Cogmind - Beta 9.2 @@@ ROGUE MODE // 2019.12.14 @ 20:12:39 Player: aperiodic Result: Destroyed by P-80 Master with Gamma Rifle Performance ------------- Evolutions (6) 3000 Regions Visited (22) 4400 Robots Destroyed (126) 630 Value Destroyed (4147) 4147 Prototype IDs (47) 940 Alien Tech Used (1) 200 Bonus (3975) 3975 TOTAL SCORE: 17292 Bonus ------- High Alert Combat Kills 860 Follower Combat Kills 2173 Met Data Miner 300 Met Imprinter 300 Was Imprinted 300 Met Zhirov 300 Friendly Fire -258 Cogmind --------- Core Integrity 0/1150 Matter 43/300 Energy 309/315 System Corruption 1% Temperature Cool (0) Movement Hovering (42) Location -3/Proximity Caves Parts ------- > --- POWER (2) -------- Neutrino Core > --- PROPULSION (4) --- Cooled Gravmag System Cooled Gravmag System Cooled Gravmag System Biomechanical Wings > --- UTILITY (11) ----- Improved Signal Interpreter 0b10 Decoder Chip [Looter] 0b10 Decoder Chip [Looter] 0b10 Decoder Chip [Looter] Advanced Melee Analysis Suite Improved Launcher Guidance Computer Improved Target Analyzer Improved Core Analyzer Advanced Hacking Suite > --- WEAPON (2) ------- (None) > --- INVENTORY (4) ---- Transdimensional Reconstructor Phasing Sabre Peak State ------------ > --- POWER ------------ Neutrino Core > --- PROPULSION ------- Cooled Gravmag System Cooled Gravmag System Cooled Gravmag System Biomechanical Wings > --- UTILITY ---------- Improved Signal Interpreter 0b10 Decoder Chip [Looter] 0b10 Decoder Chip [Looter] 0b10 Decoder Chip [Looter] Advanced Melee Analysis Suite Improved Launcher Guidance Computer Improved Target Analyzer Improved Core Analyzer Advanced Transmission Jammer Advanced Hacking Suite > --- WEAPON ----------- 99-TNT's Nukerbomber > --- INVENTORY -------- Transdimensional Reconstructor Phasing Sabre [Rating: 107] Favorites ----------- Power Cooled Deuterium Engine Engine Cooled Deuterium Engine Power Core Light Fission Core Reactor Zionite Light DM Reactor Propulsion Improved Cesium-ion Thruster Treads Light Treads Hover Unit Cooled Gravmag System Flight Unit Improved Cesium-ion Thruster Utility Improved Signal Interpreter Device Long-range Sensor Array Storage Medium Storage Unit Processor Improved Signal Interpreter Hackware Improved Hacking Suite Protection Improved Propulsion Shielding Weapon Greatsword Energy Gun Small Laser Energy Cannon Long-range Proton Cannon Ballistic Gun Heavy Assault Rifle Ballistic Cannon Improved Light Cannon Launcher Rocket Array Slashing Weapon Greatsword Build | -11 -10 -9 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -4 -4 -4 -3 ------- Run | Scr Mat Mat Min Mat Fac Was Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Fac Upp Upp Zhi Pro Slots Evolved 12 | . . 2 . 2 2 . . . . . . 2 . . . . 2 2 . . . . Power 1 | . . . . . . . . . . . . 1 . . . . . . . . . . Propulsion 2 | . . . . 1 . . . . . . . 1 . . . . . . . . . . Utility 9 | . . 2 . 1 2 . . . . . . . . . . . 2 2 . . . . Weapon . | . . . . . . . . . . . . . . . . . . . . . . . Parts Attached 182 | 6 2 15 10 9 11 . 7 2 . 10 2 5 2 6 . 13 38 27 . 10 5 2 Power 21 | 1 . 2 1 1 1 . 2 . . . 1 1 . . . . 6 4 . . 1 . Engine 8 | 1 . 2 1 . 1 . 2 . . . . 1 . . . . . . . . . . Core 8 | . . . . 1 . . . . . . 1 . . . . . 2 3 . . 1 . Reactor 5 | . . . . . . . . . . . . . . . . . 4 1 . . . . Propulsion 32 | 2 . 4 2 3 1 . 3 . . 3 1 1 . . . . 5 3 . 1 3 . Treads 8 | 2 . 4 2 . . . . . . . . . . . . . . . . . . . Leg . | . . . . . . . . . . . . . . . . . . . . . . . Wheel . | . . . . . . . . . . . . . . . . . . . . . . . Hover 4 | . . . . . . . . . . . . . . . . . . 1 . . 3 . Flight 20 | . . . . 3 1 . 3 . . 3 1 1 . . . . 5 2 . 1 . . Utility 69 | 1 2 3 2 3 8 . 2 . . 3 . 3 . 3 . 7 14 11 . 5 1 1 Device 22 | . . . . 1 3 . 1 . . 2 . 1 . . . 2 6 4 . 1 . 1 Storage 7 | 1 . 1 . . . . . . . . . . . 1 . 2 2 . . . . . Processor 10 | . . 1 . . 1 . 1 . . . . 1 . . . . . 2 . 4 . . Hackware 2 | . . . . . . . . . . . . . . . . . . 1 . . 1 . Protection 28 | . 2 1 2 2 4 . . . . 1 . 1 . 2 . 3 6 4 . . . . Artifact . | . . . . . . . . . . . . . . . . . . . . . . . Weapon 60 | 2 . 6 5 2 1 . . 2 . 4 . . 2 3 . 6 13 9 . 4 . 1 Energy Gun 10 | 2 . 1 1 . . . . . . . . . . 2 . . . 4 . . . . Energy Cannon 3 | . . . . . . . . . . . . . . . . . 2 1 . . . . Ballistic Gun 7 | . . 4 3 . . . . . . . . . . . . . . . . . . . Ballistic Cannon 2 | . . 1 1 . . . . . . . . . . . . . . . . . . . Launcher 21 | . . . . . . . . 1 . 3 . . 1 . . 3 7 4 . 1 . 1 Special Weapon . | . . . . . . . . . . . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . . . . . . . . . . Slashing Weapon 17 | . . . . 2 1 . . 1 . 1 . . 1 1 . 3 4 . . 3 . . Piercing Weapon . | . . . . . . . . . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 24 | . . . . 1 1 . 2 . . 3 . . . 4 . 2 4 5 . . 2 . Parts Lost 40 | . . 6 2 1 . . . . . . . . . . . 1 20 5 2 1 . 2 Power 9 | . . 2 . . . . . . . . . . . . . 1 3 3 . . . . Propulsion 7 | . . . 1 1 . . . . . . . . . . . . 3 . 2 . . . Utility 14 | . . 2 . . . . . . . . . . . . . . 8 2 . 1 . 1 Weapon 10 | . . 2 1 . . . . . . . . . . . . . 6 . . . . 1 Highest Loss Streak 9 | . . 2 1 1 . . . . . . . . . . . 1 9 2 2 1 . 1 Average Slot Usage (%) 82 | . 96 94 91 59 72 92 91 92 92 91 92 88 93 93 93 91 81 42 34 55 65 81 Engine 5 | . 14 10 11 . . 7 7 7 7 7 3 6 6 6 6 6 1 . . . . . Core 2 | . . . . 8 7 . . . . . 3 6 6 6 6 5 . 3 . . 2 5 Reactor 1 | . . . . . . . . . . . . . . . . . 5 . . . . . Treads 3 | . 28 22 21 . . . . . . . . . . . . . . . . . . . Flight 16 | . . . . 22 23 23 22 23 23 22 23 22 26 26 26 26 19 6 6 6 7 5 Device 13 | . . . . 3 15 15 22 23 23 23 23 20 20 20 20 20 19 3 . . . 2 Storage 2 | . 14 11 11 1 . . . . . . . . . . . . 2 . . . . . Processor 14 | . . 11 11 9 11 15 15 15 15 15 15 13 13 13 13 13 11 17 21 39 42 42 Protection 11 | . 