Cogmind - Beta 14 @@@ ROGUE MODE // 2024.08.18 @ 05:49:10 Player: Lillith Result: Self-destructed Performance ------------- Evolutions (4) 2000 Regions Visited (9) 1800 Robots Destroyed (116) 580 Value Destroyed (3199) 3199 Prototype IDs (10) 200 Alien Tech Used (0) 0 Bonus (35) 35 TOTAL SCORE: 7814 Bonus ------- High Alert Combat Kills 8 Follower Combat Kills 27 Cogmind --------- Core Integrity 373/850 Matter 160/300 Energy 100/100 System Corruption 5% Temperature Cool (1) Movement Flying (35) Location -6/Lower Caves Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- Improved VTOL Module > --- UTILITY (7) ------ Experimental Sensor Array 0b10 Decoder Chip [Skirmisher] Hacking Suite System Shield Advanced System Shield > --- WEAPON (2) ------- Ripper > --- INVENTORY (5) ---- Advanced ECM Suite Layered Light Armor Plating Force Field Improved System Shield Peak State ------------ > --- POWER ------------ Cooled Ion Engine > --- PROPULSION ------- Improved VTOL Module Improved VTOL Module Xenon Bombardment Thruster Xenon Bombardment Thruster > --- UTILITY ---------- Experimental Sensor Array Improved Light Armor Plating Hacking Suite Hacking Suite System Shield System Shield > --- WEAPON ----------- Greatsword > --- INVENTORY -------- Cesium-ion Thruster Seismic Detector Light Armor Plating Hacking Suite System Shield [Rating: 52] Favorites ----------- Power Light Nuclear Core Engine Light Ion Engine Power Core Light Nuclear Core Reactor Light Antimatter Reactor Propulsion Light Treads Treads Light Treads Wheel Armored Wheel Flight Unit Xenon Bombardment Thruster Utility Large Storage Unit Device Sensor Drone Bay Storage Large Storage Unit Processor Advanced Visual Processing Unit Hackware Hacking Suite Protection Light Armor Plating Weapon High-powered Shotgun Energy Gun Heavy EM Pulse Gun Energy Cannon Advanced Beam Cannon Ballistic Gun High-powered Shotgun Ballistic Cannon Bore Cannon Impact Weapon Great Maul Slashing Weapon Greatsword Build | -11 -10 -10 -9 -9 -8 -8 -7 -6 -6 ------- Run | Yrd Mat Min Mat Min Mat Sto Fac Fac Low Slots Evolved 8 | . . . 2 . 2 . 2 2 . Power 1 | . . . . . . . . 1 . Propulsion 2 | . . . 1 . 1 . . . . Utility 5 | . . . 1 . 1 . 2 1 . Weapon . | . . . . . . . . . . Parts Attached 128 | 8 13 3 27 8 24 10 20 10 5 Power 14 | 1 1 . 2 1 4 3 . 2 . Engine 7 | 1 . . 2 1 1 2 . . . Core 6 | . 1 . . . 3 1 . 1 . Reactor 1 | . . . . . . . . 1 . Propulsion 37 | 3 2 2 9 2 9 2 8 . . Treads 20 | 1 1 1 9 1 5 2 . . . Leg . | . . . . . . . . . . Wheel 7 | 2 1 1 . 1 2 . . . . Hover . | . . . . . . . . . . Flight 10 | . . . . . 2 . 8 . . Utility 44 | 2 5 1 4 4 6 3 9 6 4 Device 15 | 1 3 1 . 2 3 1 1 2 1 Storage 3 | 1 2 . . . . . . . . Processor 2 | . . . . . . . 1 . 1 Hackware 8 | . . . . . . . 5 2 1 Protection 16 | . . . 4 2 3 2 2 2 1 Artifact . | . . . . . . . . . . Weapon 33 | 2 5 . 12 1 5 2 3 2 1 Energy Gun 7 | . . . 6 . . . . 1 . Energy Cannon 1 | . . . 1 . . . . . . Ballistic Gun 16 | 2 5 . 5 . 2 1 1 . . Ballistic Cannon 3 | . . . . 1 1 1 . . . Launcher . | . . . . . . . . . . Special Weapon . | . . . . . . . . . . Impact Weapon 3 | . . . . . 2 . 1 . . Slashing Weapon 3 | . . . . . . . 1 1 1 Piercing Weapon . | . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . Unidentified Prototypes 7 | . . 1 2 1 3 . . . . Parts Lost 30 | . 2 . . 4 4 4 4 11 1 Power 6 | . . . . 