Cogmind - Beta 10.1 @@@ ROGUE MODE // 2020.10.28 @ 23:26:55 Player: Morgweiler Result: Destroyed by H-66 Slayer with Heavy Assault Rifle Performance ------------- Evolutions (5) 2500 Regions Visited (7) 1400 Robots Destroyed (119) 595 Value Destroyed (4746) 4746 Prototype IDs (12) 240 Alien Tech Used (0) 0 Bonus (378) 378 TOTAL SCORE: 9859 Bonus ------- High Alert Combat Kills 378 Cogmind --------- Core Integrity 0/1000 Matter 300/300 Energy 100/100 System Corruption 10% Temperature Cool (0) Movement Core (50) Location -5/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (3) --- Biomechanical Wings > --- UTILITY (9) ------ Improved Coolant Injector Enhanced Optical Array Hacking Suite > --- WEAPON (3) ------- (None) > --- INVENTORY (4) ---- Gravmag Array VTOL Module Component Analysis Suite Peak State ------------ > --- POWER ------------ Light Angular Momentum Engine Light Angular Momentum Engine > --- PROPULSION ------- Antigrav System Biomechanical Wings Biomechanical Wings > --- UTILITY ---------- Improved Coolant Injector Large Storage Unit Large Storage Unit Gravity Neutralizing Apparatus Enhanced Optical Array Improved Salvage Targeting Computer Core Analyzer Recoil Stabilizer Improved Thermal Shield > --- WEAPON ----------- Enhanced Gauss Cannon Enhanced Gauss Cannon Enhanced Gauss Cannon > --- INVENTORY -------- Gravmag Array VTOL Module Cooled VTOL Module Component Analysis Suite Drone Bay Advanced Plasma Cannon Remote Datajack [Rating: 84] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Light Fission Core Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Wheel Compact Wheel Hover Unit Gravmag System Flight Unit Biomechanical Wings Utility Large Storage Unit Device Improved Heat Sink Storage Large Storage Unit Processor Core Analyzer Hackware Hacking Suite Protection Hardened Medium Armor Plating Weapon Enhanced Gauss Cannon Energy Gun EM Shotgun Energy Cannon Heavy Particle Cannon Ballistic Gun Flak Gun Ballistic Cannon Enhanced Gauss Cannon Launcher Rocket Launcher Special Weapon Mining Laser Impact Weapon Hammer Slashing Weapon Chainsword Build | -11 -10 -9 -9 -8 -7 -6 -5 ------- Run | Scr Mat Mat Min Mat Fac Fac Fac Slots Evolved 10 | . . 2 . 2 2 2 2 Power 1 | . . . . . . . 1 Propulsion 1 | . . . . . . 1 . Utility 7 | . . 2 . 1 2 1 1 Weapon 1 | . . . . 1 . . . Parts Attached 192 | 6 10 8 4 18 67 34 45 Power 24 | 1 . 1 . 3 8 3 8 Engine 14 | 1 . 1 . 1 3 1 7 Core 10 | . . . . 2 5 2 1 Reactor . | . . . . . . . . Propulsion 75 | 2 5 . 2 . 27 20 19 Treads 3 | . . . . . 1 2 . Leg 23 | . 3 . 2 . 7 11 . Wheel 8 | 2 2 . . . 2 . 2 Hover 28 | . . . . . 14 5 9 Flight 13 | . . . . . 3 2 8 Utility 42 | 1 4 3 . 5 13 5 11 Device 19 | . 1 1 . 2 6 3 6 Storage 5 | 1 1 . . . 2 . 1 Processor 7 | . . 1 . 1 4 1 . Hackware 1 | . . . . . . . 1 Protection 10 | . 2 1 . 2 1 1 3 Artifact . | . . . . . . . . Weapon 51 | 2 1 4 2 10 19 6 7 Energy Gun 23 | 1 . 3 . 4 10 4 1 Energy Cannon 4 | . . . . 1 1 1 1 Ballistic Gun 6 | 1 . . . 1 4 . . Ballistic Cannon 5 | . . . . . 1 . 4 Launcher 7 | . . . 2 3 2 . . Special Weapon 3 | . 1 . . 1 . . 1 Impact Weapon 1 | . . 1 . . . . . Slashing Weapon 2 | . . . . . 1 1 . Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes 7 | . . . . 2 2 2 1 Parts Lost 64 | . 3 . 1 2 21 12 25 Power 8 | . . . . . 