10 18 15 5 7 23 15 15 15 14 15 13 13 13 13 11 12 1 . . . . Ballistic Gun 2 | . . 17 10 . . . . . . . . . . . . . . . . . . . Slashing Weapon 3 | . . . . 8 6 7 7 5 7 6 7 6 5 6 6 3 3 . . 4 5 2 Naked Turns . | . . . . . . . . . . . . . . . . . . . . . . . Heaviest Build 59 | 11 16 31 49 19 25 25 25 27 25 33 25 32 34 32 30 59 45 15 . 4 18 39 Greatest Support 51 | 40 40 40 40 19 26 26 33 33 33 33 33 41 41 41 41 41 49 15 15 3 51 51 Greatest Overweight (x) 11 | 2 . . 1 1 . . 2 2 . . . . . . . 1 11 1 . 1 1 . Average Overweight (x) . | . . . . . . . . . . . . . . . . . . . . . . . Largest Inventory Capacity 8 | 6 6 8 8 8 4 4 4 4 4 4 4 4 4 4 4 4 8 4 4 4 4 4 Average Capacity 4 | 4 6 7 8 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 Most Carried 8 | 2 6 8 8 8 4 4 4 4 3 4 4 4 4 4 4 4 4 4 4 4 4 4 Average Carried 4 | 1 4 6 7 4 3 4 3 3 3 3 4 3 3 3 4 3 3 3 4 3 3 2 Final Capacity 8 | 6 6 8 8 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 Final Carried 8 | 2 5 8 8 4 4 4 4 3 3 4 4 4 4 4 4 4 3 4 4 4 3 2 Class Distribution -------------------- 36% | Messiah-Sprinter 19% | Sprinter 18% | Messiah-Mutant 13% | Scavenger-Mutant 4% | Mutant 3% | Gladiator 3% | Messiah-Gladiator Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Mutant | -9/Mines Sprinter | -8/Materials Sprinter | -7/Factory Sprinter | -7/Waste Sprinter | -7/Factory Sprinter | -7/Lower Caves Sprinter | -7/Lower Caves Sprinter | -7/Zion Messiah-Sprinter | -6/Proximity Caves Messiah-Sprinter | -6/Factory Messiah-Sprinter | -6/Lower Caves Messiah-Sprinter | -6/Lower Caves Messiah-Sprinter | -6/Data Miner Messiah-Sprinter | -5/Proximity Caves Messiah-Sprinter | -5/Factory Messiah-Mutant | -4/Factory Messiah-Mutant | -4/Upper Caves Messiah-Mutant | -4/Upper Caves Messiah-Mutant | -4/Zhirov Messiah-Mutant | -3/Proximity Caves Resources | -11 -10 -9 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -4 -4 -4 -3 ----------- Run | Scr Mat Mat Min Mat Fac Was Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Fac Upp Upp Zhi Pro Matter Collected 4082 | 257 23 536 301 90 . 110 70 35 . . 100 70 35 105 . 251 1153 397 1 400 65 83 Remotely . | . . . . . . . . . . . . . . . . . . . . . . . Salvage Created 4939 | . 55 660 244 220 . . 195 . . . 132 508 95 . . 183 1630 337 . 85 513 82 Parts 243 | . 5 56 17 17 . . 13 . . . 8 17 2 . . 9 71 16 . 3 5 4 Haulers Intercepted 13 | . . 2 . . . . 3 . . . . 4 . . . . 3 1 . . . . Recyclers Shooed 5 | . . . 1 . . . . . . . . . . . . . 3 1 . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 43 | . . . . . . . . 11 4 . 6 . 1 6 . 4 . . . 5 4 2 Prevented 17 | . . . . . . . . . . . 5 . . 7 . . . . . 5 . . Kills | -11 -10 -9 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -4 -4 -4 -3 ------- Run | Scr Mat Mat Min Mat Fac Was Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Fac Upp Upp Zhi Pro Combat Hostiles Destroyed 73 | . 1 12 11 3 . . . . . . 1 1 3 . . 10 19 9 . 1 . 2 Melee 8 | . . . . 3 . . . . . . 1 1 . . . . 3 . . . . . Guns 20 | . 1 10 8 . . . . . . . . . . . . . . 1 . . . . Cannons 6 | . . 2 3 . . . . . . . . . . . . . 1 . . . . . AOE 39 | . . . . . . . . . . . . . 3 . . 10 15 8 . 1 . 2 Classes Destroyed 15 | . 2 6 2 1 . . . . . . 1 . . . . 2 1 . . . . . Worker 19 | . . 3 . . . . . . . . . . . . . . 14 2 . . . . Builder 3 | . . 2 . . . . . . . . . . . . . . 1 . . . . . Tunneler 1 | . . . 1 . . . . . . . . . . . . . . . . . . . Hauler 13 | . . 2 . . . . 3 . . . . 4 . . . . 3 1 . . . . Recycler 5 | . . . 1 . . . . . . . . . . . . . 4 . . . . . Operator 3 | . . . . 1 . . 1 . . . . . . . . . 1 . . . . . Drone 1 | . . . . . . . . . . . . . . . . 1 . . . . . . Watcher 8 | . 1 1 . 1 . . 1 . . . . 1 . . . . 3 . . . . . Swarmer 20 | . . 2 9 . . . . . . . . . . . . 4 . 5 . . . . Grunt 20 | . 1 4 2 . . . . . . . . . 3 . . 2 5 1 . . . 2 Brawler 1 | . . 1 . . . . . . . . . . . . . . . . . . . . Sentry 10 | . . 5 . 3 . . . . . . . 1 . . . . 1 . . . . . Hunter 10 | . . . . . . . . . . . 1 . . . . 2 5 1 . 1 . . Programmer 11 | . . . . . . . . . . . . . . . . 2 7 2 . . . . Z-Light 1 | . . . . . . . . . . . . . . . . . 1 . . . . . Best Kill Streak 9 | . 1 7 4 2 . . 1 . . . 1 1 3 . . 4 9 8 . 1 . 2 Combat Bots Only 7 | . 1 2 3 1 . . . . . . 1 1 3 . . 4 5 7 . 1 . 2 Max Kills in Single Turn 5 | . 1 1 2 1 . . 1 . . . 1 1 2 . . 3 3 5 . 1 . 2 Gunslinging . | . . . . . . . . . . . . . . . . . . . . . . . Exploded 5 | . . . . . . . . . . . . . 2 . . 3 2 5 . 1 . 2 Melee 1 | . . . . 1 . . . . . . 1 1 . . . . 1 . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -4 -4 -4 -3 -------- Run | Scr Mat Mat Min Mat Fac Was Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Fac Upp Upp Zhi Pro Damage Taken 7327 | . 11 1560 377 189 . . 11 197 . . . . 18 11 . 163 2408 1885 77 109 . 311 Core 2259 | . . 316 34 26 . . 11 50 . . . . . . . 37 630 988 28 70 . 69 Absorbed by Shields 72 | . . . . . . . . . . . . . . . . . . 72 . . . . Core Remaining (%) 75 | 100 100 . 12 95 . . . . . . 91 . . . . 95 37 . . . . . Volleys Fired 199 | . 2 82 35 . . . . 3 . . . . 3 . . 11 39 18 . 1 . 5 Largest 2 | . 2 2 2 . . . . 1 . . . . 1 . . 1 2 1 . 1 . 1 Hottest 162 | . 80 80 79 . . . . 39 . . . . 45 . . 45 162 81 . 30 . 30 Shots Fired 301 | . 4 149 66 . . . . 3 . . . . 3 . . 11 41 18 . 1 . 5 Gun 175 | . 4 128 31 . . . . . . . . . . . . . . 12 . . . . Cannon 60 | . . 21 35 . . . . . . . . . . . . . 4 . . . . . Launcher 66 | . . . . . . . . 3 . . . . 3 . . 11 37 6 . 1 . 5 Special . | . . . . . . . . . . . . . . . . . . . . . . . Kinetic 189 | . . 125 64 . . . . . . . . . . . . . . . . . . . Thermal 42 | . 4 24 2 . . . . . . . . . . . . . . 12 . . . . Explosive 63 | . . . . . . . . . . . . . 3 . . 11 37 6 . 1 . 5 Electromagnetic 7 | . . . . . . . . 