Cogmind - Beta 10.1 @@@ ROGUE MODE // 2020.12.22 @ 00:59:20

Player: Yeager

Result: Destroyed by G-47 Trooper with Particle Gun

 Performance 
-------------
Evolutions (3)             1500
Regions Visited (11)       2200
Robots Destroyed (121)     605
Value Destroyed (4517)     4517
Prototype IDs (18)         360
Alien Tech Used (0)        0
Bonus (500)                500
              TOTAL SCORE: 9682

 Bonus
-------
High Alert Combat Kills    19
Follower Combat Kills      571
Entered Garrisons          200
Used RIF Installer         500
Aligned with FarCom        300
Friendly Fire              -1090

 Cogmind 
---------
Core Integrity             0/700
Matter                     259/300
Energy                     71/300
System Corruption          9%
Temperature                Cool (250)
Movement                   Core (1000) Ox19
Location                   -7/Storage

 Parts 
-------
>               --- POWER (1) --------
       Enhanced Nuclear Core
>               --- PROPULSION (4) ---
                    (None)
>               --- UTILITY (5) ------
  High-capacity Storage Unit
        Layered Light Armor Plating
>               --- WEAPON (3) -------
           Mini Assault Cannon
                Mass Driver
                Remote Datajack
>               --- INVENTORY (12) ---
          Light Nuclear Core

 Peak State 
------------
>               --- POWER ------------
                Fusion Reactor
>               --- PROPULSION -------
         Medium Treads
         Medium Treads
          Heavy Treads
>               --- UTILITY ----------
       Improved Cooling System
  High-capacity Storage Unit
       Improved Sensor Array
       Advanced Signal Interpreter
                Launcher Guidance Computer
>               --- WEAPON -----------
          Heavy Beamcaster
                Mass Driver
                Rocket Array
>               --- INVENTORY --------
       Enhanced Nuclear Core
        Armored Treads
                Core Analyzer
       Hardened Heavy Armor Plating
                Relay Coupler [Grunt]
                Dynamic Insulation System
          Heavy Beamcaster
          Heavy Beamcaster
                Flak Gun
                Shock Bomb Launcher
                Remote Datajack
[Rating: 63]

 Favorites 
-----------
Power                      Light Nuclear Core
  Engine                   Improved Ion Engine
  Power Core               Light Nuclear Core
  Reactor                  Fusion Reactor
Propulsion                 Aluminum Leg
  Treads                   Light Treads
  Leg                      Aluminum Leg
  Wheel                    Wheel
Utility                    Large Storage Unit
  Device                   Improved Sensor Array
  Storage                  Large Storage Unit
  Processor                Advanced Signal Interpreter
  Hackware                 Relay Coupler [NC]
  Protection               Medium Armor Plating
Weapon                     Rocket Array
  Energy Gun               AWS/Thermal
  Energy Cannon            Heavy Ion Cannon
  Ballistic Gun            Gauss Rifle
  Ballistic Cannon         Advanced Assault Cannon
  Launcher                 Rocket Array
  Special Weapon           Remote Datajack