2 1 5 Propulsion 15 | . 1 . . . 5 4 5 Utility 16 | . . . . . 5 2 9 Weapon 25 | . 2 . 1 2 9 5 6 Highest Loss Streak 11 | . 3 . 1 2 7 4 11 Average Slot Usage (%) 92 | . 87 96 96 98 94 90 85 Engine 4 | . 14 11 11 6 1 2 5 Core 3 | . . . . 2 5 3 1 Leg 7 | . 7 . 18 18 5 16 . Wheel 4 | . 20 22 3 . 2 . . Hover 3 | . . . . . 5 1 6 Flight 1 | . . . . . . . 4 Device 12 | . 1 21 22 9 12 12 12 Storage 12 | . 14 11 11 9 13 13 10 Processor 15 | . . 6 11 9 17 26 19 Protection 6 | . 12 2 . 17 7 . 3 Energy Gun 8 | . 3 19 14 10 9 8 1 Ballistic Gun 3 | . 3 . . 9 5 1 . Ballistic Cannon 2 | . . . . . 1 . 10 Launcher 1 | . . . 4 6 2 . . Special Weapon 1 | . 10 1 . . . . . Naked Turns . | . . . . . . . . Heaviest Build 88 | 12 23 33 33 47 58 57 88 Greatest Support 60 | 26 26 26 26 20 38 58 60 Greatest Overweight (x) 16 | . 1 1 1 2 5 2 16 Average Overweight (x) 1 | . . . 1 1 1 . 1 Largest Inventory Capacity 16 | 6 10 10 10 10 16 16 16 Average Capacity 12 | 5 6 10 10 10 12 16 15 Most Carried 16 | 4 6 8 10 10 14 16 14 Average Carried 9 | 3 4 7 9 8 8 14 10 Final Capacity 16 | 6 10 10 10 10 16 16 4 Final Carried 14 | 4 6 8 10 8 14 11 4 Class Distribution -------------------- 41% | Mutant 16% | Scavenger-Gunner 13% | Scavenger-Mutant 10% | Gunner 9% | Tank 6% | Scavenger-Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Mutant | -8/Materials Tank | -7/Factory Scavenger-Gunner | -6/Factory Gunner | -5/Factory Resources | -11 -10 -9 -9 -8 -7 -6 -5 ----------- Run | Scr Mat Mat Min Mat Fac Fac Fac Matter Collected 3440 | 169 179 17 207 264 1195 320 1089 Remotely . | . . . . . . . . Salvage Created 4125 | . 224 40 326 287 1391 881 976 Parts 229 | . 18 4 32 6 81 39 49 Haulers Intercepted . | . . . . . . . . Recyclers Shooed 1 | . . . . . . 1 . Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Kills | -11 -10 -9 -9 -8 -7 -6 -5 ------- Run | Scr Mat Mat Min Mat Fac Fac Fac Combat Hostiles Destroyed 100 | . 8 1 14 8 32 12 25 Melee 1 | . . . . . 1 . . Guns 37 | . 4 1 4 4 15 9 . Cannons 37 | . 2 . . . 7 3 25 AOE 24 | . 2 . 10 3 9 . . Classes Destroyed 13 | . 3 1 1 1 5 1 1 Worker 3 | . . . . . 1 1 1 Builder 10 | . . . . . 9 . 1 Tunneler 1 | . . . . . . . 1 Recycler 1 | . . . . . . 1 . Mechanic 1 | . . . . . 1 . . Operator 2 | . 1 . . . 1 . . Watcher 1 | . . 1 . . . . . Swarmer 28 | . 3 . 8 . 6 2 9 Grunt 46 | . 5 1 5 6 15 6 8 Brawler 3 | . . . 1 1 1 . . Duelist 2 | . . . . . 2 . . Sentry 8 | . . . . 1 3 2 2 Programmer 13 | . . . . . 5 2 6 Best Kill Streak 7 | . 6 1 3 3 7 4 7 Combat Bots Only 7 | . 5 1 3 3 3 4 7 Max Kills in Single Turn 6 | . 1 1 3 1 6 1 2 Gunslinging . | . . . . . . . . Exploded 3 | . 1 . 3 1 3 . . Melee 1 | . . . . . 1 . . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -6 -5 -------- Run | Scr Mat Mat Min Mat Fac Fac Fac Damage Taken 9833 | . 595 57 253 502 2669 2031 3726 Core 1961 | . 157 24 78 16 312 363 1011 Absorbed by Shields 329 | . . 21 102 . . 206 . Core Remaining (%) 70 | 100 37 . 74 97 55 57 . Volleys Fired 304 | . 41 5 23 33 96 45 61 Largest 3 | . 2 2 2 3 3 3 3 Hottest 230 | . 100 90 90 175 179 230 171 Shots Fired 647 | . 60 10 41 67 240 93 136 Gun 395 | . 42 10 33 58 168 67 17 Cannon 201 | . . . . . 57 26 118 Launcher 30 | . . . 8 7 15 . . Special 21 | . 18 . . 2 . . 1 Kinetic 254 | . 23 . . 30 91 9 101 Thermal 181 | . 18 . . 