3 . . . . . . . . 4 . . . . . Robot Hit Streak 22 | . 3 22 10 . . . . . . . . . 4 . . 7 12 11 . 8 . 19 Robot Miss Streak 5 | . . 5 4 . . . . 3 . . . . 4 . . 1 4 3 . . . 1 Penetration Max . | . . . . . . . . . . . . . . . . . . . . . . . Secondary Targets . | . . . . . . . . . . . . . . . . . . . . . . . Shots Hit Robots 295 | . 3 114 36 11 1 . 10 1 . . 3 15 3 . . 5 63 12 . 1 14 3 Core Hits 271 | . 3 29 14 5 . . 4 2 . . 2 6 14 . . 44 111 24 . 1 4 8 Critical Hits 9 | . . 2 1 1 . . . . . . . . . . . . 1 . . . 4 . Critical Kills 1 | . . . 1 . . . . . . . . . . . . . . . . . . . Critical Parts Destroyed 4 | . . 1 . 1 . . . . . . . . . . . . 1 . . . 1 . Melee Attacks 195 | . . . . 15 9 . 13 1 4 . 5 24 1 2 . 8 95 . . 4 14 . Impact . | . . . . . . . . . . . . . . . . . . . . . . . Slashing 195 | . . . . 15 9 . 13 1 4 . 5 24 1 2 . 8 95 . . 4 14 . Piercing . | . . . . . . . . . . . . . . . . . . . . . . . Sneak Attacks 24 | . . . . 1 . . 3 1 . . . 5 . . . . 14 . . . . . Combat Hostiles 2 | . . . . 1 . . . 1 . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . . . . . . Damage Inflicted 20511 | . 32 1737 660 738 63 . 924 214 . . 288 1614 477 . . 1345 7840 2070 . 64 1889 556 Guns 1871 | . 32 1307 250 . . . . . . . . . . . . . . 282 . . . . Cannons 948 | . . 430 409 . . . . . . . . . . . . . 109 . . . . . Explosions 7932 | . . . . . . . . 54 . . . . 477 . . 1345 3648 1788 . 64 . 556 Melee 9759 | . . . . 738 63 . 924 160 . . 288 1614 . . . . 4083 . . . 1889 . Ramming 1 | . . . 1 . . . . . . . . . . . . . . . . . . . Kinetic 2186 | . . 1540 646 . . . . . . . . . . . . . . . . . . . Thermal 1107 | . 32 197 13 . . . . . . . . . . . . . 431 434 . . . . Explosive 7295 | . . . . . . . . . . . . . 477 . . 1345 3217 1636 . 64 . 556 Electromagnetic 163 | . . . . . . . . 54 . . . . . . . . 109 . . . . . Impact . | . . . . . . . . . . . . . . . . . . . . . . . Slashing 9759 | . . . . 738 63 . 924 160 . . 288 1614 . . . . 4083 . . . 1889 . Piercing . | . . . . . . . . . . . . . . . . . . . . . . . Highest Corruption 6 | . . . . . . . . . . . . . . . . . 6 1 1 1 1 1 Average Corruption 1 | . . . . . . . . . . . . . . . . . 3 1 1 1 1 1 Corruption Purged . | . . . . . . . . . . . . . . . . . . . . . . . Effects 19 | . . . . . . . . . . . . . . . . . 11 1 1 3 1 2 Message Errors 13 | . . . . . . . . . . . . . . . . . 6 1 1 2 1 2 Matter Fused 3 | . . . . . . . . . . . . . . . . . 3 . . . . . Heat Flow Errors 1 | . . . . . . . . . . . . . . . . . 1 . . . . . Data Loss (minor) 2 | . . . . . . . . . . . . . . . . . 1 . . 1 . . Overload Shots . | . . . . . . . . . . . . . . . . . . . . . . . Overflow Damage 2301 | . . 11 16 46 28 . 183 83 . . 118 59 . . . 10 1034 113 . . 600 . Projectiles 27 | . . 11 16 . . . . . . . . . . . . . . . . . . . Explosions 238 | . . . . . . . . . . . . . . . . 10 115 113 . . . . Melee 2036 | . . . . 46 28 . 183 83 . . 118 59 . . . . 919 . . . 600 . Knockbacks 7 | . . 1 6 . . . . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . . . . . . Kinetic 6 | . . 1 5 . . . . . . . . . . . . . . . . . . . Secondary 1 | . . . 1 . . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 199 | . . . . . . . . 11 . . . . . . . 81 107 . . . . . Shots 10 | . . . . . . . . 1 . . . . . . . 4 5 . . . . . Rammed 1 | . . . 1 . . . . . . . . . . . . . . . . . . . Targets Rammed 1 | . . . 1 . . . . . . . . . . . . . . . . . . . Kicked . | . . . . . . . . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . . . . . . . Highest Temperature 402 | . 33 402 108 . . . 371 14 . . . 56 77 149 . 9 210 . . . . . Average Temperature 74 | . 17 122 36 . . . 190 7 . . . 18 35 69 . 4 80 . . . . . Received Heat Transfer 944 | . 6 495 6 36 . . . 27 . . . . 9 6 . 18 138 156 . 29 . 18 Effects 4 | . . 4 . . . . . . . . . . . . . . . . . . . . Shutdowns 3 | . . 3 . . . . . . . . . . . . . . . . . . . . Damage (minor) 1 | . . 1 . . . . . . . . . . . . . . . . . . . . Siege Activations . | . . . . . . . . . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . Parts Fried 5 | . . . . . . . . . . . . . . . . . 3 . . 2 . . Impact Corruptions 1 | . . . 1 . . . . . . . . . . . . . . . . . . . Robots Melted 1 | . . . . . . . . . . . . . . . . . . 1 . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . Parts Melted 1 | . . 1 . . . . . . . . . . . . . . . . . . . . Heat Transferred 1357 | . 75 450 25 . . . . . . . . . . . . . 300 507 . . . . Parts Sabotaged 3 | . . . . . . . . . . . . . . . . . 3 . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -9 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -4 -4 -4 -3 ------- Run | Scr Mat Mat Min Mat Fac Was Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Fac Upp Upp Zhi Pro Peak Influence 2057 | . 75 200 185 379 326 114 895 . . . . 108 . . . . 1458 2057 . . . . Average Influence 425 | . 28 80 55 235 215 114 539 . . . . 55 . . . . 583 1315 . . . . Maximum Alert Level 5 | . . 1 . 1 1 . 3 . . . . . . . . . 4 5 . . . . Low Security (%) 57 | 100 100 98 100 30 39 100 13 . . . . 100 . . . . 44 . . . . . Level 1 9 | . . 1 . 69 60 . 26 . . . . . . . . . 5 . . . . . Level 2 5 | . . . . . . . 18 . . . . . . . . . 13 . . . . . Level 3 13 | . . . . . . . 41 . . . . . . . . . 16 36 . . . . Level 4 10 | . . . . . . . . . . . . . . . . . 20 34 . . . . Level 5 3 | . . . . . . . . . . . . . . . . . . 28 . . . . High Security . | . . . . . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . . . . Squads Dispatched 43 | . 1 1 . 2 3 . 11 . 1 . . 1 . . . . 14 9 . . . . Investigation 10 | . 1 1 . 1 . . 1 . . . . 1 . . . . 3 2 . . . . Extermination 8 | . . . . . 1 . 1 . . . . . . . . . 4 2 . . . . Reinforcement 13 | . . . . 1 2 . 2 . . . . . . . . . 5 3 . . . . Assault 5 | . . . . . . . 1 . 1 . . . . . . . 