Cogmind - Beta 12 @@@ ROGUE MODE // 2023.10.19 @ 21:41:03

Player: Finestep

Result: Destroyed by D-53 Grenadier with Mini Grenade Launcher

 Performance 
-------------
Evolutions (0)             0
Regions Visited (4)        800
Robots Destroyed (37)      185
Value Destroyed (639)      639
Prototype IDs (23)         460
Alien Tech Used (0)        0
Bonus (273)                273
              TOTAL SCORE: 2357

 Bonus
-------
Aligned with FarCom        300
Friendly Fire              -27

 Cogmind 
---------
Core Integrity             0/250
Matter                     260/300
Energy                     100/100
System Corruption          2%
Temperature                Danger (417)
Movement                   Core (50)
Location                   -9/Mines

 Parts 
-------
>            --- POWER (1) --------
                 (None)
>            --- PROPULSION (2) ---
             Aluminum Leg
>            --- UTILITY (2) ------
                 (None)
>            --- WEAPON (2) -------
                 (None)
>            --- INVENTORY (5) ----
  Reinforced Deuterium Engine
       Light Fission Core
             Machine Analyzer
             Hacking Suite
             Sensor Drone Bay

 Peak State 
------------
>            --- POWER ------------
  Reinforced Deuterium Engine
>            --- PROPULSION -------
             Aluminum Leg
             Aluminum Leg
>            --- UTILITY ----------
      Medium Storage Unit
       Light Armor Plating
>            --- WEAPON -----------
             Beam Cannon
             Beam Cannon
>            --- INVENTORY --------
       Light Fission Core
             Aluminum Leg
             Machine Analyzer
       Light Armor Plating
       Light Armor Plating
             Hacking Suite
             Hacking Suite
             Sensor Drone Bay
             Grenade Launcher
             Datajack
[Rating: 12]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
Propulsion                 Aluminum Leg
  Leg                      Aluminum Leg
  Wheel                    Wheel
Utility                    Medium Storage Unit
  Device                   Seismic Detector
  Storage                  Medium Storage Unit
  Protection               Light Armor Plating
Weapon                     Beam Cannon
  Energy Gun               Small Laser
  Energy Cannon            Beam Cannon
  Ballistic Gun            Light Assault Rifle
  Launcher                 Grenade Launcher
  Special Weapon           Mining Laser

 Build                          | -11 -10 -10 -10 -9  
-------                    Run  | Jun Mat Min Exi Min 
Slots Evolved              .    | .   .   .   .   .   
  Power                    .    | .   .   .   .   .   
  Propulsion               .    | .   .   .   .   .   
  Utility                  .    | .   .   .   .   .   
  Weapon                   .    | .   .   .   .   .   
Parts Attached             37   | 9   22  .   .   6   
  Power                    3    | 1   1   .   .   1   
    Engine                 3    | 1   1   .   .   1   
    Core                   .    | .   .   .   .   .   
    Reactor                .    | .   .   .   .   .   
  Propulsion               8    | 3   3   .   .   2   
    Treads                 .    | .   .   .   .   .   
    Leg                    7    | 2   3   .   .   2   
    Wheel                  1    | 1   .   .   .   .   
    Hover                  .    | .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   
  Utility                  7    | 3   3   .   .   1   
    Device                 2    | 2   .   .   .   .   
    Storage                3    | 1   2   .   .   .   
    Processor              .    | .   .   .   .   .   
    Hackware               .    | .   .   .   .   .   
    Protection             2    | .   1   .   .   1   
    Artifact               .    | .   .   .   .   .   
  Weapon                   19   | 2   15  .   .   2   
    Energy Gun             4    | 1   3   .   .   .   
    Energy Cannon          3    | .   2   .   .   1   
    Ballistic Gun          5    | 1   4   .   .   .   
    Ballistic Cannon       .    | .   .   .   .   .   
    Launcher               3    | .   2   .   .   1   
    Special Weapon         4    | .   4   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   
  Unidentified Prototypes  .    | .   .   .   .   .   
Parts Lost                 7    | .   .   .   .   7   
  Power                    .    | .   .   .   .   .   
  Propulsion               2    | .   .   .   .   2   
  Utility                  2    | .   .   .   .   2   
  Weapon                   3    | .   .   .   .   3   
  Highest Loss Streak      7    | .   .   .   .   7   
  To Critical Strikes      .    | .   .   .   .   .   
Average Slot Usage (%)     99   | .   99  100 100 96  
  Engine                   13   | .   14  14  14  13  
  Leg                      27   | .   28  28  28  27  
  Device                   7    | .   11  .   .   .   
  Storage                  13   | .   14  14  14  13  
  Protection               6    | .   2   14  14  13  
  Energy Gun               3    | .   4   .   .   .   
  Energy Cannon            11   | .   4   28  28  26  
  Ballistic Gun            12   | .   18  .   .   .   
Naked Turns                .    | .   .   .   .   .   
Heaviest Build             34   | 11  26  24  24  34  
  Greatest Support         20   | 20  20  20  20  20  
  Greatest Overweight (x)  1    | .   1   1   1   1   
  Average Overweight (x)   .    | .   .   1   1   .   
Largest Inventory Capacity 15   | 8   15  10  10  10  
  Average Capacity         9    | 7   9   10  10  9   
  Most Carried             12   | 8   12  10  10  10  
  Average Carried          9    | 4   9   10  9   9   
  Final Capacity           10   | 8   10  10  10  5   
  Final Carried            10   | 8   10  10  10  5   

