Cogmind - Beta 14 @@@ ROGUE MODE // 2025.01.05 @ 19:05:00 Player: 5taquitos Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (3) 1500 Regions Visited (10) 2000 Robots Destroyed (37) 185 Value Destroyed (1247) 1247 Prototype IDs (36) 720 Alien Tech Used (0) 0 Bonus (624) 624 TOTAL SCORE: 6276 Bonus ------- Follower Combat Kills 37 Aligned with FarCom 300 Met Data Miner 300 Friendly Fire -13 Cogmind --------- Core Integrity 0/700 Matter 293/300 Energy 100/100 System Corruption 0% Temperature Cool (9) Movement Core (200) Ox3 Location -6/Proximity Caves Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (5) ------ Improved Heat Sink Medium Storage Unit > --- WEAPON (3) ------- (None) > --- INVENTORY (10) --- Compact Battery (200) Signal Generator Peak State ------------ > --- POWER ------------ Light Angular Momentum Engine > --- PROPULSION ------- Carbon-fiber Leg Carbon-fiber Leg Carbon-fiber Leg Titanium Leg > --- UTILITY ---------- Improved Heat Sink Medium Storage Unit Improved Medium Armor Plating Improved Field Recycling Unit PSU Rigger > --- WEAPON ----------- Beamcaster Barrage Gun Assault Cannon > --- INVENTORY -------- Improved Heat Sink Improved Heat Sink Compact Battery EM Pulse Gun Particle Gun Ion Cannon Signal Generator [Rating: 50] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Light Nuclear Core Propulsion Carbon-fiber Leg Treads Light Treads Leg Carbon-fiber Leg Utility Medium Storage Unit Device PSU Rigger Storage Medium Storage Unit Protection Improved Medium Armor Plating Weapon Particle Gun Energy Gun Particle Gun Energy Cannon Ion Cannon Ballistic Gun Assault Rifle Ballistic Cannon Improved Light Cannon Launcher Rocket Launcher Build | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 ------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Dat Pro Slots Evolved 6 | . . . . . 4 2 . . . . Power . | . . . . . . . . . . . Propulsion 2 | . . . . . 2 . . . . . Utility 3 | . . . . . 2 1 . . . . Weapon 1 | . . . . . . 1 . . . . Parts Attached 51 | 6 2 1 1 5 16 2 9 2 . 7 Power 5 | 1 . . . . 2 . 1 . . 1 Engine 4 | 1 . . . . 1 . 1 . . 1 Core 1 | . . . . . 1 . . . . . Reactor . | . . . . . . . . . . . Propulsion 11 | 2 . . . 2 4 . 3 . . . Treads 2 | . . . . 2 . . . . . . Leg 9 | 2 . . . . 4 . 3 . . . Wheel . | . . . . . . . . . . . Hover . | . . . . . . . . . . . Flight . | . . . . . . . . . . . Utility 15 | 1 2 1 1 . 3 1 3 . . 3 Device 10 | . . 1 1 . 2 1 2 . . 3 Storage 3 | 1 2 . . . . . . . . . Processor . | . . . . . . . . . . . Hackware . | . . . . . . . . . . . Protection 2 | . . . . . 1 . 1 . . . Artifact . | . . . . . . . . . . . Weapon 20 | 2 . . . 3 7 1 2 2 . 3 Energy Gun 12 | 1 . . . 1 5 1 1 1 . 2 Energy Cannon 1 | . . . . . . . . . . 1 Ballistic Gun 3 | 1 . . . . 1 . 1 . . . Ballistic Cannon 3 | . . . . 2 . . . 1 . . Launcher 1 | . . . . . 1 . . . . . Special Weapon . | . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . Unidentified Prototypes . | . . . . . . . . . . . Corrupted Parts 1 | . . . . . 1 . . . . . System Corruption 1 | . . . . . 1 . . . . . Parts Lost 33 | . . . . . 12 . 1 2 . 18 Power 4 | . . . . . 2 . . . . 2 Propulsion 8 | . . . . . 3 . 1 . . 4 Utility 7 | . . . . . 1 . . . . 6 Weapon 14 | . . . . . 6 . . 2 . 6 Highest Loss Streak 18 | . . . . . 10 . 1 2 . 18 To Critical Strikes 1 | . . . . . . . . . . 1 Average Slot Usage (%) 93 | . 86 88 100 100 68 90 98 99 100 58 Engine 8 | . 14 14 14 14 2 . 6 7 7 4 Treads 3 | . . . . 