Cogmind - Beta 10.1 @@@ ROGUE MODE // 2020.12.22 @ 00:59:20 Player: Yeager Result: Destroyed by G-47 Trooper with Particle Gun Performance ------------- Evolutions (3) 1500 Regions Visited (11) 2200 Robots Destroyed (121) 605 Value Destroyed (4517) 4517 Prototype IDs (18) 360 Alien Tech Used (0) 0 Bonus (500) 500 TOTAL SCORE: 9682 Bonus ------- High Alert Combat Kills 19 Follower Combat Kills 571 Entered Garrisons 200 Used RIF Installer 500 Aligned with FarCom 300 Friendly Fire -1090 Cogmind --------- Core Integrity 0/700 Matter 259/300 Energy 71/300 System Corruption 9% Temperature Cool (250) Movement Core (1000) Ox19 Location -7/Storage Parts ------- > --- POWER (1) -------- Enhanced Nuclear Core > --- PROPULSION (4) --- (None) > --- UTILITY (5) ------ High-capacity Storage Unit Layered Light Armor Plating > --- WEAPON (3) ------- Mini Assault Cannon Mass Driver Remote Datajack > --- INVENTORY (12) --- Light Nuclear Core Peak State ------------ > --- POWER ------------ Fusion Reactor > --- PROPULSION ------- Medium Treads Medium Treads Heavy Treads > --- UTILITY ---------- Improved Cooling System High-capacity Storage Unit Improved Sensor Array Advanced Signal Interpreter Launcher Guidance Computer > --- WEAPON ----------- Heavy Beamcaster Mass Driver Rocket Array > --- INVENTORY -------- Enhanced Nuclear Core Armored Treads Core Analyzer Hardened Heavy Armor Plating Relay Coupler [Grunt] Dynamic Insulation System Heavy Beamcaster Heavy Beamcaster Flak Gun Shock Bomb Launcher Remote Datajack [Rating: 63] Favorites ----------- Power Light Nuclear Core Engine Improved Ion Engine Power Core Light Nuclear Core Reactor Fusion Reactor Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Wheel Wheel Utility Large Storage Unit Device Improved Sensor Array Storage Large Storage Unit Processor Advanced Signal Interpreter Hackware Relay Coupler [NC] Protection Medium Armor Plating Weapon Rocket Array Energy Gun AWS/Thermal Energy Cannon Heavy Ion Cannon Ballistic Gun Gauss Rifle Ballistic Cannon Advanced Assault Cannon Launcher Rocket Array Special Weapon Remote Datajack Build | -11 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -7 ------- Run | Scr Mat Mat Min Exi Min Mat Gar Fac Was Fac Sto Slots Evolved 6 | . . 2 . . . 2 . 2 . . . Power . | . . . . . . . . . . . . Propulsion 2 | . . 2 . . . . . . . . . Utility 3 | . . . . . . 1 . 2 . . . Weapon 1 | . . . . . . 1 . . . . . Parts Attached 163 | 7 7 35 9 6 2 12 11 31 6 19 18 Power 13 | 1 1 2 . . 1 2 . 2 1 1 2 Engine 7 | 1 1 1 . . 1 1 . 1 . . 1 Core 5 | . . 1 . . . 1 . 1 . 1 1 Reactor 1 | . . . . . . . . . 1 . . Propulsion 45 | 2 2 14 6 . 1 4 4 5 1 3 3 Treads 20 | . . 3 1 . . . 4 5 1 3 3 Leg 23 | . 2 11 5 . 1 4 . . . . . Wheel 2 | 2 . . . . . . . . . . . Hover . | . . . . . . . . . . . . Flight . | . . . . . . . . . . . . Utility 45 | 1 2 3 . 3 . 5 3 13 1 8 6 Device 16 | . . . . 1 . 1 1 4 1 5 3 Storage 10 | 1 2 1 . 2 . 2 . 1 . . 1 Processor 4 | . . . . . . . . 2 . 2 . Hackware 2 | . . . . . . . . 1 . 1 . Protection 13 | . . 2 . . . 2 2 5 . . 2 Artifact . | . . . . . . . . . . . . Weapon 60 | 3 2 16 3 3 . 1 4 11 3 7 7 Energy Gun 15 | 2 1 3 . 2 . . . 2 2 1 2 Energy Cannon 5 | . . 1 . . . . . 1 . 1 2 Ballistic Gun 20 | 1 1 11 2 . . 1 2 1 . 1 . Ballistic Cannon 10 | . . 1 . . . . . 5 1 1 2 Launcher 7 | . . . 1 1 . . 2 1 . 2 . Special Weapon 3 | . . . . . . . . 1 . 1 1 Impact Weapon . | . . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . Unidentified Prototypes 9 | . . . . 2 . . . 4 1 . 