Cogmind - Beta 14 *** ADVENTURER MODE // 2024.10.19 @ 07:39:06 Player: Three_crows Result: Self-destructed Performance ------------- Evolutions (4) 2000 Regions Visited (6) 1200 Robots Destroyed (78) 390 Value Destroyed (3111) 3111 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (22) 22 TOTAL SCORE: 6723 Bonus ------- High Alert Combat Kills 22 Cogmind --------- Core Integrity 586/850 Matter 257/300 Energy 472/550 System Corruption 0% Temperature Cool (0) Movement Core (750) Ox14 Location -6/Factory Parts ------- > --- POWER (4) -------- Angular Momentum Engine > --- PROPULSION (3) --- (None) > --- UTILITY (5) ------ Improved Cooling System Large Storage Unit High-capacity Battery Advanced ECM Suite Advanced Thermal Shield > --- WEAPON (3) ------- (None) > --- INVENTORY (15) --- Light Treads Improved Heat Sink Improved Cooling System Compact Battery (200) Compact Battery (200) ECM Suite ECM Suite Light Armor Plating Recalibrator Peak State ------------ > --- POWER ------------ Improved Deuterium Engine Micro Nuclear Core Micro Nuclear Core > --- PROPULSION ------- Improved Carbon-fiber Leg Improved Titanium Leg > --- UTILITY ---------- Small Storage Unit Advanced Visual Processing Unit Transmission Jammer Advanced ECM Suite > --- WEAPON ----------- EM Pulse Cannon Ion Cannon Heavy Ion Cannon > --- INVENTORY -------- Improved Cooling System Improved Cooling System Coolant Injector ECM Suite ECM Suite Light Armor Plating Advanced Thermal Shield EMP Blaster [Rating: 44] Favorites ----------- Power Micro Nuclear Core Engine Improved Deuterium Engine Power Core Micro Nuclear Core Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Wheel Wheel Utility Advanced Visual Processing Unit Device Advanced ECM Suite Storage Small Storage Unit Processor Advanced Visual Processing Unit Weapon Heavy Ion Cannon Energy Gun Particle Gun Energy Cannon Heavy Ion Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Improved Light Cannon Launcher EMP Blaster Special Melee Weapon Datajack Build | -11 -10 -9 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Sto Mat Fac Fac Slots Evolved 8 | . . 2 . 2 2 2 Power 3 | . . 1 . . 1 1 Propulsion 1 | . . . . 1 . . Utility 3 | . . 1 . 1 . 1 Weapon 1 | . . . . . 1 . Parts Attached 91 | 6 . 7 17 18 35 8 Power 18 | 1 . 2 5 3 6 1 Engine 13 | 1 . 2 5 2 2 1 Core 5 | . . . . 1 4 . Reactor . | . . . . . . . Propulsion 18 | 2 . 1 5 2 8 . Treads 1 | . . . . . 1 . Leg 14 | 2 . 1 5 2 4 . Wheel 3 | . . . . . 3 . Hover . | . . . . . . . Flight . | . . . . . . . Utility 24 | 1 . 2 1 7 9 4 Device 17 | . . 2 . 6 6 3 Storage 4 | 1 . . . . 3 . Processor 3 | . . . 1 1 . 1 Hackware . | . . . . . . . Protection . | . . . . . . . Artifact . | . . . . . . . Weapon 31 | 2 . 2 6 6 12 3 Energy Gun 14 | 1 . 2 3 4 3 1 Energy Cannon 8 | . . . . . 7 1 Ballistic Gun 1 | 1 . . . . . . Ballistic Cannon 2 | . . . 1 . 1 . Launcher 3 | . . . 1 1 . 1 Special Weapon . | . . . . . . . Impact Weapon . | . . . . . . . Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon 3 | . . . 1 1 1 . Unidentified Prototypes . | . . . . . . . Parts Lost 35 | . . 4 1 2 23 5 Power 10 | . . 1 . 1 7 1 Propulsion 10 | . . 1 1 . 7 1 Utility 3 | . . . . 1 2 . Weapon 12 | . . 2 . . 7 3 Highest Loss Streak 6 | . . 2 1 1 6 3 To Critical Strikes . | . . . . . . . Average Slot Usage (%) 85 | . 