 Build                          | -11 -10 -9  -9  -9  -8  -8  -8  -7  -7  -7  -7  
-------                    Run  | Scr Mat Mat Min Exi Min Mat Gar Fac Was Fac Sto 
Slots Evolved              6    | .   .   2   .   .   .   2   .   2   .   .   .   
  Power                    .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               2    | .   .   2   .   .   .   .   .   .   .   .   .   
  Utility                  3    | .   .   .   .   .   .   1   .   2   .   .   .   
  Weapon                   1    | .   .   .   .   .   .   1   .   .   .   .   .   
Parts Attached             163  | 7   7   35  9   6   2   12  11  31  6   19  18  
  Power                    13   | 1   1   2   .   .   1   2   .   2   1   1   2   
    Engine                 7    | 1   1   1   .   .   1   1   .   1   .   .   1   
    Core                   5    | .   .   1   .   .   .   1   .   1   .   1   1   
    Reactor                1    | .   .   .   .   .   .   .   .   .   1   .   .   
  Propulsion               45   | 2   2   14  6   .   1   4   4   5   1   3   3   
    Treads                 20   | .   .   3   1   .   .   .   4   5   1   3   3   
    Leg                    23   | .   2   11  5   .   1   4   .   .   .   .   .   
    Wheel                  2    | 2   .   .   .   .   .   .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Utility                  45   | 1   2   3   .   3   .   5   3   13  1   8   6   
    Device                 16   | .   .   .   .   1   .   1   1   4   1   5   3   
    Storage                10   | 1   2   1   .   2   .   2   .   1   .   .   1   
    Processor              4    | .   .   .   .   .   .   .   .   2   .   2   .   
    Hackware               2    | .   .   .   .   .   .   .   .   1   .   1   .   
    Protection             13   | .   .   2   .   .   .   2   2   5   .   .   2   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   60   | 3   2   16  3   3   .   1   4   11  3   7   7   
    Energy Gun             15   | 2   1   3   .   2   .   .   .   2   2   1   2   
    Energy Cannon          5    | .   .   1   .   .   .   .   .   1   .   1   2   
    Ballistic Gun          20   | 1   1   11  2   .   .   1   2   1   .   1   .   
    Ballistic Cannon       10   | .   .   1   .   .   .   .   .   5   1   1   2   
    Launcher               7    | .   .   .   1   1   .   .   2   1   .   2   .   
    Special Weapon         3    | .   .   .   .   .   .   .   .   1   .   1   1   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  9    | .   .   .   .   2   .   .   .   4   1   .   2   
Parts Lost                 27   | .   3   3   3   .   .   .   .   .   .   3   15  
  Power                    2    | .   .   .   .   .   .   .   .   .   .   1   1   
  Propulsion               8    | .   1   2   1   .   .   .   .   .   .   .   4   
  Utility                  6    | .   .   .   1   .   .   .   .   .   .   .   5   
  Weapon                   11   | .   2   1   1   .   .   .   .   .   .   2   5   
  Highest Loss Streak      14   | .   3   2   2   .   .   .   .   .   .   1   14  
Average Slot Usage (%)     93   | .   87  95  97  94  88  90  92  98  93  91  80  
  Engine                   2    | .   14  10  .   .   1   2   .   1   .   .   4   
  Core                     5    | .   .   .   11  11  9   6   9   5   1   .   2   
  Reactor                  1    | .   .   .   .   .   .   .   .   .   5   6   .   
  Treads                   14   | .   .   4   3   .   .   .   17  30  24  23  20  
  Leg                      19   | .   22  35  39  44  44  36  18  .   .   .   .   
  Device                   7    | .   .   .   .   .   .   .   2   14  23  15  13  
  Storage                  13   | .   27  14  11  21  22  21  18  8   7   7   7   
  Processor                4    | .   .   .   .   .   .   .   .   5   7   13  2   
  Protection               3    | .   .   7   9   .   .   5   6   5   .   .   5   
  Energy Gun               5    | .   6   2   .   10  11  9   6   1   6   6   .   
  Energy Cannon            1    | .   .   .   .   .   .   .   .   3   .   2   8   
  Ballistic Gun            6    | .   11  17  21  .   .   9   11  3   .   .   2   
  Ballistic Cannon         2    | .   .   .   .   .   .   .   .   4   8   4   2   
  Launcher                 2    | .   .   .   .   6   .   .   3   1   7   6   6   
  Special Weapon           1    | .   .   .   .   .   .   .   .   6   .   .   .   
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   .   .   
Heaviest Build             87   | 10  16  36  35  45  45  57  53  71  70  70  87  
  Greatest Support         126  | 20  20  40  45  45  50  50  80  88  118 126 126 
  Greatest Overweight (x)  2    | .   .   1   1   .   .   2   1   1   .   .   2   
  Average Overweight (x)   .    | .   .   .   .   .   .   1   .   .   .   .   .   
Largest Inventory Capacity 16   | 6   6   10  10  16  16  16  16  16  12  12  12  
  Average Capacity         12   | 5   6   8   10  15  16  16  16  12  12  12  12  
  Most Carried             16   | 4   6   10  10  16  16  16  16  14  12  12  10  
  Average Carried          11   | 2   4   8   9   13  15  15  13  11  12  11  8   
  Final Capacity           16   | 6   6   10  10  16  16  16  16  12  12  12  12  
  Final Carried            16   | 4   6   10  9   16  16  16  11  12  12  9   1   

 Class Distribution 
--------------------
 50% | Scavenger-Mutant
 36% | Mutant
  7% | Scavenger-Skirmisher
  6% | Skirmisher

 Dominant Class 
----------------
               Mutant | -10/Materials
     Scavenger-Mutant | -9/Materials
     Scavenger-Mutant | -9/Mines
     Scavenger-Mutant | -9/Exiles
     Scavenger-Mutant | -8/Mines
 Scavenger-Skirmisher | -8/Materials
 Scavenger-Skirmisher | -8/Garrison
               Mutant | -7/Factory
               Mutant | -7/Waste
               Mutant | -7/Factory
               Mutant | -7/Storage