11 5 . . . . . Leg 23 | . 28 28 28 16 12 23 28 30 30 14 Device 17 | . . 3 14 14 15 21 23 23 23 18 Storage 9 | . 15 14 14 14 9 7 7 7 7 7 Protection 3 | . . . . . 5 7 7 7 7 1 Energy Gun 10 | . 14 14 14 . 12 23 17 7 7 3 Ballistic Gun 8 | . 14 14 14 14 2 . 4 7 7 2 Ballistic Cannon 4 | . . . . 13 2 . . 6 7 3 Peak Build Rating 50 | 6 7 7 15 16 27 33 48 50 50 50 Average Rating 28 | 5 6 6 8 15 18 32 45 49 50 26 On Entrance 23 | . 6 6 7 15 16 27 33 48 50 50 Naked Turns . | . . . . . . . . . . . Heaviest Build 54 | 11 26 18 18 21 27 42 51 54 54 54 Greatest Support 62 | 20 20 20 20 40 40 35 62 62 62 62 Greatest Overweight (x) 10 | . 1 . . 1 4 2 1 . . 10 Average Overweight (x) . | . . . . . . 1 . . . 1 Largest Inventory Capacity 15 | 8 15 10 10 10 10 10 10 10 10 10 Average Capacity 9 | 7 9 10 10 10 10 10 10 10 10 10 Most Carried 10 | 6 8 8 9 10 9 3 10 8 8 9 Average Carried 7 | 4 6 8 8 9 4 2 8 6 8 5 Final Capacity 10 | 8 10 10 10 10 10 10 10 10 10 10 Final Carried 10 | 6 8 8 9 10 3 3 9 8 8 2 Class Distribution -------------------- 47% | Mutant 41% | Scavenger-Tank 6% | Scavenger-Mutant 4% | Scavenger-Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Exiles Mutant | -9/Mines Mutant | -8/Materials Scavenger-Skirmisher | -7/Factory Scavenger-Tank | -7/Lower Caves Scavenger-Tank | -7/Lower Caves Scavenger-Tank | -7/Data Miner Mutant | -6/Proximity Caves Resources | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 ----------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Dat Pro Matter Collected 1105 | 275 . 23 . 186 252 . 110 224 . 35 Remotely 36 | . . . . . 36 . . . . . Salvage Created 1301 | 88 . . . 229 532 . 144 208 . 100 Parts 59 | 1 . . . 14 23 . 8 9 . 4 Haulers Intercepted . | . . . . . . . . . . . Recyclers Shooed . | . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Parts Self-Destructed 20 | . . . . . . . 2 8 . 10 Prevented 2 | . . . . . . . . 1 . 1 Kills | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 ------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Dat Pro Combat Hostiles Destroyed 35 | . . . . 7 15 . 3 7 . 3 Guns 22 | . . . . 3 10 . 2 5 . 2 Cannons 6 | . . . . 4 . . . 2 . . AOE 6 | . . . . . 5 . . . . 1 Classes Destroyed 8 | 1 . . . 3 . . 2 . . 2 Recycler 2 | 1 . . . 1 . . . . . . Drone 2 | . . . . . . . . . . 2 Swarmer 11 | . . . . 4 3 . . 4 . . Grunt 16 | . . . . 2 12 . . 2 . . Brawler 2 | . . . . 1 . . . 1 . . Sentry 1 | . . . . . . . . . . 1 Hunter 1 | . . . . . . . 1 . . . Programmer 1 | . . . . . . . 1 . . . Thug 1 | . . . . . . . 1 . . . Best Kill Streak 6 | 1 . . . 5 6 . 1 4 . 2 Combat Bots Only 6 | . . . . 4 6 . 1 4 . 2 Max Kills in Single Turn 2 | 1 . . . 1 2 . 1 1 . 2 Gunslinging . | . . . . . . . . . . . Exploded 2 | . . . . . 2 . . . . 1 Melee . | . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . Combat | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Dat Pro Hostile Shots Fired 345 | . . . . 38 113 . 21 57 . 116 Missed 81 | . . . . 8 29 . 4 14 . 26 Damage Taken 4404 | . . . . 225 1453 . 284 736 . 1706 Core 1076 | . . . . 17 341 . 29 65 . 624 Absorbed by Shields . | . . . . . . . . . . . Core Remaining (%) 77 | 100 . . . 93 38 . . . . . Volleys Fired 121 | 5 1 . . 20 54 . 11 20 . 10 Largest 3 | 2 2 . . 2 2 . 3 3 . 3 Hottest 195 | 60 60 . . 65 130 . 195 148 . 147 Shots Fired 248 | 10 2 . . 40 94 . 30 52 . 20 Gun 200 | 10 2 . . 26 83 . 30 38 . 11 Cannon 43 | . . . . 14 6 . . 14 . 9 Launcher 5 | . . . . . 5 . . . . . Special . | . . . . . . . . . . . Kinetic 113 | 5 1 . . 