85 82 95 97 87 50 Engine 11 | . 14 20 21 15 7 5 Core 5 | . . . . 2 10 2 Leg 16 | . 28 21 19 25 15 . Device 12 | . . 7 11 16 13 11 Storage 9 | . 14 11 11 9 8 13 Processor 6 | . . . 10 9 6 2 Energy Gun 9 | . 14 11 19 14 3 5 Energy Cannon 8 | . . . . . 16 6 Ballistic Gun 1 | . 14 10 . . . . Peak Build Rating 44 | 6 6 11 16 33 44 32 Average Rating 28 | 4 6 8 13 28 38 26 On Entrance 12 | . 6 6 11 16 25 21 Naked Turns . | . . . . . . . Heaviest Build 67 | 10 10 19 26 34 67 61 Greatest Support 51 | 20 20 20 26 39 51 10 Greatest Overweight (x) 17 | . . . 5 1 16 17 Average Overweight (x) 1 | . . . . . . 5 Largest Inventory Capacity 15 | 8 8 8 8 8 15 15 Average Capacity 11 | 7 8 8 8 8 12 15 Most Carried 12 | 5 1 8 8 8 12 12 Average Carried 8 | 1 1 4 7 7 9 11 Final Capacity 15 | 8 8 8 8 8 15 15 Final Carried 12 | 1 1 7 8 7 12 9 Class Distribution -------------------- 27% | Infiltrator-Skirmisher 22% | Mutant 21% | Scavenger-Mutant 16% | Infiltrator-Mutant 4% | Skirmisher 4% | Scavenger-Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Mutant | -9/Storage Infiltrator-Mutant | -8/Materials Infiltrator-Skirmisher | -7/Factory Mutant | -6/Factory Resources | -11 -10 -9 -9 -8 -7 -6 ----------- Run | Yrd Mat Mat Sto Mat Fac Fac Matter Collected 1376 | 206 46 130 170 193 447 184 Remotely . | . . . . . . . Salvage Created 3335 | . 83 465 505 732 1263 287 Parts 165 | . 2 28 25 42 65 3 Haulers Intercepted . | . . . . . . . Recyclers Shooed 1 | . . . . 1 . . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Kills | -11 -10 -9 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Sto Mat Fac Fac Combat Hostiles Destroyed 75 | . 4 10 14 18 24 5 Guns 53 | . 4 10 14 13 10 2 Cannons 15 | . . . . . 13 2 AOE 5 | . . . . 5 . . Classes Destroyed 10 | . 2 1 . 2 5 . Builder 1 | . . . . . 1 . Mechanic 1 | . . . . . 1 . Watcher 1 | . . . . . 1 . Swarmer 16 | . 3 . 5 4 4 . Grunt 33 | . 1 5 5 10 7 5 Brawler 2 | . . . . 1 1 . Protector 1 | . . . . . 1 . Sentry 15 | . . 5 4 2 4 . Hunter 2 | . . . . 1 1 . Programmer 6 | . . . . . 6 . Best Kill Streak 6 | . 3 3 4 6 6 5 Combat Bots Only 6 | . 3 3 4 6 5 5 Max Kills in Single Turn 3 | . 1 2 1 3 2 1 Gunslinging 1 | . . 1 . . . . Exploded 3 | . . . . 3 . . Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -6 -------- Run | Yrd Mat Mat Sto Mat Fac Fac Hostile Shots Fired 698 | . 28 61 126 74 376 33 Missed 232 | . 9 15 44 21 135 8 Damage Taken 5156 | . 132 464 712 626 2705 517 Core 1199 | . 54 55 189 115 522 264 Absorbed by Shields . | . . . . . . . Ignored by Resistances 1503 | . 40 139 224 183 767 150 Regen/Repaired (Parts) 147 | . . . 114 . 33 . Core Remaining (%) 64 | 100 78 . 39 79 25 . Volleys Fired 232 | . 15 42 42 42 76 15 Largest 3 | . 2 2 2 2 3 3 Hottest 220 | . 60 96 121 130 214 220 Shots Fired 462 | . 30 76 79 62 179 36 Gun 310 | . 30 76 77 57 47 23 Cannon 143 | . . . . . 132 11 Launcher 9 | . . . 2 5 . 2 Special . | . . . . . . . Kinetic 60 | . 15 39 . . 6 . Thermal 369 | . 15 37 77 57 149 34 Explosive . | . . . . . . . Electromagnetic 33 | . . . 2 5 24 2 Robot Hit Streak 48 | . 13 48 34 31 32 22 Robot Miss Streak 3 | . 1 1 3 2 2 1 Penetration Max . | . . . . . . . Secondary Targets 6 | . 1 2 2 1 . . Max Gunslinging Chain 1 | . 1 1 1 1 . . Shots Hit Robots 372 | . 