12 61 73 17 Explosive 30 | . . . 8 7 15 . . Electromagnetic 181 | . 19 10 33 18 73 11 17 Robot Hit Streak 15 | . 6 6 10 9 15 14 6 Robot Miss Streak 8 | . 3 8 3 6 6 2 4 Penetration Max 1 | . . . . . . . 1 Secondary Targets 1 | . . . 1 . . . . Max Gunslinging Chain 1 | . . . 1 . . . . Shots Hit Robots 407 | . 28 3 29 48 160 71 68 Core Hits 256 | . 14 3 25 24 108 42 40 Critical Hits 21 | . . . . . 4 3 14 Critical Kills 10 | . . . . . 2 1 7 Critical Parts Destroyed 9 | . . . . . 2 1 6 Melee Attacks 3 | . . . . . 3 . . Impact . | . . . . . . . . Slashing 3 | . . . . . 3 . . Piercing . | . . . . . . . . Sneak Attacks . | . . . . . . . . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 11537 | . 472 140 1044 1008 4999 1447 2427 Guns 4021 | . 261 60 251 436 1775 985 253 Cannons 3487 | . . . . . 998 462 2027 Explosions 3774 | . 139 80 793 524 2149 . 89 Melee 77 | . . . . . 77 . . Ramming 58 | . . . . . . . 58 Kinetic 3227 | . 92 . . 138 1251 124 1622 Thermal 4362 | . 211 . 283 174 1995 1205 494 Explosive 2115 | . . 80 510 524 1001 . . Electromagnetic 1698 | . 169 60 251 172 675 118 253 Impact . | . . . . . . . . Slashing 77 | . . . . . 77 . . Piercing . | . . . . . . . . Highest Corruption 10 | . 1 . . . 7 9 10 Average Corruption 2 | . 1 . . . 1 2 4 Corruption Purged . | . . . . . . . . Effects 55 | . 4 . . . 8 8 35 Message Errors 10 | . 1 . . . 1 3 5 Matter Fused 6 | . . . . . . 1 5 Heat Flow Errors 1 | . . . . . . . 1 Energy Discharges 10 | . 2 . . . 2 3 3 Data Loss (minor) 9 | . . . . . 2 1 6 Data Loss (major) 1 | . . . . . . . 1 Misfires 1 | . . . . . . . 1 Targeting Errors 15 | . 1 . . . 3 . 11 Weapon Failures 2 | . . . . . . . 2 Overload Shots . | . . . . . . . . Overflow Damage 484 | . . . 97 . 357 . 30 Projectiles 38 | . . . . . 8 . 30 Explosions 446 | . . . 97 . 349 . . Melee . | . . . . . . . . Knockbacks 26 | . . . . . 5 . 21 Impact 1 | . . . . . . . 1 Kinetic 22 | . . . . . 4 . 18 Secondary 3 | . . . . . 1 . 2 Self-Inflicted Damage 788 | . 32 67 87 119 435 . 48 Shots 25 | . 1 1 5 5 12 . 1 Rammed 16 | . . . . . . . 16 Targets Rammed 16 | . . . . . . . 16 Kicked . | . . . . . . . . Crushed . | . . . . . . . . Highest Temperature 585 | . 194 76 150 391 318 204 585 Average Temperature 94 | . 56 33 56 132 68 59 142 Received Heat Transfer 1689 | . 171 4 54 162 549 548 201 Effects 17 | . . . . 3 3 . 11 Shutdowns 1 | . . . . . . . 1 Energy Bleed 1 | . . . . . . . 1 Interference 11 | . . . . 2 3 . 6 Short Circuit 1 | . . . . . . . 1 Damage (minor) 2 | . . . . 1 . . 1 Damage (major) 1 | . . . . . . . 1 Siege Activations . | . . . . . . . . Robots Corrupted 1 | . . . . 1 . . . Combat Hostiles 1 | . . . . 1 . . . Parts Fried 6 | . 1 . 1 2 2 . . Impact Corruptions 1 | . . . . . . . 1 Robots Melted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Melted 9 | . . . . . 1 8 . Heat Transferred 6294 | . 350 . 250 359 2319 2316 700 Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions 8 | . 2 . 2 1 2 . 1 Missiles Intercepted . | . . . . . . . . Alert | -11 -10 -9 -9 -8 -7 -6 -5 ------- Run | Scr Mat Mat Min Mat Fac Fac Fac Peak Influence 697 | . 269 116 320 293 697 526 644 Initial 340 | . . 8 45 124 44 340 119 Average 272 | . 81 67 158 142 353 372 288 Maximum Alert Level 2 | . 1 . 1 1 2 2 2 Low Security (%) 40 | 100 78 100 90 78 18 . 