34 25 . . 34 . 14 Thermal 110 | 5 1 . . . 56 . 30 12 . 6 Explosive 5 | . . . . . 5 . . . . . Electromagnetic 20 | . . . . 6 8 . . 6 . . Robot Hit Streak 12 | 2 1 . . 5 9 . 7 12 . 4 Robot Miss Streak 6 | 3 1 . . 6 3 . 6 3 . 3 Penetration Max . | . . . . . . . . . . . Secondary Targets 2 | . . . . 2 . . . . . . Max Gunslinging Chain 1 | . . . . 1 . . . . . . Shots Hit Robots 136 | 4 1 . . 23 58 . 13 28 . 9 Core Hits 68 | 2 . . . 9 38 . 4 12 . 3 Critical Kills . | . . . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . . . Critical Strikes 5 | . . . . 1 3 . 1 . . . Burn 3 | . . . . . 2 . 1 . . . Blast 1 | . . . . 1 . . . . . . Corrupt 1 | . . . . . 1 . . . . . Melee Attacks . | . . . . . . . . . . . Impact . | . . . . . . . . . . . Slashing . | . . . . . . . . . . . Piercing . | . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . Damage Inflicted 2811 | 48 12 . . 399 1349 . 218 576 . 209 Guns 1655 | 48 12 . . 182 696 . 218 387 . 112 Cannons 525 | . . . . 217 22 . . 189 . 97 Explosions 604 | . . . . . 604 . . . . . Melee . | . . . . . . . . . . . Ramming 27 | . . . . . 27 . . . . . Kinetic 1134 | 27 12 . . 376 170 . . 382 . 167 Thermal 884 | 21 . . . . 457 . 218 146 . 42 Explosive 604 | . . . . . 604 . . . . . Electromagnetic 162 | . . . . 23 91 . . 48 . . Impact . | . . . . . . . . . . . Slashing . | . . . . . . . . . . . Piercing . | . . . . . . . . . . . Highest Corruption 1 | . . . . . 1 . . . . . Average Corruption 1 | . . . . . 1 . . . . . Corruption Purged . | . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . Effects 6 | . . . . . 6 . . . . . Message Errors 1 | . . . . . 1 . . . . . Matter Fused 3 | . . . . . 3 . . . . . Heat Flow Errors 1 | . . . . . 1 . . . . . Weapon Failures 1 | . . . . . 1 . . . . . Overload Shots . | . . . . . . . . . . . Overflow Damage 37 | . . . . 1 35 . . 1 . . Projectiles 2 | . . . . 1 . . . 1 . . Explosions 35 | . . . . . 35 . . . . . Melee . | . . . . . . . . . . . Knockbacks 1 | . . . . . . . . 1 . . Impact . | . . . . . . . . . . . Kinetic 1 | . . . . . . . . 1 . . Secondary . | . . . . . . . . . . . Self-Inflicted Damage 142 | . . . . . 142 . . . . . Shots 2 | . . . . . 2 . . . . . Rammed 4 | . . . . 1 1 . . . . 2 Targets Rammed 9 | . . . . 1 6 . . . . 2 Kicked 5 | . . . . . 5 . . . . . Crushed . | . . . . . . . . . . . Highest Temperature 479 | . . . . 18 249 . 479 371 . 266 Average Temperature 129 | . . . . 9 55 . 166 220 . 130 Received Heat Transfer 1665 | . . . . . 756 . 27 243 . 639 Effects 8 | . . . . . 1 . 4 3 . . Shutdowns 2 | . . . . . . . . 2 . . Interference 3 | . . . . . 1 . 2 . . . Matter Decay 1 | . . . . . . . . 1 . . Damage (minor) 2 | . . . . . . . 2 . . . Siege Activations . | . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . Robots Melted 1 | . . . . . . . 1 . . . Combat Hostiles 1 | . . . . . . . 1 . . . Parts Melted 7 | . . . . . 3 . 4 . . . Heat Transferred 2202 | 50 . . . . 1227 . 555 296 . 74 Parts Sabotaged . | . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . Alert | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 ------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Dat Pro Peak Influence 207 | 5 8 3 . 95 207 27 . . . . Initial 25 | . 3 3 . . . 25 . . . . Average 39 | 1 7 3 . 6 115 25 . . . . Maximum Alert Level 1 | . . . . . 1 . . . . . Low Security (%) 98 | 100 100 100 . 100 96 100 . . . . Level 1 1 | . . . . . 