2 1 . . . . Garrison 7 | . . . . . . . 6 . . . . . . . . . . 1 . . . . Intercept . | . . . . . . . . . . . . . . . . . . . . . . . Construction Impeded 2 | . . . . . . . . . . . . . . . . . 1 1 . . . . Haulers Reinforced 7 | . . . . . . . 1 . . . . . . . . . 4 2 . . . . Stealth | -11 -10 -9 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -4 -4 -4 -3 --------- Run | Scr Mat Mat Min Mat Fac Was Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Fac Upp Upp Zhi Pro Distress Signals 7 | . . . . 1 1 . . . . . . 1 . . . . 2 2 . . . . Communications Jammed . | . . . . . . . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . . . . . . Times Spotted 290 | . 3 33 17 8 7 . 9 5 1 . 2 5 3 5 . 11 102 61 2 10 . 6 Peak Tracking Total 15 | . 2 6 4 3 3 . 5 3 2 . 2 3 3 3 . 4 15 14 2 5 . 6 Tactical Retreats 55 | . . 13 3 . 1 . . 1 . . . 1 . . . 1 23 10 . 2 . . Traps | -11 -10 -9 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -4 -4 -4 -3 ------- Run | Scr Mat Mat Min Mat Fac Was Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Fac Upp Upp Zhi Pro Traps Triggered 9 | . 1 . 2 . 1 . . . . . . 2 . . . . 1 2 . . . . Indirectly . | . . . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . . Installed 2 | . . . . . . . . . . . . . . . . 2 . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . Fabricated Traps 2 | . . . . . . . . . . . . . . . . 2 . . . . . . Machines | -11 -10 -9 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -4 -4 -4 -3 ---------- Run | Scr Mat Mat Min Mat Fac Was Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Fac Upp Upp Zhi Pro Machines Disabled 36 | . . . . . 1 . 1 . . . . . . . . . 12 21 . 1 . . Max in Single Turn 4 | . . . . . 1 . . . . . . . . . . . 3 4 . 1 . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -4 -4 -4 -3 --------- Run | Scr Mat Mat Min Mat Fac Was Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Fac Upp Upp Zhi Pro Machines Accessed 35 | . 2 2 1 3 4 . 2 . . . . 2 1 1 4 . 3 4 . 1 5 . Terminals 11 | . 2 1 . 2 3 . 2 . . . . . 1 . . . . . . . . . Fabricators 6 | . . . . . . . . . . . . 1 . . . . 2 3 . . . . Repair Stations 2 | . . . . . 1 . . . . . . . . . . . . 1 . . . . Recycling Units 1 | . . . . 1 . . . . . . . . . . . . . . . . . . Scanalyzers 3 | . . 1 . . . . . . . . . 1 . . . . 1 . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . . . Total Hacks 101 | . 7 3 1 6 9 . 6 . . . . 2 1 1 25 . 7 14 . 1 18 . Successful 76 | . 6 2 1 5 3 . 2 . . . . 1 1 1 25 . 2 8 . 1 18 . Failed 25 | . 1 1 . 1 6 . 4 . . . . 1 . . . . 5 6 . . . . Catastrophic 5 | . . . . . 3 . . . . . . 1 . . . . 1 . . . . . Database Lockouts . | . . . . . . . . . . . . . . . . . . . . . . . Manual 65 | . 5 2 . 3 3 . 4 . . . . 16 . . . . 18 14 . . . . Terminals 27 | . 7 2 . 5 6 . 6 . . . . . 1 . . . . . . . . . Fabricators 15 | . . . . . . . . . . . . 1 . . . . 4 10 . . . . Repair Stations 7 | . . . . . 3 . . . . . . . . . . . . 4 . . . . Recycling Units 1 | . . . . 1 . . . . . . . . . . . . . . . . . . Scanalyzers 5 | . . 1 . . . . . . . . . 1 . . . . 3 . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . . . Terminal Hacks 58 | . 4 1 1 3 1 . 2 . . . . . 1 1 25 . . . . 1 18 . Record 18 | . . . . . . . . . . . . . 1 . 11 . . . . . 6 . Part Schematic 10 | . . . . . . . . . . . . . . . 6 . . . . . 4 . Robot Schematic 5 | . . . . . . . . . . . . . . . 5 . . . . . . . Robot Analysis 6 | . 1 . . 1 . . . . . . . . . . . . . . . . 4 . Prototype ID Bank 9 | . 1 . . 1 . . . . . . . . . . 3 . . . . . 4 . Open Door 3 | . . . 1 . . . . . . . . . . 1 . . . . . 1 . . Branch Access Points 1 | . . . . . . . 1 . . . . . . . . . . . . . . . Emergency Access Points 1 | . . 1 . . . . . . . . . . . . . . . . . . . . Alert Level 1 | . . . . . . . 1 . . . . . . . . . . . . . . . Transport Status 1 | . 1 . . . . . . . . . . . . . . . . . . . . . Hauler Manifests 1 | . 1 . . . . . . . . . . . . . . . . . . . . . Registered Components 1 | . . . . 1 . . . . . . . . . . . . . . . . . . Zone Layout 1 | . . . . . 1 . . . . . . . . . . . . . . . . . Fabricator Hacks 5 | . . . . . . . . . . . . . . . . . 1 4 . . . . Network Status 1 | . . . . . . . . . . . . . . . . . . 1 . . . . Load Schematic 3 | . . . . . . . . . . . . . . . . . 1 2 . . . . Build 1 | . . . . . . . . . . . . . . . . . . 1 . . . . Repair Station Hacks 5 | . . . . . 2 . . . . . . . . . . . . 3 . . . . Scan Component 2 | . . . . . 1 . . . . . . . . . . . . 1 . . . . Repair 2 | . . . . . 1 . . . . . . . . . . . . 1 . . . . Refit 1 | . . . . . . . . . . . . . . . . . . 1 . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . . . . . . . . . . . . Unauthorized Hacks 19 | . 5 2 . 4 . . . . . . . 2 . . . . 4 2 . . . . Terminals 3 | . 2 . . 1 . . . . . . . . . . . . . . . . . . Botnet 3 | . 2 . . 1 . . . . . . . . . . . . . . . . . . Fabricators 1 | . . . . . . . . . . . . . . . . . . 1 . . . . Siphon 1 | . . . . . . . . . . . . . . . . . . 1 . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . Recycling Units 1 | . . . . 1 . . . . . . . . . . . . . . . . . . Tunnel 1 | . . . . 1 . . . . . . . . . . . . . . . . . . Scanalyzers 3 | . . 1 . . . . . . . . . 1 . . . . 1 . . . . . Extract 3 | . . 1 . . . . . . . . . 1 . . . . 1 . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . . . Data Cores Recovered 1 | . . . . . . . . . . . . 1 . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . . . . . . Hacking Detections 19 | . 2 1 . 2 4 . 2 . . . . 1 . . . . 3 4 . . . . Full Trace Events 3 | . . . . . . . 1 . . . . . . . . . . 2 . . . . Feedback Events . | . . . . . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 10 | . . . . . . . . . . . . 5 . . 5 . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 50 | . . 1 . . . . . . . . . 14 . . 6 . 