Cogmind - Beta 14 @@@ ROGUE MODE // 2025.03.07 @ 21:23:00

Player: Lava

Result: Destroyed by C-40 Crusher with Compactor

 Performance 
-------------
Evolutions (3)             1500
Regions Visited (7)        1400
Robots Destroyed (63)      315
Value Destroyed (2151)     2151
Prototype IDs (26)         520
Alien Tech Used (0)        0
Bonus (623)                623
              TOTAL SCORE: 6509

 Bonus
-------
High Alert Combat Kills    228
Follower Combat Kills      95
Aligned with FarCom        300

 Cogmind 
---------
Core Integrity             0/700
Matter                     275/300
Energy                     100/100
System Corruption          8%
Temperature                Cool (0)
Movement                   Core (50)
Location                   -7/Waste

 Parts 
-------
>          --- POWER (2) --------
               (None)
>          --- PROPULSION (4) ---
               (None)
>          --- UTILITY (4) ------
           Core Analyzer
>          --- WEAPON (3) -------
               (None)
>          --- INVENTORY (5) ----
   Compact Matter Pod (90)
           Seismic Detector
  Advanced ECM Suite
  Advanced Reaction Control System

 Peak State 
------------
>              --- POWER ------------
               Nuclear Core
         Micro Nuclear Core
>              --- PROPULSION -------
       Armored Wheel
       Armored Huge Wheel
>              --- UTILITY ----------
         Small Storage Unit
               Modified TNC
               Core Analyzer
      Hardened Medium Armor Plating
>              --- WEAPON -----------
  High-powered Shotgun
  High-powered Shotgun
               Flak Gun
>              --- INVENTORY --------
      Improved Heat Sink
       Compact Matter Pod
      Advanced Weight Redist. System
  Experimental Sensor Array
               Seismic Detector
               System Restoration Module
               Assault Rifle
               Gauss Rifle
[Rating: 43]

 Favorites 
-----------
Power                      Light Ion Engine
  Engine                   Light Ion Engine
  Power Core               Micro Nuclear Core
Propulsion                 Armored Wheel
  Leg                      Flexi-carbon Leg
  Wheel                    Armored Wheel
  Hover Unit               Improved Hover Unit
  Flight Unit              Flight Unit
Utility                    Modified TNC
  Device                   ECM Suite
  Storage                  Small Storage Unit
  Processor                Modified TNC
  Protection               Hardened Medium Armor Plating
Weapon                     High-powered Shotgun
  Energy Gun               Particle Gun
  Ballistic Gun            High-powered Shotgun
  Ballistic Cannon         Assault Cannon
  Launcher                 Mini Grenade Launcher