1 1 1 . 3 . Propulsion 11 | . 1 . . 2 1 2 2 3 . Utility 10 | . 1 . . . 2 1 2 3 1 Weapon 3 | . . . . 1 . . . 2 . Highest Loss Streak 5 | . 1 . . 2 2 2 3 5 1 To Critical Strikes . | . . . . . . . . . . Average Slot Usage (%) 94 | . 98 100 98 90 97 89 87 69 51 Engine 5 | . 5 . 7 10 3 7 7 4 . Core 4 | . 8 14 3 . 5 1 . . . Treads 17 | . 15 14 22 21 18 27 2 . . Wheel 10 | . 12 14 11 8 17 5 . . . Flight 2 | . . . . . . . 25 16 6 Device 12 | . 13 14 11 15 19 8 7 . 6 Storage 9 | . 14 14 11 11 9 9 . . . Hackware 2 | . . . . . . . 22 30 24 Protection 6 | . . . 9 6 6 13 9 3 4 Energy Gun 1 | . . . 6 . . . . 2 . Ballistic Gun 13 | . 28 28 15 16 8 1 . . . Ballistic Cannon 1 | . . . . . 2 7 1 . . Impact Weapon 2 | . . . . . 6 9 2 . . Peak Build Rating 52 | 7 14 20 26 34 40 28 52 47 38 Average Rating 25 | 5 10 13 23 25 34 25 43 38 34 On Entrance 21 | . 7 12 20 24 34 24 25 47 21 Naked Turns . | . . . . . . . . . . Heaviest Build 60 | 13 32 45 51 50 60 49 48 16 5 Greatest Support 60 | 20 20 20 40 40 40 60 60 23 5 Greatest Overweight (x) 9 | 3 3 3 3 4 4 4 9 2 . Average Overweight (x) 1 | . 1 2 1 2 1 1 . . . Largest Inventory Capacity 15 | 8 15 15 15 15 15 15 15 5 5 Average Capacity 13 | 7 10 15 15 15 15 15 5 5 5 Most Carried 15 | 6 10 15 15 15 15 15 15 5 5 Average Carried 12 | 3 7 14 14 14 14 14 5 4 2 Final Capacity 15 | 8 15 15 15 15 15 15 5 5 5 Final Carried 15 | 5 10 15 15 14 14 15 5 4 4 Class Distribution -------------------- 49% | Mutant 40% | Scavenger-Mutant 7% | Hacker-Sprinter Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Mutant | -9/Materials Mutant | -9/Mines Mutant | -8/Materials Scavenger-Mutant | -8/Storage Hacker-Sprinter | -7/Factory Hacker-Sprinter | -6/Factory Hacker-Mutant | -6/Lower Caves Resources | -11 -10 -10 -9 -9 -8 -8 -7 -6 -6 ----------- Run | Yrd Mat Min Mat Min Mat Sto Fac Fac Low Matter Collected 3211 | 302 411 60 676 343 869 244 215 . 91 Remotely . | . . . . . . . . . . Salvage Created 3975 | 167 600 31 1073 297 1176 386 245 . . Parts 230 | 10 36 4 68 20 65 21 6 . . Haulers Intercepted 8 | . 1 . 3 . 4 . . . . Recyclers Shooed 2 | 1 1 . . . . . . . . Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . Prevented 2 | . . . . . . . . . 2 Kills | -11 -10 -10 -9 -9 -8 -8 -7 -6 -6 ------- Run | Yrd Mat Min Mat Min Mat Sto Fac Fac Low Combat Hostiles Destroyed 88 | . 14 . 26 11 27 8 2 . . Melee 2 | . . . . . . . 2 . . Guns 73 | . 14 . 26 11 20 2 . . . Cannons 13 | . . . . . 7 6 . . . Classes Destroyed 12 | 2 5 . 3 . . 2 . . . Worker 6 | . 2 2 . . 1 1 . . . Builder 1 | . . . . . . 1 . . . Tunneler 4 | 3 . . . 1 . . . . . Hauler 8 | . 1 . 3 . 4 . . . . Recycler 2 | 1 . . . . . . 1 . . Operator 5 | . 2 . 2 . 1 . . . . Watcher 2 | . . . 1 . . . 1 . . Swarmer 25 | . 3 . 7 4 11 . . . . Grunt 43 | . 11 . 11 5 12 4 . . . Duelist 4 | . . . 1 2 . 1 . . . Sentry 15 | . . . 7 . 4 2 2 . . Hunter 1 | . . . . . . 1 . . . Best Kill Streak 7 | 2 5 2 4 4 7 4 1 . . Combat Bots Only 6 | . 5 . 4 4 6 3 1 . . Max Kills in Single Turn 2 | 1 1 1 1 1 2 1 1 . . Gunslinging . | . . . . . . . . . . Exploded . | . . . . . . . . . . Melee 1 | . . . . . . . 1 . . Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -8 -8 -7 -6 -6 -------- Run | Yrd Mat Min Mat Min Mat Sto Fac Fac Low Hostile Shots Fired 711 | . 72 4 124 63 190 51 68 136 3 Missed 224 | . 19 1 41 11 50 8 28 63 3 Damage Taken 6271 | . 