 406 256 Hover . | . . . . . . . . . . . . Flight . | . . . . . . . . . . . . Fastest Speed 50 | 50 160 320 320 175 150 150 150 150 150 150 135 Average Speed 240 | 156 253 320 320 319 231 150 150 150 152 150 149 Slowest Speed 560 | 160 480 320 560 480 320 150 150 150 225 150 150 Overloaded Moves . | . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . Potential Cave-ins . | . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . Exploration Rate (%) 61 | 6 98 100 90 93 91 32 91 12 55 51 24 Regions Visited 11 Branch Regions 2 Pre-discovered Areas . | . . . . . . . . . . . . Known Exits Taken 6 | . . 1 1 1 . 1 . 1 . 1 . Unknown Exits Taken 2 | 1 1 . . . . . . . . . . Scrap Searched 1 | . . 1 . . . . . . . . . Spaces Dug 7 | . . . . 2 . . 1 2 1 . 1 Terrain Destroyed 48 | . 20 . 11 2 . . 4 2 3 5 1 Melee 7 | . . . . 2 . . 1 2 1 . 1 Projectile 9 | . . . . . . . 3 . 1 5 . AOE 31 | . 20 . 11 . . . . . . . . Terrain Rammed . | . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -8 -8 --------- Run | Yrd Mat Min Mat Sto Gar Mat Gar Mat Gar Mat Gar Total 9997 | 122 1662 682 1607 1298 1433 335 1080 124 712 575 367 Wait 1141 | . 532 . 239 202 12 6 53 . 29 66 2 Move 7201 | 98 1010 656 1156 875 1077 270 771 117 509 406 256 Hop . | . . . . . . . . . . . . Pick Up 148 | 9 29 6 31 16 16 8 9 . 10 6 8 Fast Attach 50 | 7 1 2 10 16 5 . 1 . 3 . 5 Attach 36 | . 3 . 6 2 6 3 2 . 7 1 6 Detach 3 | . . . 2 . . . . . 1 . . Swap 235 | . 12 1 39 36 40 9 31 1 33 22 11 Drop 158 | 1 12 9 44 37 18 6 12 . 8 5 6 Fire 659 | 7 51 1 76 99 154 26 55 4 69 69 48 Melee 102 | . . . 1 8 10 2 28 2 35 . 16 Ram . | . . . . . . . . . . . . Kick . | . . . . . . . . . . . . Crush 27 | . 12 7 3 5 . . . . . . . Escape Stasis 124 | . . . . . 60 . 56 . 8 . . Rewire 73 | . . . . 2 26 . 45 . . . . Trap 5 | . . . . . . 5 . . . . . Miscellaneous 35 | . . . . . 9 . 17 . . . 9 Route ------- -11/Scrapyard -10/Materials (discovered 6 exits: *Mat x3 / *Min x2 / *Sub) -10/Mines (discovered 3 exits: *Mat x2 / *Sub) -9/Materials (discovered 4 exits: *Mat x2 / *Min / *Sto) -9/Storage (discovered 3 exits: *Mat / Rec / Gar) -9/Garrison (discovered 3 exits: *Mat x3) -8/Materials (discovered 2 exits: [*Fac] / Gar) -8/Garrison (discovered 4 exits: *Mat x4) -8/Materials -8/Garrison (discovered 3 exits: [*Fac x2] / *Mat) -8/Materials (discovered 2 exits: [*Fac] / Gar) -8/Garrison History --------- Turn | Location | Event 6 | -11/Scrapyard | Discovered new exit (range 16) 196 | -11/Scrapyard | Entered Materials 300 | -10/Materials | Build established: Mutant 469 | -10/Materials | Discovered new exit (range 14) 621 | -10/Materials | Discovered new exit (range 10) 1094 | -10/Materials | Discovered new exit (range 4) 1386 | -10/Materials | Discovered new exit (range 15) 1466 | -10/Materials | Repaired Hvy. EM Pulse Gun 1830 | -10/Materials | Discovered new exit (range 16) 1908 | -10/Materials | Learned 4 Recycling zone layouts 2032 | -10/Materials | Identified exit to Subcaves 2078 | -10/Materials | Learned Storage terminal intel 3514 | -10/Materials | Entered Mines 3515 | -10/Mines | Identified exit to Materials 3524 | -10/Mines | Met a Derelict bent on vengeance 3797 | -10/Mines | Found the Drone Emporium 3809 | -10/Mines | Found Prototype Device 3809 | -10/Mines | Identified Sensor Drone Bay 3931 | -10/Mines | Found a damaged Exp. Sensor Array with a note attached 3941 | -10/Mines | Found Prototype Device 4733 | -10/Mines | Found a Scrap Suit stashed away for