 Build                          | -11 -10 -10 -10 -9  -8  -7  -7  
-------                    Run  | Yrd Mat Min Exi Min Mat Fac Was 
Slots Evolved              6    | .   .   .   .   .   4   2   .   
  Power                    1    | .   .   .   .   .   1   .   .   
  Propulsion               2    | .   .   .   .   .   2   .   .   
  Utility                  2    | .   .   .   .   .   .   2   .   
  Weapon                   1    | .   .   .   .   .   1   .   .   
Parts Attached             82   | 6   1   6   2   14  19  33  1   
  Power                    14   | 1   .   1   .   2   4   6   .   
    Engine                 9    | 1   .   1   .   2   3   2   .   
    Core                   5    | .   .   .   .   .   1   4   .   
    Reactor                .    | .   .   .   .   .   .   .   .   
  Propulsion               20   | 2   .   3   .   3   8   4   .   
    Treads                 .    | .   .   .   .   .   .   .   .   
    Leg                    1    | .   .   .   .   .   .   1   .   
    Wheel                  10   | 2   .   .   .   .   5   3   .   
    Hover                  1    | .   .   .   .   .   1   .   .   
    Flight                 8    | .   .   3   .   3   2   .   .   
  Utility                  16   | .   1   .   2   .   1   11  1   
    Device                 10   | .   1   .   1   .   1   6   1   
    Storage                2    | .   .   .   .   .   .   2   .   
    Processor              2    | .   .   .   1   .   .   1   .   
    Hackware               .    | .   .   .   .   .   .   .   .   
    Protection             2    | .   .   .   .   .   .   2   .   
    Artifact               .    | .   .   .   .   .   .   .   .   
  Weapon                   32   | 3   .   2   .   9   6   12  .   
    Energy Gun             5    | 1   .   .   .   2   1   1   .   
    Energy Cannon          .    | .   .   .   .   .   .   .   .   
    Ballistic Gun          25   | 2   .   1   .   7   4   11  .   
    Ballistic Cannon       1    | .   .   .   .   .   1   .   .   
    Launcher               1    | .   .   1   .   .   .   .   .   
    Special Weapon         .    | .   .   .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   
  Unidentified Prototypes  1    | .   .   .   .   .   .   1   .   
Parts Lost                 43   | .   .   5   .   1   14  20  3   
  Power                    10   | .   .   1   .   .   3   4   2   
  Propulsion               11   | .   .   1   .   .   5   4   1   
  Utility                  8    | .   .   1   .   .   1   6   .   
  Weapon                   14   | .   .   2   .   1   5   6   .   
  Highest Loss Streak      10   | .   .   5   .   1   10  7   3   
  To Critical Strikes      1    | .   .   .   .   .   1   .   .   
Average Slot Usage (%)     78   | .   78  75  79  99  79  75  58  
  Engine                   9    | .   14  12  14  14  13  5   4   
  Core                     2    | .   .   .   .   .   1   5   5   
  Wheel                    12   | .   28  2   .   .   17  16  .   
  Flight                   9    | .   .   24  28  28  8   .   .   
  Device                   8    | .   7   9   4   14  7   7   11  
  Storage                  1    | .   .   .   .   .   .   2   1   
  Processor                9    | .   .   .   4   14  9   10  15  
  Protection               2    | .   .   .   .   .   .   5   .   
  Energy Gun               1    | .   .   .   .   1   3   .   5   
  Ballistic Gun            18   | .   28  22  14  26  12  18  4   
  Launcher                 1    | .   .   3   14  .   .   .   .   
Peak Build Rating          43   | 5   6   6   13  16  26  43  38  
  Average Rating           22   | 4   5   5   8   12  20  33  32  
  On Entrance              13   | .   5   6   6   13  13  26  37  
Naked Turns                .    | .   .   .   .   .   .   .   .   
Heaviest Build             37   | 7   8   8   8   8   18  37  32  
  Greatest Support         65   | 20  20  20  8   8   52  65  20  
  Greatest Overweight (x)  10   | .   .   .   .   .   1   10  1   
  Average Overweight (x)   .    | .   .   .   .   .   .   .   .   
Largest Inventory Capacity 8    | 5   5   5   5   5   5   8   5   
  Average Capacity         5    | 5   5   5   5   5   5   6   5   
  Most Carried             8    | 3   5   5   5   5   5   8   4   
  Average Carried          4    | 1   4   4   3   4   4   5   3   
  Final Capacity           5    | 5   5   5   5   5   5   5   5   
  Final Carried            5    | 3   5   4   3   5   5   3   4   

 Class Distribution 
--------------------
 36% | Skirmisher
 30% | Mutant
 24% | Scavenger-Mutant
  4% | Scavenger-Sprinter
  3% | Scavenger-Skirmisher

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -10/Mines
 Scavenger-Mutant | -10/Exiles
 Scavenger-Mutant | -9/Mines
       Skirmisher | -8/Materials
       Skirmisher | -7/Factory
           Mutant | -7/Waste

 Resources                      | -11  -10  -10  -10  -9   -8   -7   -7   
-----------                Run  | Yrd  Mat  Min  Exi  Min  Mat  Fac  Was  
Matter Collected           1955 | 284  6    78   .    236  556  795  .    
  Remotely                 20   | .    .    .    .    .    .    20   .    
Salvage Created            2151 | 45   .    93   .    94   713  1206 .    
  Parts                    126  | 3    .    7    .    9    50   57   .    
Haulers Intercepted        .    | .    .    .    .    .    .    .    .    
Recyclers Shooed           2    | .    .    .    .    .    .    2    .    
Parts Field Recycled       .    | .    .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    .    
Parts Self-Destructed      .    | .    .    .    .    .    .    .    .    
  Prevented                .    | .    .    .    .    .    .    .    .    