 Resources                      | -11 -10 -9  -9  -9  -8  -8  -8  -7  -7  -7  -7  
-----------                Run  | Scr Mat Mat Min Exi Min Mat Gar Fac Was Fac Sto 
Matter Collected           3729 | 262 197 892 551 114 20  183 160 403 377 310 260 
  Remotely                 .    | .   .   .   .   .   .   .   .   .   .   .   .   
Salvage Created            4350 | 58  164 915 389 .   348 434 250 736 84  622 350 
  Parts                    253  | .   7   62  28  .   18  25  16  41  7   31  18  
Haulers Intercepted        1    | .   .   .   .   .   .   1   .   .   .   .   .   
Recyclers Shooed           .    | .   .   .   .   .   .   .   .   .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Kills                          | -11 -10 -9  -9  -9  -8  -8  -8  -7  -7  -7  -7  
-------                    Run  | Scr Mat Mat Min Exi Min Mat Gar Fac Was Fac Sto 
Combat Hostiles Destroyed  105  | .   4   24  13  .   12  7   11  15  .   13  6   
  Guns                     69   | .   3   23  13  .   12  7   5   .   .   6   .   
  Cannons                  22   | .   .   1   .   .   .   .   .   12  .   3   6   
  AOE                      13   | .   1   .   .   .   .   .   6   2   .   4   .   
Classes Destroyed          12   | 1   1   3   1   .   1   2   .   2   .   1   .   
  Worker                   3    | .   .   1   .   .   .   .   .   .   .   1   1   
  Builder                  1    | .   .   .   .   .   .   .   .   1   .   .   .   
  Hauler                   1    | .   .   .   .   .   .   1   .   .   .   .   .   
  Recycler                 2    | 1   .   .   .   .   .   .   .   .   .   .   1   
  Watcher                  3    | .   .   .   .   .   .   1   .   1   .   .   1   
  Swarmer                  29   | .   .   4   7   .   7   .   7   .   .   4   .   
  Grunt                    46   | .   4   15  5   .   2   3   2   8   .   3   4   
  Duelist                  2    | .   .   .   1   .   1   .   .   .   .   .   .   
  Sentry                   19   | .   .   5   .   .   .   3   2   3   .   5   1   
  Hunter                   4    | .   .   .   .   .   2   1   .   .   .   1   .   
  Programmer               5    | .   .   .   .   .   .   .   .   4   .   .   1   
  Surgeon                  1    | .   .   .   .   .   .   .   .   .   .   1   .   
  Wasp                     2    | .   .   .   .   .   .   .   .   .   2   .   .   
  Thug                     3    | .   .   .   1   .   .   .   .   .   2   .   .   
Best Kill Streak           6    | 1   2   5   4   .   4   5   5   4   .   6   6   
  Combat Bots Only         6    | .   2   5   4   .   4   3   5   4   .   6   5   
Max Kills in Single Turn   5    | 1   1   2   2   .   1   1   3   1   4   5   1   
  Gunslinging              1    | .   .   1   1   .   .   .   .   .   .   .   .   
  Exploded                 4    | .   1   .   .   .   .   .   3   1   .   4   .   
  Melee                    .    | .   .   .   .   .   .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Combat                          | -11  -10  -9   -9   -9   -8   -8   -8   -7   -7   -7   -7   
--------                   Run   | Scr  Mat  Mat  Min  Exi  Min  Mat  Gar  Fac  Was  Fac  Sto  
Damage Taken               7337  | .    378  1124 300  .    178  156  226  982  180  1216 2597 
  Core                     975   | .    89   136  .    .    17   15   13   138  .    134  433  
  Absorbed by Shields      47    | .    .    .    .    .    .    .    .    .    47   .    .    
Core Remaining (%)         79    | 100  64   .    .    .    61   .    94   .    .    .    .    
Volleys Fired              305   | 8    36   71   27   13   .    18   14   50   5    35   28   
  Largest                  3     | 2    2    2    2    1    .    1    1    2    3    3    3    
  Hottest                  156   | 90   90   83   46   56   .    28   33   113  141  150  156  
Shots Fired                563   | 16   45   142  50   13   42   40   19   86   11   58   41   
  Gun                      410   | 16   45   139  50   13   42   40   16   18   .    24   7    
  Cannon                   128   | .    .    3    .    .    .    .    .    60   6    26   33   
  Launcher                 16    | .    .    .    .    .    .    .    3    1    5    6    1    
  Special                  9     | .    .    .    .    .    .    .    .    7    .    2    .    
  Kinetic                  331   | .    28   132  50   11   .    18   11   36   6    24   15   
  Thermal                  177   | 16   15   10   .    2    42   22   5    36   .    16   13   
  Explosive                12    | .    .    .    .    .    .    .    3    1    5    2    1    
  Electromagnetic          34    | .    2    .    .    .    .    .    .    6    .    14   12   
  Robot Hit Streak         30    | 5    3    12   10   .    29   30   4    28   6    10   11   
  Robot Miss Streak        4     | 3    3    3    3    .    2    2    2    1    2    3    4    
  Penetration Max          1     | .    .    .    .    .    .    1    1    .    .    .    .    
  Secondary Targets        5     | .    .    3    2    .    .    .    .    .    .    .    .    
    Max Gunslinging Chain  1     | .    .    1    1    .    .    .    .    .    .    .    .    
  Autonomous               70    | .    .    .    .    .    42   22   6    .    .    .    .    
Shots Hit Robots           383   | 11   12   101  35   .    38   34   10   73   6    38   25   
  Core Hits                238   | 2    8    44   22   .    16   12   13   32   14   40   35   
  Critical Hits            8     | .    .    .    1    .    .    1    1    4    .    .    1    
  Critical Kills           .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Critical Parts Destroyed 7     | .    .    .    1    .    .    1    1    3    .    .    1    
Melee Attacks              .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Sneak Attacks            .     | .    .    .    .    .    .    .    .    .    .    .    .    