607 43 1075 716 1457 687 617 1052 17 Core 1257 | . 140 14 104 46 203 133 140 477 . Absorbed by Shields 560 | . . . . . 524 36 . . . Core Remaining (%) 63 | 100 . 38 . 62 . 38 80 . . Volleys Fired 376 | 16 54 2 65 35 163 41 . . . Largest 2 | 2 2 2 2 2 1 1 . . . Hottest 90 | 40 46 46 90 50 57 57 . . . Shots Fired 539 | 32 108 4 130 61 163 41 . . . Gun 476 | 32 108 4 130 61 126 15 . . . Cannon 63 | . . . . . 37 26 . . . Launcher . | . . . . . . . . . . Special . | . . . . . . . . . . Kinetic 507 | 32 108 4 98 61 163 41 . . . Thermal . | . . . . . . . . . . Explosive . | . . . . . . . . . . Electromagnetic 32 | . . . 32 . . . . . . Robot Hit Streak 16 | 7 14 3 16 7 12 15 . . . Robot Miss Streak 8 | 2 4 1 4 5 8 5 . . . Penetration Max 1 | . . . . . 1 1 . . . Secondary Targets 7 | . 3 . . 4 . . . . . Max Gunslinging Chain 1 | . 1 . . 1 . . . . . Shots Hit Robots 416 | 22 78 4 105 41 118 33 15 . . Core Hits 191 | 9 35 2 54 21 52 15 2 1 . Critical Kills 12 | . . . . 1 6 5 . . . Critical Parts Destroyed 16 | . 3 . . . 6 6 1 . . Critical Strikes 32 | . 3 . 1 1 12 11 4 . . Destroy 27 | . 3 . . 1 12 11 . . . Corrupt 1 | . . . 1 . . . . . . Smash 1 | . . . . . . . 1 . . Sever 3 | . . . . . . . 3 . . Melee Attacks 45 | . . . . . 5 9 23 7 1 Impact 16 | . . . . . 5 9 2 . . Slashing 29 | . . . . . . . 21 7 1 Piercing . | . . . . . . . . . . Sneak Attacks 6 | . . . . . 1 2 3 . . Combat Hostiles 1 | . . . . . . . 1 . . Follow-up Attacks . | . . . . . . . . . . Damage Inflicted 7973 | 180 957 42 1812 839 2253 898 970 5 17 Guns 5767 | 180 957 42 1812 835 1736 205 . . . Cannons 894 | . . . . . 404 490 . . . Explosions . | . . . . . . . . . . Melee 1286 | . . . . . 113 203 970 . . Ramming 26 | . . . . 4 . . . 5 17 Kinetic 6259 | 180 957 42 1410 835 2140 695 . . . Thermal . | . . . . . . . . . . Explosive . | . . . . . . . . . . Electromagnetic 402 | . . . 402 . . . . . . Impact 390 | . . . . . 113 203 74 . . Slashing 896 | . . . . . . . 896 . . Piercing . | . . . . . . . . . . Highest Corruption 10 | . . . 2 2 . . 10 . 5 Average Corruption 3 | . . . 2 2 . . 10 . 5 Corruption Purged . | . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . Effects 49 | . . . 23 14 . . 11 . 1 Message Errors 11 | . . . 7 2 . . 2 . . Matter Fused 11 | . . . 7 1 . . 2 . 1 Heat Flow Errors 6 | . . . 3 1 . . 2 . . Energy Discharges 5 | . . . 2 . . . 3 . . Data Loss (minor) 13 | . . . 4 7 . . 2 . . Data Loss (major) 2 | . . . . 2 . . . . . Misfires 1 | . . . . 1 . . . . . Overload Shots . | . . . . . . . . . . Overflow Damage 338 | . . . . . 77 86 175 . . Projectiles . | . . . . . . . . . . Explosions . | . . . . . . . . . . Melee 338 | . . . . . 77 86 175 . . Knockbacks 10 | . . . . . 3 6 1 . . Impact 3 | . . . . . . 2 1 . . Kinetic 7 | . . . . . 3 4 . . . Secondary . | . . . . . . . . . . Self-Inflicted Damage 20 | . . . . 1 . . . 2 17 Shots . | . . . . . . . . . . Rammed 4 | . . . . 2 . . . 2 . Targets Rammed 4 | . . . . 2 . . . 2 . Kicked . | . . . . . . . . . . Crushed . | . . . . . . . . . . Highest Temperature 345 | . 12 . 297 345 131 112 178 . . Average Temperature 47 | . 7 . 56 99 27 39 85 . . Received Heat Transfer 2183 | . 318 9 342 300 693 341 117 63 . Siege Activations . | . . . . . . . . . . Robots Corrupted 2 | . . . . . . 1 1 . . Combat Hostiles . | . . . . . . . . . . Parts Fried 5 | . . . 1 . 3 . 