 Kills                          | -11 -10 -10 -10 -9  -8  -7  -7  
-------                    Run  | Yrd Mat Min Exi Min Mat Fac Was 
Combat Hostiles Destroyed  48   | 1   .   2   .   6   21  18  .   
  Guns                     34   | 1   .   2   .   6   12  13  .   
  Cannons                  7    | .   .   .   .   .   7   .   .   
  AOE                      7    | .   .   .   .   .   2   5   .   
Classes Destroyed          14   | 2   .   2   .   .   6   4   .   
  Worker                   5    | .   .   .   .   .   .   5   .   
  Builder                  1    | .   .   .   .   .   1   .   .   
  Tunneler                 1    | 1   .   .   .   .   .   .   .   
  Recycler                 5    | .   .   .   .   .   1   4   .   
  Operator                 1    | .   .   .   .   .   1   .   .   
  Watcher                  2    | .   .   .   .   .   1   1   .   
  Swarmer                  13   | .   .   1   .   6   6   .   .   
  Grunt                    19   | 1   .   .   .   .   9   9   .   
  Duelist                  1    | .   .   .   .   .   .   1   .   
  Sentry                   6    | .   .   .   .   .   4   2   .   
  Demolisher               1    | .   .   1   .   .   .   .   .   
  Specialist               2    | .   .   .   .   .   .   2   .   
  Hunter                   4    | .   .   .   .   .   2   2   .   
  Programmer               2    | .   .   .   .   .   .   2   .   
Best Kill Streak           7    | 2   .   1   .   3   7   5   .   
  Combat Bots Only         6    | 1   .   1   .   3   6   4   .   
Max Kills in Single Turn   5    | 1   .   1   .   1   2   5   .   
  Gunslinging              .    | .   .   .   .   .   .   .   .   
  Exploded                 4    | .   .   .   .   .   2   4   .   
  Melee                    .    | .   .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   