2 Parts Lost 27 | . 3 3 3 . . . . . . 3 15 Power 2 | . . . . . . . . . . 1 1 Propulsion 8 | . 1 2 1 . . . . . . . 4 Utility 6 | . . . 1 . . . . . . . 5 Weapon 11 | . 2 1 1 . . . . . . 2 5 Highest Loss Streak 14 | . 3 2 2 . . . . . . 1 14 Average Slot Usage (%) 93 | . 87 95 97 94 88 90 92 98 93 91 80 Engine 2 | . 14 10 . . 1 2 . 1 . . 4 Core 5 | . . . 11 11 9 6 9 5 1 . 2 Reactor 1 | . . . . . . . . . 5 6 . Treads 14 | . . 4 3 . . . 17 30 24 23 20 Leg 19 | . 22 35 39 44 44 36 18 . . . . Device 7 | . . . . . . . 2 14 23 15 13 Storage 13 | . 27 14 11 21 22 21 18 8 7 7 7 Processor 4 | . . . . . . . . 5 7 13 2 Protection 3 | . . 7 9 . . 5 6 5 . . 5 Energy Gun 5 | . 6 2 . 10 11 9 6 1 6 6 . Energy Cannon 1 | . . . . . . . . 3 . 2 8 Ballistic Gun 6 | . 11 17 21 . . 9 11 3 . . 2 Ballistic Cannon 2 | . . . . . . . . 4 8 4 2 Launcher 2 | . . . . 6 . . 3 1 7 6 6 Special Weapon 1 | . . . . . . . . 6 . . . Naked Turns . | . . . . . . . . . . . . Heaviest Build 87 | 10 16 36 35 45 45 57 53 71 70 70 87 Greatest Support 126 | 20 20 40 45 45 50 50 80 88 118 126 126 Greatest Overweight (x) 2 | . . 1 1 . . 2 1 1 . . 2 Average Overweight (x) . | . . . . . . 1 . . . . . Largest Inventory Capacity 16 | 6 6 10 10 16 16 16 16 16 12 12 12 Average Capacity 12 | 5 6 8 10 15 16 16 16 12 12 12 12 Most Carried 16 | 4 6 10 10 16 16 16 16 14 12 12 10 Average Carried 11 | 2 4 8 9 13 15 15 13 11 12 11 8 Final Capacity 16 | 6 6 10 10 16 16 16 16 12 12 12 12 Final Carried 16 | 4 6 10 9 16 16 16 11 12 12 9 1 Class Distribution -------------------- 50% | Scavenger-Mutant 36% | Mutant 7% | Scavenger-Skirmisher 6% | Skirmisher Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Mutant | -9/Mines Scavenger-Mutant | -9/Exiles Scavenger-Mutant | -8/Mines Scavenger-Skirmisher | -8/Materials Scavenger-Skirmisher | -8/Garrison Mutant | -7/Factory Mutant | -7/Waste Mutant | -7/Factory Mutant | -7/Storage Resources | -11 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -7 ----------- Run | Scr Mat Mat Min Exi Min Mat Gar Fac Was Fac Sto Matter Collected 3729 | 262 197 892 551 114 20 183 160 403 377 310 260 Remotely . | . . . . . . . . . . . . Salvage Created 4350 | 58 164 915 389 . 348 434 250 736 84 622 350 Parts 253 | . 7 62 28 . 18 25 16 41 7 31 18 Haulers Intercepted 1 | . . . . . . 1 . . . . . Recyclers Shooed . | . . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . Kills | -11 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -7 ------- Run | Scr Mat Mat Min Exi Min Mat Gar Fac Was Fac Sto Combat Hostiles Destroyed 105 | . 4 24 13 . 12 7 11 15 . 13 6 Guns 69 | . 3 23 13 . 12 7 5 . . 6 . Cannons 22 | . . 1 . . . . . 12 . 3 6 AOE 13 | . 1 . . . . . 6 2 . 4 . Classes Destroyed 12 | 1 1 3 1 . 1 2 . 2 . 1 . Worker 3 | . . 1 . . . . . . . 1 1 Builder 1 | . . . . . . . . 1 . . . Hauler 1 | . . . . . . 1 . . . . . Recycler 2 | 1 . . . . . . . . . . 1 Watcher 3 | . . . . . . 1 . 1 . . 1 Swarmer 29 | . . 4 7 . 7 . 7 . . 4 . Grunt 46 | . 4 15 5 . 2 3 2 8 . 3 4 Duelist 2 | . . . 1 . 1 . . . . . . Sentry 19 | . . 5 . . . 3 2 3 . 5 1 Hunter 4 | . . . . . 2 1 . . . 1 . Programmer 5 | . . . . . . . . 4 . . 1 Surgeon 1 | . . . . . . . . . . 1 . Wasp 2 | . . . . . . . . . 2 . . Thug 3 | . . . 1 . . . . . 2 . . Best Kill Streak 6 | 1 2 5 4 . 4 5 5 4 . 6 6 Combat Bots Only 6 | . 2 5 4 . 4 3 5 4 . 6 5 Max Kills in Single Turn 5 | 1 1 2 2 . 1 1 3 1 4 5 1 Gunslinging 1 | . . 1 1 . . . . . . . . Exploded 4 | . 1 . . . . . 3 1 . 4 . Melee . | . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . Combat | -11 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -7 -------- Run | Scr Mat Mat Min Exi Min Mat Gar Fac Was Fac Sto Damage Taken 7337 | . 378 1124 300 . 178 156 226 982 180 1216 2597 Core 975 | . 89 136 . . 17 15 13 138 . 134 433 Absorbed by Shields 47 | . . . . . . . . . 47 . . Core Remaining (%) 79 | 100 64 . . . 61 . 94 . . . . Volleys Fired 305 | 8 36 71 27 13 . 18 14 50 5 35 28 Largest 3 | 2 2 2 2 1 . 1 1 2 3 3 3 Hottest 156 | 90 90 83 46 56 . 28 33 113 141 150 156 Shots Fired 563 | 16 45 142 50 13 42 40 19 86 11 58 41 Gun 410 | 16 45 139 50 13 42 40 16 18 . 24 7 Cannon 128 | . . 3 . . . . . 60 6 26 33 Launcher 16 | . . . . . . . 3 1 5 6 1 Special 9 | . . . . . . . . 7 . 2 . Kinetic 331 | . 28 132 50 11 . 18 11 36 6 24 15 Thermal 177 | 16 15 10 . 2 42 22 5 36 . 16 13 Explosive 12 | . . . . . . . 3 1 5 2 1 Electromagnetic 34 | . 2 . . . . . . 6 . 14 12 Robot Hit Streak 30 | 5 3 12 10 . 29 30 4 28 6 10 11 Robot Miss Streak 4 | 3 3 3 3 . 2 2 2 1 2 3 4 Penetration Max 1 | . . . . . . 1 1 . . . . Secondary Targets 5 | . . 3 2 . . . . . . . . Max Gunslinging Chain 1 | . . 1 1 . . . . . . . . Autonomous 70 | . . . . . 42 22 6 . . . . Shots Hit Robots 383 | 11 12 101 35 . 38 34 10 73 6 38 25 Core Hits 238 | 2 8 44 22 . 16 12 13 32 14 40 35 Critical Hits 8 | . . . 1 . . 1 1 4 . . 1 Critical Kills . | . . . . . . . . . . . . Critical Parts Destroyed 7 | . . . 1 . . 1 1 3 . . 1 Melee Attacks . | . . . . . . . . . . . . Impact . | . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . Damage Inflicted 10836 | 141 530 1326 491 . 973 907 693 1848 1512 1193 1222 Guns 5040 | 141 179 1267 486 . 968 907 292 295 . 363 142 Cannons 2778 | . . 52 . . . . . 1321 170 544 691 Explosions 2962 | . 351 . . . . . 401 227 1342 271 370 Melee . | . . . . . . . . . . . . Ramming 56 | . . 7 5 . 5 . . 5 . 15 19 Kinetic 4022 | . 135 1180 486 . . 330 171 602 170 595 353 Thermal 3422 | 141 26 139 . . 968 577 121 961 . 207 282 Explosive 2638 | . 273 . . . . . 401 64 1342 188 370 Electromagnetic 698 | . 96 . . . . . . 216 . 188 198 Impact . | . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . Highest Corruption 9 | . . . . . . . . . . . 9 Average Corruption 3 | . . . . . . . . . . . 3 Corruption Purged . | . . . . . . . . . . . . Overload Shots . | . . . . . . . . . . . . Overflow Damage 131 | . 55 . . . . . . 38 . 6 32 Projectiles 76 | . . . . . . . . 38 . 6 32 Explosions 55 | . 55 . . . . . . . . . . Melee . | . . . . . . . . . . . . Knockbacks 8 | . . . . . . . . 4 . 1 3 Impact . | . . . . . . . . . . . . Kinetic 8 | . . . . . . . . 4 . 1 3 Secondary . | . . . . . . . . . . . . Self-Inflicted Damage 438 | . 38 2 . . . . 106 . 98 146 48 Shots 18 | . 2 . . . . . 2 . 5 7 2 Rammed 6 | . . 1 . . . . . . . 2 3 Targets Rammed 12 | . . 3 2 . 1 . . 1 . 2 3 Kicked 5 | . . 2 2 . 1 . . . . . . Crushed 1 | . . . . . . . . 1 . . . Highest Temperature 408 | 220 269 189 38 28 . 7 2 234 . 408 241 Average Temperature 70 | 118 158 30 11 16 . 3 2 76 . 86 94 Received Heat Transfer 2454 | . 189 492 60 . 36 45 36 336 . 285 975 Siege Activations . | . . . . . . . . . . . . Robots Corrupted 1 | . . . . . . . . 1 . . . Combat Hostiles 1 | . . . . . . . . 1 . . . Parts Fried 1 | . . . . . . . . . . . 1 Impact Corruptions . | . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Parts Melted 8 | 1 . 1 . . 3 2 . . . 1 . Heat Transferred 4887 | 360 74 333 . . 1221 740 148 1271 . 333 407 Parts Sabotaged . | . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . Power Chain Reactions 4 | . . . . . . . . 