25 69 63 51 133 31 Core Hits 162 | . 6 24 23 35 56 18 Critical Kills . | . . . . . . . Critical Parts Destroyed . | . . . . . . . Critical Strikes 7 | . . . 3 1 3 . Burn 5 | . . . 3 1 1 . Corrupt 2 | . . . . . 2 . Melee Attacks . | . . . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 6848 | . 234 666 867 1161 3022 898 Guns 3721 | . 234 666 867 786 648 520 Cannons 2617 | . . . . . 2374 243 Explosions 510 | . . . . 375 . 135 Melee . | . . . . . . . Ramming . | . . . . . . . Kinetic 461 | . 115 268 . . 78 . Thermal 5569 | . 119 398 867 834 2588 763 Explosive . | . . . . . . . Electromagnetic 818 | . . . . 327 356 135 Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption 9 | . . . . . 9 . Average Corruption 6 | . . . . . 6 . Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Effects 73 | . . . . . 73 . Message Errors 16 | . . . . . 16 . Matter Fused 18 | . . . . . 18 . Heat Flow Errors 9 | . . . . . 9 . Energy Discharges 4 | . . . . . 4 . Parts Rejected 1 | . . . . . 1 . Data Loss (minor) 12 | . . . . . 12 . Data Loss (major) 4 | . . . . . 4 . Misfires 4 | . . . . . 4 . Alerts 3 | . . . . . 3 . Weapon Failures 2 | . . . . . 2 . Overload Shots . | . . . . . . . Overflow Damage 56 | . . . . 7 49 . Projectiles 49 | . . . . . 49 . Explosions 7 | . . . . 7 . . Melee . | . . . . . . . Knockbacks . | . . . . . . . Impact . | . . . . . . . Kinetic . | . . . . . . . Secondary . | . . . . . . . Self-Inflicted Damage 29 | . . . . . . 29 Shots 2 | . . . . . . 2 Rammed . | . . . . . . . Targets Rammed . | . . . . . . . Kicked . | . . . . . . . Crushed . | . . . . . . . Highest Temperature 1000 | . 84 164 222 348 591 1000 Average Temperature 157 | . 33 50 82 142 172 412 Received Heat Transfer 1821 | . 30 264 225 450 609 243 Effects 70 | . . . 3 2 35 30 Shutdowns 25 | . . . . . 18 7 Energy Bleed 5 | . . . . . 3 2 Interference 14 | . . . 3 2 8 1 Matter Decay 5 | . . . . . 1 4 Short Circuit 4 | . . . . . 1 3 Damage (minor) 5 | . . . . . 2 3 Damage (major) 11 | . . . . . 2 9 Damage (core) 1 | . . . . . . 1 Siege Activations . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried . | . . . . . . . Impact Corruptions . | . . . . . . . Robots Melted 2 | . . . . . 1 1 Combat Hostiles 2 | . . . . . 1 1 Parts Melted 32 | . . 4 8 4 13 3 Heat Transferred 10795 | . 275 924 2374 1924 3790 1508 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions 1 | . . . . 1 . . Alert | -11 -10 -9 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Sto Mat Fac Fac Peak Influence 426 | . 90 312 342 426 297 134 Initial 156 | . . 32 112 63 156 37 Average 126 | . 28 165 200 284 79 49 Maximum Alert Level 2 | . . 1 1 2 1 . Low Security (%) 74 | 100 100 63 63 20 86 100 Level 1 23 | . . 36 36 62 13 . Level 2 1 | . . . . 17 . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 15 | . . 2 1 2 8 2 Investigation 3 | . . . . 1 1 1 Extermination 4 | . . . . . 4 . Reinforcement 7 | . . 2 1 1 2 1 Assault 1 | . . . . . 1 . Garrison . | . . . . . . . Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded 1 | . . . . 1 . . Haulers Reinforced . | . . . . . . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -9 -9 -8 -7 -6 --------- Run | Yrd Mat Mat Sto Mat Fac Fac Distress Signals 14 | . . 6 3 2 3 . Communications Jammed 37 | . . . . . 37 . Distress Signals 37 | . . . . . 