 Combat                         | -11  -10  -10  -10  -9   -8   -7   -7   
--------                   Run  | Yrd  Mat  Min  Exi  Min  Mat  Fac  Was  
Hostile Shots Fired        453  | 5    .    11   .    37   138  259  3    
  Missed                   143  | 3    .    5    .    16   37   82   .    
Damage Taken               5166 | 22   .    371  .    208  1395 3038 132  
  Core                     1209 | .    .    107  .    57   311  686  48   
  Absorbed by Shields      10   | .    .    .    .    .    .    .    10   
Core Remaining (%)         59   | 100  .    .    .    34   43   .    .    
Volleys Fired              237  | 24   2    11   .    19   96   81   4    
  Largest                  3    | 2    2    2    .    2    3    3    2    
  Hottest                  113  | 50   40   50   .    45   113  113  91   
Shots Fired                433  | 28   4    19   .    33   179  163  7    
  Gun                      390  | 28   4    15   .    32   141  163  7    
  Cannon                   38   | .    .    .    .    .    38   .    .    
  Launcher                 5    | .    .    4    .    1    .    .    .    
  Special                  .    | .    .    .    .    .    .    .    .    
  Kinetic                  368  | 8    4    15   .    28   148  162  3    
  Thermal                  59   | 20   .    .    .    3    31   1    4    
  Explosive                5    | .    .    4    .    1    .    .    .    
  Electromagnetic          1    | .    .    .    .    1    .    .    .    
  Robot Hit Streak         10   | 1    2    2    .    4    8    10   10   
  Robot Miss Streak        12   | 3    2    1    .    5    5    12   5    
  Penetration Max          1    | .    .    .    .    .    .    1    .    
  Secondary Targets        6    | .    .    .    .    1    1    4    .    
    Max Gunslinging Chain  1    | .    .    .    .    1    1    1    .    
Shots Hit Robots           251  | 3    2    9    .    14   105  113  5    
  Core Hits                184  | 3    1    27   .    7    45   96   5    
  Critical Kills           1    | .    .    .    .    .    1    .    .    
  Critical Parts Destroyed 2    | .    .    .    .    .    1    1    .    
  Critical Strikes         5    | .    .    .    .    .    4    1    .    
    Destroy                3    | .    .    .    .    .    2    1    .    
    Blast                  2    | .    .    .    .    .    2    .    .    
Melee Attacks              .    | .    .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    .    .    
Damage Inflicted           5900 | 50   26   800  .    146  2061 2710 107  
  Guns                     3349 | 50   26   105  .    146  1037 1878 107  
  Cannons                  534  | .    .    .    .    .    534  .    .    
  Explosions               1999 | .    .    695  .    .    484  820  .    
  Melee                    .    | .    .    .    .    .    .    .    .    
  Ramming                  18   | .    .    .    .    .    6    12   .    
  Kinetic                  3509 | 50   26   105  .    112  1281 1862 73   
  Thermal                  1236 | .    .    .    .    34   774  394  34   
  Explosive                919  | .    .    695  .    .    .    224  .    
  Electromagnetic          218  | .    .    .    .    .    .    218  .    
  Impact                   .    | .    .    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    
Highest Corruption         9    | .    .    .    .    .    .    1    9    
  Average Corruption       2    | .    .    .    .    .    .    1    7    
  Corruption Purged        1    | .    .    .    .    .    .    .    1    
  Corruption Blocked       .    | .    .    .    .    .    .    .    .    
  Effects                  6    | .    .    .    .    .    .    3    3    
    Message Errors         3    | .    .    .    .    .    .    1    2    
    Heat Flow Errors       1    | .    .    .    .    .    .    1    .    
    Energy Discharges      1    | .    .    .    .    .    .    1    .    
    Data Loss (minor)      1    | .    .    .    .    .    .    .    1    
Overload Shots             .    | .    .    .    .    .    .    .    .    
Overflow Damage            236  | .    .    8    .    5    194  29   .    
  Projectiles              43   | .    .    .    .    .    43   .    .    
  Explosions               193  | .    .    8    .    5    151  29   .    
  Melee                    .    | .    .    .    .    .    .    .    .    
Knockbacks                 4    | .    .    .    .    .    4    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    
  Kinetic                  4    | .    .    .    .    .    4    .    .    
  Secondary                .    | .    .    .    .    .    .    .    .    
Self-Inflicted Damage      300  | .    .    .    .    30   146  124  .    
  Shots                    6    | .    .    .    .    1    2    3    .    
  Rammed                   5    | .    .    .    .    .    1    4    .    
Targets Rammed             5    | .    .    .    .    .    1    4    .    
  Kicked                   .    | .    .    .    .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    .    .    
Highest Temperature        271  | 80   .    2    .    14   271  166  83   
  Average Temperature      59   | 35   .    1    .    5    78   47   51   
  Received Heat Transfer   1032 | 12   .    .    .    .    342  678  .    
  Effects                  1    | .    .    .    .    .    1    .    .    
    Energy Bleed           1    | .    .    .    .    .    1    .    .    
Siege Activations          .    | .    .    .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    
  Parts Fried              .    | .    .    .    .    .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    
  Parts Melted             3    | .    .    .    .    1    2    .    .    
  Heat Transferred         1439 | .    .    .    .    75   1003 287  74   
Parts Sabotaged            .    | .    .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    .    
Power Chain Reactions      2    | .    .    .    .    .    .    2    .    