3 . . . . . Level 2 . | . . . . . . . . . . . Level 3 . | . . . . . . . . . . . Level 4 . | . . . . . . . . . . . Level 5 . | . . . . . . . . . . . High Security . | . . . . . . . . . . . Max Security . | . . . . . . . . . . . Squads Dispatched 3 | . . . . . 2 . . . . 1 Investigation 1 | . . . . . 1 . . . . . Extermination . | . . . . . . . . . . . Reinforcement 1 | . . . . . 1 . . . . . Assault 1 | . . . . . . . . . . 1 Garrison . | . . . . . . . . . . . Intercept . | . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . Stealth | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 --------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Dat Pro Distress Signals 2 | . . . . . 2 . . . . . Communications Jammed . | . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . Times Spotted 53 | . 2 . . 7 24 . 3 7 . 10 Peak Tracking Total 12 | . 2 . . 4 6 . 1 4 . 12 Tactical Retreats 7 | . . . . . 3 . . . . 4 Traps | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 ------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Dat Pro Traps Triggered . | . . . . . . . . . . . Indirectly . | . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Disarmed 1 | . . . . . 1 . . . . . Reprogrammed . | . . . . . . . . . . . Reused . | . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . Installed . | . . . . . . . . . . . Triggered 4 | . . . . . . . 2 . . 2 Objects Rigged 5 | . . . . . 2 . . 2 . 1 Exploded 4 | . . . . . 2 . . 1 . 1 Machines | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 ---------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Dat Pro Machines Disabled 1 | . . . . . 1 . . . . . Max in Single Turn 1 | . . . . . 1 . . . . . Machines Repaired . | . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 --------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Dat Pro Machines Accessed 18 | . 2 . 4 . 6 1 1 . 4 . Terminals 8 | . 1 . . . 6 . 1 . . . Fabricators . | . . . . . . . . . . . Repair Stations 1 | . . . . . . 1 . . . . Recycling Units 1 | . 1 . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Total Hacks 63 | . 5 . 8 . 19 4 1 . 26 . Successful 50 | . 4 . 8 . 10 1 1 . 26 . Failed 13 | . 1 . . . 9 3 . . . . Catastrophic 2 | . . . . . 2 . . . . . Database Lockouts . | . . . . . . . . . . . Manual 7 | . 2 . 1 . 4 . . . . . Terminals 23 | . 3 . . . 19 . 1 . . . Fabricators . | . . . . . . . . . . . Repair Stations 4 | . . . . . . 4 . . . . Recycling Units 2 | . 2 . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Terminal Hacks 44 | . 1 . 8 . 8 . 1 . 26 . Record 19 | . . . 7 . . . 1 . 11 . Part Schematic 9 | . . . . . . . . . 9 . Robot Schematic 3 | . . . . . . . . . 3 . Prototype ID Bank 4 | . . . . . 1 . . . 3 . Repair Station Index 1 | . . . . . 1 . . . . . Disarm Traps 2 | . . . . . 2 . . . . . Dispatch Records 1 | . . . . . 1 . . . . . Zone Layout 4 | . 1 . . . 3 . . . . . Derelict Proto ID Bank 1 | . . . 1 . . . . . . . Fabricator Hacks . | . . . . . . . . . . . Repair Station Hacks 1 | . . . . . . 1 . . . . Scan Component 1 | . . . . . . 1 . . . . Recycling Unit Hacks 2 | . 2 . . . . . . . . . Report Inventory 1 | . 1 . . . . . . . . . Retrieve Components 1 | . 1 . . . . . . . . . Scanalyzer . | . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . Unauthorized Hacks 3 | . 1 . . . 2 . . . . . Terminals 3 | . 1 . . . 2 . . . . . Botnet 3 | . 1 . . . 2 . . . . . Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . Used . | . . . . . . . . . . . Hacking Detections 7 | . 1 . . . 