1 . . Impact Corruptions 9 | . . . . . 2 4 3 . . Robots Melted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Melted . | . . . . . . . . . . Heat Transferred . | . . . . . . . . . . Parts Sabotaged . | . . . . . . . . . . Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -8 -8 -7 -6 -6 ------- Run | Yrd Mat Min Mat Min Mat Sto Fac Fac Low Peak Influence 418 | 20 405 125 364 273 418 316 184 160 . Initial 172 | . 13 100 . 118 17 172 104 89 . Average 153 | 9 253 40 176 140 149 224 107 46 . Maximum Alert Level 2 | . 2 . 1 1 2 1 . . . Low Security (%) 68 | 100 17 100 68 73 68 43 100 100 . Level 1 30 | . 79 . 31 26 28 56 . . . Level 2 1 | . 2 . . . 3 . . . . Level 3 . | . . . . . . . . . . Level 4 . | . . . . . . . . . . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Squads Dispatched 16 | . 1 . 3 2 4 2 4 . . Investigation 6 | . . . 1 1 2 . 2 . . Extermination . | . . . . . . . . . . Reinforcement 9 | . 1 . 2 . 2 2 2 . . Assault 1 | . . . . 1 . . . . . Garrison . | . . . . . . . . . . Intercept . | . . . . . . . . . . Searches Triggered . | . . . . . . . . . . Construction Impeded . | . . . . . . . . . . Haulers Reinforced 1 | . . . . . . . 1 . . Active Scanning Responses . | . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -8 -8 -7 -6 -6 --------- Run | Yrd Mat Min Mat Min Mat Sto Fac Fac Low Distress Signals 14 | . 5 . 1 . 5 . 1 2 . Communications Jammed . | . . . . . . . . . . Distress Signals . | . . . . . . . . . . Times Spotted 192 | . 28 1 46 15 61 13 8 18 2 Peak Tracking Total 7 | . 7 2 6 3 5 5 2 6 4 Tactical Retreats 19 | . 2 . 2 1 7 2 2 3 . Traps | -11 -10 -10 -9 -9 -8 -8 -7 -6 -6 ------- Run | Yrd Mat Min Mat Min Mat Sto Fac Fac Low Traps Triggered 5 | . . . 3 . . . 1 1 . Indirectly . | . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed . | . . . . . . . . . . Reprogrammed . | . . . . . . . . . . Reused . | . . . . . . . . . . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered 1 | . . . . . . . . . 1 Machines | -11 -10 -10 -9 -9 -8 -8 -7 -6 -6 ---------- Run | Yrd Mat Min Mat Min Mat Sto Fac Fac Low Machines Disabled 5 | . . . . 1 . 4 . . . Max in Single Turn 1 | . . . . 1 . 1 . . . Garrison Access 1 | . . . . . 1 . . . . Machines Repaired . | . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -8 -7 -6 -6 --------- Run | Yrd Mat Min Mat Min Mat Sto Fac Fac Low Machines Accessed 47 | . 9 2 8 . 10 6 7 3 2 Terminals 35 | . 7 1 8 . 8 4 5 2 . Fabricators . | . . . . . . . . . . Repair Stations 1 | . . . . . . 1 . . . Recycling Units 6 | . 2 . . . 1 . 2 1 . Scanalyzers . | . . . . . . . . . . Garrison Access 2 | . . . . . 1 1 . . . Total Hacks 153 | . 31 3 28 . 35 15 24 11 6 Successful 90 | . 21 2 16 . 21 5 10 9 6 Failed 61 | . 9 . 12 . 14 10 14 2 . Catastrophic 12 | . . . 3 . 3 3 3 . . Database Lockouts 2 | . 1 1 . . . . . . . Manual 100 | . 22 3 25 3 22 3 14 8 . Terminals 125 | . 28 2 28 . 32 10 15 10 . Fabricators . | . . . . . . . . . . Repair Stations 2 | . . . . . . 2 . . . Recycling Units 14 | . 3 . . . 1 . 9 1 . Scanalyzers . | . . . . . . . . . . Garrison Access 5 | . . . . . 2 3 . . . Terminal Hacks 45 | . 12 2 6 . 9 2 2 6 6 Record 6 | . . . . . . . . 1 5 Part Schematic 1 | . . . . . . . 1 . . Robot Analysis 9 | . 2 1 3 . 3 . . . . Prototype ID Bank 1 | . 1 . . . . . . . . Open Door 3 | . . 1 . . . 1 . . 1 Open DSF 2 | . . . . . . . 