 Alert                          | -11 -10 -10 -10 -9  -8  -7  -7  
-------                    Run  | Yrd Mat Min Exi Min Mat Fac Was 
Peak Influence             594  | 25  31  57  .   217 584 594 207 
  Initial                  265  | .   16  12  .   .   84  265 207 
  Average                  306  | 2   26  51  .   131 442 384 196 
Maximum Alert Level        2    | .   .   .   .   1   2   2   1   
  Low Security (%)         27   | 100 100 100 .   63  9   3   31  
  Level 1                  41   | .   .   .   .   36  18  65  68  
  Level 2                  30   | .   .   .   .   .   72  31  .   
  Level 3                  .    | .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   
Squads Dispatched          13   | .   2   .   .   .   5   6   .   
  Investigation            6    | .   1   .   .   .   4   1   .   
  Extermination            1    | .   .   .   .   .   .   1   .   
  Reinforcement            5    | .   1   .   .   .   1   3   .   
  Assault                  .    | .   .   .   .   .   .   .   .   
  Garrison                 1    | .   .   .   .   .   .   1   .   
  Intercept                .    | .   .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   .   
Construction Impeded       1    | .   .   .   .   .   .   1   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -10 -9  -8  -7  -7  
---------                  Run  | Yrd Mat Min Exi Min Mat Fac Was 
Distress Signals           5    | .   1   .   .   .   3   1   .   
Communications Jammed      .    | .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   
Times Spotted              97   | 1   1   13  .   11  34  33  4   
  Peak Tracking Total      16   | 1   1   16  .   4   9   9   4   
  Tactical Retreats        7    | .   .   .   .   .   4   3   .   

 Traps                          | -11 -10 -10 -10 -9  -8  -7  -7  
-------                    Run  | Yrd Mat Min Exi Min Mat Fac Was 
Traps Triggered            2    | .   1   .   .   .   .   1   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -10 -9  -8  -7  -7  
----------                 Run  | Yrd Mat Min Exi Min Mat Fac Was 
Machines Disabled          16   | .   .   .   .   .   3   13  .   
  Max in Single Turn       5    | .   .   .   .   .   3   5   .   
  Garrison Access          2    | .   .   .   .   .   .   2   .   
Machines Repaired          .    | .   .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -10 -9  -8  -7  -7  
---------                  Run  | Yrd Mat Min Exi Min Mat Fac Was 
Machines Accessed          15   | .   1   .   4   .   5   5   .   
  Terminals                7    | .   .   .   .   .   5   2   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   
  Recycling Units          2    | .   1   .   .   .   .   1   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   
  Garrison Access          2    | .   .   .   .   .   .   2   .   
Total Hacks                66   | .   6   .   27  .   20  13  .   
  Successful               49   | .   6   .   27  .   8   8   .   
  Failed                   17   | .   .   .   .   .   12  5   .   
    Catastrophic           5    | .   .   .   .   .   2   3   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   
  Manual                   2    | .   .   .   1   .   .   1   .   
  Terminals                26   | .   .   .   .   .   20  6   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   
  Recycling Units          9    | .   6   .   .   .   .   3   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   
  Garrison Access          4    | .   .   .   .   .   .   4   .   
Terminal Hacks             38   | .   .   .   27  .   8   3   .   
  Record                   30   | .   .   .   26  .   4   .   .   
  Part Schematic           1    | .   .   .   .   .   .   1   .   
  Prototype ID Bank        1    | .   .   .   .   .   1   .   .   
  Open DSF                 1    | .   .   .   .   .   .   1   .   
  Fabricator Index         1    | .   .   .   .   .   .   1   .   
  Repair Station Index     1    | .   .   .   .   .   1   .   .   
  Alert Level              1    | .   .   .   .   .   1   .   .   
  Zone Layout              1    | .   .   .   .   .   1   .   .   
  Derelict Proto ID Bank   1    | .   .   .   1   .   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   .   .   
Recycling Unit Hacks       9    | .   6   .   .   .   .   3   .   
  Recycle Component        2    | .   1   .   .   .   .   1   .   
  Process                  3    | .   2   .   .   .   .   1   .   
  Report Inventory         1    | .   1   .   .   .   .   .   .   
  Retrieve Matter          2    | .   1   .   .   .   .   1   .   
  Retrieve Components      1    | .   1   .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   .   
Garrison Access Hacks      2    | .   .   .   .   .   .   2   .   
  Seal Access              2    | .   .   .   .   .   .   2   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   
Data Cores Recovered       1    | .   .   .   .   .   1   .   .   
  Used                     1    | .   .   .   .   .   1   .   .   
Hacking Detections         9    | .   .   .   .   .   5   4   .   
  Full Trace Events        6    | .   .   .   .   .   5   1   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   
Part Schematics Acquired   1    | .   .   .   .   .   .   1   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   .   
Parts Recycled             2    | .   1   .   .   .   .   1   .   
  Recycled Matter          153  | .   18  .   .   .   .   135 .   
  Retrieved Matter         319  | .   18  .   .   .   .   301 .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -10 -9  -8  -7  -7  
------------               Run  | Yrd Mat Min Exi Min Mat Fac Was 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -10 -9  -8  -7  -7  
--------                   Run  | Yrd Mat Min Exi Min Mat Fac Was 
Total Allies               4    | .   .   3   .   .   .   .   1   
  Largest Group            3    | .   .   3   3   3   2   .   1   
  Highest-Rated Group      40   | .   .   40  40  40  32  .   31  
  Highest-Rated Ally       31   | .   .   16  16  16  16  .   31  
Total Orders               .    | .   .   .   .   .   .   .   .   
Ally Attacks               45   | .   .   5   .   15  18  .   7   
  Total Damage             533  | .   .   65  .   136 209 .   123 
  Kills                    5    | .   .   .   .   3   2   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -10 -9  -8  -7  -7  
-------                    Run  | Yrd Mat Min Exi Min Mat Fac Was 
Robot Analysis Total       .    | .   .   .   .   .   .   .   .   
Derelict Logs Recovered    2    | .   .   1   .   1   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   