    Combat Hostiles        .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .     | .    .    .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           10836 | 141  530  1326 491  .    973  907  693  1848 1512 1193 1222 
  Guns                     5040  | 141  179  1267 486  .    968  907  292  295  .    363  142  
  Cannons                  2778  | .    .    52   .    .    .    .    .    1321 170  544  691  
  Explosions               2962  | .    351  .    .    .    .    .    401  227  1342 271  370  
  Melee                    .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Ramming                  56    | .    .    7    5    .    5    .    .    5    .    15   19   
  Kinetic                  4022  | .    135  1180 486  .    .    330  171  602  170  595  353  
  Thermal                  3422  | 141  26   139  .    .    968  577  121  961  .    207  282  
  Explosive                2638  | .    273  .    .    .    .    .    401  64   1342 188  370  
  Electromagnetic          698   | .    96   .    .    .    .    .    .    216  .    188  198  
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    
Highest Corruption         9     | .    .    .    .    .    .    .    .    .    .    .    9    
  Average Corruption       3     | .    .    .    .    .    .    .    .    .    .    .    3    
  Corruption Purged        .     | .    .    .    .    .    .    .    .    .    .    .    .    
Overload Shots             .     | .    .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            131   | .    55   .    .    .    .    .    .    38   .    6    32   
  Projectiles              76    | .    .    .    .    .    .    .    .    38   .    6    32   
  Explosions               55    | .    55   .    .    .    .    .    .    .    .    .    .    
  Melee                    .     | .    .    .    .    .    .    .    .    .    .    .    .    
Knockbacks                 8     | .    .    .    .    .    .    .    .    4    .    1    3    
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  8     | .    .    .    .    .    .    .    .    4    .    1    3    
  Secondary                .     | .    .    .    .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      438   | .    38   2    .    .    .    .    106  .    98   146  48   
  Shots                    18    | .    2    .    .    .    .    .    2    .    5    7    2    
  Rammed                   6     | .    .    1    .    .    .    .    .    .    .    2    3    
Targets Rammed             12    | .    .    3    2    .    1    .    .    1    .    2    3    
  Kicked                   5     | .    .    2    2    .    1    .    .    .    .    .    .    
  Crushed                  1     | .    .    .    .    .    .    .    .    1    .    .    .    
Highest Temperature        408   | 220  269  189  38   28   .    7    2    234  .    408  241  
  Average Temperature      70    | 118  158  30   11   16   .    3    2    76   .    86   94   
  Received Heat Transfer   2454  | .    189  492  60   .    36   45   36   336  .    285  975  
Siege Activations          .     | .    .    .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           1     | .    .    .    .    .    .    .    .    1    .    .    .    
  Combat Hostiles          1     | .    .    .    .    .    .    .    .    1    .    .    .    
  Parts Fried              1     | .    .    .    .    .    .    .    .    .    .    .    1    
  Impact Corruptions       .     | .    .    .    .    .    .    .    .    .    .    .    .    
Robots Melted              .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Melted             8     | 1    .    1    .    .    3    2    .    .    .    1    .    
  Heat Transferred         4887  | 360  74   333  .    .    1221 740  148  1271 .    333  407  
Parts Sabotaged            .     | .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .     | .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .     | .    .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      4     | .    .    .    .    .    .    .    .    2    .    2    .    
Missiles Intercepted       .     | .    .    .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -9  -9  -9  -8  -8  -8  -7  -7  -7  -7  
-------                    Run  | Scr Mat Mat Min Exi Min Mat Gar Fac Was Fac Sto 
Peak Influence             533  | 5   161 347 182 .   242 338 533 333 142 320 402 
  Initial                  279  | .   3   67  122 .   .   50  122 279 98  .   145 
  Average                  138  | 1   70  199 110 .   44  220 318 154 97  83  280 
Maximum Alert Level        2    | .   .   1   .   .   1   1   2   1   .   1   2   
  Low Security (%)         74   | 100 100 49  100 .   96  32  31  68  100 95  14  
  Level 1                  24   | .   .   50  .   .   3   67  51  31  .   4   84  
  Level 2                  .    | .   .   .   .   .   .   .   16  .   .   .   1   
  Level 3                  .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   .   .   .   
Squads Dispatched          25   | .   1   4   .   .   .   3   .   7   .   7   3   
  Investigation            9    | .   .   3   .   .   .   .   .   3   .   2   1   
  Extermination            6    | .   .   .   .   .   .   .   .   4   .   1   1   
  Reinforcement            5    | .   1   1   .   .   .   2   .   .   .   1   .   
  Assault                  .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison                 5    | .   .   .   .   .   .   1   .   .   .   3   1   
  Intercept                .    | .   .   .   .   .   .   .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -9  -9  -9  -8  -8  -8  -7  -7  -7  -7  
---------                  Run  | Scr Mat Mat Min Exi Min Mat Gar Fac Was Fac Sto 
Distress Signals           14   | .   2   6   .   .   .   1   .   .   .   3   2   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   .   .   
Times Spotted              179  | .   10  46  15  .   13  10  8   19  6   26  26  
  Peak Tracking Total      15   | .   3   8   4   .   4   4   4   5   5   5   15  
  Tactical Retreats        12   | .   4   3   .   .   1   .   .   1   .   3   .   