2 . 2 . Missiles Intercepted . | . . . . . . . . . . . . Alert | -11 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -7 ------- Run | Scr Mat Mat Min Exi Min Mat Gar Fac Was Fac Sto Peak Influence 533 | 5 161 347 182 . 242 338 533 333 142 320 402 Initial 279 | . 3 67 122 . . 50 122 279 98 . 145 Average 138 | 1 70 199 110 . 44 220 318 154 97 83 280 Maximum Alert Level 2 | . . 1 . . 1 1 2 1 . 1 2 Low Security (%) 74 | 100 100 49 100 . 96 32 31 68 100 95 14 Level 1 24 | . . 50 . . 3 67 51 31 . 4 84 Level 2 . | . . . . . . . 16 . . . 1 Level 3 . | . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . High Security . | . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . Squads Dispatched 25 | . 1 4 . . . 3 . 7 . 7 3 Investigation 9 | . . 3 . . . . . 3 . 2 1 Extermination 6 | . . . . . . . . 4 . 1 1 Reinforcement 5 | . 1 1 . . . 2 . . . 1 . Assault . | . . . . . . . . . . . . Garrison 5 | . . . . . . 1 . . . 3 1 Intercept . | . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . Stealth | -11 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -7 --------- Run | Scr Mat Mat Min Exi Min Mat Gar Fac Was Fac Sto Distress Signals 14 | . 2 6 . . . 1 . . . 3 2 Communications Jammed . | . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . Times Spotted 179 | . 10 46 15 . 13 10 8 19 6 26 26 Peak Tracking Total 15 | . 3 8 4 . 4 4 4 5 5 5 15 Tactical Retreats 12 | . 4 3 . . 1 . . 1 . 3 . Traps | -11 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -7 ------- Run | Scr Mat Mat Min Exi Min Mat Gar Fac Was Fac Sto Traps Triggered 4 | . . . . . . . 1 1 . . 2 Indirectly . | . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Disarmed 5 | . . . . . . . . . . . 5 Reprogrammed . | . . . . . . . . . . . . Reused . | . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . Installed . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Power Sources Rigged 1 | . . . . . . 1 . . . . . Exploded 1 | . . . . . . 1 . . . . . Machines | -11 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -7 ---------- Run | Scr Mat Mat Min Exi Min Mat Gar Fac Was Fac Sto Machines Disabled 25 | . 3 1 . 1 . 2 3 8 . 4 3 Max in Single Turn 7 | . 1 1 . 1 . 1 1 7 . 2 1 Garrison Access 2 | . . . . . . . . . . 1 1 Garrison Relay 1 | . . . . . . . 1 . . . . Phase Generator 1 | . . . . . . . 1 . . . . Machines Sabotaged . | . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . . Hacking | -11 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -7 --------- Run | Scr Mat Mat Min Exi Min Mat Gar Fac Was Fac Sto Machines Accessed 39 | . 3 6 . 4 . 2 . 10 . 10 4 Terminals 23 | . 3 5 . . . 1 . 6 . 6 2 Fabricators 1 | . . . . . . . . 1 . . . Repair Stations 4 | . . 1 . . . . . 1 . 1 1 Recycling Units 3 | . . . . . . . . 2 . 1 . Scanalyzers 1 | . . . . . . . . . . 1 . Garrison Access 3 | . . . . . . 1 . . . 1 1 Total Hacks 139 | . 7 23 . 48 . 4 . 28 . 19 10 Successful 95 | . 4 15 . 48 . 3 . 11 . 6 8 Failed 44 | . 3 8 . . . 1 . 17 . 13 2 Catastrophic 6 | . . 1 . . . . . 1 . 4 . Database Lockouts . | . . . . . . . . . . . . Manual 17 | . . 3 . 2 . . . 5 . 5 2 Terminals 60 | . 7 19 . . . 2 . 16 . 10 6 Fabricators 2 | . . . . . . . . 2 . . . Repair Stations 15 | . . 4 . . . . . 6 . 3 2 Recycling Units 5 | . . . . . . . . 4 . 1 . Scanalyzers 3 | . . . . . . . . . . 3 . Garrison Access 6 | . . . . . . 2 . . . 2 2 Terminal Hacks 75 | . 4 11 . 48 . 2 . 6 . . 4 Record 52 | . 1 . . 48 . 1 . 2 . . . Prototype ID Bank 5 | . 1 2 . . . 