nefarious purposes 4742 | -10/Mines | Found Scrap Suit 5078 | -10/Mines | Learned Materials stockpile data 5181 | -10/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 5654 | -10/Mines | Entered Materials 5654 | -9/Materials | Accompanied by 2 allies 5654 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 5655 | -9/Materials | Identified exit to Materials 5659 | -9/Materials | Led the pair of lost Derelicts to an unsafe place 5944 | -9/Materials | Identified Exp. Sensor Array 6159 | -9/Materials | Build established: Scavenger-Tank 7055 | -9/Materials | Build established: Tank 7278 | -9/Materials | Identified exit to Mines 7278 | -9/Materials | Identified exit to Storage 8164 | -9/Materials | Destroyed 7 combat bots 8446 | -9/Materials | Build established: Scavenger-Tank 9032 | -9/Materials | Build established: Tank 9841 | -9/Materials | Repaired Imp. Light Armor Plating 9893 | -9/Materials | Repaired Imp. Assault Rifle 9962 | -9/Materials | Entered Storage 9963 | -9/Storage | Identified exit to Recycling 9964 | -9/Storage | Loaded intel: 17 terminal locations 10121 | -9/Storage | Identified exit to Garrison 10179 | -9/Storage | Garrison activated, responded to threat 10522 | -9/Storage | Garrison activated, responded to threat 11234 | -9/Storage | Central database locked down 11321 | -9/Storage | Core integrity fell below 50% 12014 | -9/Storage | Discovered exit to Materials (range 6) 12100 | -9/Storage | Build established: Mutant 12378 | -9/Storage | Repaired Imp. Light Armor Plating 12405 | -9/Storage | Repaired Datajack 12551 | -9/Storage | Repaired Arm. Wheel 12680 | -9/Storage | Build established: Tank 12914 | -9/Storage | Met a pair of Derelict thieves 13418 | -9/Storage | Entered Garrison 13452 | -9/Garrison | Triggered checkpoint 13502 | -9/Garrison | Garrison Relay disabled 13678 | -9/Garrison | Triggered checkpoint 13895 | -9/Garrison | Build established: Gunner 13908 | -9/Garrison | Triggered checkpoint 13950 | -9/Garrison | Triggered checkpoint 14246 | -9/Garrison | Triggered checkpoint 14323 | -9/Garrison | Garrison Relay disabled 14421 | -9/Garrison | Discovered exit to Materials (range 15) 14457 | -9/Garrison | System corruption reached 10% 14673 | -9/Garrison | Triggered checkpoint 14716 | -9/Garrison | Build established: Tank 14824 | -9/Garrison | Triggered checkpoint 14984 | -9/Garrison | Garrison Relay disabled 15077 | -9/Garrison | Discovered exit to Materials (range 10) 15166 | -9/Garrison | Phase Generator disabled 15328 | -9/Garrison | Triggered checkpoint 15629 | -9/Garrison | Triggered checkpoint 15815 | -9/Garrison | Core integrity fell below 20% 15850 | -9/Garrison | Installed Relay Interface Framework 16144 | -9/Garrison | Rescued a captive Derelict 16161 | -9/Garrison | Discovered exit to Materials (range 61) 16161 | -9/Garrison | Discovered exit to Materials (range 85) 16161 | -9/Garrison | Discovered exit to Materials (range 54) 16310 | -9/Garrison | Expanded RIF knowledge: Program Shield 16372 | -9/Garrison | Triggered checkpoint 16437 | -9/Garrison | Triggered checkpoint 16565 | -9/Garrison | Garrison Relay disabled 16621 | -9/Garrison | Entered Materials 16621 | -8/Materials | Accompanied by 3 allies 16621 | -8/Materials | Evolved 2 slots: Weapon x2 17021 | -8/Materials | First assault squad dispatched 17058 | -8/Materials | Garrison activated, responded to threat 17113 | -8/Materials | Destroyed 8 combat bots 17121 | -8/Materials | Discovered new exit (range 9) 17158 | -8/Materials | Identified exit to Garrison 17164 | -8/Materials | Entered Garrison 17164 | -8/Garrison | Accompanied by 4 allies 17192 | -8/Garrison | Triggered checkpoint 17268 | -8/Garrison | Discovered new exit (range 5) 17319 | -8/Garrison | Triggered checkpoint 17502 | -8/Garrison | Triggered checkpoint 17512 | -8/Garrison | Triggered checkpoint 17565 | -8/Garrison | Expanded RIF knowledge: Signal Jamming 17718 | -8/Garrison | Triggered checkpoint 17820 | -8/Garrison | Garrison Relay disabled 17887 | -8/Garrison | Phase Generator disabled 17974 | -8/Garrison | Discovered new exit (range 10) 18336 | -8/Garrison | Triggered checkpoint 18394 | -8/Garrison | Triggered checkpoint 18448 | -8/Garrison | Discovered new exit (range 12) 18496 | -8/Garrison | P-60 Hacker assimilated allied Trooper 3b 18541 | -8/Garrison | Build established: Scavenger-Tank 18704 | -8/Garrison | Triggered checkpoint 18761 | -8/Garrison | Discovered new exit (range 12) 18858 | -8/Garrison | Entered Materials 18858 | -8/Materials | Accompanied by 2 allies 19051 | -8/Materials | Identified exit to Garrison 19055 | -8/Materials | Entered Garrison 19055 | -8/Garrison | Accompanied by 2 allies 19074 | -8/Garrison | Triggered checkpoint 19110 | -8/Garrison | Triggered checkpoint 19119 | -8/Garrison | Garrison Relay disabled 19265 | -8/Garrison | Triggered checkpoint 19270 | -8/Garrison | Triggered checkpoint 19275 | -8/Garrison | Triggered checkpoint 19357 | -8/Garrison | Triggered checkpoint 19463 | -8/Garrison | Lost 3 parts (1p1u1w) 19500 | -8/Garrison | Expanded RIF knowledge: Alert ID Control 19515 | -8/Garrison | Garrison Relay disabled 19624 | -8/Garrison | Expanded RIF knowledge: Code Merge 19657 | -8/Garrison | Triggered checkpoint 19721 | -8/Garrison | Discovered new exit (range 14) 19838 | -8/Garrison | Triggered checkpoint 19904 | -8/Garrison | Lost 4 parts (1p1n2w) 20126 | -8/Garrison | Discovered new exit (range 5) 20141 | -8/Garrison | Triggered checkpoint 20219 | -8/Garrison | Discovered new exit (range 5) 20242 | -8/Garrison | Entered Materials 20242 | -8/Materials | Accompanied by 3 allies 20440 | -8/Materials | Destroyed 7 combat bots 20624 | -8/Materials | Discovered new exit (range 11) 20642 | -8/Materials | First assault squad dispatched 21058 | -8/Materials | Garrison activated, responded to threat 21114 | -8/Materials | Identified exit to Garrison 21115 | -8/Materials | Entered Garrison 21115 | -8/Garrison | Accompanied by 1 ally 21129 | -8/Garrison | P-60 Hacker assimilated allied Technician 3a 21187 | -8/Garrison | Phase Generator disabled 21317 | -8/Garrison | Triggered checkpoint 21340 | -8/Garrison | Core integrity fell below 50% 21392 | -8/Garrison | Lost 8 parts (1p2n5w) 21642 | -8/Garrison | Build established: Scavenger-Gunner 21716 | -8/Garrison | Spotted B-75 Beast 21718 | -8/Garrison | Core integrity fell below 20% 21738 | -8/Garrison | Destroyed by B-75 Beast with Heavy Machine Gun Last Messages --------------- 21594_ System corrupted: Heat flow error (+298). 21611_ Acquired Imp. Heat Sink. 21613_ System corrupted: Matter fused (-10). 21617_ Dropped Imp. Heat Sink. 21621_ Dropped Hvy. Assault Rifle. 21622_ Acquired Imp. Heat Sink. 21669_ System corrupted: Component data lost. 21705_ Triggered Alarm Trap. 21705_ RIF jams signal. 21716_ B-75 Beast springs to life. 21717_ Knocked back. 21722_ Arm. Wheel destroyed. 21725_ Knocked back. 21725_ Arm. Wheel destroyed. 