1 1 . Branch Access Points 2 | . 1 . . . . . . 1 . Terminal Index 3 | . 1 . 1 . . . . 1 . Scanalyzer Index 1 | . 1 . . . . . . . . Unreport Threat 4 | . . . . . 2 . . 2 . Locate Traps 5 | . 1 . 1 . 2 1 . . . Recall Reinforcements 1 | . . . . . 1 . . . . Hauler Manifests 2 | . 1 . 1 . . . . . . Registered Components 1 | . 1 . . . . . . . . Registered Prototypes 1 | . 1 . . . . . . . . Zone Layout 3 | . 2 . . . 1 . . . . Fabricator Hacks . | . . . . . . . . . . Repair Station Hacks 1 | . . . . . . 1 . . . Scan Component 1 | . . . . . . 1 . . . Recycling Unit Hacks 9 | . 2 . . . 1 . 5 1 . Recycle Component 1 | . . . . . . . 1 . . Process 1 | . . . . . . . 1 . . Retrieve Matter 2 | . . . . . . . 2 . . Retrieve Components 5 | . 2 . . . 1 . 1 1 . Scanalyzer . | . . . . . . . . . . Garrison Access Hacks 1 | . . . . . 1 . . . . Seal Access 1 | . . . . . 1 . . . . Unauthorized Hacks 34 | . 7 . 10 . 10 2 3 2 . Terminals 34 | . 7 . 10 . 10 2 3 2 . Assimilate 2 | . . . 1 . 1 . . . . Botnet 7 | . 2 . 2 . 2 . . 1 . Operators 2 | . . . 1 . 1 . . . . Skim 23 | . 5 . 6 . 6 2 3 1 . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered 1 | . 1 . . . . . . . . Used . | . . . . . . . . . . Hacking Detections 41 | . 7 1 8 1 10 6 6 2 . Full Trace Events 6 | . . . 1 1 2 1 1 . . Feedback Events . | . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . Robots Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired 1 | . . . . . . . 1 . . Parts Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . Parts Repaired . | . . . . . . . . . . Time . | . . . . . . . . . . Parts Recycled 1 | . . . . . . . 1 . . Recycled Matter 34 | . . . . . . . 34 . . Retrieved Matter 34 | . . . . . . . 34 . . Retrieved Components 35 | . 19 . . . 9 . 3 4 . Parts Scanalyzed . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Damaged . | . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -8 -7 -6 -6 ------------ Run | Yrd Mat Min Mat Min Mat Sto Fac Fac Low Used RIF Installer . | . . . . . . . . . . Robots Hacked . | . . . . . . . . . . Non-combat . | . . . . . . . . . . Combat . | . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . Robots Rewired . | . . . . . . . . . . Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -8 -7 -6 -6 -------- Run | Yrd Mat Min Mat Min Mat Sto Fac Fac Low Total Allies 1 | . . . . 1 . . . . . Largest Group 1 | . . . . 1 . . . . . Highest-Rated Group 31 | . . . . 31 . . . . . Highest-Rated Ally 31 | . . . . 31 . . . . . Total Orders 4 | . . . 2 . 2 . . . . EXPLORE 2 | . . . 1 . 1 . . . . RETURN 2 | . . . 1 . 1 . . . . Ally Attacks 9 | . . . . 9 . . . . . Total Damage 167 | . . . . 167 . . . . . Kills 1 | . . . . 1 . . . . . Allies Corrupted . | . . . . . . . . . . Allies Melted . | . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -8 -8 -7 -6 -6 ------- Run | Yrd Mat Min Mat Min Mat Sto Fac Fac Low Robot Analysis Total 8 | . 2 . 3 . 3 . . . . Derelict Logs Recovered 5 | . . 1 . 2 . . . . 2 Drone Launches 10 | . . . 5 . 5 . . . . Drone Recoveries 10 | . . . 5 . 5 . . . . Exploration | -11 -10 -10 -9 -9 -8 -8 -7 -6 -6 ------------- Run | Yrd Mat Min Mat Min Mat Sto Fac Fac Low Turns Passed 10980 | 168 1186 1202 2836 989 2329 1032 717 370 151 Spaces Moved 7604 | 80 885 699 1062 595 1050 568 1537 735 393 Core 16 | 15 . . . . . . 