 Traps                          | -11 -10 -9  -9  -9  -8  -8  -8  -7  -7  -7  -7  
-------                    Run  | Scr Mat Mat Min Exi Min Mat Gar Fac Was Fac Sto 
Traps Triggered            4    | .   .   .   .   .   .   .   1   1   .   .   2   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 5    | .   .   .   .   .   .   .   .   .   .   .   5   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   
Power Sources Rigged       1    | .   .   .   .   .   .   1   .   .   .   .   .   
  Exploded                 1    | .   .   .   .   .   .   1   .   .   .   .   .   

 Machines                       | -11 -10 -9  -9  -9  -8  -8  -8  -7  -7  -7  -7  
----------                 Run  | Scr Mat Mat Min Exi Min Mat Gar Fac Was Fac Sto 
Machines Disabled          25   | .   3   1   .   1   .   2   3   8   .   4   3   
  Max in Single Turn       7    | .   1   1   .   1   .   1   1   7   .   2   1   
  Garrison Access          2    | .   .   .   .   .   .   .   .   .   .   1   1   
  Garrison Relay           1    | .   .   .   .   .   .   .   1   .   .   .   .   
  Phase Generator          1    | .   .   .   .   .   .   .   1   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   
Fab Network Shutdowns      .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -9  -9  -8  -8  -8  -7  -7  -7  -7  
---------                  Run  | Scr Mat Mat Min Exi Min Mat Gar Fac Was Fac Sto 
Machines Accessed          39   | .   3   6   .   4   .   2   .   10  .   10  4   
  Terminals                23   | .   3   5   .   .   .   1   .   6   .   6   2   
  Fabricators              1    | .   .   .   .   .   .   .   .   1   .   .   .   
  Repair Stations          4    | .   .   1   .   .   .   .   .   1   .   1   1   
  Recycling Units          3    | .   .   .   .   .   .   .   .   2   .   1   .   
  Scanalyzers              1    | .   .   .   .   .   .   .   .   .   .   1   .   
  Garrison Access          3    | .   .   .   .   .   .   1   .   .   .   1   1   
Total Hacks                139  | .   7   23  .   48  .   4   .   28  .   19  10  
  Successful               95   | .   4   15  .   48  .   3   .   11  .   6   8   
  Failed                   44   | .   3   8   .   .   .   1   .   17  .   13  2   
    Catastrophic           6    | .   .   1   .   .   .   .   .   1   .   4   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   17   | .   .   3   .   2   .   .   .   5   .   5   2   
  Terminals                60   | .   7   19  .   .   .   2   .   16  .   10  6   
  Fabricators              2    | .   .   .   .   .   .   .   .   2   .   .   .   
  Repair Stations          15   | .   .   4   .   .   .   .   .   6   .   3   2   
  Recycling Units          5    | .   .   .   .   .   .   .   .   4   .   1   .   
  Scanalyzers              3    | .   .   .   .   .   .   .   .   .   .   3   .   
  Garrison Access          6    | .   .   .   .   .   .   2   .   .   .   2   2   
Terminal Hacks             75   | .   4   11  .   48  .   2   .   6   .   .   4   
  Record                   52   | .   1   .   .   48  .   1   .   2   .   .   .   
  Prototype ID Bank        5    | .   1   2   .   .   .   1   .   1   .   .   .   
  Level Access Points      2    | .   1   1   .   .   .   .   .   .   .   .   .   
  Branch Access Points     1    | .   .   1   .   .   .   .   .   .   .   .   .   
  Emergency Access Points  1    | .   .   1   .   .   .   .   .   .   .   .   .   
  Alert Level              4    | .   1   1   .   .   .   .   .   1   .   .   1   
  Locate Traps             3    | .   .   1   .   .   .   .   .   1   .   .   1   
  Disarm Traps             1    | .   .   .   .   .   .   .   .   .   .   .   1   
  Dispatch Records         1    | .   .   1   .   .   .   .   .   .   .   .   .   
  Investigation Status     1    | .   .   1   .   .   .   .   .   .   .   .   .   
  Recall Investigation     1    | .   .   .   .   .   .   .   .   1   .   .   .   
  Hauler Manifests         2    | .   .   1   .   .   .   .   .   .   .   .   1   
  Zone Layout              1    | .   .   1   .   .   .   .   .   .   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   .   .   .   .   .   
Repair Station Hacks       9    | .   .   4   .   .   .   .   .   2   .   1   2   
  Scan Component           5    | .   .   2   .   .   .   .   .   1   .   1   1   
  Repair                   4    | .   .   2   .   .   .   .   .   1   .   .   1   
Recycling Unit Hacks       2    | .   .   .   .   .   .   .   .   1   .   1   .   
  Report Inventory         2    | .   .   .   .   .   .   .   .   1   .   1   .   
Scanalyzer                 2    | .   .   .   .   .   .   .   .   .   .   2   .   
  Insert Component         1    | .   .   .   .   .   .   .   .   .   .   1   .   
  Analyze                  1    | .   .   .   .   .   .   .   .   .   .   1   .   
Garrison Access Hacks      5    | .   .   .   .   .   .   1   .   .   .   2   2   
  Unlock Access            1    | .   .   .   .   .   .   1   .   .   .   .   .   
  Seal Access              2    | .   .   .   .   .   .   .   .   .   .   1   1   
  Coupler Status           2    | .   .   .   .   .   .   .   .   .   .   1   1   
Unauthorized Hacks         2    | .   .   .   .   .   .   .   .   2   .   .   .   
  Terminals                2    | .   .   .   .   .   .   .   .   2   .   .   .   
    Botnet                 2    | .   .   .   .   .   .   .   .   2   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         32   | .   3   5   .   .   .   2   .   10  .   9   3   
  Full Trace Events        8    | .   .   3   .   .   .   .   .   3   .   1   1   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   1    | .   .   .   .   .   .   .   .   .   .   1   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   .   .   .   
Parts Repaired             4    | .   .   2   .   .   .   .   .   1   .   .   1   
  Time                     130  | .   .   64  .   .   .   .   .   22  .   .   44  
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           1    | .   .   .   .   .   .   .   .   .   .   1   .   
  Part Schematics Acquired 1    | .   .   .   .   .   .   .   .   .   .   1   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -9  -9  -8  -8  -8  -7  -7  -7  -7  
------------               Run  | Scr Mat Mat Min Exi Min Mat Gar Fac Was Fac Sto 
Used RIF Installer         1    | .   .   .   .   .   .   .   1   .   .   .   .   
Robots Hacked              6    | .   .   .   .   .   .   .   .   5   .   1   .   
  Non-combat               5    | .   .   .   .   .   .   .   .   5   .   .   .   
  Combat                   1    | .   .   .   .   .   .   .   .   .   .   1   .   
Robot Hacks Applied        7    | .   .   .   .   .   .   .   .   5   .   2   .   
  generate_echo            1    | .   .   .   .   .   .   .   .   1   .   .   .   
  start_evac               1    | .   .   .   .   .   .   .   .   1   .   .   .   
  find_chute               1    | .   .   .   .   .   .   .   .   1   .   .   .   
  locate_stockpiles        1    | .   .   .   .   .   .   .   .   1   .   .   .   
  link_fov                 1    | .   .   .   .   .   .   .   .   1   .   .   .   
  broadcast_data           1    | .   .   .   .   .   .   .   .   .   .   1   .   
  disable_weapons          1    | .   .   .   .   .   .   .   .   .   .   1   .   
Relay Couplers Released    4    | .   .   .   .   .   .   .   4   .   .   .   .   
  Machine Destruction      4    | .   .   .   .   .   .   .   4   .   .   .   .   
  Attached                 2    | .   .   .   .   .   .   .   .   1   .   1   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11  -10  -9   -9   -9   -8   -8   -8   -7   -7   -7   -7   
--------                   Run  | Scr  Mat  Mat  Min  Exi  Min  Mat  Gar  Fac  Was  Fac  Sto  
Total Allies               22   | .    .    .    .    .    .    .    .    .    19   .    3    
  Largest Group            19   | .    .    .    .    .    .    .    .    .    19   4    3    
  Highest-Rated Group      477  | .    .    .    .    .    .    .    .    .    477  126  93   
  Highest-Rated Ally       35   | .    .    .    .    .    .    .    .    .    35   33   31   
Total Orders               .    | .    .    .    .    .    .    .    .    .    .    .    .    
Ally Attacks               218  | .    .    .    .    .    .    .    .    .    145  53   20   
  Total Damage             6622 | .    .    .    .    .    .    .    .    .    5566 712  344  
  Kills                    23   | .    .    .    .    .    .    .    .    .    11   7    5    
Allies Corrupted           .    | .    .    .    .    .    .    .    .    .    .    .    .    
Allies Melted              .    | .    .    .    .    .    .    .    .    .    .    .    .    