37 . Times Spotted 153 | . 5 22 23 35 57 11 Peak Tracking Total 10 | . 4 10 6 6 5 4 Tactical Retreats 13 | . . . 1 4 7 1 Traps | -11 -10 -9 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Sto Mat Fac Fac Traps Triggered 11 | . . . 6 2 2 1 Indirectly 2 | . . . 2 . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -9 -9 -8 -7 -6 ---------- Run | Yrd Mat Mat Sto Mat Fac Fac Machines Disabled 1 | . . . . . 1 . Max in Single Turn 1 | . . . . . 1 . Garrison Access 3 | . . . . 1 2 . Machines Repaired . | . . . . . . . Machines Dismantled . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -6 --------- Run | Yrd Mat Mat Sto Mat Fac Fac Machines Accessed 8 | . . . 2 1 5 . Terminals 2 | . . . 1 . 1 . Fabricators 1 | . . . . . 1 . Repair Stations 2 | . . . 1 . 1 . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access 3 | . . . . 1 2 . Total Hacks 18 | . . . 5 2 11 . Successful 10 | . . . 5 1 4 . Failed 8 | . . . . 1 7 . Catastrophic . | . . . . . . . Database Lockouts . | . . . . . . . Manual 1 | . . . 1 . . . Terminals 3 | . . . 1 . 2 . Fabricators 1 | . . . . . 1 . Repair Stations 7 | . . . 4 . 3 . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access 7 | . . . . 2 5 . Terminal Hacks 1 | . . . 1 . . . Open Door 1 | . . . 1 . . . Fabricator Hacks 1 | . . . . . 1 . Network Status 1 | . . . . . 1 . Repair Station Hacks 6 | . . . 4 . 2 . Scan Component 3 | . . . 2 . 1 . Repair 3 | . . . 2 . 1 . Recycling Unit Hacks . | . . . . . . . Scanalyzer . | . . . . . . . Garrison Access Hacks 2 | . . . . 1 1 . Seal Access 2 | . . . . 1 1 . Unauthorized Hacks . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 4 | . . . . 1 3 . Full Trace Events 1 | . . . . . 1 . Feedback Events 1 | . . . . . 1 . Corruption 1 | . . . . . 1 . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired 3 | . . . 2 . 1 . Time 84 | . . . 58 . 26 . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -6 ------------ Run | Yrd Mat Mat Sto Mat Fac Fac Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released 6 | . . . . . 6 . Machine Destruction 3 | . . . . . 3 . Programmers 3 | . . . . . 3 . Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -6 -------- Run | Yrd Mat Mat Sto Mat Fac Fac Total Allies . | . . . . . . . Largest Group . | . . . . . . . Highest-Rated Group . | . . . . . . . Highest-Rated Ally . | . . . . . . . Total Orders . | . . . . . . . Ally Attacks . | . . . . . . . Total Damage . | . . . . . . . Kills . | . . . . . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Sto Mat Fac Fac Robot Analysis Total . | . . . . . . . Derelict Logs Recovered . | . . . . . . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -9 -9 -8 -7 -6 ------------- Run | Yrd Mat Mat Sto Mat Fac Fac Turns Passed 6028 | 46 126 397 1175 656 3031 597 Spaces Moved 2528 | 36 71 161 470 271 1364 155 Core 32 | 13 . . 2 . 7 10 Treads 2 | . . . . . 2 . Legs 2240 | 23 71 161 468 271 1246 . Wheels 254 | . . . . . 109 145 Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 50 | 50 120 120 120 120 95 140 Average Speed 165 | 94 120 120 179 126 172 204 Slowest Speed 900 | 120 120 120 300 190 850 900 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered 1 | . . . . . 