1 . 1 . . . Level Access Points 2 | . 1 1 . . . . . . . . . Branch Access Points 1 | . . 1 . . . . . . . . . Emergency Access Points 1 | . . 1 . . . . . . . . . Alert Level 4 | . 1 1 . . . . . 1 . . 1 Locate Traps 3 | . . 1 . . . . . 1 . . 1 Disarm Traps 1 | . . . . . . . . . . . 1 Dispatch Records 1 | . . 1 . . . . . . . . . Investigation Status 1 | . . 1 . . . . . . . . . Recall Investigation 1 | . . . . . . . . 1 . . . Hauler Manifests 2 | . . 1 . . . . . . . . 1 Zone Layout 1 | . . 1 . . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . Repair Station Hacks 9 | . . 4 . . . . . 2 . 1 2 Scan Component 5 | . . 2 . . . . . 1 . 1 1 Repair 4 | . . 2 . . . . . 1 . . 1 Recycling Unit Hacks 2 | . . . . . . . . 1 . 1 . Report Inventory 2 | . . . . . . . . 1 . 1 . Scanalyzer 2 | . . . . . . . . . . 2 . Insert Component 1 | . . . . . . . . . . 1 . Analyze 1 | . . . . . . . . . . 1 . Garrison Access Hacks 5 | . . . . . . 1 . . . 2 2 Unlock Access 1 | . . . . . . 1 . . . . . Seal Access 2 | . . . . . . . . . . 1 1 Coupler Status 2 | . . . . . . . . . . 1 1 Unauthorized Hacks 2 | . . . . . . . . 2 . . . Terminals 2 | . . . . . . . . 2 . . . Botnet 2 | . . . . . . . . 2 . . . Fabricators . | . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . Used . | . . . . . . . . . . . . Hacking Detections 32 | . 3 5 . . . 2 . 10 . 9 3 Full Trace Events 8 | . . 3 . . . . . 3 . 1 1 Feedback Events . | . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . Matter . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . Part Schematics Acquired 1 | . . . . . . . . . . 1 . Parts Built . | . . . . . . . . . . . . Matter . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . Parts Repaired 4 | . . 2 . . . . . 1 . . 1 Time 130 | . . 64 . . . . . 22 . . 44 Parts Recycled . | . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . Parts Scanalyzed 1 | . . . . . . . . . . 1 . Part Schematics Acquired 1 | . . . . . . . . . . 1 . Parts Damaged . | . . . . . . . . . . . . Bothacking | -11 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -7 ------------ Run | Scr Mat Mat Min Exi Min Mat Gar Fac Was Fac Sto Used RIF Installer 1 | . . . . . . . 1 . . . . Robots Hacked 6 | . . . . . . . . 5 . 1 . Non-combat 5 | . . . . . . . . 5 . . . Combat 1 | . . . . . . . . . . 1 . Robot Hacks Applied 7 | . . . . . . . . 5 . 2 . generate_echo 1 | . . . . . . . . 1 . . . start_evac 1 | . . . . . . . . 1 . . . find_chute 1 | . . . . . . . . 1 . . . locate_stockpiles 1 | . . . . . . . . 1 . . . link_fov 1 | . . . . . . . . 1 . . . broadcast_data 1 | . . . . . . . . . . 1 . disable_weapons 1 | . . . . . . . . . . 1 . Relay Couplers Released 4 | . . . . . . . 4 . . . . Machine Destruction 4 | . . . . . . . 4 . . . . Attached 2 | . . . . . . . . 1 . 1 . Robots Rewired . | . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . Allies | -11 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -7 -------- Run | Scr Mat Mat Min Exi Min Mat Gar Fac Was Fac Sto Total Allies 22 | . . . . . . . . . 19 . 3 Largest Group 19 | . . . . . . . . . 19 4 3 Highest-Rated Group 477 | . . . . . . . . . 477 126 93 Highest-Rated Ally 35 | . . . . . . . . . 35 33 31 Total Orders . | . . . . . . . . . . . . Ally Attacks 218 | . . . . . . . . . 145 53 20 Total Damage 6622 | . . . . . . . . . 5566 712 344 Kills 23 | . . . . . . . . . 11 7 5 Allies Corrupted . | . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . Intel | -11 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -7 ------- Run | Scr Mat Mat Min Exi Min Mat Gar Fac Was Fac Sto Robot Analysis Total . | . . . . . . . . . . . . Derelict Logs Recovered 1 | . . . 