21728_ Beam Rifle blasted off. 21728_ Knocked back. 21732_ System corrupted: Matter fused (-10). 21732_ Knocked back. 21735_ Hvy. Assault Rifle destroyed. 21735_ Knocked back. Map ----- +----------------------------------------------------+ | ????????????????????????"*####???????????????????? | | ????????????????????????"[*%=#?????????#?????????? | | ????????????????????????####=#?????????# ????????? | | ????????????????????? ???#=#???????### #???????? | | ?????????????? #### #######?#!! /???????? | | ?????????????? #?#!! //??????? | | ?????????????? ########## ### #####?? | | ????????????????????# ?????????# # + #?? | | ????????????????????# ?????????# ### ### #?? | | ????????????????????# ?????????# #?#!! ]]??# #?? | | ????????????????????# #????????# #?#!! ]???# #?? | | ????????????????????# T????????# #?### #???# #?? | | ????????????????????# #?######## #???# ????# #?? | | ????????????????????# #???#?????# #?? | | ????????????????????# #?#### ### #?????????# #?? | | ????????????????????# #????# #?#=#?????????# #?? | | ????????????????????# ####?# #?# #?????????# #?? | | ????????????????????# # =###=### ########### ### | | ????????????????????# %=% % ![ =!= | | ????????????????????# * = = |=* = ! | | ????????????????????# = * * =! !% [ = | | ????????????????????##### ### ###=########### ### | | ????????????????????????# #?# #?# #?????????###?? | | ????????????????????????# #?# #?#[#?????????????? | | ????????????????????????#% #?# ### ##????????????? | | ????????????????????????#@ #?# ## #????????????? | | ????????????????????????# %#?# ## #######??????? | | ????????????????????????# #?# #??????? | | ????????????????????????#[ #?# ########" #??????? | | ????????????????????????# #?# ####???#" #??????? | | ????????????????????????# ### #???#" #??????? | | ????????????????????????# ## ##???#" #??????? | | ????????????????????????BB ## #???#" #??????? | | ????????????????????????BB ### # #???#"""#??????? | | ??????????????????????? #?## #???#####??????? | | ??????????????????????? #???####??????????????? | | ?????????????????????? #?????????????????????? | | ??????????????????????""""!#?????????????????????? | | ?????????????????????#######?????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 59 Energy Generation 16 Energy Capacity 290 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 300 Utility Shielding 66 Evasion (%) 40 Recoil Reduction 4 Offensive Hacking 10 Relay Coupler Types 1 Relay Coupler Value 28 Item Schematics ----------------- Arm. Wheel | -9/Storage | Hacked Imp. Utility Shielding | -8/Materials | Scanalyzed Recoil Stabilizer | -8/Materials | Scanalyzed Robot Schematics ------------------ M-13 Machinist | -10/Materials | Hacked Fabricated ------------ Nothing Repaired ---------- Hvy. EM Pulse Gun | 60% | -10/Materials Imp. Light Armor Plating | 25% | -9/Materials Imp. Assault Rifle | 74% | -9/Materials Imp. Light Armor Plating | 56% | -9/Storage Datajack | 20% | -9/Storage Arm. Wheel | 40% | -9/Storage Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed GyrokineticQuantumExtractor Manual? 0 Play Time 01:53:41 Cumulative 989.3 hours Start 2025.06.28 @ 22:39:37 End 2025.06.29 @ 00:45:00 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 508 Rogue 508 Adventurer 0 Explorer 0 Win Type - Total 23 Types 10/4/3/0/1/1/2/2/0/0 Lore% 87 Gallery% 88 Achievement% 83 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters SHIFT_HUE(315) Steam 1 RUN: 44686e1b-9951-4afd-8f52-80df2ea1c1a4