 Intel                          | -11 -10 -9  -9  -9  -8  -8  -8  -7  -7  -7  -7  
-------                    Run  | Scr Mat Mat Min Exi Min Mat Gar Fac Was Fac Sto 
Robot Analysis Total       .    | .   .   .   .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    1    | .   .   .   1   .   .   .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Exploration                     | -11  -10  -9   -9   -9   -8   -8   -8   -7   -7   -7   -7   
-------------              Run   | Scr  Mat  Mat  Min  Exi  Min  Mat  Gar  Fac  Was  Fac  Sto  
Turns Passed               10599 | 79   332  1275 914  834  1206 458  431  2453 513  1710 394  
Spaces Moved               6037  | 53   191  650  570  643  925  206  235  1168 293  959  144  
  Core                     5     | 5    .    .    .    .    .    .    .    .    .    .    .    
  Treads                   2750  | .    .    63   .    .    .    .    123  1168 293  959  144  
  Legs                     3194  | .    151  587  570  643  925  206  112  .    .    .    .    
  Wheels                   88    | 48   40   .    .    .    .    .    .    .    .    .    .    
  Hover                    .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Flight                   .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Fastest Speed            50    | 50   80   120  120  120  120  150  150  160  162  160  160  
  Average Speed            140   | 77   111  124  130  120  120  150  155  161  162  160  160  
  Slowest Speed            200   | 80   120  160  150  120  120  180  160  180  163  163  200  
  Overloaded Moves         .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       1     | .    .    .    .    .    .    .    .    .    .    .    1    
Exploration Rate (%)       53    | 4    31   56   99   93   97   15   48   28   92   39   34   
  Regions Visited          11
    Branch Regions         4
  Pre-discovered Areas     2     | .    .    .    1    1    .    .    .    .    .    .    .    
  Known Exits Taken        5     | .    1    1    .    .    1    1    .    .    .    1    .    
  Unknown Exits Taken      3     | 1    .    .    1    1    .    .    .    .    .    .    .    
Scrap Searched             3     | .    .    .    1    .    2    .    .    .    .    .    .    
Spaces Dug                 .     | .    .    .    .    .    .    .    .    .    .    .    .    
Terrain Destroyed          322   | .    27   .    .    .    9    .    90   14   95   62   25   
  Melee                    .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Projectile               20    | .    .    .    .    .    9    .    1    2    .    3    5    
  AOE                      302   | .    27   .    .    .    .    .    89   12   95   59   20   
Terrain Rammed             .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .     | .    .    .    .    .    .    .    .    .    .    .    .    