1 . . . . . . . . Drone Launches . | . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . Exploration | -11 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -7 ------------- Run | Scr Mat Mat Min Exi Min Mat Gar Fac Was Fac Sto Turns Passed 10599 | 79 332 1275 914 834 1206 458 431 2453 513 1710 394 Spaces Moved 6037 | 53 191 650 570 643 925 206 235 1168 293 959 144 Core 5 | 5 . . . . . . . . . . . Treads 2750 | . . 63 . . . . 123 1168 293 959 144 Legs 3194 | . 151 587 570 643 925 206 112 . . . . Wheels 88 | 48 40 . . . . . . . . . . Hover . | . . . . . . . . . . . . Flight . | . . . . . . . . . . . . Fastest Speed 50 | 50 80 120 120 120 120 150 150 160 162 160 160 Average Speed 140 | 77 111 124 130 120 120 150 155 161 162 160 160 Slowest Speed 200 | 80 120 160 150 120 120 180 160 180 163 163 200 Overloaded Moves . | . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . Cave-ins Triggered 1 | . . . . . . . . . . . 1 Exploration Rate (%) 53 | 4 31 56 99 93 97 15 48 28 92 39 34 Regions Visited 11 Branch Regions 4 Pre-discovered Areas 2 | . . . 1 1 . . . . . . . Known Exits Taken 5 | . 1 1 . . 1 1 . . . 1 . Unknown Exits Taken 3 | 1 . . 1 1 . . . . . . . Scrap Searched 3 | . . . 1 . 2 . . . . . . Spaces Dug . | . . . . . . . . . . . . Terrain Destroyed 322 | . 27 . . . 9 . 90 14 95 62 25 Melee . | . . . . . . . . . . . . Projectile 20 | . . . . . 9 . 1 2 . 3 5 AOE 302 | . 27 . . . . . 89 12 95 59 20 Terrain Rammed . | . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . Actions | -11 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -7 --------- Run | Scr Mat Mat Min Exi Min Mat Gar Fac Was Fac Sto Total 7671 | 71 264 980 693 700 1023 338 293 1662 316 1067 264 Wait 910 | . 22 182 72 . 87 79 9 359 2 37 61 Move 6026 | 52 190 649 569 642 924 205 233 1168 292 958 144 Hop . | . . . . . . . . . . . . Pick Up 98 | 4 4 16 5 21 3 8 7 17 3 4 6 Fast Attach 73 | 6 5 18 5 1 2 6 2 15 4 6 3 Attach 41 | . 2 2 2 3 . 2 6 7 . 4 13 Detach 21 | . 1 2 . 2 1 3 1 8 . 2 1 Swap 49 | 1 . 15 2 2 . 4 3 9 2 9 2 Drop 129 | . 3 22 9 16 5 12 13 28 8 10 3 Fire 305 | 8 36 71 27 13 . 18 14 50 5 35 28 Melee . | . . . . . . . . . . . . Ram . | . . . . . . . . . . . . Kick 6 | . . 3 2 . 1 . . . . . . Crush 6 | . . . . . . . . 1 . 2 3 Escape Stasis 5 | . . . . . . . 5 . . . . Rewire 1 | . 1 . . . . . . . . . . Trap 1 | . . . . . . 1 . . . . . Miscellaneous . | . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x3) -9/Materials (discovered 4 exits: *Mat x3 / *Min) -9/Mines (discovered 3 exits: *Mat x2 / *Exi) -9/Exiles -8/Mines (discovered 2 exits: *Mat x2) -8/Materials -8/Garrison -7/Factory (discovered 2 exits: [*Fac] / *Sto) -7/Waste -7/Factory -7/Storage History --------- Turn | Location | Event 9 | -11/Scrapyard | Discovered new exit (range 15) 80 | -11/Scrapyard | Entered Materials 175 | -10/Materials | Lost 3 parts (1n2w) 314 | -10/Materials | Build established: Mutant 359 | -10/Materials | Identified exit to Materials 412 | -10/Materials | Entered another Materials area 412 | -9/Materials | Evolved 2 slots: Propulsion x2 471 | -9/Materials | Identified exit to Materials 901 | -9/Materials | Build established: Scavenger-Mutant 1242 | -9/Materials | Repaired Autogun 1276 | -9/Materials | Repaired Shotgun 1536 | -9/Materials | Identified exit to Mines 1687 | -9/Materials | Entered Mines 1712 | -9/Mines | Met a Derelict bent on