25 . . . 4 . Parts Built 1 | . . . . . . . . . . . . . . . . . . 1 . . . . Matter 238 | . . . . . . . . . . . . . . . . . . 238 . . . . Time 169 | . . . . . . . . . . . . . . . . . . 169 . . . . Total Part Build Rating 6 | . . . . . . . . . . . . . . . . . . 6 . . . . Parts Repaired 2 | . . . . . 1 . . . . . . . . . . . . 1 . . . . Time 124 | . . . . . 44 . . . . . . . . . . . . 80 . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -4 -4 -4 -3 ------------ Run | Scr Mat Mat Min Mat Fac Was Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Fac Upp Upp Zhi Pro Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . . . . . . . . Robots Rewired 4 | . . . . . . . . . . . . . . . . . . . . 4 . . Allies Hacked 3 | . . . . . . . . . . . . . . . . 2 . 1 . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -4 -4 -4 -3 -------- Run | Scr Mat Mat Min Mat Fac Was Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Fac Upp Upp Zhi Pro Total Allies 55 | . . . . . . 20 3 . . 9 . 2 . . . 1 8 8 . 4 . . Largest Group 20 | . . . . . . 20 20 2 . 9 9 6 4 4 1 1 5 4 . 4 . . Highest-Rated Group 502 | . . . . . . 465 502 59 . 276 276 249 249 249 40 94 274 423 . 160 . . Highest-Rated Ally 135 | . . . . . . 35 35 33 . 40 40 85 85 85 40 94 70 135 . 46 . . Zionite Dispatches 9 | . . . . . . . . . . . . 2 . . . . 3 4 . . . . Heavy 3 | . . . . . . . . . . . . 1 . . . . . 2 . . . . Light 3 | . . . . . . . . . . . . . . . . . 2 1 . . . . Recon 1 | . . . . . . . . . . . . 1 . . . . . . . . . . Demo 1 | . . . . . . . . . . . . . . . . . 1 . . . . . Hero 1 | . . . . . . . . . . . . . . . . . . 1 . . . . Total Orders 2 | . . . . . . . . . . . . . . . . 2 . . . . . . ROAM 1 | . . . . . . . . . . . . . . . . 1 . . . . . . FOLLOW 1 | . . . . . . . . . . . . . . . . 1 . . . . . . Ally Attacks 349 | . . . . . . . 176 . . . 13 14 . 32 . 17 35 42 . 20 . . Total Damage 11833 | . . . . . . . 3437 . . . 234 308 . 1177 . 324 1400 4381 . 572 . . Kills 84 | . . . . . . . 31 . . . 2 3 . 8 . 1 11 22 . 6 . . Allies Corrupted 2 | . . . . . . . . . . . . . . . . . . 2 . . . . Allies Melted 1 | . . . . . . . . . . . . . . 1 . . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -4 -4 -4 -3 ------- Run | Scr Mat Mat Min Mat Fac Was Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Fac Upp Upp Zhi Pro Robot Analysis Total 6 | . 1 . . 1 . . . . . . . . . . . . . . . . 4 . Derelict Logs Recovered 7 | . . . 1 . . . . 1 1 . . . . 1 . 2 . . . 1 . . Drone Launches . | . . . . . . . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . . . . . . Zionite Intel Received 5 | . . . . . . . . . . . . 3 . . . . 2 . . . . . Prototype Stockpiles 1 | . . . . . . . . . . . . . . . . . 1 . . . . . Component Schematics 2 | . . . . . . . . . . . . 1 . . . . 1 . . . . . Unaware Schematics 1 | . . . . . . . . . . . . 1 . . . . . . . . . . Active Terminals 1 | . . . . . . . . . . . . 1 . . . . . . . . . . Exploration | -11 -10 -9 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -4 -4 -4 -3 ------------- Run | Scr Mat Mat Min Mat Fac Was Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Fac Upp Upp Zhi Pro Turns Passed 10320 | 80 256 857 684 194 313 92 709 304 218 936 367 615 244 280 39 659 1886 750 67 465 192 113 Spaces Moved 13771 | 49 146 364 312 246 595 63 701 452 321 875 330 955 376 395 89 1488 3454 1309 139 673 208 231 Core 1266 | 18 . . . . . . 156 2 . . . . . . . . 71 120 125 673 101 . Treads 853 | 31 146 364 312 . . . . . . . . . . . . . . . . . . . Legs . | . . . . . . . . . . . . . . . . . . . . . . . Wheels . | . . . . . . . . . . . . . . . . . . . . . . . Hover 338 | . . . . . . . . . . . . . . . . . . . . . 107 231 Flight 11314 | . . . . 246 595 63 545 450 321 875 330 955 376 395 89 1488 3383 1189 14 . . . Fastest Speed 28 | 50 160 160 160 30 29 29 29 29 29 29 30 28 28 28 28 28 28 29 29 50 42 42 Average Speed 43 | 144 160 160 173 32 29 29 55 29 29 30 31 29 28 28 28 29 33 36 47 58 70 42 Slowest Speed 600 | 160 160 160 180 102 32 29 150 150 29 32 32 30 28 28 28 103 600 105 50 100 100 42 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . . Robots Hopped 64 | . . . 4 . . . . . 2 . . 6 . . . . 26 26 . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . . . . . . Exploration Rate (%) 46 | 3 26 27 55 23 14 63 24 64 48 89 49 22 59 55 73 74 71 34 29 72 62 39 Regions Visited 22 Branch Regions 13 Pre-discovered Areas 6 | . . . . 1 . . . . . 1 . . . . 1 . . . . . 3 . Known Exits Taken 17 | . . 1 1 1 . . 1 1 1 1 1 1 1 1 1 1 1 . 1 1 1 . Unknown Exits Taken 3 | 1 1 . . . . . . . . . . . . . . . . 1 . . . . Scrap Searched 24 | . . . . . . . . 7 1 2 1 . 2 2 . 4 . . . 3 . 2 Spaces Dug 129 | . . . . . 6 . 2 . 4 . 1 8 1 2 . 8 94 . . 3 . . Terrain Destroyed 1015 | . . . 3 . 6 . 2 . 4 . 1 8 62 2 . 230 427 127 . 10 . 133 Melee 88 | . . . . . 6 . 2 . 4 . 1 8 1 2 . 8 53 . . 3 . . Projectile 3 | . . . 3 . . . . . . . . . . . . . . . . . . . AOE 924 | . . . . . . . . . . . . . 61 . . 222 374 127 . 7 . 133 Actions | -11 -10 -9 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -4 -4 -4 -3 --------- Run | Scr Mat Mat Min Mat Fac Was Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Fac Upp Upp Zhi Pro Total 17338 | 56 165 489 386 335 716 136 993 617 435 1543 582 1235 506 560 102 1678 3915 1545 138 734 230 242 Wait 2792 | . 10 16 17 52 88 74 258 155 113 646 243 245 122 148 14 141 276 160 . 11 . 3 Move 13629 | 48 145 363 303 245 595 62 700 451 316 874 329 942 375 394 88 1487 3403 1261 138 672 207 231 Hop 57 | . . . 4 . . . . . 2 . . 6 . . . . 24 21 . . . . Pick Up 59 | 2 4 7 9 1 5 . 4 2 . 1 1 1 1 2 . 2 11 4 . 1 1 . Fast Attach 103 | 6 1 2 3 1 9 . 5 . . 7 1 4 1 5 . 6 23 16 . 7 5 1 Attach 54 | . . 6 3 7 1 . 1 2 . . . 1 1 . . 6 10 11 . 3 1 1 Detach 37 | . . 1 . 6 1 . 2 . . 