 Exploration                    | -11  -10  -10  -10  -9   -8   -7   -7   
-------------              Run  | Yrd  Mat  Min  Exi  Min  Mat  Fac  Was  
Turns Passed               3617 | 133  164  229  299  391  738  1569 94   
Spaces Moved               3567 | 90   192  257  618  617  531  1212 50   
  Core                     132  | 16   .    .    .    .    10   106  .    
  Treads                   .    | .    .    .    .    .    .    .    .    
  Legs                     79   | .    .    .    .    .    .    29   50   
  Wheels                   1572 | 74   192  4    .    .    225  1077 .    
  Hover                    85   | .    .    .    .    .    85   .    .    
  Flight                   1699 | .    .    253  618  617  211  .    .    
  Fastest Speed            31   | 50   80   37   37   37   31   50   120  
  Average Speed            70   | 74   80   37   37   37   71   104  160  
  Slowest Speed            550  | 80   80   80   37   37   120  550  190  
  Overloaded Moves         .    | .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    .    
  Robots Hopped            10   | .    .    5    .    1    4    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    .    .    
Exploration Rate (%)       42   | 6    15   67   76   79   39   22   34   
  Regions Visited          7
    Branch Regions         3
  Pre-discovered Areas     1    | .    .    1    .    .    .    .    .    
  Known Exits Taken        .    | .    .    .    .    .    .    .    .    
  Unknown Exits Taken      6    | 1    1    1    1    1    1    .    .    
Scrap Searched             3    | .    .    1    .    2    .    .    .    
Spaces Dug                 .    | .    .    .    .    .    .    .    .    
Terrain Destroyed          151  | .    .    36   .    10   55   50   .    
  Melee                    .    | .    .    .    .    .    .    .    .    
  Projectile               12   | .    .    .    .    .    12   .    .    
  AOE                      139  | .    .    36   .    10   43   50   .    
Terrain Rammed             .    | .    .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    .    

 Actions                        | -11  -10  -10  -10  -9   -8   -7   -7   
---------                  Run  | Yrd  Mat  Min  Exi  Min  Mat  Fac  Was  
Total                      4292 | 127  198  365  687  748  732  1379 56   
  Wait                     322  | .    .    86   67   77   76   16   .    
  Move                     3541 | 89   191  246  617  614  522  1212 50   
  Hop                      10   | .    .    5    .    1    4    .    .    
  Pick Up                  66   | 8    4    7    1    12   12   21   1    
  Fast Attach              16   | .    .    .    .    .    8    8    .    
  Attach                   43   | 5    1    4    2    4    10   17   .    
  Detach                   3    | .    .    .    .    1    .    2    .    
  Swap                     23   | 1    .    2    .    10   1    8    1    
  Drop                     26   | .    .    4    .    10   2    10   .    
  Fire                     237  | 24   2    11   .    19   96   81   4    
  Melee                    .    | .    .    .    .    .    .    .    .    
  Ram                      5    | .    .    .    .    .    1    4    .    
  Kick                     .    | .    .    .    .    .    .    .    .    
  Crush                    .    | .    .    .    .    .    .    .    .    
  Escape Stasis            .    | .    .    .    .    .    .    .    .    
  Rewire                   .    | .    .    .    .    .    .    .    .    
  Trap                     .    | .    .    .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials
-10/Mines (discovered 3 exits: [*Mat x2] / *Exi)
-10/Exiles
-9/Mines
-8/Materials
-7/Factory
-7/Waste