 Actions                        | -11  -10  -9   -9   -9   -8   -8   -8   -7   -7   -7   -7   
---------                  Run  | Scr  Mat  Mat  Min  Exi  Min  Mat  Gar  Fac  Was  Fac  Sto  
Total                      7671 | 71   264  980  693  700  1023 338  293  1662 316  1067 264  
  Wait                     910  | .    22   182  72   .    87   79   9    359  2    37   61   
  Move                     6026 | 52   190  649  569  642  924  205  233  1168 292  958  144  
  Hop                      .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Pick Up                  98   | 4    4    16   5    21   3    8    7    17   3    4    6    
  Fast Attach              73   | 6    5    18   5    1    2    6    2    15   4    6    3    
  Attach                   41   | .    2    2    2    3    .    2    6    7    .    4    13   
  Detach                   21   | .    1    2    .    2    1    3    1    8    .    2    1    
  Swap                     49   | 1    .    15   2    2    .    4    3    9    2    9    2    
  Drop                     129  | .    3    22   9    16   5    12   13   28   8    10   3    
  Fire                     305  | 8    36   71   27   13   .    18   14   50   5    35   28   
  Melee                    .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Ram                      .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Kick                     6    | .    .    3    2    .    1    .    .    .    .    .    .    
  Crush                    6    | .    .    .    .    .    .    .    .    1    .    2    3    
  Escape Stasis            5    | .    .    .    .    .    .    .    5    .    .    .    .    
  Rewire                   1    | .    1    .    .    .    .    .    .    .    .    .    .    
  Trap                     1    | .    .    .    .    .    .    1    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 3 exits: *Mat x3)
-9/Materials (discovered 4 exits: *Mat x3 / *Min)
-9/Mines (discovered 3 exits: *Mat x2 / *Exi)
-9/Exiles
-8/Mines (discovered 2 exits: *Mat x2)
-8/Materials
-8/Garrison
-7/Factory (discovered 2 exits: [*Fac] / *Sto)
-7/Waste
-7/Factory
-7/Storage

 History 
---------
  Turn | Location      | Event
     9 | -11/Scrapyard | Discovered new exit (range 15)
    80 | -11/Scrapyard | Entered Materials
   175 | -10/Materials | Lost 3 parts (1n2w)
   314 | -10/Materials | Build established: Mutant
   359 | -10/Materials | Identified exit to Materials
   412 | -10/Materials | Entered another Materials area
   412 | -9/Materials  | Evolved 2 slots: Propulsion x2
   471 | -9/Materials  | Identified exit to Materials
   901 | -9/Materials  | Build established: Scavenger-Mutant
  1242 | -9/Materials  | Repaired Autogun
  1276 | -9/Materials  | Repaired Shotgun
  1536 | -9/Materials  | Identified exit to Mines
  1687 | -9/Materials  | Entered Mines
  1712 | -9/Mines      | Met a Derelict bent on vengeance
  1771 | -9/Mines      | Discovered exit to Materials (range 14)
  1773 | -9/Mines      | Received a Rocket Launcher from a helpful Derelict
  2283 | -9/Mines      | Deemed a non-threat by the Exiles lab entrance
  2283 | -9/Mines      | Discovered new exit (range 5)
  2449 | -9/Mines      | Discovered exit to Materials (range 15)
  2601 | -9/Mines      | Entered Exiles
  2675 | -9/Exiles     | Met 8R-AWN
  2699 | -9/Exiles     | Met EX-HEX
  2768 | -9/Exiles     | Met EX-DEC
  2807 | -9/Exiles     | Learned location of Zion (-7)
  2893 | -9/Exiles     | Discovered new exit (range 11)
  2958 | -9/Exiles     | Met EX-BIN
  2981 | -9/Exiles     | Aligned with FarCom system
  2982 | -9/Exiles     | Given EX-Vault access code
  3041 | -9/Exiles     | Opened EX-Vault
  3050 | -9/Exiles     | Found Prototype Device
  3051 | -9/Exiles     | Identified PSU Rigger
  3059 | -9/Exiles     | Found Prototype Device
  3100 | -9/Exiles     | Found Prototype Energy Gun
  3102 | -9/Exiles     | Identified AWS/Thermal
  3138 | -9/Exiles     | Warned to stay clear of 0b10 Research branches
  3211 | -9/Exiles     | Visited The Gauntlet
  3435 | -9/Exiles     | Stole two prototypes: AWS/Thermal, PSU Rigger
  3435 | -9/Exiles     | Entered Mines
  3485 | -8/Mines      | Discovered exit to Materials (range 10)
  4599 | -8/Mines      | Discovered exit to Materials (range 8)
  4641 | -8/Mines      | Entered Materials
  4641 | -8/Materials  | Evolved 2 slots: Utility x1, Weapon x1
  4939 | -8/Materials  | Build established: Scavenger-Skirmisher
  5060 | -8/Materials  | Garrison activated, responded to threat
  5097 | -8/Materials  | Identified exit to Garrison
  5099 | -8/Materials  | Entered Garrison
  5140 | -8/Garrison   | Triggered checkpoint
  5158 | -8/Garrison   | Garrison Relay disabled
  5235 | -8/Garrison   | Triggered checkpoint
  5368 | -8/Garrison   | Triggered checkpoint
  5458 | -8/Garrison   | Phase Generator disabled
  5461 | -8/Garrison   | Discovered new exit (range 12)
  5490 | -8/Garrison   | Installed Relay Interface Framework
  5530 | -8/Garrison   | Entered Factory
  5530 | -7/Factory    | Evolved 2 slots: Utility x2
  5532 | -7/Factory    | FarCom data flow suspended
  5755 | -7/Factory    | Build established: Scavenger-Mutant
  6443 | -7/Factory    | Discovered new exit (range 5)
  6938 | -7/Factory    | Build established: Mutant
  6981 | -7/Factory    | Discovered new exit (range 10)
  6991 | -7/Factory    | Identified exit to Storage
  7679 | -7/Factory    | Found Prototype Launcher
  7680 | -7/Factory    | Identified Rocket Array
  7803 | -7/Factory    | Repaired Adv. Assault Cannon
  7983 | -7/Factory    | Sucked down chute
  7983 | -7/Factory    | Entered Waste
  7998 | -7/Waste      | Spotted C-40 Crusher
  8008 | -7/Waste      | Spotted C-40 Crusher
  8009 | -7/Waste      | Spotted C-40 Crusher
  8026 | -7/Waste      | Spotted C-40 Crusher
  8044 | -7/Waste      | Warlord forces began an assault
  8049 | -7/Waste      | Allies destroyed C-40 Crusher
  8051 | -7/Waste      | Allies destroyed C-40 Crusher
  8059 | -7/Waste      | Allies destroyed C-40 Crusher
  8063 | -7/Waste      | Spotted C-40 Crusher
  8065 | -7/Waste      | Allies destroyed C-40 Crusher
  8067 | -7/Waste      | Allies destroyed C-40 Crusher
  8200 | -7/Waste      | Spotted C-40 Crusher
  8216 | -7/Waste      | Allies destroyed C-40 Crusher
  8384 | -7/Waste      | Discovered new exit (range 13)
  8494 | -7/Waste      | Identified exit to Factory
  8496 | -7/Waste      | Entered Factory
  8496 | -7/Factory    | Accompanied by 4 allies
  9889 | -7/Factory    | Build established: Skirmisher
 10164 | -7/Factory    | Discovered exit to Storage (range 16)
 10206 | -7/Factory    | Entered Storage
 10210 | -7/Storage    | Allied Derelicts emerged from ambush trap array
 10483 | -7/Storage    | Repaired Med. Treads
 10576 | -7/Storage    | Core integrity fell below 50%
 10594 | -7/Storage    | Crushed by falling debris
 10594 | -7/Storage    | Core integrity fell below 20%
 10600 | -7/Storage    | Destroyed by G-47 Trooper with Particle Gun