vengeance 1771 | -9/Mines | Discovered exit to Materials (range 14) 1773 | -9/Mines | Received a Rocket Launcher from a helpful Derelict 2283 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 2283 | -9/Mines | Discovered new exit (range 5) 2449 | -9/Mines | Discovered exit to Materials (range 15) 2601 | -9/Mines | Entered Exiles 2675 | -9/Exiles | Met 8R-AWN 2699 | -9/Exiles | Met EX-HEX 2768 | -9/Exiles | Met EX-DEC 2807 | -9/Exiles | Learned location of Zion (-7) 2893 | -9/Exiles | Discovered new exit (range 11) 2958 | -9/Exiles | Met EX-BIN 2981 | -9/Exiles | Aligned with FarCom system 2982 | -9/Exiles | Given EX-Vault access code 3041 | -9/Exiles | Opened EX-Vault 3050 | -9/Exiles | Found Prototype Device 3051 | -9/Exiles | Identified PSU Rigger 3059 | -9/Exiles | Found Prototype Device 3100 | -9/Exiles | Found Prototype Energy Gun 3102 | -9/Exiles | Identified AWS/Thermal 3138 | -9/Exiles | Warned to stay clear of 0b10 Research branches 3211 | -9/Exiles | Visited The Gauntlet 3435 | -9/Exiles | Stole two prototypes: AWS/Thermal, PSU Rigger 3435 | -9/Exiles | Entered Mines 3485 | -8/Mines | Discovered exit to Materials (range 10) 4599 | -8/Mines | Discovered exit to Materials (range 8) 4641 | -8/Mines | Entered Materials 4641 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 4939 | -8/Materials | Build established: Scavenger-Skirmisher 5060 | -8/Materials | Garrison activated, responded to threat 5097 | -8/Materials | Identified exit to Garrison 5099 | -8/Materials | Entered Garrison 5140 | -8/Garrison | Triggered checkpoint 5158 | -8/Garrison | Garrison Relay disabled 5235 | -8/Garrison | Triggered checkpoint 5368 | -8/Garrison | Triggered checkpoint 5458 | -8/Garrison | Phase Generator disabled 5461 | -8/Garrison | Discovered new exit (range 12) 5490 | -8/Garrison | Installed Relay Interface Framework 5530 | -8/Garrison | Entered Factory 5530 | -7/Factory | Evolved 2 slots: Utility x2 5532 | -7/Factory | FarCom data flow suspended 5755 | -7/Factory | Build established: Scavenger-Mutant 6443 | -7/Factory | Discovered new exit (range 5) 6938 | -7/Factory | Build established: Mutant 6981 | -7/Factory | Discovered new exit (range 10) 6991 | -7/Factory | Identified exit to Storage 7679 | -7/Factory | Found Prototype Launcher 7680 | -7/Factory | Identified Rocket Array 7803 | -7/Factory | Repaired Adv. Assault Cannon 7983 | -7/Factory | Sucked down chute 7983 | -7/Factory | Entered Waste 7998 | -7/Waste | Spotted C-40 Crusher 8008 | -7/Waste | Spotted C-40 Crusher 8009 | -7/Waste | Spotted C-40 Crusher 8026 | -7/Waste | Spotted C-40 Crusher 8044 | -7/Waste | Warlord forces began an assault 8049 | -7/Waste | Allies destroyed C-40 Crusher 8051 | -7/Waste | Allies destroyed C-40 Crusher 8059 | -7/Waste | Allies destroyed C-40 Crusher 8063 | -7/Waste | Spotted C-40 Crusher 8065 | -7/Waste | Allies destroyed C-40 Crusher 8067 | -7/Waste | Allies destroyed C-40 Crusher 8200 | -7/Waste | Spotted C-40 Crusher 8216 | -7/Waste | Allies destroyed C-40 Crusher 8384 | -7/Waste | Discovered new exit (range 13) 8494 | -7/Waste | Identified exit to Factory 8496 | -7/Waste | Entered Factory 8496 | -7/Factory | Accompanied by 4 allies 9889 | -7/Factory | Build established: Skirmisher 10164 | -7/Factory | Discovered exit to Storage (range 16) 10206 | -7/Factory | Entered Storage 10210 | -7/Storage | Allied Derelicts emerged from ambush trap array 10483 | -7/Storage | Repaired Med. Treads 10576 | -7/Storage | Core integrity fell below 50% 10594 | -7/Storage | Crushed by falling debris 10594 | -7/Storage | Core integrity fell below 20% 10600 | -7/Storage | Destroyed by G-47 Trooper with Particle Gun Last Messages --------------- 10594_ Coolant Injector destroyed. 