 Class Distribution 
--------------------
 90% | Mutant
  9% | Scavenger-Mutant

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -10/Mines
 Mutant | -10/Exiles
 Mutant | -9/Mines

 Resources                      | -11 -10 -10 -10 -9  
-----------                Run  | Jun Mat Min Exi Min 
Matter Collected           776  | 292 429 10  .   45  
  Remotely                 .    | .   .   .   .   .   
Salvage Created            1043 | 122 851 28  .   42  
  Parts                    72   | 7   62  3   .   .   
Haulers Intercepted        2    | .   2   .   .   .   
Recyclers Shooed           .    | .   .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   

 Kills                          | -11 -10 -10 -10 -9  
-------                    Run  | Jun Mat Min Exi Min 
Combat Hostiles Destroyed  28   | .   19  2   .   7   
  Guns                     19   | .   19  .   .   .   
  Cannons                  7    | .   .   2   .   5   
  AOE                      2    | .   .   .   .   2   
Classes Destroyed          11   | 2   7   .   .   2   
  Worker                   3    | .   3   .   .   .   
  Tunneler                 2    | 2   .   .   .   .   
  Hauler                   2    | .   2   .   .   .   
  Recycler                 2    | 1   1   .   .   .   
  Mechanic                 1    | .   1   .   .   .   
  Operator                 2    | .   2   .   .   .   
  Watcher                  3    | .   3   .   .   .   
  Swarmer                  11   | .   9   2   .   .   
  Grunt                    10   | .   10  .   .   .   
  Demolisher               1    | .   .   .   .   1   
  Assembled                6    | .   .   .   .   6   
Best Kill Streak           7    | 2   6   2   .   7   
  Combat Bots Only         7    | .   6   2   .   7   
Max Kills in Single Turn   2    | 1   1   1   .   2   
  Gunslinging              .    | .   .   .   .   .   
  Exploded                 2    | .   .   .   .   2   
  Melee                    .    | .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   