1 . . Treads 1894 | 57 65 119 887 67 378 280 41 . . Legs . | . . . . . . . . . . Wheels 3071 | 8 820 580 175 528 672 288 . . . Hover . | . . . . . . . . . . Flight 2623 | . . . . . . . 1495 735 393 Fastest Speed 26 | 50 95 115 130 135 120 135 26 29 35 Average Speed 117 | 136 110 143 229 146 165 150 34 39 35 Slowest Speed 500 | 200 160 240 320 240 320 160 500 175 35 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped 2 | . . . . . . . 1 1 . Cave-ins Triggered 1 | . . . . . . . 1 . . Exploration Rate (%) 61 | 3 95 97 85 95 88 64 28 22 36 Regions Visited 9 Branch Regions 4 Pre-discovered Areas 5 | . 1 1 1 . 1 . . . 1 Known Exits Taken 7 | . 1 1 1 1 1 1 . 1 . Unknown Exits Taken 2 | 1 . . . . . . 1 . . Scrap Searched 7 | . . 2 . 3 . . . . 2 Spaces Dug 22 | . . . . . 9 1 6 5 1 Terrain Destroyed 51 | . . . . . 26 13 6 5 1 Melee 16 | . . . . . 3 1 6 5 1 Projectile 35 | . . . . . 23 12 . . . AOE . | . . . . . . . . . . Terrain Rammed 1 | . . . . . . . . . 1 Walls Destroyed . | . . . . . . . . . . Machines Disabled . | . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -8 -7 -6 -6 --------- Run | Yrd Mat Min Mat Min Mat Sto Fac Fac Low Total 9072 | 109 997 895 1340 649 1514 692 1672 799 405 Wait 786 | . 23 181 154 4 255 57 70 42 . Move 7591 | 79 884 698 1061 594 1049 567 1534 732 393 Hop 2 | . . . . . . . 1 1 . Pick Up 51 | 5 9 6 10 1 2 4 10 1 3 Fast Attach 53 | 7 2 1 8 6 7 5 9 7 1 Attach 22 | . 3 . 5 1 1 1 6 1 4 Detach 8 | . 2 1 1 . 1 . . 1 2 Swap 53 | 1 8 2 14 1 16 4 5 2 . Drop 80 | 1 12 4 22 5 15 4 14 3 . Fire 376 | 16 54 2 65 35 163 41 . . . Melee 45 | . . . . . 5 9 23 7 1 Ram 4 | . . . . 1 . . . 2 1 Kick . | . . . . . . . . . . Crush 1 | . . . . 1 . . . . . Escape Stasis . | . . . . . . . . . . Rewire . | . . . . . . . . . . Trap . | . . . . . . . . . . Miscellaneous . | . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / *Min / *Sub) -10/Mines (discovered 3 exits: *Mat x2 / Sub) -9/Materials (discovered 5 exits: *Mat x3 / *Min x2) -9/Mines (discovered 3 exits: *Mat x2 / [*Exi]) -8/Materials (discovered 5 exits: *Fac x3 / *Sto x2) -8/Storage (discovered 2 exits: *Fac / Rec) -7/Factory (discovered 3 exits: *Fac x2 / [*Low]) -6/Factory (discovered 2 exits: *Low x2) -6/Lower Caves (discovered 1 exit: Low) History --------- Turn | Location | Event 35 | -11/Scrapyard | Discovered new exit (range 15) 169 | -11/Scrapyard | Entered Materials 317 | -10/Materials | Build established: Mutant 471 | -10/Materials | Discovered new exit (range 12) 474 | -10/Materials | Central database locked down 504 | -10/Materials | Identified exit to Mines 667 | -10/Materials | Core integrity fell below 50% 725 | -10/Materials | Discovered new exit (range 14) 794 | -10/Materials | Identified exit to Materials 794 | -10/Materials | Identified exit to Subcaves 850 | -10/Materials | Learned 2 Mines zone layouts 898 | -10/Materials | Learned location of 2 exits from Materials 966 | -10/Materials | Learned location of 2 exits from Materials 987 | -10/Materials | Learned location of Mines (-9) 1018 | -10/Materials | Learned location of 2 exits from Mines 1058 | -10/Materials | Loaded intel: 13 trap records 1355 | -10/Materials | Entered Mines 1443 | -10/Mines | Joined a pair of Derelicts in attacking an 0b10 outpost 1659 | -10/Mines | Assembled infested the area 1664 | -10/Mines | Assisted by a Guerilla fighting off Assembled 2119 | -10/Mines | Discovered