5 1 . . . . Full Trace Events 1 | . . . . . 1 . . . . . Feedback Events . | . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . Robot Schematics Acquired 3 | . . . . . . . . . 3 . Robots Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . Part Schematics Acquired 9 | . . . . . . . . . 9 . Parts Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . Time . | . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Retrieved Components 1 | . 1 . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 ------------ Run | Yrd Mat Min Exi Min Mat Fac Low Low Dat Pro Used RIF Installer . | . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . Non-combat . | . . . . . . . . . . . Combat . | . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Dat Pro Total Allies 1 | . . . . . . . . . . 1 Largest Group 1 | . . . . . . . . . . 1 Highest-Rated Group 96 | . . . . . . . . . . 96 Highest-Rated Ally 96 | . . . . . . . . . . 96 Total Orders . | . . . . . . . . . . . Ally Attacks 6 | . . . . . . . . . . 6 Total Damage 147 | . . . . . . . . . . 147 Kills 1 | . . . . . . . . . . 1 Allies Corrupted . | . . . . . . . . . . . Allies Melted 1 | . . . . . . . . . . 1 Intel | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 ------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Dat Pro Robot Analysis Total . | . . . . . . . . . . . Derelict Logs Recovered 4 | . . . . 2 . . 1 1 . . Drone Launches . | . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . Exploration | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 ------------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Dat Pro Turns Passed 6206 | 86 124 140 701 1339 810 306 1610 745 197 148 Spaces Moved 4085 | 48 96 116 583 710 382 140 1233 556 162 59 Core 29 | 4 . . . . 4 . . . . 21 Treads 451 | . . . . 323 128 . . . . . Legs 3605 | 44 96 116 583 387 250 140 1233 556 162 38 Wheels . | . . . . . . . . . . . Hover . | . . . . . . . . . . . Flight . | . . . . . . . . . . . Fastest Speed 50 | 50 120 120 120 120 120 190 120 122 122 122 Average Speed 138 | 114 121 120 120 175 149 217 126 122 122 176 Slowest Speed 550 | 120 190 120 120 190 250 260 190 122 122 550 Overloaded Moves . | . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . Exploration Rate (%) 46 | 4 17 33 92 94 25 4 97 69 75 6 Regions Visited 10 Branch Regions 7 Pre-discovered Areas 3 | . . . 1 1 . . . . 1 . Known Exits Taken . | . . . . . . . . . . . Unknown Exits Taken 10 | 1 1 1 1 1 1 1 1 1 1 . Scrap Searched 6 | . . . . 3 . . 2 1 . . Spaces Dug . | . . . . . . . . . . . Terrain Destroyed 78 | . . . . 1 72 . . 2 . 3 Melee . | . . . . . . . . . . . Projectile 7 | . . . . 1 1 . . 2 . 3 AOE 71 | . . . . . 71 . . . . . Terrain Rammed . | . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . Actions | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 --------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Dat Pro Total 4382 | 66 102 116 584 765 522 142 1261 582 161 81 Wait 72 | . . . . 15 56 . . . . 1 Move 4075 | 47 95 115 582 709 381 139 1232 555 161 59 Hop . | . . . . . . . . . . . Pick Up 29 | 7 1 . . 8 4 1 5 2 . 1 Fast Attach 21 | 6 2 1 1 . 7 1 3 . . . Attach 20 | . . . . . 8 1 2 2 . 7 Detach 4 | . 2 . 1 . . . 1 . . . Swap 10 | . . . . 5 1 . 4 . . . Drop 16 | 1 1 . . 7 3 . 3 1 . . Fire 121 | 5 1 . . 20 54 . 11 20 . 10 Melee . | . . . . . . . . . . . Ram 2 | . . . . . . . . . . 2 Kick 5 | . . . . . 5 . . . . . Crush 2 | . . . . 