2 . . . 1 . 4 5 12 . 2 . 1 Swap 26 | . 1 7 4 1 1 . 1 . . 3 1 . . 1 . 1 5 . . . . . Drop 115 | . 2 5 7 7 7 . 9 3 . 10 2 2 2 7 . 10 24 14 . 2 2 . Fire 199 | . 2 82 35 . . . . 3 . . . . 3 . . 11 39 18 . 1 . 5 Melee 195 | . . . . 15 9 . 13 1 4 . 5 24 1 2 . 8 95 . . 4 14 . Ram . | . . . . . . . . . . . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . . . . . . . . . . Crush 1 | . . . 1 . . . . . . . . . . . . . . . . . . . Escape Stasis 29 | . . . . . . . . . . . . 10 . . . . . 19 . . . . Rewire 40 | . . . . . . . . . . . . . . . . . . 9 . 31 . . Trap 2 | . . . . . . . . . . . . . . . . 2 . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials (discovered 2 exits: *Min x2) -9/Mines -8/Materials (discovered 2 exits: *Fac x2) -7/Factory -7/Waste -7/Factory (discovered 6 exits: *Fac x2 / *Sto x2 / *Low x2) -7/Lower Caves -7/Lower Caves (discovered 2 exits: *Fac / *Zio) -7/Zion -6/Proximity Caves -6/Factory -6/Lower Caves -6/Lower Caves -6/Data Miner -5/Proximity Caves -5/Factory (discovered 2 exits: *Fac x2) -4/Factory (discovered 2 exits: *Res / [*Upp]) -4/Upper Caves -4/Upper Caves (discovered 2 exits: *Res / *Zhi) -4/Zhirov -3/Proximity Caves History --------- Turn | Location | Event 17 | -11/Scrapyard | Discovered new exit (range 15) 81 | -11/Scrapyard | Entered Materials 182 | -10/Materials | Discovered new exit (range 16) 302 | -10/Materials | Build established: Mutant 337 | -10/Materials | Entered another Materials area 337 | -9/Materials | Evolved 2 slots: Utility x2 748 | -9/Materials | Build established: Scavenger-Mutant 1069 | -9/Materials | Core integrity fell below 50% 1137 | -9/Materials | Discovered new exit (range 15) 1178 | -9/Materials | Discovered new exit (range 10) 1192 | -9/Materials | Identified exit to Mines 1194 | -9/Materials | Entered Mines 1281 | -9/Mines | Core integrity fell below 20% 1398 | -9/Mines | Met a Derelict who couldn't figure out how to use a Trap Extractor 1539 | -9/Mines | Learned location of 1 exit from Materials 1691 | -9/Mines | Excavation squad dispatched 1691 | -9/Mines | A large section of the Mines collapsed 1873 | -9/Mines | Discovered new exit (range 3) 1876 | -9/Mines | Identified exit to Materials 1878 | -9/Mines | Entered Materials 1878 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1879 | -8/Materials | Identified exit to Factory 2057 | -8/Materials | Discovered exit to Factory (range 4) 2072 | -8/Materials | Entered Factory 2072 | -7/Factory | Evolved 2 slots: Utility x2 2127 | -7/Factory | Repaired Greatsword 2158 | -7/Factory | Build established: Sprinter 2299 | -7/Factory | Discovered new exit (range 8) 2332 | -7/Factory | Identified exit to Storage 2385 | -7/Factory | Sucked down chute 2385 | -7/Factory | Entered Waste 2386 | -7/Waste | Joined by Warlord forces that had cleared the area 2433 | -7/Waste | Discovered new exit (range 11) 2435 | -7/Waste | Identified exit to Factory 2477 | -7/Waste | Entered Factory 2477 | -7/Factory | Accompanied by 20 allies 2525 | -7/Factory | Discovered exit to Storage (range 8) 2658 | -7/Factory | Allied Derelicts emerged from ambush trap array 2665 | -7/Factory | Discovered new exit (range 15) 2671 | -7/Factory | Identified exit to Factory 2801 | -7/Factory | Garrison activated, responded to threat 2809 | -7/Factory | Discovered exit to Factory (range 14) 2877 | -7/Factory | First assault squad dispatched 2930 | -7/Factory | Identified exit to Lower Caves 2959 | -7/Factory | Garrison activated, responded to threat 3186 | -7/Factory | Entered Lower Caves 3186 | -7/Lower Caves | Accompanied by 2 allies 3187 | -7/Lower Caves | Encountered a Warlord checkpoint 3200 | -7/Lower Caves | Learned location of 1 exit from Factory 3487 | -7/Lower Caves | Discovered new exit (range 12) 3490 | -7/Lower Caves | Identified exit to Lower Caves 3490 | -7/Lower Caves | Entered another Lower Caves area 3493 | -7/Lower Caves | Discovered exit to Factory (range 15) 3494 | -7/Lower Caves | Learned location of 1 exit from Proximity Caves 3628 | -7/Lower Caves | Encountered a Warlord checkpoint 3695 | -7/Lower Caves | Attracted the attention of an 0b10 outpost 3708 | -7/Lower Caves | Discovered new exit (range 3) 3708 | -7/Lower Caves | Identified exit to Zion 3708 | -7/Lower Caves | Entered Zion 3847 | -7/Zion | Given A8's code to call for help 3848 | -7/Zion | Discovered new exit (range 16) 3979 | -7/Zion | Found Prototype Device 3979 | -7/Zion | Identified Bomb Factory No. 2 3993 | -7/Zion | Gained Derelict followers 4199 | -7/Zion | Learned location of Recycling (-7) 4286 | -7/Zion | Imprinted 4288 | -7/Zion | Declared Zion's savior 4358 | -7/Zion | Acquired unknown access codes intercepted by a Zionite 4473 | -7/Zion | Found Prototype Launcher 4473 | -7/Zion | Identified Rocket Array 4479 | -7/Zion | Found Rocket Array 4552 | -7/Zion | Identified exit to Proximity Caves 4598 | -7/Zion | Build established: Messiah-Sprinter 4644 | -7/Zion | Entered Proximity Caves 4644 | -6/Proximity Caves | Accompanied by 9 allies 5011 | -6/Proximity Caves | Entered Factory 5011 | -6/Factory | Accompanied by 6 allies 5011 | -6/Factory | Evolved 2 slots: Power x1, Propulsion x1 5012 | -6/Factory | Identified exit to Lower Caves 5278 | -6/Factory | Retrieved Zion intel report: Component Schematics 5500 | -6/Factory | Retrieved Zion intel report: Active Terminals 5569 | -6/Factory | Retrieved Zion intel report: Unaware Schematics 5570 | -6/Factory | Zion Recon squad teleported in 5612 | -6/Factory | Zion Heavy squad teleported in 5626 | -6/Factory | Entered Lower Caves 5626 | -6/Lower Caves | Accompanied by 6 allies 5839 | -6/Lower Caves | Discovered new exit (range 7) 5840 | -6/Lower Caves | Identified exit to Lower Caves 5870 | -6/Lower