43 Level 1 33 | . 21 . 9 21 47 67 12 Level 2 25 | . . . . . 34 32 44 Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Squads Dispatched 23 | . 2 . . . 12 3 6 Investigation 1 | . . . . . . . 1 Extermination 8 | . . . . . 4 2 2 Reinforcement 11 | . 2 . . . 5 1 3 Assault 1 | . . . . . 1 . . Garrison 2 | . . . . . 2 . . Intercept . | . . . . . . . . Construction Impeded 4 | . . . . . 1 1 2 Haulers Reinforced 1 | . . . . . 1 . . Stealth | -11 -10 -9 -9 -8 -7 -6 -5 --------- Run | Scr Mat Mat Min Mat Fac Fac Fac Distress Signals 10 | . 2 . . 4 2 . 2 Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 176 | . 15 6 17 18 54 23 43 Peak Tracking Total 8 | . 6 4 4 5 5 6 8 Tactical Retreats 20 | . 1 . 3 1 3 4 8 Traps | -11 -10 -9 -9 -8 -7 -6 -5 ------- Run | Scr Mat Mat Min Mat Fac Fac Fac Traps Triggered 10 | . 1 . . . 7 . 2 Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -9 -9 -8 -7 -6 -5 ---------- Run | Scr Mat Mat Min Mat Fac Fac Fac Machines Disabled 38 | . 1 2 10 . 21 . 4 Max in Single Turn 12 | . 1 1 10 . 12 . 4 Machines Sabotaged . | . . . . . . . . Garrisons Compromised . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Fab Network Shutdowns . | . . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -6 -5 --------- Run | Scr Mat Mat Min Mat Fac Fac Fac Machines Accessed 27 | . 4 4 . 5 8 2 4 Terminals 20 | . 3 3 . 5 4 2 3 Fabricators 2 | . . . . . 2 . . Repair Stations 2 | . . . . . 1 . 1 Recycling Units 1 | . 1 . . . . . . Scanalyzers 2 | . . 1 . . 1 . . Garrison Access . | . . . . . . . . Total Hacks 74 | . 13 15 . 17 15 6 8 Successful 43 | . 9 8 . 11 7 4 4 Failed 31 | . 4 7 . 6 8 2 4 Catastrophic 5 | . . . . 1 3 . 1 Database Lockouts . | . . . . . . . . Manual . | . . . . . . . . Terminals 60 | . 11 13 . 17 8 6 5 Fabricators 3 | . . . . . 3 . . Repair Stations 5 | . . . . . 2 . 3 Recycling Units 2 | . 2 . . . . . . Scanalyzers 4 | . . 2 . . 2 . . Garrison Access . | . . . . . . . . Terminal Hacks 34 | . 8 6 . 11 3 4 2 Record 4 | . . . . . 1 1 2 Part Schematic 2 | . . . . . 1 1 . Robot Analysis 1 | . . . . 1 . . . Prototype ID Bank 2 | . 1 1 . . . . . Level Access Points 1 | . . . . . . 1 . Emergency Access Points 5 | . 1 1 . 2 1 . . Alert Level 1 | . 1 . . . . . . Unreport Threat 5 | . 3 . . 2 . . . Locate Traps 2 | . . 2 . . . . . Dispatch Records 1 | . . . . 1 . . . Patrol Status 2 | . . 1 . 1 . . . Transport Status 1 | . 1 . . . . . . Recall Investigation 1 | . . . . . . 1 . Hauler Manifests 1 | . . . . 1 . . . Registered Components 1 | . . . . 1 . . . Zone Layout 4 | . 1 1 . 2 . . . Fabricator Hacks 1 | . . . . . 1 . . Build 1 | . . . . . 1 . . Repair Station Hacks 3 | . . . . . 1 . 2 Scan Component 2 | . . . . . 1 . 1 Repair 1 | . . . . . . . 1 Recycling Unit Hacks 1 | . 1 . . . . . . Retrieve Components 1 | . 1 . . . . . . Scanalyzer 4 | . . 2 . . 2 . . Insert Component 2 | . . 1 . . 1 . . Analyze 2 | . . 1 . . 1 . . Garrison Access Hacks . | . . . . . . . . Unauthorized Hacks . | . . . . . . . . Terminals . | . . . . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered 1 | . . . . . 1 . . Used 1 | . . . . . 1 . . Hacking Detections 23 | . 2 4 . 4 7 2 4 Full Trace Events 1 | . . . . . . . 1 Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Matter . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired 4 | . . 