 Last Messages 
---------------
10594_ Coolant Injector destroyed.
10594_ System corrupted by crushing effect (+1).
10594_ Imp. Cooling System destroyed.
10594_ System corrupted by crushing effect (+3).
10594_ Dynamic Insulation System destroyed.
10594_ System corrupted by crushing effect (+4).
10594_ G-47 Trooper destroyed.
10595_ Acquired 54 matter.
10595_ U-05 Engineer lays Concrete.
10595_ Hvy. Deuterium Engine destroyed.
10596_ U-05 Engineer lays Concrete.
10597_ K-01 Serf collects debris.
10597_ U-05 Engineer lays Concrete.
10598_ The unstable cave ceiling collapses.
10598_ 24 Matter crushed.
10598_ U-05 Engineer lays Concrete.
10598_ Slug penetrates G-50 Soldier.
10598_ G-50 Soldier knocked back. <x2>
10599_ U-05 Engineer lays Concrete.
10600_ M-28 Smith fits Backup Laser III on G-47 Trooper.

 Map 
-----
+----------------------------------------------------+
|                                                    |
|                                                    |
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| ????????????????####" "###???????????????????????? |
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| ????????????????#    !![  #??????????????????????? |
| ????????????????#    !![*##??????????????????????? |
| ????????????????#    ![!%#???????????????????????? |
| ????????#######?#        #???????????????????????? |
| ????????#     #?#        #?##########????????????? |
| ????????#     #?#   !%!  ##         #????????????? |
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| ###########+#########/# ##%[%%!""   #     ???????? |
|     ^     u          a *[@/g*!%""  %/        ????? |
|           ^    ^         !%g%=[ "   #        ????? |
| * ^              !!    =  ![u!      ##???????????? |
| %      """""     !!  ###   g g k    ##???????????? |
| ! !        "       g #?## ##*       #????????????? |
|  !     "" ""         #??#####%#######????????????? |
|                      #??????###??????????????????? |
|              a       #???????????????????????????? |
| #####+######/##+######???????????????????????????? |
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| ##   "=["  #        #????????????????????????????? |
| ?#   "=="  # !      #????????????????????????????? |
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| ?######???#?        #????????????????????????????? |
| ????????????#########????????????????????????????? |
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| ?????????????????????????????????????????????????? |
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| ?????????????????????????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           61
Coolant Potential          65
Energy Generation          23
Energy Capacity            675
Matter Stores              386
Matter Capacity            450
Sight Range                22
Robot Scan Range           13
Terrain Scan Density       10
EM Shielding               2
Armor Coverage             600
Resistance: TH             10
Evasion (%)                44
Targeting Accuracy         8
Launcher Accuracy          20
Recoil Reduction           4
Relay Coupler Types        23
Relay Coupler Value        1

 Item Schematics 
-----------------
 Hrd. Heavy Armor Plating | -7/Factory | Scanalyzed

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Collateral Damage
Dramatic Entrance
I Spy

 Challenges 
------------
None

 Game 
------
Seed              TargetThiefLog
  Manual?         0
Play Time         03:05:36
  Cumulative      26.2 hours
  Start           2020.12.17 @ 22:43:16
  End             2020.12.22 @ 00:59:20
Sessions          3
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          30
  Rogue           30
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             17
Gallery%          34
Achievement%      20
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              18/SmallcapsGlow
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 86ebf65f-2ee0-4988-8abf-4c94bbec84ab