Caves | Entered another Lower Caves area 5870 | -6/Lower Caves | Accompanied by 6 allies 5878 | -6/Lower Caves | Learned Factory garrison access intel 5945 | -6/Lower Caves | Encountered a Warlord checkpoint 6051 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 6057 | -6/Lower Caves | Found Prototype Protection 6059 | -6/Lower Caves | Identified Zio. Weapon Casing 6101 | -6/Lower Caves | Discovered new exit (range 15) 6105 | -6/Lower Caves | Identified exit to Data Miner 6150 | -6/Lower Caves | Entered Data Miner 6150 | -6/Data Miner | Accompanied by 3 allies 6150 | -6/Data Miner | Discovered new exit (range 6) 6156 | -6/Data Miner | Met Data Miner 6163 | -6/Data Miner | Learned location of Section 7 (-3) 6163 | -6/Data Miner | Acquired the access code to Warlord's prototype stash 6166 | -6/Data Miner | Received God Mode back door access code from Data Miner 6175 | -6/Data Miner | Identified exit to Proximity Caves 6189 | -6/Data Miner | Entered Proximity Caves 6189 | -5/Proximity Caves | Accompanied by 3 allies 6235 | -5/Proximity Caves | Learned Factory garrison access intel 6367 | -5/Proximity Caves | Escorted by Enhanced Grunt 6549 | -5/Proximity Caves | Found Prototype Device 6549 | -5/Proximity Caves | Identified Exp. Thermal Shield 6841 | -5/Proximity Caves | Learned Factory emergency access door positions 6846 | -5/Proximity Caves | Discovered new exit (range 9) 6848 | -5/Proximity Caves | Identified exit to Factory 6848 | -5/Proximity Caves | Entered Factory 6848 | -5/Factory | Evolved 2 slots: Utility x2 6850 | -5/Factory | Loaded intel: 4 garrison access locations 6850 | -5/Factory | Found Powered Armor 6874 | -5/Factory | Incoming investigation squad redirected 6878 | -5/Factory | Incoming investigation squad redirected 7451 | -5/Factory | Zion Light squad teleported in 7504 | -5/Factory | Zion Light squad teleported in 7611 | -5/Factory | Retrieved Zion intel report: Component Schematics 7722 | -5/Factory | Retrieved Zion intel report: Prototype Stockpiles 7723 | -5/Factory | Zion Demo squad teleported in 7840 | -5/Factory | P-70 Sage assimilated allied C5-KTV(z) 8048 | -5/Factory | First assault squad dispatched 8094 | -5/Factory | Terminal network hard line cut 8147 | -5/Factory | Discovered new exit (range 15) 8172 | -5/Factory | Identified exit to Factory 8224 | -5/Factory | Incoming assault squad redirected 8421 | -5/Factory | Incoming assault squad redirected 8423 | -5/Factory | Lost 9 parts (1p2n3u3w) 8453 | -5/Factory | Spotted B-75 Beast 8519 | -5/Factory | Build established: Messiah-Mutant 8531 | -5/Factory | Incoming investigation squad redirected 8579 | -5/Factory | Incoming assault squad redirected 8656 | -5/Factory | Lost 3 parts (1u2w) 8724 | -5/Factory | Core integrity fell below 50% 8732 | -5/Factory | Discovered exit to Factory (range 5) 8734 | -5/Factory | Entered another Factory area 8734 | -4/Factory | Evolved 2 slots: Utility x2 8735 | -4/Factory | Loaded intel: 4 garrison access locations 8759 | -4/Factory | Lost 5 parts (1p1n3u) 8883 | -4/Factory | Repaired Biomechanical Wings 8985 | -4/Factory | Zion hero teleported in (99-TNT) 8998 | -4/Factory | Zion Light squad teleported in 9011 | -4/Factory | Garrison activated, responded to threat 9012 | -4/Factory | Discovered new exit (range 16) 9019 | -4/Factory | Identified exit to Research 9102 | -4/Factory | Found Prototype Launcher 9102 | -4/Factory | Identified 99-TNT's Nukerbomber 9149 | -4/Factory | Fabricated Exp. Cesium-ion Thruster (x1) 9174 | -4/Factory | Zion Heavy squad teleported in 9225 | -4/Factory | Found Prototype Protection 9225 | -4/Factory | Identified Zio. Heavy Carapace 9234 | -4/Factory | First assault squad dispatched 9263 | -4/Factory | Incoming assault squad redirected 9301 | -4/Factory | Destroyed 7 combat bots 9345 | -4/Factory | Spotted B-86 Titan 9353 | -4/Factory | Zion Heavy squad teleported in 9365 | -4/Factory | Incoming investigation squad redirected 9424 | -4/Factory | Core integrity fell below 50% 9459 | -4/Factory | Core integrity fell below 20% 9477 | -4/Factory | Discovered new exit (range 16) 9484 | -4/Factory | Entered Upper Caves 9533 | -4/Upper Caves | Discovered new exit (range 16) 9534 | -4/Upper Caves | Encountered a Warlord checkpoint 9540 | -4/Upper Caves | Identified exit to Upper Caves 9551 | -4/Upper Caves | Entered another Upper Caves area 9583 | -4/Upper Caves | Discovered exit to Research (range 11) 9612 | -4/Upper Caves | Attacked by a delusional Derelict stockpiling Unaware 9948 | -4/Upper Caves | Attracted the attention of an 0b10 checkpoint 9981 | -4/Upper Caves | Learned Research terminal intel 10004 | -4/Upper Caves | Discovered new exit (range 13) 10015 | -4/Upper Caves | Identified exit to Zhirov 10016 | -4/Upper Caves | Entered Zhirov 10016 | -4/Zhirov | Discovered new exit (range 3) 10034 | -4/Zhirov | Met Zhirov 10056 | -4/Zhirov | Learned location of Testing (-2) 10056 | -4/Zhirov | Learned location of Command (-1) 10072 | -4/Zhirov | Zhirov requested help retrieving the SGEMP Prototype 10092 | -4/Zhirov | Found Alien Artifact 10104 | -4/Zhirov | Found Alien Artifact 10104 | -4/Zhirov | Identified Integrated Dissipator 10104 | -4/Zhirov | Installed Integrated Dissipator, increased core heat dissipation (+2%) 10207 | -4/Zhirov | Identified exit to Proximity Caves 10208 | -4/Zhirov | Entered Proximity Caves 10258 | -3/Proximity Caves | Attracted the attention of an 0b10 checkpoint 10321 | -3/Proximity Caves | Destroyed by P-80 Master with Gamma Rifle Last Messages --------------- 10254_ #4 10272_ Adv. Transmission Jammer destroyed. 10272_ Slug penetrates Wall. 10273_ The unstable cave ceiling collapses. 10275_ Slug penetrates Wall. 10276_ Penetrated by Slug. 10280_ Acquired 47 matter. 