1 . . 2 1 . Parts Built 2 | . . . . . 2 . . Matter 190 | . . . . . 190 . . Time 95 | . . . . . 95 . . Total Part Build Rating 10 | . . . . . 10 . . Parts Repaired 1 | . . . . . . . 1 Time 26 | . . . . . . . 26 Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components 2 | . 2 . . . . . . Parts Scanalyzed 2 | . . 1 . . 1 . . Part Schematics Acquired 2 | . . 1 . . 1 . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -6 -5 ------------ Run | Scr Mat Mat Min Mat Fac Fac Fac Used RIF Installer . | . . . . . . . . Robots Hacked 1 | . . . . . . . 1 Non-combat . | . . . . . . . . Combat 1 | . . . . . . . 1 Robot Hacks Applied 1 | . . . . . . . 1 parse_system 1 | . . . . . . . 1 Relay Couplers Released . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -6 -5 -------- Run | Scr Mat Mat Min Mat Fac Fac Fac Total Allies . | . . . . . . . . Largest Group . | . . . . . . . . Highest-Rated Group . | . . . . . . . . Highest-Rated Ally . | . . . . . . . . Total Orders 1 | . . . . . . . 1 EXPLORE 1 | . . . . . . . 1 Ally Attacks . | . . . . . . . . Total Damage . | . . . . . . . . Kills . | . . . . . . . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -6 -5 ------- Run | Scr Mat Mat Min Mat Fac Fac Fac Robot Analysis Total 1 | . . . . 1 . . . Derelict Logs Recovered . | . . . . . . . . Drone Launches 2 | . . . . . . . 2 Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -9 -9 -8 -7 -6 -5 ------------- Run | Scr Mat Mat Min Mat Fac Fac Fac Turns Passed 7098 | 65 637 324 505 585 2719 966 1297 Spaces Moved 3998 | 60 491 271 290 251 1393 563 679 Core 25 | 5 . . . . . . 20 Treads 67 | . . . . . . 8 59 Legs 1588 | . 50 . 244 251 550 493 . Wheels 1226 | 55 441 271 46 . 356 . 57 Hover 923 | . . . . . 487 62 374 Flight 169 | . . . . . . . 169 Fastest Speed 50 | 50 90 90 100 150 110 101 50 Average Speed 137 | 87 93 99 142 177 159 133 132 Slowest Speed 850 | 100 150 100 150 180 300 180 850 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Cave-ins Triggered 1 | . 1 . . . . . . Exploration Rate (%) 32 | 4 73 26 69 21 32 13 23 Regions Visited 7 Branch Regions 1 Pre-discovered Areas . | . . . . . . . . Known Exits Taken 5 | . . 1 1 1 1 1 . Unknown Exits Taken 2 | 1 1 . . . . . . Scrap Searched . | . . . . . . . . Spaces Dug 26 | . 11 . . . 15 . . Terrain Destroyed 453 | . 15 42 72 38 168 . 118 Melee . | . . . . . . . . Projectile 85 | . 11 . . 1 8 . 65 AOE 368 | . 4 42 72 37 160 . 53 Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -6 -5 --------- Run | Scr Mat Mat Min Mat Fac Fac Fac Total 4922 | 69 578 314 344 326 1663 687 941 Wait 235 | . 25 26 17 13 35 6 113 Move 3991 | 59 490 270 289 250 1392 562 679 Hop . | . . . . . . . . Pick Up 106 | 4 7 4 7 6 39 22 17 Fast Attach 39 | 6 1 1 . . 14 1 16 Attach 45 | . 2 2 1 6 14 8 12 Detach 6 | . . . . 1 1 . 4 Swap 108 | . 7 5 3 12 39 25 17 Drop 61 | . 5 1 4 5 22 18 6 Fire 304 | . 41 5 23 33 96 45 61 Melee 3 | . . . . . 3 . . Ram 16 | . . . . . . . 16 Kick . | . . . . . . . . Crush . | . . . . . . . . Escape Stasis 8 | . . . . . 8 . . Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x2 / [*Min]) -9/Materials (discovered 2 exits: *Min / [Sto]) -9/Mines (discovered 2 exits: *Mat x2) -8/Materials -7/Factory -6/Factory (discovered 4 exits: *Fac x4) -5/Factory History --------- Turn | Location | Event 12 | -11/Scrapyard | Discovered new exit (range 15) 66 | -11/Scrapyard | Entered Materials 90 | -10/Materials | Discovered new exit (range 14) 278 | -10/Materials | Lost 3 parts (1n2w) 311 | -10/Materials | Discovered new exit (range 3) 313 | -10/Materials | Build established: Mutant 607 | -10/Materials | Crushed by falling debris 607 | -10/Materials | Core integrity fell below 50% 688 | -10/Materials | Discovered new exit (range 16) 703 | -10/Materials | Entered another Materials area 703 | -9/Materials | Evolved 2 slots: Utility x2 822 | -9/Materials | Discovered new exit (range 12) 1017 | -9/Materials | Discovered new exit (range 10) 1026 | -9/Materials | Identified exit to Mines 1027 | -9/Materials | Entered Mines 1084 | -9/Mines | Received a Rocket Launcher from a helpful Derelict 1360 | -9/Mines | Discovered new exit (range 13) 1486 | -9/Mines | Discovered new exit (range 15) 1531 | -9/Mines | Identified exit to Materials 1532 | -9/Mines | Entered Materials 1532 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 2095 | -8/Materials | Discovered new exit (range 11) 2115 | -8/Materials | Identified exit to Factory 2117 | -8/Materials | Entered Factory 2117 | -7/Factory | Evolved 2 slots: Utility x2 2234 | -7/Factory | Build established: Scavenger-Tank 2600 | -7/Factory | Lost 3 parts (1n1u1w) 2613 | -7/Factory | Garrison activated, responded to threat 3010 | -7/Factory | Build established: Tank 3447 | -7/Factory | Lost 7 parts (1p1n2u3w) 4464 | -7/Factory | Fabricated Hvy. Flak Cannon? 4517 | -7/Factory | First assault squad dispatched 4686 | -7/Factory | Discovered new exit (range 3) 4689 | -7/Factory | Identified exit to Factory 4761 | -7/Factory | Garrison activated, responded to threat 4806 | -7/Factory | Lost 3 parts (1p1u1w) 4836 | -7/Factory | Entered another Factory area 4836 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 5636 | -6/Factory | Identified exit to Factory 5784 | -6/Factory | Lost 4 parts (2n2u) 5802 | -6/Factory | Entered another Factory area 5802 | -5/Factory | Evolved 2 slots: Power x1, Utility x1 6112 | -5/Factory | Repaired Lrg. Storage Unit 6404 | -5/Factory | Lost 3 parts (1n2u) 6626 | -5/Factory | Destroyed 7 combat bots 6626 | -5/Factory | Lost 8 parts (2p2n2u2w) 6874 | -5/Factory | Build established: Mutant 7055 | -5/Factory | Core integrity fell below 50% 7091 | -5/Factory | Core integrity fell below 20% 7098 | -5/Factory | System corruption reached 10% 7099 | -5/Factory | Destroyed by H-66 Slayer with Heavy Assault Rifle Last Messages --------------- 07090_ Penetrated by Slug. 07091_ Slammed into H-66 Slayer. 07091_ Penetrated by Slug. 07091_ Lrg. Storage Unit destroyed. 07091_ Cld. VTOL Module destroyed. 07093_ Slammed into H-66 Slayer. 07093_ Penetrated by Slug. 07094_ Slammed into H-66 Slayer. 07094_ Penetrated by Slug. 07095_ Slammed into H-66 Slayer. 07096_ R-10 Processor collects Antigrav System. 07096_ Slammed into H-66 Slayer. 07097_ Penetrated by Slug. 07097_ Broken Imp. Salvage Targeting Computer destroyed. 07097_ Penetrated by Slug. 07097_ Slammed into H-66 Slayer. 07097_ Destabilizing: System corrupted (+2). 07098_ Slammed into H-66 Slayer. 07099_ Penetrated by Slug. 07099_ Biomechanical Wings destroyed. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????????????