1 1 . . . . . Escape Stasis . | . . . . . . . . . . . Rewire . | . . . . . . . . . . . Trap 5 | . . . . . 2 . . 2 . 1 Miscellaneous . | . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines (discovered 2 exits: [*Mat] / *Exi) -10/Exiles (discovered 2 exits: [*Min x2]) -9/Mines -8/Materials (discovered 2 exits: *Fac / Sto) -7/Factory -7/Lower Caves -7/Lower Caves (discovered 2 exits: [*Fac] / *Dat) -7/Data Miner -6/Proximity Caves History --------- Turn | Location | Event 12 | -11/Scrapyard | Discovered new exit (range 15) 87 | -11/Scrapyard | Entered Materials 96 | -10/Materials | Discovered new exit (range 12) 211 | -10/Materials | Entered Mines 301 | -10/Mines | Build established: Mutant 305 | -10/Mines | Discovered new exit (range 8) 344 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 344 | -10/Mines | Discovered new exit (range 5) 351 | -10/Mines | Entered Exiles 386 | -10/Exiles | Met 8R-AWN 408 | -10/Exiles | Met EX-HEX 483 | -10/Exiles | Met EX-DEC 532 | -10/Exiles | Visited The Gauntlet 699 | -10/Exiles | Learned location of Zion (-6) 756 | -10/Exiles | Discovered new exit (range 14) 813 | -10/Exiles | Met EX-BIN 851 | -10/Exiles | Aligned with FarCom system 852 | -10/Exiles | Given EX-Vault access code 913 | -10/Exiles | Opened EX-Vault 921 | -10/Exiles | Found PSU Rigger 946 | -10/Exiles | Warned to stay clear of 0b10 Research branches 1034 | -10/Exiles | Discovered new exit (range 14) 1052 | -10/Exiles | Left Exiles lab with PSU Rigger 1052 | -10/Exiles | Entered Mines 1067 | -9/Mines | Received a Rocket Launcher from a helpful Derelict 1088 | -9/Mines | Learned location of Storage (-8) 1951 | -9/Mines | Met a Derelict testing a Signal Generator 1966 | -9/Mines | Found Signal Generator 2378 | -9/Mines | Discovered new exit (range 9) 2391 | -9/Mines | Entered Materials 2391 | -8/Materials | Evolved 4 slots: Propulsion x2, Utility x2 2392 | -8/Materials | Identified exit to Storage 2693 | -8/Materials | Lost 10 parts (2p2n1u5w) 2821 | -8/Materials | Core integrity fell below 50% 2989 | -8/Materials | Discovered new exit (range 13) 3173 | -8/Materials | Build established: Scavenger-Mutant 3201 | -8/Materials | Entered Factory 3201 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 3463 | -7/Factory | Discovered new exit (range 10) 3500 | -7/Factory | Build established: Scavenger-Skirmisher 3507 | -7/Factory | Entered Lower Caves 3804 | -7/Lower Caves | Build established: Scavenger-Tank 4202 | -7/Lower Caves | Encountered a Warlord checkpoint 4456 | -7/Lower Caves | Discovered new exit (range 7) 5117 | -7/Lower Caves | Entered another Lower Caves area 5185 | -7/Lower Caves | Discovered new exit (range 12) 5234 | -7/Lower Caves | Learned location of 1 exit from Factory 5838 | -7/Lower Caves | Discovered new exit (range 10) 5862 | -7/Lower Caves | Entered Data Miner 5862 | -7/Data Miner | Discovered new exit (range 6) 5886 | -7/Data Miner | Met Data Miner 5921 | -7/Data Miner | Learned location of Section 7 (-2) 5921 | -7/Data Miner | Acquired the access code to Warlord's prototype stash 5942 | -7/Data Miner | Received God Mode back door access code from Data Miner 6059 | -7/Data Miner | Entered Proximity Caves 6061 | -6/Proximity Caves | Spotter reported a threat 6062 | -6/Proximity Caves | Spotter reported a threat 6083 | -6/Proximity Caves | Attracted the attention of an 0b10 outpost 6157 | -6/Proximity Caves | Core integrity fell below 50% 6181 | -6/Proximity Caves | Core integrity fell below 20% 6186 | -6/Proximity Caves | Escorted by Enhanced Grunt 6207 | -6/Proximity Caves | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 06137_ Titanium Leg destroyed. 