exit to Materials (range 10) 2136 | -10/Mines | Central database locked down 2289 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 2356 | -10/Mines | Found the Drone Emporium 2371 | -10/Mines | Found Prototype Device 2371 | -10/Mines | Identified Sensor Drone Bay 2433 | -10/Mines | Learned location of Storage (-8) 2557 | -10/Mines | Entered Materials 2557 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2558 | -9/Materials | Identified exit to Mines 2558 | -9/Materials | Identified exit to Materials 2849 | -9/Materials | Build established: Scavenger-Mutant 3842 | -9/Materials | Discovered exit to Materials (range 7) 4673 | -9/Materials | Learned Storage trap positions 4777 | -9/Materials | Learned 4 Recycling zone layouts 4846 | -9/Materials | Learned 2 Storage zone layouts 4867 | -9/Materials | Learned location of Zion (-6) 4978 | -9/Materials | Learned Storage security intel 5393 | -9/Materials | Entered Mines 5396 | -9/Mines | Build established: Mutant 5577 | -9/Mines | Learned Materials terminal intel 5618 | -9/Mines | Learned 4 Materials zone layouts 5651 | -9/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 5763 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 5764 | -9/Mines | Discovered new exit (range 5) 5803 | -9/Mines | Met a Derelict testing a Signal Generator 6009 | -9/Mines | Discovered exit to Materials (range 7) 6082 | -9/Mines | Found a damaged Exp. Sensor Array with a note attached 6087 | -9/Mines | Found Prototype Device 6087 | -9/Mines | Identified Exp. Sensor Array 6350 | -9/Mines | Discovered exit to Materials (range 12) 6382 | -9/Mines | Entered Materials 6382 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 6384 | -8/Materials | Loaded intel: 12 terminal locations 6680 | -8/Materials | Build established: Scavenger-Mutant 7196 | -8/Materials | Discovered new exit (range 15) 7306 | -8/Materials | Build established: Mutant 7681 | -8/Materials | Learned location of 1 exit from Extension 7733 | -8/Materials | Learned location of Lower Caves (-7) 7776 | -8/Materials | Identified exit to Factory 7810 | -8/Materials | Learned Storage emergency access door positions 7834 | -8/Materials | Identified exit to Storage 7846 | -8/Materials | Learned 4 Recycling zone layouts 7867 | -8/Materials | Learned location of 1 exit from Lower Caves 8711 | -8/Materials | Entered Storage 8712 | -8/Storage | Identified exit to Recycling 8713 | -8/Storage | Loaded intel: 20 trap records 8962 | -8/Storage | Build established: Scavenger-Mutant 9462 | -8/Storage | Discovered exit to Factory (range 5) 9596 | -8/Storage | Core integrity fell below 50% 9743 | -8/Storage | Entered Factory 9743 | -7/Factory | Evolved 2 slots: Utility x2 10108 | -7/Factory | Discovered new exit (range 16) 10117 | -7/Factory | Crushed by falling debris 10117 | -7/Factory | System corruption reached 10% 10148 | -7/Factory | Lost 3 parts (2n1u) 10166 | -7/Factory | Build established: Hacker-Sprinter 10273 | -7/Factory | Discovered new exit (range 12) 10373 | -7/Factory | Discovered new exit (range 15) 10460 | -7/Factory | Entered another Factory area 10460 | -6/Factory | Evolved 2 slots: Power x1, Utility x1 10550 | -6/Factory | Identified exit to Lower Caves 10701 | -6/Factory | Spotted B-75 Beast 10755 | -6/Factory | Lost 4 parts (1p2n1u) 10829 | -6/Factory | Core integrity fell below 