 History 
---------
 Turn | Location      | Event
    2 | -11/Scrapyard | Met Revision 17
  108 | -11/Scrapyard | Discovered new exit (range 8)
  134 | -11/Scrapyard | Entered Materials
  146 | -10/Materials | Discovered new exit (range 15)
  264 | -10/Materials | Met 8R-AWN
  298 | -10/Materials | Entered Mines
  299 | -10/Mines     | Followed 8R-AWN into the Mines
  324 | -10/Mines     | Discovered new exit (range 8)
  337 | -10/Mines     | Build established: Mutant
  414 | -10/Mines     | Learned location of Storage (-7)
  414 | -10/Mines     | Learned Materials terminal intel
  448 | -10/Mines     | Assembled infested the area
  450 | -10/Mines     | Discovered new exit (range 10)
  482 | -10/Mines     | Assisted by bots powering up and referring to "LRC-V3"
  499 | -10/Mines     | Lost 5 parts (1p1n1u2w)
  509 | -10/Mines     | Discovered new exit (range 13)
  527 | -10/Mines     | Entered Exiles
  527 | -10/Exiles    | Accompanied by 3 allies
  543 | -10/Exiles    | Welcomed by 8R-AWN
  551 | -10/Exiles    | Met EX-HEX
  572 | -10/Exiles    | Met EX-DEC
  579 | -10/Exiles    | Visited The Gauntlet
  635 | -10/Exiles    | Learned about 8R-AWN's background
  643 | -10/Exiles    | Discovered new exit (range 14)
  670 | -10/Exiles    | Met EX-BIN
  711 | -10/Exiles    | Aligned with FarCom system
  711 | -10/Exiles    | Given EX-Vault access code
  720 | -10/Exiles    | Opened EX-Vault
  722 | -10/Exiles    | Found Modified TNC
  731 | -10/Exiles    | Warned to stay clear of 0b10 Research branches
  775 | -10/Exiles    | Build established: Scavenger-Mutant
  826 | -10/Exiles    | Left Exiles lab with Modified TNC
  826 | -10/Exiles    | Entered Mines
  826 | -9/Mines      | Accompanied by 3 allies
  838 | -9/Mines      | Met a Derelict bent on vengeance
  886 | -9/Mines      | Found a damaged Exp. Sensor Array with a note attached
  887 | -9/Mines      | Found Prototype Device
  935 | -9/Mines      | Core integrity fell below 50%
 1002 | -9/Mines      | Learned Materials terminal intel
 1078 | -9/Mines      | Discovered new exit (range 9)
 1092 | -9/Mines      | Found a hidden stash of uninstalled traps
 1101 | -9/Mines      | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground
 1217 | -9/Mines      | Entered Materials
 1217 | -8/Materials  | Accompanied by 2 allies
 1217 | -8/Materials  | Evolved 4 slots: Power x1, Propulsion x2, Weapon x1
 1218 | -8/Materials  | Loaded intel: 12 terminal locations
 1443 | -8/Materials  | Lost 10 parts (2p4n1u3w)
 1747 | -8/Materials  | Core integrity fell below 50%
 1939 | -8/Materials  | Discovered new exit (range 3)
 1955 | -8/Materials  | Entered Factory
 1955 | -7/Factory    | Evolved 2 slots: Utility x2
 2031 | -7/Factory    | Garrison activated, responded to threat
 2059 | -7/Factory    | Build established: Skirmisher
 2096 | -7/Factory    | Lost 3 parts (1p1n1u)
 2692 | -7/Factory    | Lost 3 parts (1p1u1w)
 3200 | -7/Factory    | Core integrity fell below 50%
 3226 | -7/Factory    | Lost 7 parts (2p1n4w)
 3279 | -7/Factory    | Core integrity fell below 20%
 3279 | -7/Factory    | Identified Exp. Sensor Array
 3316 | -7/Factory    | Lost 4 parts (3u1w)
 3411 | -7/Factory    | Build established: Mutant
 3524 | -7/Factory    | Sucked down chute
 3524 | -7/Factory    | Entered Waste
 3525 | -7/Waste      | Met a frightened Derelict
 3539 | -7/Waste      | EMP discharged
 3579 | -7/Waste      | Spotted C-40 Crusher
 3585 | -7/Waste      | Spotted C-40 Crusher
 3588 | -7/Waste      | Crushed by Compactor (1 part destroyed, 1 dropped)
 3592 | -7/Waste      | Spotted C-40 Crusher
 3594 | -7/Waste      | Spotted C-40 Crusher
 3597 | -7/Waste      | Crushed by Compactor (1 part destroyed, 2 dropped)
 3618 | -7/Waste      | Crushed by Compactor (1 part destroyed, 2 dropped)
 3618 | -7/Waste      | Destroyed by C-40 Crusher with Compactor