 Combat                         | -11  -10  -10  -10  -9   
--------                   Run  | Jun  Mat  Min  Exi  Min  
Damage Taken               1476 | .    409  125  .    942  
  Core                     276  | .    52   17   .    207  
  Absorbed by Shields      .    | .    .    .    .    .    
Core Remaining (%)         100  | 100  .    .    .    .    
Volleys Fired              124  | 5    96   5    .    18   
  Largest                  2    | 2    2    2    .    2    
  Hottest                  120  | 60   100  120  .    120  
Shots Fired                227  | 10   185  10   .    22   
  Gun                      188  | 10   178  .    .    .    
  Cannon                   29   | .    .    10   .    19   
  Launcher                 3    | .    .    .    .    3    
  Special                  7    | .    7    .    .    .    
  Kinetic                  144  | 5    139  .    .    .    
  Thermal                  80   | 5    46   10   .    19   
  Explosive                3    | .    .    .    .    3    
  Electromagnetic          .    | .    .    .    .    .    
  Robot Hit Streak         10   | 3    10   2    .    6    
  Robot Miss Streak        6    | 1    6    2    .    2    
  Penetration Max          .    | .    .    .    .    .    
  Secondary Targets        .    | .    .    .    .    .    
Shots Hit Robots           139  | 6    115  6    .    12   
  Core Hits                84   | 5    54   2    .    23   
  Critical Kills           .    | .    .    .    .    .    
  Critical Parts Destroyed .    | .    .    .    .    .    
  Critical Strikes         .    | .    .    .    .    .    
Melee Attacks              .    | .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    
Damage Inflicted           1987 | 52   1186 158  .    591  
  Guns                     1234 | 48   1186 .    .    .    
  Cannons                  385  | .    .    158  .    227  
  Explosions               354  | .    .    .    .    354  
  Melee                    .    | .    .    .    .    .    
  Ramming                  14   | 4    .    .    .    10   
  Kinetic                  903  | 25   878  .    .    .    
  Thermal                  716  | 23   308  158  .    227  
  Explosive                354  | .    .    .    .    354  
  Electromagnetic          .    | .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    
Highest Corruption         2    | .    2    2    2    2    
  Average Corruption       2    | .    2    2    2    2    
  Corruption Purged        .    | .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    
  Effects                  14   | .    2    3    5    4    
    Message Errors         3    | .    1    1    1    .    
    Matter Fused           2    | .    1    .    1    .    
    Heat Flow Errors       2    | .    .    .    2    .    
    Energy Discharges      3    | .    .    1    .    2    
    Parts Fused            1    | .    .    .    .    1    
    Data Loss (minor)      2    | .    .    .    1    1    
    Alerts                 1    | .    .    1    .    .    
Overload Shots             .    | .    .    .    .    .    
Overflow Damage            8    | .    .    .    .    8    
  Projectiles              8    | .    .    .    .    8    
  Explosions               .    | .    .    .    .    .    
  Melee                    .    | .    .    .    .    .    
Knockbacks                 .    | .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    
  Kinetic                  .    | .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    
Self-Inflicted Damage      34   | .    .    .    .    34   
  Shots                    1    | .    .    .    .    1    
  Rammed                   1    | .    .    .    .    1    
Targets Rammed             2    | 1    .    .    .    1    
  Kicked                   1    | 1    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    
Highest Temperature        566  | 40   60   294  263  566  
  Average Temperature      99   | 17   17   156  124  291  
  Received Heat Transfer   310  | .    150  .    .    160  
  Effects                  15   | .    .    2    .    13   
    Energy Bleed           1    | .    .    .    .    1    
    Interference           3    | .    .    2    .    1    
    Matter Decay           1    | .    .    .    .    1    
    Short Circuit          3    | .    .    .    .    3    
    Damage (major)         5    | .    .    .    .    5    
    Damage (core)          2    | .    .    .    .    2    
Siege Activations          .    | .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    
  Parts Fried              .    | .    .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    
  Parts Melted             2    | .    1    1    .    .    
  Heat Transferred         1564 | 50   700  333  .    481  
Parts Sabotaged            .    | .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    
Missiles Intercepted       .    | .    .    .    .    .    

 Alert                          | -11 -10 -10 -10 -9  
-------                    Run  | Jun Mat Min Exi Min 
Peak Influence             394  | 15  394 159 .   30  
  Initial                  109  | .   9   109 .   .   
  Average                  195  | 5   242 154 .   1   
Maximum Alert Level        1    | .   1   .   .   .   
  Low Security (%)         35   | 100 16  100 .   100 
  Level 1                  64   | .   83  .   .   .   
  Level 2                  .    | .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   
  High Security            .    | .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   
Squads Dispatched          7    | .   6   .   .   1   
  Investigation            5    | .   4   .   .   1   
  Extermination            .    | .   .   .   .   .   
  Reinforcement            2    | .   2   .   .   .   
  Assault                  .    | .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   

 Stealth                        | -11 -10 -10 -10 -9  
---------                  Run  | Jun Mat Min Exi Min 
Distress Signals           .    | .   .   .   .   .   
Communications Jammed      .    | .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   
Times Spotted              63   | .   38  3   .   22  
  Peak Tracking Total      19   | .   5   3   .   19  
  Tactical Retreats        3    | .   2   .   .   1   

 Traps                          | -11 -10 -10 -10 -9  
-------                    Run  | Jun Mat Min Exi Min 
Traps Triggered            3    | .   3   .   .   .   
  Indirectly               .    | .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   
  Installed                .    | .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   

 Machines                       | -11 -10 -10 -10 -9  
----------                 Run  | Jun Mat Min Exi Min 
Machines Disabled          1    | .   1   .   .   .   
  Max in Single Turn       1    | .   1   .   .   .   
Machines Repaired          .    | .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   