50% 10830 | -6/Factory | Entered Lower Caves 10831 | -6/Lower Caves | Identified exit to Lower Caves 10860 | -6/Lower Caves | Lost 5 parts (2p2u1w) 10886 | -6/Lower Caves | Learned 4 Factory zone layouts 10907 | -6/Lower Caves | Learned Extension trap positions 10907 | -6/Lower Caves | Learned Extension security intel 10907 | -6/Lower Caves | Learned Research terminal intel 10955 | -6/Lower Caves | Ambushed by wild Derelicts 10981 | -6/Lower Caves | Self-destructed Last Messages --------------- 10936_ Searching scrap... 10936_ Found Unknown Processor. 10936_ Found Med. Storage Unit. 10936_ Found 33 Matter. 10937_ Acquired Unknown Processor. 10937_ Identified 0b10 Decoder Chip [Skirmisher]. 10939_ Acquired 33 matter. 10951_ Slammed into Wall. 10951_ System Shield destroyed. 10951_ System corrupted by crushing effect (+4). 10951_ Destabilizing: System corrupted (+1). 10951_ Adv. Visual Processing Unit broken. 10951_ Destabilizing: Short circuit. 10952_ Discarded Broken Adv. Visual Processing Unit. 10955_ E6-ET0(g): "Wake up, everyone! Fresh metal!" 10955_ ND-TDU(g) springs to life. 10965_ System corrupted: Matter fused (-9). Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????????####??????????###########?????? | | ?????????????####### ##?????????# #?????? | | ?????????????# #?????????# #?????? | | ???####?????## #?????????### #?????? | | ???# ##???## #???????????## #?????? | | ???# ##### #######??????## ##????? | | ??## #?????## #????? | | ### ### #?????# ##????? | | # ########?## #?????# ##????? | | #### ##"""""###### @ #?????## #????? | | #??# ##"" """## #??????## #????? | | #### ## ? """ ## #???????## ##???? | | ## ? """ ## #???????## #???? | | # ? """ ## ##???#### #???? | | # "" ## ##### ##???? | | ### # ? X## #????? | | #?### ?# ? "## #????? | | #???# ?# ""# ### ##???? | | ####???# ##### ? ""# #?## #???? | | ???????# X#! ! ? ""# ##?## #???? | | ???????# ##! "## ## #### ##???? | | ?##????# ###"""" """ ## ## #????? | | # ##???# #####""""#### ## ##????? | | ##??# ######### #?????? | | ##?# ##### ##????? | | ### ### #????? | | ##### ### ## #####?# #????? | | ## #??# #?# ### #?????# #????? | | ##????##??# #######?# #?## #???# ##????? | | #?????????# #???????# #??# #?## ##?????? | | #?????????# #???????# #??# ### #??????? | | #?????????# #?####??# #??# ## #??????? | | #???????### ### ##?# #??## ### ## #??????? | | ????????# ### #???#####??### #??????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 39 Energy Generation 21 Energy Capacity 280 Matter Stores 300 Matter Capacity 300 Sight Range 20 Robot Scan Range 20 Terrain Scan Density 10 ECM Strength 2 Armor Coverage 300 Evasion (%) 64 Recoil Reduction 3 Offensive Hacking 30 Defensive Hacking 34 Item Schematics ----------------- Imp. Hacking Suite | -7/Factory | Hacked Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed WeaponRagnarokCanceller Manual? 0 Play Time 01:34:03 Cumulative 36.3 hours Start 2024.08.18 @ 03:57:53 End 2024.08.18 @ 05:49:10 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 61 Rogue 61 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 35 Gallery% 30 Achievement% 28 Wizard Run 0 Options --------- Layout 2 ASCII 0 Keyboard 1 Movement Arrows Keybinds 0 Fullscreen 2 Font 32/SmallcapsGlow Map View 50x44 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 56d0fa58-d520-417e-9f18-d70b76373b34