1 . Exploration Rate (%) 25 | 3 20 21 75 21 37 4 Regions Visited 6 Branch Regions 1 Pre-discovered Areas . | . . . . . . . Known Exits Taken . | . . . . . . . Unknown Exits Taken 6 | 1 1 1 1 1 1 . Scrap Searched . | . . . . . . . Spaces Dug . | . . . . . . . Terrain Destroyed 14 | . . . . 7 6 1 Melee . | . . . . . . . Projectile 7 | . . . . . 6 1 AOE 7 | . . . . 7 . . Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -6 --------- Run | Yrd Mat Mat Sto Mat Fac Fac Total 3962 | 47 85 295 721 526 1884 404 Wait 1020 | . . 76 168 172 382 222 Move 2522 | 35 70 160 469 270 1363 155 Hop . | . . . . . . . Pick Up 50 | 6 . 10 12 11 11 . Fast Attach 34 | 1 . 1 8 1 19 4 Attach 37 | 5 . 5 3 10 10 4 Detach 6 | . . . 1 . 4 1 Swap 20 | . . 1 6 7 6 . Drop 36 | . . . 12 13 8 3 Fire 232 | . 15 42 42 42 76 15 Melee . | . . . . . . . Ram . | . . . . . . . Kick . | . . . . . . . Crush . | . . . . . . . Escape Stasis 5 | . . . . . 5 . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -9/Storage -8/Materials -7/Factory -6/Factory History --------- Turn | Location | Event 12 | -11/Scrapyard | Discovered new exit (range 15) 47 | -11/Scrapyard | Entered Materials 170 | -10/Materials | Discovered new exit (range 3) 173 | -10/Materials | Entered another Materials area 173 | -9/Materials | Evolved 2 slots: Power x1, Utility x1 314 | -9/Materials | Build established: Mutant 489 | -9/Materials | Discovered new exit (range 15) 570 | -9/Materials | Entered Storage 866 | -9/Storage | Build established: Scavenger-Mutant 1224 | -9/Storage | Repaired Imp. Ion Engine 1251 | -9/Storage | Repaired Aluminum Leg 1390 | -9/Storage | Core integrity fell below 50% 1415 | -9/Storage | Met 01-MTF 1739 | -9/Storage | Discovered new exit (range 5) 1745 | -9/Storage | Entered Materials 1745 | -8/Materials | Accompanied by 2 allies (01-MTF) 1745 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1748 | -8/Materials | 01-MTF left 1929 | -8/Materials | Build established: Mutant 2344 | -8/Materials | Build established: Infiltrator-Mutant 2389 | -8/Materials | Discovered new exit (range 9) 2401 | -8/Materials | Entered Factory 2401 | -7/Factory | Evolved 2 slots: Power x1, Weapon x1 2686 | -7/Factory | Build established: Infiltrator-Skirmisher 3006 | -7/Factory | Crushed by falling debris 4064 | -7/Factory | Repaired Broken Ion Cannon 4286 | -7/Factory | Build established: Infiltrator-Mutant 4758 | -7/Factory | Lost 3 parts (1p1n1w) 5160 | -7/Factory | Core integrity fell below 50% 5194 | -7/Factory | Lost 6 parts (1p2n3w) 5406 | -7/Factory | Discovered new exit (range 20) 5432 | -7/Factory | Entered another Factory area 5432 | -6/Factory | Evolved 2 slots: Power x1, Utility x1 5460 | -6/Factory | Lost 4 parts (2n1u1w) 5741 | -6/Factory | Lost 3 parts (1p1n1w) 6017 | -6/Factory | Build established: Mutant 6029 | -6/Factory | Self-destructed Last Messages --------------- Discarded Broken Targeting Computer. R-10 Processor collects Broken Plasma Rifle. Acquired Broken Hvy. Ion Cannon. Acquired 68 matter. O-24 Administrator: "IFF HANDSHAKE FAILED. SECURING TERMINAL." O-24 Administrator uses terminal to summon reinforcements. ALERT: Hostiles spotted, dispatching reinforcements to Terminal F019. O-24 Administrator locks terminal. K-01 Serf collects debris. Hvy. Ion Cannon functionality restored. K-01 Serf cleans the Terminal. Acquired 24 matter. Acquired 50 matter. U-05 Engineer destroyed. Hvy. Ion Cannon destroyed. Door malfunctions. EMP Blaster destroyed. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????# ??????????? | | ?????????????????????????????????????# #####?????? | | ?????????????????????????????????????# #?????? | | ?????????????????????????????????????# #?????? | | ?????????????????????????????????????# +?????? | | ????????????????????????############## #?????? | | ????????????????????????# # #?????? | | ????????????????????????# # #?????? | | ????????????????????????# # #?????? | | ????????????????????????# # #?????? | | ????????????????????????# ! # #?????? | | ????????????????????????# + #?????? | | ???????????????? ???????# # #?????? | | ?????????????? ??????# # #?????? | | ?????????????? ??????# "" # #?????? | | ?????????????# ?????# S"" # #?????? | | ?????????????+ ????# "" # #?????? | | ?????????????# ???# # #?????? | | ?????????????# ???#####+######## #?????? | | ?????????????# ??????# #??????# #?????? | | ?????????????# ?????# #??????# #?????? | | ?????????????? " " *????# #??????# #?????? | | ???????????????"R" |!##### #??????# #?????? | | ???????????????""" %R%g #??????# #?????? | | ?????????????????########gg #??????# #?????? | | ?????????# ##########@ #??????# +?????? | | ?????????# "" % #??????# #?????? | | ?????????# "T % +??????# #?????? | | ?????????# #??????# #?????? | | ?????????# ################??????# #?????? | | ?????????###+#???????????????????????# #?????? | | ?????????????????????????????????????# #?????? | | ????????????????????????############## #?????? | | ????????????????????????# + #?????? | | ????????????????????????# """ """ # #?????? | | ????????????????????????# """ """ # #?????? | | ????????????????????????# """ """ # #?????? | | ????????????????????????# # ##????? | | ????????????????????????# """ """ # T#????? | | ????????????????????????# """ """ # #????? | | ????????????????????????# """ """ # ##????? | | ????????????????????????# # #?????? | | ????????????????????????# ! # ####### | | ????????????????????????# # # | | ????????????????????????# # # " | | ????????????????????????############## # " | | ?????????????????????????????????????# # % " | | ?????????????????????????????????????# + | | ?????????????????????????????????????# # " | | ?????????????????????????????????????# # " | +----------------------------------------------------+ Best States ------------- Heat Dissipation 64 Coolant Potential 65 Energy Generation 36 Energy Capacity 610 Matter Stores 300 Matter Capacity 300 Sight Range 20 Terrain Scan Density 10 ECM Strength 3 Jamming Range 12 Cloak Strength 3 Resistance: KI 20 Resistance: TH 50 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Evasion (%) 55 Targeting Accuracy 5 Recoil Reduction 1 Offensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Total Silence Unlikely Earthworm Challenges ------------ None Game ------ Seed SpacefoldLegCharger Manual? 0 Play Time 01:07:59 Cumulative 11.9 hours Start 2024.10.17 @ 18:35:08 End 2024.10.19 @ 07:39:06 Sessions 7 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 23 Rogue 0 Adventurer 23 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 7 Gallery% 15 Achievement% 14 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: fc826c34-f92d-4cde-8627-4ac8c3ecadf0