#########?????????????????? | | #??????????????????????# !#?????????????????? | | #??????????????????????#"""" #?????????????????? | | #??????????????????????#"""" #?????????????????? | | #??????????????????????#"""" #?????????????????? | | #??????????????????????#"""" #?????????????????? | | #??????????????????????#"""" #?????????????????? | | #??????????????????????#"""" #?????????????????? | | #??????????????????????#"""" #?????????????????? | | +??????????????????????# #?????????????????? | | #????? ????????????#"""" #?????????????????? | | ????? ????????????#"""" /#?????????????????? | | #???? #???????????#"""" #?????????????????? | | #???? #???????????#"""" #?????????????????? | | ????? #???????????#"""" ! #?????????????????? | | ????? #???????????#"""" ###########???????? | | ????? #???????????#"""" # ! #???????? | | ?????# #???????????# ^ #! #???????? | | ?????# #?????###########+### #???????? | | ?????# #?????# !h@%% # """ """ #???????? | | ?????# #?????# %!=%h + """ """ #???????? | | ?????# #?????# R %== # """ """ #???????? | | ?????# #?????# #######+#+# #???????? | | ?????# #?????# # ## # ! #???????? | | ?????+ +?????# ####| ###########???????? | | ?????# #?????# #??# """ #?????????????????? | | ?????# #?????# #??# """ #?????????????????? | | ????##^^ ##????# % #??# """ #?????????????????? | | ##### ^ #???## ##?# #?????????????????? | | ##### #?# """ #?????????????????? | | #?# """ #?????????????????? | | | " #?# """ #?????????????????? | | #?# #?????????????????? | | ##### #?# """ #?????????????????? | | ##### #???### ###?# """ #?????????????????? | | ?###### #########+##### """ #?????????????????? | | ??????# # ] ## #?????????????????? | | ??????# # !! ####+####?????????????????? | | ####### # ! #??# #????????????????????? | | # #??# #????????????????????? | | ^ # """"" "" #??# #????????????????????? | | """ + #??# #????????????????????? | | """ # """"" """ #?## ##???????????????????? | | """ ## ### ##??????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 62 Coolant Potential 80 Energy Generation 32 Energy Capacity 560 Matter Stores 300 Matter Capacity 300 Sight Range 22 Robot Scan Range 13 Terrain Scan Density 10 Additional Mass Support 12 Armor Coverage 450 Resistance: TH 25 Power Shielding 33 Propulsion Shielding 66 Weapon Shielding 33 Evasion (%) 54 Target Analysis 5 Core Analysis 6 Recoil Reduction 4 Energy Filtering 30 Salvage Targeting 2 Offensive Hacking 10 Item Schematics ----------------- EM Shotgun | -9/Materials | Scanalyzed Cld. VTOL Module | -7/Factory | Scanalyzed Adv. Field Recycling Unit | -7/Factory | Hacked Point Defense System | -6/Factory | Hacked Robot Schematics ------------------ None Fabricated ------------ Hvy. Flak Cannon | x2 | -7/Factory | Preloaded Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed ArchitectMissileNanovents Manual? 0 Play Time 01:40:29 Cumulative 45.6 hours Start 2020.10.28 @ 21:36:36 End 2020.10.28 @ 23:26:55 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 48 Rogue 39 Adventurer 4 Explorer 5 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 26 Gallery% 35 Achievement% 26 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 2 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: bb8d077a-ebcf-41ec-981c-9649ef815b13