 Last Messages 
---------------
System Restoration Module purges 1% system
  corruption (8%).
0HXHI/GLXGTDZZLF2JX/RH>Z%X
Angular Momentum Engine crushed.
Flak Gun crushed. <x2>
XV-QAY(g) Carbon-fiber Leg crushed.
XV-QAY(g) Beamcaster crushed.
XV-QAY(g) suffers critical hit (Destroy).
XV-QAY(g) destroyed.
Nuclear Core crushed.
Field Laser crushed.
Imp. Shield Generator crushed.
61 Matter crushed.
Imp. Shield Generator crushed.
Field Laser crushed.
Acquired Broken Adv. Reaction Control System.
Flexi-carbon Leg crushed.
System Restoration Module crushed.
Modified TNC crushed.
[Achievement: 5k Club]

 Map 
-----
+----------------------------------------------------+
| ?????????????????????????????????????????????????? |
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| ????????????????????#        #???????????????????? |
| ????????????????????#    @   #???????????????????? |
| ????????????????????#     CC #???????????????????? |
| ????????????????????#     CC #???????????????????? |
| ????????????????????#     CC #???????????????????? |
| ????????????????????#     CC #???????????????????? |
| ????????????????????### CC ###???????????????????? |
| ??????????????????????# CC #?????????????????????? |
| ??????????????????????#    #?????????????????????? |
| ??????????????????????# CC #?????????????????????? |
| ????????????????????### CC ########    ??????????? |
| ????????????????????#                   ?????????? |
| ????????????????????#                   ?????????? |
| ????????????????????#                   ?????????? |
| ????????????????????#                  ??????????? |
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| ????????????????????###    #?????????????????????? |
| ????????############??#    #?????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           34
Energy Generation          27
Energy Capacity            440
Matter Stores              390
Matter Capacity            450
Sight Range                16
Robot Scan Range           20
Terrain Scan Range         14
Terrain Scan Density       10
ECM Strength               1
Additional Mass Support    9
Armor Coverage             600
Evasion (%)                63
Core Analysis              6

 Item Schematics 
-----------------
 Imp. Field Recycling Unit | -7/Factory | Hacked

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
5k Club
Dynamic Key
I Survived The Infestation
Librarian
Made in Tau Ceti IV
More Dakka Please
Novice Programmer
Please Form A Line
Risk Taker
Tourist
Troublemaker

 Challenges 
------------
None

 Game 
------
Seed              AblativeTachyonLattice
  Manual?         0
Play Time         01:35:22
  Cumulative      2.2 hours
  Start           2025.03.07 @ 18:39:17
  End             2025.03.07 @ 21:23:00
Sessions          3
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          2
  Rogue           2
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             4
Gallery%          4
Achievement%      7
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              32/SmallcapsGlow
Map View          25x20
Zoom Use          76%
Tactical HUD      0
Map Filters       NONE
Filters           NONE
Steam             1


RUN: b9109802-b2d9-412e-a598-2f355679e98d