06144_ Particle Gun destroyed. 06147_ Recoil Stabilizer destroyed. 06147_ Slammed into S-27 Virus. 06148_ Critical hit (Burn: +37). 06152_ Lgt. Ion Engine destroyed. 06157_ Critical hit (Burn: +37). 06161_ EM Pulse Gun destroyed. 06161_ Critical hit (Burn: +37). 06163_ Imp. Field Recycling Unit destroyed. 06163_ PSU Rigger destroyed. 06164_ Slammed into G-50 Soldier. 06164_ Destabilizing: System interference. 06164_ Ion Cannon temporarily disabled. 06164_ Imp. Heat Sink temporarily disabled. 06175_ Ion Cannon destroyed. 06186_ Enhanced Grunt: "Protecting LRC-V3." 06188_ Enhanced Grunt critical meltdown. 06196_ Imp. Heat Sink destroyed. 06199_ Carbon-fiber Leg fries itself beyond repair. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????? ??????????????????????????????????????? | | ???????? ?????????????????????????????????????? | | ???????? ?????????????????????????????????????? | | ???????# ?????????????????????????????????????? | | ???????# #?????????????????????????????????????? | | ???????# ??????????????????????????????????????? | | ???????# ??????????????????????????????????????? | | ??????? ??????????????????????????????????????? | | ??????? ???????????#####??????????????????????? | | ???????# #??????????? ##?????????????????????? | | ???????# #???????????? ##????????????????????? | | ???????# #???????????? #????????????????????? | | ???????# #?####???????? ?????????????????????? | | ???????# ### #???????? #?????????????????????? | | ######## ## #????????# #?????????????????????? | | # ## % ##???????#@ #?????????????????????? | | " ""#"# % ##??????# #?????????????????????? | | "%" ! ! ########g #?????????????????????? | | % " + %! sg#?????????????????????? | | "%# #### ##????????????????????? | | # "" #" ?# ## #????????????????????? | | #### # ??# ########## ##????????????????????? | | ???# # ??# #????????## ##?????????????????????? | | ???# ###+#### #?????????###??????????????????????? | | ???# #??????????????????????????????????? | | ???############??????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 48 Energy Generation 18 Energy Capacity 160 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 ECM Strength 1 Armor Coverage 225 Evasion (%) 55 Recoil Reduction 4 Item Schematics ----------------- Combat Drone Bay | -7/Data Miner | Free Biomechanical Wings | -7/Data Miner | Free Lgt. Regenerative Plating | -7/Data Miner | Free Gravity Neutralizer | -7/Data Miner | Free Ion Burst Cannon | -7/Data Miner | Free Field Propulsion Drive | -7/Data Miner | Free Imp. Thermal Shield | -7/Data Miner | Free Tesla Rifle | -7/Data Miner | Free Imp. Component Analysis Suite | -7/Data Miner | Free Robot Schematics ------------------ G-50 Soldier | -7/Data Miner | Free G-47 Trooper | -7/Data Miner | Free M-28 Smith | -7/Data Miner | Free Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Leap Before You Look Challenges ------------ None Game ------ Seed StorageModifiedReconstructor Manual? 0 Play Time 00:55:06 Cumulative 29.7 hours Start 2025.01.05 @ 18:03:43 End 2025.01.05 @ 19:05:00 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 37 Rogue 37 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 17 Gallery% 25 Achievement% 24 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: e1ad9512-be51-4f83-8a8e-6662577ce6e4