 Hacking                        | -11 -10 -10 -10 -9  
---------                  Run  | Jun Mat Min Exi Min 
Machines Accessed          14   | .   10  .   2   2   
  Terminals                8    | .   8   .   .   .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          2    | .   2   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Total Hacks                36   | .   29  .   5   2   
  Successful               21   | .   14  .   5   2   
  Failed                   15   | .   15  .   .   .   
    Catastrophic           1    | .   1   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   
  Manual                   11   | .   10  .   1   .   
  Terminals                24   | .   24  .   .   .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          5    | .   5   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Terminal Hacks             14   | .   7   .   5   2   
  Record                   5    | .   1   .   4   .   
  Robot Analysis           2    | .   2   .   .   .   
  Open Door                2    | .   .   .   .   2   
  Locate Traps             1    | .   1   .   .   .   
  Hauler Manifests         1    | .   1   .   .   .   
  Registered Components    1    | .   1   .   .   .   
  Zone Layout              1    | .   1   .   .   .   
  EX-Prototype ID Bank     1    | .   .   .   1   .   
Fabricator Hacks           .    | .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   
Recycling Unit Hacks       2    | .   2   .   .   .   
  Retrieve Components      2    | .   2   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   
Unauthorized Hacks         5    | .   5   .   .   .   
  Terminals                3    | .   3   .   .   .   
    Track                  2    | .   2   .   .   .   
    Operators              1    | .   1   .   .   .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          2    | .   2   .   .   .   
    Tunnel                 2    | .   2   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   
  Used                     .    | .   .   .   .   .   
Hacking Detections         9    | .   9   .   .   .   
  Full Trace Events        .    | .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   
  Time                     .    | .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   
  Retrieved Components     6    | .   6   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -10 -9  
------------               Run  | Jun Mat Min Exi Min 
Used RIF Installer         .    | .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   

 Allies                         | -11 -10 -10 -10 -9  
--------                   Run  | Jun Mat Min Exi Min 
Total Allies               .    | .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   

 Intel                          | -11 -10 -10 -10 -9  
-------                    Run  | Jun Mat Min Exi Min 
Robot Analysis Total       2    | .   2   .   .   .   
Derelict Logs Recovered    2    | .   .   1   .   1   
Drone Launches             .    | .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   

 Exploration                    | -11  -10  -10  -10  -9   
-------------              Run  | Jun  Mat  Min  Exi  Min  
Turns Passed               2780 | 93   1784 116  477  310  
Spaces Moved               1506 | 52   1021 47   251  135  
  Core                     3    | 1    .    .    .    2    
  Treads                   .    | .    .    .    .    .    
  Legs                     1487 | 35   1021 47   251  133  
  Wheels                   16   | 16   .    .    .    .    
  Hover                    .    | .    .    .    .    .    
  Flight                   .    | .    .    .    .    .    
  Fastest Speed            50   | 50   120  190  190  50   
  Average Speed            149  | 106  135  190  190  188  
  Slowest Speed            190  | 120  190  190  190  190  
  Overloaded Moves         .    | .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    
Exploration Rate (%)       39   | 4    98   15   61   19   
  Regions Visited          4
    Branch Regions         3
  Pre-discovered Areas     3    | .    2    .    1    .    
  Known Exits Taken        .    | .    .    .    .    .    
  Unknown Exits Taken      4    | 1    1    1    1    .    
Scrap Searched             1    | .    .    .    .    1    
Spaces Dug                 10   | .    5    .    .    5    
Terrain Destroyed          23   | .    7    .    .    16   
  Melee                    .    | .    .    .    .    .    
  Projectile               7    | .    7    .    .    .    
  AOE                      16   | .    .    .    .    16   
Terrain Rammed             .    | .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    

 Actions                        | -11  -10  -10  -10  -9   
---------                  Run  | Jun  Mat  Min  Exi  Min  
Total                      1815 | 77   1253 64   252  169  
  Wait                     91   | 1    73   13   .    4    
  Move                     1502 | 51   1020 46   250  135  
  Hop                      .    | .    .    .    .    .    
  Pick Up                  29   | 7    20   .    1    1    
  Fast Attach              11   | 9    1    .    .    1    
  Attach                   9    | .    6    .    .    3    
  Detach                   4    | 2    1    .    .    1    
  Swap                     17   | .    15   .    .    2    
  Drop                     26   | 1    21   .    1    3    
  Fire                     124  | 5    96   5    .    18   
  Melee                    .    | .    .    .    .    .    
  Ram                      1    | .    .    .    .    1    
  Kick                     1    | 1    .    .    .    .    
  Crush                    .    | .    .    .    .    .    
  Escape Stasis            .    | .    .    .    .    .    
  Rewire                   .    | .    .    .    .    .    
  Trap                     .    | .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    

 Route 
-------
-11/Junkyard
-10/Materials (discovered 4 exits: [*Mat x3] / [*Min])
-10/Mines
-10/Exiles
-9/Mines