10594_ System corrupted by crushing effect (+1). 10594_ Imp. Cooling System destroyed. 10594_ System corrupted by crushing effect (+3). 10594_ Dynamic Insulation System destroyed. 10594_ System corrupted by crushing effect (+4). 10594_ G-47 Trooper destroyed. 10595_ Acquired 54 matter. 10595_ U-05 Engineer lays Concrete. 10595_ Hvy. Deuterium Engine destroyed. 10596_ U-05 Engineer lays Concrete. 10597_ K-01 Serf collects debris. 10597_ U-05 Engineer lays Concrete. 10598_ The unstable cave ceiling collapses. 10598_ 24 Matter crushed. 10598_ U-05 Engineer lays Concrete. 10598_ Slug penetrates G-50 Soldier. 10598_ G-50 Soldier knocked back. 10599_ U-05 Engineer lays Concrete. 10600_ M-28 Smith fits Backup Laser III on G-47 Trooper. Map ----- +----------------------------------------------------+ | | | | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????????#####?????????????????????????? | | ???????????????????#"""#?????????????????????????? | | ???????????????????#"R"#?????????????????????????? | | ????????????????####" "###???????????????????????? | | ????????????????# ##??????????????????????? | | ????????????????# !![ #??????????????????????? | | ????????????????# !![*##??????????????????????? | | ????????????????# ![!%#???????????????????????? | | ????????#######?# #???????????????????????? | | ????????# #?# #?##########????????????? | | ????????# #?# !%! ## #????????????? | | #???????#T #?# "T g """ #????????????? | | ?????????# #??# """ #!![="" #?####???????? | | ###########+#########/# ##%[%%!"" # ???????? | | ^ u a *[@/g*!%"" %/ ????? | | ^ ^ !%g%=[ " # ????? | | * ^ !! = ![u! ##???????????? | | % """"" !! ### g g k ##???????????? | | ! ! " g #?## ##* #????????????? | | ! "" "" #??#####%#######????????????? | | #??????###??????????????????? | | a #???????????????????????????? | | #####+######/##+######???????????????????????????? | | ?# # ????????????????????????????????? | | ## % [""" # ????????????????????????????????? | | + " =" # ??????????????????????????????? | | ## "=[" # #????????????????????????????? | | ?# "==" # ! #????????????????????????????? | | ?# " " # [#????????????????????????????? | | ?# """" # #????????????????????????????? | | ?# ???? # ! #????????????????????????????? | | ?######???#? #????????????????????????????? | | ????????????#########????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 61 Coolant Potential 65 Energy Generation 23 Energy Capacity 675 Matter Stores 386 Matter Capacity 450 Sight Range 22 Robot Scan Range 13 Terrain Scan Density 10 EM Shielding 2 Armor Coverage 600 Resistance: TH 10 Evasion (%) 44 Targeting Accuracy 8 Launcher Accuracy 20 Recoil Reduction 4 Relay Coupler Types 23 Relay Coupler Value 1 Item Schematics ----------------- Hrd. Heavy Armor Plating | -7/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Collateral Damage Dramatic Entrance I Spy Challenges ------------ None Game ------ Seed TargetThiefLog Manual? 0 Play Time 03:05:36 Cumulative 26.2 hours Start 2020.12.17 @ 22:43:16 End 2020.12.22 @ 00:59:20 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 30 Rogue 30 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 17 Gallery% 34 Achievement% 20 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 86ebf65f-2ee0-4988-8abf-4c94bbec84ab