10282_ Acquired 36 matter. 10306_ G-67 Veteran destroyed. 10307_ The unstable cave ceiling collapses. 10315_ M>4SF=N%9W ZZCKGO1TF95NOA,LYY2Q0 10321_ Critical hit. 10321_ 99-TNT's Nukerbomber destroyed. [Achievement: Tester] Map ----- +----------------------------------------------------+ | ## ????????????????????????????????????? | | # ?#???????????????????????????????????? | | # ? ##??????????????????????????????????? | | ?# ? ???????????????????????????????????? | | ?# #?? ????????????????????????????????????? | | ## #? #????????????????????????????????????? | | # #? ##???????????????????????????????????? | | ??# ## ##??????????????????????????????????? | | ??## #??????????????????????????????????? | | ???## #??????????????????????????????????? | | ????# ##???????? ???????????????????????? | | ????# ##??????? ??????????????????????? | | ???## #####???????? ??????????????????????? | | ???# #???????#???? ??????????????????????? | | ???# ######## #???? ??????????????????????? | | ???# #????# ??????????????????????? | | ???# #????# #??????##??????????????? | | ??## " "" #???## ##???? #??????????????? | | ?## "" """" #??## ##??# #??????????????? | | ?# "" """ #?## ### #??????????????? | | ## # " " #?# #??????????????? | | # ## ### #??????????????? | | ### ## #???????????????? | | ##?###### #####?# #???????????????? | | #???????# #????## #???????????????? | | #???????# ####?# @ #???????????????? | | #??????# #?# ## #???????????????? | | ???#### ### ## #???????????????? | | #?????# #???????????????? | | # #?????# #### #???????????????? | | # #?????########## #??? #???????????????? | | # #??????????????##p#???? ##???????????????? | | ? ##???????????????## ???? #????????????????? | | ? #####?????????????????? ???? ????????????????? | | ?##?????????????????????? ???#???????????????? | | ?????????????????????????# ####??????????????????? | | ??????????????????????????##?????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 66 Energy Generation 49 Energy Capacity 1520 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 20 Terrain Scan Density 10 Jamming Range 16 Additional Mass Support 12 Base Temperature (-) 200 EM Shielding 2 Armor Coverage 1200 Resistance: KI 30 Resistance: TH 30 Resistance: EM 15 Propulsion Shielding 66 Utility Shielding 33 Weapon Shielding 100 Phase Shifting 5 Evasion (%) 79 Melee Accuracy 8 Launcher Accuracy 30 Target Analysis 6 Core Analysis 8 Recoil Reduction 2 Offensive Hacking 14 Item Schematics ----------------- Spread Laser | -9/Materials | Extracted Energy Filter | -6/Factory | Extracted System Guard | -6/Factory | Extracted Com. Matter Pod | -6/Factory | Z-intel Imp. System Shield | -6/Factory | Z-intel Missile Launcher | -6/Factory | Z-intel Imp. ECM Suite | -6/Factory | Z-intel Arm. Treads | -6/Factory | Z-intel Imp. Medium Armor Plating | -6/Factory | Z-intel System Shield | -6/Factory | Z-intel Imp. Transmission Jammer | -6/Factory | Z-intel Med. Matter Pod | -6/Factory | Z-intel Adv. Melee Analysis Suite | -6/Factory | Z-intel Pulse Rifle | -6/Factory | Z-intel Phase Cannon | -6/Factory | Z-intel Combat Drone Bay | -6/Data Miner | Free Lgt. Regenerative Plating | -6/Data Miner | Free Exp. Flexi-carbon Leg | -6/Data Miner | Free Cmb. Gravmag System | -6/Data Miner | Free Exp. Cesium-ion Thruster | -6/Data Miner | Free Plasma Sword | -6/Data Miner | Free Imp. Salvage Targeting Computer | -5/Factory | Z-intel Hvy. Phase Cannon | -5/Factory | Z-intel Matter Filter | -5/Factory | Z-intel Hvy. Flail | -5/Factory | Z-intel Hvy. Treads | -5/Factory | Z-intel Core Analyzer | -5/Factory | Z-intel Remote Datajack | -5/Factory | Z-intel Hpw. Shock Rifle | -5/Factory | Z-intel Adv. Signal Interpreter | -5/Factory | Z-intel Recoil Nullifier | -5/Factory | Z-intel Enh. Optical Array | -5/Factory | Z-intel Flak Gun | -5/Factory | Z-intel Maneuvering Thrusters | -5/Factory | Z-intel Antigrav System | -5/Factory | Z-intel Gatling Laser | -5/Factory | Extracted Imp. Gravmag System | -5/Factory | Extracted Hardlight Generator | -5/Factory | Extracted Com. Wheel | -5/Factory | Extracted Dynamic Insulation System | -5/Factory | Extracted Hvy. Machine Gun | -5/Factory | Extracted Arm. Wheel | -5/Factory | Extracted Overload Regulator | -5/Factory | Extracted Coil Gun | -5/Factory | Extracted Recalibrator | -5/Factory | Extracted Imp. Focal Shield | -5/Factory | Extracted Assault Drone Bay | -4/Zhirov | Free Exp. Heat Sink | -4/Zhirov | Free Exp. Optical Array | -4/Zhirov | Free Imp. Arc Thrower | -4/Zhirov | Free Robot Schematics ------------------ L-41 Fighter | -6/Factory | Z-intel B-48 Gladiator | -6/Factory | Z-intel A-02 Transporter | -6/Factory | Z-intel R-10 Processor | -6/Factory | Z-intel E-15 Imp | -6/Factory | Z-intel S-27 Virus | -6/Data Miner | Free G-50 Soldier | -6/Data Miner | Free P-70 Sage | -6/Data Miner | Free I-36 Angel | -6/Data Miner | Free I-47 Archangel | -6/Data Miner | Free Fabricated ------------ Exp. Cesium-ion Thruster | x1 | -4/Factory Alien Tech Used ----------------- Integrated Dissipator Achievements -------------- Brute Force Generalissimo Heroic Deeds Tester Watch This! We Are Legion Challenges ------------ None Game ------ Seed CatalystPhasingDisintegrator Manual? 0 Play Time 04:36:40 Cumulative 71.1 hours Start 2019.12.14 @ 15:09:39 End 2019.12.14 @ 20:12:39 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 34 Rogue 30 Adventurer 4 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0 Lore% 43 Gallery% 51 Achievement% 40 Wizard Run 0 Options --------- ASCII 1 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 32/Terminus Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 124c46c1-09e2-4fdc-a857-86bdc0fdede1