 History 
---------
 Turn | Location      | Event
   15 | -11/Junkyard  | Discovered new exit (range 16)
   94 | -11/Junkyard  | Entered Materials
  301 | -10/Materials | Build established: Mutant
  334 | -10/Materials | Discovered new exit (range 16)
  730 | -10/Materials | Discovered new exit (range 16)
  927 | -10/Materials | Discovered new exit (range 8)
 1007 | -10/Materials | Discovered new exit (range 9)
 1878 | -10/Materials | Entered Mines
 1967 | -10/Mines     | Learned Materials interactive machine intel
 1984 | -10/Mines     | Deemed a non-threat by the Exiles lab entrance
 1986 | -10/Mines     | Discovered new exit (range 5)
 1994 | -10/Mines     | Entered Exiles
 2047 | -10/Exiles    | Met 8R-AWN
 2078 | -10/Exiles    | Met EX-HEX
 2131 | -10/Exiles    | Met EX-BIN
 2152 | -10/Exiles    | Aligned with FarCom system
 2154 | -10/Exiles    | Given EX-Vault access code
 2201 | -10/Exiles    | Opened EX-Vault
 2270 | -10/Exiles    | Warned to stay clear of 0b10 Research branches
 2332 | -10/Exiles    | Met EX-DEC
 2342 | -10/Exiles    | Learned location of Zion (-7)
 2452 | -10/Exiles    | Discovered new exit (range 10)
 2471 | -10/Exiles    | Entered Mines
 2480 | -9/Mines      | Found the Drone Emporium
 2491 | -9/Mines      | Found Prototype Device
 2544 | -9/Mines      | Met a Derelict shopkeep closing up shop
 2558 | -9/Mines      | Learned Materials stockpile data
 2636 | -9/Mines      | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground
 2704 | -9/Mines      | Assembled infested the area
 2709 | -9/Mines      | Assisted by a Guerilla fighting off Assembled
 2768 | -9/Mines      | Core integrity fell below 50%
 2777 | -9/Mines      | Core integrity fell below 20%
 2781 | -9/Mines      | Destroyed by D-53 Grenadier with Mini Grenade Launcher

 Last Messages 
---------------
02773_ Lgt. Armor Plating destroyed.
02774_ Overheating: System interference.
02774_ Beam Cannon temporarily disabled.
02775_ Overheating: Aluminum Leg damaged (-7).
02775_ Overheating: Broken Beam Cannon damaged (-8).
02775_ Overheating: Rnf. Deuterium Engine damaged (-14).
02775_ Overheating: Beam Cannon damaged (-24).
02776_ Aluminum Leg broken.
02776_ Overheating: Short circuit.
02776_ The unstable cave ceiling collapses.
02777_ Overheating: Core damaged (-42).
02778_ Aluminum Leg broken.
02778_ Overheating: Short circuit.
02778_ Dropped Med. Storage Unit.
02779_ Broken Aluminum Leg destroyed.
02779_ Broken Beam Cannon destroyed.
02779_ Beam Cannon destroyed.
02780_ Overheating: Broken Aluminum Leg damaged (-36).
02780_ Slammed into D-53 Grenadier.
02780_ Destabilizing: Core damaged (-12).

 Map 
-----
+----------------------------------------------------+
|       ???????????????????????????????????????????? |
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|       ?#    #?####?# ## #??##        %    ???????? |
|       ?##  ##??????#    #?#     #         ???????? |
|       ??####???????# #####     #    %  #?????????? |
|       ??????######## ###?             #??????????? |
|       ?######          #?     *       #??????????? |
|       ##""##           ## #  | * #???????????????? |
|       #"   #X            ## % ! ##???????????????? |
|       #"                    *####????????????????? |
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|       ##""##          /! @   #???????????????????? |
|       ?######               ##???????????????????? |
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|                                                    |
|                                                    |
|                                                    |
|                                                    |
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           25
Energy Generation          16
Energy Capacity            290
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
Armor Coverage             150
Evasion (%)                55

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              CoordinationBlastStorage
  Manual?         0
Play Time         00:20:16
  Cumulative      662.9 hours
  Start           2023.10.13 @ 17:55:35
  End             2023.10.19 @ 21:41:03
Sessions          2
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          413
  Rogue           413
  Adventurer      0
  Explorer        0
Win Type          -
  Total           9
  Types           6/0/1/1/1/0/0/0/0
Lore%             87
Gallery%          90
Achievement%      74
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          1
Movement          Numpad
Keybinds          1
Fullscreen        2
Font              24/Smallcaps
Map View          68x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 8b0e196f-556b-4f3c-b789-fa8bbe69a2c6